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-rw-r--r--src/opengl/qglshaderprogram.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index ec6faaf..508fd96 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -196,6 +196,7 @@ public:
void setUniformValue(int location, GLfloat value);
void setUniformValue(int location, GLint value);
+ void setUniformValue(int location, GLuint value);
void setUniformValue(int location, GLfloat x, GLfloat y);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
@@ -203,6 +204,10 @@ public:
void setUniformValue(int location, const QVector3D& value);
void setUniformValue(int location, const QVector4D& value);
void setUniformValue(int location, const QColor& color);
+ void setUniformValue(int location, const QPoint& point);
+ void setUniformValue(int location, const QPointF& point);
+ void setUniformValue(int location, const QSize& size);
+ void setUniformValue(int location, const QSizeF& size);
void setUniformValue(int location, const QMatrix2x2& value);
void setUniformValue(int location, const QMatrix2x3& value);
void setUniformValue(int location, const QMatrix2x4& value);
@@ -217,6 +222,7 @@ public:
void setUniformValue(const char *name, GLfloat value);
void setUniformValue(const char *name, GLint value);
+ void setUniformValue(const char *name, GLuint value);
void setUniformValue(const char *name, GLfloat x, GLfloat y);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
@@ -224,6 +230,10 @@ public:
void setUniformValue(const char *name, const QVector3D& value);
void setUniformValue(const char *name, const QVector4D& value);
void setUniformValue(const char *name, const QColor& color);
+ void setUniformValue(const char *name, const QPoint& point);
+ void setUniformValue(const char *name, const QPointF& point);
+ void setUniformValue(const char *name, const QSize& size);
+ void setUniformValue(const char *name, const QSizeF& size);
void setUniformValue(const char *name, const QMatrix2x2& value);
void setUniformValue(const char *name, const QMatrix2x3& value);
void setUniformValue(const char *name, const QMatrix2x4& value);