diff options
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/opengl.pro | 10 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 184 | ||||
-rw-r--r-- | src/opengl/qgl.h | 2 | ||||
-rw-r--r-- | src/opengl/qgl_cl_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qgl_mac.mm | 30 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 5 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 36 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_egl.cpp | 8 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_mac.mm | 6 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_win.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qpaintengine_opengl.cpp | 66 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 8 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 6 |
14 files changed, 241 insertions, 126 deletions
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index 5be48ba..cdf31cc 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -25,7 +25,6 @@ HEADERS += qgl.h \ qglcolormap.h \ qglpixelbuffer.h \ qglframebufferobject.h \ - qglpixmapfilter_p.h \ qglshaderprogram.h SOURCES += qgl.cpp \ @@ -33,12 +32,11 @@ SOURCES += qgl.cpp \ qglpixelbuffer.cpp \ qglframebufferobject.cpp \ qglextensions.cpp \ - qglpixmapfilter.cpp \ qglshaderprogram.cpp !contains(QT_CONFIG, opengles2) { - HEADERS += qpaintengine_opengl_p.h - SOURCES += qpaintengine_opengl.cpp + HEADERS += qpaintengine_opengl_p.h qglpixmapfilter_p.h + SOURCES += qpaintengine_opengl.cpp qglpixmapfilter.cpp } contains(QT_CONFIG, opengles2) { @@ -132,6 +130,10 @@ wince*: { contains(QT_CONFIG,opengles1cl) { QMAKE_LIBS += "libGLES_CL.lib" } + contains(QT_CONFIG,opengles2) { + QMAKE_LIBS += "libGLESv2.lib" + } + } else { QMAKE_LIBS += $$QMAKE_LIBS_OPENGL } diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 2d90342..2d58084 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1297,6 +1297,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) max_texture_size = -1; version_flags_cached = false; version_flags = QGLFormat::OpenGL_Version_None; + current_fbo = 0; } QGLContext* QGLContext::currentCtx = 0; @@ -1327,13 +1328,21 @@ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include // This is an old legacy fix for PowerPC based Macs, which // we shouldn't remove while (p < end) { - *p = 0xFF000000 | (*p>>8); + *p = 0xff000000 | (*p>>8); ++p; } } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB - img = img.rgbSwapped(); + for (int y = 0; y < h; y++) { + uint *q = (uint*)img.scanLine(y); + for (int x=0; x < w; ++x) { + const uint pixel = *q; + *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff) | (pixel & 0xff00ff00); + q++; + } + } + } return img.mirrored(); } @@ -1676,58 +1685,105 @@ static void qt_gl_clean_cache(qint64 cacheKey) static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) { - Q_ASSERT(dst.size() == img.size()); Q_ASSERT(dst.depth() == 32); Q_ASSERT(img.depth() == 32); - const int width = img.width(); - const int height = img.height(); - const uint *p = (const uint*) img.scanLine(img.height() - 1); - uint *q = (uint*) dst.scanLine(0); - - if (texture_format == GL_BGRA) { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - // mirror + swizzle - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 24) & 0xff000000) - | ((*p >> 24) & 0x000000ff) - | ((*p << 8) & 0x00ff0000) - | ((*p >> 8) & 0x0000ff00); - p++; - q++; + if (dst.size() != img.size()) { + int target_width = dst.width(); + int target_height = dst.height(); + qreal sx = target_width / qreal(img.width()); + qreal sy = target_height / qreal(img.height()); + + quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here + uchar *srcPixels = (uchar *) img.scanLine(img.height() - 1); + int sbpl = img.bytesPerLine(); + int dbpl = dst.bytesPerLine(); + + int ix = 0x00010000 / sx; + int