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-rw-r--r--src/opengl/qpaintengine_opengl.cpp57
1 files changed, 33 insertions, 24 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index f332a50..ec6e33b 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -1983,7 +1983,7 @@ public:
void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
{
// On OpenGL ES we convert the trap to 2 triangles
-#ifndef QT_OPENGL_ES_1
+#ifndef QT_OPENGL_ES
if (size > allocated - 8) {
#else
if (size > allocated - 12) {
@@ -1994,31 +1994,31 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
QGLTrapezoid t = toGLTrapezoid(trap);
-#ifndef QT_OPENGL_ES_1
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.topRightX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
- vertices[size++] = t.bottomLeftX;
- vertices[size++] = t.bottom;
+#ifndef QT_OPENGL_ES
+ vertices[size++] = f2vt(t.topLeftX);
+ vertices[size++] = f2vt(t.top);
+ vertices[size++] = f2vt(t.topRightX);
+ vertices[size++] = f2vt(t.top);
+ vertices[size++] = f2vt(t.bottomRightX);
+ vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = f2vt(t.bottomLeftX);
+ vertices[size++] = f2vt(t.bottom);
#else
// First triangle
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.topRightX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
+ vertices[size++] = f2vt(t.topLeftX);
+ vertices[size++] = f2vt(t.top);
+ vertices[size++] = f2vt(t.topRightX);
+ vertices[size++] = f2vt(t.top);
+ vertices[size++] = f2vt(t.bottomRightX);
+ vertices[size++] = f2vt(t.bottom);
// Second triangle
- vertices[size++] = t.bottomLeftX;
- vertices[size++] = t.bottom;
- vertices[size++] = t.topLeftX;
- vertices[size++] = t.top;
- vertices[size++] = t.bottomRightX;
- vertices[size++] = t.bottom;
+ vertices[size++] = f2vt(t.bottomLeftX);
+ vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = f2vt(t.topLeftX);
+ vertices[size++] = f2vt(t.top);
+ vertices[size++] = f2vt(t.bottomRightX);
+ vertices[size++] = f2vt(t.bottom);
#endif
}
@@ -3716,8 +3716,14 @@ void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
d->disableClipping();
GLuint program = qt_gl_program_cache()->getProgram(d->drawable.context(),
FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true);
- QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
- d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+
+ if (d->matrix.type() >= QTransform::TxProject) {
+ QGLPathMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
+ d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+ } else {
+ QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program);
+ d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d));
+ }
d->enableClipping();
}
@@ -5328,6 +5334,9 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
Q_Q(QOpenGLPaintEngine);
QGL_FUNC_CONTEXT;
+ if (current_style == Qt::NoBrush)
+ return;
+
DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Using compositing program: fragment_brush ="
<< fragment_brush << ", fragment_composition_mode =" << fragment_composition_mode;