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Diffstat (limited to 'src/opengl/qglpixmapfilter.cpp')
-rw-r--r--src/opengl/qglpixmapfilter.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index b68ff45..bb0306c 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -102,7 +102,7 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter(Qt::TransformationMode quality);
+ QGLPixmapBlurFilter(QPixmapBlurFilter::BlurHint hint);
void setUniforms(QGLShaderProgram *program);
@@ -117,7 +117,7 @@ private:
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable Qt::TransformationMode m_quality;
+ mutable QPixmapBlurFilter::BlurHint m_hint;
};
extern QGLWidget *qt_gl_share_widget();
@@ -133,13 +133,13 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
case QPixmapFilter::BlurFilter: {
const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype);
- if (proto->quality() == Qt::FastTransformation || proto->radius() <= 5) {
+ if (proto->blurHint() == QPixmapBlurFilter::PerformanceHint || proto->radius() <= 5) {
if (!d->fastBlurFilter)
- d->fastBlurFilter.reset(new QGLPixmapBlurFilter(Qt::FastTransformation));
+ d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QPixmapBlurFilter::PerformanceHint));
return d->fastBlurFilter.data();
}
if (!d->blurFilter)
- d->blurFilter.reset(new QGLPixmapBlurFilter(Qt::SmoothTransformation));
+ d->blurFilter.reset(new QGLPixmapBlurFilter(QPixmapBlurFilter::QualityHint));
return d->blurFilter.data();
}
@@ -328,12 +328,12 @@ static const char *qt_gl_blur_filter_fast =
" return color * (1.0 / float(samples));"
"}";
-QGLPixmapBlurFilter::QGLPixmapBlurFilter(Qt::TransformationMode quality)
+QGLPixmapBlurFilter::QGLPixmapBlurFilter(QPixmapBlurFilter::BlurHint hint)
: m_haveCached(false)
, m_cachedRadius(5)
- , m_quality(quality)
+ , m_hint(hint)
{
- if (quality == Qt::FastTransformation) {
+ if (hint == PerformanceHint) {
QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
filter->setSource(qt_gl_blur_filter_fast);
m_haveCached = true;
@@ -345,7 +345,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
int radius = this->radius();
- if (!m_haveCached || (m_quality == Qt::SmoothTransformation && radius != m_cachedRadius)) {
+ if (!m_haveCached || (m_hint == QualityHint && radius != m_cachedRadius)) {
// Only regenerate the shader from source if parameters have changed.
m_haveCached = true;
m_cachedRadius = radius;
@@ -407,7 +407,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
{
- if (m_quality == Qt::SmoothTransformation) {
+ if (m_hint == QualityHint) {
if (m_horizontalBlur)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
else