diff options
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qgl_qws.cpp | 19 | ||||
-rw-r--r-- | src/opengl/qgl_wince.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qgl_x11egl.cpp | 13 | ||||
-rw-r--r-- | src/opengl/qglpixelbuffer_egl.cpp | 5 |
4 files changed, 21 insertions, 20 deletions
diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp index b8a8777..d158e44 100644 --- a/src/opengl/qgl_qws.cpp +++ b/src/opengl/qgl_qws.cpp @@ -117,17 +117,17 @@ void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device) props.setPixelFormat(glScreen->pixelFormat()); } -static bool qt_egl_create_surface +static EGLSurface qt_egl_create_surface (QEglContext *context, QPaintDevice *device, const QEglProperties *properties = 0) { // Get the screen surface functions, which are used to create native ids. QGLScreen *glScreen = glScreenForDevice(device); if (!glScreen) - return false; + return EGL_NO_SURFACE; QGLScreenSurfaceFunctions *funcs = glScreen->surfaceFunctions(); if (!funcs) - return false; + return EGL_NO_SURFACE; // Create the native drawable for the paint device. int devType = device->devType(); @@ -143,7 +143,7 @@ static bool qt_egl_create_surface } if (!ok) { qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable"); - return false; + return EGL_NO_SURFACE; } // Create the EGL surface to draw into, based on the native drawable. @@ -160,12 +160,9 @@ static bool qt_egl_create_surface surf = eglCreatePixmapSurface (context->display(), context->config(), pixmapDrawable, props); } - if (surf == EGL_NO_SURFACE) { + if (surf == EGL_NO_SURFACE) qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError()); - return false; - } - context->setSurface(surf); - return true; + return surf; } bool QGLContext::chooseContext(const QGLContext* shareContext) @@ -223,12 +220,12 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) // Create the EGL surface to draw into. We cannot use // QEglContext::createSurface() because it does not have // access to the QGLScreen. - if (!qt_egl_create_surface(d->eglContext, device())) { + d->eglSurface = qt_egl_create_surface(d->eglContext, device()); + if (d->eglSurface == EGL_NO_SURFACE) { delete d->eglContext; d->eglContext = 0; return false; } - d->eglSurface = d->eglContext->surface(); return true; } diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp index f951ea0..dbb5c98 100644 --- a/src/opengl/qgl_wince.cpp +++ b/src/opengl/qgl_wince.cpp @@ -178,12 +178,12 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) #endif // Create the EGL surface to draw into. - if (!d->eglContext->createSurface(device())) { + d->eglSurface = d->eglContext->createSurface(device()); + if (d->eglSurface == EGL_NO_SURFACE) { delete d->eglContext; d->eglContext = 0; return false; } - d->eglSurface = d->eglContext->surface(); return true; diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index c054860..2214775 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -363,12 +363,12 @@ void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, // Create the EGL surface to draw into. QGLContextPrivate *ctxpriv = d->glcx->d_func(); - if (!ctxpriv->eglContext->createSurface(this)) { + ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(this); + if (ctxpriv->eglSurface == EGL_NO_SURFACE) { delete ctxpriv->eglContext; ctxpriv->eglContext = 0; return; } - ctxpriv->eglSurface = ctxpriv->eglContext->surface(); d->eglSurfaceWindowId = w; // Remember the window id we created the surface for @@ -435,9 +435,14 @@ void QGLWidgetPrivate::recreateEglSurface(bool force) if ( force || (currentId != eglSurfaceWindowId) ) { // The window id has changed so we need to re-create the EGL surface - if (!glcx->d_func()->eglContext->recreateSurface(q)) + QEglContext *ctx = glcx->d_func()->eglContext; + EGLSurface surface = glcx->d_func()->eglSurface; + if (surface != EGL_NO_SURFACE) + ctx->destroySurface(surface); // Will force doneCurrent() if nec. + surface = ctx->createSurface(q); + if (surface == EGL_NO_SURFACE) qWarning("Error creating EGL window surface: 0x%x", eglGetError()); - glcx->d_func()->eglSurface = glcx->d_func()->eglContext->surface(); + glcx->d_func()->eglSurface = surface; eglSurfaceWindowId = currentId; } diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index e331de5..4cba1bb 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -135,7 +135,6 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge qWarning() << "QGLPixelBufferPrivate::init(): Unable to create EGL pbuffer surface:" << QEglContext::errorString(eglGetError()); return false; } - ctx->setSurface(pbuf); // Create a new context for the configuration. QEglContext *shareContext = 0; @@ -163,7 +162,7 @@ bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return false; glBindTexture(GL_TEXTURE_2D, texture_id); - return eglBindTexImage(d->ctx->display(), d->ctx->surface(), EGL_BACK_BUFFER); + return eglBindTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER); #else Q_UNUSED(texture_id); return false; @@ -176,7 +175,7 @@ void QGLPixelBuffer::releaseFromDynamicTexture() Q_D(QGLPixelBuffer); if (d->invalid || d->textureFormat == EGL_NONE || !d->ctx) return; - eglReleaseTexImage(d->ctx->display(), d->ctx->surface(), EGL_BACK_BUFFER); + eglReleaseTexImage(d->ctx->display(), d->pbuf, EGL_BACK_BUFFER); #endif } |