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-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp172
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qtriangulator.cpp2983
-rw-r--r--src/opengl/gl2paintengineex/qtriangulator_p.h98
-rw-r--r--src/opengl/opengl.pro12
-rw-r--r--src/opengl/qgl.cpp226
-rw-r--r--src/opengl/qgl.h25
-rw-r--r--src/opengl/qgl_cl_p.h141
-rw-r--r--src/opengl/qgl_p.h34
-rw-r--r--src/opengl/qgl_win.cpp158
-rw-r--r--src/opengl/qglbuffer.cpp454
-rw-r--r--src/opengl/qglbuffer.h124
-rw-r--r--src/opengl/qglextensions.cpp32
-rw-r--r--src/opengl/qglextensions_p.h94
-rw-r--r--src/opengl/qglframebufferobject.cpp12
-rw-r--r--src/opengl/qglpaintdevice.cpp8
-rw-r--r--src/opengl/qglpixelbuffer.cpp6
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp4
-rw-r--r--src/opengl/qglshaderprogram.cpp392
-rw-r--r--src/opengl/qglshaderprogram.h50
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp197
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp8
-rw-r--r--src/opengl/qwindowsurface_gl.cpp22
25 files changed, 4816 insertions, 442 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 516b847..03b1bf0 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -145,7 +145,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc
// threshold based on same algorithm as in qtriangulatingstroker.cpp
int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
if (threshold < 3) threshold = 3;
- qreal one_over_threshold_minus_1 = 1.f / (threshold - 1);
+ qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
for (int t=0; t<threshold; ++t) {
QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
lineToArray(pt.x(), pt.y());
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index c08d04a..be2b098 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -77,6 +77,7 @@
#include <private/qfontengine_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
+#include <private/qtriangulator_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
@@ -611,10 +612,13 @@ struct QGL2PEVectorPathCache
{
#ifdef QT_OPENGL_CACHE_AS_VBOS
GLuint vbo;
+ GLuint ibo;
#else
float *vertices;
+ quint32 *indices;
#endif
int vertexCount;
+ int indexCount;
GLenum primitiveType;
qreal iscale;
};
@@ -625,9 +629,12 @@ void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *d
#ifdef QT_OPENGL_CACHE_AS_VBOS
Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
+ if (c->ibo)
+ d->unusedIBOSToClean << c->ibo;
#else
Q_UNUSED(engine);
qFree(c->vertices);
+ qFree(c->indices);
#endif
delete c;
}
@@ -658,6 +665,9 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
+ // ### Remove before release...
+ static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
+
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
@@ -669,6 +679,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
QVectorPath::CacheEntry *data = path.lookupCacheData(q);
QGL2PEVectorPathCache *cache;
+ bool updateCache = false;
+
if (data) {
cache = (QGL2PEVectorPathCache *) data->data;
// Check if scale factor is exceeded for curved paths and generate curves if so...
@@ -678,34 +690,39 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#ifdef QT_OPENGL_CACHE_AS_VBOS
glDeleteBuffers(1, &cache->vbo);
cache->vbo = 0;
+ Q_ASSERT(cache->ibo == 0);
#else
qFree(cache->vertices);
+ Q_ASSERT(cache->indices == 0);
#endif
- cache->vertexCount = 0;
+ updateCache = true;
}
}
} else {
cache = new QGL2PEVectorPathCache;
- cache->vertexCount = 0;
data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
}
// Flatten the path at the current scale factor and fill it into the cache struct.
- if (!cache->vertexCount) {
+ if (updateCache) {
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
int vertexCount = vertexCoordinateArray.vertexCount();
int floatSizeInBytes = vertexCount * 2 * sizeof(float);
cache->vertexCount = vertexCount;
+ cache->indexCount = 0;
cache->primitiveType = GL_TRIANGLE_FAN;
cache->iscale = inverseScale;
#ifdef QT_OPENGL_CACHE_AS_VBOS
glGenBuffers(1, &cache->vbo);
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
+ cache->ibo = 0;
#else
cache->vertices = (float *) qMalloc(floatSizeInBytes);
memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
+ cache->indices = 0;
#endif
}
@@ -721,8 +738,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
// printf(" - Marking path as cachable...\n");
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- // ### Remove before release...
- static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty();
if (do_vectorpath_cache)
path.makeCacheable();
vertexCoordinateArray.clear();
@@ -732,31 +747,117 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
} else {
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
+ bool useCache = path.isCacheable();
+ if (useCache) {
+ QRectF bbox = path.controlPointRect();
+ // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
+ useCache &= (bbox.left() > -0x8000 * inverseScale)
+ && (bbox.right() < 0x8000 * inverseScale)
+ && (bbox.top() > -0x8000 * inverseScale)
+ && (bbox.bottom() < 0x8000 * inverseScale);
+ }
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+ if (useCache) {
+ QVectorPath::CacheEntry *data = path.lookupCacheData(q);
+ QGL2PEVectorPathCache *cache;
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+ bool updateCache = false;
+
+ if (data) {
+ cache = (QGL2PEVectorPathCache *) data->data;
+ // Check if scale factor is exceeded for curved paths and generate curves if so...
+ if (path.isCurved()) {
+ qreal scaleFactor = cache->iscale / inverseScale;
+ if (scaleFactor < 0.5 || scaleFactor > 2.0) {
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glDeleteBuffers(1, &cache->vbo);
+ glDeleteBuffers(1, &cache->ibo);
+#else
+ qFree(cache->vertices);
+ qFree(cache->indices);
+#endif
+ updateCache = true;
+ }
+ }
+ } else {
+ cache = new QGL2PEVectorPathCache;
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
+ updateCache = true;
+ }
+
+ // Flatten the path at the current scale factor and fill it into the cache struct.
+ if (updateCache) {
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+ cache->vertexCount = polys.vertices.size() / 2;
+ cache->indexCount = polys.indices.size();
+ cache->primitiveType = GL_TRIANGLES;
+ cache->iscale = inverseScale;
+
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glGenBuffers(1, &cache->vbo);
+ glGenBuffers(1, &cache->ibo);
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
+
+ QVarLengthArray<float> vertices(polys.vertices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ vertices[i] = float(inverseScale * polys.vertices.at(i));
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
+#else
+ cache->vertices = (float *) qMalloc(sizeof(float) * polys.vertices.size());
+ cache->indices = (quint32 *) qMalloc(sizeof(quint32) * polys.indices.size());
+ memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
+#endif
+ }
+
+ prepareForDraw(currentBrush.isOpaque());
+#ifdef QT_OPENGL_CACHE_AS_VBOS
+ glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+#else
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
+ glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, cache->indices);
+#endif
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, 0xff);
} else {
- // Pass when high bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
+ // printf(" - Marking path as cachable...\n");
+ // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
+ if (do_vectorpath_cache)
+ path.makeCacheable();
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- glStencilMask(0);
- updateClipScissorTest();
+ // The path is too complicated & needs the stencil technique
+ vertexCoordinateArray.clear();
+ vertexCoordinateArray.addPath(path, inverseScale, false);
+
+ fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
+
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+
+ if (q->state()->clipTestEnabled) {
+ // Pass when high bit is set, replace stencil value with current clip
+ glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
+ } else if (path.hasWindingFill()) {
+ // Pass when any bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, 0xff);
+ } else {
+ // Pass when high bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
+ }
+ prepareForDraw(currentBrush.isOpaque());
+
+ // Stencil the brush onto the dest buffer
+ composite(vertexCoordinateArray.boundingRect());
+ glStencilMask(0);
+ updateClipScissorTest();
+ }
}
}
@@ -1532,6 +1633,23 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
+ switch (pdev->devType()) {
+ case QInternal::Pixmap:
+ d->deviceHasAlpha = static_cast<QPixmap *>(pdev)->hasAlphaChannel();
+ break;
+ case QInternal::FramebufferObject:
+ {
+ GLenum f = static_cast<QGLFramebufferObject *>(pdev)->format().internalTextureFormat();
+ d->deviceHasAlpha = (f != GL_RGB && f != GL_RGB5 && f != GL_RGB8);
+ }
+ break;
+ default:
+ // widget, pbuffer
+ d->deviceHasAlpha = d->ctx->d_func()->reqFormat.alpha();
+ break;
+ }
+
+
// Calling begin paint should make the correct context current. So, any
// code which calls into GL or otherwise needs a current context *must*
// go after beginPaint:
@@ -1603,6 +1721,10 @@ bool QGL2PaintEngineEx::end()
glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
d->unusedVBOSToClean.clear();
}
+ if (!d->unusedIBOSToClean.isEmpty()) {
+ glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
+ d->unusedIBOSToClean.clear();
+ }
#endif
return false;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 8fa0eff..e816e17 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -278,6 +278,7 @@ public:
bool needsSync;
bool multisamplingAlwaysEnabled;
+ bool deviceHasAlpha;
GLfloat depthRange[2];
@@ -293,6 +294,7 @@ public:
QSet<QVectorPath::CacheEntry *> pathCaches;
QVector<GLuint> unusedVBOSToClean;
+ QVector<GLuint> unusedIBOSToClean;
const GLfloat *vertexAttribPointers[3];
};
diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp
new file mode 100644
index 0000000..ce917ff
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulator.cpp
@@ -0,0 +1,2983 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtriangulator_p.h"
+
+#include <QtGui/qdialog.h>
+#include <QtGui/qevent.h>
+#include <QtGui/qpainter.h>
+#include <QtGui/qpainterpath.h>
+#include <QtGui/private/qbezier_p.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <QtCore/qbitarray.h>
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qqueue.h>
+#include <QtCore/qglobal.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qalgorithms.h>
+#include <QtDebug>
+
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+//#define Q_TRIANGULATOR_DEBUG
+
+#define Q_FIXED_POINT_SCALE 32
+
+// Quick sort.
+template <class T, class LessThan>
+static void sort(T *array, int count, LessThan lessThan)
+{
+ // If the number of elements fall below some threshold, use insertion sort.
+ const int INSERTION_SORT_LIMIT = 7; // About 7 is fastest on my computer...
+ if (count <= INSERTION_SORT_LIMIT) {
+ for (int i = 1; i < count; ++i) {
+ T temp = array[i];
+ int j = i;
+ while (j > 0 && lessThan(temp, array[j - 1])) {
+ array[j] = array[j - 1];
+ --j;
+ }
+ array[j] = temp;
+ }
+ return;
+ }
+
+ int high = count - 1;
+ int low = 0;
+ int mid = high / 2;
+ if (lessThan(array[mid], array[low]))
+ qSwap(array[mid], array[low]);
+ if (lessThan(array[high], array[mid]))
+ qSwap(array[high], array[mid]);
+ if (lessThan(array[mid], array[low]))
+ qSwap(array[mid], array[low]);
+
+ --high;
+ ++low;
+ qSwap(array[mid], array[high]);
+ int pivot = high;
+ --high;
+
+ while (low <= high) {
+ while (!lessThan(array[pivot], array[low])) {
+ ++low;
+ if (low > high)
+ goto sort_loop_end;
+ }
+ while (!lessThan(array[high], array[pivot])) {
+ --high;
+ if (low > high)
+ goto sort_loop_end;
+ }
+ qSwap(array[low], array[high]);
+ ++low;
+ --high;
+ }
+sort_loop_end:
+ if (low != pivot)
+ qSwap(array[pivot], array[low]);
+ sort(array, low, lessThan);
+ sort(array + low + 1, count - low - 1, lessThan);
+}
+
+// Quick sort.
+template <class T>
+static void sort(T *array, int count)
+{
+ // If the number of elements fall below some threshold, use insertion sort.
+ const int INSERTION_SORT_LIMIT = 25; // About 25 is fastest on my computer...
+ if (count <= INSERTION_SORT_LIMIT) {
+ for (int i = 1; i < count; ++i) {
+ T temp = array[i];
+ int j = i;
+ while (j > 0 && (temp < array[j - 1])) {
+ array[j] = array[j - 1];
+ --j;
+ }
+ array[j] = temp;
+ }
+ return;
+ }
+
+ int high = count - 1;
+ int low = 0;
+ int mid = high / 2;
+ if ((array[mid] < array[low]))
+ qSwap(array[mid], array[low]);
+ if ((array[high] < array[mid]))
+ qSwap(array[high], array[mid]);
+ if ((array[mid] < array[low]))
+ qSwap(array[mid], array[low]);
+
+ --high;
+ ++low;
+ qSwap(array[mid], array[high]);
+ int pivot = high;
+ --high;
+
+ while (low <= high) {
+ while (!(array[pivot] < array[low])) {
+ ++low;
+ if (low > high)
+ goto sort_loop_end;
+ }
+ while (!(array[high] < array[pivot])) {
+ --high;
+ if (low > high)
+ goto sort_loop_end;
+ }
+ qSwap(array[low], array[high]);
+ ++low;
+ --high;
+ }
+sort_loop_end:
+ if (low != pivot)
+ qSwap(array[pivot], array[low]);
+ sort(array, low);
+ sort(array + low + 1, count - low - 1);
+}
+
+//============================================================================//
+// QFraction //
+//============================================================================//
+
+// Fraction must be in the range [0, 1)
+struct QFraction
+{
+ // Comparison operators must not be called on invalid fractions.
+ inline bool operator < (const QFraction &other) const;
+ inline bool operator == (const QFraction &other) const;
+ inline bool operator != (const QFraction &other) const {return !(*this == other);}
+ inline bool operator > (const QFraction &other) const {return other < *this;}
+ inline bool operator >= (const QFraction &other) const {return !(*this < other);}
+ inline bool operator <= (const QFraction &other) const {return !(*this > other);}
+
+ inline bool isValid() const {return denominator != 0;}
+
+ // numerator and denominator must not have common denominators.
+ quint64 numerator, denominator;
+};
+
+static inline quint64 gcd(quint64 x, quint64 y)
+{
+ while (y != 0) {
+ quint64 z = y;
+ y = x % y;
+ x = z;
+ }
+ return x;
+}
+
+static inline int compare(quint64 a, quint64 b)
+{
+ return (a > b) - (a < b);
+}
+
+// Compare a/b with c/d.
+// Return negative if less, 0 if equal, positive if greater.
+// a < b, c < d
+static int qCompareFractions(quint64 a, quint64 b, quint64 c, quint64 d)
+{
+ const quint64 LIMIT = Q_UINT64_C(0x100000000);
+ for (;;) {
+ // If the products 'ad' and 'bc' fit into 64 bits, they can be directly compared.
+ if (b < LIMIT && d < LIMIT)
+ return compare(a * d, b * c);
+
+ if (a == 0 || c == 0)
+ return compare(a, c);
+
+ // a/b < c/d <=> d/c < b/a
+ quint64 b_div_a = b / a;
+ quint64 d_div_c = d / c;
+ if (b_div_a != d_div_c)
+ return compare(d_div_c, b_div_a);
+
+ // floor(d/c) == floor(b/a)
+ // frac(d/c) < frac(b/a) ?
+ // frac(x/y) = (x%y)/y
+ d -= d_div_c * c; //d %= c;
+ b -= b_div_a * a; //b %= a;
+ qSwap(a, d);
+ qSwap(b, c);
+ }
+}
+
+// Fraction must be in the range [0, 1)
+// Assume input is valid.
+static QFraction qFraction(quint64 n, quint64 d) {
+ QFraction result;
+ if (n == 0) {
+ result.numerator = 0;
+ result.denominator = 1;
+ } else {
+ quint64 g = gcd(n, d);
+ result.numerator = n / g;
+ result.denominator = d / g;
+ }
+ return result;
+}
+
+inline bool QFraction::operator < (const QFraction &other) const
+{
+ return qCompareFractions(numerator, denominator, other.numerator, other.denominator) < 0;
+}
+
+inline bool QFraction::operator == (const QFraction &other) const
+{
+ return numerator == other.numerator && denominator == other.denominator;
+}
+
+//============================================================================//
+// QPodPoint //
+//============================================================================//
+
+struct QPodPoint
+{
+ inline bool operator < (const QPodPoint &other) const
+ {
+ if (y != other.y)
+ return y < other.y;
+ return x < other.x;
+ }
+
+ inline bool operator > (const QPodPoint &other) const {return other < *this;}
+ inline bool operator <= (const QPodPoint &other) const {return !(*this > other);}
+ inline bool operator >= (const QPodPoint &other) const {return !(*this < other);}
+ inline bool operator == (const QPodPoint &other) const {return x == other.x && y == other.y;}
+ inline bool operator != (const QPodPoint &other) const {return x != other.x || y != other.y;}
+
+ inline QPodPoint &operator += (const QPodPoint &other) {x += other.x; y += other.y; return *this;}
+ inline QPodPoint &operator -= (const QPodPoint &other) {x -= other.x; y -= other.y; return *this;}
+ inline QPodPoint operator + (const QPodPoint &other) const {QPodPoint result = {x + other.x, y + other.y}; return result;}
+ inline QPodPoint operator - (const QPodPoint &other) const {QPodPoint result = {x - other.x, y - other.y}; return result;}
+
+ int x;
+ int y;
+};
+
+static inline qint64 qCross(const QPodPoint &u, const QPodPoint &v)
+{
+ return qint64(u.x) * qint64(v.y) - qint64(u.y) * qint64(v.x);
+}
+
+static inline qint64 qDot(const QPodPoint &u, const QPodPoint &v)
+{
+ return qint64(u.x) * qint64(v.x) + qint64(u.y) * qint64(v.y);
+}
+
+// Return positive value if 'p' is to the right of the line 'v1'->'v2', negative if left of the
+// line and zero if exactly on the line.
+// The returned value is the z-component of the qCross product between 'v2-v1' and 'p-v1',
+// which is twice the signed area of the triangle 'p'->'v1'->'v2' (positive for CW order).
+static inline qint64 qPointDistanceFromLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2)
+{
+ return qCross(v2 - v1, p - v1);
+}
+
+static inline bool qPointIsLeftOfLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2)
+{
+ return qPointDistanceFromLine(p, v1, v2) < 0;
+}
+
+// Return:
+// -1 if u < v
+// 0 if u == v
+// 1 if u > v
+static int comparePoints(const QPodPoint &u, const QPodPoint &v)
+{
+ if (u.y < v.y)
+ return -1;
+ if (u.y > v.y)
+ return 1;
+ if (u.x < v.x)
+ return -1;
+ if (u.x > v.x)
+ return 1;
+ return 0;
+}
+
+//============================================================================//
+// QIntersectionPoint //
+//============================================================================//
+
+struct QIntersectionPoint
+{
+ inline bool isValid() const {return xOffset.isValid() && yOffset.isValid();}
+ QPodPoint round() const;
+ inline bool isAccurate() const {return xOffset.numerator == 0 && yOffset.numerator == 0;}
+ bool operator < (const QIntersectionPoint &other) const;
+ bool operator == (const QIntersectionPoint &other) const;
+ inline bool operator != (const QIntersectionPoint &other) const {return !(*this == other);}
+ inline bool operator > (const QIntersectionPoint &other) const {return other < *this;}
+ inline bool operator >= (const QIntersectionPoint &other) const {return !(*this < other);}
+ inline bool operator <= (const QIntersectionPoint &other) const {return !(*this > other);}
+ bool isOnLine(const QPodPoint &u, const QPodPoint &v) const;
+
+ QPodPoint upperLeft;
+ QFraction xOffset;
+ QFraction yOffset;
+};
+
+static inline QIntersectionPoint qIntersectionPoint(const QPodPoint &point)
+{
+ // upperLeft = point, xOffset = 0/1, yOffset = 0/1.
+ QIntersectionPoint p = {{point.x, point.y}, {0, 1}, {0, 1}};
+ return p;
+}
+
+static inline QIntersectionPoint qIntersectionPoint(int x, int y)
+{
+ // upperLeft = (x, y), xOffset = 0/1, yOffset = 0/1.
+ QIntersectionPoint p = {{x, y}, {0, 1}, {0, 1}};
+ return p;
+}
+
+static QIntersectionPoint qIntersectionPoint(const QPodPoint &u1, const QPodPoint &u2, const QPodPoint &v1, const QPodPoint &v2)
+{
+ QIntersectionPoint result = {{0, 0}, {0, 0}, {0, 0}};
+
+ QPodPoint u = u2 - u1;
+ QPodPoint v = v2 - v1;
+ qint64 d1 = qCross(u, v1 - u1);
+ qint64 d2 = qCross(u, v2 - u1);
+ qint64 det = d2 - d1;
+ qint64 d3 = qCross(v, u1 - v1);
+ qint64 d4 = d3 - det; //qCross(v, u2 - v1);
+
+ // Check that the math is correct.
+ Q_ASSERT(d4 == qCross(v, u2 - v1));
+
+ // The intersection point can be expressed as:
+ // v1 - v * d1/det
+ // v2 - v * d2/det
+ // u1 + u * d3/det
+ // u2 + u * d4/det
+
+ // I'm only interested in lines that are crossing, so ignore parallel lines even if they overlap.
+ if (det == 0)
+ return result;
+
+ if (det < 0) {
+ det = -det;
+ d1 = -d1;
+ d2 = -d2;
+ d3 = -d3;
+ d4 = -d4;
+ }
+
+ // I'm only interested in lines intersecting at their interior, not at their end points.
+ // The lines intersect at their interior if and only if 'd1 < 0', 'd2 > 0', 'd3 < 0' and 'd4 > 0'.
+ if (d1 >= 0 || d2 <= 0 || d3 <= 0 || d4 >= 0)
+ return result;
+
+ // Calculate the intersection point as follows:
+ // v1 - v * d1/det | v1 <= v2 (component-wise)
+ // v2 - v * d2/det | v2 < v1 (component-wise)
+
+ // Assuming 21 bits per vector component.
+ // TODO: Make code path for 31 bits per vector component.
+ if (v.x >= 0) {
+ result.upperLeft.x = v1.x + (-v.x * d1) / det;
+ result.xOffset = qFraction(quint64(-v.x * d1) % quint64(det), quint64(det));
+ } else {
+ result.upperLeft.x = v2.x + (-v.x * d2) / det;
+ result.xOffset = qFraction(quint64(-v.x * d2) % quint64(det), quint64(det));
+ }
+
+ if (v.y >= 0) {
+ result.upperLeft.y = v1.y + (-v.y * d1) / det;
+ result.yOffset = qFraction(quint64(-v.y * d1) % quint64(det), quint64(det));
+ } else {
+ result.upperLeft.y = v2.y + (-v.y * d2) / det;
+ result.yOffset = qFraction(quint64(-v.y * d2) % quint64(det), quint64(det));
+ }
+
+ Q_ASSERT(result.xOffset.isValid());
+ Q_ASSERT(result.yOffset.isValid());
+ return result;
+}
+
+QPodPoint QIntersectionPoint::round() const
+{
+ QPodPoint result = upperLeft;
+ if (2 * xOffset.numerator >= xOffset.denominator)
+ ++result.x;
+ if (2 * yOffset.numerator >= yOffset.denominator)
+ ++result.y;
+ return result;
+}
+
+bool QIntersectionPoint::operator < (const QIntersectionPoint &other) const
+{
+ if (upperLeft.y != other.upperLeft.y)
+ return upperLeft.y < other.upperLeft.y;
+ if (yOffset != other.yOffset)
+ return yOffset < other.yOffset;
+ if (upperLeft.x != other.upperLeft.x)
+ return upperLeft.x < other.upperLeft.x;
+ return xOffset < other.xOffset;
+}
+
+bool QIntersectionPoint::operator == (const QIntersectionPoint &other) const
+{
+ return upperLeft == other.upperLeft && xOffset == other.xOffset && yOffset == other.yOffset;
+}
+
+// Returns true if this point is on the infinite line passing through 'u' and 'v'.
+bool QIntersectionPoint::isOnLine(const QPodPoint &u, const QPodPoint &v) const
+{
+ // TODO: Make code path for coordinates with more than 21 bits.
+ const QPodPoint p = upperLeft - u;
+ const QPodPoint q = v - u;
+ bool isHorizontal = p.y == 0 && yOffset.numerator == 0;
+ bool isVertical = p.x == 0 && xOffset.numerator == 0;
+ if (isHorizontal && isVertical)
+ return true;
+ if (isHorizontal)
+ return q.y == 0;
+ if (q.y == 0)
+ return false;
+ if (isVertical)
+ return q.x == 0;
+ if (q.x == 0)
+ return false;
+
+ // At this point, 'p+offset' and 'q' cannot lie on the x or y axis.
+
+ if (((q.x < 0) == (q.y < 0)) != ((p.x < 0) == (p.y < 0)))
+ return false; // 'p + offset' and 'q' pass through different quadrants.
