summaryrefslogtreecommitdiffstats
path: root/src/opengl/qglshaderprogram.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
-rw-r--r--src/opengl/qglshaderprogram.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 50c65eb..5e2f1f5 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -2275,42 +2275,6 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
\overload
Sets the uniform variable at \a location in the current context
- to a 2x2 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
-{
- Q_D(QGLShaderProgram);
- Q_UNUSED(d);
- if (location != -1)
- glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
-}
-
-/*!
- \overload
-
- Sets the uniform variable at \a location in the current context
- to a 3x3 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
-{
- Q_D(QGLShaderProgram);
- Q_UNUSED(d);
- if (location != -1)
- glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
-}
-
-/*!
- \overload
-
- Sets the uniform variable at \a location in the current context
to a 4x4 matrix \a value. The matrix elements must be specified
in column-major order.
@@ -2324,37 +2288,6 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
-
-/*!
- \overload
-
- Sets the uniform variable called \a name in the current context
- to a 2x2 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
-{
- setUniformValue(uniformLocation(name), value);
-}
-
-/*!
- \overload
-
- Sets the uniform variable called \a name in the current context
- to a 3x3 matrix \a value. The matrix elements must be specified
- in column-major order.
-
- \sa setAttributeValue()
- \since 4.6.2
-*/
-void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
-{
- setUniformValue(uniformLocation(name), value);
-}
-
/*!
\overload