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-rw-r--r--src/opengl/qglshaderprogram.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index c2be1be..9180c3e 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -261,7 +261,7 @@ public:
bool compiled;
bool isPartial;
bool hasPartialSource;
- QString errors;
+ QString log;
QByteArray partialSource;
bool create();
@@ -309,12 +309,12 @@ bool QGLShaderPrivate::compile()
value = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &value);
if (!compiled && value > 1) {
- char *log = new char [value];
+ char *logbuf = new char [value];
GLint len;
- glGetShaderInfoLog(shader, value, &len, log);
- errors = QString::fromLatin1(log);
- qWarning() << "QGLShader::compile:" << errors;
- delete [] log;
+ glGetShaderInfoLog(shader, value, &len, logbuf);
+ log = QString::fromLatin1(logbuf);
+ qWarning() << "QGLShader::compile:" << log;
+ delete [] logbuf;
}
return compiled;
}
@@ -696,13 +696,13 @@ bool QGLShader::isCompiled() const
}
/*!
- Returns the errors that occurred during the last compile.
+ Returns the errors and warnings that occurred during the last compile.
\sa setSourceCode()
*/
-QString QGLShader::errors() const
+QString QGLShader::log() const
{
- return d->errors;
+ return d->log;
}
/*!
@@ -746,7 +746,7 @@ public:
bool linked;
bool inited;
bool hasPartialShaders;
- QString errors;
+ QString log;
QList<QGLShader *> shaders;
QList<QGLShader *> anonShaders;
QGLShader *vertexShader;
@@ -868,13 +868,13 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
Compiles \a source as a shader of the specified \a type and
adds it to this shader program. Returns true if compilation
was successful, false otherwise. The compilation errors
- will be made available via errors().
+ and warnings will be made available via log().
This function is intended to be a short-cut for quickly
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa removeShader(), link(), errors(), removeAllShaders()
+ \sa removeShader(), link(), log(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
{
@@ -882,7 +882,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
return false;
QGLShader *shader = new QGLShader(type, this);
if (!shader->setSourceCode(source)) {
- d->errors = shader->errors();
+ d->log = shader->log();
delete shader;
return false;
}
@@ -896,13 +896,13 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
Compiles \a source as a shader of the specified \a type and
adds it to this shader program. Returns true if compilation
was successful, false otherwise. The compilation errors
- will be made available via errors().
+ and warnings will be made available via log().
This function is intended to be a short-cut for quickly
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa removeShader(), link(), errors(), removeAllShaders()
+ \sa removeShader(), link(), log(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source)
{
@@ -915,13 +915,13 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s
Compiles \a source as a shader of the specified \a type and
adds it to this shader program. Returns true if compilation
was successful, false otherwise. The compilation errors
- will be made available via errors().
+ and warnings will be made available via log().
This function is intended to be a short-cut for quickly
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa removeShader(), link(), errors(), removeAllShaders()
+ \sa removeShader(), link(), log(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source)
{
@@ -1052,14 +1052,14 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
d->linked = (value != 0);
value = 0;
glGetProgramiv(d->program, GL_INFO_LOG_LENGTH, &value);
- d->errors = QString();
+ d->log = QString();
if (value > 1) {
- char *log = new char [value];
+ char *logbuf = new char [value];
GLint len;
- glGetProgramInfoLog(d->program, value, &len, log);
- d->errors = QString::fromLatin1(log);
- qWarning() << "QGLShaderProgram::setProgramBinary:" << d->errors;
- delete [] log;
+ glGetProgramInfoLog(d->program, value, &len, logbuf);
+ d->log = QString::fromLatin1(logbuf);
+ qWarning() << "QGLShaderProgram::setProgramBinary:" << d->log;
+ delete [] logbuf;
}
return d->linked;
#else
@@ -1073,7 +1073,7 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
Returns the list of program binary formats that are accepted by
this system for use with setProgramBinary().
- \sa programBinary, setProgramBinary()
+ \sa programBinary(), setProgramBinary()
*/
QList<int> QGLShaderProgram::programBinaryFormats()
{
@@ -1095,7 +1095,7 @@ QList<int> QGLShaderProgram::programBinaryFormats()
Links together the shaders that were added to this program with
addShader(). Returns true if the link was successful or
false otherwise. If the link failed, the error messages can
- be retrieved with errors().
+ be retrieved with log().
Subclasses can override this function to initialize attributes
and uniform variables for use in specific shader programs.
@@ -1103,7 +1103,7 @@ QList<int> QGLShaderProgram::programBinaryFormats()
If the shader program was already linked, calling this
function again will force it to be re-linked.
- \sa addShader(), errors()
+ \sa addShader(), log()
*/
bool QGLShaderProgram::link()
{
@@ -1131,7 +1131,7 @@ bool QGLShaderProgram::link()
new QGLShader(QGLShader::VertexShader, this);
}
if (!d->vertexShader->setSourceCode(vertexSource)) {
- d->errors = d->vertexShader->errors();
+ d->log = d->vertexShader->log();
return false;
}
glAttachShader(d->program, d->vertexShader->d->shader);
@@ -1148,7 +1148,7 @@ bool QGLShaderProgram::link()
new QGLShader(QGLShader::FragmentShader, this);
}
if (!d->fragmentShader->setSourceCode(fragmentSource)) {
- d->errors = d->fragmentShader->errors();
+ d->log = d->fragmentShader->log();
return false;
}
glAttachShader(d->program, d->fragmentShader->d->shader);
@@ -1160,14 +1160,14 @@ bool QGLShaderProgram::link()
d->linked = (value != 0);
value = 0;
glGetProgramiv(d->program, GL_INFO_LOG_LENGTH, &value);
- d->errors = QString();
+ d->log = QString();
if (value > 1) {
- char *log = new char [value];
+ char *logbuf = new char [value];
GLint len;
- glGetProgramInfoLog(d->program, value, &len, log);
- d->errors = QString::fromLatin1(log);
- qWarning() << "QGLShaderProgram::link:" << d->errors;
- delete [] log;
+ glGetProgramInfoLog(d->program, value, &len, logbuf);
+ d->log = QString::fromLatin1(logbuf);
+ qWarning() << "QGLShaderProgram::link:" << d->log;
+ delete [] logbuf;
}
return d->linked;
}
@@ -1183,14 +1183,14 @@ bool QGLShaderProgram::isLinked() const
}
/*!
- Returns the errors that occurred during the last link()
+ Returns the errors and warnings that occurred during the last link()
or addShader() with explicitly specified source code.
\sa link()
*/
-QString QGLShaderProgram::errors() const
+QString QGLShaderProgram::log() const
{
- return d->errors;
+ return d->log;
}
/*!