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-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp244
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h10
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h68
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp823
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h128
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp245
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h123
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp12
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h2
-rw-r--r--src/opengl/opengl.pro6
-rw-r--r--src/opengl/qgl.cpp187
-rw-r--r--src/opengl/qgl.h6
-rw-r--r--src/opengl/qgl_cl_p.h2
-rw-r--r--src/opengl/qgl_egl.cpp4
-rw-r--r--src/opengl/qgl_egl_p.h2
-rw-r--r--src/opengl/qgl_mac.mm134
-rw-r--r--src/opengl/qgl_p.h131
-rw-r--r--src/opengl/qgl_qws.cpp56
-rw-r--r--src/opengl/qgl_win.cpp104
-rw-r--r--src/opengl/qgl_wince.cpp38
-rw-r--r--src/opengl/qgl_x11.cpp101
-rw-r--r--src/opengl/qgl_x11egl.cpp134
-rw-r--r--src/opengl/qglcolormap.cpp2
-rw-r--r--src/opengl/qglcolormap.h2
-rw-r--r--src/opengl/qglextensions.cpp2
-rw-r--r--src/opengl/qglextensions_p.h2
-rw-r--r--src/opengl/qglframebufferobject.cpp14
-rw-r--r--src/opengl/qglframebufferobject.h2
-rw-r--r--src/opengl/qglframebufferobject_p.h2
-rw-r--r--src/opengl/qglpaintdevice.cpp2
-rw-r--r--src/opengl/qglpaintdevice_p.h2
-rw-r--r--src/opengl/qglpixelbuffer.cpp4
-rw-r--r--src/opengl/qglpixelbuffer.h2
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp2
-rw-r--r--src/opengl/qglpixelbuffer_mac.mm6
-rw-r--r--src/opengl/qglpixelbuffer_p.h3
-rw-r--r--src/opengl/qglpixelbuffer_win.cpp16
-rw-r--r--src/opengl/qglpixelbuffer_x11.cpp2
-rw-r--r--src/opengl/qglpixmapfilter.cpp2
-rw-r--r--src/opengl/qglpixmapfilter_p.h2
-rw-r--r--src/opengl/qglscreen_qws.cpp2
-rw-r--r--src/opengl/qglscreen_qws.h2
-rw-r--r--src/opengl/qglshaderprogram.cpp2
-rw-r--r--src/opengl/qglshaderprogram.h2
-rw-r--r--src/opengl/qglwindowsurface_qws.cpp2
-rw-r--r--src/opengl/qglwindowsurface_qws_p.h2
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp2
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h2
-rw-r--r--src/opengl/qgraphicssystem_gl.cpp2
-rw-r--r--src/opengl/qgraphicssystem_gl_p.h2
-rw-r--r--src/opengl/qpaintengine_opengl.cpp65
-rw-r--r--src/opengl/qpaintengine_opengl_p.h2
-rw-r--r--src/opengl/qpixmapdata_gl.cpp29
-rw-r--r--src/opengl/qpixmapdata_gl_p.h2
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp53
-rw-r--r--src/opengl/qpixmapdata_x11gl_p.h2
-rw-r--r--src/opengl/qwindowsurface_gl.cpp9
-rw-r--r--src/opengl/qwindowsurface_gl_p.h2
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp2
-rw-r--r--src/opengl/qwindowsurface_x11gl_p.h2
-rw-r--r--src/opengl/util/fragmentprograms_p.h2
-rw-r--r--src/opengl/util/generator.cpp4
-rwxr-xr-xsrc/opengl/util/glsl_to_include.sh2
69 files changed, 1660 insertions, 1177 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index ee1a797..516b847 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
index 98eaa91..e0497b1 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
index b71a7b7..f30ad9c 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
index e0033be..d2ebd87 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 8a8f483..556b888 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -170,13 +170,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -193,13 +195,15 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- vertexShader->compileSourceCode(source);
+ if (!vertexShader->compileSourceCode(source))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
fragShader = new QGLShader(QGLShader::Fragment, context, this);
- fragShader->compileSourceCode(source);
+ if (!fragShader->compileSourceCode(source))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -214,6 +218,23 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
}
+QGLEngineSharedShaders::~QGLEngineSharedShaders()
+{
+ QList<QGLEngineShaderProg*>::iterator itr;
+ for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
+ delete *itr;
+
+ if (blitShaderProg) {
+ delete blitShaderProg;
+ blitShaderProg = 0;
+ }
+
+ if (simpleShaderProg) {
+ delete simpleShaderProg;
+ simpleShaderProg = 0;
+ }
+}
+
#if defined (QT_DEBUG)
QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
{
@@ -234,84 +255,95 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QByteArray source;
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
- fragShader->compileSourceCode(source);
-
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
- vertexShader->compileSourceCode(source);
+ QGLShader *vertexShader = 0;
+ QGLShader *fragShader = 0;
+ QGLEngineShaderProg *newProg = 0;
+ bool success = false;
+
+ do {
+ QByteArray source;
+ source.append(qShaderSnippets[prog.mainFragShader]);
+ source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
+ source.append(prog.customStageSource);
+ if (prog.compositionFragShader)
+ source.append(qShaderSnippets[prog.compositionFragShader]);
+ if (prog.maskFragShader)
+ source.append(qShaderSnippets[prog.maskFragShader]);
+ fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ QByteArray description;
+#if defined(QT_DEBUG)
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
+#endif
