diff options
Diffstat (limited to 'src/opengl/qpaintengine_opengl.cpp')
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 976a021..88fd379 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -1983,7 +1983,7 @@ public: void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) { // On OpenGL ES we convert the trap to 2 triangles -#ifndef QT_OPENGL_ES_1 +#ifndef QT_OPENGL_ES if (size > allocated - 8) { #else if (size > allocated - 12) { @@ -1994,31 +1994,31 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) QGLTrapezoid t = toGLTrapezoid(trap); -#ifndef QT_OPENGL_ES_1 - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; +#ifndef QT_OPENGL_ES + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); #else // First triangle - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); // Second triangle - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); #endif } |