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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp12
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h33
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp136
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/qgl.cpp4
-rw-r--r--src/opengl/qglextensions.cpp3
-rw-r--r--src/opengl/qglextensions_p.h9
8 files changed, 23 insertions, 184 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index eceed06..b3458af 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -134,8 +134,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
code[MaskFragmentShader] = qglslMaskFragmentShader;
- code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
- code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
+ code[RgbMaskFragmentShader] = ""; //###
code[RgbMaskWithGammaFragmentShader] = ""; //###
code[MultiplyCompositionModeFragmentShader] = ""; //###
@@ -588,15 +587,10 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
if (maskType == PixelMask) {
maskShaderName = QGLEngineSharedShaders::MaskFragmentShader;
texCoords = true;
- } else if (maskType == SubPixelMaskPass1) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass2) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
- texCoords = true;
+ } else if (maskType == SubPixelMask) {
+ maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShader;
} else if (maskType == SubPixelWithGammaMask) {
maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
- texCoords = true;
} else {
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 47d9a2a..3c5a5f5 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -142,8 +142,7 @@
Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)":
qglslMaskFragmentShader
- qglslRgbMaskFragmentShaderPass1
- qglslRgbMaskFragmentShaderPass2
+ qglslRgbMaskFragmentShader
qglslRgbMaskWithGammaFragmentShader
Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)":
@@ -322,8 +321,7 @@ public:
ShockingPinkSrcFragmentShader,
MaskFragmentShader,
- RgbMaskFragmentShaderPass1,
- RgbMaskFragmentShaderPass2,
+ RgbMaskFragmentShader,
RgbMaskWithGammaFragmentShader,
MultiplyCompositionModeFragmentShader,
@@ -378,7 +376,7 @@ public:
QGLEngineShaderManager(QGLContext* context);
~QGLEngineShaderManager();
- enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask};
+ enum MaskType {NoMask, PixelMask, SubPixelMask, SubPixelWithGammaMask};
enum PixelSrcType {
ImageSrc = Qt::TexturePattern+1,
NonPremultipliedImageSrc = Qt::TexturePattern+2,
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 8ae86d3..6bcf010 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -401,39 +401,6 @@ static const char* const qglslMaskFragmentShader = "\
return src * mask.a; \
}";
-// For source over with subpixel antialiasing, the final color is calculated per component as follows
-// (.a is alpha component, .c is red, green or blue component):
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - alpha) + src.c * alpha
-//
-// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
-// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
-//
-// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
-
-// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - mask.c) + src.c * alpha
-//
-
-static const char* const qglslRgbMaskFragmentShaderPass1 = "\
- varying highp vec2 textureCoords;\
- uniform lowp sampler2D maskTexture;\
- lowp vec4 applyMask(lowp vec4 src) \
- {\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \
- return src.a * mask; \
- }";
-
-static const char* const qglslRgbMaskFragmentShaderPass2 = "\
- varying highp vec2 textureCoords;\
- uniform lowp sampler2D maskTexture;\
- lowp vec4 applyMask(lowp vec4 src) \
- {\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \
- return src * mask; \
- }";
-
/*
Left to implement:
RgbMaskFragmentShader,
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 20bbc1e..837d055 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -90,10 +90,6 @@ static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush
static const GLuint QT_MASK_TEXTURE_UNIT = 1;
static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
{
Q_OBJECT
@@ -104,7 +100,6 @@ public:
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
inline GLuint texture() const { return m_texture; }
@@ -295,7 +290,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glBindTexture(GL_TEXTURE_2D, m_texture);
if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, m_height - c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
#ifdef QT_OPENGL_ES2
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
@@ -315,15 +310,6 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#ifdef Q_WS_MAC
- return 2;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -1210,12 +1196,6 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64)
drawCached = false;
- if (d->glyphCacheType == QFontEngineGlyphCache::Raster_RGBMask
- && state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver) {
- drawCached = false;
- }
-
if (drawCached) {
d->drawCachedGlyphs(p, ti);
return;
@@ -1236,7 +1216,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
- : glyphCacheType;
+ : QFontEngineGlyphCache::Raster_A8;
QGLTextureGlyphCache *cache =
(QGLTextureGlyphCache *) ti.fontEngine->glyphCache(ctx, s->matrix);
@@ -1255,6 +1235,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
+ if (glyphType == QFontEngineGlyphCache::Raster_A8)
+ shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
+ else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
+ shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMask);
+ //### TODO: Gamma correction
+
int margin = cache->glyphMargin();
GLfloat dx = 1.0 / cache->width();
@@ -1275,96 +1261,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
-
QBrush pensBrush = q->state()->pen.brush();
setBrush(&pensBrush);
- if (glyphType == QFontEngineGlyphCache::Raster_A8) {
-
- // Greyscale antialiasing
-
- shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
- prepareForDraw(false); // Text always causes src pixels to be transparent
- } else if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
-
- // Subpixel antialiasing without gamma correction
-
- QPainter::CompositionMode compMode = q->state()->composition_mode;
- Q_ASSERT(compMode == QPainter::CompositionMode_Source
- || compMode == QPainter::CompositionMode_SourceOver);
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
-
- if (pensBrush.style() == Qt::SolidPattern) {
- // Solid patterns can get away with only one pass.
