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-rw-r--r--src/opengl/qpaintengine_opengl.cpp74
1 files changed, 60 insertions, 14 deletions
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index f1169fd..ff00f29 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -2116,7 +2116,7 @@ void QOpenGLPaintEngine::updatePen(const QPen &pen)
Qt::PenStyle pen_style = pen.style();
d->pen_brush_style = pen.brush().style();
d->cpen = pen;
- d->has_pen = (pen_style != Qt::NoPen);
+ d->has_pen = (pen_style != Qt::NoPen) && (d->pen_brush_style != Qt::NoBrush);
d->updateUseEmulation();
if (pen.isCosmetic()) {
@@ -4300,8 +4300,10 @@ void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QR
else {
GLenum target = qt_gl_preferredTextureTarget();
d->flushDrawQueue();
- d->device->context()->bindTexture(pm, target);
- drawTextureRect(pm.width(), pm.height(), r, sr, target);
+ QGLTexture *tex =
+ d->device->context()->d_func()->bindTexture(pm, target, GL_RGBA,
+ QGLContext::InternalBindOption);
+ drawTextureRect(pm.width(), pm.height(), r, sr, target, tex);
}
}
@@ -4333,10 +4335,13 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
} else {
d->flushDrawQueue();
+ QGLTexture *tex;
if (scaled.isNull())
- d->device->context()->bindTexture(pm);
+ tex = d->device->context()->d_func()->bindTexture(pm, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
else
- d->device->context()->bindTexture(scaled);
+ tex = d->device->context()->d_func()->bindTexture(scaled, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, d->use_smooth_pixmap_transform);
#ifndef QT_OPENGL_ES
@@ -4349,6 +4354,15 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
GLdouble tc_w = r.width()/pm.width();
GLdouble tc_h = r.height()/pm.height();
+ // Rotate the texture so that it is aligned correctly and the
+ // wrapping is done correctly
+ if (tex->options & QGLContext::InvertedYBindOption) {
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glRotatef(180.0, 0.0, 1.0, 0.0);
+ glRotatef(180.0, 0.0, 0.0, 1.0);
+ }
+
q_vertexType vertexArray[4*2];
q_vertexType texCoordArray[4*2];
@@ -4367,6 +4381,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
+ if (tex->options & QGLContext::InvertedYBindOption)
+ glPopMatrix();
glDisable(GL_TEXTURE_2D);
#ifndef QT_OPENGL_ES
@@ -4402,13 +4418,15 @@ void QOpenGLPaintEngine::drawImage(const QRectF &r, const QImage &image, const Q
else {
GLenum target = qt_gl_preferredTextureTarget();
d->flushDrawQueue();
- d->device->context()->bindTexture(image, target);
- drawTextureRect(image.width(), image.height(), r, sr, target);
+ QGLTexture *tex =
+ d->device->context()->d_func()->bindTexture(image, target, GL_RGBA,
+ QGLContext::InternalBindOption);
+ drawTextureRect(image.width(), image.height(), r, sr, target, tex);
}
}
void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRectF &r,
- const QRectF &sr, GLenum target)
+ const QRectF &sr, GLenum target, QGLTexture *tex)
{
Q_D(QOpenGLPaintEngine);
#ifndef QT_OPENGL_ES
@@ -4423,8 +4441,13 @@ void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRec
if (target == GL_TEXTURE_2D) {
x1 = sr.x() / tx_width;
x2 = x1 + sr.width() / tx_width;
- y1 = 1 - (sr.bottom() / tx_height);
- y2 = 1 - (sr.y() / tx_height);
+ if (tex->options & QGLContext::InvertedYBindOption) {
+ y1 = 1 - (sr.bottom() / tx_height);
+ y2 = 1 - (sr.y() / tx_height);
+ } else {
+ y1 = sr.bottom() / tx_height;
+ y2 = sr.y() / tx_height;
+ }
} else {
x1 = sr.x();
x2 = sr.right();
@@ -4767,7 +4790,24 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, const QTextItemInt &ti,
}
}
- QImage glyph_im(ti.fontEngine->alphaMapForGlyph(glyphs[i]).convertToFormat(QImage::Format_Indexed8));
+ QImage glyph_im(ti.fontEngine->alphaMapForGlyph(glyphs[i]));
+
+ // The QPF implementation of alphaMapForGlyph() uses the color
+ // RGBA = (value, value, value, 255) instead of the color
+ // RGBA = (0, 0, 0, value) that the other font engines use.
+ // We modify the image colors to rectify this situation.
+ QFontEngine::Type type = ti.fontEngine->type();
+ if (type == QFontEngine::QPF1 || type == QFontEngine::QPF2) {
+ if (glyph_im.format() == QImage::Format_Indexed8) {
+ for (int i = 0; i < 256; ++i)
+ glyph_im.setColor(i, qRgba(0, 0, 0, i));
+ } else if (glyph_im.format() == QImage::Format_Mono) {
+ glyph_im.setColor(0, qRgba(0, 0, 0, 0));
+ glyph_im.setColor(1, qRgba(0, 0, 0, 255));
+ }
+ }
+
+ glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8);
glyph_width = glyph_im.width();
Q_ASSERT(glyph_width >= 0);
// pad the glyph width to an even number
@@ -5179,9 +5219,12 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
glActiveTexture(GL_TEXTURE0 + brush_texture_location);
if (current_style == Qt::TexturePattern)
- device->context()->bindTexture(cbrush.textureImage());
+ device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
else
- device->context()->bindTexture(qt_imageForBrush(current_style, true));
+ device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, true),
+ GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, use_smooth_pixmap_transform);
}
@@ -5588,8 +5631,11 @@ QPixmapFilter *QOpenGLPaintEngine::createPixmapFilter(int type) const
if (QGLContext::currentContext())
return QGLContext::currentContext()->d_func()->createPixmapFilter(type);
else
-#endif
return 0;
+#else
+ Q_UNUSED(type);
+ return 0;
+#endif
}