+
+ // Move all coordinates into the first quadrant.
+ quint64 nx, ny;
+ if (p.x < 0)
+ nx = quint64(-p.x) * xOffset.denominator - xOffset.numerator;
+ else
+ nx = quint64(p.x) * xOffset.denominator + xOffset.numerator;
+ if (p.y < 0)
+ ny = quint64(-p.y) * yOffset.denominator - yOffset.numerator;
+ else
+ ny = quint64(p.y) * yOffset.denominator + yOffset.numerator;
+
+ return qFraction(quint64(qAbs(q.x)) * xOffset.denominator, quint64(qAbs(q.y)) * yOffset.denominator) == qFraction(nx, ny);
+}
+
+//============================================================================//
+// QMaxHeap //
+//============================================================================//
+
+template <class T>
+class QMaxHeap
+{
+public:
+ inline int size() const {return m_data.size();}
+ inline bool empty() const {return m_data.isEmpty();}
+ inline bool isEmpty() const {return m_data.isEmpty();}
+ void push(const T &x);
+ T pop();
+ inline const T &top() const {return m_data.first();}
+private:
+ static inline int parent(int i) {return (i - 1) / 2;}
+ static inline int left(int i) {return 2 * i + 1;}
+ static inline int right(int i) {return 2 * i + 2;}
+
+ QDataBuffer<T> m_data;
+};
+
+template <class T>
+void QMaxHeap<T>::push(const T &x)
+{
+ int current = m_data.size();
+ int parent = QMaxHeap::parent(current);
+ m_data.add(x);
+ while (current != 0 && m_data.at(parent) < x) {
+ m_data.at(current) = m_data.at(parent);
+ current = parent;
+ parent = QMaxHeap::parent(current);
+ }
+ m_data.at(current) = x;
+}
+
+template <class T>
+T QMaxHeap<T>::pop()
+{
+ T result = m_data.first();
+ T back = m_data.last();
+ m_data.pop_back();
+ if (!m_data.isEmpty()) {
+ int current = 0;
+ for (;;) {
+ int left = QMaxHeap::left(current);
+ int right = QMaxHeap::right(current);
+ if (left >= m_data.size())
+ break;
+ int greater = left;
+ if (right < m_data.size() && m_data.at(left) < m_data.at(right))
+ greater = right;
+ if (m_data.at(greater) < back)
+ break;
+ m_data.at(current) = m_data.at(greater);
+ current = greater;
+ }
+ m_data.at(current) = back;
+ }
+ return result;
+}
+
+//============================================================================//
+// QRBTree //
+//============================================================================//
+
+template <class T>
+struct QRBTree
+{
+ struct Node
+ {
+ inline Node() : parent(0), left(0), right(0), red(true) { }
+ inline ~Node() {if (left) delete left; if (right) delete right;}
+ T data;
+ Node *parent;
+ Node *left;
+ Node *right;
+ bool red;
+ };
+
+ inline QRBTree() : root(0), freeList(0) { }
+ inline ~QRBTree();
+
+ inline void clear();
+
+ void attachBefore(Node *parent, Node *child);
+ void attachAfter(Node *parent, Node *child);
+
+ inline Node *front(Node *node) const;
+ inline Node *back(Node *node) const;
+ Node *next(Node *node) const;
+ Node *previous(Node *node) const;
+
+ inline void deleteNode(Node *&node);
+ inline Node *newNode();
+
+ // Return 1 if 'left' comes after 'right', 0 if equal, and -1 otherwise.
+ // 'left' and 'right' cannot be null.
+ int order(Node *left, Node *right);
+ inline bool verify() const;
+
+private:
+ void rotateLeft(Node *node);
+ void rotateRight(Node *node);
+ void update(Node *node);
+
+ inline void attachLeft(Node *parent, Node *child);
+ inline void attachRight(Node *parent, Node *child);
+
+ int blackDepth(Node *top) const;
+ bool checkRedBlackProperty(Node *top) const;
+
+ void swapNodes(Node *n1, Node *n2);
+ void detach(Node *node);
+
+ // 'node' must be black. rebalance will reduce the depth of black nodes by one in the sibling tree.
+ void rebalance(Node *node);
+
+public:
+ Node *root;
+private:
+ Node *freeList;
+};
+
+template <class T>
+inline QRBTree<T>::~QRBTree()
+{
+ clear();
+ while (freeList) {
+ // Avoid recursively calling the destructor, as this list may become large.
+ Node *next = freeList->right;
+ freeList->right = 0;
+ delete freeList;
+ freeList = next;
+ }
+}
+
+template <class T>
+inline void QRBTree<T>::clear()
+{
+ if (root)
+ delete root;
+ root = 0;
+}
+
+template <class T>
+void QRBTree<T>::rotateLeft(Node *node)
+{
+ // | | //
+ // N B //
+ // / \ / \ //
+ // A B ---> N D //
+ // / \ / \ //
+ // C D A C //
+
+ Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
+ ref = node->right;
+ node->right->parent = node->parent;
+
+ // : //
+ // N //
+ // / :| //
+ // A B //
+ // / \ //
+ // C D //
+
+ node->right = ref->left;
+ if (ref->left)
+ ref->left->parent = node;
+
+ // : | //
+ // N B //
+ // / \ : \ //
+ // A C D //
+
+ ref->left = node;
+ node->parent = ref;
+
+ // | //
+ // B //
+ // / \ //
+ // N D //
+ // / \ //
+ // A C //
+}
+
+template <class T>
+void QRBTree<T>::rotateRight(Node *node)
+{
+ // | | //
+ // N A //
+ // / \ / \ //
+ // A B ---> C N //
+ // / \ / \ //
+ // C D D B //
+
+ Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
+ ref = node->left;
+ node->left->parent = node->parent;
+
+ node->left = ref->right;
+ if (ref->right)
+ ref->right->parent = node;
+
+ ref->right = node;
+ node->parent = ref;
+}
+
+template <class T>
+void QRBTree<T>::update(Node *node) // call this after inserting a node
+{
+ for (;;) {
+ Node *parent = node->parent;
+
+ // if the node is the root, color it black
+ if (!parent) {
+ node->red = false;
+ return;
+ }
+
+ // if the parent is black, the node can be left red
+ if (!parent->red)
+ return;
+
+ // at this point, the parent is red and cannot be the root
+ Node *grandpa = parent->parent;
+ Q_ASSERT(grandpa);
+
+ Node *uncle = (parent == grandpa->left ? grandpa->right : grandpa->left);
+ if (uncle && uncle->red) {
+ // grandpa's black, parent and uncle are red.
+ // let parent and uncle be black, grandpa red and recursively update grandpa.
+ Q_ASSERT(!grandpa->red);
+ parent->red = false;
+ uncle->red = false;
+ grandpa->red = true;
+ node = grandpa;
+ continue;
+ }
+
+ // at this point, uncle is black
+ if (node == parent->right && parent == grandpa->left)
+ rotateLeft(node = parent);
+ else if (node == parent->left && parent == grandpa->right)
+ rotateRight(node = parent);
+ parent = node->parent;
+
+ if (parent == grandpa->left) {
+ rotateRight(grandpa);
+ parent->red = false;
+ grandpa->red = true;
+ } else {
+ rotateLeft(grandpa);
+ parent->red = false;
+ grandpa->red = true;
+ }
+ return;
+ }
+}
+
+template <class T>
+inline void QRBTree<T>::attachLeft(Node *parent, Node *child)
+{
+ Q_ASSERT(!parent->left);
+ parent->left = child;
+ child->parent = parent;
+ update(child);
+}
+
+template <class T>
+inline void QRBTree<T>::attachRight(Node *parent, Node *child)
+{
+ Q_ASSERT(!parent->right);
+ parent->right = child;
+ child->parent = parent;
+ update(child);
+}
+
+template <class T>
+void QRBTree<T>::attachBefore(Node *parent, Node *child)
+{
+ if (!root)
+ update(root = child);
+ else if (!parent)
+ attachRight(back(root), child);
+ else if (parent->left)
+ attachRight(back(parent->left), child);
+ else
+ attachLeft(parent, child);
+}
+
+template <class T>
+void QRBTree<T>::attachAfter(Node *parent, Node *child)
+{
+ if (!root)
+ update(root = child);
+ else if (!parent)
+ attachLeft(front(root), child);
+ else if (parent->right)
+ attachLeft(front(parent->right), child);
+ else
+ attachRight(parent, child);
+}
+
+template <class T>
+void QRBTree<T>::swapNodes(Node *n1, Node *n2)
+{
+ // Since iterators must not be invalidated, it is not sufficient to only swap the data.
+ if (n1->parent == n2) {
+ n1->parent = n2->parent;
+ n2->parent = n1;
+ } else if (n2->parent == n1) {
+ n2->parent = n1->parent;
+ n1->parent = n2;
+ } else {
+ qSwap(n1->parent, n2->parent);
+ }
+
+ qSwap(n1->left, n2->left);
+ qSwap(n1->right, n2->right);
+ qSwap(n1->red, n2->red);
+
+ if (n1->parent) {
+ if (n1->parent->left == n2)
+ n1->parent->left = n1;
+ else
+ n1->parent->right = n1;
+ } else {
+ root = n1;
+ }
+
+ if (n2->parent) {
+ if (n2->parent->left == n1)
+ n2->parent->left = n2;
+ else
+ n2->parent->right = n2;
+ } else {
+ root = n2;
+ }
+
+ if (n1->left)
+ n1->left->parent = n1;
+ if (n1->right)
+ n1->right->parent = n1;
+
+ if (n2->left)
+ n2->left->parent = n2;
+ if (n2->right)
+ n2->right->parent = n2;
+}
+
+template <class T>
+void QRBTree<T>::detach(Node *node) // call this before removing a node.
+{
+ if (node->right)
+ swapNodes(node, front(node->right));
+
+ Node *child = (node->left ? node->left : node->right);
+
+ if (!node->red) {
+ if (child && child->red)
+ child->red = false;
+ else
+ rebalance(node);
+ }
+
+ Node *&ref = (node->parent ? (node == node->parent->left ? node->parent->left : node->parent->right) : root);
+ ref = child;
+ if (child)
+ child->parent = node->parent;
+ node->left = node->right = node->parent = 0;
+}
+
+// 'node' must be black. rebalance will reduce the depth of black nodes by one in the sibling tree.
+template <class T>
+void QRBTree<T>::rebalance(Node *node)
+{
+ Q_ASSERT(!node->red);
+ for (;;) {
+ if (!node->parent)
+ return;
+
+ // at this point, node is not a parent, it is black, thus it must have a sibling.
+ Node *sibling = (node == node->parent->left ? node->parent->right : node->parent->left);
+ Q_ASSERT(sibling);
+
+ if (sibling->red) {
+ sibling->red = false;
+ node->parent->red = true;
+ if (node == node->parent->left)
+ rotateLeft(node->parent);
+ else
+ rotateRight(node->parent);
+ sibling = (node == node->parent->left ? node->parent->right : node->parent->left);
+ Q_ASSERT(sibling);
+ }
+
+ // at this point, the sibling is black.
+ Q_ASSERT(!sibling->red);
+
+ if ((!sibling->left || !sibling->left->red) && (!sibling->right || !sibling->right->red)) {
+ bool parentWasRed = node->parent->red;
+ sibling->red = true;
+ node->parent->red = false;
+ if (parentWasRed)
+ return;
+ node = node->parent;
+ continue;
+ }
+
+ // at this point, at least one of the sibling's children is red.
+
+ if (node == node->parent->left) {
+ if (!sibling->right || !sibling->right->red) {
+ Q_ASSERT(sibling->left);
+ sibling->red = true;
+ sibling->left->red = false;
+ rotateRight(sibling);
+
+ sibling = sibling->parent;
+ Q_ASSERT(sibling);
+ }
+ sibling->red = node->parent->red;
+ node->parent->red = false;
+
+ Q_ASSERT(sibling->right->red);
+ sibling->right->red = false;
+ rotateLeft(node->parent);
+ } else {
+ if (!sibling->left || !sibling->left->red) {
+ Q_ASSERT(sibling->right);
+ sibling->red = true;
+ sibling->right->red = false;
+ rotateLeft(sibling);
+
+ sibling = sibling->parent;
+ Q_ASSERT(sibling);
+ }
+ sibling->red = node->parent->red;
+ node->parent->red = false;
+
+ Q_ASSERT(sibling->left->red);
+ sibling->left->red = false;
+ rotateRight(node->parent);
+ }
+ return;
+ }
+}
+
+template <class T>
+inline typename QRBTree<T>::Node *QRBTree<T>::front(Node *node) const
+{
+ while (node->left)
+ node = node->left;
+ return node;
+}
+
+template <class T>
+inline typename QRBTree<T>::Node *QRBTree<T>::back(Node *node) const
+{
+ while (node->right)
+ node = node->right;
+ return node;
+}
+
+template <class T>
+typename QRBTree<T>::Node *QRBTree<T>::next(Node *node) const
+{
+ if (node->right)
+ return front(node->right);
+ while (node->parent && node == node->parent->right)
+ node = node->parent;
+ return node->parent;
+}
+
+template <class T>
+typename QRBTree<T>::Node *QRBTree<T>::previous(Node *node) const
+{
+ if (node->left)
+ return back(node->left);
+ while (node->parent && node == node->parent->left)
+ node = node->parent;
+ return node->parent;
+}
+
+template <class T>
+int QRBTree<T>::blackDepth(Node *top) const
+{
+ if (!top)
+ return 0;
+ int leftDepth = blackDepth(top->left);
+ int rightDepth = blackDepth(top->right);
+ if (leftDepth != rightDepth)
+ return -1;
+ if (!top->red)
+ ++leftDepth;
+ return leftDepth;
+}
+
+template <class T>
+bool QRBTree<T>::checkRedBlackProperty(Node *top) const
+{
+ if (!top)
+ return true;
+ if (top->left && !checkRedBlackProperty(top->left))
+ return false;
+ if (top->right && !checkRedBlackProperty(top->right))
+ return false;
+ return !(top->red && ((top->left && top->left->red) || (top->right && top->right->red)));
+}
+
+template <class T>
+inline bool QRBTree<T>::verify() const
+{
+ return checkRedBlackProperty(root) && blackDepth(root) != -1;
+}
+
+template <class T>
+inline void QRBTree<T>::deleteNode(Node *&node)
+{
+ Q_ASSERT(node);
+ detach(node);
+ node->right = freeList;
+ freeList = node;
+ node = 0;
+}
+
+template <class T>
+inline typename QRBTree<T>::Node *QRBTree<T>::newNode()
+{
+ if (freeList) {
+ Node *node = freeList;
+ freeList = freeList->right;
+ node->parent = node->left = node->right = 0;
+ node->red = true;
+ return node;
+ }
+ return new Node;
+}
+
+// Return 1 if 'left' comes after 'right', 0 if equal, and -1 otherwise.
+// 'left' and 'right' cannot be null.
+template <class T>
+int QRBTree<T>::order(Node *left, Node *right)
+{
+ Q_ASSERT(left && right);
+ if (left == right)
+ return 0;
+
+ QVector<Node *> leftAncestors;
+ QVector<Node *> rightAncestors;
+ while (left) {
+ leftAncestors.push_back(left);
+ left = left->parent;
+ }
+ while (right) {
+ rightAncestors.push_back(right);
+ right = right->parent;
+ }
+ Q_ASSERT(leftAncestors.back() == root && rightAncestors.back() == root);
+
+ while (!leftAncestors.empty() && !rightAncestors.empty() && leftAncestors.back() == rightAncestors.back()) {
+ leftAncestors.pop_back();
+ rightAncestors.pop_back();
+ }
+
+ if (!leftAncestors.empty())
+ return (leftAncestors.back() == leftAncestors.back()->parent->left ? -1 : 1);
+
+ if (!rightAncestors.empty())
+ return (rightAncestors.back() == rightAncestors.back()->parent->right ? -1 : 1);
+
+ // The code should never reach this point.
+ Q_ASSERT(!leftAncestors.empty() || !rightAncestors.empty());
+ return 0;
+}
+
+//============================================================================//
+// QInt64Hash //
+//============================================================================//
+
+// Copied from qhash.cpp
+static const uchar prime_deltas[] = {
+ 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3,
+ 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0
+};
+
+// Copied from qhash.cpp
+static inline int primeForNumBits(int numBits)
+{
+ return (1 << numBits) + prime_deltas[numBits];
+}
+
+static inline int primeForCount(int count)
+{
+ int low = 0;
+ int high = 32;
+ for (int i = 0; i < 5; ++i) {
+ int mid = (high + low) / 2;
+ if (count >= 1 << mid)
+ low = mid;
+ else
+ high = mid;
+ }
+ return primeForNumBits(high);
+}
+
+// Hash set of quint64s. Elements cannot be removed without clearing the
+// entire set. A value of -1 is used to mark unused entries.
+class QInt64Set
+{
+public:
+ inline QInt64Set(int capacity = 64);
+ inline ~QInt64Set() {if (m_array) delete[] m_array;}
+ inline bool isValid() const {return m_array;}
+ void insert(quint64 key);
+ bool contains(quint64 key) const;
+ inline void clear();
+private:
+ bool rehash(int capacity);
+
+ static const quint64 UNUSED;
+
+ quint64 *m_array;
+ int m_capacity;
+ int m_count;
+};
+
+const quint64 QInt64Set::UNUSED = quint64(-1);
+
+inline QInt64Set::QInt64Set(int capacity)
+{
+ m_capacity = primeForCount(capacity);
+ m_array = new quint64[m_capacity];
+ if (m_array)
+ clear();
+ else
+ m_capacity = 0;
+}
+
+bool QInt64Set::rehash(int capacity)
+{
+ quint64 *oldArray = m_array;
+ int oldCapacity = m_capacity;
+
+ m_capacity = capacity;
+ m_array = new quint64[m_capacity];
+ if (m_array) {
+ clear();
+ if (oldArray) {
+ for (int i = 0; i < oldCapacity; ++i) {
+ if (oldArray[i] != UNUSED)
+ insert(oldArray[i]);
+ }
+ delete[] oldArray;
+ }
+ return true;
+ } else {
+ m_capacity = oldCapacity;
+ m_array = oldArray;
+ return false;
+ }
+}
+
+void QInt64Set::insert(quint64 key)
+{
+ if (m_count > 3 * m_capacity / 4)
+ rehash(primeForCount(2 * m_capacity));
+ Q_ASSERT_X(m_array, "QInt64Hash<T>::insert", "Hash set not allocated.");
+ int index = int(key % m_capacity);
+ for (int i = 0; i < m_capacity; ++i) {
+ index += i;
+ if (index >= m_capacity)
+ index -= m_capacity;
+ if (m_array[index] == key)
+ return;
+ if (m_array[index] == UNUSED) {
+ ++m_count;
+ m_array[index] = key;
+ return;
+ }
+ }
+ Q_ASSERT_X(0, "QInt64Hash<T>::insert", "Hash set full.");
+}
+
+bool QInt64Set::contains(quint64 key) const
+{
+ Q_ASSERT_X(m_array, "QInt64Hash<T>::contains", "Hash set not allocated.");
+ int index = int(key % m_capacity);
+ for (int i = 0; i < m_capacity; ++i) {
+ index += i;
+ if (index >= m_capacity)
+ index -= m_capacity;
+ if (m_array[index] == key)
+ return true;
+ if (m_array[index] == UNUSED)
+ return false;
+ }
+ return false;
+}
+
+inline void QInt64Set::clear()
+{
+ Q_ASSERT_X(m_array, "QInt64Hash<T>::clear", "Hash set not allocated.");
+ for (int i = 0; i < m_capacity; ++i)
+ m_array[i] = UNUSED;
+ m_count = 0;
+}
+
+//============================================================================//
+// QRingBuffer //
+//============================================================================//
+
+// T must be POD.
+template <class T>
+class QRingBuffer
+{
+public:
+ inline QRingBuffer() : m_array(0), m_head(0), m_size(0), m_capacity(0) { }
+ inline ~QRingBuffer() {if (m_array) delete[] m_array;}
+ bool reallocate(int capacity);
+ inline const T &head() const {Q_ASSERT(m_size > 0); return m_array[m_head];}
+ inline const T &dequeue();
+ inline void enqueue(const T &x);
+ inline bool isEmpty() const {return m_size == 0;}
+private:
+ T *m_array;
+ int m_head;
+ int m_size;
+ int m_capacity;
+};
+
+template <class T>
+bool QRingBuffer<T>::reallocate(int capacity)
+{
+ T *oldArray = m_array;
+ m_array = new T[capacity];
+ if (m_array) {
+ if (oldArray) {
+ if (m_head + m_size > m_capacity) {
+ memcpy(m_array, oldArray + m_head, (m_capacity - m_head) * sizeof(T));
+ memcpy(m_array + (m_capacity - m_head), oldArray, (m_head + m_size - m_capacity) * sizeof(T));
+ } else {
+ memcpy(m_array, oldArray + m_head, m_size * sizeof(T));
+ }
+ delete[] oldArray;
+ }
+ m_capacity = capacity;
+ m_head = 0;
+ return true;
+ } else {
+ m_array = oldArray;
+ return false;
+ }
+}
+
+template <class T>
+inline const T &QRingBuffer<T>::dequeue()
+{
+ Q_ASSERT(m_size > 0);
+ Q_ASSERT(m_array);
+ Q_ASSERT(m_capacity >= m_size);
+ int index = m_head;
+ if (++m_head >= m_capacity)
+ m_head -= m_capacity;
+ --m_size;
+ return m_array[index];
+}
+
+template <class T>
+inline void QRingBuffer<T>::enqueue(const T &x)
+{
+ if (m_size == m_capacity)
+ reallocate(qMax(2 * m_capacity, 64));
+ int index = m_head + m_size;
+ if (index >= m_capacity)
+ index -= m_capacity;
+ m_array[index] = x;
+ ++m_size;
+}
+
+//============================================================================//
+// QTriangulator //
+//============================================================================//
+
+class QTriangulator
+{
+public:
+ typedef QVarLengthArray<int, 6> ShortArray;
+
+ //================================//
+ // QTriangulator::ComplexToSimple //
+ //================================//
+ friend class ComplexToSimple;
+ class ComplexToSimple
+ {
+ public:
+ inline ComplexToSimple(QTriangulator *parent) : m_parent(parent) { }
+ void decompose();
+ private:
+ struct Edge
+ {
+ inline int &upper() {return pointingUp ? to : from;}
+ inline int &lower() {return pointingUp ? from : to;}
+ inline int upper() const {return pointingUp ? to : from;}
+ inline int lower() const {return pointingUp ? from : to;}
+
+ QRBTree<int>::Node *node;
+ int from, to; // vertex
+ int next, previous; // edge
+ int winding;
+ bool mayIntersect;
+ bool pointingUp, originallyPointingUp;
+ };
+
+ friend class CompareEdges;
+ class CompareEdges
+ {
+ public:
+ inline CompareEdges(ComplexToSimple *parent) : m_parent(parent) { }
+ bool operator () (int i, int j) const;
+ private:
+ ComplexToSimple *m_parent;
+ };
+
+ struct Intersection
+ {
+ bool operator < (const Intersection &other) const {return other.intersectionPoint < intersectionPoint;}
+
+ QIntersectionPoint intersectionPoint;
+ int vertex;
+ int leftEdge;
+ int rightEdge;
+ };
+
+ struct Split
+ {
+ int vertex;
+ int edge;
+ bool accurate;
+ };
+
+ struct Event
+ {
+ enum Type {Upper, Lower};
+ inline bool operator < (const Event &other) const;
+
+ QPodPoint point;
+ Type type;
+ int edge;
+ };
+
+#ifdef Q_TRIANGULATOR_DEBUG
+ friend class DebugDialog;
+ friend class QTriangulator;
+ class DebugDialog : public QDialog
+ {
+ public:
+ DebugDialog(ComplexToSimple *parent, int currentVertex);
+ protected:
+ void paintEvent(QPaintEvent *);
+ void wheelEvent(QWheelEvent *);
+ void mouseMoveEvent(QMouseEvent *);
+ void mousePressEvent(QMouseEvent *);
+ private:
+ ComplexToSimple *m_parent;
+ QRectF m_window;
+ QPoint m_lastMousePos;
+ int m_vertex;
+ };
+#endif
+
+ void initEdges();
+ bool calculateIntersection(int left, int right);
+ bool edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const;
+ QRBTree<int>::Node *searchEdgeLeftOf(int edgeIndex) const;
+ QRBTree<int>::Node *searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const;
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> bounds(const QPodPoint &point) const;
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> outerBounds(const QPodPoint &point) const;
+ void splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint);
+ void reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost);
+ void sortEdgeList(const QPodPoint eventPoint);
+ void fillPriorityQueue();
+ void calculateIntersections();
+ int splitEdge(int splitIndex);
+ bool splitEdgesAtIntersections();
+ void insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i);
+ void removeUnwantedEdgesAndConnect();
+ void removeUnusedPoints();
+
+ QTriangulator *m_parent;
+ QDataBuffer<Edge> m_edges;
+ QRBTree<int> m_edgeList;
+ QDataBuffer<Event> m_events;
+ QDataBuffer<Split> m_splits;
+ QMaxHeap<Intersection> m_topIntersection;
+ QInt64Set m_processedEdgePairs;
+ int m_initialPointCount;
+ };
+#ifdef Q_TRIANGULATOR_DEBUG
+ friend class ComplexToSimple::DebugDialog;
+#endif
+
+ //=================================//
+ // QTriangulator::SimpleToMonotone //
+ //=================================//
+ friend class SimpleToMonotone;
+ class SimpleToMonotone
+ {
+ public:
+ inline SimpleToMonotone(QTriangulator *parent) : m_parent(parent) { }
+ void decompose();
+ private:
+ enum VertexType {MergeVertex, EndVertex, RegularVertex, StartVertex, SplitVertex};
+
+ struct Edge
+ {
+ QRBTree<int>::Node *node;
+ int helper, twin, next, previous;
+ quint32 from, to;
+ VertexType type;
+ bool pointingUp;
+ int upper() const {return (pointingUp ? to : from);}
+ int lower() const {return (pointingUp ? from : to);}
+ };
+
+ friend class CompareVertices;
+ class CompareVertices
+ {
+ public:
+ CompareVertices(SimpleToMonotone *parent) : m_parent(parent) { }
+ bool operator () (int i, int j) const;
+ private:
+ SimpleToMonotone *m_parent;
+ };
+
+ void setupDataStructures();
+ void removeZeroLengthEdges();
+ void fillPriorityQueue();
+ bool edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const;
+ // Returns the rightmost edge not to the right of the given edge.
