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-rw-r--r--src/opengl/qpixmapdata_gl.cpp14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 6d47687..aa80664 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -252,10 +252,6 @@ QGLPixmapData::QGLPixmapData(PixelType type)
{
setSerialNumber(++qt_gl_pixmap_serial);
m_glDevice.setPixmapData(this);
-
- // Set InteralBindOptions minus the memory managed, since this
- // QGLTexture is not managed as part of the internal texture cache
- m_texture.options = QGLContext::PremultipliedAlphaBindOption;
}
QGLPixmapData::~QGLPixmapData()
@@ -344,18 +340,18 @@ void QGLPixmapData::ensureCreated() const
}
if (!m_source.isNull()) {
- glBindTexture(target, m_texture.id);
if (external_format == GL_RGB) {
- const QImage tx = m_source.convertToFormat(QImage::Format_RGB888);
+ const QImage tx = m_source.convertToFormat(QImage::Format_RGB888).mirrored(false, true);
+
+ glBindTexture(target, m_texture.id);
glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
GL_UNSIGNED_BYTE, tx.bits());
} else {
const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format);
+
+ glBindTexture(target, m_texture.id);
glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
GL_UNSIGNED_BYTE, tx.bits());
- // convertToGLFormat will flip the Y axis, so it needs to
- // be drawn upside down
- m_texture.options |= QGLContext::InvertedYBindOption;
}
if (useFramebufferObjects())