iy = 0x00010000 / sy; + + quint32 basex = int(0.5 * ix); + quint32 srcy = int(0.5 * iy); + + // scale, swizzle and mirror in one loop + while (target_height--) { + const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl); + int srcx = basex; + for (int x=0; x<target_width; ++x) { + uint src_pixel = src[srcx >> 16]; + if (texture_format == GL_BGRA) { + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + dest[x] = ((src_pixel << 24) & 0xff000000) + | ((src_pixel >> 24) & 0x000000ff) + | ((src_pixel << 8) & 0x00ff0000) + | ((src_pixel >> 8) & 0x0000ff00); + } else { + dest[x] = src_pixel; + } + } else { // GL_RGBA + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff); + } else { + dest[x] = ((src_pixel << 16) & 0xff0000) + | ((src_pixel >> 16) & 0xff) + | (src_pixel & 0xff00ff00); + } } - p -= 2 * width; - } - } else { - const uint bytesPerLine = img.bytesPerLine(); - for (int i=0; i < height; ++i) { - memcpy(q, p, bytesPerLine); - q += width; - p -= width; + srcx += ix; } + dest = (quint32 *)(((uchar *) dest) + dbpl); + srcy += iy; } } else { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = (*p << 8) | ((*p >> 24) & 0xFF); - p++; - q++; + const int width = img.width(); + const int height = img.height(); + const uint *p = (const uint*) img.scanLine(img.height() - 1); + uint *q = (uint*) dst.scanLine(0); + + if (texture_format == GL_BGRA) { + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + // mirror + swizzle + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = ((*p << 24) & 0xff000000) + | ((*p >> 24) & 0x000000ff) + | ((*p << 8) & 0x00ff0000) + | ((*p >> 8) & 0x0000ff00); + p++; + q++; + } + p -= 2 * width; + } + } else { + const uint bytesPerLine = img.bytesPerLine(); + for (int i=0; i < height; ++i) { + memcpy(q, p, bytesPerLine); + q += width; + p -= width; } - p -= 2 * width; } } else { - for (int i=0; i < height; ++i) { - const uint *end = p + width; - while (p < end) { - *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); - p++; - q++; + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = (*p << 8) | ((*p >> 24) & 0xff); + p++; + q++; + } + p -= 2 * width; + } + } else { + for (int i=0; i < height; ++i) { + const uint *end = p + width; + while (p < end) { + *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); + p++; + q++; + } + p -= 2 * width; } - p -= 2 * width; } } } @@ -1770,19 +1826,18 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint } // Scale the pixmap if needed. GL textures needs to have the - // dimensions 2^n+2(border) x 2^m+2(border). + // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL + // 2.0 or use the GL_TEXTURE_RECTANGLE texture target int tx_w = qt_next_power_of_two(image.width()); int tx_h = qt_next_power_of_two(image.height()); + bool scale = false; - // Note: the clean param is only true when a texture is bound - // from the QOpenGLPaintEngine - in that case we have to force - // a premultiplied texture format QImage img = image; if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) ) && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height()))) { - img = image.scaled(tx_w, tx_h); + scale = true; } GLuint tx_id; @@ -1814,17 +1869,24 @@ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint ptr = reinterpret_cast<uchar *>(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB)); } - if (ptr) { - QImage::Format target_format = img.format(); - if (clean || img.format() != QImage::Format_ARGB32) - target_format = QImage::Format_ARGB32_Premultiplied; + QImage::Format target_format = img.format(); + // Note: the clean param is only true when a texture is bound + // from the QOpenGLPaintEngine - in that case we have to force + // a premultiplied texture format + if (clean || img.format() != QImage::Format_ARGB32) + target_format = QImage::Format_ARGB32_Premultiplied; + if (img.format() != target_format) + img = img.convertToFormat(target_format); + if (ptr) { QImage buffer(ptr, img.width(), img.height(), target_format); - convertToGLFormatHelper(buffer, img.convertToFormat(target_format), texture_format); + convertToGLFormatHelper(buffer, img, texture_format); glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); - glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, GL_UNSIGNED_BYTE, 0); + glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, + GL_UNSIGNED_BYTE, 0); } else { - QImage tx = convertToGLFormat(img, clean, texture_format); + QImage tx(scale ? QSize(tx_w, tx_h) : img.size(), target_format); + convertToGLFormatHelper(tx, img, texture_format); glTexImage2D(target, 0, format, tx.width(), tx.height(), 0, texture_format, GL_UNSIGNED_BYTE, tx.bits()); } @@ -2398,6 +2460,10 @@ bool QGLContext::create(const QGLContext* shareContext) return false; reset(); d->valid = chooseContext(shareContext); + if (d->valid && d->paintDevice->devType() == QInternal::Widget) { + QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice)); + wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer(); + } if (d->sharing) // ok, we managed to share qgl_share_reg()->addShare(this, shareContext); return d->valid; @@ -2615,6 +2681,10 @@ const QGLContext* QGLContext::currentContext() QGLWidget. This will side-step the issue altogether, and is what we recommend for users that need this kind of functionality. + On Mac OS X, when Qt is built with Cocoa support, a QGLWidget + can't have any sibling widgets placed ontop of itself. This is due + to limitations in the Cocoa API and is not supported by Apple. + \section1 Overlays The QGLWidget creates a GL overlay context in addition to the @@ -3230,6 +3300,10 @@ bool QGLWidget::event(QEvent *e) update(); } return true; +# if defined(QT_MAC_USE_COCOA) + } else if (e->type() == QEvent::MacGLClearDrawable) { + d->glcx->d_ptr->clearDrawable(); +# endif } #endif diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index 01b1d6f..32fbce2 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -371,8 +371,8 @@ private: friend class QMacGLWindowChangeEvent; friend QGLContextPrivate *qt_phonon_get_dptr(const QGLContext *); #endif -#ifdef Q_WS_WIN friend class QGLFramebufferObject; +#ifdef Q_WS_WIN friend class QGLFramebufferObjectPrivate; friend bool qt_resolve_GLSL_functions(QGLContext *ctx); friend bool qt_createGLSLProgram(QGLContext *ctx, GLuint &program, const char *shader_src, GLuint &shader); diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h index e514ff5..c05a7d7 100644 --- a/src/opengl/qgl_cl_p.h +++ b/src/opengl/qgl_cl_p.h @@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE inline void glTexParameterf (GLenum target, GLenum pname, GLfloat param) { - glTexParameterx(target, pname, param); + glTexParameterx(target, pname, FLOAT2X(param)); } inline void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm index 314c659..1319396 100644 --- a/src/opengl/qgl_mac.mm +++ b/src/opengl/qgl_mac.mm @@ -87,29 +87,6 @@ QT_FORWARD_DECLARE_CLASS(QWidget) QT_FORWARD_DECLARE_CLASS(QWidgetPrivate) QT_FORWARD_DECLARE_CLASS(QGLWidgetPrivate) -@interface QT_MANGLE_NAMESPACE(QCocoaOpenGLView) : QT_MANGLE_NAMESPACE(QCocoaView) -{ -} -- (id)initWithQWidget:(QWidget *)widget widgetPrivate:(QWidgetPrivate *)widgetprivate; -@end - -@implementation QT_MANGLE_NAMESPACE(QCocoaOpenGLView) -- (id)initWithQWidget:(QWidget *)widget widgetPrivate:(QWidgetPrivate *)widgetprivate -{ - self = [super initWithQWidget:widget widgetPrivate:widgetprivate]; - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(_surfaceNeedsUpdate:) - name:NSViewGlobalFrameDidChangeNotification - object:self]; - return self; -} - -- (void) _surfaceNeedsUpdate:(NSNotification*)notification -{ - Q_UNUSED(notification); - static_cast<QGLWidgetPrivate *>(qwidgetprivate)->glcx->updatePaintDevice(); -} -@end QT_BEGIN_NAMESPACE void *qt_current_nsopengl_context() @@ -435,6 +412,11 @@ void *QGLContextPrivate::tryFormat(const QGLFormat &format) #endif } +void QGLContextPrivate::clearDrawable() +{ + [static_cast<NSOpenGLContext *>(cx) clearDrawable]; +} + /*! \bold{Mac OS X only:} This virtual function tries to find a visual that matches the format, reducing the demands if the original request @@ -647,7 +629,7 @@ void QGLContext::updatePaintDevice() // ideally we would use QWidget::isVisible(), but we get "invalid drawable" errors if (![(NSWindow *)qt_mac_window_for(w) isVisible]) return; - if ([static_cast<NSOpenGLContext *>(d->cx) view] != view) + if ([static_cast<NSOpenGLContext *>(d->cx) view] != view && ![view isHidden]) [static_cast<NSOpenGLContext *>(d->cx) setView:view]; } else if (d->paintDevice->devType() == QInternal::Pixmap) { const QPixmap *pm = static_cast<const QPixmap *>(d->paintDevice); diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index b8bbeaf..1214f20 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -234,6 +234,7 @@ public: #if defined(Q_WS_MAC) bool update; void *tryFormat(const QGLFormat &format); + void clearDrawable(); #endif QGLFormat glFormat; QGLFormat reqFormat; @@ -254,6 +255,8 @@ public: QGLExtensionFuncs extensionFuncs; GLint max_texture_size; + GLuint current_fbo; + #ifdef Q_WS_WIN static inline QGLExtensionFuncs& qt_get_extension_funcs(const QGLContext *ctx) { return ctx->d_ptr->extensionFuncs; } #endif @@ -267,7 +270,7 @@ public: }; // ### make QGLContext a QObject in 5.0 and remove the proxy stuff -class QGLSignalProxy : public QObject +class Q_OPENGL_EXPORT QGLSignalProxy : public QObject { Q_OBJECT public: diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index fb22272..4ba9213 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -48,6 +48,10 @@ #include <qlibrary.h> #include <qimage.h> +#ifdef QT_OPENGL_ES_1_CL +#include "qgl_cl_p.h" +#endif + QT_BEGIN_NAMESPACE extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool); @@ -66,7 +70,7 @@ extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool); class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0) {} + QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0), previous_fbo(0) {} ~QGLFramebufferObjectPrivate() {} void init(const QSize& sz, QGLFramebufferObject::Attachment attachment, @@ -81,6 +85,7 @@ public: uint bound : 1; QGLFramebufferObject::Attachment fbo_attachment; QGLContext *ctx; // for Windows extension ptrs + GLuint previous_fbo; }; bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const @@ -469,6 +474,15 @@ bool QGLFramebufferObject::isValid() const Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns true upon success, false otherwise. + + Since 4.6: if another QGLFramebufferObject instance was already bound + to the current context, then its handle() will be remembered and + automatically restored when release() is called. This allows multiple + framebuffer rendering targets to be stacked up. It is important that + release() is called on the stacked framebuffer objects in the reverse + order of the calls to bind(). + + \sa release() */ bool QGLFramebufferObject::bind() { @@ -478,6 +492,12 @@ bool QGLFramebufferObject::bind() QGL_FUNC_CONTEXT; glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->fbo); d->bound = d->valid = d->checkFramebufferStatus(); + const QGLContext *context = QGLContext::currentContext(); + if (d->valid && context) { + // Save the previous setting to automatically restore in release(). + d->previous_fbo = context->d_ptr->current_fbo; + context->d_ptr->current_fbo = d->fbo; + } return d->valid; } @@ -487,6 +507,12 @@ bool QGLFramebufferObject::bind() Switches rendering back to the