+ QRBTree<int>::Node *searchEdgeLeftOfEdge(int edgeIndex) const;
+ // Returns the rightmost edge left of the given point.
+ QRBTree<int>::Node *searchEdgeLeftOfPoint(int pointIndex) const;
+ void classifyVertex(int i);
+ void classifyVertices();
+ bool pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3);
+ bool pointIsInSector(int vertex, int sector);
+ int findSector(int edge, int vertex);
+ void createDiagonal(int lower, int upper);
+ void monotoneDecomposition();
+
+ QTriangulator *m_parent;
+ QRBTree<int> m_edgeList;
+ QDataBuffer<Edge> m_edges;
+ QDataBuffer<int> m_upperVertex;
+ bool m_clockwiseOrder;
+ };
+
+ //====================================//
+ // QTriangulator::MonotoneToTriangles //
+ //====================================//
+ friend class MonotoneToTriangles;
+ class MonotoneToTriangles
+ {
+ public:
+ inline MonotoneToTriangles(QTriangulator *parent) : m_parent(parent) { }
+ void decompose();
+ private:
+ inline quint32 indices(int index) const {return m_parent->m_indices.at(index + m_first);}
+ inline int next(int index) const {return (index + 1) % m_length;}
+ inline int previous(int index) const {return (index + m_length - 1) % m_length;}
+ inline bool less(int i, int j) const {return m_parent->m_vertices.at(indices(i)) < m_parent->m_vertices.at(indices(j));}
+ inline bool leftOfEdge(int i, int j, int k) const
+ {
+ return qPointIsLeftOfLine(m_parent->m_vertices.at(indices(i)),
+ m_parent->m_vertices.at(indices(j)), m_parent->m_vertices.at(indices(k)));
+ }
+
+ QTriangulator *m_parent;
+ int m_first;
+ int m_length;
+ };
+
+ inline QTriangulator() { }
+
+ // Call this only once.
+ void initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix);
+ // Call this only once.
+ void initialize(const QVectorPath &path, const QTransform &matrix, qreal lod);
+ // Call this only once.
+ void initialize(const QPainterPath &path, const QTransform &matrix, qreal lod);
+ // Call either triangulate() or polyline() only once.
+ QTriangleSet triangulate();
+ QPolylineSet polyline();
+private:
+ QDataBuffer<QPodPoint> m_vertices;
+ QVector<quint32> m_indices;
+ uint m_hint;
+};
+
+//============================================================================//
+// QTriangulator //
+//============================================================================//
+
+QTriangleSet QTriangulator::triangulate()
+{
+ for (int i = 0; i < m_vertices.size(); ++i) {
+ Q_ASSERT(qAbs(m_vertices.at(i).x) < (1 << 21));
+ Q_ASSERT(qAbs(m_vertices.at(i).y) < (1 << 21));
+ }
+
+ if (!(m_hint & (QVectorPath::OddEvenFill | QVectorPath::WindingFill)))
+ m_hint |= QVectorPath::OddEvenFill;
+
+ if (m_hint & QVectorPath::NonConvexShapeMask) {
+ ComplexToSimple c2s(this);
+ c2s.decompose();
+ SimpleToMonotone s2m(this);
+ s2m.decompose();
+ }
+ MonotoneToTriangles m2t(this);
+ m2t.decompose();
+
+ QTriangleSet result;
+ result.indices = m_indices;
+ result.vertices.resize(2 * m_vertices.size());
+ for (int i = 0; i < m_vertices.size(); ++i) {
+ result.vertices[2 * i + 0] = qreal(m_vertices.at(i).x) / Q_FIXED_POINT_SCALE;
+ result.vertices[2 * i + 1] = qreal(m_vertices.at(i).y) / Q_FIXED_POINT_SCALE;
+ }
+ return result;
+}
+
+QPolylineSet QTriangulator::polyline()
+{
+ QPolylineSet result;
+ result.indices = m_indices;
+ result.vertices.resize(2 * m_vertices.size());
+ for (int i = 0; i < m_vertices.size(); ++i) {
+ result.vertices[2 * i + 0] = qreal(m_vertices.at(i).x) / Q_FIXED_POINT_SCALE;
+ result.vertices[2 * i + 1] = qreal(m_vertices.at(i).y) / Q_FIXED_POINT_SCALE;
+ }
+ return result;
+}
+
+void QTriangulator::initialize(const qreal *polygon, int count, uint hint, const QTransform &matrix)
+{
+ m_hint = hint;
+ m_vertices.resize(count);
+ m_indices.resize(count + 1);
+ for (int i = 0; i < count; ++i) {
+ qreal x, y;
+ matrix.map(polygon[2 * i + 0], polygon[2 * i + 1], &x, &y);
+ m_vertices.at(i).x = qRound(x * Q_FIXED_POINT_SCALE);
+ m_vertices.at(i).y = qRound(y * Q_FIXED_POINT_SCALE);
+ m_indices[i] = i;
+ }
+ m_indices[count] = Q_TRIANGULATE_END_OF_POLYGON;
+}
+
+void QTriangulator::initialize(const QVectorPath &path, const QTransform &matrix, qreal lod)
+{
+ m_hint = path.hints();
+ // Curved paths will be converted to complex polygons.
+ m_hint &= ~QVectorPath::CurvedShapeMask;
+
+ const qreal *p = path.points();
+ const QPainterPath::ElementType *e = path.elements();
+ if (e) {
+ for (int i = 0; i < path.elementCount(); ++i, ++e, p += 2) {
+ switch (*e) {
+ case QPainterPath::MoveToElement:
+ if (!m_indices.isEmpty())
+ m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ // Fall through.
+ case QPainterPath::LineToElement:
+ m_indices.push_back(quint32(m_vertices.size()));
+ m_vertices.resize(m_vertices.size() + 1);
+ qreal x, y;
+ matrix.map(p[0], p[1], &x, &y);
+ m_vertices.last().x = qRound(x * Q_FIXED_POINT_SCALE);
+ m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE);
+ break;
+ case QPainterPath::CurveToElement:
+ {
+ qreal pts[8];
+ for (int i = 0; i < 4; ++i)
+ matrix.map(p[2 * i - 2], p[2 * i - 1], &pts[2 * i + 0], &pts[2 * i + 1]);
+ for (int i = 0; i < 8; ++i)
+ pts[i] *= lod;
+ QBezier bezier = QBezier::fromPoints(QPointF(pts[0], pts[1]), QPointF(pts[2], pts[3]), QPointF(pts[4], pts[5]), QPointF(pts[6], pts[7]));
+ QPolygonF poly = bezier.toPolygon();
+ // Skip first point, it already exists in 'm_vertices'.
+ for (int j = 1; j < poly.size(); ++j) {
+ m_indices.push_back(quint32(m_vertices.size()));
+ m_vertices.resize(m_vertices.size() + 1);
+ m_vertices.last().x = qRound(poly.at(j).x() * Q_FIXED_POINT_SCALE / lod);
+ m_vertices.last().y = qRound(poly.at(j).y() * Q_FIXED_POINT_SCALE / lod);
+ }
+ }
+ i += 2;
+ e += 2;
+ p += 4;
+ break;
+ default:
+ Q_ASSERT_X(0, "QTriangulator::triangulate", "Unexpected element type.");
+ break;
+ }
+ }
+ } else {
+ for (int i = 0; i < path.elementCount(); ++i, p += 2) {
+ m_indices.push_back(quint32(m_vertices.size()));
+ m_vertices.resize(m_vertices.size() + 1);
+ qreal x, y;
+ matrix.map(p[0], p[1], &x, &y);
+ m_vertices.last().x = qRound(x * Q_FIXED_POINT_SCALE);
+ m_vertices.last().y = qRound(y * Q_FIXED_POINT_SCALE);
+ }
+ }
+ m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+}
+
+void QTriangulator::initialize(const QPainterPath &path, const QTransform &matrix, qreal lod)
+{
+ initialize(qtVectorPathForPath(path), matrix, lod);
+}
+
+//============================================================================//
+// QTriangulator::ComplexToSimple //
+//============================================================================//
+
+void QTriangulator::ComplexToSimple::decompose()
+{
+ m_initialPointCount = m_parent->m_vertices.size();
+ initEdges();
+ do {
+ calculateIntersections();
+ } while (splitEdgesAtIntersections());
+
+ removeUnwantedEdgesAndConnect();
+ removeUnusedPoints();
+
+ m_parent->m_indices.clear();
+ QBitArray processed(m_edges.size(), false);
+ for (int first = 0; first < m_edges.size(); ++first) {
+ // If already processed, or if unused path, skip.
+ if (processed.at(first) || m_edges.at(first).next == -1)
+ continue;
+
+ int i = first;
+ do {
+ Q_ASSERT(!processed.at(i));
+ Q_ASSERT(m_edges.at(m_edges.at(i).next).previous == i);
+ m_parent->m_indices.push_back(m_edges.at(i).from);
+ processed.setBit(i);
+ i = m_edges.at(i).next; // CCW order
+ } while (i != first);
+ m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ }
+}
+
+void QTriangulator::ComplexToSimple::initEdges()
+{
+ // Initialize edge structure.
+ // 'next' and 'previous' are not being initialized at this point.
+ int first = 0;
+ for (int i = 0; i < m_parent->m_indices.size(); ++i) {
+ if (m_parent->m_indices.at(i) == Q_TRIANGULATE_END_OF_POLYGON) {
+ if (m_edges.size() != first)
+ m_edges.last().to = m_edges.at(first).from;
+ first = m_edges.size();
+ } else {
+ Q_ASSERT(i + 1 < m_parent->m_indices.size());
+ // {node, from, to, next, previous, winding, mayIntersect, pointingUp, originallyPointingUp}
+ Edge edge = {0, m_parent->m_indices.at(i), m_parent->m_indices.at(i + 1), -1, -1, 0, true, false, false};
+ m_edges.add(edge);
+ }
+ }
+ if (first != m_edges.size())
+ m_edges.last().to = m_edges.at(first).from;
+ for (int i = 0; i < m_edges.size(); ++i) {
+ m_edges.at(i).originallyPointingUp = m_edges.at(i).pointingUp =
+ m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from);
+ }
+}
+
+// Return true if new intersection was found
+bool QTriangulator::ComplexToSimple::calculateIntersection(int left, int right)
+{
+ const Edge &e1 = m_edges.at(left);
+ const Edge &e2 = m_edges.at(right);
+
+ const QPodPoint &u1 = m_parent->m_vertices.at(e1.from);
+ const QPodPoint &u2 = m_parent->m_vertices.at(e1.to);
+ const QPodPoint &v1 = m_parent->m_vertices.at(e2.from);
+ const QPodPoint &v2 = m_parent->m_vertices.at(e2.to);
+ if (qMax(u1.x, u2.x) <= qMin(v1.x, v2.x))
+ return false;
+
+ quint64 key = (left > right ? (quint64(right) << 32) | quint64(left) : (quint64(left) << 32) | quint64(right));
+ if (m_processedEdgePairs.contains(key))
+ return false;
+ m_processedEdgePairs.insert(key);
+
+ Intersection intersection;
+ intersection.leftEdge = left;
+ intersection.rightEdge = right;
+ intersection.intersectionPoint = qIntersectionPoint(u1, u2, v1, v2);
+
+ if (!intersection.intersectionPoint.isValid())
+ return false;
+
+ Q_ASSERT(intersection.intersectionPoint.isOnLine(u1, u2));
+ Q_ASSERT(intersection.intersectionPoint.isOnLine(v1, v2));
+
+ intersection.vertex = m_parent->m_vertices.size();
+ m_topIntersection.push(intersection);
+ m_parent->m_vertices.add(intersection.intersectionPoint.round());
+ return true;
+}
+
+bool QTriangulator::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
+{
+ const Edge &leftEdge = m_edges.at(leftEdgeIndex);
+ const Edge &rightEdge = m_edges.at(rightEdgeIndex);
+ const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper());
+ const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower());
+ const QPodPoint &upper = m_parent->m_vertices.at(leftEdge.upper());
+ if (upper.x < qMin(l.x, u.x))
+ return true;
+ if (upper.x > qMax(l.x, u.x))
+ return false;
+ qint64 d = qPointDistanceFromLine(upper, l, u);
+ // d < 0: left, d > 0: right, d == 0: on top
+ if (d == 0)
+ d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
+ return d < 0;
+}
+
+QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex) const
+{
+ QRBTree<int>::Node *current = m_edgeList.root;
+ QRBTree<int>::Node *result = 0;
+ while (current) {
+ if (edgeIsLeftOfEdge(edgeIndex, current->data)) {
+ current = current->left;
+ } else {
+ result = current;
+ current = current->right;
+ }
+ }
+ return result;
+}
+
+QRBTree<int>::Node *QTriangulator::ComplexToSimple::searchEdgeLeftOf(int edgeIndex, QRBTree<int>::Node *after) const
+{
+ if (!m_edgeList.root)
+ return after;
+ QRBTree<int>::Node *result = after;
+ QRBTree<int>::Node *current = (after ? m_edgeList.next(after) : m_edgeList.front(m_edgeList.root));
+ while (current) {
+ if (edgeIsLeftOfEdge(edgeIndex, current->data))
+ return result;
+ result = current;
+ current = m_edgeList.next(current);
+ }
+ return result;
+}
+
+QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::bounds(const QPodPoint &point) const
+{
+ QRBTree<int>::Node *current = m_edgeList.root;
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0);
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ if (d == 0) {
+ result.first = result.second = current;
+ break;
+ }
+ current = (d < 0 ? current->left : current->right);
+ }
+ if (current == 0)
+ return result;
+
+ current = result.first->left;
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d >= 0);
+ if (d == 0) {
+ result.first = current;
+ current = current->left;
+ } else {
+ current = current->right;
+ }
+ }
+
+ current = result.second->right;
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d <= 0);
+ if (d == 0) {
+ result.second = current;
+ current = current->right;
+ } else {
+ current = current->left;
+ }
+ }
+
+ return result;
+}
+
+QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator::ComplexToSimple::outerBounds(const QPodPoint &point) const
+{
+ QRBTree<int>::Node *current = m_edgeList.root;
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> result(0, 0);
+
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ if (d == 0)
+ break;
+ if (d < 0) {
+ result.second = current;
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ if (!current)
+ return result;
+
+ QRBTree<int>::Node *mid = current;
+
+ current = mid->left;
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d >= 0);
+ if (d == 0) {
+ current = current->left;
+ } else {
+ result.first = current;
+ current = current->right;
+ }
+ }
+
+ current = mid->right;
+ while (current) {
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(point, v1, v2);
+ Q_ASSERT(d <= 0);
+ if (d == 0) {
+ current = current->right;
+ } else {
+ result.second = current;
+ current = current->left;
+ }
+ }
+
+ return result;
+}
+
+void QTriangulator::ComplexToSimple::splitEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost, int vertex, const QIntersectionPoint &intersectionPoint)
+{
+ Q_ASSERT(leftmost && rightmost);
+
+ // Split.
+ for (;;) {
+ const QPodPoint &u = m_parent->m_vertices.at(m_edges.at(leftmost->data).from);
+ const QPodPoint &v = m_parent->m_vertices.at(m_edges.at(leftmost->data).to);
+ Q_ASSERT(intersectionPoint.isOnLine(u, v));
+ const Split split = {vertex, leftmost->data, intersectionPoint.isAccurate()};
+ if (intersectionPoint.xOffset.numerator != 0 || intersectionPoint.yOffset.numerator != 0 || (intersectionPoint.upperLeft != u && intersectionPoint.upperLeft != v))
+ m_splits.add(split);
+ if (leftmost == rightmost)
+ break;
+ leftmost = m_edgeList.next(leftmost);
+ }
+}
+
+
+void QTriangulator::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node *leftmost, QRBTree<int>::Node *rightmost)
+{
+ Q_ASSERT(leftmost && rightmost);
+
+ QRBTree<int>::Node *storeLeftmost = leftmost;
+ QRBTree<int>::Node *storeRightmost = rightmost;
+
+ // Reorder.
+ while (leftmost != rightmost) {
+ Edge &left = m_edges.at(leftmost->data);
+ Edge &right = m_edges.at(rightmost->data);
+ qSwap(left.node, right.node);
+ qSwap(leftmost->data, rightmost->data);
+ leftmost = m_edgeList.next(leftmost);
+ if (leftmost == rightmost)
+ break;
+ rightmost = m_edgeList.previous(rightmost);
+ }
+
+ rightmost = m_edgeList.next(storeRightmost);
+ leftmost = m_edgeList.previous(storeLeftmost);
+ if (leftmost)
+ calculateIntersection(leftmost->data, storeLeftmost->data);
+ if (rightmost)
+ calculateIntersection(storeRightmost->data, rightmost->data);
+}
+
+void QTriangulator::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint)
+{
+ QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint);
+ while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) {
+ Intersection intersection = m_topIntersection.pop();
+
+ QIntersectionPoint currentIntersectionPoint = intersection.intersectionPoint;
+ int currentVertex = intersection.vertex;
+
+ QRBTree<int>::Node *leftmost = m_edges.at(intersection.leftEdge).node;
+ QRBTree<int>::Node *rightmost = m_edges.at(intersection.rightEdge).node;
+
+ for (;;) {
+ QRBTree<int>::Node *previous = m_edgeList.previous(leftmost);
+ if (!previous)
+ break;
+ const Edge &edge = m_edges.at(previous->data);
+ const QPodPoint &u = m_parent->m_vertices.at(edge.from);
+ const QPodPoint &v = m_parent->m_vertices.at(edge.to);
+ if (!currentIntersectionPoint.isOnLine(u, v)) {
+ Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0);
+ break;
+ }
+ leftmost = previous;
+ }
+
+ for (;;) {
+ QRBTree<int>::Node *next = m_edgeList.next(rightmost);
+ if (!next)
+ break;
+ const Edge &edge = m_edges.at(next->data);
+ const QPodPoint &u = m_parent->m_vertices.at(edge.from);
+ const QPodPoint &v = m_parent->m_vertices.at(edge.to);
+ if (!currentIntersectionPoint.isOnLine(u, v)) {
+ Q_ASSERT(!currentIntersectionPoint.isAccurate() || qCross(currentIntersectionPoint.upperLeft - u, v - u) != 0);
+ break;
+ }
+ rightmost = next;
+ }
+
+ Q_ASSERT(leftmost && rightmost);
+ splitEdgeListRange(leftmost, rightmost, currentVertex, currentIntersectionPoint);
+ reorderEdgeListRange(leftmost, rightmost);
+
+ while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint <= currentIntersectionPoint)
+ m_topIntersection.pop();
+
+#ifdef Q_TRIANGULATOR_DEBUG
+ DebugDialog dialog(this, intersection.vertex);
+ dialog.exec();
+#endif
+
+ }
+}
+
+void QTriangulator::ComplexToSimple::fillPriorityQueue()
+{
+ m_events.reset();
+ m_events.reserve(m_edges.size() * 2);
+ for (int i = 0; i < m_edges.size(); ++i) {
+ Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1);
+ Q_ASSERT(m_edges.at(i).node == 0);
+ Q_ASSERT(m_edges.at(i).pointingUp == m_edges.at(i).originallyPointingUp);
+ Q_ASSERT(m_edges.at(i).pointingUp == (m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from)));
+ // Ignore zero-length edges.
+ if (m_parent->m_vertices.at(m_edges.at(i).to) != m_parent->m_vertices.at(m_edges.at(i).from)) {
+ QPodPoint upper = m_parent->m_vertices.at(m_edges.at(i).upper());
+ QPodPoint lower = m_parent->m_vertices.at(m_edges.at(i).lower());
+ Event upperEvent = {{upper.x, upper.y}, Event::Upper, i};
+ Event lowerEvent = {{lower.x, lower.y}, Event::Lower, i};
+ m_events.add(upperEvent);
+ m_events.add(lowerEvent);
+ }
+ }
+ //qSort(m_events.data(), m_events.data() + m_events.size());
+ sort(m_events.data(), m_events.size());
+}
+
+void QTriangulator::ComplexToSimple::calculateIntersections()
+{
+ fillPriorityQueue();
+
+ Q_ASSERT(m_topIntersection.empty());
+ Q_ASSERT(m_edgeList.root == 0);
+
+ // Find all intersection points.
+ while (!m_events.isEmpty()) {
+ Event event = m_events.last();
+ sortEdgeList(event.point);
+
+ // Find all edges in the edge list that contain the current vertex and mark them to be split later.
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> range = bounds(event.point);
+ QRBTree<int>::Node *leftNode = range.first ? m_edgeList.previous(range.first) : 0;
+ int vertex = (event.type == Event::Upper ? m_edges.at(event.edge).upper() : m_edges.at(event.edge).lower());
+ QIntersectionPoint eventPoint = qIntersectionPoint(event.point);
+
+ if (range.first != 0) {
+ splitEdgeListRange(range.first, range.second, vertex, eventPoint);
+ reorderEdgeListRange(range.first, range.second);
+ }
+
+ // Handle the edges with start or end point in the current vertex.
+ while (!m_events.isEmpty() && m_events.last().point == event.point) {
+ event = m_events.last();
+ m_events.pop_back();
+ int i = event.edge;
+
+ if (m_edges.at(i).node) {
+ // Remove edge from edge list.
+ Q_ASSERT(event.type == Event::Lower);
+ QRBTree<int>::Node *left = m_edgeList.previous(m_edges.at(i).node);
+ QRBTree<int>::Node *right = m_edgeList.next(m_edges.at(i).node);
+ m_edgeList.deleteNode(m_edges.at(i).node);
+ if (!left || !right)
+ continue;
+ calculateIntersection(left->data, right->data);
+ } else {
+ // Insert edge into edge list.
+ Q_ASSERT(event.type == Event::Upper);
+ QRBTree<int>::Node *left = searchEdgeLeftOf(i, leftNode);
+ m_edgeList.attachAfter(left, m_edges.at(i).node = m_edgeList.newNode());
+ m_edges.at(i).node->data = i;
+ QRBTree<int>::Node *right = m_edgeList.next(m_edges.at(i).node);
+ if (left)
+ calculateIntersection(left->data, i);
+ if (right)
+ calculateIntersection(i, right->data);
+ }
+ }
+ while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint <= eventPoint)
+ m_topIntersection.pop();
+#ifdef Q_TRIANGULATOR_DEBUG
+ DebugDialog dialog(this, vertex);
+ dialog.exec();
+#endif
+ }
+ m_processedEdgePairs.clear();
+}
+
+// Split an edge into two pieces at the given point.