+ if (!fragShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
+ source.clear();
+ source.append(qShaderSnippets[prog.mainVertexShader]);
+ source.append(qShaderSnippets[prog.positionVertexShader]);
+ vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
#if defined(QT_DEBUG)
- // Name the shaders for easier debugging
- QByteArray description;
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
-
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
+ if (!vertexShader->compileSourceCode(source)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
-
- newProg->program->link();
- if (!newProg->program->isLinked()) {
- QLatin1String none("none");
- QLatin1String br("\n");
- QString error;
- error = QLatin1String("Shader program failed to link,")
+ newProg = new QGLEngineShaderProg(prog);
+
+ // If the shader program's not found in the cache, create it now.
+ newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
+ newProg->program->addShader(vertexShader);
+ newProg->program->addShader(fragShader);
+
+ // We have to bind the vertex attribute names before the program is linked:
+ newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (newProg->useTextureCoords)
+ newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (newProg->useOpacityAttribute)
+ newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+
+ newProg->program->link();
+ if (!newProg->program->isLinked()) {
+ QLatin1String none("none");
+ QLatin1String br("\n");
+ QString error;
+ error = QLatin1String("Shader program failed to link,")
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ + br
+ + QLatin1String(" Shaders Used:") + br
+ + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(vertexShader->sourceCode()) + br
+ + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(fragShader->sourceCode()) + br
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- delete newProg; // Deletes the QGLShaderProgram in it's destructor
- newProg = 0;
- }
- else {
+ + QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
+ qWarning() << error;
+ break;
+ }
if (cachedPrograms.count() > 30) {
// The cache is full, so delete the last 5 programs in the list.
// These programs will be least used, as a program us bumped to
@@ -323,6 +355,22 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
cachedPrograms.insert(0, newProg);
+
+ success = true;
+ } while (false);
+
+ // Clean up everything if we weren't successful
+ if (!success) {
+ if (newProg) {
+ delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
+ newProg = 0;
+ }
+ else {
+ if (vertexShader)
+ delete vertexShader;
+ if (fragShader)
+ delete fragShader;
+ }
}
return newProg;
@@ -362,8 +410,11 @@ QGLEngineShaderManager::~QGLEngineShaderManager()
removeCustomStage();
}
-uint QGLEngineShaderManager::getUniformLocation(Uniform id)
+GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
{
+ if (!currentShaderProg)
+ return 0;
+
QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
if (uniformLocations.isEmpty())
uniformLocations.fill(GLuint(-1), NumUniforms);
@@ -394,9 +445,9 @@ uint QGLEngineShaderManager::getUniformLocation(Uniform id)
}
-void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform)
+void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
{
- Q_UNUSED(transform); // Currently ignored
+ Q_UNUSED(transformType); // Currently ignored
}
void QGLEngineShaderManager::setDirty()
@@ -406,6 +457,7 @@ void QGLEngineShaderManager::setDirty()
void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
{
+ Q_ASSERT(style != Qt::NoBrush);
if (srcPixelType == PixelSrcType(style))
return;
@@ -467,7 +519,30 @@ void QGLEngineShaderManager::removeCustomStage()
QGLShaderProgram* QGLEngineShaderManager::currentProgram()
{
- return currentShaderProg->program;
+ if (currentShaderProg)
+ return currentShaderProg->program;
+ else
+ return sharedShaders->simpleProgram();
+}
+
+void QGLEngineShaderManager::useSimpleProgram()
+{
+ sharedShaders->simpleProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
+}
+
+void QGLEngineShaderManager::useBlitProgram()
+{
+ sharedShaders->blitProgram()->bind();
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
+ shaderProgNeedsChanging = true;
}
QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
@@ -678,6 +753,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
customSrcStage->setUniforms(currentShaderProg->program);
}
+ // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
+ // doesn't use are disabled)
+ QGLContextPrivate* ctx_d = ctx->d_func();
+ ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
+ ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords);
+ ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute);
+
shaderProgNeedsChanging = false;
return true;
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 50c1432..c52e5c0 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -344,6 +344,7 @@ public:
*/
QGLEngineSharedShaders(const QGLContext *context);
+ ~QGLEngineSharedShaders();
QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
QGLShaderProgram *blitProgram() { return blitShaderProg; }
@@ -454,7 +455,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform &transform);
+ void optimiseForBrushTransform(QTransform::TransformationType transformType);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setOpacityMode(OpacityMode);
