summaryrefslogtreecommitdiffstats
path: root/src/opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp24
-rw-r--r--src/opengl/qgl.cpp18
-rw-r--r--src/opengl/qgl.h1
-rw-r--r--src/opengl/qgl_egl.cpp2
-rw-r--r--src/opengl/qgl_p.h80
-rw-r--r--src/opengl/qgl_x11egl.cpp2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp4
9 files changed, 95 insertions, 46 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 92cf108..536b44a 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -72,7 +72,7 @@
The position shaders for brushes look scary. This is because many of the
calculations which logically belong in the fragment shader have been moved
into the vertex shader to improve performance. This is why the position
- calculation is in a seperate shader. Not only does it calculate the
+ calculation is in a separate shader. Not only does it calculate the
position, but it also calculates some data to be passed to the fragment
shader as a varying. It is optimal to move as much of the calculation as
possible into the vertex shader as this is executed less often.
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 84c7fed..1dcb773 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1350,8 +1350,8 @@ void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
ensureActive();
- QFontEngineGlyphCache::Type glyphType = textItem->fontEngine->glyphFormat >= 0
- ? QFontEngineGlyphCache::Type(textItem->fontEngine->glyphFormat)
+ QFontEngineGlyphCache::Type glyphType = textItem->fontEngine()->glyphFormat >= 0
+ ? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
: d->glyphCacheType;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
if (d->device->alphaRequested() || state()->matrix.type() > QTransform::TxTranslate
@@ -1430,7 +1430,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
QStaticTextItem staticTextItem;
staticTextItem.chars = const_cast<QChar *>(ti.chars);
- staticTextItem.fontEngine = ti.fontEngine;
+ staticTextItem.setFontEngine(ti.fontEngine);
staticTextItem.glyphs = glyphs.data();
staticTextItem.numChars = ti.num_chars;
staticTextItem.numGlyphs = glyphs.size();
@@ -1475,18 +1475,18 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
QOpenGL2PaintEngineState *s = q->state();
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) staticTextItem->fontEngine->glyphCache(ctx, glyphType, QTransform());
+ (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(ctx, glyphType, QTransform());
if (!cache || cache->cacheType() != glyphType) {
cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
- staticTextItem->fontEngine->setGlyphCache(ctx, cache);
+ staticTextItem->fontEngine()->setGlyphCache(ctx, cache);
}
bool recreateVertexArrays = false;
if (staticTextItem->userDataNeedsUpdate)
recreateVertexArrays = true;
- else if (staticTextItem->userData == 0)
+ else if (staticTextItem->userData() == 0)
recreateVertexArrays = true;
- else if (staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData)
+ else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData)
recreateVertexArrays = true;
// We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
@@ -1494,8 +1494,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
// cache so this text is performed before we test if the cache size has changed.
if (recreateVertexArrays) {
cache->setPaintEnginePrivate(this);
- cache->populate(staticTextItem->fontEngine, staticTextItem->numGlyphs, staticTextItem->glyphs,
- staticTextItem->glyphPositions);
+ cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
+ staticTextItem->glyphs, staticTextItem->glyphPositions);
}
if (cache->width() == 0 || cache->height() == 0)
@@ -1515,14 +1515,14 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
if (staticTextItem->useBackendOptimizations) {
QOpenGLStaticTextUserData *userData = 0;
- if (staticTextItem->userData == 0
- || staticTextItem->userData->type != QStaticTextUserData::OpenGLUserData) {
+ if (staticTextItem->userData() == 0
+ || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
userData = new QOpenGLStaticTextUserData();
staticTextItem->setUserData(userData);
} else {
- userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData);
+ userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
}
// Use cache if backend optimizations is turned on
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index dbd295f..ed9753e 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -127,7 +127,12 @@ Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
QGLSignalProxy *QGLSignalProxy::instance()
{
- return theSignalProxy();
+ QGLSignalProxy *proxy = theSignalProxy();
+ if (proxy && proxy->thread() != qApp->thread()) {
+ if (proxy->thread() == QThread::currentThread())
+ proxy->moveToThread(qApp->thread());
+ }
+ return proxy;
}
@@ -1637,12 +1642,23 @@ const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
return 0;
}
+QGLContextPrivate::QGLContextPrivate(QGLContext *context)
+ : internal_context(false)
+ , q_ptr(context)
+{
+ group = new QGLContextGroup(context);
+ texture_destroyer = new QGLTextureDestroyer;
+ texture_destroyer->moveToThread(qApp->thread());
+}
+
QGLContextPrivate::~QGLContextPrivate()
{
if (!group->m_refs.deref()) {
Q_ASSERT(group->context() == q_ptr);
delete group;
}
+
+ delete texture_destroyer;
}
void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index f85cad5..9ae619d 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -428,6 +428,7 @@ private:
friend class QGLSharedResourceGuard;
friend class QGLPixmapBlurFilter;
friend class QGLExtensions;
+ friend class QGLTexture;
friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags();
#ifdef Q_WS_MAC
public:
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index 27f7ad9..8902099 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -88,7 +88,7 @@ void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLForma
// put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
// we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
// if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
- // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.