+// The upper piece is pushed to the end of the 'm_edges' vector.
+// The lower piece replaces the old edge.
+// Return the edge whose 'from' is 'pointIndex'.
+int QTriangulator::ComplexToSimple::splitEdge(int splitIndex)
+{
+ const Split &split = m_splits.at(splitIndex);
+ Edge &lowerEdge = m_edges.at(split.edge);
+ Q_ASSERT(lowerEdge.node == 0);
+ Q_ASSERT(lowerEdge.previous == -1 && lowerEdge.next == -1);
+
+ if (lowerEdge.from == split.vertex)
+ return split.edge;
+ if (lowerEdge.to == split.vertex)
+ return lowerEdge.next;
+
+ // Check that angle >= 90 degrees.
+ //Q_ASSERT(qDot(m_points.at(m_edges.at(edgeIndex).from) - m_points.at(pointIndex),
+ // m_points.at(m_edges.at(edgeIndex).to) - m_points.at(pointIndex)) <= 0);
+
+ Edge upperEdge = lowerEdge;
+ upperEdge.mayIntersect |= !split.accurate; // The edge may have been split before at an inaccurate split point.
+ lowerEdge.mayIntersect = !split.accurate;
+ if (lowerEdge.pointingUp) {
+ lowerEdge.to = upperEdge.from = split.vertex;
+ m_edges.add(upperEdge);
+ return m_edges.size() - 1;
+ } else {
+ lowerEdge.from = upperEdge.to = split.vertex;
+ m_edges.add(upperEdge);
+ return split.edge;
+ }
+}
+
+bool QTriangulator::ComplexToSimple::splitEdgesAtIntersections()
+{
+ for (int i = 0; i < m_edges.size(); ++i)
+ m_edges.at(i).mayIntersect = false;
+ bool checkForNewIntersections = false;
+ for (int i = 0; i < m_splits.size(); ++i) {
+ splitEdge(i);
+ checkForNewIntersections |= !m_splits.at(i).accurate;
+ }
+ for (int i = 0; i < m_edges.size(); ++i) {
+ m_edges.at(i).originallyPointingUp = m_edges.at(i).pointingUp =
+ m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from);
+ }
+ m_splits.reset();
+ return checkForNewIntersections;
+}
+
+void QTriangulator::ComplexToSimple::insertEdgeIntoVectorIfWanted(ShortArray &orderedEdges, int i)
+{
+ // Edges with zero length should not reach this part.
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(i).from) != m_parent->m_vertices.at(m_edges.at(i).to));
+
+ // Skip edges with unwanted winding number.
+ int windingNumber = m_edges.at(i).winding;
+ if (m_edges.at(i).originallyPointingUp)
+ ++windingNumber;
+
+ // Make sure exactly one fill rule is specified.
+ Q_ASSERT(((m_parent->m_hint & QVectorPath::WindingFill) != 0) != ((m_parent->m_hint & QVectorPath::OddEvenFill) != 0));
+
+ if ((m_parent->m_hint & QVectorPath::WindingFill) && windingNumber != 0 && windingNumber != 1)
+ return;
+
+ // Skip cancelling edges.
+ if (!orderedEdges.isEmpty()) {
+ int j = orderedEdges[orderedEdges.size() - 1];
+ // If the last edge is already connected in one end, it should not be cancelled.
+ if (m_edges.at(j).next == -1 && m_edges.at(j).previous == -1
+ && (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(j).to))
+ && (m_parent->m_vertices.at(m_edges.at(i).to) == m_parent->m_vertices.at(m_edges.at(j).from))) {
+ orderedEdges.removeLast();
+ return;
+ }
+ }
+ orderedEdges.append(i);
+}
+
+void QTriangulator::ComplexToSimple::removeUnwantedEdgesAndConnect()
+{
+ Q_ASSERT(m_edgeList.root == 0);
+ // Initialize priority queue.
+ fillPriorityQueue();
+
+ ShortArray orderedEdges;
+
+ while (!m_events.isEmpty()) {
+ Event event = m_events.last();
+ int edgeIndex = event.edge;
+
+ // Check that all the edges in the list crosses the current scanline
+ //if (m_edgeList.root) {
+ // for (QRBTree<int>::Node *node = m_edgeList.front(m_edgeList.root); node; node = m_edgeList.next(node)) {
+ // Q_ASSERT(event.point <= m_points.at(m_edges.at(node->data).lower()));
+ // }
+ //}
+
+ orderedEdges.clear();
+ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> b = outerBounds(event.point);
+ if (m_edgeList.root) {
+ QRBTree<int>::Node *current = (b.first ? m_edgeList.next(b.first) : m_edgeList.front(m_edgeList.root));
+ // Process edges that are going to be removed from the edge list at the current event point.
+ while (current != b.second) {
+ Q_ASSERT(current);
+ Q_ASSERT(m_edges.at(current->data).node == current);
+ Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to)));
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point);
+ insertEdgeIntoVectorIfWanted(orderedEdges, current->data);
+ current = m_edgeList.next(current);
+ }
+ }
+
+ // Remove edges above the event point, insert edges below the event point.
+ do {
+ event = m_events.last();
+ m_events.pop_back();
+ edgeIndex = event.edge;
+
+ // Edges with zero length should not reach this part.
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(edgeIndex).from) != m_parent->m_vertices.at(m_edges.at(edgeIndex).to));
+
+ if (m_edges.at(edgeIndex).node) {
+ Q_ASSERT(event.type == Event::Lower);
+ Q_ASSERT(event.point == m_parent->m_vertices.at(m_edges.at(event.edge).lower()));
+ m_edgeList.deleteNode(m_edges.at(edgeIndex).node);
+ } else {
+ Q_ASSERT(event.type == Event::Upper);
+ Q_ASSERT(event.point == m_parent->m_vertices.at(m_edges.at(event.edge).upper()));
+ QRBTree<int>::Node *left = searchEdgeLeftOf(edgeIndex, b.first);
+ m_edgeList.attachAfter(left, m_edges.at(edgeIndex).node = m_edgeList.newNode());
+ m_edges.at(edgeIndex).node->data = edgeIndex;
+ }
+ } while (!m_events.isEmpty() && m_events.last().point == event.point);
+
+ if (m_edgeList.root) {
+ QRBTree<int>::Node *current = (b.first ? m_edgeList.next(b.first) : m_edgeList.front(m_edgeList.root));
+
+ // Calculate winding number and turn counter-clockwise.
+ int currentWindingNumber = (b.first ? m_edges.at(b.first->data).winding : 0);
+ while (current != b.second) {
+ Q_ASSERT(current);
+ //Q_ASSERT(b.second == 0 || m_edgeList.order(current, b.second) < 0);
+ int i = current->data;
+ Q_ASSERT(m_edges.at(i).node == current);
+
+ // Winding number.
+ int ccwWindingNumber = m_edges.at(i).winding = currentWindingNumber;
+ if (m_edges.at(i).originallyPointingUp) {
+ --m_edges.at(i).winding;
+ } else {
+ ++m_edges.at(i).winding;
+ ++ccwWindingNumber;
+ }
+ currentWindingNumber = m_edges.at(i).winding;
+
+ // Turn counter-clockwise.
+ if ((ccwWindingNumber & 1) == 0) {
+ Q_ASSERT(m_edges.at(i).previous == -1 && m_edges.at(i).next == -1);
+ qSwap(m_edges.at(i).from, m_edges.at(i).to);
+ m_edges.at(i).pointingUp = !m_edges.at(i).pointingUp;
+ }
+
+ current = m_edgeList.next(current);
+ }
+
+ // Process edges that were inserted into the edge list at the current event point.
+ current = (b.second ? m_edgeList.previous(b.second) : m_edgeList.back(m_edgeList.root));
+ while (current != b.first) {
+ Q_ASSERT(current);
+ Q_ASSERT(m_edges.at(current->data).node == current);
+ insertEdgeIntoVectorIfWanted(orderedEdges, current->data);
+ current = m_edgeList.previous(current);
+ }
+ }
+ if (orderedEdges.isEmpty())
+ continue;
+
+ Q_ASSERT((orderedEdges.size() & 1) == 0);
+
+ // Connect edges.
+ // First make sure the first edge point towards the current point.
+ int i;
+ if (m_parent->m_vertices.at(m_edges.at(orderedEdges[0]).from) == event.point) {
+ i = 1;
+ int copy = orderedEdges[0]; // Make copy in case the append() will cause a reallocation.
+ orderedEdges.append(copy);
+ } else {
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[0]).to) == event.point);
+ i = 0;
+ }
+
+ // Remove references to duplicate points. First find the point with lowest index.
+ int pointIndex = INT_MAX;
+ for (int j = i; j < orderedEdges.size(); j += 2) {
+ Q_ASSERT(j + 1 < orderedEdges.size());
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[j]).to) == event.point);
+ Q_ASSERT(m_parent->m_vertices.at(m_edges.at(orderedEdges[j + 1]).from) == event.point);
+ if (m_edges.at(orderedEdges[j]).to < pointIndex)
+ pointIndex = m_edges.at(orderedEdges[j]).to;
+ if (m_edges.at(orderedEdges[j + 1]).from < pointIndex)
+ pointIndex = m_edges.at(orderedEdges[j + 1]).from;
+ }
+
+ for (; i < orderedEdges.size(); i += 2) {
+ // Remove references to duplicate points by making all edges reference one common point.
+ m_edges.at(orderedEdges[i]).to = m_edges.at(orderedEdges[i + 1]).from = pointIndex;
+
+ Q_ASSERT(m_edges.at(orderedEdges[i]).pointingUp || m_edges.at(orderedEdges[i]).previous != -1);
+ Q_ASSERT(!m_edges.at(orderedEdges[i + 1]).pointingUp || m_edges.at(orderedEdges[i + 1]).next != -1);
+
+ m_edges.at(orderedEdges[i]).next = orderedEdges[i + 1];
+ m_edges.at(orderedEdges[i + 1]).previous = orderedEdges[i];
+ }
+ } // end while
+}
+
+void QTriangulator::ComplexToSimple::removeUnusedPoints() {
+ QBitArray used(m_parent->m_vertices.size(), false);
+ for (int i = 0; i < m_edges.size(); ++i) {
+ Q_ASSERT((m_edges.at(i).previous == -1) == (m_edges.at(i).next == -1));
+ if (m_edges.at(i).next != -1)
+ used.setBit(m_edges.at(i).from);
+ }
+ QDataBuffer<quint32> newMapping(m_parent->m_vertices.size());
+ newMapping.resize(m_parent->m_vertices.size());
+ int count = 0;
+ for (int i = 0; i < m_parent->m_vertices.size(); ++i) {
+ if (used.at(i)) {
+ m_parent->m_vertices.at(count) = m_parent->m_vertices.at(i);
+ newMapping.at(i) = count;
+ ++count;
+ }
+ }
+ m_parent->m_vertices.resize(count);
+ for (int i = 0; i < m_edges.size(); ++i) {
+ m_edges.at(i).from = newMapping.at(m_edges.at(i).from);
+ m_edges.at(i).to = newMapping.at(m_edges.at(i).to);
+ }
+}
+
+bool QTriangulator::ComplexToSimple::CompareEdges::operator () (int i, int j) const
+{
+ int cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from),
+ m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from));
+ if (cmp == 0) {
+ cmp = comparePoints(m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).to),
+ m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).to));
+ }
+ return cmp > 0;
+}
+
+inline bool QTriangulator::ComplexToSimple::Event::operator < (const Event &other) const
+{
+ if (point == other.point)
+ return type < other.type; // 'Lower' has higher priority than 'Upper'.
+ return other.point < point;
+}
+
+//============================================================================//
+// QTriangulator::ComplexToSimple::DebugDialog //
+//============================================================================//
+
+#ifdef Q_TRIANGULATOR_DEBUG
+
+QTriangulator::ComplexToSimple::DebugDialog::DebugDialog(ComplexToSimple *parent, int currentVertex)
+ : m_parent(parent), m_vertex(currentVertex)
+{
+ QDataBuffer<QPodPoint> &vertices = m_parent->m_parent->m_vertices;
+ if (vertices.isEmpty())
+ return;
+
+ int minX, maxX, minY, maxY;
+ minX = maxX = vertices.at(0).x;
+ minY = maxY = vertices.at(0).y;
+ for (int i = 1; i < vertices.size(); ++i) {
+ minX = qMin(minX, vertices.at(i).x);
+ maxX = qMax(maxX, vertices.at(i).x);
+ minY = qMin(minY, vertices.at(i).y);
+ maxY = qMax(maxY, vertices.at(i).y);
+ }
+ int w = maxX - minX;
+ int h = maxY - minY;
+ qreal border = qMin(w, h) / 10.0;
+ m_window = QRectF(minX - border, minY - border, (maxX - minX + 2 * border), (maxY - minY + 2 * border));
+}
+
+void QTriangulator::ComplexToSimple::DebugDialog::paintEvent(QPaintEvent *)
+{
+ QPainter p(this);
+ p.setRenderHint(QPainter::Antialiasing, true);
+ p.fillRect(rect(), Qt::black);
+ QDataBuffer<QPodPoint> &vertices = m_parent->m_parent->m_vertices;
+ if (vertices.isEmpty())
+ return;
+
+ qreal halfPointSize = qMin(m_window.width(), m_window.height()) / 300.0;
+ p.setWindow(m_window.toRect());
+
+ p.setPen(Qt::white);
+
+ QDataBuffer<Edge> &edges = m_parent->m_edges;
+ for (int i = 0; i < edges.size(); ++i) {
+ QPodPoint u = vertices.at(edges.at(i).from);
+ QPodPoint v = vertices.at(edges.at(i).to);
+ p.drawLine(u.x, u.y, v.x, v.y);
+ }
+
+ for (int i = 0; i < vertices.size(); ++i) {
+ QPodPoint q = vertices.at(i);
+ p.fillRect(QRectF(q.x - halfPointSize, q.y - halfPointSize, 2 * halfPointSize, 2 * halfPointSize), Qt::red);
+ }
+
+ Qt::GlobalColor colors[6] = {Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta, Qt::yellow};
+ p.setOpacity(0.5);
+ int count = 0;
+ if (m_parent->m_edgeList.root) {
+ QRBTree<int>::Node *current = m_parent->m_edgeList.front(m_parent->m_edgeList.root);
+ while (current) {
+ p.setPen(colors[count++ % 6]);
+ QPodPoint u = vertices.at(edges.at(current->data).from);
+ QPodPoint v = vertices.at(edges.at(current->data).to);
+ p.drawLine(u.x, u.y, v.x, v.y);
+ current = m_parent->m_edgeList.next(current);
+ }
+ }
+
+ p.setOpacity(1.0);
+ QPodPoint q = vertices.at(m_vertex);
+ p.fillRect(QRectF(q.x - halfPointSize, q.y - halfPointSize, 2 * halfPointSize, 2 * halfPointSize), Qt::green);
+
+ p.setPen(Qt::gray);
+ QDataBuffer<Split> &splits = m_parent->m_splits;
+ for (int i = 0; i < splits.size(); ++i) {
+ QPodPoint q = vertices.at(splits.at(i).vertex);
+ QPodPoint u = vertices.at(edges.at(splits.at(i).edge).from) - q;
+ QPodPoint v = vertices.at(edges.at(splits.at(i).edge).to) - q;
+ qreal uLen = sqrt(qreal(qDot(u, u)));
+ qreal vLen = sqrt(qreal(qDot(v, v)));
+ if (uLen) {
+ u.x *= 2 * halfPointSize / uLen;
+ u.y *= 2 * halfPointSize / uLen;
+ }
+ if (vLen) {
+ v.x *= 2 * halfPointSize / vLen;
+ v.y *= 2 * halfPointSize / vLen;
+ }
+ u += q;
+ v += q;
+ p.drawLine(u.x, u.y, v.x, v.y);
+ }
+}
+
+void QTriangulator::ComplexToSimple::DebugDialog::wheelEvent(QWheelEvent *event)
+{
+ qreal scale = exp(-0.001 * event->delta());
+ QPointF center = m_window.center();
+ QPointF delta = scale * (m_window.bottomRight() - center);
+ m_window = QRectF(center - delta, center + delta);
+ event->accept();
+ update();
+}
+
+void QTriangulator::ComplexToSimple::DebugDialog::mouseMoveEvent(QMouseEvent *event)
+{
+ if (event->buttons() & Qt::LeftButton) {
+ QPointF delta = event->pos() - m_lastMousePos;
+ delta.setX(delta.x() * m_window.width() / width());
+ delta.setY(delta.y() * m_window.height() / height());
+ m_window.translate(-delta.x(), -delta.y());
+ m_lastMousePos = event->pos();
+ event->accept();
+ update();
+ }
+}
+
+void QTriangulator::ComplexToSimple::DebugDialog::mousePressEvent(QMouseEvent *event)
+{
+ if (event->button() == Qt::LeftButton)
+ m_lastMousePos = event->pos();
+ event->accept();
+}
+
+
+#endif
+
+//============================================================================//
+// QTriangulator::SimpleToMonotone //
+//============================================================================//
+
+void QTriangulator::SimpleToMonotone::decompose()
+{
+ setupDataStructures();
+ removeZeroLengthEdges();
+ monotoneDecomposition();
+
+ m_parent->m_indices.clear();
+ QBitArray processed(m_edges.size(), false);
+ for (int first = 0; first < m_edges.size(); ++first) {
+ if (processed.at(first))
+ continue;
+ int i = first;
+ do {
+ Q_ASSERT(!processed.at(i));
+ Q_ASSERT(m_edges.at(m_edges.at(i).next).previous == i);
+ m_parent->m_indices.push_back(m_edges.at(i).from);
+ processed.setBit(i);
+ i = m_edges.at(i).next;
+ } while (i != first);
+ if (m_parent->m_indices.size() > 0 && m_parent->m_indices.back() != Q_TRIANGULATE_END_OF_POLYGON)
+ m_parent->m_indices.push_back(Q_TRIANGULATE_END_OF_POLYGON);
+ }
+}
+
+void QTriangulator::SimpleToMonotone::setupDataStructures()
+{
+ int i = 0;
+ Edge e;
+ e.node = 0;
+ e.twin = -1;
+
+ while (i + 3 <= m_parent->m_indices.size()) {
+ int start = m_edges.size();
+
+ do {
+ e.from = m_parent->m_indices.at(i);
+ e.type = RegularVertex;
+ e.next = m_edges.size() + 1;
+ e.previous = m_edges.size() - 1;
+ m_edges.add(e);
+ ++i;
+ Q_ASSERT(i < m_parent->m_indices.size());
+ } while (m_parent->m_indices.at(i) != Q_TRIANGULATE_END_OF_POLYGON);
+
+ m_edges.last().next = start;
+ m_edges.at(start).previous = m_edges.size() - 1;
+ ++i; // Skip Q_TRIANGULATE_END_OF_POLYGON.
+ }
+
+ for (i = 0; i < m_edges.size(); ++i) {
+ m_edges.at(i).to = m_edges.at(m_edges.at(i).next).from;
+ m_edges.at(i).pointingUp = m_parent->m_vertices.at(m_edges.at(i).to) < m_parent->m_vertices.at(m_edges.at(i).from);
+ m_edges.at(i).helper = -1; // Not initialized here.
+ }
+}
+
+void QTriangulator::SimpleToMonotone::removeZeroLengthEdges()
+{
+ for (int i = 0; i < m_edges.size(); ++i) {
+ if (m_parent->m_vertices.at(m_edges.at(i).from) == m_parent->m_vertices.at(m_edges.at(i).to)) {
+ m_edges.at(m_edges.at(i).previous).next = m_edges.at(i).next;
+ m_edges.at(m_edges.at(i).next).previous = m_edges.at(i).previous;
+ m_edges.at(m_edges.at(i).next).from = m_edges.at(i).from;
+ m_edges.at(i).next = -1; // Mark as removed.
+ }
+ }
+
+ QDataBuffer<int> newMapping(m_edges.size());
+ newMapping.resize(m_edges.size());
+ int count = 0;
+ for (int i = 0; i < m_edges.size(); ++i) {
+ if (m_edges.at(i).next != -1) {
+ m_edges.at(count) = m_edges.at(i);
+ newMapping.at(i) = count;
+ ++count;
+ }
+ }
+ m_edges.resize(count);
+ for (int i = 0; i < m_edges.size(); ++i) {
+ m_edges.at(i).next = newMapping.at(m_edges.at(i).next);
+ m_edges.at(i).previous = newMapping.at(m_edges.at(i).previous);
+ }
+}
+
+void QTriangulator::SimpleToMonotone::fillPriorityQueue()
+{
+ m_upperVertex.reset();
+ m_upperVertex.reserve(m_edges.size());
+ for (int i = 0; i < m_edges.size(); ++i)
+ m_upperVertex.add(i);
+ CompareVertices cmp(this);
+ //qSort(m_upperVertex.data(), m_upperVertex.data() + m_upperVertex.size(), cmp);
+ sort(m_upperVertex.data(), m_upperVertex.size(), cmp);
+ //for (int i = 1; i < m_upperVertex.size(); ++i) {
+ // Q_ASSERT(!cmp(m_upperVertex.at(i), m_upperVertex.at(i - 1)));
+ //}
+}
+
+bool QTriangulator::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int rightEdgeIndex) const
+{
+ const Edge &leftEdge = m_edges.at(leftEdgeIndex);
+ const Edge &rightEdge = m_edges.at(rightEdgeIndex);
+ const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper());
+ const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower());
+ qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.upper()), l, u);
+ // d < 0: left, d > 0: right, d == 0: on top
+ if (d == 0)
+ d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u);
+ return d < 0;
+}
+
+// Returns the rightmost edge not to the right of the given edge.
+QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfEdge(int edgeIndex) const
+{
+ QRBTree<int>::Node *current = m_edgeList.root;
+ QRBTree<int>::Node *result = 0;
+ while (current) {
+ if (edgeIsLeftOfEdge(edgeIndex, current->data)) {
+ current = current->left;
+ } else {
+ result = current;
+ current = current->right;
+ }
+ }
+ return result;
+}
+
+// Returns the rightmost edge left of the given point.
+QRBTree<int>::Node *QTriangulator::SimpleToMonotone::searchEdgeLeftOfPoint(int pointIndex) const
+{
+ QRBTree<int>::Node *current = m_edgeList.root;
+ QRBTree<int>::Node *result = 0;
+ while (current) {
+ const QPodPoint &p1 = m_parent->m_vertices.at(m_edges.at(current->data).lower());
+ const QPodPoint &p2 = m_parent->m_vertices.at(m_edges.at(current->data).upper());
+ qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(pointIndex), p1, p2);
+ if (d <= 0) {
+ current = current->left;
+ } else {
+ result = current;
+ current = current->right;
+ }
+ }
+ return result;
+}
+
+void QTriangulator::SimpleToMonotone::classifyVertex(int i)
+{
+ Edge &e2 = m_edges.at(i);
+ const Edge &e1 = m_edges.at(e2.previous);
+
+ bool startOrSplit = (e1.pointingUp && !e2.pointingUp);
+ bool endOrMerge = (!e1.pointingUp && e2.pointingUp);
+
+ const QPodPoint &p1 = m_parent->m_vertices.at(e1.from);
+ const QPodPoint &p2 = m_parent->m_vertices.at(e2.from);
+ const QPodPoint &p3 = m_parent->m_vertices.at(e2.to);
+ qint64 d = qPointDistanceFromLine(p1, p2, p3);
+ Q_ASSERT(d != 0 || (!startOrSplit && !endOrMerge));
+
+ e2.type = RegularVertex;
+
+ if (m_clockwiseOrder) {
+ if (startOrSplit)
+ e2.type = (d < 0 ? SplitVertex : StartVertex);
+ else if (endOrMerge)
+ e2.type = (d < 0 ? MergeVertex : EndVertex);
+ } else {
+ if (startOrSplit)
+ e2.type = (d > 0 ? SplitVertex : StartVertex);
+ else if (endOrMerge)
+ e2.type = (d > 0 ? MergeVertex : EndVertex);
+ }
+}
+
+void QTriangulator::SimpleToMonotone::classifyVertices()
+{
+ for (int i = 0; i < m_edges.size(); ++i)
+ classifyVertex(i);
+}
+
+bool QTriangulator::SimpleToMonotone::pointIsInSector(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2, const QPodPoint &v3)
+{
+ bool leftOfPreviousEdge = !qPointIsLeftOfLine(p, v2, v1);
+ bool leftOfNextEdge = !qPointIsLeftOfLine(p, v3, v2);
+
+ if (qPointIsLeftOfLine(v1, v2, v3))
+ return leftOfPreviousEdge && leftOfNextEdge;
+ else
+ return leftOfPreviousEdge || leftOfNextEdge;
+}
+
+bool QTriangulator::SimpleToMonotone::pointIsInSector(int vertex, int sector)
+{
+ const QPodPoint &center = m_parent->m_vertices.at(m_edges.at(sector).from);
+ // Handle degenerate edges.
