diff options
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r-- | src/opengl/qglshaderprogram.cpp | 358 |
1 files changed, 285 insertions, 73 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index dfa6c40..d028522 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -42,6 +42,7 @@ #include "qglshaderprogram.h" #include "qglextensions_p.h" #include "qgl_p.h" +#include <QtCore/private/qobject_p.h> #include <QtCore/qdebug.h> #include <QtCore/qfile.h> #include <QtCore/qvarlengtharray.h> @@ -200,8 +201,9 @@ QT_BEGIN_NAMESPACE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #endif -class QGLShaderPrivate +class QGLShaderPrivate : public QObjectPrivate { + Q_DECLARE_PUBLIC(QGLShader) public: QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type) : shaderGuard(context) @@ -211,6 +213,7 @@ public: , hasPartialSource(false) { } + ~QGLShaderPrivate(); QGLSharedResourceGuard shaderGuard; QGLShader::ShaderType shaderType; @@ -227,6 +230,14 @@ public: #define ctx shaderGuard.context() +QGLShaderPrivate::~QGLShaderPrivate() +{ + if (shaderGuard.id()) { + QGLShareContextScope scope(shaderGuard.context()); + glDeleteShader(shaderGuard.id()); + } +} + bool QGLShaderPrivate::create() { const QGLContext *context = shaderGuard.context(); @@ -306,9 +317,9 @@ void QGLShaderPrivate::deleteShader() \sa compile(), compileFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) { - d = new QGLShaderPrivate(QGLContext::currentContext(), type); + Q_D(QGLShader); d->create(); } @@ -323,13 +334,21 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) */ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) { - d = new QGLShaderPrivate(QGLContext::currentContext(), type); + Q_D(QGLShader); if (d->create() && !compileFile(fileName)) d->deleteShader(); } +static inline const QGLContext *contextOrCurrent(const QGLContext *context) +{ + if (context) + return context; + else + return QGLContext::currentContext(); +} + /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, @@ -343,14 +362,12 @@ QGLShader::QGLShader \sa compile(), compileFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent) { - if (!context) - context = QGLContext::currentContext(); - d = new QGLShaderPrivate(context, type); + Q_D(QGLShader); #ifndef QT_NO_DEBUG if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { - qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it."); + qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); return; } #endif @@ -368,14 +385,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj */ QGLShader::QGLShader (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent) { - if (!context) - context = QGLContext::currentContext(); - d = new QGLShaderPrivate(context, type); + Q_D(QGLShader); #ifndef QT_NO_DEBUG if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { - qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it."); + qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it."); return; } #endif @@ -390,11 +405,6 @@ QGLShader::QGLShader */ QGLShader::~QGLShader() { - if (d->shaderGuard.id()) { - QGLShareContextScope scope(d->shaderGuard.context()); - glDeleteShader(d->shaderGuard.id()); - } - delete d; } /*! @@ -402,6 +412,7 @@ QGLShader::~QGLShader() */ QGLShader::ShaderType QGLShader::shaderType() const { + Q_D(const QGLShader); return d->shaderType; } @@ -439,12 +450,14 @@ static const char redefineHighp[] = */ bool QGLShader::compile(const char *source) { + Q_D(QGLShader); if (d->isPartial) { d->partialSource = QByteArray(source); d->hasPartialSource = true; return d->compile(this); } else if (d->shaderGuard.id()) { - QVarLengthArray<const char *> src; + QVarLengthArray<const char *, 4> src; + QVarLengthArray<GLint, 4> srclen; int headerLen = 0; while (source && source[headerLen] == '#') { // Skip #version and #extension directives at the start of @@ -459,21 +472,24 @@ bool QGLShader::compile(const char *source) if (source[headerLen] == '\n') ++headerLen; } - QByteArray header; if (headerLen > 0) { - header = QByteArray(source, headerLen); - src.append(header.constData()); + src.append(source); + srclen.append(GLint(headerLen)); } #ifdef QGL_DEFINE_QUALIFIERS src.append(qualifierDefines); + srclen.append(GLint(sizeof(qualifierDefines) - 1)); #endif #ifdef QGL_REDEFINE_HIGHP if (d->shaderType == FragmentShader || - d->shaderType == PartialFragmentShader) + d->shaderType == PartialFragmentShader) { src.append(redefineHighp); + srclen.append(GLint(sizeof(redefineHighp) - 1)); + } #endif src.append(source + headerLen); - glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0); + srclen.append(GLint(qstrlen(source + headerLen))); + glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data()); return d->compile(this); } else { return false; @@ -481,6 +497,61 @@ bool QGLShader::compile(const char *source) } /*! + \internal +*/ +bool QGLShader::compile + (const QList<QGLShader *>& shaders, QGLShader::ShaderType type) +{ + Q_D(QGLShader); + QVarLengthArray<const char *, 16> src; + QVarLengthArray<GLint, 