+ // probably get a 32-bit config, even when there's an RGB565 config available. Oh well.
// Now normalize the values so -1 becomes 0
redSize = redSize > 0 ? redSize : 0;
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index f86c77f..4742bdb 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -317,6 +317,7 @@ private:
};
class QGLTexture;
+class QGLTextureDestroyer;
// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
// all the GL2 engine uses:
@@ -326,7 +327,7 @@ class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
public:
- explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {group = new QGLContextGroup(context);}
+ explicit QGLContextPrivate(QGLContext *context);
~QGLContextPrivate();
QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format,
QGLContext::BindOptions options);
@@ -417,6 +418,7 @@ public:
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
+ QGLTextureDestroyer *texture_destroyer;
bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
@@ -434,20 +436,6 @@ public:
static void setCurrentContext(QGLContext *context);
};
-// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
-class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
-{
- Q_OBJECT
-public:
- QGLSignalProxy() : QObject() {}
- void emitAboutToDestroyContext(const QGLContext *context) {
- emit aboutToDestroyContext(context);
- }
- static QGLSignalProxy *instance();
-Q_SIGNALS:
- void aboutToDestroyContext(const QGLContext *context);
-};
-
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
// Temporarily make a context current if not already current or
@@ -490,6 +478,56 @@ private:
QGLContext *m_ctx;
};
+class QGLTextureDestroyer : public QObject
+{
+ Q_OBJECT
+public:
+ QGLTextureDestroyer() : QObject() {
+ qRegisterMetaType<GLuint>("GLuint");
+ connect(this, SIGNAL(freeTexture(QGLContext *, QPixmapData *, GLuint)),
+ this, SLOT(freeTexture_slot(QGLContext *, QPixmapData *, GLuint)));
+ }
+ void emitFreeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+ emit freeTexture(context, boundPixmap, id);
+ }
+
+Q_SIGNALS:
+ void freeTexture(QGLContext *context, QPixmapData *boundPixmap, GLuint id);
+
+private slots:
+ void freeTexture_slot(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+#if defined(Q_WS_X11)
+ if (boundPixmap) {
+ QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ context->makeCurrent();
+ // Although glXReleaseTexImage is a glX call, it must be called while there
+ // is a current context - the context the pixmap was bound to a texture in.
+ // Otherwise the release doesn't do anything and you get BadDrawable errors
+ // when you come to delete the context.
+ QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
+ glDeleteTextures(1, &id);
+ oldContext->makeCurrent();
+ return;
+ }
+#endif
+ QGLShareContextScope scope(context);
+ glDeleteTextures(1, &id);
+ }
+};
+
+// ### make QGLContext a QObject in 5.0 and remove the proxy stuff
+class Q_OPENGL_EXPORT QGLSignalProxy : public QObject
+{
+ Q_OBJECT
+public:
+ void emitAboutToDestroyContext(const QGLContext *context) {
+ emit aboutToDestroyContext(context);
+ }
+ static QGLSignalProxy *instance();
+Q_SIGNALS:
+ void aboutToDestroyContext(const QGLContext *context);
+};
+
class QGLTexture {
public:
QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D,
@@ -506,16 +544,10 @@ public:
~QGLTexture() {
if (options & QGLContext::MemoryManagedBindOption) {
Q_ASSERT(context);
- QGLShareContextScope scope(context);
-#if defined(Q_WS_X11)
- // Although glXReleaseTexImage is a glX call, it must be called while there
- // is a current context - the context the pixmap was bound to a texture in.
