diff options
Diffstat (limited to 'src/opengl/qwindowsurface_x11gl.cpp')
-rw-r--r-- | src/opengl/qwindowsurface_x11gl.cpp | 156 |
1 files changed, 111 insertions, 45 deletions
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp index 27b91ba..3de6cae 100644 --- a/src/opengl/qwindowsurface_x11gl.cpp +++ b/src/opengl/qwindowsurface_x11gl.cpp @@ -51,14 +51,16 @@ QT_BEGIN_NAMESPACE QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window) - : QWindowSurface(window), m_GC(0), m_window(window) + : QWindowSurface(window), m_windowGC(0), m_pixmapGC(0), m_window(window) { } QX11GLWindowSurface::~QX11GLWindowSurface() { - if (m_GC) - XFree(m_GC); + if (m_windowGC) + XFree(m_windowGC); + if (m_pixmapGC) + XFree(m_pixmapGC); } QPaintDevice *QX11GLWindowSurface::paintDevice() @@ -70,78 +72,142 @@ extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11 void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) { -// qDebug("QX11GLWindowSurface::flush()"); - QTime startTime = QTime::currentTime(); + // We don't need to know the widget which initiated the flush. Instead we just use the offset + // to translate the widgetRegion: + Q_UNUSED(widget); + if (m_backBuffer.isNull()) { - qDebug("QHarmattanWindowSurface::flush() - backBuffer is null, not flushing anything"); + qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything"); return; } - QPoint widgetOffset = qt_qwidget_data(widget)->wrect.topLeft(); - QRegion windowRegion(widgetRegion); - QRect boundingRect = widgetRegion.boundingRect(); - if (!widgetOffset.isNull()) - windowRegion.translate(-widgetOffset); - QRect windowBoundingRect = windowRegion.boundingRect(); + Q_ASSERT(window()->size() != m_backBuffer.size()); + + // Wait for all GL rendering to the back buffer pixmap to complete before trying to + // copy it to the window. We do this by making sure the pixmap's context is current + // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to + // block, just that "All rendering calls...are guaranteed to be executed before native + // rendering calls". This makes it potentially less expensive than glFinish. + QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); + if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) + ctx->makeCurrent(); + eglWaitClient(); + + if (m_windowGC == 0) { + XGCValues attribs; + attribs.graphics_exposures = False; + m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs); + } int rectCount; - XRectangle *rects = (XRectangle *)qt_getClipRects(windowRegion, rectCount); + XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount); if (rectCount <= 0) return; -// qDebug() << "XSetClipRectangles"; -// for (int i = 0; i < num; ++i) -// qDebug() << ' ' << i << rects[i].x << rects[i].x << rects[i].y << rects[i].width << rects[i].height; - if (m_GC == 0) { - m_GC = XCreateGC(X11->display, m_window->handle(), 0, 0); - XSetGraphicsExposures(X11->display, m_GC, False); - } + XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded); + + QRect dirtyRect = widgetRegion.boundingRect().translated(-offset); + XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC, + dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(), + dirtyRect.x(), dirtyRect.y()); - XSetClipRectangles(X11->display, m_GC, 0, 0, rects, rectCount, YXBanded); - XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_GC, - boundingRect.x() + offset.x(), boundingRect.y() + offset.y(), - boundingRect.width(), boundingRect.height(), - windowBoundingRect.x(), windowBoundingRect.y()); + // Make sure the blit of the update from the back buffer to the window completes + // before allowing rendering to start again to the back buffer. Otherwise the GPU + // might start rendering to the back buffer again while the blit takes place. + eglWaitNative(EGL_CORE_NATIVE_ENGINE); } void QX11GLWindowSurface::setGeometry(const QRect &rect) { if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) { - QSize newSize = rect.size(); -// QSize newSize(1024,512); - qDebug() << "QX11GLWindowSurface::setGeometry() - creating a pixmap of size" << newSize; QX11GLPixmapData *pd = new QX11GLPixmapData; + QSize newSize = rect.size(); pd->resize(newSize.width(), newSize.height()); m_backBuffer = QPixmap(pd); + if (window()->testAttribute(Qt::WA_TranslucentBackground)) + m_backBuffer.fill(Qt::transparent); + if (m_pixmapGC) { + XFreeGC(X11->display, m_pixmapGC); + m_pixmapGC = 0; + } } -// if (gc) -// XFreeGC(X11->display, gc); -// gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0); -// XSetGraphicsExposures(X11->display, gc, False); QWindowSurface::setGeometry(rect); } bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) { - Q_UNUSED(area); - Q_UNUSED(dx); - Q_UNUSED(dy); - return false; -} + if (m_backBuffer.isNull()) + return false; -/* -void QX11GLWindowSurface::beginPaint(const QRegion ®ion) -{ -} + Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class); -void QX11GLWindowSurface::endPaint(const QRegion ®ion) -{ + // Make sure all GL rendering is complete before starting the scroll operation: + QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); + if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) + ctx->makeCurrent(); + eglWaitClient(); + + if (!m_pixmapGC) + m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); + + foreach (const QRect& rect, area.rects()) { + XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC, + rect.x(), rect.y(), rect.width(), rect.height(), + rect.x()+dx, rect.y()+dy); + } + + // Make sure the scroll operation is complete before allowing GL rendering to resume + eglWaitNative(EGL_CORE_NATIVE_ENGINE); + + return true; } -QImage *QX11GLWindowSurface::buffer(const QWidget *widget) + +QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const { + if (!widget || m_backBuffer.isNull()) + return QPixmap(); + + QRect srcRect; + + // make sure the rect is inside the widget & clip to widget's rect + if (!rect.isEmpty()) + srcRect = rect & widget->rect(); + else + srcRect = widget->rect(); + + if (srcRect.isEmpty()) + return QPixmap(); + + // If it's a child widget we have to translate the coordinates + if (widget != window()) + srcRect.translate(widget->mapTo(window(), QPoint(0, 0))); + + QPixmap::x11SetDefaultScreen(widget->x11Info().screen()); + + QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType); + pmd->resize(srcRect.width(), srcRect.height()); + QPixmap px(pmd); + + GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); + + // Make sure all GL rendering is complete before copying the window + QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context(); + if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) + ctx->makeCurrent(); + eglWaitClient(); + + // Copy srcRect from the backing store to the new pixmap + XSetGraphicsExposures(X11->display, tmpGc, False); + XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc, + srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0); + XFreeGC(X11->display, tmpGc); + + // Wait until the copy has finised before allowing more rendering into the back buffer + eglWaitNative(EGL_CORE_NATIVE_ENGINE); + + return px; } -*/ QT_END_NAMESPACE |