diff options
Diffstat (limited to 'src/opengl')
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 37 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.h | 6 | ||||
-rw-r--r-- | src/opengl/qglpixmapfilter.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qpixmapdata_gl.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 2 |
5 files changed, 25 insertions, 26 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index a03e627..94e3930 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -97,7 +97,7 @@ public: \i \link setSamples() Number of samples per pixels.\endlink \i \link setAttachment() Depth and/or stencil attachments.\endlink \i \link setTextureTarget() Texture target.\endlink - \i \link setInternalFormat() Internal format.\endlink + \i \link setInternalTextureFormat() Internal texture format.\endlink \endlist Note that the desired attachments or number of samples per pixels might not @@ -115,7 +115,7 @@ public: By default the format specifies a non-multisample framebuffer object with no attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. - \sa samples(), attachment(), target(), internalFormat() + \sa samples(), attachment(), target(), internalTextureFormat() */ #ifndef QT_OPENGL_ES @@ -234,23 +234,24 @@ GLenum QGLFramebufferObjectFormat::textureTarget() const } /*! - Sets the internal format of a framebuffer object's texture or multisample - framebuffer object's color buffer to \a internalFormat. + Sets the internal format of a framebuffer object's texture or + multisample framebuffer object's color buffer to + \a internalTextureFormat. - \sa internalFormat() + \sa internalTextureFormat() */ -void QGLFramebufferObjectFormat::setInternalFormat(GLenum internalFormat) +void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat) { - d->internal_format = internalFormat; + d->internal_format = internalTextureFormat; } /*! Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. - \sa setInternalFormat() + \sa setInternalTextureFormat() */ -GLenum QGLFramebufferObjectFormat::internalFormat() const +GLenum QGLFramebufferObjectFormat::internalTextureFormat() const { return d->internal_format; } @@ -263,16 +264,16 @@ void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target) } /*! \internal */ -void QGLFramebufferObjectFormat::setInternalFormat(QMacCompatGLenum internalFormat) +void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat) { - d->internal_format = internalFormat; + d->internal_format = internalTextureFormat; } #endif class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0), previous_fbo(0), engine(0) {} + QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), ctx(0), previous_fbo(0), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(const QSize& sz, QGLFramebufferObject::Attachment attachment, @@ -286,7 +287,6 @@ public: QSize size; QGLFramebufferObjectFormat format; uint valid : 1; - uint bound : 1; QGLFramebufferObject::Attachment fbo_attachment; QGLContext *ctx; // for Windows extension ptrs GLuint previous_fbo; @@ -479,7 +479,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At format.setTextureTarget(target); format.setSamples(int(samples)); format.setAttachment(fbo_attachment); - format.setInternalFormat(internal_format); + format.setInternalTextureFormat(internal_format); } /*! @@ -636,7 +636,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebuff : d_ptr(new QGLFramebufferObjectPrivate) { Q_D(QGLFramebufferObject); - d->init(size, format.attachment(), format.textureTarget(), format.internalFormat(), format.samples()); + d->init(size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples()); } /*! \overload @@ -649,7 +649,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFrame : d_ptr(new QGLFramebufferObjectPrivate) { Q_D(QGLFramebufferObject); - d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalFormat(), format.samples()); + d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples()); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS @@ -791,7 +791,7 @@ bool QGLFramebufferObject::bind() Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo); - d->bound = d->valid = d->checkFramebufferStatus(); + d->valid = d->checkFramebufferStatus(); const QGLContext *context = QGLContext::currentContext(); if (d->valid && context) { // Save the previous setting to automatically restore in release(). @@ -822,7 +822,6 @@ bool QGLFramebufferObject::release() return false; Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; - d->bound = false; const QGLContext *context = QGLContext::currentContext(); if (context) { @@ -1101,7 +1100,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const bool QGLFramebufferObject::isBound() const { Q_D(const QGLFramebufferObject); - return d->bound; + return d->ctx->d_ptr->current_fbo == d->fbo; } /*! diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h index ad14e50..ec1ae7d 100644 --- a/src/opengl/qglframebufferobject.h +++ b/src/opengl/qglframebufferobject.h @@ -151,12 +151,12 @@ public: void setTextureTarget(GLenum target); GLenum textureTarget() const; - void setInternalFormat(GLenum internalFormat); - GLenum internalFormat() const; + void setInternalTextureFormat(GLenum internalTextureFormat); + GLenum internalTextureFormat() const; #ifdef Q_MAC_COMPAT_GL_FUNCTIONS void setTextureTarget(QMacCompatGLenum target); - void setInternalFormat(QMacCompatGLenum internalFormat); + void setInternalTextureFormat(QMacCompatGLenum internalTextureFormat); #endif private: diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index 56e5baa..68db9c0 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -324,7 +324,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const filter->setSource(generateBlurShader(radius(), quality() == Qt::SmoothTransformation)); QGLFramebufferObjectFormat format; - format.setInternalFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); + format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format); if (!fbo) diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index b6f5012..d63d2ad 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -84,7 +84,7 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize if (format.samples() == requestFormat.samples() && format.attachment() == requestFormat.attachment() && format.textureTarget() == requestFormat.textureTarget() - && format.internalFormat() == requestFormat.internalFormat()) + && format.internalTextureFormat() == requestFormat.internalTextureFormat()) { // choose the fbo with a matching format and the closest size if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo)) @@ -467,7 +467,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const QGLFramebufferObjectFormat format; format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); format.setSamples(4); - format.setInternalFormat(GLenum(m_hasAlpha ? GL_RGBA : GL_RGB)); + format.setInternalTextureFormat(GLenum(m_hasAlpha ? GL_RGBA : GL_RGB)); m_renderFbo = qgl_fbo_pool()->acquire(size(), format); diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index f974938..a85b9ae 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -569,7 +569,7 @@ void QGLWindowSurface::updateGeometry() QGLFramebufferObjectFormat format; format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); - format.setInternalFormat(GLenum(GL_RGBA)); + format.setInternalTextureFormat(GLenum(GL_RGBA)); format.setTextureTarget(target); if (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit) |