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-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp5
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp18
3 files changed, 21 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 78d184f..c87941b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -423,8 +423,9 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
const QPixmap& texPixmap = currentBrush->texture();
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
+ QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
+ textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
}
brushTextureDirty = false;
}
@@ -517,7 +518,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
- QSizeF invertedTextureSize( 1.0 / texPixmap.width(), 1.0 / texPixmap.height() );
+ QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 * textureInvertedY / texPixmap.height());
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
QVector2D halfViewportSize(width*0.5, height*0.5);
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index da16e47..34f4eb8 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -262,6 +262,8 @@ public:
bool needsSync;
bool inRenderText;
+
+ float textureInvertedY;
};
QT_END_NAMESPACE
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index f1169fd..0219b55 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -4333,10 +4333,13 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
} else {
d->flushDrawQueue();
+ QGLTexture *tex;
if (scaled.isNull())
- d->device->context()->bindTexture(pm);
+ tex = d->device->context()->d_func()->bindTexture(pm, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
else
- d->device->context()->bindTexture(scaled);
+ tex = d->device->context()->d_func()->bindTexture(scaled, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption);
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, d->use_smooth_pixmap_transform);
#ifndef QT_OPENGL_ES
@@ -4349,6 +4352,15 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
GLdouble tc_w = r.width()/pm.width();
GLdouble tc_h = r.height()/pm.height();
+ // Rotate the texture so that it is aligned correctly and the
+ // wrapping is done correctly
+ if (tex->options & QGLContext::InvertedYBindOption) {
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glRotatef(180.0, 0.0, 1.0, 0.0);
+ glRotatef(180.0, 0.0, 0.0, 1.0);
+ }
+
q_vertexType vertexArray[4*2];
q_vertexType texCoordArray[4*2];
@@ -4367,6 +4379,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
+ if (tex->options & QGLContext::InvertedYBindOption)
+ glPopMatrix();
glDisable(GL_TEXTURE_2D);
#ifndef QT_OPENGL_ES