@@ -463,11 +464,14 @@ public:
void setCustomStage(QGLCustomShaderStage* stage);
void removeCustomStage();
- uint getUniformLocation(Uniform id);
+ GLuint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
+ void useSimpleProgram();
+ void useBlitProgram();
+
QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 2407979..d9a61e9 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -99,12 +99,15 @@ static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\
opacity = opacityArray; \
}";
+// NOTE: We let GL do the perspective correction so texture lookups in the fragment
+// shader are also perspective corrected.
static const char* const qglslPositionOnlyVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \
}";
static const char* const qglslUntransformedPositionVertexShader = "\
@@ -116,20 +119,19 @@ static const char* const qglslUntransformedPositionVertexShader = "\
// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
static const char* const qglslPositionWithPatternBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 patternTexCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
+ mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \
}";
@@ -147,20 +149,19 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\
// Linear Gradient Brush
static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec3 linearData; \
uniform highp mat3 brushTransform; \
varying mediump float index; \
void setPosition() { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \
}";
@@ -178,20 +179,19 @@ static const char* const qglslLinearGradientBrushSrcFragmentShader = "\
// Conical Gradient Brush
static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 A; \
void setPosition(void)\
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
}";
@@ -215,8 +215,8 @@ static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
// Radial Gradient Brush
static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray;\
- uniform highp mat4 pmvMatrix;\
+ attribute highp vec2 vertexCoordsArray;\
+ uniform highp mat3 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
uniform highp vec2 fmp; \
@@ -224,13 +224,12 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
varying highp vec2 A; \
void setPosition(void) \
{\
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
A = hTexCoords.xy * invertedHTexCoordsZ; \
b = 2.0 * dot(A, fmp); \
}";
@@ -253,20 +252,19 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\
// Texture Brush
static const char* const qglslPositionWithTextureBrushVertexShader = "\
- attribute highp vec4 vertexCoordsArray; \
- uniform highp mat4 pmvMatrix; \
+ attribute highp vec2 vertexCoordsArray; \
+ uniform highp mat3 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 textureCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * vertexCoordsArray;\
- gl_Position.xy = gl_Position.xy / gl_Position.w; \
+ vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \
+ gl_Position.xy = transformedPos.xy / transformedPos.z; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
- gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
- gl_Position.w = invertedHTexCoordsZ; \
+ gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \
textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
}";
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index e06f15d..192e01c 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
index 3813f39..0a5f846 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index fb9bcb4..caa679b 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -75,15 +75,14 @@
#include <QPaintEngine>
#include <private/qpainter_p.h>
#include <private/qfontengine_p.h>
-#include <private/qtextureglyphcache_p.h>
#include <private/qpixmapdata_gl_p.h>
#include <private/qdatabuffer_p.h>
#include "qglgradientcache_p.h"
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
-
#include "qtriangulatingstroker_p.h"
+#include "qtextureglyphcache_gl_p.h"
#include <QDebug>
@@ -91,254 +90,6 @@ QT_BEGIN_NAMESPACE
//#define QT_GL_NO_SCISSOR_TEST
-static const GLuint GL_STENCIL_HIGH_BIT = 0x80;
-static const GLuint QT_BRUSH_TEXTURE_UNIT = 0;
-static const GLuint QT_IMAGE_TEXTURE_UNIT = 0; //Can be the same as brush texture unit
-static const GLuint QT_MASK_TEXTURE_UNIT = 1;
-static const GLuint QT_BACKGROUND_TEXTURE_UNIT = 2;
-
-#ifdef Q_WS_WIN
-extern Q_GUI_EXPORT bool qt_cleartype_enabled;
-#endif
-
-class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
-{
- Q_OBJECT
-public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height);
- virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
- virtual int glyphMargin() const;
-
- inline GLuint texture() const { return m_texture; }
-
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- QList<const QGLContext *> shares = qgl_share_reg()->shares(ctx);
- if (shares.isEmpty()) {
- glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- ctx = 0;
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>((ctx == shares.at(0)) ? shares.at(1) : shares.at(0));
- }
- }
- }
-
-private:
- QGLContext *ctx;
-
- QGL2PaintEngineExPrivate *pex;
-
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
-};
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QTextureGlyphCache(type, matrix)
- , ctx(context)
- , m_width(0)
