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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp12
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h33
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp142
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/qglextensions.cpp3
-rw-r--r--src/opengl/qglextensions_p.h9
7 files changed, 185 insertions, 24 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index b3458af..eceed06 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -134,7 +134,8 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
code[MaskFragmentShader] = qglslMaskFragmentShader;
- code[RgbMaskFragmentShader] = ""; //###
+ code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
+ code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
code[RgbMaskWithGammaFragmentShader] = ""; //###
code[MultiplyCompositionModeFragmentShader] = ""; //###
@@ -587,10 +588,15 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
if (maskType == PixelMask) {
maskShaderName = QGLEngineSharedShaders::MaskFragmentShader;
texCoords = true;
- } else if (maskType == SubPixelMask) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShader;
+ } else if (maskType == SubPixelMaskPass1) {
+ maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
+ texCoords = true;
+ } else if (maskType == SubPixelMaskPass2) {
+ maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
+ texCoords = true;
} else if (maskType == SubPixelWithGammaMask) {
maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
+ texCoords = true;
} else {
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 3c5a5f5..47d9a2a 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -142,7 +142,8 @@
Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)":
qglslMaskFragmentShader
- qglslRgbMaskFragmentShader
+ qglslRgbMaskFragmentShaderPass1
+ qglslRgbMaskFragmentShaderPass2
qglslRgbMaskWithGammaFragmentShader
Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)":
@@ -321,7 +322,8 @@ public:
ShockingPinkSrcFragmentShader,
MaskFragmentShader,
- RgbMaskFragmentShader,
+ RgbMaskFragmentShaderPass1,
+ RgbMaskFragmentShaderPass2,
RgbMaskWithGammaFragmentShader,
MultiplyCompositionModeFragmentShader,
@@ -376,7 +378,7 @@ public:
QGLEngineShaderManager(QGLContext* context);
~QGLEngineShaderManager();
- enum MaskType {NoMask, PixelMask, SubPixelMask, SubPixelWithGammaMask};
+ enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask};
enum PixelSrcType {
ImageSrc = Qt::TexturePattern+1,
NonPremultipliedImageSrc = Qt::TexturePattern+2,
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 6bcf010..8ae86d3 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -401,6 +401,39 @@ static const char* const qglslMaskFragmentShader = "\
return src * mask.a; \
}";
+// For source over with subpixel antialiasing, the final color is calculated per component as follows
+// (.a is alpha component, .c is red, green or blue component):
+// alpha = src.a * mask.c * opacity
+// dest.c = dest.c * (1 - alpha) + src.c * alpha
+//
+// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
+// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
+//
+// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
+
+// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
+// alpha = src.a * mask.c * opacity
+// dest.c = dest.c * (1 - mask.c) + src.c * alpha
+//
+
+static const char* const qglslRgbMaskFragmentShaderPass1 = "\
+ varying highp vec2 textureCoords;\
+ uniform lowp sampler2D maskTexture;\
+ lowp vec4 applyMask(lowp vec4 src) \
+ {\
+ lowp vec4 mask = texture2D(maskTexture, textureCoords); \
+ return src.a * mask; \
+ }";
+
+static const char* const qglslRgbMaskFragmentShaderPass2 = "\
+ varying highp vec2 textureCoords;\
+ uniform lowp sampler2D maskTexture;\
+ lowp vec4 applyMask(lowp vec4 src) \
+ {\
+ lowp vec4 mask = texture2D(maskTexture, textureCoords); \
+ return src * mask; \
+ }";
+
/*
Left to implement:
RgbMaskFragmentShader,
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 930d181..ba2a0ea 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -90,6 +90,10 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush
static const GLuint QT_MASK_TEXTURE_UNIT = 1;
static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+#endif
+
class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
{
Q_OBJECT
@@ -100,6 +104,7 @@ public:
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual int glyphMargin() const;
inline GLuint texture() const { return m_texture; }
@@ -290,7 +295,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glBindTexture(GL_TEXTURE_2D, m_texture);
if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
#ifdef QT_OPENGL_ES2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
@@ -310,6 +315,17 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
+int QGLTextureGlyphCache::glyphMargin() const
+{
+#if defined(Q_WS_MAC)
+ return 2;
+#elif defined (Q_WS_X11)
+ return 0;
+#else
+ return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
+#endif
+}
+
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -1209,6 +1225,12 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
drawCached = false;
+ if (d->glyphCacheType == QFontEngineGlyphCache::Raster_RGBMask
+ && state()->composition_mode != QPainter::CompositionMode_Source
+ && state()->composition_mode != QPainter::CompositionMode_SourceOver) {
+ drawCached = false;
+ }
+
if (drawCached) {
d->drawCachedGlyphs(p, ti);
return;
@@ -1229,11 +1251,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
- : QFontEngineGlyphCache::Raster_A8;
+ : glyphCacheType;
QGLTextureGlyphCache *cache =
(QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
- if (!cache) {
+
+ if (!cache || cache->cacheType() != glyphType) {
cache = new QGLTextureGlyphCache(ctx, glyphType, s->matrix);
ti.fontEngine->setGlyphCache(ctx, cache);
}
@@ -1248,12 +1271,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
- if (glyphType == QFontEngineGlyphCache::Raster_A8)
- shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
- else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask);
- //### TODO: Gamma correction
-
int margin = cache->glyphMargin();
GLfloat dx = 1.0 / cache->width();
@@ -1274,10 +1291,96 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
+ if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
+ if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+
QBrush pensBrush = q->state()->pen.brush();
setBrush(&pensBrush);
- prepareForDraw(false); // Text always causes src pixels to be transparent
+ if (glyphType == QFontEngineGlyphCache::Raster_A8) {
+
+ // Greyscale antialiasing
+
+ shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
+ prepareForDraw(false); // Text always causes src pixels to be transparent
+ } else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
+
+ // Subpixel antialiasing without gamma correction
+
+ QPainter::CompositionMode compMode = q->state()->composition_mode;
+ Q_ASSERT(compMode == QPainter::CompositionMode_Source
+ || compMode == QPainter::CompositionMode_SourceOver);
+
+ shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
+
+ if (pensBrush.style() == Qt::SolidPattern) {
+ // Solid patterns can get away with only one pass.
