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-rw-r--r--src/opengl/qglshaderprogram.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 19ce9f2..d612b05 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -66,7 +66,8 @@ public:
enum ShaderTypeBit
{
Vertex = 0x0001,
- Fragment = 0x0002
+ Fragment = 0x0002,
+ Geometry = 0x0004
};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
@@ -88,6 +89,8 @@ public:
GLuint shaderId() const;
+ static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = 0);
+
private:
friend class QGLShaderProgram;
@@ -100,6 +103,14 @@ Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
class QGLShaderProgramPrivate;
+#ifndef GL_EXT_geometry_shader4
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#endif
+
+
class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
{
Q_OBJECT
@@ -128,6 +139,17 @@ public:
GLuint programId() const;
+ int maxGeometryOutputVertices() const;
+
+ void setGeometryOutputVertexCount(int count);
+ int geometryOutputVertexCount() const;
+
+ void setGeometryInputType(GLenum inputType);
+ GLenum geometryInputType() const;
+
+ void setGeometryOutputType(GLenum outputType);
+ GLenum geometryOutputType() const;
+
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);
void bindAttributeLocation(const QString& name, int location);