- QColor c = pensBrush.color();
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- c = premultiplyColor(c, q->state()->opacity);
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForDraw(false); // Text always causes src pixels to be transparent
-
- // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
- } else {
- // Other brush styles need two passes.
-
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- pensBrush = Qt::white;
- setBrush(&pensBrush);
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForDraw(false); // Text always causes src pixels to be transparent
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
-#endif
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
- glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
-
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
- }
-
- compositionModeDirty = false;
- prepareForDraw(false); // Text always causes src pixels to be transparent
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- }
- compositionModeDirty = true;
- }
- //### TODO: Gamma correction
+ prepareForDraw(false); // Text always causes src pixels to be transparent
glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, cache->texture());
@@ -1374,7 +1274,14 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, const QTextIte
if (inRenderText)
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Depth), zValueForRenderText());
#endif
+
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
+
+ if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
+ if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
}
@@ -1433,17 +1340,6 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
glDisable(GL_MULTISAMPLE);
#endif
- if (d->device->format().alpha()
-#if defined(Q_WS_WIN)
- || !qt_cleartype_enabled
-#endif
- ) {
- d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
- } else {
- d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
- }
-
- d->systemStateChanged();
return true;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 8b09f41..a44be90 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -60,7 +60,6 @@
#include <private/qgl2pexvertexarray_p.h>
#include <private/qglpaintdevice_p.h>
#include <private/qglpixmapfilter_p.h>
-#include <private/qfontengine_p.h>
enum EngineMode {
ImageDrawingMode,
@@ -206,7 +205,6 @@ public:
int width, height;
QGLContext *ctx;
EngineMode mode;
- QFontEngineGlyphCache::Type glyphCacheType;
mutable QOpenGL2PaintEngineState *last_created_state;
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 1a0957c..fe676ea 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2560,8 +2560,6 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex
Draws the given texture, \a textureId, to the given target rectangle,
\a target, in OpenGL model space. The \a textureTarget should be a 2D
texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
@@ -2603,8 +2601,6 @@ void QGLContext::drawTexture(const QRectF &target, QMacCompatGLuint textureId, Q
Draws the given texture at the given \a point in OpenGL model
space. The \a textureTarget should be a 2D texture target.
-
- Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index c785d8a..3699d62 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -391,9 +391,8 @@ bool qt_resolve_version_2_0_functions(QGLContext *ctx)
if (glStencilOpSeparate)
return gl2supported;
- glBlendColor = (_glBlendColor) ctx->getProcAddress(QLatin1String("glBlendColor"));
glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate"));
- if (!glBlendColor || !glStencilOpSeparate)
+ if (!glStencilOpSeparate)
gl2supported = false;
return gl2supported;
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 3510765..40840b5 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -152,7 +152,6 @@ typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
// Needed for GL2 engine:
typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRY *_glActiveTexture) (GLenum);
-typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf);
// EXT_GL_framebuffer_object
@@ -248,7 +247,6 @@ struct QGLExtensionFuncs
// Extras for GL2 engine:
qt_glActiveTexture = 0;
qt_glStencilOpSeparate = 0;
- qt_glBlendColor = 0;
qt_glActiveStencilFaceEXT = 0;
qt_glMultiTexCoord4f = 0;
@@ -362,8 +360,6 @@ struct QGLExtensionFuncs
// Extras needed for GL2 engine:
_glActiveTexture qt_glActiveTexture;
_glStencilOpSeparate qt_glStencilOpSeparate;
- _glBlendColor qt_glBlendColor;
-
#endif
// FBOs
@@ -578,10 +574,6 @@ struct QGLExtensionFuncs
#endif
#ifndef GL_VERSION_1_4
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#endif
@@ -725,7 +717,6 @@ struct QGLExtensionFuncs
#if !defined(QT_OPENGL_ES_2)
#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate
-#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor
#endif
#if defined(QT_OPENGL_ES_2)