diff options
Diffstat (limited to 'src/opengl/util/ellipse_functions.glsl')
-rw-r--r-- | src/opengl/util/ellipse_functions.glsl | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/opengl/util/ellipse_functions.glsl b/src/opengl/util/ellipse_functions.glsl deleted file mode 100644 index eed18e8..0000000 --- a/src/opengl/util/ellipse_functions.glsl +++ /dev/null @@ -1,63 +0,0 @@ -uniform vec3 inv_matrix_m0; -uniform vec3 inv_matrix_m1; -uniform vec3 inv_matrix_m2; - -uniform vec2 ellipse_offset; - -float ellipse() -{ - vec2 st = gl_TexCoord[0].st; - - if (dot(st, st) > 1) - discard; - - return 1.0; -} - -// ellipse equation - -// s^2/a^2 + t^2/b^2 = 1 -// -// implicit equation: -// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2 - -// distance from ellipse: -// grad = [dg/dx dg/dy] -// d(s, t) ~= g(s, t) / |grad| - -// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx -// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy - -float ellipse_aa() -{ - mat3 mat; - - mat[0] = inv_matrix_m0; - mat[1] = inv_matrix_m1; - mat[2] = inv_matrix_m2; - - vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1); - float inv_w = 1.0 / hcoords.z; - vec2 st = hcoords.xy * inv_w; - - vec4 xy = vec4(mat[0].xy, mat[1].xy); - vec2 h = vec2(mat[0].z, mat[1].z); - - vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w; - - //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx - //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy - //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx - //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy - - vec2 inv_r = gl_TexCoord[0].xy; - vec2 n = st * inv_r; - float g = 1.0 - dot(n, n); - - vec2 dgdst = -2.0 * n * inv_r; - - vec2 grad = vec2(dot(dgdst, dstdxy.xz), - dot(dgdst, dstdxy.yw)); - - return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad))); -} |