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-rw-r--r--src/opengl/util/trap_exact_aa.glsl12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/opengl/util/trap_exact_aa.glsl b/src/opengl/util/trap_exact_aa.glsl
index b96f87d..1637f43 100644
--- a/src/opengl/util/trap_exact_aa.glsl
+++ b/src/opengl/util/trap_exact_aa.glsl
@@ -14,7 +14,7 @@ float quad_aa()
vec2 invA = gl_TexCoord[0].zw;
// transform right line to left to be able to use same calculations for both
- vecX.zw = 2 * gl_FragCoord.x - vecX.zw;
+ vecX.zw = 2.0 * gl_FragCoord.x - vecX.zw;
vec2 topX = vec2(vecX.x, vecX.z);
vec2 bottomX = vec2(vecX.y, vecX.w);
@@ -33,18 +33,18 @@ float quad_aa()
vec2 temp = mix(area - 0.5 * (right - bottomXTemp) * (intersectY.yw - bottom), // left < bottom < right < top
(0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right
- step(topXTemp, right));
+ step(topXTemp, right.xx));
vec2 excluded = 0.5 * (top - intersectY.xz) * (topXTemp - left); // bottom < left < top < right
excluded = mix((top - 0.5 * (intersectY.yw + intersectY.xz)) * (right - left), // bottom < left < right < top
- excluded, step(topXTemp, right));
+ excluded, step(topXTemp, right.xx));
excluded = mix(temp, // left < bottom < right (see calculation of temp)
- excluded, step(bottomXTemp, left));
+ excluded, step(bottomXTemp, left.xx));
excluded = mix(vec2(area, area), // right < bottom < top
- excluded, step(bottomXTemp, right));
+ excluded, step(bottomXTemp, right.xx));
excluded *= step(left, topXTemp);
@@ -53,6 +53,6 @@ float quad_aa()
void main()
{
- gl_FragColor = quad_aa();
+ gl_FragColor = quad_aa().xxxx;
}