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-rw-r--r--src/opengl/qglframebufferobject.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index ddb107e..d79283e 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -846,13 +846,6 @@ bool QGLFramebufferObject::isValid() const
framebuffer to this framebuffer object.
Returns true upon success, false otherwise.
- Since 4.6: if another QGLFramebufferObject instance was already bound
- to the current context, then its handle() will be remembered and
- automatically restored when release() is called. This allows multiple
- framebuffer rendering targets to be stacked up. It is important that
- release() is called on the stacked framebuffer objects in the reverse
- order of the calls to bind().
-
\sa release()
*/
bool QGLFramebufferObject::bind()
@@ -864,6 +857,13 @@ bool QGLFramebufferObject::bind()
if (!ctx)
return false; // Context no longer exists.
const QGLContext *current = QGLContext::currentContext();
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::bind() called from incompatible context");
+ }
+#endif
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
d->valid = d->checkFramebufferStatus();
if (d->valid && current)
@@ -889,6 +889,15 @@ bool QGLFramebufferObject::release()
return false; // Context no longer exists.
const QGLContext *current = QGLContext::currentContext();
+
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::release() called from incompatible context");
+ }
+#endif
+
if (current) {
current->d_ptr->current_fbo = 0;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);