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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index a4d8b77..6e702e5 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -169,7 +169,7 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
-void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform transform)
+void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform)
{
Q_UNUSED(transform); // Currently ignored
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index dec8f56..d3856fe 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -271,7 +271,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform transform);
+ void optimiseForBrushTransform(const QTransform &transform);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setTextureCoordsEnabled(bool); // For images & text glyphs