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-rw-r--r--src/opengl/qglpixelbuffer.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 735590f..3ce912a 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -76,6 +76,14 @@
\endlist
+
+ \section Threading
+
+ As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
+ a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
+ 2.0 is required for this to work. Also, under X11, it's necessary
+ to set the Qt::AA_X11InitThreads application attribute.
+
Pbuffers are provided by the OpenGL \c pbuffer extension; call
hasOpenGLPbuffer() to find out if the system provides pbuffers.
@@ -394,25 +402,25 @@ bool QGLPixelBuffer::isValid() const
}
#if !defined(QT_OPENGL_ES_1)
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QOpenGLPaintEngine>, qt_buffer_engine)
#endif
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
#if defined(QT_OPENGL_ES_1)
- return qt_buffer_engine();
+ return qt_buffer_engine()->engine();
#elif defined(QT_OPENGL_ES_2)
- return qt_buffer_2_engine();
+ return qt_buffer_2_engine()->engine();
#else
if (qt_gl_preferGL2Engine())
- return qt_buffer_2_engine();
+ return qt_buffer_2_engine()->engine();
else
- return qt_buffer_engine();
+ return qt_buffer_engine()->engine();
#endif
}