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-rw-r--r--src/opengl/qglpixmapfilter.cpp46
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp10
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h2
3 files changed, 29 insertions, 29 deletions
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 0eaab28..fcb0ea2 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -102,7 +102,7 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHint hint);
+ QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints);
void setUniforms(QGLShaderProgram *program);
@@ -123,13 +123,13 @@ private:
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable QGraphicsBlurEffect::BlurHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHints m_hints;
};
class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter>
{
public:
- QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHint hint);
+ QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints);
void setUniforms(QGLShaderProgram *program);
@@ -143,7 +143,7 @@ private:
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable QGraphicsBlurEffect::BlurHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHints m_hints;
};
extern QGLWidget *qt_gl_share_widget();
@@ -159,19 +159,19 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
case QPixmapFilter::BlurFilter: {
const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype);
- if (proto->blurHint() == QGraphicsBlurEffect::AnimationHint) {
+ if (proto->blurHints() & QGraphicsBlurEffect::AnimationHint) {
if (!d->animationBlurFilter)
- d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHint()));
+ d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHints()));
return d->animationBlurFilter.data();
}
- if (proto->blurHint() == QGraphicsBlurEffect::PerformanceHint || proto->radius() <= 5) {
- if (!d->fastBlurFilter)
- d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint));
- return d->fastBlurFilter.data();
+ if ((proto->blurHints() & QGraphicsBlurEffect::QualityHint) && proto->radius() > 5) {
+ if (!d->blurFilter)
+ d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint));
+ return d->blurFilter.data();
}
- if (!d->blurFilter)
- d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint));
- return d->blurFilter.data();
+ if (!d->fastBlurFilter)
+ d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint));
+ return d->fastBlurFilter.data();
}
case QPixmapFilter::DropShadowFilter: {
@@ -316,11 +316,11 @@ static const char *qt_gl_texture_sampling_helper =
" return texture2D(src, srcCoords).a;\n"
"}\n";
-QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHint hint)
+QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints)
: m_animatedBlur(false)
, m_haveCached(false)
, m_cachedRadius(0)
- , m_hint(hint)
+ , m_hints(hints)
{
}
@@ -503,7 +503,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
- if (m_hint == QGraphicsBlurEffect::AnimationHint && blurTextureCache->fitsInCache(src)) {
+ if ((m_hints & QGraphicsBlurEffect::AnimationHint) && blurTextureCache->fitsInCache(src)) {
QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel);
// ensure even dimensions (going to divide by two)
targetRect.setWidth((targetRect.width() + 1) & ~1);
@@ -514,7 +514,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
info = blurTextureCache->takeBlurTextureInfo(src);
} else {
m_animatedBlur = false;
- m_hint = QGraphicsBlurEffect::QualityHint;
+ m_hints = QGraphicsBlurEffect::QualityHint;
m_singlePass = false;
QGLFramebufferObjectFormat format;
@@ -594,7 +594,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
if (!m_haveCached || !m_animatedBlur) {
m_haveCached = true;
m_animatedBlur = true;
- m_hint = QGraphicsBlurEffect::AnimationHint;
+ m_hints = QGraphicsBlurEffect::AnimationHint;
filter->setSource(qt_gl_interpolate_filter);
}
@@ -653,7 +653,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
int actualRadius = qRound(radius());
int filterRadius = actualRadius;
int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 };
- if (m_hint != QGraphicsBlurEffect::QualityHint) {
+ if (!(m_hints & QGraphicsBlurEffect::QualityHint)) {
uint i = 0;
for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) {
if (fastRadii[i+1] > filterRadius)
@@ -762,7 +762,7 @@ void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
return;
}
- if (m_hint == QGraphicsBlurEffect::QualityHint) {
+ if (m_hints & QGraphicsBlurEffect::QualityHint) {
if (m_singlePass)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
else if (m_horizontalBlur)
@@ -912,10 +912,10 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePa
return source;
}
-QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHint hint)
+QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints)
: m_haveCached(false)
, m_cachedRadius(0)
- , m_hint(hint)
+ , m_hints(hints)
{
}
@@ -1018,7 +1018,7 @@ void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
alpha);
}
- if (m_hint == QGraphicsBlurEffect::QualityHint) {
+ if (m_hints & QGraphicsBlurEffect::QualityHint) {
if (m_singlePass)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
else if (m_horizontalBlur)
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 1c02fd0..4d7a69c 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -241,7 +241,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
/*#
\reimp
*/
-void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+void QGraphicsShaderEffect::draw(QPainter *painter)
{
Q_D(QGraphicsShaderEffect);
@@ -256,13 +256,13 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
bool usingShader = d->customShaderStage->setOnPainter(painter);
QPoint offset;
- if (source->isPixmap()) {
+ if (sourceIsPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
- const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
painter->drawPixmap(offset, pixmap);
} else {
// Draw pixmap in device coordinates to avoid pixmap scaling.
- const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawPixmap(offset, pixmap);
@@ -273,7 +273,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
if (usingShader)
d->customShaderStage->removeFromPainter(painter);
#else
- source->draw(painter);
+ drawSource(painter);
#endif
}
diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h
index de7f00c..de65ebb 100644
--- a/src/opengl/qgraphicsshadereffect_p.h
+++ b/src/opengl/qgraphicsshadereffect_p.h
@@ -76,7 +76,7 @@ public:
void setPixelShaderFragment(const QByteArray& code);
protected:
- void draw(QPainter *painter, QGraphicsEffectSource *source);
+ void draw(QPainter *painter);
void setUniformsDirty();
virtual void setUniforms(QGLShaderProgram *program);