+ QColor c = pensBrush.color();
+ qreal oldOpacity = q->state()->opacity;
+ if (compMode == QPainter::CompositionMode_Source) {
+ c = premultiplyColor(c, q->state()->opacity);
+ q->state()->opacity = 1;
+ opacityUniformDirty = true;
+ }
+
+ compositionModeDirty = false; // I can handle this myself, thank you very much
+ prepareForDraw(false); // Text always causes src pixels to be transparent
+
+ // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
+ if (compMode == QPainter::CompositionMode_Source) {
+ q->state()->opacity = oldOpacity;
+ opacityUniformDirty = true;
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
+ glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
+ } else {
+ // Other brush styles need two passes.
+
+ qreal oldOpacity = q->state()->opacity;
+ if (compMode == QPainter::CompositionMode_Source) {
+ q->state()->opacity = 1;
+ opacityUniformDirty = true;
+ pensBrush = Qt::white;
+ setBrush(&pensBrush);
+ }
+
+ compositionModeDirty = false; // I can handle this myself, thank you very much
+ prepareForDraw(false); // Text always causes src pixels to be transparent
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+
+ glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, cache->texture());
+ updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
+
+#ifndef QT_OPENGL_ES_2
+ if (inRenderText)
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
+#endif
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
+ glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
+
+ shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
+
+ if (compMode == QPainter::CompositionMode_Source) {
+ q->state()->opacity = oldOpacity;
+ opacityUniformDirty = true;
+ pensBrush = q->state()->pen.brush();
+ setBrush(&pensBrush);
+ }
+
+ compositionModeDirty = false;
+ prepareForDraw(false); // Text always causes src pixels to be transparent
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ }
+ compositionModeDirty = true;
+ }
+ //### TODO: Gamma correction
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
@@ -1287,14 +1390,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
if (inRenderText)
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
#endif
-
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
-
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
}
@@ -1353,6 +1449,18 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glDisable(GL_MULTISAMPLE);
#endif
+ d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
+
+#if !defined(QT_OPENGL_ES_2)
+ if (!d->device->format().alpha()
+#if defined(Q_WS_WIN)
+ && qt_cleartype_enabled
+#endif
+ ) {
+ d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
+ }
+#endif
+
return true;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index a44be90..8b09f41 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -60,6 +60,7 @@
#include <private/qgl2pexvertexarray_p.h>
#include <private/qglpaintdevice_p.h>
#include <private/qglpixmapfilter_p.h>
+#include <private/qfontengine_p.h>
enum EngineMode {
ImageDrawingMode,
@@ -205,6 +206,7 @@ public:
int width, height;
QGLContext *ctx;
EngineMode mode;
+ QFontEngineGlyphCache::Type glyphCacheType;
mutable QOpenGL2PaintEngineState *last_created_state;
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index 3699d62..c785d8a 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -391,8 +391,9 @@ bool qt_resolve_version_2_0_functions(QGLContext *ctx)
if (glStencilOpSeparate)
return gl2supported;
+ glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
- if (!glStencilOpSeparate)
+ if (!glBlendColor || !glStencilOpSeparate)
gl2supported = false;
return gl2supported;
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 40840b5..3510765 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -152,6 +152,7 @@ typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
// Needed for GL2 engine:
typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY *_glActiveTexture) (GLenum);
+typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf);
// EXT_GL_framebuffer_object
@@ -247,6 +248,7 @@ struct QGLExtensionFuncs
// Extras for GL2 engine:
qt_glActiveTexture = 0;
qt_glStencilOpSeparate = 0;
+ qt_glBlendColor = 0;
qt_glActiveStencilFaceEXT = 0;
qt_glMultiTexCoord4f = 0;
@@ -360,6 +362,8 @@ struct QGLExtensionFuncs
// Extras needed for GL2 engine:
_glActiveTexture qt_glActiveTexture;
_glStencilOpSeparate qt_glStencilOpSeparate;
+ _glBlendColor qt_glBlendColor;
+
#endif
// FBOs
@@ -574,6 +578,10 @@ struct QGLExtensionFuncs
#endif
#ifndef GL_VERSION_1_4
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#endif
@@ -717,6 +725,7 @@ struct QGLExtensionFuncs
#if !defined(QT_OPENGL_ES_2)
#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate
+#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor
#endif
#if defined(QT_OPENGL_ES_2)