diff options
Diffstat (limited to 'src/opengl/qglpixelbuffer_egl.cpp')
-rw-r--r-- | src/opengl/qglpixelbuffer_egl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index fca1a31..38e4f74 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -63,7 +63,7 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge { // Create the EGL context. ctx = new QEglContext(); - ctx->setApi(QEglContext::OpenGL); + ctx->setApi(QEgl::OpenGL); // Open the EGL display. if (!ctx->openDisplay(0)) { @@ -82,13 +82,13 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge #if QGL_RENDER_TEXTURE textureFormat = EGL_TEXTURE_RGBA; configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); - ok = ctx->chooseConfig(configProps, QEglContext::BestPixelFormat); + ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // Try again with RGB texture rendering. textureFormat = EGL_TEXTURE_RGB; configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); - ok = ctx->chooseConfig(configProps, QEglContext::BestPixelFormat); + ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { // One last try for a pbuffer with no texture rendering. configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); @@ -99,7 +99,7 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge textureFormat = EGL_NONE; #endif if (!ok) { - if (!ctx->chooseConfig(configProps, QEglContext::BestPixelFormat)) { + if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete ctx; ctx = 0; return false; @@ -208,7 +208,7 @@ bool QGLPixelBuffer::hasOpenGLPbuffers() return false; QEglProperties configProps; qt_egl_set_format(configProps, QInternal::Pbuffer, QGLFormat::defaultFormat()); - configProps.setRenderableType(QEglContext::OpenGL); + configProps.setRenderableType(QEgl::OpenGL); return ctx.chooseConfig(configProps); } |