default, windowing system provided framebuffer. Returns true upon success, false otherwise. + + Since 4.6: if another QGLFramebufferObject instance was already bound + to the current context when bind() was called, then this function will + automatically re-bind it to the current context. + + \sa bind() */ bool QGLFramebufferObject::release() { @@ -497,6 +523,14 @@ bool QGLFramebufferObject::release() glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); d->valid = d->checkFramebufferStatus(); d->bound = false; + const QGLContext *context = QGLContext::currentContext(); + if (d->valid && context) { + // Restore the previous setting for stacked framebuffer objects. + context->d_ptr->current_fbo = d->previous_fbo; + if (d->previous_fbo) + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, d->previous_fbo); + d->previous_fbo = 0; + } return d->valid; } diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index 964efa2..5390fd1 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -47,6 +47,10 @@ #include <qimage.h> #include <private/qgl_p.h> +#ifdef QT_OPENGL_ES_1_CL +#include "qgl_cl_p.h" +#endif + QT_BEGIN_NAMESPACE #ifdef EGL_BIND_TO_TEXTURE_RGBA @@ -188,8 +192,8 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, d->req_size.width(), d->req_size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; #else return 0; diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm index 14941ab..9a679b1 100644 --- a/src/opengl/qglpixelbuffer_mac.mm +++ b/src/opengl/qglpixelbuffer_mac.mm @@ -308,10 +308,6 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - [static_cast<NSOpenGLContext *>(d->share_ctx) - setTextureImageToPixelBuffer:static_cast<NSOpenGLPixelBuffer *>(d->pbuf) - colorBuffer:GL_FRONT]; - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -322,8 +318,6 @@ GLuint QGLPixelBuffer::generateDynamicTexture() const GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - aglTexImagePBuffer(d->share_ctx, d->pbuf, GL_FRONT); - glBindTexture(GL_TEXTURE_2D, texture); // updates texture target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; diff --git a/src/opengl/qglpixelbuffer_win.cpp b/src/opengl/qglpixelbuffer_win.cpp index e81a576..e3228cc 100644 --- a/src/opengl/qglpixelbuffer_win.cpp +++ b/src/opengl/qglpixelbuffer_win.cpp @@ -43,7 +43,7 @@ #include <qgl.h> #include <private/qgl_p.h> -#include <qglpixelbuffer_p.h> +#include <private/qglpixelbuffer_p.h> #include <qimage.h> #include <qdebug.h> diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index f332a50..77ff9fb 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -1924,15 +1924,15 @@ static void drawTrapezoid(const QGLTrapezoid &trap, const qreal offscreenHeight, qreal leftB = trap.bottomLeftX + (trap.topLeftX - trap.bottomLeftX) * reciprocal; qreal rightB = trap.bottomRightX + (trap.topRightX - trap.bottomRightX) * reciprocal; - const bool topZero = qFuzzyCompare(topDist + 1, 1); + const bool topZero = qFuzzyIsNull(topDist); reciprocal = topZero ? 1.0 / bottomDist : 1.0 / topDist; qreal leftA = topZero ? (trap.bottomLeftX - leftB) * reciprocal : (trap.topLeftX - leftB) * reciprocal; qreal rightA = topZero ? (trap.bottomRightX - rightB) * reciprocal : (trap.topRightX - rightB) * reciprocal; - qreal invLeftA = qFuzzyCompare(leftA + 1, 1) ? 0.0 : 1.0 / leftA; - qreal invRightA = qFuzzyCompare(rightA + 1, 1) ? 0.0 : 1.0 / rightA; + qreal invLeftA = qFuzzyIsNull(leftA) ? 0.0 : 1.0 / leftA; + qreal invRightA = qFuzzyIsNull(rightA) ? 