16> srclen; + if (!d->shaderGuard.id()) + return false; + foreach (QGLShader *shader, shaders) { + if (shader->shaderType() != type) + continue; + const char *source = shader->d_func()->partialSource.constData(); + int headerLen = 0; + if (src.isEmpty()) { + // First shader: handle the #version and #extension tags + // plus the precision qualifiers. + while (source && source[headerLen] == '#') { + // Skip #version and #extension directives at the start of + // the shader code. We need to insert the qualifierDefines + // and redefineHighp just after them. + if (qstrncmp(source + headerLen, "#version", 8) != 0 && + qstrncmp(source + headerLen, "#extension", 10) != 0) { + break; + } + while (source[headerLen] != '\0' && source[headerLen] != '\n') + ++headerLen; + if (source[headerLen] == '\n') + ++headerLen; + } + if (headerLen > 0) { + src.append(source); + srclen.append(GLint(headerLen)); + } +#ifdef QGL_DEFINE_QUALIFIERS + src.append(qualifierDefines); + srclen.append(GLint(sizeof(qualifierDefines) - 1)); +#endif +#ifdef QGL_REDEFINE_HIGHP + if (d->shaderType == FragmentShader || + d->shaderType == PartialFragmentShader) { + src.append(redefineHighp); + srclen.append(GLint(sizeof(redefineHighp) - 1)); + } +#endif + } + src.append(source + headerLen); + srclen.append(GLint(qstrlen(source + headerLen))); + } + glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data()); + return d->compile(this); +} + +/*! \overload Sets the \a source code for this shader and compiles it. @@ -555,6 +626,7 @@ bool QGLShader::compileFile(const QString& fileName) */ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) { + Q_D(QGLShader); #if !defined(QT_OPENGL_ES_2) if (!glShaderBinary) return false; @@ -588,21 +660,22 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) bool QGLShader::setShaderBinary (QGLShader& otherShader, GLenum format, const void *binary, int length) { + Q_D(QGLShader); #if !defined(QT_OPENGL_ES_2) if (!glShaderBinary) return false; #endif if (d->isPartial || !d->shaderGuard.id()) return false; - if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id()) + if (otherShader.d_func()->isPartial || !otherShader.d_func()->shaderGuard.id()) return false; glGetError(); // Clear error state. GLuint shaders[2]; shaders[0] = d->shaderGuard.id(); - shaders[1] = otherShader.d->shaderGuard.id(); + shaders[1] = otherShader.d_func()->shaderGuard.id(); glShaderBinary(2, shaders, format, binary, length); d->compiled = (glGetError() == GL_NO_ERROR); - otherShader.d->compiled = d->compiled; + otherShader.d_func()->compiled = d->compiled; return d->compiled; } @@ -634,6 +707,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats() */ QByteArray QGLShader::sourceCode() const { + Q_D(const QGLShader); if (d->isPartial) return d->partialSource; GLuint shader = d->shaderGuard.id(); @@ -658,6 +732,7 @@ QByteArray QGLShader::sourceCode() const */ bool QGLShader::isCompiled() const { + Q_D(const QGLShader); return d->compiled; } @@ -668,6 +743,7 @@ bool QGLShader::isCompiled() const */ QString QGLShader::log() const { + Q_D(const QGLShader); return d->log; } @@ -682,14 +758,16 @@ QString QGLShader::log() const */ GLuint QGLShader::shaderId() const { + Q_D(const QGLShader); return d->shaderGuard.id(); } #undef ctx #define ctx programGuard.context() -class QGLShaderProgramPrivate +class QGLShaderProgramPrivate : public QObjectPrivate { + Q_DECLARE_PUBLIC(QGLShaderProgram) public: QGLShaderProgramPrivate(const QGLContext *context) : programGuard(context) @@ -713,6 +791,8 @@ public: QList<QGLShader *> anonShaders; QGLShader *vertexShader; QGLShader *fragmentShader; + + bool hasShader(QGLShader::ShaderType type) const; }; QGLShaderProgramPrivate::~QGLShaderProgramPrivate() @@ -723,6 +803,15 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate() } } +bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const +{ + foreach (QGLShader *shader, shaders) { + if (shader->shaderType() == type) + return true; + } + return false; +} + #undef ctx #define ctx d->programGuard.context() @@ -735,9 +824,8 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate() \sa addShader() */ QGLShaderProgram::QGLShaderProgram(QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) { - d = new QGLShaderProgramPrivate(QGLContext::currentContext()); } /*! @@ -749,9 +837,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent) \sa addShader() */ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderProgramPrivate(context), parent) { - d = new QGLShaderProgramPrivate(context); } /*! @@ -759,11 +846,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) */ QGLShaderProgram::~QGLShaderProgram() { - delete d; } bool QGLShaderProgram::init() { + Q_D(QGLShaderProgram); if (d->programGuard.id() || d->inited) return true; d->inited = true; @@ -801,22 +888,23 @@ bool QGLShaderProgram::init() */ bool QGLShaderProgram::addShader(QGLShader *shader) { + Q_D(QGLShaderProgram); if (!init()) return false; if (d->shaders.contains(shader)) return