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-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index c8307a0..306fd8b 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -3342,15 +3342,15 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
QTransform gl_to_qt(1, 0, 0, -1, 0, offscreen->drawableSize().height());
QTransform inv_matrix = gl_to_qt * matrix().inverted() * translate;
- float m[3][4] = { { inv_matrix.m11(), inv_matrix.m12(), inv_matrix.m13() },
- { inv_matrix.m21(), inv_matrix.m22(), inv_matrix.m23() },
- { inv_matrix.m31(), inv_matrix.m32(), inv_matrix.m33() } };
+ float m[3][4] = { { float(inv_matrix.m11()), float(inv_matrix.m12()), float(inv_matrix.m13()) },
+ { float(inv_matrix.m21()), float(inv_matrix.m22()), float(inv_matrix.m23()) },
+ { float(inv_matrix.m31()), float(inv_matrix.m32()), float(inv_matrix.m33()) } };
QPoint offs(screen_rect.left() - rect.left(), (offscreen->drawableSize().height() - screen_rect.top())
- (offscreen->offscreenSize().height() - rect.top()));
// last component needs to be 1.0f to avoid Nvidia bug on linux
- float ellipse_offset[4] = { offs.x(), offs.y(), 0.0f, 1.0f };
+ float ellipse_offset[4] = { float(offs.x()), float(offs.y()), 0.0f, 1.0f };
GLfloat vertexArray[4 * 2];
qt_add_rect_to_array(rect, vertexArray);