0.0 : 1.0 / rightA; // fragment program needs the negative of invRightA as it mirrors the line glTexCoord4f(topDist, bottomDist, invLeftA, -invRightA); @@ -1983,7 +1983,7 @@ public: void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) { // On OpenGL ES we convert the trap to 2 triangles -#ifndef QT_OPENGL_ES_1 +#ifndef QT_OPENGL_ES if (size > allocated - 8) { #else if (size > allocated - 12) { @@ -1994,31 +1994,31 @@ void QOpenGLTrapezoidToArrayTessellator::addTrap(const Trapezoid &trap) QGLTrapezoid t = toGLTrapezoid(trap); -#ifndef QT_OPENGL_ES_1 - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; +#ifndef QT_OPENGL_ES + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); #else // First triangle - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.topRightX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.topRightX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); // Second triangle - vertices[size++] = t.bottomLeftX; - vertices[size++] = t.bottom; - vertices[size++] = t.topLeftX; - vertices[size++] = t.top; - vertices[size++] = t.bottomRightX; - vertices[size++] = t.bottom; + vertices[size++] = f2vt(t.bottomLeftX); + vertices[size++] = f2vt(t.bottom); + vertices[size++] = f2vt(t.topLeftX); + vertices[size++] = f2vt(t.top); + vertices[size++] = f2vt(t.bottomRightX); + vertices[size++] = f2vt(t.bottom); #endif } @@ -3445,8 +3445,7 @@ QVector<QGLTrapezoid> QGLRectMaskGenerator::generateTrapezoids() // manhattan distance (no rotation) qreal width = qAbs(delta.x()) + qAbs(delta.y()); - Q_ASSERT(qFuzzyCompare(delta.x() + 1, static_cast<qreal>(1)) - || qFuzzyCompare(delta.y() + 1, static_cast<qreal>(1))); + Q_ASSERT(qFuzzyIsNull(delta.x()) || qFuzzyIsNull(delta.y())); tessellator.tessellateRect(first, last, width); } else { @@ -3716,8 +3715,14 @@ void QOpenGLPaintEngine::drawRects(const QRectF *rects, int rectCount) d->disableClipping(); GLuint program = qt_gl_program_cache()->getProgram(d->drawable.context(), FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, 0, true); - QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program); - d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); + + if (d->matrix.type() >= QTransform::TxProject) { + QGLPathMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program); + d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); + } else { + QGLRectMaskGenerator maskGenerator(path, d->matrix, d->offscreen, program); + d->addItem(qt_mask_texture_cache()->getMask(maskGenerator, d)); + } d->enableClipping(); } @@ -5328,6 +5333,9 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType * Q_Q(QOpenGLPaintEngine); QGL_FUNC_CONTEXT; + if (current_style == Qt::NoBrush) + return; + DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Using compositing program: fragment_brush =" << fragment_brush << ", fragment_composition_mode =" << fragment_composition_mode; diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index 5d668cd..b079557 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -205,6 +205,14 @@ void QGLPixmapData::fromImage(const QImage &image, m_dirty = true; } +bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect) +{ + Q_UNUSED(dx); + Q_UNUSED(dy); + Q_UNUSED(rect); + return false; +} + void QGLPixmapData::fill(const QColor &color) { if (!isValid()) diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h index 63703fd..e450f01 100644 --- a/src/opengl/qpixmapdata_gl_p.h +++ b/src/opengl/qpixmapdata_gl_p.h @@ -73,6 +73,8 @@ public: void fromImage(const QImage &image, Qt::ImageConversionFlags flags); + bool scroll(int dx, int dy, const QRect &rect); + void fill(const QColor &color); bool hasAlphaChannel() const; QImage toImage() const; diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index 3dd3064..b41adf9 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -76,13 +76,17 @@ #define GLX_SAMPLES_ARB 100001 #endif +#ifdef QT_OPENGL_ES_1_CL +#include "qgl_cl_p.h" +#endif + QT_BEGIN_NAMESPACE // // QGLGraphicsSystem // #ifdef Q_WS_WIN -Q_GUI_EXPORT bool qt_win_owndc_required; +extern Q_GUI_EXPORT bool qt_win_owndc_required; #endif QGLGraphicsSystem::QGLGraphicsSystem() : QGraphicsSystem() |