diff options
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 65 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 10 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 132 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 12 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulatingstroker.cpp | 1 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 25 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 1 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qglpaintdevice.cpp | 10 | ||||
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 6 |
10 files changed, 187 insertions, 79 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 1fe3999..ee1a797 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -48,7 +48,7 @@ QT_BEGIN_NAMESPACE void QGL2PEXVertexArray::clear() { vertexArray.reset(); - vertexArrayStops.clear(); + vertexArrayStops.reset(); boundingRectDirty = true; } @@ -101,7 +101,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } - if (!outline) + if (!outline && !path.isConvex()) addCentroid(path, 0); int lastMoveTo = vertexArray.size(); @@ -120,15 +120,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc // qDebug("QVectorPath has element types"); for (int i=1; i<path.elementCount(); ++i) { - const QPainterPath::ElementType elementType = elements[i]; - switch (elementType) { + switch (elements[i]) { case QPainterPath::MoveToElement: if (!outline) addClosingLine(lastMoveTo); // qDebug("element[%d] is a MoveToElement", i); - vertexArrayStops.append(vertexArray.size()); + vertexArrayStops.add(vertexArray.size()); if (!outline) { - addCentroid(path, i); + if (!path.isConvex()) addCentroid(path, i); lastMoveTo = vertexArray.size(); } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex @@ -137,11 +136,22 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc // qDebug("element[%d] is a LineToElement", i); lineToArray(points[i].x(), points[i].y()); break; - case QPainterPath::CurveToElement: -// qDebug("element[%d] is a CurveToElement", i); - curveToArray(points[i], points[i+1], points[i+2], curveInverseScale); - i+=2; - break; + case QPainterPath::CurveToElement: { + QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1), + points[i], + points[i+1], + points[i+2]); + QRectF bounds = b.bounds(); + // threshold based on same algorithm as in qtriangulatingstroker.cpp + int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6)); + if (threshold < 3) threshold = 3; + qreal one_over_threshold_minus_1 = 1.f / (threshold - 1); + for (int t=0; t<threshold; ++t) { + QPointF pt = b.pointAt(t * one_over_threshold_minus_1); + lineToArray(pt.x(), pt.y()); + } + i += 2; + break; } default: break; } @@ -150,7 +160,7 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc if (!outline) addClosingLine(lastMoveTo); - vertexArrayStops.append(vertexArray.size()); + vertexArrayStops.add(vertexArray.size()); } void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) @@ -167,35 +177,4 @@ void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) minY = y; } -void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale) -{ - qreal inverseScaleHalf = inverseScale / 2; - - QBezier beziers[32]; - beziers[0] = QBezier::fromPoints(vertexArray.last(), cp1, cp2, ep); - QBezier *b = beziers; - while (b >= beziers) { - // check if we can pop the top bezier curve from the stack - qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); - qreal d; - if (l > inverseScale) { - d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) - + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); - d /= l; - } else { - d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + - qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); - } - if (d < inverseScaleHalf || b == beziers + 31) { - // good enough, we pop it off and add the endpoint - lineToArray(b->x4, b->y4); - --b; - } else { - // split, second half of the polygon goes lower into the stack - b->split(b+1, b); - ++b; - } - } -} - QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 719904f..98eaa91 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -108,23 +108,23 @@ public: void clear(); QGLPoint* data() {return vertexArray.data();} - QVector<int>& stops() {return vertexArrayStops;} + int *stops() const { return vertexArrayStops.data(); } + int stopCount() const { return vertexArrayStops.size(); } QGLRect boundingRect() const; + int vertexCount() const { return vertexArray.size(); } + void lineToArray(const GLfloat x, const GLfloat y); private: QDataBuffer<QGLPoint> vertexArray; - QVector<int> vertexArrayStops; + QDataBuffer<int> vertexArrayStops; GLfloat maxX; GLfloat maxY; GLfloat minX; GLfloat minY; bool boundingRectDirty; - - inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); - void addClosingLine(int index); void addCentroid(const QVectorPath &path, int subPathIndex); }; diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 07432c6..3fce384 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -62,6 +62,8 @@ and use the correct program when we really need it. */ +// #define QT_OPENGL_CACHE_AS_VBOS + #include "qpaintengineex_opengl2_p.h" #include <string.h> //for memcpy @@ -344,6 +346,13 @@ extern QImage qt_imageForBrush(int brushStyle, bool invert); QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() { delete shaderManager; + + while (pathCaches.size()) { + QVectorPath::CacheEntry *e = *(pathCaches.constBegin()); + e->cleanup(e->engine, e->data); + e->data = 0; + e->engine = 0; + } } void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) @@ -846,6 +855,30 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) mode = newMode; } +struct QGL2PEVectorPathCache +{ +#ifdef QT_OPENGL_CACHE_AS_VBOS + GLuint vbo; +#else + float *vertices; +#endif + int vertexCount; + GLenum primitiveType; + qreal iscale; +}; + +void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data) +{ + QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data; +#ifdef QT_OPENGL_CACHE_AS_VBOS + QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine); + d->unusedVBOSToClean << c->vbo; +#else + qFree(c->vertices); +#endif + delete c; +} + // Assumes everything is configured for the brush you want to use void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) { @@ -863,10 +896,74 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) prepareForDraw(currentBrush->isOpaque()); composite(rect); } else if (path.isConvex()) { - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale, false); - prepareForDraw(currentBrush->isOpaque()); - drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); + + if (path.isCacheable()) { + QVectorPath::CacheEntry *data = path.lookupCacheData(q); + QGL2PEVectorPathCache *cache; + + if (data) { + cache = (QGL2PEVectorPathCache *) data->data; + // Check if scale factor is exceeded for curved paths and generate curves if so... + if (path.isCurved()) { + qreal scaleFactor = cache->iscale / inverseScale; + if (scaleFactor < 0.5 || scaleFactor > 2.0) { +#ifdef QT_OPENGL_CACHE_AS_VBOS + glDeleteBuffers(1, &cache->vbo); + cache->vbo = 0; +#else + qFree(cache->vertices); +#endif + cache->vertexCount = 0; + } + } + } else { + cache = new QGL2PEVectorPathCache; + cache->vertexCount = 0; + data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath); + } + + // Flatten the path at the current scale factor and fill it into the cache struct. + if (!cache->vertexCount) { + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); + int vertexCount = vertexCoordinateArray.vertexCount(); + int floatSizeInBytes = vertexCount * 2 * sizeof(float); + cache->vertexCount = vertexCount; + cache->primitiveType = GL_TRIANGLE_FAN; + cache->iscale = inverseScale; +#ifdef QT_OPENGL_CACHE_AS_VBOS + glGenBuffers(1, &cache->vbo); + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); +#else + cache->vertices = (float *) qMalloc(floatSizeInBytes); + memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes); +#endif + } + + prepareForDraw(currentBrush->isOpaque()); + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); +#ifdef QT_OPENGL_CACHE_AS_VBOS + glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0); +#else + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices); +#endif + glDrawArrays(cache->primitiveType, 0, cache->vertexCount); + + } else { + // printf(" - Marking path as cachable...\n"); + // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable + // ### Remove before release... + static bool do_vectorpath_cache = qgetenv("QT_OPENGL_NO_PATH_CACHE").isEmpty(); + if (do_vectorpath_cache) + path.makeCacheable(); + vertexCoordinateArray.clear(); + vertexCoordinateArray.addPath(path, inverseScale, false); + prepareForDraw(currentBrush->isOpaque()); + drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); + } + } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); @@ -908,7 +1005,8 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, int count, - const QVector<int> *stops, + int *stops, + int stopCount, const QGLRect &bounds, StencilFillMode mode) { @@ -966,7 +1064,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, // Dec. for back-facing "holes" glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); - drawVertexArrays(data, stops, GL_TRIANGLE_FAN); + drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); if (q->state()->clipTestEnabled) { // Clear high bit of stencil outside of path @@ -978,7 +1076,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else if (mode == OddEvenFillMode) { glStencilMask(GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - drawVertexArrays(data, stops, GL_TRIANGLE_FAN); + drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); } else { // TriStripStrokeFillMode Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops @@ -1137,7 +1235,7 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) } // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. -void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops, +void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive) { // Now setup the pointer to the vertex array: @@ -1145,7 +1243,8 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); int previousStop = 0; - foreach(int stop, *stops) { + for (int i=0; i<stopCount; ++i) { + int stop = stops[i]; /* qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1); for (int i=previousStop; i<stop; ++i) @@ -1304,7 +1403,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2, - 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); + 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); @@ -1452,7 +1551,8 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem drawCached = false; // don't try to cache huge fonts - if (ti.fontEngine->fontDef.pixelSize * qSqrt(s->matrix.determinant()) >= 64) + const qreal pixelSize = ti.fontEngine->fontDef.pixelSize; + if (pixelSize * pixelSize * qAbs(s->matrix.determinant()) >= 64 * 64) drawCached = false; QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0 @@ -1753,7 +1853,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->device->beginPaint(); #if !defined(QT_OPENGL_ES_2) - bool success = qt_resolve_version_2_0_functions(d->ctx); + bool success = qt_resolve_version_2_0_functions(d->ctx) + && qt_resolve_buffer_extensions(d->ctx); Q_ASSERT(success); Q_UNUSED(success); #endif @@ -1814,6 +1915,13 @@ bool QGL2PaintEngineEx::end() delete d->shaderManager; d->shaderManager = 0; +#ifdef QT_OPENGL_CACHE_AS_VBOS + if (!d->unusedVBOSToClean.isEmpty()) { + glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); + d->unusedVBOSToClean.clear(); + } +#endif + return false; } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 9720723..0084476 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -195,18 +195,18 @@ public: void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti); - void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive); + void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive); void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { - drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive); + drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive); } // ^ draws whatever is in the vertex array void composite(const QGLRect& boundingRect); // ^ Composites the bounding rect onto dest buffer - void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode); + void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode); void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { - fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(), + fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(), vertexArray.boundingRect(), useWindingFill ? WindingFillMode : OddEvenFillMode); } @@ -221,6 +221,7 @@ public: void restoreDepthRangeForRenderText(); static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } + static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } QGL2PaintEngineEx* q; QGLPaintDevice* device; @@ -294,6 +295,9 @@ public: QScopedPointer<QPixmapFilter> fastBlurFilter; QScopedPointer<QPixmapFilter> dropShadowFilter; QScopedPointer<QPixmapFilter> fastDropShadowFilter; + + QSet<QVectorPath::CacheEntry *> pathCaches; + QVector<GLuint> unusedVBOSToClean; }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp index c78f73f..6082f49 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp @@ -313,6 +313,7 @@ void QTriangulatingStroker::join(const qreal *pts) switch (m_join_style) { case Qt::BevelJoin: break; + case Qt::SvgMiterJoin: case Qt::MiterJoin: { // Find out on which side the join should be. int count = m_vertices.size(); diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index d5ca218..f6f6bb3 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1495,6 +1495,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) version_flags_cached = false; version_flags = QGLFormat::OpenGL_Version_None; current_fbo = 0; + default_fbo = 0; active_engine = 0; } @@ -2277,13 +2278,21 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G #ifdef QGL_BIND_TEXTURE_DEBUG printf(" - flipping bits over y (%d ms)\n", time.elapsed()); #endif - int ipl = img.bytesPerLine() / 4; - int h = img.height(); - for (int y=0; y<h/2; ++y) { - int *a = (int *) img.scanLine(y); - int *b = (int *) img.scanLine(h - y - 1); - for (int x=0; x<ipl; ++x) - qSwap(a[x], b[x]); + if (img.isDetached()) { + int ipl = img.bytesPerLine() / 4; + int h = img.height(); + for (int y=0; y<h/2; ++y) { + int *a = (int *) img.scanLine(y); + int *b = (int *) img.scanLine(h - y - 1); + for (int x=0; x<ipl; ++x) + qSwap(a[x], b[x]); + } + } else { + // Create a new image and copy across. If we use the + // above in-place code then a full copy of the image is + // made before the lines are swapped, which processes the + // data twice. This version should only do it once. + img = img.mirrored(); } } @@ -4162,7 +4171,7 @@ void QGLWidget::qglColor(const QColor& c) const const QGLContext *ctx = QGLContext::currentContext(); if (ctx) { if (ctx->format().rgba()) - glColor4ub(c.red(), c.green(), c.blue(), c.alpha()); + glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF()); else if (!d->cmap.isEmpty()) { // QGLColormap in use? int i = d->cmap.find(c.rgb()); if (i < 0) diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 8e472e5..ab72c9c 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -328,6 +328,7 @@ public: GLint max_texture_size; GLuint current_fbo; + GLuint default_fbo; QPaintEngine *active_engine; static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index d79283e..d0297c9 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -899,8 +899,8 @@ bool QGLFramebufferObject::release() #endif if (current) { - current->d_ptr->current_fbo = 0; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + current->d_ptr->current_fbo = current->d_ptr->default_fbo; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, current->d_ptr->default_fbo); } return true; diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index 2867de5..bcd90a5 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -89,6 +89,12 @@ void QGLPaintDevice::beginPaint() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + // Set the default fbo for the context to m_thisFBO so that + // if some raw GL code between beginNativePainting() and + // endNativePainting() calls QGLFramebufferObject::release(), + // painting will revert to the window surface's fbo. + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::ensureActiveTarget() @@ -101,6 +107,8 @@ void QGLPaintDevice::ensureActiveTarget() ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } + + ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::endPaint() @@ -111,6 +119,8 @@ void QGLPaintDevice::endPaint() ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO); } + + ctx->d_ptr->default_fbo = 0; } QGLFormat QGLPaintDevice::format() const diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 8ab17a0..ed7fdff 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -110,11 +110,7 @@ static bool DEBUG_TEMP_FLAG; static inline void qt_glColor4ubv(unsigned char *col) { -#ifdef QT_OPENGL_ES - glColor4f(col[0]/255.0, col[1]/255.0, col[2]/255.0, col[3]/255.0); -#else - glColor4ubv(col); -#endif + glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f); } struct QT_PointF { |