- , m_height(0)
-{
- glGenFramebuffers(1, &m_fbo);
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
- if (ctx) {
- QGLShareContextScope scope(ctx);
- glDeleteFramebuffers(1, &m_fbo);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
- }
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- m_width = width;
- m_height = height;
-
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
-
- if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- int oldWidth = m_width;
- int oldHeight = m_height;
-
- GLuint oldTexture = m_texture;
- createTextureData(width, height);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
-
- GLuint tmp_texture;
- glGenTextures(1, &tmp_texture);
- glBindTexture(GL_TEXTURE_2D, tmp_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- pex->transferMode(BrushDrawingMode);
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT);
-#endif
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_BLEND);
-
- glViewport(0, 0, oldWidth, oldHeight);
-
- float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 };
- float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
-
- pex->shaderManager->blitProgram()->bind();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
- pex->shaderManager->setDirty();
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
-#ifdef QT_OPENGL_ES_2
- QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
- buffer.resize(4*oldWidth*oldHeight);
- glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
-
- // do an in-place conversion from GL_RGBA to GL_ALPHA
- for (int i=0; i<oldWidth*oldHeight; ++i)
- buffer.data()[i] = buffer.at(4*i + 3);
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
- GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
-#else
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-#endif
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, 0);
- glDeleteTextures(1, &tmp_texture);
- glDeleteTextures(1, &oldTexture);
-
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
-
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
-
-#ifndef QT_OPENGL_ES_2
- if (pex->inRenderText)
- glPopAttrib();
-#endif
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
-{
- QImage mask = textureMapForGlyph(glyph);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- }
-
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
- if (mask.format() == QImage::Format_RGB32) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
- } else {
-#ifdef QT_OPENGL_ES2
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
-#else
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
-#endif
- }
-}
-
-int QGLTextureGlyphCache::glyphMargin() const
-{
-#if defined(Q_WS_MAC)
- return 2;
-#elif defined (Q_WS_X11)
- return 0;
-#else
- return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
-#endif
-}
-
extern QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -358,10 +109,10 @@ QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
{
// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTexture)
+ if (id != GLuint(-1) && id == lastTextureUsed)
return;
- lastTexture = id;
+ lastTextureUsed = id;
if (smoothPixmapTransform) {
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -386,32 +137,41 @@ inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
}
-void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
+void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
{
+ if (qbrush_fast_equals(currentBrush, brush))
+ return;
+
+ const Qt::BrushStyle newStyle = qbrush_style(brush);
+ Q_ASSERT(newStyle != Qt::NoBrush);
+
currentBrush = brush;
- brushTextureDirty = true;
- brushUniformsDirty = true;
- if (currentBrush->style() == Qt::TexturePattern
- && qHasPixmapTexture(*brush) && brush->texture().isQBitmap())
+ brushUniformsDirty = true; // All brushes have at least one uniform
+
+ if (newStyle > Qt::SolidPattern)
+ brushTextureDirty = true;
+
+ if (currentBrush.style() == Qt::TexturePattern
+ && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
{
shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
} else {
- shaderManager->setSrcPixelType(currentBrush->style());
+ shaderManager->setSrcPixelType(newStyle);
}
- shaderManager->optimiseForBrushTransform(currentBrush->transform());
+ shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
}
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->bind();
- shaderManager->setDirty();
+ shaderManager->useSimpleProgram();
if (matrixDirty)
updateMatrix();
if (simpleShaderMatrixUniformDirty) {
- shaderManager->simpleProgram()->setUniformValue("pmvMatrix", pmvMatrix);
+ const GLuint location = shaderManager->simpleProgram()->uniformLocation("pmvMatrix");
+ glUniformMatrix3fv(location, 1, GL_FALSE, (GLfloat*)pmvMatrix);
simpleShaderMatrixUniformDirty = false;
}
}
@@ -420,7 +180,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
{
Q_Q(QGL2PaintEngineEx);
// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
// Get the image data for the pattern
@@ -433,7 +193,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
// Gradiant brush: All the gradiants use the same texture
- const QGradient* g = currentBrush->gradient();
+ const QGradient* g = currentBrush.gradient();
// We apply global opacity in the fragment shaders, so we always pass 1.0
// for opacity to the cache.
