diff options
Diffstat (limited to 'src/opengl/qglframebufferobject.cpp')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 52363cb..2b38e3d 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -516,12 +516,12 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At framebuffer objects more portable. \endlist + When using a QPainter to paint to a QGLFramebufferObject you should take + care that the QGLFramebufferObject is created with the CombinedDepthStencil + attachment for QPainter to be able to render correctly. Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a - QPainter, unless if the QPainter::HighQualityAntialiasing render hint is - set. The QPainter::HighQualityAntialiasing render hint will enable - antialiasing as long as the \c{GL_ARB_fragment_program} extension is - present. To create a multisample framebuffer object you should use one of + QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value. @@ -896,7 +896,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const return qt_buffer_2_engine(); #else Q_D(const QGLFramebufferObject); - if (d->ctx->d_func()->internal_context || qt_gl_preferGL2Engine()) + if (qt_gl_preferGL2Engine()) return qt_buffer_2_engine(); else return qt_buffer_engine(); |