true; // Already added to this shader program. if (d->programGuard.id() && shader) { - if (!QGLContext::areSharing(shader->d->shaderGuard.context(), + if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(), d->programGuard.context())) { qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); return false; } - if (!shader->d->compiled) + if (!shader->d_func()->compiled) return false; - if (!shader->d->isPartial) { - if (!shader->d->shaderGuard.id()) + if (!shader->d_func()->isPartial) { + if (!shader->d_func()->shaderGuard.id()) return false; - glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id()); + glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); } else { d->hasPartialShaders = true; } @@ -843,6 +931,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader) */ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) { + Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); @@ -908,6 +997,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour bool QGLShaderProgram::addShaderFromFile (QGLShader::ShaderType type, const QString& fileName) { + Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); @@ -927,9 +1017,10 @@ bool QGLShaderProgram::addShaderFromFile */ void QGLShaderProgram::removeShader(QGLShader *shader) { - if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) { + Q_D(QGLShaderProgram); + if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) { QGLShareContextScope scope(d->programGuard.context()); - glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); + glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); } d->linked = false; // Program needs to be relinked. if (shader) { @@ -947,6 +1038,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader) */ QList<QGLShader *> QGLShaderProgram::shaders() const { + Q_D(const QGLShaderProgram); return d->shaders; } @@ -960,10 +1052,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const */ void QGLShaderProgram::removeAllShaders() { + Q_D(QGLShaderProgram); d->removingShaders = true; foreach (QGLShader *shader, d->shaders) { - if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) - glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); + if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) + glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); } foreach (QGLShader *shader, d->anonShaders) { // Delete shader objects that were created anonymously. @@ -1009,6 +1102,7 @@ void QGLShaderProgram::removeAllShaders() QByteArray QGLShaderProgram::programBinary(int *format) const { #if defined(QT_OPENGL_ES_2) + Q_D(const QGLShaderProgram); if (!isLinked()) return QByteArray(); @@ -1044,6 +1138,7 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary) { #if defined(QT_OPENGL_ES_2) // Load the binary and check that it was linked correctly. + Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); if (!program) return false; @@ -1113,52 +1208,47 @@ QList<int> QGLShaderProgram::programBinaryFormats() */ bool QGLShaderProgram::link() { + Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); if (!program) return false; if (d->hasPartialShaders) { // Compile the partial vertex and fragment shaders. - QByteArray vertexSource; - QByteArray fragmentSource; - foreach (QGLShader *shader, d->shaders) { - if (shader->shaderType() == QGLShader::PartialVertexShader) - vertexSource += shader->sourceCode(); - else if (shader->shaderType() == QGLShader::PartialFragmentShader) - fragmentSource += shader->sourceCode(); - } - if (vertexSource.isEmpty()) { - if (d->vertexShader) { - glDetachShader(program, d->vertexShader->d->shaderGuard.id()); - delete d->vertexShader; - d->vertexShader = 0; - } - } else { + if (d->hasShader(QGLShader::PartialVertexShader)) { if (!d->vertexShader) { d->vertexShader = new QGLShader(QGLShader::VertexShader, this); } - if (!d->vertexShader->compile(vertexSource)) { + if (!d->vertexShader->compile + (d->shaders, QGLShader::PartialVertexShader)) { d->log = d->vertexShader->log(); return false; } - glAttachShader(program, d->vertexShader->d->shaderGuard.id()); - } - if (fragmentSource.isEmpty()) { - if (d->fragmentShader) { - glDetachShader(program, d->fragmentShader->d->shaderGuard.id()); - delete d->fragmentShader; - d->fragmentShader = 0; - } + glAttachShader(program, d->vertexShader->d_func()->shaderGuard.id()); } else { + if (d->vertexShader) { + glDetachShader(program, d->vertexShader->d_func()->shaderGuard.id()); + delete d->vertexShader; + d->vertexShader = 0; + } + } + if (d->hasShader(QGLShader::PartialFragmentShader)) { if (!d->fragmentShader) { d->fragmentShader = new QGLShader(QGLShader::FragmentShader, this); } - if (!d->fragmentShader->compile(fragmentSource)) { + if (!d->fragmentShader->compile + (d->shaders, QGLShader::PartialFragmentShader)) { d->log = d->fragmentShader->log(); return false; } - glAttachShader(program, d->fragmentShader->d->shaderGuard.id()); + glAttachShader(program, d->fragmentShader->d_func()->shaderGuard.id()); + } else { + if (d->fragmentShader) { + glDetachShader(program, d->fragmentShader->d_func()->shaderGuard.id()); + delete d->fragmentShader; + d->fragmentShader = 0; + } } } glLinkProgram(program); @@ -1190,6 +1280,7 @@ bool QGLShaderProgram::link() */ bool QGLShaderProgram::isLinked() const { + Q_D(const QGLShaderProgram); return d->linked; } @@ -1201,6 +1292,7 @@ bool QGLShaderProgram::isLinked() const */ QString QGLShaderProgram::log() const { + Q_D(const QGLShaderProgram); return d->log; } @@ -1214,6 +1306,7 @@ QString QGLShaderProgram::log() const */ bool QGLShaderProgram::enable() { + Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); if (!program) return false; @@ -1252,6 +1345,7 @@ void QGLShaderProgram::disable() */ GLuint QGLShaderProgram::programId() const { + Q_D(const QGLShaderProgram); return d->programGuard.id(); } @@ -1265,7 +1359,13 @@ GLuint QGLShaderProgram::programId() const */ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name); + Q_D(QGLShaderProgram); + if (!d->linked) { + glBindAttribLocation(d->programGuard.id(), location, name); + } else { + qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name + << "): cannot bind after shader program is linked"; + } } /*! @@ -1280,7 +1380,7 @@ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) */ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name.constData()); + bindAttributeLocation(name.constData(), location); } /*! @@ -1295,7 +1395,7 @@ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int locatio */ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name.toLatin1().constData()); + bindAttributeLocation(name.toLatin1().constData(), location); } /*! @@ -1307,6 +1407,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) */ int QGLShaderProgram::attributeLocation(const char *name) const { + Q_D(const QGLShaderProgram); if (d->linked) { return glGetAttribLocation(d->programGuard.id(), name); } else { @@ -1351,6 +1452,8 @@ int QGLShaderProgram::attributeLocation(const QString& name) const */ void QGLShaderProgram::setAttributeValue(int location, GLfloat value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib1fv(location, &value); } @@ -1375,6 +1478,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) */ void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glVertexAttrib2fv(location, values); @@ -1403,6 +1508,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glVertexAttrib3fv(location, values); @@ -1432,6 +1539,8 @@ void QGLShaderProgram::setAttributeValue void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glVertexAttrib4fv(location, values); @@ -1459,6 +1568,8 @@ void QGLShaderProgram::setAttributeValue */ void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1482,6 +1593,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1505,6 +1618,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1528,6 +1643,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QColor& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()}; glVertexAttrib4fv(location, values); @@ -1558,6 +1675,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) void QGLShaderProgram::setAttributeValue (int location, const GLfloat *values, int columns, int rows) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (rows < 1 || rows > 4) { qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; return; @@ -1607,6 +1726,8 @@ void QGLShaderProgram::setAttributeValue void QGLShaderProgram::setAttributeArray (int location, const GLfloat *values, int size, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, stride, values); @@ -1625,6 +1746,8 @@ void QGLShaderProgram::setAttributeArray void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, stride, values); @@ -1643,6 +1766,8 @@ void QGLShaderProgram::setAttributeArray void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, stride, values); @@ -1661,6 +1786,8 @@ void QGLShaderProgram::setAttributeArray void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, stride, values); @@ -1741,6 +1868,8 @@ void QGLShaderProgram::setAttributeArray */ void QGLShaderProgram::disableAttributeArray(int location) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glDisableVertexAttribArray(location); } @@ -1767,6 +1896,8 @@ void QGLShaderProgram::disableAttributeArray(const char *name) */ int QGLShaderProgram::uniformLocation(const char *name) const { + Q_D(const QGLShaderProgram); + Q_UNUSED(d); if (d->linked) { return glGetUniformLocation(d->programGuard.id(), name); } else { @@ -1811,6 +1942,8 @@ int QGLShaderProgram::uniformLocation(const QString& name) const */ void QGLShaderProgram::setUniformValue(int location, GLfloat value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1fv(location, 1, &value); } @@ -1835,6 +1968,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) */ void QGLShaderProgram::setUniformValue(int location, GLint value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -1860,6 +1995,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value) */ void QGLShaderProgram::setUniformValue(int location, GLuint