@@ -450,7 +210,7 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QGLTexture *tex = ctx->d_func()->bindTexture(texPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
@@ -464,15 +224,15 @@ void QGL2PaintEngineExPrivate::updateBrushTexture()
void QGL2PaintEngineExPrivate::updateBrushUniforms()
{
// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush->style();
+ Qt::BrushStyle style = currentBrush.style();
if (style == Qt::NoBrush)
return;
- QTransform brushQTransform = currentBrush->transform();
+ QTransform brushQTransform = currentBrush.transform();
if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
@@ -480,7 +240,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QPointF translationPoint;
if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -488,7 +248,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush->gradient());
+ const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
QPointF realStart = g->start();
QPointF realFinal = g->finalStop();
@@ -508,7 +268,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush->gradient());
+ const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
translationPoint = g->center();
GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
@@ -519,7 +279,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush->gradient());
+ const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
qreal realRadius = g->radius();
@@ -537,10 +297,10 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush->texture();
+ const QPixmap& texPixmap = currentBrush.texture();
- if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
+ QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -561,7 +321,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate;
+ inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
else
inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
@@ -577,37 +337,52 @@ void QGL2PaintEngineExPrivate::updateMatrix()
{
// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
- // We set up the 4x4 transformation matrix on the vertex shaders to
- // be the equivalent of glOrtho(0, w, h, 0, -1, 1) * transform:
+ const QTransform& transform = q->state()->matrix;
+
+ // The projection matrix converts from Qt's coordinate system to GL's coordinate system
+ // * GL's viewport is 2x2, Qt's is width x height
+ // * GL has +y -> -y going from bottom -> top, Qt is the other way round
+ // * GL has [0,0] in the center, Qt has it in the top-left
//
- // | 2/width 0 0 -1 | | m11 m21 0 dx |
- // | 0 -2/height 0 1 | | m12 m22 0 dy |
- // | 0 0 -1 0 | * | 0 0 1 0 |
- // | 0 0 0 1 | | m13 m23 0 m33 |
+ // This results in the Projection matrix below, which is multiplied by the painter's
+ // transformation matrix, as shown below:
//
- // We expand out the multiplication to save the cost of a full 4x4
- // matrix multiplication as most of the components are trivial.
