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-rw-r--r--src/opengl/qgl.cpp2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp22
2 files changed, 4 insertions, 20 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index a1f81ca..0a2a196 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2692,7 +2692,7 @@ const QGLContext* QGLContext::currentContext()
\i paintGL() - Renders the OpenGL scene. Gets called whenever the widget
needs to be updated.
\i resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
- called whenever the the widget has been resized (and also when it
+ called whenever the widget has been resized (and also when it
is shown for the first time because all newly created widgets get a
resize event automatically).
\i initializeGL() - Sets up the OpenGL rendering context, defines display
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index d28a495..6f7078a 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -2028,7 +2028,7 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
// Enable color writes.
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glStencilMask(0);
+ glStencilMask(stencilMask);
setGradientOps(cbrush, QRectF(QPointF(min_x, min_y), QSizeF(max_x - min_x, max_y - min_y)));
@@ -2040,12 +2040,14 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
// Enable stencil func.
glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
composite(rect);
} else {
DEBUG_ONCE qDebug() << "QOpenGLPaintEnginePrivate: Drawing polygon using stencil method (no fragment programs)";
// Enable stencil func.
glStencilFunc(GL_NOTEQUAL, 0, stencilMask);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
#ifndef QT_OPENGL_ES
glBegin(GL_QUADS);
glVertex2f(min_x, min_y);
@@ -2056,24 +2058,6 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
#endif
}
- glStencilMask(~0);
- glStencilFunc(GL_ALWAYS, 0, 0);
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
-
- // clear all stencil values to 0
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
-#ifndef QT_OPENGL_ES
- glBegin(GL_QUADS);
- glVertex2f(min_x, min_y);
- glVertex2f(max_x, min_y);
- glVertex2f(max_x, max_y);
- glVertex2f(min_x, max_y);
- glEnd();
-#endif
-
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
// Disable stencil writes.
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilMask(0);