value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -1885,6 +2022,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value) */ void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glUniform2fv(location, 1, values); @@ -1913,6 +2052,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glUniform3fv(location, 1, values); @@ -1942,6 +2083,8 @@ void QGLShaderProgram::setUniformValue void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glUniform4fv(location, 1, values); @@ -1969,6 +2112,8 @@ void QGLShaderProgram::setUniformValue */ void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -1993,6 +2138,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) */ void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2017,6 +2164,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) */ void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2042,6 +2191,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) */ void QGLShaderProgram::setUniformValue(int location, const QColor& color) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()}; glUniform4fv(location, 1, values); @@ -2069,6 +2220,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) */ void QGLShaderProgram::setUniformValue(int location, const QPoint& point) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2096,6 +2249,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) */ void QGLShaderProgram::setUniformValue(int location, const QPointF& point) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2123,6 +2278,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) */ void QGLShaderProgram::setUniformValue(int location, const QSize& size) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.width()}; glUniform2fv(location, 1, values); @@ -2150,6 +2307,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) */ void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.height()}; glUniform2fv(location, 1, values); @@ -2229,6 +2388,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2); } @@ -2253,6 +2414,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3); } @@ -2278,6 +2441,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4); } @@ -2303,6 +2468,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); } @@ -2328,6 +2495,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3); } @@ -2352,6 +2521,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4); } @@ -2377,6 +2548,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); } @@ -2402,6 +2575,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3); } @@ -2427,6 +2602,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4); } @@ -2454,6 +2631,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value */ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); } @@ -2481,6 +2660,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][ */ void QGLShaderProgram::setUniformValue(int location, const QTransform& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat mat[3][3] = { {value.m11(), value.m12(), value.m13()}, @@ -2514,6 +2695,8 @@ void QGLShaderProgram::setUniformValue */ void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, values); } @@ -2541,6 +2724,8 @@ void QGLShaderProgram::setUniformValueArray */ void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); } @@ -2569,6 +2754,8 @@ void QGLShaderProgram::setUniformValueArray */ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { if (size == 1) glUniform1fv(location, count, values); @@ -2606,6 +2793,8 @@ void QGLShaderProgram::setUniformValueArray */ void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2631,6 +2820,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2656,6 +2847,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2742,6 +2935,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); } @@ -2767,6 +2962,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x3fv, glUniform3fv, location, values, count, QMatrix2x3, 2, 3); @@ -2793,6 +2990,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x4fv, glUniform4fv, location, values, count, QMatrix2x4, 2, 4); @@ -2819,6 +3018,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x2fv, glUniform2fv, location, values, count, QMatrix3x2, 3, 2); @@ -2845,6 +3046,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); } @@ -2870,6 +3073,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x4fv, glUniform4fv, location, values, count, QMatrix3x4, 3, 4); @@ -2896,6 +3101,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x2fv, glUniform2fv, location, values, count, QMatrix4x2, 4, 2); @@ -2922,6 +3129,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x3fv, glUniform3fv, location, values, count, QMatrix4x3, 4, 3); @@ -2948,6 +3157,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); } @@ -2993,6 +3204,7 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context) */ void QGLShaderProgram::shaderDestroyed() { + Q_D(QGLShaderProgram); QGLShader *shader = qobject_cast<QGLShader *>(sender()); if (shader && !d->removingShaders) removeShader(shader); |