+ while (m_parent->m_vertices.at(m_edges.at(vertex).from) == center)
+ vertex = m_edges.at(vertex).next;
+ int next = m_edges.at(sector).next;
+ while (m_parent->m_vertices.at(m_edges.at(next).from) == center)
+ next = m_edges.at(next).next;
+ int previous = m_edges.at(sector).previous;
+ while (m_parent->m_vertices.at(m_edges.at(previous).from) == center)
+ previous = m_edges.at(previous).previous;
+
+ const QPodPoint &p = m_parent->m_vertices.at(m_edges.at(vertex).from);
+ const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(previous).from);
+ const QPodPoint &v3 = m_parent->m_vertices.at(m_edges.at(next).from);
+ if (m_clockwiseOrder)
+ return pointIsInSector(p, v3, center, v1);
+ else
+ return pointIsInSector(p, v1, center, v3);
+}
+
+int QTriangulator::SimpleToMonotone::findSector(int edge, int vertex)
+{
+ while (!pointIsInSector(vertex, edge)) {
+ edge = m_edges.at(m_edges.at(edge).previous).twin;
+ Q_ASSERT(edge != -1);
+ }
+ return edge;
+}
+
+void QTriangulator::SimpleToMonotone::createDiagonal(int lower, int upper)
+{
+ lower = findSector(lower, upper);
+ upper = findSector(upper, lower);
+
+ int prevLower = m_edges.at(lower).previous;
+ int prevUpper = m_edges.at(upper).previous;
+
+ Edge e;
+
+ e.twin = m_edges.size() + 1;
+ e.next = upper;
+ e.previous = prevLower;
+ e.from = m_edges.at(lower).from;
+ e.to = m_edges.at(upper).from;
+ m_edges.at(upper).previous = m_edges.at(prevLower).next = int(m_edges.size());
+ m_edges.add(e);
+
+ e.twin = m_edges.size() - 1;
+ e.next = lower;
+ e.previous = prevUpper;
+ e.from = m_edges.at(upper).from;
+ e.to = m_edges.at(lower).from;
+ m_edges.at(lower).previous = m_edges.at(prevUpper).next = int(m_edges.size());
+ m_edges.add(e);
+}
+
+void QTriangulator::SimpleToMonotone::monotoneDecomposition()
+{
+ if (m_edges.isEmpty())
+ return;
+
+ Q_ASSERT(!m_edgeList.root);
+ QDataBuffer<QPair<int, int> > diagonals;
+
+ int i = 0;
+ for (int index = 1; index < m_edges.size(); ++index) {
+ if (m_parent->m_vertices.at(m_edges.at(index).from) < m_parent->m_vertices.at(m_edges.at(i).from))
+ i = index;
+ }
+ Q_ASSERT(i < m_edges.size());
+ int j = m_edges.at(i).previous;
+ Q_ASSERT(j < m_edges.size());
+ m_clockwiseOrder = qPointIsLeftOfLine(m_parent->m_vertices.at(m_edges.at(i).from),
+ m_parent->m_vertices.at(m_edges.at(j).from), m_parent->m_vertices.at(m_edges.at(i).to));
+
+ classifyVertices();
+ fillPriorityQueue();
+
+ // debug: set helpers explicitly (shouldn't be necessary)
+ //for (int i = 0; i < m_edges.size(); ++i)
+ // m_edges.at(i).helper = m_edges.at(i).upper();
+
+ while (!m_upperVertex.isEmpty()) {
+ i = m_upperVertex.last();
+ Q_ASSERT(i < m_edges.size());
+ m_upperVertex.pop_back();
+ j = m_edges.at(i).previous;
+ Q_ASSERT(j < m_edges.size());
+
+ QRBTree<int>::Node *leftEdgeNode = 0;
+
+ switch (m_edges.at(i).type) {
+ case RegularVertex:
+ // If polygon interior is to the right of the vertex...
+ if (m_edges.at(i).pointingUp == m_clockwiseOrder) {
+ if (m_edges.at(i).node) {
+ Q_ASSERT(!m_edges.at(j).node);
+ if (m_edges.at(m_edges.at(i).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(i).helper));
+ m_edges.at(j).node = m_edges.at(i).node;
+ m_edges.at(i).node = 0;
+ m_edges.at(j).node->data = j;
+ m_edges.at(j).helper = i;
+ } else if (m_edges.at(j).node) {
+ Q_ASSERT(!m_edges.at(i).node);
+ if (m_edges.at(m_edges.at(j).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(j).helper));
+ m_edges.at(i).node = m_edges.at(j).node;
+ m_edges.at(j).node = 0;
+ m_edges.at(i).node->data = i;
+ m_edges.at(i).helper = i;
+ } else {
+ qWarning("Inconsistent polygon. (#1)");
+ }
+ } else {
+ leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from);
+ if (leftEdgeNode) {
+ if (m_edges.at(m_edges.at(leftEdgeNode->data).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(leftEdgeNode->data).helper));
+ m_edges.at(leftEdgeNode->data).helper = i;
+ } else {
+ qWarning("Inconsistent polygon. (#2)");
+ }
+ }
+ break;
+ case SplitVertex:
+ leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from);
+ if (leftEdgeNode) {
+ diagonals.add(QPair<int, int>(i, m_edges.at(leftEdgeNode->data).helper));
+ m_edges.at(leftEdgeNode->data).helper = i;
+ } else {
+ qWarning("Inconsistent polygon. (#3)");
+ }
+ // Fall through.
+ case StartVertex:
+ if (m_clockwiseOrder) {
+ leftEdgeNode = searchEdgeLeftOfEdge(j);
+ QRBTree<int>::Node *node = m_edgeList.newNode();
+ node->data = j;
+ m_edges.at(j).node = node;
+ m_edges.at(j).helper = i;
+ m_edgeList.attachAfter(leftEdgeNode, node);
+ Q_ASSERT(m_edgeList.verify());
+ } else {
+ leftEdgeNode = searchEdgeLeftOfEdge(i);
+ QRBTree<int>::Node *node = m_edgeList.newNode();
+ node->data = i;
+ m_edges.at(i).node = node;
+ m_edges.at(i).helper = i;
+ m_edgeList.attachAfter(leftEdgeNode, node);
+ Q_ASSERT(m_edgeList.verify());
+ }
+ break;
+ case MergeVertex:
+ leftEdgeNode = searchEdgeLeftOfPoint(m_edges.at(i).from);
+ if (leftEdgeNode) {
+ if (m_edges.at(m_edges.at(leftEdgeNode->data).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(leftEdgeNode->data).helper));
+ m_edges.at(leftEdgeNode->data).helper = i;
+ } else {
+ qWarning("Inconsistent polygon. (#4)");
+ }
+ // Fall through.
+ case EndVertex:
+ if (m_clockwiseOrder) {
+ if (m_edges.at(m_edges.at(i).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(i).helper));
+ if (m_edges.at(i).node) {
+ m_edgeList.deleteNode(m_edges.at(i).node);
+ Q_ASSERT(m_edgeList.verify());
+ } else {
+ qWarning("Inconsistent polygon. (#5)");
+ }
+ } else {
+ if (m_edges.at(m_edges.at(j).helper).type == MergeVertex)
+ diagonals.add(QPair<int, int>(i, m_edges.at(j).helper));
+ if (m_edges.at(j).node) {
+ m_edgeList.deleteNode(m_edges.at(j).node);
+ Q_ASSERT(m_edgeList.verify());
+ } else {
+ qWarning("Inconsistent polygon. (#6)");
+ }
+ }
+ break;
+ }
+ }
+
+ for (int i = 0; i < diagonals.size(); ++i)
+ createDiagonal(diagonals.at(i).first, diagonals.at(i).second);
+}
+
+bool QTriangulator::SimpleToMonotone::CompareVertices::operator () (int i, int j) const
+{
+ if (m_parent->m_edges.at(i).from == m_parent->m_edges.at(j).from)
+ return m_parent->m_edges.at(i).type > m_parent->m_edges.at(j).type;
+ return m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(i).from) >
+ m_parent->m_parent->m_vertices.at(m_parent->m_edges.at(j).from);
+}
+
+//============================================================================//
+// QTriangulator::MonotoneToTriangles //
+//============================================================================//
+
+void QTriangulator::MonotoneToTriangles::decompose()
+{
+ QVector<quint32> result;
+ QDataBuffer<int> stack;
+ m_first = 0;
+ // Require at least three more indices.
+ while (m_first + 3 <= m_parent->m_indices.size()) {
+ m_length = 0;
+ while (m_parent->m_indices.at(m_first + m_length) != Q_TRIANGULATE_END_OF_POLYGON) {
+ ++m_length;
+ Q_ASSERT(m_first + m_length < m_parent->m_indices.size());
+ }
+ if (m_length < 3) {
+ m_first += m_length + 1;
+ continue;
+ }
+
+ int minimum = 0;
+ while (less(next(minimum), minimum))
+ minimum = next(minimum);
+ while (less(previous(minimum), minimum))
+ minimum = previous(minimum);
+
+ stack.reset();
+ stack.add(minimum);
+ int left = previous(minimum);
+ int right = next(minimum);
+ bool stackIsOnLeftSide;
+ bool clockwiseOrder = leftOfEdge(minimum, left, right);
+
+ if (less(left, right)) {
+ stack.add(left);
+ left = previous(left);
+ stackIsOnLeftSide = true;
+ } else {
+ stack.add(right);
+ right = next(right);
+ stackIsOnLeftSide = false;
+ }
+
+ for (int count = 0; count + 2 < m_length; ++count)
+ {
+ Q_ASSERT(stack.size() >= 2);
+ if (less(left, right)) {
+ if (stackIsOnLeftSide == false) {
+ for (int i = 0; i + 1 < stack.size(); ++i) {
+ result.push_back(indices(stack.at(i + 1)));
+ result.push_back(indices(left));
+ result.push_back(indices(stack.at(i)));
+ }
+ stack.first() = stack.last();
+ stack.resize(1);
+ } else {
+ while (stack.size() >= 2 && (clockwiseOrder ^ !leftOfEdge(left, stack.at(stack.size() - 2), stack.last()))) {
+ result.push_back(indices(stack.at(stack.size() - 2)));
+ result.push_back(indices(left));
+ result.push_back(indices(stack.last()));
+ stack.pop_back();
+ }
+ }
+ stack.add(left);
+ left = previous(left);
+ stackIsOnLeftSide = true;
+ } else {
+ if (stackIsOnLeftSide == true) {
+ for (int i = 0; i + 1 < stack.size(); ++i) {
+ result.push_back(indices(stack.at(i)));
+ result.push_back(indices(right));
+ result.push_back(indices(stack.at(i + 1)));
+ }
+ stack.first() = stack.last();
+ stack.resize(1);
+ } else {
+ while (stack.size() >= 2 && (clockwiseOrder ^ !leftOfEdge(right, stack.last(), stack.at(stack.size() - 2)))) {
+ result.push_back(indices(stack.last()));
+ result.push_back(indices(right));
+ result.push_back(indices(stack.at(stack.size() - 2)));
+ stack.pop_back();
+ }
+ }
+ stack.add(right);
+ right = next(right);
+ stackIsOnLeftSide = false;
+ }
+ }
+
+ m_first += m_length + 1;
+ }
+ m_parent->m_indices = result;
+}
+
+//============================================================================//
+// qTriangulate //
+//============================================================================//
+
+QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint, const QTransform &matrix)
+{
+ QTriangulator triangulator;
+ triangulator.initialize(polygon, count, hint, matrix);
+ return triangulator.triangulate();
+}
+
+QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix, qreal lod)
+{
+ QTriangulator triangulator;
+ triangulator.initialize(path, matrix, lod);
+ return triangulator.triangulate();
+}
+
+QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix, qreal lod)
+{
+ QTriangulator triangulator;
+ triangulator.initialize(path, matrix, lod);
+ return triangulator.triangulate();
+}
+
+QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix, qreal lod)
+{
+ QTriangulator triangulator;
+ triangulator.initialize(path, matrix, lod);
+ return triangulator.polyline();
+}
+
+QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix, qreal lod)
+{
+ QTriangulator triangulator;
+ triangulator.initialize(path, matrix, lod);
+ return triangulator.polyline();
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtriangulator_p.h b/src/opengl/gl2paintengineex/qtriangulator_p.h
new file mode 100644
index 0000000..e5eec39
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulator_p.h
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTRIANGULATOR_P_H
+#define QTRIANGULATOR_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qvector.h>
+#include <QtGui/private/qvectorpath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+#define Q_TRIANGULATE_END_OF_POLYGON quint32(-1)
+
+struct QTriangleSet
+{
+ inline QTriangleSet() { }
+ inline QTriangleSet(const QTriangleSet &other) : vertices(other.vertices), indices(other.indices) { }
+ QTriangleSet &operator = (const QTriangleSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
+
+ // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ...
+ QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
+ QVector<quint32> indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...]
+};
+
+struct QPolylineSet
+{
+ inline QPolylineSet() { }
+ inline QPolylineSet(const QPolylineSet &other) : vertices(other.vertices), indices(other.indices) { }
+ QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;}
+
+ QVector<qreal> vertices; // [x[0], y[0], x[1], y[1], x[2], ...]
+ QVector<quint32> indices;
+
+};
+
+// The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size
+// of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to
+// integers, the polygon is triangulated, and then scaled back by 1/32.
+// 'hint' should be a combination of QVectorPath::Hints.
+// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
+QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
+QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 6076891..ff42a49 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -13,7 +13,6 @@ include(../qbase.pri)
!win32:!embedded:!mac:CONFIG += x11
contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles1):CONFIG += opengles1
-contains(QT_CONFIG, opengles1cl):CONFIG += opengles1cl
contains(QT_CONFIG, opengles2):CONFIG += opengles2
contains(QT_CONFIG, egl):CONFIG += egl
@@ -26,6 +25,7 @@ HEADERS += qgl.h \
qglframebufferobject_p.h \
qglextensions_p.h \
qglpaintdevice_p.h \
+ qglbuffer.h \
SOURCES += qgl.cpp \
@@ -34,6 +34,7 @@ SOURCES += qgl.cpp \
qglframebufferobject.cpp \
qglextensions.cpp \
qglpaintdevice.cpp \
+ qglbuffer.cpp \
!contains(QT_CONFIG, opengles2) {
@@ -41,7 +42,7 @@ SOURCES += qgl.cpp \
SOURCES += qpaintengine_opengl.cpp
}
-!contains(QT_CONFIG, opengles1):!contains(QT_CONFIG, opengles1cl) {
+!contains(QT_CONFIG, opengles1) {
HEADERS += qglshaderprogram.h \
qglpixmapfilter_p.h \
qgraphicsshadereffect_p.h \
@@ -55,6 +56,7 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglengineshadersource_p.h \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
+ gl2paintengineex/qtriangulator_p.h \
gl2paintengineex/qtextureglyphcache_gl_p.h
SOURCES += qglshaderprogram.cpp \
@@ -69,12 +71,13 @@ SOURCES += qgl.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
gl2paintengineex/qglcustomshaderstage.cpp \
gl2paintengineex/qtriangulatingstroker.cpp \
+ gl2paintengineex/qtriangulator.cpp \
gl2paintengineex/qtextureglyphcache_gl.cpp
}
x11 {
- contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONFIG, opengles2) {
+ contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles2) {
SOURCES += qgl_x11egl.cpp \
qglpixelbuffer_egl.cpp \
qgl_egl.cpp \
@@ -121,8 +124,7 @@ wince*: {
qglpixelbuffer_egl.cpp \
qgl_egl.cpp
- HEADERS += qgl_cl_p.h \
- qgl_egl_p.h \
+ HEADERS += qgl_egl_p.h
}
embedded {
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 22b0602..5f5941b 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -67,7 +67,7 @@
#include "qimage.h"
#include "qgl_p.h"
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
#endif
@@ -95,11 +95,6 @@
QT_BEGIN_NAMESPACE
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
-
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs;
#endif
@@ -226,6 +221,9 @@ bool qt_gl_preferGL2Engine()
\value DirectRendering Specifies that the context is used for direct rendering to a display.
\value HasOverlay Enables the use of an overlay.
\value SampleBuffers Enables the use of sample buffers.
+ \value DeprecatedFunctions Enables the use of deprecated functionality for OpenGL 3.x
+ contexts. A context with deprecated functionality enabled is
+ called a full context in the OpenGL specification.
\value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers.
\value NoDepthBuffer Disables the use of a depth buffer.
\value ColorIndex Specifies that the context should use a color index as its pixel format.
@@ -236,6 +234,9 @@ bool qt_gl_preferGL2Engine()
\value IndirectRendering Specifies that the context is used for indirect rendering to a buffer.
\value NoOverlay Disables the use of an overlay.
\value NoSampleBuffers Disables the use of sample buffers.
+ \value NoDeprecatedFunctions Disables the use of deprecated functionality for OpenGL 3.x
+ contexts. A context with deprecated functionality disabled is
+ called a forward compatible context in the OpenGL specification.
\sa {Sample Buffers Example}
*/
@@ -1081,6 +1082,90 @@ int QGLFormat::stencilBufferSize() const
}
/*!
+ \since 4.7
+
+ Set the OpenGL version to the \a major and \a minor numbers. If a
+ context compatible with the requested OpenGL version cannot be
+ created, a context compatible with version 1.x is created instead.
+
+ \sa majorVersion(), minorVersion()
+*/
+void QGLFormat::setVersion(int major, int minor)
+{
+ if (major < 1 || minor < 0) {
+ qWarning("QGLFormat::setVersion: Cannot set zero or negative version number %d.%d", major, minor);
+ return;
+ }
+ detach();
+ d->majorVersion = major;
+ d->minorVersion = minor;
+}
+
+/*!
+ \since 4.7
+
+ Returns the OpenGL major version.
+
+ \sa setVersion(), minorVersion()
+*/
+int QGLFormat::majorVersion() const
+{
+ return d->majorVersion;
+}
+
+/*!
+ \since 4.7
+
+ Returns the OpenGL minor version.
+
+ \sa setVersion(), majorVersion()
+*/
+int QGLFormat::minorVersion() const
+{
+ return d->minorVersion;
+}
+
+/*!
+ \enum QGLFormat::OpenGLContextProfile
+ \since 4.7
+
+ This enum describes the OpenGL context profiles that can be
+ specified for contexts implementing OpenGL version 3.2 or
+ higher. These profiles are different from OpenGL ES profiles.
+
+ \value NoProfile OpenGL version is lower than 3.2.
+ \value CoreProfile Functionality deprecated in OpenGL version 3.0 is not available.
+ \value CompatibilityProfile Functionality from earlier OpenGL versions is available.
+*/
+
+/*!
+ \since 4.7
+
+ Set the OpenGL context profile to \a profile. The \a profile is
+ ignored if the requested OpenGL version is less than 3.2.
+
+ \sa profile()
+*/
+void QGLFormat::setProfile(OpenGLContextProfile profile)
+{
+ detach();
+ d->profile = profile;
+}
+
+/*!
+ \since 4.7
+
+ Returns the OpenGL context profile.
+
+ \sa setProfile()
+*/
+QGLFormat::OpenGLContextProfile QGLFormat::profile() const
+{
+ return d->profile;
+}
+
+
+/*!
\fn bool QGLFormat::hasOpenGL()
Returns true if the window system has any OpenGL support;
@@ -1116,25 +1201,21 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
if (parts[2].startsWith(QLatin1String("1.1")))
versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 |
QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
- }
- else {
+ } else {
// Not -CM, must be CL, CommonLite
versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
if (parts[2].startsWith(QLatin1String("1.1")))
versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
}
- }
- else {
+ } else {
// OpenGL ES version 2.0 or higher
versionFlags |= QGLFormat::OpenGL_ES_Version_2_0;
}
- }
- else {
+ } else {
// if < 3 parts to the name, it is an unrecognised OpenGL ES
qWarning("Unrecognised OpenGL ES version");
}
- }
- else {
+ } else {
// not ES, regular OpenGL, the version numbers are first in the string
if (versionString.startsWith(QLatin1String("1."))) {
switch (versionString[2].toAscii()) {
@@ -1151,30 +1232,35 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
default:
break;
}
- }
- else if (versionString.startsWith(QLatin1String("2."))) {
+ } else if (versionString.startsWith(QLatin1String("2."))) {
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
QGLFormat::OpenGL_Version_1_2 |
QGLFormat::OpenGL_Version_1_3 |
QGLFormat::OpenGL_Version_1_4 |
QGLFormat::OpenGL_Version_1_5 |
QGLFormat::OpenGL_Version_2_0;
- QString minorVersion = versionString.section(QLatin1Char(' '), 0, 0).section(QLatin1Char('.'), 1, 1);
- if (minorVersion == QChar(QLatin1Char('1')))
+ if (versionString[2].toAscii() == '1')
versionFlags |= QGLFormat::OpenGL_Version_2_1;
- }
- else if (versionString.startsWith(QLatin1String("3."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0;
- }
- else
+ } else if (versionString.startsWith(QLatin1String("3."))) {
+ versionFlags |= QGLFormat::OpenGL_Version_1_1 |
+ QGLFormat::OpenGL_Version_1_2 |
+ QGLFormat::OpenGL_Version_1_3 |
+ QGLFormat::OpenGL_Version_1_4 |
+ QGLFormat::OpenGL_Version_1_5 |
+ QGLFormat::OpenGL_Version_2_0 |
+ QGLFormat::OpenGL_Version_2_1 |
+ QGLFormat::OpenGL_Version_3_0;
+ switch (versionString[2].toAscii()) {
+ case '2':
+ versionFlags |= QGLFormat::OpenGL_Version_3_2;
+ case '1':
+ versionFlags |= QGLFormat::OpenGL_Version_3_1;
+ default:
+ break;
+ }
+ } else {
qWarning("Unrecognised OpenGL version");
+ }
}
return versionFlags;
}
@@ -1206,6 +1292,12 @@ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(co
\value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present.
+ \value OpenGL_Version_3_1 OpenGL version 3.1 or higher is present.
+ Note that OpenGL version 3.1 or higher does not necessarily support all the features of
+ version 3.0 and lower.
+
+ \value OpenGL_Version_3_2 OpenGL version 3.2 or higher is present.
+
\value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present.
\value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present.
@@ -1377,14 +1469,20 @@ void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f)
bool operator==(const QGLFormat& a, const QGLFormat& b)
{
- return (int) a.d->opts == (int) b.d->opts && a.d->pln == b.d->pln && a.d->alphaSize == b.d->alphaSize
- && a.d->accumSize == b.d->accumSize && a.d->stencilSize == b.d->stencilSize
+ return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts
+ && a.d->pln == b.d->pln
+ && a.d->alphaSize == b.d->alphaSize
+ && a.d->accumSize == b.d->accumSize
+ && a.d->stencilSize == b.d->stencilSize
&& a.d->depthSize == b.d->depthSize
&& a.d->redSize == b.d->redSize
&& a.d->greenSize == b.d->greenSize
&& a.d->blueSize == b.d->blueSize
&& a.d->numSamples == b.d->numSamples
- && a.d->swapInterval == b.d->swapInterval;
+ && a.d->swapInterval == b.d->swapInterval
+ && a.d->majorVersion == b.d->majorVersion
+ && a.d->minorVersion == b.d->minorVersion
+ && a.d->profile == b.d->profile);
}
@@ -1558,7 +1656,7 @@ QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alp
QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
int w = size.width();
int h = size.height();
-#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1)
//### glGetTexImage not in GL ES 2.0, need to do something else here!
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
#endif
@@ -2327,7 +2425,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
{
Q_Q(QGLContext);
QPixmapData *pd = pixmap.pixmapData();
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
if (target == GL_TEXTURE_2D && pd->classId() == QPixmapData::OpenGLClass) {
const QGLPixmapData *data = static_cast<const QGLPixmapData *>(pd);
@@ -2579,41 +2677,41 @@ void QGLContext::deleteTexture(QMacCompatGLuint id)
}
#endif
-void qt_add_rect_to_array(const QRectF &r, q_vertexType *array)
+void qt_add_rect_to_array(const QRectF &r, GLfloat *array)
{
qreal left = r.left();
qreal right = r.right();
qreal top = r.top();
qreal bottom = r.bottom();
- array[0] = f2vt(left);
- array[1] = f2vt(top);
- array[2] = f2vt(right);
- array[3] = f2vt(top);
- array[4] = f2vt(right);
- array[5] = f2vt(bottom);
- array[6] = f2vt(left);
- array[7] = f2vt(bottom);
+ array[0] = left;
+ array[1] = top;
+ array[2] = right;
+ array[3] = top;
+ array[4] = right;
+ array[5] = bottom;
+ array[6] = left;
+ array[7] = bottom;
}
-void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array)
+void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array)
{
- array[0] = f2vt(x1);
- array[1] = f2vt(y1);
- array[2] = f2vt(x2);
- array[3] = f2vt(y1);
- array[4] = f2vt(x2);
- array[5] = f2vt(y2);
- array[6] = f2vt(x1);
- array[7] = f2vt(y2);
+ array[0] = x1;
+ array[1] = y1;
+ array[2] = x2;
+ array[3] = y1;
+ array[4] = x2;
+ array[5] = y2;
+ array[6] = x1;
+ array[7] = y2;
}
#if !defined(QT_OPENGL_ES_2)
static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
{
- q_vertexType tx = f2vt(1);
- q_vertexType ty = f2vt(1);
+ GLfloat tx = 1.0f;
+ GLfloat ty = 1.0f;
#ifdef QT_OPENGL_ES
Q_UNUSED(textureWidth);
@@ -2626,20 +2724,20 @@ static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint tex
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
}
- tx = f2vt(textureWidth);
- ty = f2vt(textureHeight);
+ tx = GLfloat(textureWidth);
+ ty = GLfloat(textureHeight);
}
#endif
- q_vertexType texCoordArray[4*2] = {
+ GLfloat texCoordArray[4*2] = {
0, ty, tx, ty, tx, 0, 0, 0
};
- q_vertexType vertexArray[4*2];
+ GLfloat vertexArray[4*2];
qt_add_rect_to_array(target, vertexArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4801,7 +4899,7 @@ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QM
}
#endif
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
#endif
@@ -4811,7 +4909,7 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
return qt_gl_engine();
#elif defined(QT_OPENGL_ES_2)
return qt_gl_2_engine();
@@ -4934,7 +5032,7 @@ QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
glExtensions |= GenerateMipmap;
glExtensions |= FragmentShader;
#endif
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
if (extensions.match("GL_OES_framebuffer_object"))
glExtensions |= FramebufferObject;
#endif
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 1a04ff9..64f54a3 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -57,7 +57,7 @@ QT_BEGIN_HEADER
#if defined(Q_WS_MAC)
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
-#elif defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#elif defined(QT_OPENGL_ES_1)
# include <GLES/gl.h>
#ifndef GL_DOUBLE
# define GL_DOUBLE GL_FLOAT
@@ -144,6 +144,7 @@ namespace QGL
DirectRendering = 0x0080,
HasOverlay = 0x0100,
SampleBuffers = 0x0200,
+ DeprecatedFunctions = 0x0400,
SingleBuffer = DoubleBuffer << 16,
NoDepthBuffer = DepthBuffer << 16,
ColorIndex = Rgba << 16,
@@ -153,7 +154,8 @@ namespace QGL
NoStereoBuffers = StereoBuffers << 16,
IndirectRendering = DirectRendering << 16,
NoOverlay = HasOverlay << 16,
- NoSampleBuffers = SampleBuffers << 16
+ NoSampleBuffers = SampleBuffers << 16,
+ NoDeprecatedFunctions = DeprecatedFunctions << 16
};
Q_DECLARE_FLAGS(FormatOptions, FormatOption)
}
@@ -235,7 +237,20 @@ public:
static bool hasOpenGL();
static bool hasOpenGLOverlays();
- enum OpenGLVersionFlag {
+ void setVersion(int major, int minor);
+ int majorVersion() const;
+ int minorVersion() const;
+
+ enum OpenGLContextProfile {
+ NoProfile,
+ CoreProfile,
+ CompatibilityProfile
+ };
+
+ void setProfile(OpenGLContextProfile profile);
+ OpenGLContextProfile profile() const;
+
+ enum OpenGLVersionFlag {
OpenGL_Version_None = 0x00000000,
OpenGL_Version_1_1 = 0x00000001,
OpenGL_Version_1_2 = 0x00000002,
@@ -249,7 +264,9 @@ public:
OpenGL_ES_Common_Version_1_1 = 0x00000200,
OpenGL_ES_CommonLite_Version_1_1 = 0x00000400,
OpenGL_ES_Version_2_0 = 0x00000800,
- OpenGL_Version_3_0 = 0x00001000
+ OpenGL_Version_3_0 = 0x00001000,
+ OpenGL_Version_3_1 = 0x00002000,
+ OpenGL_Version_3_2 = 0x00004000
};
Q_DECLARE_FLAGS(OpenGLVersionFlags, OpenGLVersionFlag)
diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h
deleted file mode 100644
index 82b492b..0000000
--- a/src/opengl/qgl_cl_p.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#ifdef QT_OPENGL_ES_1_CL
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists for the convenience
-// of the QGLWidget class. This header file may change from
-// version to version without notice, or even be removed.
-//
-// We mean it.
-//
-
-QT_BEGIN_NAMESPACE
-
-inline void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
-{
- glTexParameterx(target, pname, FLOAT2X(param));
-}
-inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- glClearColorx(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
-}
-inline void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- glColor4x(FLOAT2X(red) ,FLOAT2X(green), FLOAT2X(blue), FLOAT2X(alpha));
-}
-
-inline void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- glOrthox(FLOAT2X(left), FLOAT2X(right), FLOAT2X(bottom), FLOAT2X(top), FLOAT2X(zNear), FLOAT2X(zFar));
-}
-
-inline void glPointSize (GLfloat size)
-{
- glPointSizex(FLOAT2X(size));
-}
-
-inline void glPolygonOffset (GLfloat factor, GLfloat units)
-{
- glPolygonOffsetx (FLOAT2X(factor), FLOAT2X(units));
-}
-
-inline void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- glRotatex(FLOAT2X(angle), FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
-}
-
-inline void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
-{
- glTranslatex(FLOAT2X(x) ,FLOAT2X(y) ,FLOAT2X(z));
-}
-
-inline void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
-{
- glNormal3x(FLOAT2X(nx), FLOAT2X(ny), FLOAT2X(nz));
-}
-
-inline void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- glScalex(FLOAT2X(x), FLOAT2X(y), FLOAT2X(z));
-}
-
-inline void glClearDepthf (GLclampf depth)
-{
- glClearDepthx(FLOAT2X(depth));
-}
-
-inline void glAlphaFunc (GLenum func, GLclampf ref)
-{
- glAlphaFuncx(func, FLOAT2X(ref));
-}
-
-inline void glLoadMatrixf (const GLfloat *_m)
-{
- GLfixed m[16];
- for (int i =0; i < 16; i++)
- m[i] = FLOAT2X(_m[i]);
- glLoadMatrixx(m);
-}
-
-inline void glMultMatrixf (const GLfloat *_m)
-{
- GLfixed m[16];
- for (int i =0; i < 16; i++)
- m[i] = FLOAT2X(_m[i]);
- glMultMatrixx (m);
-}
-
-
-inline void glLineWidth (GLfloat width)
-{
- glLineWidthx(FLOAT2X(width));
-}
-
-QT_END_NAMESPACE
-
-#endif //QT_OPENGL_ES_1_CL
-
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 0d5a54a..0491db9 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -64,22 +64,6 @@
#include "qcache.h"
#include "qglpaintdevice_p.h"
-#ifndef QT_OPENGL_ES_1_CL
-#define q_vertexType float
-#define q_vertexTypeEnum GL_FLOAT
-#define f2vt(f) (f)
-#define vt2f(x) (x)
-#define i2vt(i) (float(i))
-#else
-#define FLOAT2X(f) (int( (f) * (65536)))
-#define X2FLOAT(x) (float(x) / 65536.0f)
-#define f2vt(f) FLOAT2X(f)
-#define i2vt(i) ((i)*65536)
-#define vt2f(x) X2FLOAT(x)
-#define q_vertexType GLfixed
-#define q_vertexTypeEnum GL_FIXED
-#endif //QT_OPENGL_ES_1_CL
-
#ifdef QT_OPENGL_ES
QT_BEGIN_INCLUDE_NAMESPACE
#if defined(QT_OPENGL_ES_2)
@@ -132,11 +116,15 @@ public:
QGLFormatPrivate()
: ref(1)
{
- opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
+ opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering
+ | QGL::StencilBuffer | QGL::DeprecatedFunctions;
pln = 0;
depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1;
numSamples = -1;
swapInterval = -1;
+ majorVersion = 1;
+ minorVersion = 0;
+ profile = QGLFormat::NoProfile;
}
QGLFormatPrivate(const QGLFormatPrivate *other)
: ref(1),
@@ -150,7 +138,10 @@ public:
blueSize(other->blueSize),
alphaSize(other->alphaSize),
numSamples(other->numSamples),
- swapInterval(other->swapInterval)
+ swapInterval(other->swapInterval),
+ majorVersion(other->majorVersion),
+ minorVersion(other->minorVersion),
+ profile(other->profile)
{
}
QAtomicInt ref;
@@ -165,6 +156,9 @@ public:
int alphaSize;
int numSamples;
int swapInterval;
+ int majorVersion;
+ int minorVersion;
+ QGLFormat::OpenGLContextProfile profile;
};
class QGLWidgetPrivate : public QWidgetPrivate
@@ -346,6 +340,10 @@ public:
void syncGlState(); // Makes sure the GL context's state is what we think it is
#if defined(Q_WS_WIN)
+ void updateFormatVersion();
+#endif
+
+#if defined(Q_WS_WIN)
HGLRC rc;
HDC dc;
WId win;
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp
index ed4814f..b5f952e 100644
--- a/src/opengl/qgl_win.cpp
+++ b/src/opengl/qgl_win.cpp
@@ -122,6 +122,30 @@ typedef bool (APIENTRY *PFNWGLCHOOSEPIXELFORMATARB)(HDC hdc,
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
+#ifndef WGL_ARB_create_context
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x0001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x0002
+// Error codes returned by GetLastError().
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#endif
+
QT_BEGIN_NAMESPACE
class QGLCmapPrivate
@@ -682,8 +706,118 @@ QGLTemporaryContext::~QGLTemporaryContext()
wglMakeCurrent(d->old_dc, d->old_context);
}
+static bool qgl_create_context(HDC hdc, QGLContextPrivate *d, QGLContextPrivate *shareContext)
+{
+ d->rc = 0;
+
+ typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARB)(HDC, HGLRC, const int *);
+ PFNWGLCREATECONTEXTATTRIBSARB wglCreateContextAttribsARB =
+ (PFNWGLCREATECONTEXTATTRIBSARB) wglGetProcAddress("wglCreateContextAttribsARB");
+ if (wglCreateContextAttribsARB) {
+ int attributes[11];
+ int attribIndex = 0;
+ const int major = d->reqFormat.majorVersion();
+ const int minor = d->reqFormat.minorVersion();
+ attributes[attribIndex++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
+ attributes[attribIndex++] = major;
+ attributes[attribIndex++] = WGL_CONTEXT_MINOR_VERSION_ARB;
+ attributes[attribIndex++] = minor;
+
+ if (major >= 3 && !d->reqFormat.testOption(QGL::DeprecatedFunctions)) {
+ attributes[attribIndex++] = WGL_CONTEXT_FLAGS_ARB;
+ attributes[attribIndex++] = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+ }
+
+ if ((major == 3 && minor >= 2) || major > 3) {
+ switch (d->reqFormat.profile()) {
+ case QGLFormat::NoProfile:
+ break;
+ case QGLFormat::CoreProfile:
+ attributes[attribIndex++] = WGL_CONTEXT_PROFILE_MASK_ARB;
+ attributes[attribIndex++] = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ break;
+ case QGLFormat::CompatibilityProfile:
+ attributes[attribIndex++] = WGL_CONTEXT_PROFILE_MASK_ARB;
+ attributes[attribIndex++] = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ break;
+ default:
+ qWarning("QGLContext::chooseContext(): Context profile not supported.");
+ return false;
+ }
+ }
+
+ if (d->reqFormat.plane() != 0) {
+ attributes[attribIndex++] = WGL_CONTEXT_LAYER_PLANE_ARB;
+ attributes[attribIndex++] = d->reqFormat.plane();
+ }
+
+ attributes[attribIndex++] = 0; // Terminate list.
+ d->rc = wglCreateContextAttribsARB(hdc, shareContext && shareContext->valid
+ ? shareContext->rc : 0, attributes);
+ if (d->rc) {
+ if (shareContext)
+ shareContext->sharing = d->sharing = true;
+ return true;
+ }
+ }
+
+ d->rc = wglCreateLayerContext(hdc, d->reqFormat.plane());
+ if (d->rc && shareContext && shareContext->valid)
+ shareContext->sharing = d->sharing = wglShareLists(shareContext->rc, d->rc);
+ return d->rc != 0;
+}
+
+void QGLContextPrivate::updateFormatVersion()
+{
+ const GLubyte *s = glGetString(GL_VERSION);
+
+ if (!(s && s[0] >= '0' && s[0] <= '9' && s[1] == '.' && s[2] >= '0' && s[2] <= '9')) {
+ if (!s)
+ qWarning("QGLContext::chooseContext(): OpenGL version string is null.");
+ else
+ qWarning("QGLContext::chooseContext(): Unexpected OpenGL version string format.");
+ glFormat.setVersion(0, 0);
+ glFormat.setProfile(QGLFormat::NoProfile);
+ glFormat.setOption(QGL::DeprecatedFunctions);
+ return;
+ }
+
+ int major = s[0] - '0';
+ int minor = s[2] - '0';
+ glFormat.setVersion(major, minor);
+
+ if (major < 3) {
+ glFormat.setProfile(QGLFormat::NoProfile);
+ glFormat.setOption(QGL::DeprecatedFunctions);
+ } else {
+ GLint value = 0;
+ if (major > 3 || minor >= 2)
+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
+
+ switch (value) {
+ case WGL_CONTEXT_CORE_PROFILE_BIT_ARB:
+ glFormat.setProfile(QGLFormat::CoreProfile);
+ break;
+ case WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB:
+ glFormat.setProfile(QGLFormat::CompatibilityProfile);
+ break;
+ default:
+ glFormat.setProfile(QGLFormat::NoProfile);
+ break;
+ }
+
+ glGetIntegerv(GL_CONTEXT_FLAGS, &value);
+ if (value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
+ glFormat.setOption(QGL::NoDeprecatedFunctions);
+ else
+ glFormat.setOption(QGL::DeprecatedFunctions);
+ }
+}
+
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
+ QGLContextPrivate *share = shareContext ? const_cast<QGLContext *>(shareContext)->d_func() : 0;
+
Q_D(QGLContext);
// workaround for matrox driver:
// make a cheap call to opengl to force loading of DLL
@@ -741,8 +875,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
goto end;
}
- d->rc = wglCreateLayerContext(myDc, d->glFormat.plane());
- if (!d->rc) {
+ if (!qgl_create_context(myDc, d, share)) {
qwglError("QGLContext::chooseContext()", "CreateLayerContext");
result = false;
goto end;
@@ -792,16 +925,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
d->cmap = new QGLCmap(1 << lpfd.cColorBits);
d->cmap->setEntry(lpfd.crTransparent, qRgb(1, 2, 3));//, QGLCmap::Reserved);
}
-
- if (shareContext && shareContext->isValid()) {
- QGLContext *share = const_cast<QGLContext *>(shareContext);
- d->sharing = (wglShareLists(shareContext->d_func()->rc, d->rc) != 0);
- share->d_func()->sharing = d->sharing;
- }
-
- goto end;
- }
- {
+ } else {
PIXELFORMATDESCRIPTOR pfd;
PIXELFORMATDESCRIPTOR realPfd;
d->pixelFormatId = choosePixelFormat(&pfd, myDc);
@@ -840,17 +964,12 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
goto end;
}
- if (!(d->rc = wglCreateLayerContext(myDc, 0))) {
+ if (!qgl_create_context(myDc, d, share)) {
qwglError("QGLContext::chooseContext()", "wglCreateContext");
result = false;
goto end;
}
- if (shareContext && shareContext->isValid()) {
- d->sharing = (wglShareLists(shareContext->d_func()->rc, d->rc) != 0);
- const_cast<QGLContext *>(shareContext)->d_func()->sharing = d->sharing;
- }
-
if(!deviceIsPixmap()) {
QRgb* pal = qgl_create_rgb_palette(&realPfd);
if (pal) {
@@ -865,6 +984,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
end:
// vblanking
wglMakeCurrent(myDc, d->rc);
+ if (d->rc)
+ d->updateFormatVersion();
+
typedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval);
typedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXT) (void);
PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT) wglGetProcAddress("wglSwapIntervalEXT");
diff --git a/src/opengl/qglbuffer.cpp b/src/opengl/qglbuffer.cpp
new file mode 100644
index 0000000..7022a53
--- /dev/null
+++ b/src/opengl/qglbuffer.cpp
@@ -0,0 +1,454 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtOpenGL/qgl.h>
+#include <QtOpenGL/private/qgl_p.h>
+#include <QtOpenGL/private/qglextensions_p.h>
+#include "qglbuffer.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QGLBuffer
+ \brief The QGLBuffer class provides functions for creating and managing GL buffer objects.
+ \since 4.7
+ \ingroup painting-3D
+
+ Buffer objects are created in the GL server so that the
+ client application can avoid uploading vertices, indices,
+ texture image data, etc every time they are needed.
+*/
+
+/*!
+ \enum QGLBuffer::Type
+ This enum defines the type of GL buffer object to create with QGLBuffer.
+
+ \value VertexBuffer Vertex buffer object for use when specifying
+ vertex arrays.
+ \value IndexBuffer Index buffer object for use with \c{glDrawElements()}.
+ \value PixelPackBuffer Pixel pack buffer object for reading pixel
+ data from the GL server (for example, with \c{glReadPixels()}).
+ Not supported under OpenGL/ES.
+ \value PixelUnpackBuffer Pixel unpack buffer object for writing pixel
+ data to the GL server (for example, with \c{glTexImage2D()}).
+ Not supported under OpenGL/ES.
+*/
+
+/*!
+ \enum QGLBuffer::UsagePattern
+ This enum defines the usage pattern of a QGLBuffer object.
+
+ \value StreamDraw The data will be set once and used a few times
+ for drawing operations. Under OpenGL/ES 1.1 this is identical
+ to StaticDraw.
+ \value StreamRead The data will be set once and used a few times
+ for reading data back from the GL server. Not supported
+ under OpenGL/ES.
+ \value StreamCopy The data will be set once and used a few times
+ for reading data back from the GL server for use in further
+ drawing operations. Not supported under OpenGL/ES.
+ \value StaticDraw The data will be set once and used many times
+ for drawing operations.
+ \value StaticRead The data will be set once and used many times
+ for reading data back from the GL server. Not supported
+ under OpenGL/ES.
+ \value StaticCopy The data will be set once and used many times
+ for reading data back from the GL server for use in further
+ drawing operations. Not supported under OpenGL/ES.
+ \value DynamicDraw The data will be modified repeatedly and used
+ many times for drawing operations.
+ \value DynamicRead The data will be modified repeatedly and used
+ many times for reading data back from the GL server.
+ Not supported under OpenGL/ES.
+ \value DynamicCopy The data will be modified repeatedly and used
+ many times for reading data back from the GL server for
+ use in further drawing operations. Not supported under OpenGL/ES.
+*/
+
+/*!
+ \enum QGLBuffer::Access
+ This enum defines the access mode for QGLBuffer::map().
+
+ \value ReadOnly The buffer will be mapped for reading only.
+ \value WriteOnly The buffer will be mapped for writing only.
+ \value ReadWrite The buffer will be mapped for reading and writing.
+*/
+
+class QGLBufferPrivate
+{
+public:
+ QGLBufferPrivate(QGLBuffer::Type t)
+ : type(t),
+ guard(0),
+ usagePattern(QGLBuffer::StaticDraw),
+ actualUsagePattern(QGLBuffer::StaticDraw)
+ {
+ }
+
+ QGLBuffer::Type type;
+ QGLSharedResourceGuard guard;
+ QGLBuffer::UsagePattern usagePattern;
+ QGLBuffer::UsagePattern actualUsagePattern;
+};
+
+/*!
+ Constructs a new buffer object of \a type.
+
+ Note: this constructor just creates the QGLBuffer instance. The actual
+ buffer object in the GL server is not created until create() is called.
+
+ \sa create()
+*/
+QGLBuffer::QGLBuffer(QGLBuffer::Type type)
+ : d_ptr(new QGLBufferPrivate(type))
+{
+}
+
+#define ctx d->guard.context()
+
+/*!
+ Destroys this buffer object, including the storage being
+ used in the GL server.
+*/
+QGLBuffer::~QGLBuffer()
+{
+ Q_D(QGLBuffer);
+ GLuint bufferId = d->guard.id();
+ if (bufferId) {
+ // Switch to the original creating context to destroy it.
+ QGLShareContextScope scope(d->guard.context());
+ glDeleteBuffers(1, &bufferId);
+ }
+}
+
+/*!
+ Returns the type of buffer represented by this object.
+*/
+QGLBuffer::Type QGLBuffer::type() const
+{
+ Q_D(const QGLBuffer);
+ return d->type;
+}
+
+/*!
+ Returns the usage pattern for this buffer object.
+ The default value is StaticDraw.
+
+ \sa setUsagePattern()
+*/
+QGLBuffer::UsagePattern QGLBuffer::usagePattern() const
+{
+ Q_D(const QGLBuffer);
+ return d->usagePattern;
+}
+
+/*!
+ Sets the usage pattern for this buffer object to \a value.
+ This function must be called before allocate() or write().
+
+ \sa usagePattern(), allocate(), write()
+*/
+void QGLBuffer::setUsagePattern(QGLBuffer::UsagePattern value)
+{
+ Q_D(QGLBuffer);
+#if defined(QT_OPENGL_ES_1)
+ // OpenGL/ES 1.1 does not support GL_STREAM_DRAW, so use GL_STATIC_DRAW.
+ // OpenGL/ES 2.0 does support GL_STREAM_DRAW.
+ d->usagePattern = value;
+ if (value == StreamDraw)
+ d->actualUsagePattern = StaticDraw;
+ else
+ d->actualUsagePattern = value;
+#else
+ d->usagePattern = d->actualUsagePattern = value;
+#endif
+}
+
+#undef ctx
+
+/*!
+ Creates the buffer object in the GL server. Returns true if
+ the object was created; false otherwise.
+
+ This function must be called with a current QGLContext.
+ The buffer will be bound to and can only be used in
+ that context (or any other context that is shared with it).
+
+ This function will return false if the GL implementation
+ does not support buffers, or there is no current QGLContext.
+
+ \sa isCreated(), allocate(), write()
+*/
+bool QGLBuffer::create()
+{
+ Q_D(QGLBuffer);
+ if (d->guard.id())
+ return true;
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx) {
+ if (!qt_resolve_buffer_extensions(const_cast<QGLContext *>(ctx)))
+ return false;
+ GLuint bufferId = 0;
+ glGenBuffers(1, &bufferId);
+ if (bufferId) {
+ d->guard.setContext(ctx);
+ d->guard.setId(bufferId);
+ return true;
+ }
+ }
+ return false;
+}
+
+#define ctx d->guard.context()
+
+/*!
+ Returns true if this buffer has been created; false otherwise.
+
+ \sa create()
+*/
+bool QGLBuffer::isCreated() const
+{
+ Q_D(const QGLBuffer);
+ return d->guard.id() != 0;
+}
+
+/*!
+ Reads the \a count bytes in this buffer starting at \a offset
+ into \a data. Returns true on success; false if reading from
+ the buffer is not supported. Buffer reading is not supported
+ under OpenGL/ES.
+
+ It is assumed that this buffer has been bound to the current context.
+
+ \sa write(), bind()
+*/
+bool QGLBuffer::read(int offset, void *data, int count)
+{
+#if !defined(QT_OPENGL_ES)
+ Q_D(QGLBuffer);
+ if (!glGetBufferSubData || !d->guard.id())
+ return false;
+ while (glGetError() != GL_NO_ERROR) ; // Clear error state.
+ glGetBufferSubData(d->type, offset, count, data);
+ return glGetError() == GL_NO_ERROR;
+#else
+ Q_UNUSED(offset);
+ Q_UNUSED(data);
+ Q_UNUSED(count);
+ return false;
+#endif
+}
+
+/*!