- // Otherwise the release doesn't do anything and you get BadDrawable errors
- // when you come to delete the context.
- if (boundPixmap)
- QGLContextPrivate::unbindPixmapFromTexture(boundPixmap);
+#if !defined(Q_WS_X11)
+ QPixmapData *boundPixmap = 0;
#endif
- glDeleteTextures(1, &id);
+ context->d_ptr->texture_destroyer->emitFreeTexture(context, boundPixmap, id);
}
}
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 9d28de0..d33ea56 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -377,7 +377,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pixmap, cons
checkedForEglImageTFP = true;
// We need to be able to create an EGLImage from a native pixmap, which was split
- // into a seperate EGL extension, EGL_KHR_image_pixmap. It is possible to have
+ // into a separate EGL extension, EGL_KHR_image_pixmap. It is possible to have
// eglCreateImageKHR & eglDestroyImageKHR without support for pixmaps, so we must
// check we have the EGLImage from pixmap functionality.
if (QEgl::hasExtension("EGL_KHR_image") || QEgl::hasExtension("EGL_KHR_image_pixmap")) {
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 74b6b9a..a04d930 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -4918,7 +4918,7 @@ void QOpenGLPaintEngine::drawStaticTextItem(QStaticTextItem *textItem)
d->flushDrawQueue();
// make sure the glyphs we want to draw are in the cache
- qt_glyph_cache()->cacheGlyphs(d->device->context(), textItem->fontEngine, textItem->glyphs,
+ qt_glyph_cache()->cacheGlyphs(d->device->context(), textItem->fontEngine(), textItem->glyphs,
textItem->numGlyphs);
d->setGradientOps(Qt::SolidPattern, QRectF()); // turns off gradient ops
@@ -4941,13 +4941,13 @@ void QOpenGLPaintEngine::drawStaticTextItem(QStaticTextItem *textItem)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- bool antialias = !(textItem->fontEngine->fontDef.styleStrategy & QFont::NoAntialias)
+ bool antialias = !(textItem->fontEngine()->fontDef.styleStrategy & QFont::NoAntialias)
&& (d->matrix.type() > QTransform::TxTranslate);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
for (int i=0; i< textItem->numGlyphs; ++i) {
- QGLGlyphCoord *g = qt_glyph_cache()->lookup(textItem->fontEngine, textItem->glyphs[i]);
+ QGLGlyphCoord *g = qt_glyph_cache()->lookup(textItem->fontEngine(), textItem->glyphs[i]);
// we don't cache glyphs with no width/height
if (!g)
@@ -5003,7 +5003,7 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
{
QStaticTextItem staticTextItem;
staticTextItem.chars = const_cast<QChar *>(ti.chars);
- staticTextItem.fontEngine = ti.fontEngine;
+ staticTextItem.setFontEngine(ti.fontEngine);
staticTextItem.glyphs = glyphs.data();
staticTextItem.numChars = ti.num_chars;
staticTextItem.numGlyphs = glyphs.size();
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 2c11a0b..5cbc836 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -93,7 +93,7 @@ public:
if (rgbConfig == argbConfig)
argbContext = rgbContext;
- // Otherwise, create a seperate context to be used for ARGB pixmaps:
+ // Otherwise, create a separate context to be used for ARGB pixmaps:
if (!argbContext) {
argbContext = new QEglContext;
argbContext->setConfig(argbConfig);
@@ -314,7 +314,7 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
Q_ASSERT(ctx->d_func()->eglContext == 0);
ctx->d_func()->eglContext = hasAlphaChannel() ? sharedContexts()->argbContext : sharedContexts()->rgbContext;
- // While we use a seperate QGLContext for each pixmap, the underlying QEglContext is
+ // While we use a separate QGLContext for each pixmap, the underlying QEglContext is
// the same. So we must use a "fake" QGLContext and fool the texture cache into thinking
// each pixmap's QGLContext is sharing with this central one. The only place this is
// going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing.