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-rw-r--r--src/opengl/qglframebufferobject.cpp58
-rw-r--r--src/opengl/qglframebufferobject_p.h7
2 files changed, 39 insertions, 26 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index c728902..3e54b35 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -64,7 +64,8 @@ QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
-#define QGL_FUNC_CONTEXT QGLContextGroup *ctx = d_ptr->ctx;
+#define QGL_FUNC_CONTEXT const QGLContext *ctx = d_ptr->fbo_guard.context();
+#define QGL_FUNCP_CONTEXT const QGLContext *ctx = fbo_guard.context();
#ifndef QT_NO_DEBUG
#define QT_RESET_GLERROR() \
@@ -317,7 +318,7 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment)
{
fbo = f;
- m_thisFBO = fbo->d_func()->fbo; // This shouldn't be needed
+ m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed
// The context that the fbo was created in may not have depth
// and stencil buffers, but the fbo itself might.
@@ -334,7 +335,7 @@ void QGLFBOGLPaintDevice::ensureActiveTarget()
{
QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
Q_ASSERT(ctx);
- const GLuint fboId = fbo->d_func()->fbo;
+ const GLuint fboId = fbo->d_func()->fbo();
if (ctx->d_func()->current_fbo != fboId) {
ctx->d_func()->current_fbo = fboId;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
@@ -359,6 +360,9 @@ void QGLFBOGLPaintDevice::endPaint()
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
{
+ QGL_FUNCP_CONTEXT;
+ if (!ctx)
+ return false; // Context no longer exists.
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_NO_ERROR:
@@ -405,11 +409,11 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format, GLint samples)
{
- QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
- ctx = QGLContextPrivate::contextGroup(currentContext);
+ QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ fbo_guard.setContext(ctx);
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
- if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(currentContext)))
+ if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
return;
size = sz;
@@ -417,8 +421,10 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
// texture dimensions
QT_RESET_GLERROR(); // reset error state
+ GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
+ fbo_guard.setId(fbo);
glDevice.setFBO(q, attachment);
@@ -535,13 +541,14 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, currentContext->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
else
glDeleteTextures(1, &texture);
glDeleteFramebuffers(1, &fbo);
+ fbo_guard.setId(0);
}
QT_CHECK_GLERROR();
@@ -810,19 +817,15 @@ QGLFramebufferObject::~QGLFramebufferObject()
delete d->engine;
- if (isValid()) {
- const QGLContext *oldContext = QGLContext::currentContext();
- bool switchContext = !oldContext || QGLContextPrivate::contextGroup(oldContext) != ctx;
- if (switchContext)
- const_cast<QGLContext *>(ctx->context())->makeCurrent();
+ if (isValid() && ctx) {
+ QGLShareContextScope scope(ctx);
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
- glDeleteFramebuffers(1, &d->fbo);
- if (oldContext && switchContext)
- const_cast<QGLContext *>(oldContext)->makeCurrent();
+ GLuint fbo = d->fbo();
+ glDeleteFramebuffers(1, &fbo);
}
}
@@ -838,11 +841,16 @@ QGLFramebufferObject::~QGLFramebufferObject()
The non-power of two limitation does not apply if the OpenGL version
is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
is present.
+
+ The framebuffer can also become invalid if the QGLContext that
+ the framebuffer was created within is destroyed and there are
+ no other shared contexts that can take over ownership of the
+ framebuffer.
*/
bool QGLFramebufferObject::isValid() const
{
Q_D(const QGLFramebufferObject);
- return d->valid;
+ return d->valid && d->fbo_guard.context();
}
/*!
@@ -867,15 +875,17 @@ bool QGLFramebufferObject::bind()
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo);
+ if (!ctx)
+ return false; // Context no longer exists.
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
d->valid = d->checkFramebufferStatus();
const QGLContext *context = QGLContext::currentContext();
if (d->valid && context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == ctx);
+ Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
// Save the previous setting to automatically restore in release().
- if (context->d_ptr->current_fbo != d->fbo) {
+ if (context->d_ptr->current_fbo != d->fbo()) {
d->previous_fbo = context->d_ptr->current_fbo;
- context->d_ptr->current_fbo = d->fbo;
+ context->d_ptr->current_fbo = d->fbo();
}
}
return d->valid;
@@ -900,10 +910,12 @@ bool QGLFramebufferObject::release()
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
+ if (!ctx)
+ return false; // Context no longer exists.
const QGLContext *context = QGLContext::currentContext();
if (context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == ctx);
+ Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
// Restore the previous setting for stacked framebuffer objects.
if (d->previous_fbo != context->d_ptr->current_fbo) {
context->d_ptr->current_fbo = d->previous_fbo;
@@ -1144,7 +1156,7 @@ int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
GLuint QGLFramebufferObject::handle() const
{
Q_D(const QGLFramebufferObject);
- return d->fbo;
+ return d->fbo();
}
/*! \fn int QGLFramebufferObject::devType() const
@@ -1175,7 +1187,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
- return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo;
+ return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo();
}
/*!
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index f80209d..055a752 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -127,15 +127,15 @@ private:
class QGLFramebufferObjectPrivate
{
public:
- QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), ctx(0), previous_fbo(0), engine(0) {}
+ QGLFramebufferObjectPrivate() : fbo_guard(0), depth_stencil_buffer(0), valid(false), previous_fbo(0), engine(0) {}
~QGLFramebufferObjectPrivate() {}
void init(QGLFramebufferObject *q, const QSize& sz,
QGLFramebufferObject::Attachment attachment,
GLenum internal_format, GLenum texture_target, GLint samples = 0);
bool checkFramebufferStatus() const;
+ QGLSharedResourceGuard fbo_guard;
GLuint texture;
- GLuint fbo;
GLuint depth_stencil_buffer;
GLuint color_buffer;
GLenum target;
@@ -143,10 +143,11 @@ public:
QGLFramebufferObjectFormat format;
uint valid : 1;
QGLFramebufferObject::Attachment fbo_attachment;
- QGLContextGroup *ctx; // for Windows extension ptrs
GLuint previous_fbo;
mutable QPaintEngine *engine;
QGLFBOGLPaintDevice glDevice;
+
+ inline GLuint fbo() const { return fbo_guard.id(); }
};