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-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 2c11a0b..5cbc836 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -93,7 +93,7 @@ public:
if (rgbConfig == argbConfig)
argbContext = rgbContext;
- // Otherwise, create a seperate context to be used for ARGB pixmaps:
+ // Otherwise, create a separate context to be used for ARGB pixmaps:
if (!argbContext) {
argbContext = new QEglContext;
argbContext->setConfig(argbConfig);
@@ -314,7 +314,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
Q_ASSERT(ctx->d_func()->eglContext == 0);
ctx->d_func()->eglContext = hasAlphaChannel() ? sharedContexts()->argbContext : sharedContexts()->rgbContext;
- // While we use a seperate QGLContext for each pixmap, the underlying QEglContext is
+ // While we use a separate QGLContext for each pixmap, the underlying QEglContext is
// the same. So we must use a "fake" QGLContext and fool the texture cache into thinking
// each pixmap's QGLContext is sharing with this central one. The only place this is
// going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing.