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-rw-r--r--src/opengl/qglshaderprogram.h50
1 files changed, 48 insertions, 2 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 24ab986..d612b05 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -54,7 +54,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#if !defined(QT_OPENGL_ES_1)
class QGLShaderProgram;
class QGLShaderPrivate;
@@ -66,7 +66,8 @@ public:
enum ShaderTypeBit
{
Vertex = 0x0001,
- Fragment = 0x0002
+ Fragment = 0x0002,
+ Geometry = 0x0004
};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
@@ -88,6 +89,8 @@ public:
GLuint shaderId() const;
+ static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = 0);
+
private:
friend class QGLShaderProgram;
@@ -100,6 +103,14 @@ Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
class QGLShaderProgramPrivate;
+#ifndef GL_EXT_geometry_shader4
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#endif
+
+
class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
{
Q_OBJECT
@@ -128,6 +139,17 @@ public:
GLuint programId() const;
+ int maxGeometryOutputVertices() const;
+
+ void setGeometryOutputVertexCount(int count);
+ int geometryOutputVertexCount() const;
+
+ void setGeometryInputType(GLenum inputType);
+ GLenum geometryInputType() const;
+
+ void setGeometryOutputType(GLenum outputType);
+ GLenum geometryOutputType() const;
+
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);
void bindAttributeLocation(const QString& name, int location);
@@ -165,6 +187,8 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
+ (int location, GLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeArray
(const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
@@ -172,6 +196,24 @@ public:
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0);
+
+ void setAttributeBuffer
+ (int location, GLenum type, int offset, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (const char *name, GLenum type, int offset, int tupleSize, int stride = 0);
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+ void setAttributeArray
+ (int location, QMacCompatGLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (const char *name, QMacCompatGLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (int location, QMacCompatGLenum type, int offset, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (const char *name, QMacCompatGLenum type, int offset, int tupleSize, int stride = 0);
+#endif
void enableAttributeArray(int location);
void enableAttributeArray(const char *name);
@@ -216,6 +258,8 @@ public:
void setUniformValue(int location, const QMatrix4x2& value);
void setUniformValue(int location, const QMatrix4x3& value);
void setUniformValue(int location, const QMatrix4x4& value);
+ void setUniformValue(int location, const GLfloat value[2][2]);
+ void setUniformValue(int location, const GLfloat value[3][3]);
void setUniformValue(int location, const GLfloat value[4][4]);
void setUniformValue(int location, const QTransform& value);
@@ -242,6 +286,8 @@ public:
void setUniformValue(const char *name, const QMatrix4x2& value);
void setUniformValue(const char *name, const QMatrix4x3& value);
void setUniformValue(const char *name, const QMatrix4x4& value);
+ void setUniformValue(const char *name, const GLfloat value[2][2]);
+ void setUniformValue(const char *name, const GLfloat value[3][3]);
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);