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Diffstat (limited to 'src/opengl/qwindowsurface_gl.cpp')
-rw-r--r--src/opengl/qwindowsurface_gl.cpp289
1 files changed, 187 insertions, 102 deletions
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index b41adf9..01974a2 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -69,7 +69,8 @@
#include <private/qglpixelbuffer_p.h>
#include <private/qgraphicssystem_gl_p.h>
-#include <private/qpaintengine_opengl_p.h>
+
+#include <private/qpaintengineex_opengl2_p.h>
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
@@ -100,17 +101,19 @@ QGLGraphicsSystem::QGLGraphicsSystem()
int i = 0;
int spec[16];
spec[i++] = GLX_RGBA;
-#if 0
spec[i++] = GLX_DOUBLEBUFFER;
- spec[i++] = GLX_DEPTH_SIZE;
- spec[i++] = 8;
- spec[i++] = GLX_STENCIL_SIZE;
- spec[i++] = 8;
- spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
- spec[i++] = 1;
- spec[i++] = GLX_SAMPLES_ARB;
- spec[i++] = 4;
-#endif
+
+ if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) {
+ spec[i++] = GLX_DEPTH_SIZE;
+ spec[i++] = 8;
+ spec[i++] = GLX_STENCIL_SIZE;
+ spec[i++] = 8;
+ spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
+ spec[i++] = 1;
+ spec[i++] = GLX_SAMPLES_ARB;
+ spec[i++] = 4;
+ }
+
spec[i++] = XNone;
XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
@@ -187,9 +190,10 @@ public:
}
void cleanup() {
- delete widget;
- widget = 0;
+ QGLWidget *w = widget;
cleanedUp = true;
+ widget = 0;
+ delete w;
}
static bool cleanedUp;
@@ -227,6 +231,7 @@ struct QGLWindowSurfacePrivate
int tried_fbo : 1;
int tried_pb : 1;
+ int destructive_swap_buffers : 1;
QGLContext *ctx;
@@ -250,6 +255,7 @@ QGLWindowSurface::QGLWindowSurface(QWidget *window)
d_ptr->ctx = 0;
d_ptr->tried_fbo = false;
d_ptr->tried_pb = false;
+ d_ptr->destructive_swap_buffers = qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull();
}
QGLWindowSurface::~QGLWindowSurface()
@@ -266,6 +272,24 @@ QGLWindowSurface::~QGLWindowSurface()
delete d_ptr;
}
+void QGLWindowSurface::deleted(QObject *object)
+{
+ QWidget *widget = qobject_cast<QWidget *>(object);
+ if (widget) {
+ QWidgetPrivate *widgetPrivate = widget->d_func();
+ if (widgetPrivate->extraData()) {
+ union { QGLContext **ctxPtr; void **voidPtr; };
+ voidPtr = &widgetPrivate->extraData()->glContext;
+ int index = d_ptr->contexts.indexOf(ctxPtr);
+ if (index != -1) {
+ delete *ctxPtr;
+ *ctxPtr = 0;
+ d_ptr->contexts.removeAt(index);
+ }
+ }
+ }
+}
+
void QGLWindowSurface::hijackWindow(QWidget *widget)
{
QWidgetPrivate *widgetPrivate = widget->d_func();
@@ -282,23 +306,19 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
union { QGLContext **ctxPtr; void **voidPtr; };
+ connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(deleted(QObject *)));
+
voidPtr = &widgetPrivate->extraData()->glContext;
d_ptr->contexts << ctxPtr;
qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size();
}
-#if !defined(QT_OPENGL_ES_2)
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_paintengine)
-#endif
+Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine)
/*! \reimp */
QPaintEngine *QGLWindowSurface::paintEngine() const
{
-#if !defined(QT_OPENGL_ES_2)
- return qt_gl_window_surface_paintengine();
-#else
- return 0;
-#endif
+ return qt_gl_window_surface_2_engine();
}
int QGLWindowSurface::metric(PaintDeviceMetric m) const
@@ -313,6 +333,8 @@ QGLContext *QGLWindowSurface::context() const
QPaintDevice *QGLWindowSurface::paintDevice()
{
+ updateGeometry();
+
if (d_ptr->pb)
return d_ptr->pb;
@@ -328,6 +350,7 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
void QGLWindowSurface::beginPaint(const QRegion &)
{
+ updateGeometry();
}
void QGLWindowSurface::endPaint(const QRegion &rgn)
@@ -343,6 +366,9 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
Q_ASSERT(parent);
+ if (!geometry().isValid())
+ return;
+
hijackWindow(parent);
QRect br = rgn.boundingRect().translated(offset);
@@ -350,53 +376,57 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QPoint wOffset = qt_qwidget_data(parent)->wrect.topLeft();
QRect rect = br.translated(-offset - wOffset);
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
if (context()) {
context()->makeCurrent();
if (context()->format().doubleBuffer()) {
- glBindTexture(target, d_ptr->tex_id);
+#if !defined(QT_OPENGL_ES_2)
+ if (d_ptr->destructive_swap_buffers) {
+ glBindTexture(target, d_ptr->tex_id);