+ Replaces the \a count bytes of this buffer starting at \a offset
+ with the contents of \a data. Any other bytes in the buffer
+ will be left unmodified.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), read(), allocate()
+*/
+void QGLBuffer::write(int offset, const void *data, int count)
+{
+ Q_D(QGLBuffer);
+ if (d->guard.id())
+ glBufferSubData(d->type, offset, count, data);
+}
+
+/*!
+ Allocates \a count bytes of space to the buffer, initialized to
+ the contents of \a data. Any previous contents will be removed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), read(), write()
+*/
+void QGLBuffer::allocate(const void *data, int count)
+{
+ Q_D(QGLBuffer);
+ if (d->guard.id())
+ glBufferData(d->type, count, data, d->actualUsagePattern);
+}
+
+/*!
+ \fn void QGLBuffer::allocate(int count)
+ \overload
+
+ Allocates \a count bytes of space to the buffer. Any previous
+ contents will be removed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ \sa create(), write()
+*/
+
+/*!
+ Binds the buffer associated with this object to the current
+ GL context. Returns false if binding was not possible, usually because
+ type() is not supported on this GL implementation.
+
+ The buffer must be bound to the same QGLContext current when create()
+ was called, or to another QGLContext that is sharing with it.
+ Otherwise, false will be returned from this function.
+
+ \sa release(), create()
+*/
+bool QGLBuffer::bind() const
+{
+ Q_D(const QGLBuffer);
+ GLuint bufferId = d->guard.id();
+ if (bufferId) {
+ if (!QGLContext::areSharing(QGLContext::currentContext(),
+ d->guard.context())) {
+#ifndef QT_NO_DEBUG
+ qWarning("QGLBuffer::bind: buffer is not valid in the current context");
+#endif
+ return false;
+ }
+ glBindBuffer(d->type, bufferId);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/*!
+ Releases the buffer associated with this object from the
+ current GL context.
+
+ This function must be called with the same QGLContext current
+ as when bind() was called on the buffer.
+
+ \sa bind()
+*/
+void QGLBuffer::release() const
+{
+ Q_D(const QGLBuffer);
+ if (d->guard.id())
+ glBindBuffer(d->type, 0);
+}
+
+/*!
+ Returns the GL identifier associated with this buffer; zero if
+ the buffer has not been created.
+
+ \sa isCreated()
+*/
+uint QGLBuffer::bufferId() const
+{
+ Q_D(const QGLBuffer);
+ return d->guard.id();
+}
+
+#ifndef GL_BUFFER_SIZE
+#define GL_BUFFER_SIZE 0x8764
+#endif
+
+/*!
+ Returns the size of the data in this buffer, for reading operations.
+ Returns -1 if fetching the buffer size is not supported, or the
+ buffer has not been created.
+
+ It is assumed that this buffer has been bound to the current context.
+
+ \sa isCreated(), bind()
+*/
+int QGLBuffer::size() const
+{
+ Q_D(const QGLBuffer);
+ if (!d->guard.id())
+ return -1;
+ GLint value = -1;
+ glGetBufferParameteriv(d->type, GL_BUFFER_SIZE, &value);
+ return value;
+}
+
+/*!
+ Maps the contents of this buffer into the application's memory
+ space and returns a pointer to it. Returns null if memory
+ mapping is not possible. The \a access parameter indicates the
+ type of access to be performed.
+
+ It is assumed that create() has been called on this buffer and that
+ it has been bound to the current context.
+
+ This function is only supported under OpenGL/ES if the
+ \c{GL_OES_mapbuffer} extension is present.
+
+ \sa unmap(), create(), bind()
+*/
+void *QGLBuffer::map(QGLBuffer::Access access)
+{
+ Q_D(QGLBuffer);
+ if (!d->guard.id())
+ return 0;
+ if (!glMapBufferARB)
+ return 0;
+ return glMapBufferARB(d->type, access);
+}
+
+/*!
+ Unmaps the buffer after it was mapped into the application's
+ memory space with a previous call to map(). Returns true if
+ the unmap succeeded; false otherwise.
+
+ It is assumed that this buffer has been bound to the current context,
+ and that it was previously mapped with map().
+
+ This function is only supported under OpenGL/ES if the
+ \c{GL_OES_mapbuffer} extension is present.
+
+ \sa map()
+*/
+bool QGLBuffer::unmap()
+{
+ Q_D(QGLBuffer);
+ if (!d->guard.id())
+ return false;
+ if (!glUnmapBufferARB)
+ return false;
+ return glUnmapBufferARB(d->type) == GL_TRUE;
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qglbuffer.h b/src/opengl/qglbuffer.h
new file mode 100644
index 0000000..ecb86e2
--- /dev/null
+++ b/src/opengl/qglbuffer.h
@@ -0,0 +1,124 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLBUFFER_H
+#define QGLBUFFER_H
+
+#include <QtCore/qscopedpointer.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLBufferPrivate;
+
+class Q_OPENGL_EXPORT QGLBuffer
+{
+public:
+ enum Type
+ {
+ VertexBuffer = 0x8892, // GL_ARRAY_BUFFER
+ IndexBuffer = 0x8893, // GL_ELEMENT_ARRAY_BUFFER
+ PixelPackBuffer = 0x88EB, // GL_PIXEL_PACK_BUFFER
+ PixelUnpackBuffer = 0x88EC // GL_PIXEL_UNPACK_BUFFER
+ };
+
+ explicit QGLBuffer(QGLBuffer::Type type);
+ ~QGLBuffer();
+
+ enum UsagePattern
+ {
+ StreamDraw = 0x88E0, // GL_STREAM_DRAW
+ StreamRead = 0x88E1, // GL_STREAM_READ
+ StreamCopy = 0x88E2, // GL_STREAM_COPY
+ StaticDraw = 0x88E4, // GL_STATIC_DRAW
+ StaticRead = 0x88E5, // GL_STATIC_READ
+ StaticCopy = 0x88E6, // GL_STATIC_COPY
+ DynamicDraw = 0x88E8, // GL_DYNAMIC_DRAW
+ DynamicRead = 0x88E9, // GL_DYNAMIC_READ
+ DynamicCopy = 0x88EA // GL_DYNAMIC_COPY
+ };
+
+ enum Access
+ {
+ ReadOnly = 0x88B8, // GL_READ_ONLY
+ WriteOnly = 0x88B9, // GL_WRITE_ONLY
+ ReadWrite = 0x88BA // GL_READ_WRITE
+ };
+
+ QGLBuffer::Type type() const;
+
+ QGLBuffer::UsagePattern usagePattern() const;
+ void setUsagePattern(QGLBuffer::UsagePattern value);
+
+ bool create();
+ bool isCreated() const;
+
+ bool bind() const;
+ void release() const;
+
+ uint bufferId() const;
+
+ int size() const;
+
+ bool read(int offset, void *data, int count);
+ void write(int offset, const void *data, int count);
+
+ void allocate(const void *data, int count);
+ inline void allocate(int count) { allocate(0, count); }
+
+ void *map(QGLBuffer::Access access);
+ bool unmap();
+
+private:
+ QScopedPointer<QGLBufferPrivate> d_ptr;
+
+ Q_DISABLE_COPY(QGLBuffer)
+ Q_DECLARE_PRIVATE(QGLBuffer)
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index c091191..02d5501 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -191,35 +191,45 @@ bool qt_resolve_frag_program_extensions(QGLContext *ctx)
bool qt_resolve_buffer_extensions(QGLContext *ctx)
{
- if (glMapBufferARB && glUnmapBufferARB
-#if !defined(QT_OPENGL_ES_2)
- && glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
-#endif
- )
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ if (glBindBuffer && glDeleteBuffers && glGenBuffers && glBufferData
+ && glBufferSubData && glGetBufferParameteriv)
return true;
+#endif
-#if !defined(QT_OPENGL_ES_2)
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
glBindBuffer = (_glBindBuffer) qt_gl_getProcAddressARB(ctx, "glBindBuffer");
glDeleteBuffers = (_glDeleteBuffers) qt_gl_getProcAddressARB(ctx, "glDeleteBuffers");
glGenBuffers = (_glGenBuffers) qt_gl_getProcAddressARB(ctx, "glGenBuffers");
glBufferData = (_glBufferData) qt_gl_getProcAddressARB(ctx, "glBufferData");
+ glBufferSubData = (_glBufferSubData) qt_gl_getProcAddressARB(ctx, "glBufferSubData");
+ glGetBufferSubData = (_glGetBufferSubData) qt_gl_getProcAddressARB(ctx, "glGetBufferSubData");
+ glGetBufferParameteriv = (_glGetBufferParameteriv) qt_gl_getProcAddressARB(ctx, "glGetBufferParameteriv");
#endif
glMapBufferARB = (_glMapBufferARB) qt_gl_getProcAddressARB(ctx, "glMapBuffer");
glUnmapBufferARB = (_glUnmapBufferARB) qt_gl_getProcAddressARB(ctx, "glUnmapBuffer");
- return glMapBufferARB
- && glUnmapBufferARB
-#if !defined(QT_OPENGL_ES_2)
- && glBindBuffer
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
+ return glBindBuffer
&& glDeleteBuffers
&& glGenBuffers
&& glBufferData
+ && glBufferSubData
+ && glGetBufferParameteriv;
+ // glGetBufferSubData() is optional
+#else
+ return true;
#endif
- ;
}
bool qt_resolve_glsl_extensions(QGLContext *ctx)
{
+ // Geometry shaders are optional...
+ glProgramParameteriEXT = (_glProgramParameteriEXT) ctx->getProcAddress(QLatin1String("glProgramParameteriEXT"));
+ glFramebufferTextureEXT = (_glFramebufferTextureEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureEXT"));
+ glFramebufferTextureLayerEXT = (_glFramebufferTextureLayerEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureLayerEXT"));
+ glFramebufferTextureFaceEXT = (_glFramebufferTextureFaceEXT) ctx->getProcAddress(QLatin1String("glFramebufferTextureFaceEXT"));
+
#if defined(QT_OPENGL_ES_2)
// The GLSL shader functions are always present in OpenGL/ES 2.0.
// The only exceptions are glGetProgramBinaryOES and glProgramBinaryOES.
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index b0cb429..4edd5f7 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -71,6 +71,7 @@
#include <QtCore/qglobal.h>
#ifndef GL_ARB_vertex_buffer_object
+typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
@@ -78,13 +79,25 @@ typedef ptrdiff_t GLsizeiptrARB;
typedef char GLchar;
#endif
-// ARB_pixel_buffer_object
+// ARB_vertex_buffer_object
typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *);
typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
+// We can call the buffer functions directly in OpenGL/ES 1.1 or higher,
+// but all other platforms need to resolve the extensions.
+#if defined(QT_OPENGL_ES)
+#if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1)
+#define QGL_RESOLVE_BUFFER_FUNCS 1
+#endif
+#else
+#define QGL_RESOLVE_BUFFER_FUNCS 1
+#endif
// ARB_fragment_program
typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
@@ -184,6 +197,15 @@ typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1,
typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
+// GL_EXT_geometry_shader4
+typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face);
+
// ARB_texture_compression
typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
GLsizei, GLint, GLsizei, const GLvoid *);
@@ -285,15 +307,22 @@ struct QGLExtensionFuncs
qt_glRenderbufferStorageMultisampleEXT = 0;
// Buffer objects:
-#if !defined(QT_OPENGL_ES_2)
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
qt_glBindBuffer = 0;
qt_glDeleteBuffers = 0;
qt_glGenBuffers = 0;
qt_glBufferData = 0;
+ qt_glBufferSubData = 0;
+ qt_glGetBufferSubData = 0;
+ qt_glGetBufferParameteriv = 0;
#endif
qt_glMapBufferARB = 0;
qt_glUnmapBufferARB = 0;
+ qt_glProgramParameteriEXT = 0;
+ qt_glFramebufferTextureEXT = 0;
+ qt_glFramebufferTextureLayerEXT = 0;
+ qt_glFramebufferTextureFaceEXT = 0;
#if !defined(QT_OPENGL_ES)
// Texture compression
qt_glCompressedTexImage2DARB = 0;
@@ -397,15 +426,23 @@ struct QGLExtensionFuncs
_glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
// Buffer objects
-#if !defined(QT_OPENGL_ES_2)
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
_glBindBuffer qt_glBindBuffer;
_glDeleteBuffers qt_glDeleteBuffers;
_glGenBuffers qt_glGenBuffers;
_glBufferData qt_glBufferData;
+ _glBufferSubData qt_glBufferSubData;
+ _glGetBufferSubData qt_glGetBufferSubData;
+ _glGetBufferParameteriv qt_glGetBufferParameteriv;
#endif
_glMapBufferARB qt_glMapBufferARB;
_glUnmapBufferARB qt_glUnmapBufferARB;
+ // Geometry shaders...
+ _glProgramParameteriEXT qt_glProgramParameteriEXT;
+ _glFramebufferTextureEXT qt_glFramebufferTextureEXT;
+ _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT;
+ _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT;
#if !defined(QT_OPENGL_ES)
// Texture compression
_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
@@ -428,11 +465,11 @@ struct QGLExtensionFuncs
#endif
#ifndef GL_RGB16
-#define GL_RGB16 32852
+#define GL_RGB16 0x8054
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
-#define GL_UNSIGNED_SHORT_5_6_5 33635
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
@@ -599,6 +636,20 @@ struct QGLExtensionFuncs
#define GL_DECR_WRAP 0x8508
#endif
+#ifndef GL_VERSION_1_5
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#endif
+
#ifndef GL_VERSION_2_0
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
@@ -628,6 +679,29 @@ struct QGLExtensionFuncs
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#endif
+// Geometry shader defines
+#ifndef GL_GEOMETRY_SHADER_EXT
+# define GL_GEOMETRY_SHADER_EXT 0x8DD9
+# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+# define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
#if !defined(QT_OPENGL_ES_2)
#define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB
@@ -667,11 +741,14 @@ struct QGLExtensionFuncs
// Buffer objects
-#if !defined(QT_OPENGL_ES_2)
+#if defined(QGL_RESOLVE_BUFFER_FUNCS)
#define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer
#define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers
#define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers
#define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData
+#define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData
+#define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData
+#define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv
#endif
#define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB
#define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB
@@ -745,6 +822,11 @@ struct QGLExtensionFuncs
#define glClearDepth glClearDepthf
#endif
+#define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT
+#define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT
+#define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT
+#define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT
+
#if !defined(QT_OPENGL_ES)
#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
#endif
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index dd6a3d5..890b029 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -44,7 +44,7 @@
#include <qdebug.h>
#include <private/qgl_p.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -56,10 +56,6 @@
#include <qlibrary.h>
#include <qimage.h>
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
@@ -132,7 +128,7 @@ void QGLFramebufferObjectFormat::detach()
attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
On OpenGL/ES systems, the default internal format is \c GL_RGBA.
- \sa samples(), attachment(), target(), internalTextureFormat()
+ \sa samples(), attachment(), internalTextureFormat()
*/
QGLFramebufferObjectFormat::QGLFramebufferObjectFormat()
@@ -987,7 +983,7 @@ QImage QGLFramebufferObject::toImage() const
return image;
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
#endif
@@ -1002,7 +998,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
if (d->engine)
return d->engine;
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#if !defined (QT_OPENGL_ES_2)
if (qt_gl_preferGL2Engine()) {
#endif
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index 8ba0108..2d82222 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -48,14 +48,10 @@
#include <private/qpixmapdata_x11gl_p.h>
#endif
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpixmapdata_gl_p.h>
#endif
-#if defined(QT_OPENGL_ES_1_CL)
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
QGLPaintDevice::QGLPaintDevice()
@@ -203,7 +199,7 @@ QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd)
glpd = &(static_cast<QGLFramebufferObject*>(pd)->d_func()->glDevice);
break;
case QInternal::Pixmap: {
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData();
if (pmd->classId() == QPixmapData::OpenGLClass)
glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 46f7697..eca9550 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -78,7 +78,7 @@
#include <QtCore/qglobal.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -387,7 +387,7 @@ bool QGLPixelBuffer::isValid() const
return !d->invalid;
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
#endif
@@ -398,7 +398,7 @@ Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
return qt_buffer_engine();
#elif defined(QT_OPENGL_ES_2)
return qt_buffer_2_engine();
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index dbe919d..954049d 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -47,10 +47,6 @@
#include <qimage.h>
#include <private/qgl_p.h>
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
QT_BEGIN_NAMESPACE
#ifdef EGL_BIND_TO_TEXTURE_RGBA
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 79484fa..739983e 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -50,7 +50,7 @@
QT_BEGIN_NAMESPACE
-#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#if !defined(QT_OPENGL_ES_1)
/*!
\class QGLShaderProgram
@@ -143,6 +143,8 @@ QT_BEGIN_NAMESPACE
\value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
\value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
+ \value Geometry Geometry shaders written in the OpenGL Shading
+ Language (GLSL), based on the GL_EXT_geometry_shader4 extension.
*/
#ifndef GL_FRAGMENT_SHADER
@@ -226,6 +228,8 @@ bool QGLShaderPrivate::create()
GLuint shader;
if (shaderType == QGLShader::Vertex)
shader = glCreateShader(GL_VERTEX_SHADER);
+ else if (shaderType == QGLShader::Geometry)
+ shader = glCreateShader(GL_GEOMETRY_SHADER_EXT);
else
shader = glCreateShader(GL_FRAGMENT_SHADER);
if (!shader) {
@@ -509,6 +513,10 @@ GLuint QGLShader::shaderId() const
return d->shaderGuard.id();
}
+
+
+
+
#undef ctx
#define ctx programGuard.context()
@@ -521,8 +529,9 @@ public:
, linked(false)
, inited(false)
, removingShaders(false)
- , vertexShader(0)
- , fragmentShader(0)
+ , geometryVertexCount(64)
+ , geometryInputType(0)
+ , geometryOutputType(0)
{
}
~QGLShaderProgramPrivate();
@@ -531,11 +540,14 @@ public:
bool linked;
bool inited;
bool removingShaders;
+
+ int geometryVertexCount;
+ GLenum geometryInputType;
+ GLenum geometryOutputType;
+
QString log;
QList<QGLShader *> shaders;
QList<QGLShader *> anonShaders;
- QGLShader *vertexShader;
- QGLShader *fragmentShader;
bool hasShader(QGLShader::ShaderType type) const;
};
@@ -604,6 +616,7 @@ bool QGLShaderProgram::init()
context = QGLContext::currentContext();
d->programGuard.setContext(context);
}
+
if (!context)
return false;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
@@ -831,6 +844,7 @@ bool QGLShaderProgram::link()
GLuint program = d->programGuard.id();
if (!program)
return false;
+
GLint value;
if (d->shaders.isEmpty()) {
// If there are no explicit shaders, then it is possible that the
@@ -843,6 +857,22 @@ bool QGLShaderProgram::link()
if (d->linked)
return true;
}
+
+ // Set up the geometry shader parameters
+ if (glProgramParameteriEXT) {
+ foreach (QGLShader *shader, d->shaders) {
+ if (shader->shaderType() & QGLShader::Geometry) {
+ glProgramParameteriEXT(program, GL_GEOMETRY_INPUT_TYPE_EXT,
+ d->geometryInputType);
+ glProgramParameteriEXT(program, GL_GEOMETRY_OUTPUT_TYPE_EXT,
+ d->geometryOutputType);
+ glProgramParameteriEXT(program, GL_GEOMETRY_VERTICES_OUT_EXT,
+ d->geometryVertexCount);
+ break;
+ }
+ }
+ }
+
glLinkProgram(program);
value = 0;
glGetProgramiv(program, GL_LINK_STATUS, &value);
@@ -1426,6 +1456,38 @@ void QGLShaderProgram::setAttributeArray
}
/*!
+ Sets an array of vertex \a values on the attribute at \a location
+ in this shader program. The \a stride indicates the number of bytes
+ between vertices. A default \a stride value of zero indicates that
+ the vertices are densely packed in \a values.
+
+ The \a type indicates the type of elements in the \a values array,
+ usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
+ indicates the number of components per vertex: 1, 2, 3, or 4.
+
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ The setAttributeBuffer() function can be used to set the attribute
+ array to an offset within a vertex buffer.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray(), setAttributeBuffer()
+ \since 4.7
+*/
+void QGLShaderProgram::setAttributeArray
+ (int location, GLenum type, const void *values, int tupleSize, int stride)
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1) {
+ glVertexAttribPointer(location, tupleSize, type, GL_FALSE,
+ stride, values);
+ }
+}
+
+/*!
\overload
Sets an array of vertex \a values on the attribute called \a name
@@ -1511,6 +1573,92 @@ void QGLShaderProgram::setAttributeArray
}
/*!
+ \overload
+
+ Sets an array of vertex \a values on the attribute called \a name
+ in this shader program. The \a stride indicates the number of bytes
+ between vertices. A default \a stride value of zero indicates that
+ the vertices are densely packed in \a values.
+
+ The \a type indicates the type of elements in the \a values array,
+ usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a tupleSize
+ indicates the number of components per vertex: 1, 2, 3, or 4.
+
+ The array will become active when enableAttributeArray() is called
+ on the \a name. Otherwise the value specified with
+ setAttributeValue() for \a name will be used.
+
+ The setAttributeBuffer() function can be used to set the attribute
+ array to an offset within a vertex buffer.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray(), setAttributeBuffer()
+ \since 4.7
+*/
+void QGLShaderProgram::setAttributeArray
+ (const char *name, GLenum type, const void *values, int tupleSize, int stride)
+{
+ setAttributeArray(attributeLocation(name), type, values, tupleSize, stride);
+}
+
+/*!
+ Sets an array of vertex values on the attribute at \a location in
+ this shader program, starting at a specific \a offset in the
+ currently bound vertex buffer. The \a stride indicates the number
+ of bytes between vertices. A default \a stride value of zero
+ indicates that the vertices are densely packed in the value array.
+
+ The \a type indicates the type of elements in the vertex value
+ array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
+ tupleSize indicates the number of components per vertex: 1, 2, 3,
+ or 4.
+
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeArray()
+ \since 4.7
+*/
+void QGLShaderProgram::setAttributeBuffer
+ (int location, GLenum type, int offset, int tupleSize, int stride)
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1) {
+ glVertexAttribPointer(location, tupleSize, type, GL_FALSE, stride,
+ reinterpret_cast<const void *>(offset));
+ }
+}
+
+/*!
+ \overload
+
+ Sets an array of vertex values on the attribute called \a name
+ in this shader program, starting at a specific \a offset in the
+ currently bound vertex buffer. The \a stride indicates the number
+ of bytes between vertices. A default \a stride value of zero
+ indicates that the vertices are densely packed in the value array.
+
+ The \a type indicates the type of elements in the vertex value
+ array, usually \c{GL_FLOAT}, \c{GL_UNSIGNED_BYTE}, etc. The \a
+ tupleSize indicates the number of components per vertex: 1, 2, 3,
+ or 4.
+
+ The array will become active when enableAttributeArray() is called
+ on the \a name. Otherwise the value specified with
+ setAttributeValue() for \a name will be used.
+
+ \sa setAttributeArray()
+ \since 4.7
+*/
+void QGLShaderProgram::setAttributeBuffer
+ (const char *name, GLenum type, int offset, int tupleSize, int stride)
+{
+ setAttributeBuffer(attributeLocation(name), type, offset, tupleSize, stride);
+}
+
+/*!
Enables the vertex array at \a location in this shader program
so that the value set by setAttributeArray() on \a location
will be used by the shader program.
@@ -2307,6 +2455,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
\overload
Sets the uniform variable at \a location in the current context
+ to a 2x2 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.7
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable at \a location in the current context
+ to a 3x3 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.7
+*/
+void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable at \a location in the current context
to a 4x4 matrix \a value. The matrix elements must be specified
in column-major order.
@@ -2320,6 +2504,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
+
+/*!
+ \overload
+
+ Sets the uniform variable called \a name in the current context
+ to a 2x2 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.7
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
+{
+ setUniformValue(uniformLocation(name), value);
+}
+
+/*!
+ \overload
+
+ Sets the uniform variable called \a name in the current context
+ to a 3x3 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+ \sa setAttributeValue()
+ \since 4.7
+*/
+void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
+{
+ setUniformValue(uniformLocation(name), value);
+}
+
/*!
\overload
@@ -2862,6 +3077,108 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
#undef ctx
/*!
+ Returns the hardware limit for how many vertices a geometry shader
+ can output.
