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-rw-r--r--src/opengl/gl2paintengineex/qtriangulator.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp
index 85f604a..4c3deb6 100644
--- a/src/opengl/gl2paintengineex/qtriangulator.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulator.cpp
@@ -339,7 +339,7 @@ static inline qint64 qPointDistanceFromLine(const QPodPoint &p, const QPodPoint
static inline bool qPointIsLeftOfLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2)
{
- return qPointDistanceFromLine(p, v1, v2) < 0;
+ return ::qPointDistanceFromLine(p, v1, v2) < 0;
}
// Return:
@@ -1741,7 +1741,7 @@ bool QTriangulator<T>::ComplexToSimple::calculateIntersection(int left, int righ
Intersection intersection;
intersection.leftEdge = left;
intersection.rightEdge = right;
- intersection.intersectionPoint = qIntersectionPoint(u1, u2, v1, v2);
+ intersection.intersectionPoint = ::qIntersectionPoint(u1, u2, v1, v2);
if (!intersection.intersectionPoint.isValid())
return false;
@@ -1767,10 +1767,10 @@ bool QTriangulator<T>::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int
return true;
if (upper.x > qMax(l.x, u.x))
return false;
- qint64 d = qPointDistanceFromLine(upper, l, u);
+ qint64 d = ::qPointDistanceFromLine(upper, l, u);
// d < 0: left, d > 0: right, d == 0: on top
if (d == 0)
- d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
+ d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
return d < 0;
}
@@ -1814,7 +1814,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
if (d == 0) {
result.first = result.second = current;
break;
@@ -1828,7 +1828,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
Q_ASSERT(d >= 0);
if (d == 0) {
result.first = current;
@@ -1842,7 +1842,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
Q_ASSERT(d <= 0);
if (d == 0) {
result.second = current;
@@ -1864,7 +1864,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
if (d == 0)
break;
if (d < 0) {
@@ -1885,7 +1885,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
Q_ASSERT(d >= 0);
if (d == 0) {
current = current->left;
@@ -1899,7 +1899,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim
while (current) {
const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(point, v1, v2);
+ qint64 d = ::qPointDistanceFromLine(point, v1, v2);
Q_ASSERT(d <= 0);
if (d == 0) {
current = current->right;
@@ -1962,7 +1962,7 @@ void QTriangulator<T>::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node
template <typename T>
void QTriangulator<T>::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
{
- QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint);
+ QIntersectionPoint eventPoint2 = ::qIntersectionPoint(eventPoint);
while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) {
Intersection intersection = m_topIntersection.pop();
@@ -2056,7 +2056,7 @@ void QTriangulator<T>::ComplexToSimple::calculateIntersections()
QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> range = bounds(event.point);
QRBTree<int>::Node *leftNode = range.first ? m_edgeList.previous(range.first) : 0;
int vertex = (event.type == Event::Upper ? m_edges.at(event.edge).upper() : m_edges.at(event.edge).lower());
- QIntersectionPoint eventPoint = qIntersectionPoint(event.point);
+ QIntersectionPoint eventPoint = ::qIntersectionPoint(event.point);
if (range.first != 0) {
splitEdgeListRange(range.first, range.second, vertex, eventPoint);
@@ -2213,7 +2213,7 @@ void QTriangulator<T>::ComplexToSimple::removeUnwantedEdgesAndConnect()
while (current != b.second) {
Q_ASSERT(current);
Q_ASSERT(m_edges.at(current->data).node == current);
- Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to)));
+ Q_ASSERT(::qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to)));
Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point);
insertEdgeIntoVectorIfWanted(orderedEdges, current->data);
current = m_edgeList.next(current);
@@ -2612,10 +2612,10 @@ bool QTriangulator<T>::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int
const Edge &rightEdge = m_edges.at(rightEdgeIndex);
const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper());
const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower());
- qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.upper()), l, u);
+ qint64 d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.upper()), l, u);
// d < 0: left, d > 0: right, d == 0: on top
if (d == 0)
- d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
+ d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
return d < 0;
}
@@ -2645,7 +2645,7 @@ QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfPoint(in
while (current) {
const QPodPoint &p1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
const QPodPoint &p2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
- qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(pointIndex), p1, p2);
+ qint64 d = ::qPointDistanceFromLine(m_parent->m_vertices.at(pointIndex), p1, p2);
if (d <= 0) {
current = current->left;
} else {
@@ -2668,7 +2668,7 @@ void QTriangulator<T>::SimpleToMonotone::classifyVertex(int i)
const QPodPoint &p1 = m_parent->m_vertices.at(e1.from);
const QPodPoint &p2 = m_parent->m_vertices.at(e2.from);
const QPodPoint &p3 = m_parent->m_vertices.at(e2.to);
- qint64 d = qPointDistanceFromLine(p1, p2, p3);
+ qint64 d = ::qPointDistanceFromLine(p1, p2, p3);
Q_ASSERT(d != 0 || (!startOrSplit && !endOrMerge));
e2.type = RegularVertex;