- QVector<QRect> rects = d_ptr->paintedRegion.rects();
- for (int i = 0; i < rects.size(); ++i) {
- QRect br = rects.at(i);
- if (br.isEmpty())
- continue;
+ QVector<QRect> rects = d_ptr->paintedRegion.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ QRect br = rects.at(i);
+ if (br.isEmpty())
+ continue;
- const uint bottom = window()->height() - (br.y() + br.height());
- glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
- }
+ const uint bottom = window()->height() - (br.y() + br.height());
+ glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height());
+ }
- glBindTexture(target, 0);
+ glBindTexture(target, 0);
- QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion;
+ QRegion dirtyRegion = QRegion(window()->rect()) - d_ptr->paintedRegion;
- if (!dirtyRegion.isEmpty()) {
- context()->makeCurrent();
+ if (!dirtyRegion.isEmpty()) {
+ context()->makeCurrent();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
#ifndef QT_OPENGL_ES
- glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999);
+ glOrtho(0, window()->width(), window()->height(), 0, -999999, 999999);
#else
- glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999);
+ glOrthof(0, window()->width(), window()->height(), 0, -999999, 999999);
#endif
- glViewport(0, 0, window()->width(), window()->height());
+ glViewport(0, 0, window()->width(), window()->height());
- QVector<QRect> rects = dirtyRegion.rects();
- glColor4f(1, 1, 1, 1);
- for (int i = 0; i < rects.size(); ++i) {
- QRect rect = rects.at(i);
- if (rect.isEmpty())
- continue;
+ QVector<QRect> rects = dirtyRegion.rects();
+ glColor4f(1, 1, 1, 1);
+ for (int i = 0; i < rects.size(); ++i) {
+ QRect rect = rects.at(i);
+ if (rect.isEmpty())
+ continue;
- drawTexture(rect, d_ptr->tex_id, window()->size(), rect);
+ drawTexture(rect, d_ptr->tex_id, window()->size(), rect);
+ }
}
}
+#endif
d_ptr->paintedRegion = QRegion();
context()->swapBuffers();
@@ -421,48 +451,75 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
}
QSize size = widget->rect().size();
- if (ctx->format().doubleBuffer()) {
+ if (d_ptr->destructive_swap_buffers && ctx->format().doubleBuffer()) {
rect = parent->rect();
br = rect.translated(wOffset);
size = parent->size();
}
- ctx->makeCurrent();
+ glDisable(GL_SCISSOR_TEST);
+
+ if (d_ptr->fbo && QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) {
+ const int h = d_ptr->fbo->height();
+
+ const int x0 = rect.left();
+ const int x1 = rect.left() + rect.width();
+ const int y0 = h - (rect.top() + rect.height());
+ const int y1 = h - rect.top();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
+
+ glBlitFramebufferEXT(x0, y0, x1, y1,
+ x0, y0, x1, y1,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, d_ptr->fbo->handle());
+ }
+#if !defined(QT_OPENGL_ES_2)
+ else {
+ glDisable(GL_DEPTH_TEST);
+
+ if (d_ptr->fbo) {
+ d_ptr->fbo->release();
+ } else {
+ ctx->makeCurrent();
#ifdef Q_WS_MAC
- ctx->updatePaintDevice();
+ ctx->updatePaintDevice();
#endif
- if (d_ptr->fbo)
- d_ptr->fbo->release();
+ }
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
#ifndef QT_OPENGL_ES
- glOrtho(0, size.width(), size.height(), 0, -999999, 999999);
+ glOrtho(0, size.width(), size.height(), 0, -999999, 999999);
#else
- glOrthof(0, size.width(), size.height(), 0, -999999, 999999);
+ glOrthof(0, size.width(), size.height(), 0, -999999, 999999);
#endif
- glViewport(0, 0, size.width(), size.height());
+ glViewport(0, 0, size.width(), size.height());
- glColor4f(1, 1, 1, 1);
- drawTexture(rect, texture, window()->size(), br);
+ glColor4f(1, 1, 1, 1);
+ drawTexture(rect, texture, window()->size(), br);
+
+ if (d_ptr->fbo)
+ d_ptr->fbo->bind();
+ }
+#endif
if (ctx->format().doubleBuffer())
ctx->swapBuffers();
else
glFlush();
-
- if (d_ptr->fbo)
- d_ptr->fbo->bind();
}
-void QGLWindowSurface::setGeometry(const QRect &rect)
+void QGLWindowSurface::updateGeometry()
{
- QWindowSurface::setGeometry(rect);
+ QRect rect = QWindowSurface::geometry();
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
if (rect.width() <= 0 || rect.height() <= 0)
return;
@@ -473,13 +530,51 @@ void QGLWindowSurface::setGeometry(const QRect &rect)
d_ptr->size = rect.size();
if (d_ptr->ctx) {
- glBindTexture(target, d_ptr->tex_id);
- glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
- glBindTexture(target, 0);
+ if (d_ptr->destructive_swap_buffers) {
+ glBindTexture(target, d_ptr->tex_id);
+ glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+ glBindTexture(target, 0);
+ }
return;
}
- if (d_ptr->pb || !d_ptr->tried_pb) {
+ if (d_ptr->destructive_swap_buffers
+ && (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject)
+#ifdef QT_OPENGL_ES_2
+ && (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit)
+#endif
+ && (d_ptr->fbo || !d_ptr->tried_fbo))
+ {
+ d_ptr->tried_fbo = true;
+ hijackWindow(window());
+ QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
+ ctx->d_ptr->internal_context = true;
+ ctx->makeCurrent();
+ delete d_ptr->fbo;
+
+ QGLFramebufferObjectFormat format;
+ format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
+ format.setInternalFormat(GL_RGBA);
+ format.setTextureTarget(target);
+
+ if (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit)
+ format.setSamples(8);
+
+ d_ptr->fbo = new QGLFramebufferObject(rect.size(), format);
+ d_ptr->fbo->bind();
+ if (d_ptr->fbo->isValid()) {
+ qDebug() << "Created Window Surface FBO" << rect.size()
+ << "with samples" << d_ptr->fbo->format().samples();
+ return;
+ } else {
+ qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back";
+ delete d_ptr->fbo;
+ d_ptr->fbo = 0;
+ }
+ }
+
+#if !defined(QT_OPENGL_ES_2)
+ if (d_ptr->destructive_swap_buffers && (d_ptr->pb || !d_ptr->tried_pb)) {
d_ptr->tried_pb = true;
if (d_ptr->pb) {
@@ -494,7 +589,7 @@ void QGLWindowSurface::setGeometry(const QRect &rect)
qt_gl_share_widget());
if (d_ptr->pb->isValid()) {
- qDebug() << "PB Sample buffers:" << d_ptr->pb->format().sampleBuffers();
+ qDebug() << "Created Window Surface Pixelbuffer, Sample buffers:" << d_ptr->pb->format().sampleBuffers();
d_ptr->pb->makeCurrent();
glGenTextures(1, &d_ptr->pb_tex_id);
@@ -521,44 +616,32 @@ void QGLWindowSurface::setGeometry(const QRect &rect)
d_ptr->pb = 0;
}
}
-
- if ((QGLExtensions::glExtensions & QGLExtensions::FramebufferObject) && (d_ptr->fbo || !d_ptr->tried_fbo)) {
- d_ptr->tried_fbo = true;
- hijackWindow(window());
- QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
- ctx->d_ptr->internal_context = true;
- ctx->makeCurrent();
- delete d_ptr->fbo;
- d_ptr->fbo = new QGLFramebufferObject(rect.size(), QGLFramebufferObject::CombinedDepthStencil,
- GLenum(target), GLenum(GL_RGBA));
-
- d_ptr->fbo->bind();
- if (d_ptr->fbo->isValid()) {
- return;
- } else {
- qDebug() << "QGLWindowSurface: Failed to create valid FBO, falling back";
- delete d_ptr->fbo;
- d_ptr->fbo = 0;
- }
- }
+#endif // !defined(QT_OPENGL_ES_2)
hijackWindow(window());
QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext);
ctx->makeCurrent();
- glGenTextures(1, &d_ptr->tex_id);
- glBindTexture(target, d_ptr->tex_id);
- glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+ if (d_ptr->destructive_swap_buffers) {
+ glGenTextures(1, &d_ptr->tex_id);
+ glBindTexture(target, d_ptr->tex_id);
+ glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
- glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glBindTexture(target, 0);
+ glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glBindTexture(target, 0);
+ }
qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;;
d_ptr->ctx = ctx;
d_ptr->ctx->d_ptr->internal_context = true;
}
+void QGLWindowSurface::setGeometry(const QRect &rect)
+{
+ QWindowSurface::setGeometry(rect);
+}
+
bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
// this code randomly fails currently for unknown reasons
@@ -582,7 +665,7 @@ bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
return true;
#endif
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
glBindTexture(target, d_ptr->tex_id);
glCopyTexImage2D(target, 0, GL_RGBA, br.x(), d_ptr->pb->height() - (br.y() + br.height()), br.width(), br.height(), 0);
@@ -595,7 +678,7 @@ bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy)
static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, const QRectF &br)
{
- const GLenum target = qt_gl_preferredTextureTarget();
+ const GLenum target = GL_TEXTURE_2D;
QRectF src = br.isEmpty()
? QRectF(QPointF(), texSize)
: QRectF(QPointF(br.x(), texSize.height() - br.bottom()), br.size());
@@ -623,6 +706,7 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp
qt_add_rect_to_array(rect, vertexArray);
+#if !defined(QT_OPENGL_ES_2)
glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
@@ -634,6 +718,7 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+#endif
glDisable(target);
glBindTexture(target, 0);