+
+ \since 4.7
+
+ \sa setGeometryOutputVertexCount()
+*/
+int QGLShaderProgram::maxGeometryOutputVertices() const
+{
+ GLint n;
+ glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &n);
+ return n;
+}
+
+/*!
+ Sets the maximum number of vertices the current geometry shader
+ program will produce, if active, to \a count.
+
+ \since 4.7
+
+ This parameter takes effect the next time the program is linked.
+*/
+void QGLShaderProgram::setGeometryOutputVertexCount(int count)
+{
+#ifndef QT_NO_DEBUG
+ int max = maxGeometryOutputVertices();
+ if (count > max) {
+ qWarning("QGLShaderProgram::setGeometryOutputVertexCount: count: %d higher than maximum: %d",
+ count, max);
+ }
+#endif
+ d_func()->geometryVertexCount = count;
+}
+
+
+/*!
+ Returns the maximum number of vertices the current geometry shader
+ program will produce, if active.
+
+ \since 4.7
+
+ This parameter takes effect the ntext time the program is linked.
+*/
+int QGLShaderProgram::geometryOutputVertexCount() const
+{
+ return d_func()->geometryVertexCount;
+}
+
+
+/*!
+ Sets the input type from \a inputType.
+
+ This parameter takes effect the next time the program is linked.
+*/
+void QGLShaderProgram::setGeometryInputType(GLenum inputType)
+{
+ d_func()->geometryInputType = inputType;
+}
+
+
+/*!
+ Returns the geometry shader input type, if active.
+
+ This parameter takes effect the next time the program is linked.
+
+ \since 4.7
+ */
+
+GLenum QGLShaderProgram::geometryInputType() const
+{
+ return d_func()->geometryInputType;
+}
+
+
+/*!
+ Sets the output type from the geometry shader, if active, to
+ \a outputType.
+
+ This parameter takes effect the next time the program is linked.
+
+ \since 4.7
+*/
+void QGLShaderProgram::setGeometryOutputType(GLenum outputType)
+{
+ d_func()->geometryOutputType = outputType;
+}
+
+
+/*!
+ Returns the geometry shader output type, if active.
+
+ This parameter takes effect the next time the program is linked.
+
+ \since 4.7
+ */
+GLenum QGLShaderProgram::geometryOutputType() const
+{
+ return d_func()->geometryOutputType;
+}
+
+
+/*!
Returns true if shader programs written in the OpenGL Shading
Language (GLSL) are supported on this system; false otherwise.
@@ -2893,8 +3210,71 @@ void QGLShaderProgram::shaderDestroyed()
removeShader(shader);
}
+
+#undef ctx
+#undef context
+
+/*!
+ Returns true if shader programs of type \a type are supported on
+ this system; false otherwise.
+
+ The \a context is used to resolve the GLSL extensions.
+ If \a context is null, then QGLContext::currentContext() is used.
+
+ \since 4.7
+*/
+bool QGLShader::hasOpenGLShaders(ShaderType type, const QGLContext *context)
+{
+ if (!context)
+ context = QGLContext::currentContext();
+ if (!context)
+ return false;
+
+ if ((type & ~(Geometry | Vertex | Fragment)) || type == 0)
+ return false;
+
+ bool resolved = qt_resolve_glsl_extensions(const_cast<QGLContext *>(context));
+ if (!resolved)
+ return false;
+
+ if ((type & Geometry) && !QByteArray((const char *) glGetString(GL_EXTENSIONS)).contains("GL_EXT_geometry_shader4"))
+ return false;
+
+ return true;
+}
+
+
+
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
+void QGLShaderProgram::setAttributeArray
+ (int location, QMacCompatGLenum type, const void *values, int tupleSize, int stride)
+{
+ setAttributeArray(location, GLenum(type), values, tupleSize, stride);
+}
+
+/*! \internal */
+void QGLShaderProgram::setAttributeArray
+ (const char *name, QMacCompatGLenum type, const void *values, int tupleSize, int stride)
+{
+ setAttributeArray(name, GLenum(type), values, tupleSize, stride);
+}
+
+/*! \internal */
+void QGLShaderProgram::setAttributeBuffer
+ (int location, QMacCompatGLenum type, int offset, int tupleSize, int stride)
+{
+ setAttributeBuffer(location, GLenum(type), offset, tupleSize, stride);
+}
+
+/*! \internal */
+void QGLShaderProgram::setAttributeBuffer
+ (const char *name, QMacCompatGLenum type, int offset, int tupleSize, int stride)
+{
+ setAttributeBuffer(name, GLenum(type), offset, tupleSize, stride);
+}
+
+/*! \internal */
void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
{
setUniformValue(location, GLint(value));
@@ -2943,6 +3323,6 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGL
}
#endif
-#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#endif // !defined(QT_OPENGL_ES_1)
QT_END_NAMESPACE
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index 24ab986..d612b05 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -54,7 +54,7 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+#if !defined(QT_OPENGL_ES_1)
class QGLShaderProgram;
class QGLShaderPrivate;
@@ -66,7 +66,8 @@ public:
enum ShaderTypeBit
{
Vertex = 0x0001,
- Fragment = 0x0002
+ Fragment = 0x0002,
+ Geometry = 0x0004
};
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
@@ -88,6 +89,8 @@ public:
GLuint shaderId() const;
+ static bool hasOpenGLShaders(ShaderType type, const QGLContext *context = 0);
+
private:
friend class QGLShaderProgram;
@@ -100,6 +103,14 @@ Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
class QGLShaderProgramPrivate;
+#ifndef GL_EXT_geometry_shader4
+# define GL_LINES_ADJACENCY_EXT 0xA
+# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+# define GL_TRIANGLES_ADJACENCY_EXT 0xC
+# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#endif
+
+
class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
{
Q_OBJECT
@@ -128,6 +139,17 @@ public:
GLuint programId() const;
+ int maxGeometryOutputVertices() const;
+
+ void setGeometryOutputVertexCount(int count);
+ int geometryOutputVertexCount() const;
+
+ void setGeometryInputType(GLenum inputType);
+ GLenum geometryInputType() const;
+
+ void setGeometryOutputType(GLenum outputType);
+ GLenum geometryOutputType() const;
+
void bindAttributeLocation(const char *name, int location);
void bindAttributeLocation(const QByteArray& name, int location);
void bindAttributeLocation(const QString& name, int location);
@@ -165,6 +187,8 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
+ (int location, GLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeArray
(const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
@@ -172,6 +196,24 @@ public:
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+ void setAttributeArray
+ (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0);
+
+ void setAttributeBuffer
+ (int location, GLenum type, int offset, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (const char *name, GLenum type, int offset, int tupleSize, int stride = 0);
+
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+ void setAttributeArray
+ (int location, QMacCompatGLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeArray
+ (const char *name, QMacCompatGLenum type, const void *values, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (int location, QMacCompatGLenum type, int offset, int tupleSize, int stride = 0);
+ void setAttributeBuffer
+ (const char *name, QMacCompatGLenum type, int offset, int tupleSize, int stride = 0);
+#endif
void enableAttributeArray(int location);
void enableAttributeArray(const char *name);
@@ -216,6 +258,8 @@ public:
void setUniformValue(int location, const QMatrix4x2& value);
void setUniformValue(int location, const QMatrix4x3& value);
void setUniformValue(int location, const QMatrix4x4& value);
+ void setUniformValue(int location, const GLfloat value[2][2]);
+ void setUniformValue(int location, const GLfloat value[3][3]);
void setUniformValue(int location, const GLfloat value[4][4]);
void setUniformValue(int location, const QTransform& value);
@@ -242,6 +286,8 @@ public:
void setUniformValue(const char *name, const QMatrix4x2& value);
void setUniformValue(const char *name, const QMatrix4x3& value);
void setUniformValue(const char *name, const QMatrix4x4& value);
+ void setUniformValue(const char *name, const GLfloat value[2][2]);
+ void setUniformValue(const char *name, const GLfloat value[3][3]);
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index dddc85d..f53ef54 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -40,7 +40,7 @@
****************************************************************************/
#include "qgraphicsshadereffect_p.h"
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include "qglshaderprogram.h"
#include "gl2paintengineex/qglcustomshaderstage_p.h"
#define QGL_HAVE_CUSTOM_SHADERS 1
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 57918d0..3845e43 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -71,10 +71,6 @@
#include "private/qwsmanager_p.h"
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#define QGL_FUNC_CONTEXT QGLContext *ctx = const_cast<QGLContext *>(device->context());
#include <stdlib.h>
@@ -780,7 +776,7 @@ public:
void drawOffscreenPath(const QPainterPath &path);
void composite(const QRectF &rect, const QPoint &maskOffset = QPoint());
- void composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
+ void composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset = QPoint());
bool createFragmentPrograms();
void deleteFragmentPrograms();
@@ -1787,7 +1783,7 @@ class QOpenGLTrapezoidToArrayTessellator : public QOpenGLTessellator
public:
QOpenGLTrapezoidToArrayTessellator() : vertices(0), allocated(0), size(0) {}
~QOpenGLTrapezoidToArrayTessellator() { free(vertices); }
- q_vertexType *vertices;
+ GLfloat *vertices;
int allocated;
int size;
QRectF bounds;
@@ -1808,36 +1804,36 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap)
if (size > allocated - 12) {
#endif
allocated = qMax(2*allocated, 512);
- vertices = (q_vertexType *)realloc(vertices, allocated * sizeof(q_vertexType));
+ vertices = (GLfloat *)realloc(vertices, allocated * sizeof(GLfloat));
}
QGLTrapezoid t = toGLTrapezoid(trap);
#ifndef QT_OPENGL_ES
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
#else
// First triangle
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.topRightX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.topRightX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
// Second triangle
- vertices[size++] = f2vt(t.bottomLeftX);
- vertices[size++] = f2vt(t.bottom);
- vertices[size++] = f2vt(t.topLeftX);
- vertices[size++] = f2vt(t.top);
- vertices[size++] = f2vt(t.bottomRightX);
- vertices[size++] = f2vt(t.bottom);
+ vertices[size++] = t.bottomLeftX;
+ vertices[size++] = t.bottom;
+ vertices[size++] = t.topLeftX;
+ vertices[size++] = t.top;
+ vertices[size++] = t.bottomRightX;
+ vertices[size++] = t.bottom;
#endif
}
@@ -1864,7 +1860,7 @@ void QOpenGLPaintEnginePrivate::fillPolygon_dev(const QPointF *polygonPoints, in
if (use_fragment_programs && !(fast_style && has_fast_composition_mode)) {
composite(geometry_mode, tessellator.vertices, tessellator.size / 2);
} else {
- glVertexPointer(2, q_vertexTypeEnum, 0, tessellator.vertices);
+ glVertexPointer(2, GL_FLOAT, 0, tessellator.vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(geometry_mode, 0, tessellator.size/2);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -2265,7 +2261,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
return;
}
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
glClearDepthf(0.0f);
#else
glClearDepth(0.0f);
@@ -2281,12 +2277,12 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
const QVector<QRect> rects = q->state()->clipEnabled ? q->state()->clipRegion.rects() : q->systemClip().rects();
// rectangle count * 2 (triangles) * vertex count * component count (Z omitted)
- QDataBuffer<q_vertexType> clipVertex(rects.size()*2*3*2);
+ QDataBuffer<GLfloat> clipVertex(rects.size()*2*3*2);
for (int i = 0; i < rects.size(); ++i) {
- q_vertexType x = i2vt(rects.at(i).left());
- q_vertexType w = i2vt(rects.at(i).width());
- q_vertexType h = i2vt(rects.at(i).height());
- q_vertexType y = i2vt(rects.at(i).top());
+ GLfloat x = GLfloat(rects.at(i).left());
+ GLfloat w = GLfloat(rects.at(i).width());
+ GLfloat h = GLfloat(rects.at(i).height());
+ GLfloat y = GLfloat(rects.at(i).top());
// First triangle
clipVertex.add(x);
@@ -2314,7 +2310,7 @@ void QOpenGLPaintEnginePrivate::updateDepthClip()
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, clipVertex.data());
+ glVertexPointer(2, GL_FLOAT, 0, clipVertex.data());
glDrawArrays(GL_TRIANGLES, 0, rects.size()*2*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3106,8 +3102,8 @@ QGLTrapezoidMaskGenerator::QGLTrapezoidMaskGenerator(const QPainterPath &path, c
{
}
-extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
-extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array);
+extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array);
+extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array);
void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
{
@@ -3138,7 +3134,7 @@ void QGLTrapezoidMaskGenerator::drawMask(const QRect &rect)
// clear mask
glBlendFunc(GL_ZERO, GL_ZERO); // clear
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3369,7 +3365,7 @@ void QGLEllipseMaskGenerator::drawMask(const QRect &rect)
glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, maskVariableLocations[VAR_ELLIPSE_OFFSET], ellipse_offset);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
@@ -3399,7 +3395,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
Q_Q(QOpenGLPaintEngine);
DEBUG_ONCE_STR("QOpenGLPaintEngine::drawRects(): drawing fast rect");
- q_vertexType vertexArray[10];
+ GLfloat vertexArray[10];
qt_add_rect_to_array(r, vertexArray);
if (has_pen)
@@ -3420,7 +3416,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
if (fast_style && has_fast_composition_mode) {
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
@@ -3439,7 +3435,7 @@ void QOpenGLPaintEnginePrivate::drawFastRect(const QRectF &r)
vertexArray[8] = vertexArray[0];
vertexArray[9] = vertexArray[1];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_LINE_STRIP, 0, 5);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3546,7 +3542,7 @@ void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount)
}
}
-static void addQuadAsTriangle(q_vertexType *quad, q_vertexType *triangle)
+static void addQuadAsTriangle(GLfloat *quad, GLfloat *triangle)
{
triangle[0] = quad[0];
triangle[1] = quad[1];
@@ -3607,7 +3603,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
d->flushDrawQueue();
if (d->has_fast_pen) {
- QVarLengthArray<q_vertexType> vertexArray(6 * pointCount);
+ QVarLengthArray<GLfloat> vertexArray(6 * pointCount);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@@ -3617,25 +3613,22 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
for (int i = 0; i < pointCount; ++i) {
QPointF mapped = d->matrix.map(points[i]);
- qreal xf = qRound(mapped.x());
- qreal yf = qRound(mapped.y());
-
- q_vertexType x = f2vt(xf);
- q_vertexType y = f2vt(yf);
+ GLfloat x = GLfloat(qRound(mapped.x()));
+ GLfloat y = GLfloat(qRound(mapped.y()));
vertexArray[j++] = x;
- vertexArray[j++] = y - f2vt(0.5);
+ vertexArray[j++] = y - 0.5f;
- vertexArray[j++] = x + f2vt(1.5);
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = x + 1.5f;
+ vertexArray[j++] = y + 1.0f;
vertexArray[j++] = x;
- vertexArray[j++] = y + f2vt(1.0);
+ vertexArray[j++] = y + 1.0f;
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, pointCount*3);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3652,7 +3645,7 @@ void QOpenGLPaintEngine::drawPoints(const QPointF *points, int pointCount)
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3720,47 +3713,47 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
}
}
- q_vertexType endCap = f2vt(d->cpen.capStyle() == Qt::FlatCap ? 0 : 0.5);
+ GLfloat endCap = d->cpen.capStyle() == Qt::FlatCap ? 0.0f : 0.5f;
if (useRects) {
- QVarLengthArray<q_vertexType> vertexArray(12 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(12 * lineCount);
- q_vertexType quad[8];
+ GLfloat quad[8];
for (int i = 0; i < lineCount; ++i) {
- q_vertexType x1 = f2vt(lines[i].x1());
- q_vertexType x2 = f2vt(lines[i].x2());
- q_vertexType y1 = f2vt(lines[i].y1());
- q_vertexType y2 = f2vt(lines[i].y2());
+ GLfloat x1 = lines[i].x1();
+ GLfloat x2 = lines[i].x2();
+ GLfloat y1 = lines[i].y1();
+ GLfloat y2 = lines[i].y2();
if (x1 == x2) {
if (y1 > y2)
qSwap(y1, y2);
- quad[0] = x1 - f2vt(0.5);
+ quad[0] = x1 - 0.5f;
quad[1] = y1 - endCap;
- quad[2] = x1 + f2vt(0.5);
+ quad[2] = x1 + 0.5f;
quad[3] = y1 - endCap;
- quad[4] = x1 + f2vt(0.5);
+ quad[4] = x1 + 0.5f;
quad[5] = y2 + endCap;
- quad[6] = x1 - f2vt(0.5);
+ quad[6] = x1 - 0.5f;
quad[7] = y2 + endCap;
} else {
if (x1 > x2)
qSwap(x1, x2);
quad[0] = x1 - endCap;
- quad[1] = y1 + f2vt(0.5);
+ quad[1] = y1 + 0.5f;
quad[2] = x1 - endCap;
- quad[3] = y1 - f2vt(0.5);
+ quad[3] = y1 - 0.5f;
quad[4] = x2 + endCap;
- quad[5] = y1 - f2vt(0.5);
+ quad[5] = y1 - 0.5f;
quad[6] = x2 + endCap;
- quad[7] = y1 + f2vt(0.5);
+ quad[7] = y1 + 0.5f;
}
addQuadAsTriangle(quad, &vertexArray[12*i]);
@@ -3768,26 +3761,26 @@ void QOpenGLPaintEngine::drawLines(const QLineF *lines, int lineCount)
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_TRIANGLES, 0, lineCount*6);
glDisableClientState(GL_VERTEX_ARRAY);
} else {
- QVarLengthArray<q_vertexType> vertexArray(4 * lineCount);
+ QVarLengthArray<GLfloat> vertexArray(4 * lineCount);
for (int i = 0; i < lineCount; ++i) {
const QPointF a = lines[i].p1();
- vertexArray[4*i] = f2vt(lines[i].x1());
- vertexArray[4*i+1] = f2vt(lines[i].y1());
- vertexArray[4*i+2] = f2vt(lines[i].x2());
- vertexArray[4*i+3] = f2vt(lines[i].y2());
+ vertexArray[4*i] = lines[i].x1();
+ vertexArray[4*i+1] = lines[i].y1();
+ vertexArray[4*i+2] = lines[i].x2();
+ vertexArray[4*i+3] = lines[i].y2();
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
glDrawArrays(GL_LINES, 0, lineCount*2);
- glVertexPointer(2, q_vertexTypeEnum, 4*sizeof(q_vertexType), vertexArray.constData() + 2);
+ glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), vertexArray.constData() + 2);
glDrawArrays(GL_POINTS, 0, lineCount);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -3874,7 +3867,7 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
}
else {
Q_ASSERT(sizeof(QPointF) == 8);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3893,12 +3886,12 @@ void QOpenGLPaintEngine::drawPolygon(const QPointF *points, int pointCount, Poly
if (d->has_pen) {
if (d->has_fast_pen && !d->high_quality_antialiasing) {
d->setGradientOps(d->cpen.brush(), bounds);
- QVarLengthArray<q_vertexType> vertexArray(pointCount*2 + 2);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray.constData());
+ QVarLengthArray<GLfloat> vertexArray(pointCount*2 + 2);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray.constData());
int i;
for (i=0; i<pointCount; ++i) {
- vertexArray[i*2] = f2vt(points[i].x());
- vertexArray[i*2+1] = f2vt(points[i].y());
+ vertexArray[i*2] = points[i].x();
+ vertexArray[i*2+1] = points[i].y();
}
glEnableClientState(GL_VERTEX_ARRAY);
@@ -4074,7 +4067,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
switch (e.type) {
case QPainterPath::MoveToElement:
if (i != 0) {
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
tess_points.reset();
}
@@ -4124,7 +4117,7 @@ void QOpenGLPaintEnginePrivate::strokePathFastPen(const QPainterPath &path, bool
break;
} // end of switch
}
- glVertexPointer(2, q_vertexTypeEnum, 0, tess_points.data());
+ glVertexPointer(2, GL_FLOAT, 0, tess_points.data());
glDrawArrays(GL_LINE_STRIP, 0, tess_points.size());
glDisableClientState(GL_VERTEX_ARRAY);
#endif
@@ -4391,8 +4384,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glRotatef(180.0, 0.0, 0.0, 1.0);
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
double offset_x = offset.x() / pm.width();
double offset_y = offset.y() / pm.height();
@@ -4401,8 +4394,8 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
qt_add_texcoords_to_array(offset_x, offset_y,
tc_w + offset_x, tc_h + offset_y, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4483,14 +4476,14 @@ void QOpenGLPaintEngine::drawTextureRect(int tx_width, int tx_height, const QRec
y2 = sr.y();
}
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
qt_add_rect_to_array(r, vertexArray);
qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -4943,11 +4936,11 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
#endif
// do the actual drawing
- q_vertexType vertexArray[4*2];
- q_vertexType texCoordArray[4*2];
+ GLfloat vertexArray[4*2];
+ GLfloat texCoordArray[4*2];
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -5160,7 +5153,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
Q_UNUSED(rect);
Q_UNUSED(maskOffset);
#else
- q_vertexType vertexArray[8];
+ GLfloat vertexArray[8];
qt_add_rect_to_array(rect, vertexArray);
composite(GL_TRIANGLE_FAN, vertexArray, 4, maskOffset);
@@ -5168,7 +5161,7 @@ void QOpenGLPaintEnginePrivate::composite(const QRectF &rect, const QPoint &mask
}
-void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *vertexArray, int vertexCount, const QPoint &maskOffset)
+void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const GLfloat *vertexArray, int vertexCount, const QPoint &maskOffset)
{
#ifdef QT_OPENGL_ES
Q_UNUSED(primitive);
@@ -5191,8 +5184,8 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
qreal minX = 1e9, minY = 1e9, maxX = -1e9, maxY = -1e9;
for (int i = 0; i < vertexCount; ++i) {
- qreal x = vt2f(vertexArray[2 * i]);
- qreal y = vt2f(vertexArray[2 * i + 1]);
+ qreal x = vertexArray[2 * i];
+ qreal y = vertexArray[2 * i + 1];
qreal tx, ty;
matrix.map(x, y, &tx, &ty);
@@ -5251,7 +5244,7 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
}
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
GLuint program = qt_gl_program_cache()->getProgram(device->context(),
fragment_brush,
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 229f75a..6a1d030 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -45,7 +45,7 @@
#include <private/qegl_p.h>
#include <private/qeglproperties_p.h>
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -196,7 +196,7 @@ QX11GLPixmapData::~QX11GLPixmapData()
{
}
-#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+#if !defined(QT_OPENGL_ES_1)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)
#endif
@@ -219,7 +219,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
QPaintEngine* engine;
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
engine = qt_gl_pixmap_engine();
#elif defined(QT_OPENGL_ES_2)
engine = qt_gl_pixmap_2_engine();
@@ -236,7 +236,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
if (engine->isActive()) {
qWarning("Pixmap paint engine already active");
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+#if defined(QT_OPENGL_ES_1)
engine = new QOpenGLPaintEngine;
#elif defined(QT_OPENGL_ES_2)
engine = new QGL2PaintEngineEx;
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7a565e6..4ac4a3a 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -82,10 +82,6 @@
#define GLX_SAMPLES_ARB 100001
#endif
-#ifdef QT_OPENGL_ES_1_CL
-#include "qgl_cl_p.h"
-#endif
-
#ifdef QT_OPENGL_ES
#include <private/qegl_p.h>
#endif
@@ -838,22 +834,22 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
src.setBottom(src.bottom() / height);
}
- const q_vertexType tx1 = f2vt(src.left());
- const q_vertexType tx2 = f2vt(src.right());
- const q_vertexType ty1 = f2vt(src.top());
- const q_vertexType ty2 = f2vt(src.bottom());
+ const GLfloat tx1 = src.left();
+ const GLfloat tx2 = src.right();
+ const GLfloat ty1 = src.top();
+ const GLfloat ty2 = src.bottom();
- q_vertexType texCoordArray[4*2] = {
+ GLfloat texCoordArray[4*2] = {
tx1, ty2, tx2, ty2, tx2, ty1, tx1, ty1
};
- q_vertexType vertexArray[4*2];
- extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); // qpaintengine_opengl.cpp
+ GLfloat vertexArray[4*2];
+ extern void qt_add_rect_to_array(const QRectF &r, GLfloat *array); // qpaintengine_opengl.cpp
qt_add_rect_to_array(rect, vertexArray);
#if !defined(QT_OPENGL_ES_2)
- glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
- glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
+ glVertexPointer(2, GL_FLOAT, 0, vertexArray);
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
glBindTexture(target, tex_id);
glEnable(target);