- const QTransform& transform = q->state()->matrix;
+ // Projection Matrix Painter Transform
+ // ------------------------------------------------ ------------------------
+ // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
+ // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
+ // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
+ // ------------------------------------------------ ------------------------
+ //
+ // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
+
+ const GLfloat wfactor = 2.0f / width;
+ const GLfloat hfactor = -2.0f / height;
+ GLfloat dx = transform.dx();
+ GLfloat dy = transform.dy();
+
+ // Non-integer translates can have strange effects for some rendering operations such as
+ // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
+ if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
+ // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
+ dx = ceilf(dx - 0.5f);
+ dy = ceilf(dy - 0.5f);
+ }
+
+ if (addOffset) {
+ dx += 0.49f;
+ dy += 0.49f;
+ }
- qreal wfactor = 2.0 / width;
- qreal hfactor = -2.0 / height;
-
- pmvMatrix[0][0] = wfactor * transform.m11() - transform.m13();
- pmvMatrix[0][1] = hfactor * transform.m12() + transform.m13();
- pmvMatrix[0][2] = 0.0;
- pmvMatrix[0][3] = transform.m13();
- pmvMatrix[1][0] = wfactor * transform.m21() - transform.m23();
- pmvMatrix[1][1] = hfactor * transform.m22() + transform.m23();
- pmvMatrix[1][2] = 0.0;
- pmvMatrix[1][3] = transform.m23();
- pmvMatrix[2][0] = 0.0;
- pmvMatrix[2][1] = 0.0;
- pmvMatrix[2][2] = -1.0;
- pmvMatrix[2][3] = 0.0;
- pmvMatrix[3][0] = wfactor * transform.dx() - transform.m33();
- pmvMatrix[3][1] = hfactor * transform.dy() + transform.m33();
- pmvMatrix[3][2] = 0.0;
- pmvMatrix[3][3] = transform.m33();
+ pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
+ pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
+ pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
+ pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
+ pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
+ pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
+ pmvMatrix[0][2] = transform.m13();
+ pmvMatrix[1][2] = transform.m23();
+ pmvMatrix[2][2] = transform.m33();
// 1/10000 == 0.0001, so we have good enough res to cover curves
// that span the entire widget...
@@ -694,7 +469,19 @@ static inline void setCoords(GLfloat *coords, const QGLRect &rect)
void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
{
// Setup for texture drawing
+ currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -723,6 +510,10 @@ void QGL2PaintEngineEx::beginNativePainting()
QGLContext *ctx = d->ctx;
glUseProgram(0);
+ // Disable all the vertex attribute arrays:
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ glDisableVertexAttribArray(i);
+
#ifndef QT_OPENGL_ES_2
// be nice to people who mix OpenGL 1.x code with QPainter commands
// by setting modelview and projection matrices to mirror the GL 1
@@ -749,7 +540,7 @@ void QGL2PaintEngineEx::beginNativePainting()
Q_UNUSED(ctx);
#endif
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->resetGLState();
@@ -768,6 +559,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
glDepthMask(true);
glDepthFunc(GL_LESS);
glClearDepth(1);
+ glStencilMask(0xff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glStencilFunc(GL_ALWAYS, 0, 0xff);
}
void QGL2PaintEngineEx::endNativePainting()
@@ -776,49 +570,29 @@ void QGL2PaintEngineEx::endNativePainting()
d->needsSync = true;
}
-const QGLContext *QGL2PaintEngineEx::context()
-{
- Q_D(QGL2PaintEngineEx);
- return d->ctx;
-}
-
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
{
if (newMode == mode)
return;
if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glDisableVertexAttribArray(QT_OPACITY_ATTR);
-
- lastTexture = GLuint(-1);
+ lastTextureUsed = GLuint(-1);
}
if (newMode == TextDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
}
if (newMode == ImageDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray);
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
}
if (newMode == ImageArrayDrawingMode) {
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
- glEnableVertexAttribArray(QT_OPACITY_ATTR);
-
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
- glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
+ setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
}
// This needs to change when we implement high-quality anti-aliasing...
@@ -840,13 +614,14 @@ struct QGL2PEVectorPathCache
qreal iscale;
};
-void qopengl2paintengine_cleanup_vectorpath(QPaintEngineEx *engine, void *data)
+void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
{
QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
#ifdef QT_OPENGL_CACHE_AS_VBOS
- QGL2PaintEngineExPrivate *d = QGL2PaintEngineExPrivate::getData((QGL2PaintEngineEx *) engine);
- d->unusedVBOSToClean << c->vbo;
+ Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
+ static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
#else
+ Q_UNUSED(engine);
qFree(c->vertices);
#endif
delete c;
@@ -857,6 +632,21 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (qbrush_style(currentBrush) == Qt::SolidPattern) &&
+ !multisamplingAlwaysEnabled;
+
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -866,7 +656,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Check to see if there's any hints
if (path.shape() == QVectorPath::RectangleHint) {
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
composite(rect);
} else if (path.isConvex()) {
@@ -892,7 +682,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
} else {
cache = new QGL2PEVectorPathCache;
cache->vertexCount = 0;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, qopengl2paintengine_cleanup_vectorpath);
+ data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
}
// Flatten the path at the current scale factor and fill it into the cache struct.
@@ -914,13 +704,12 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
#endif
}
- prepareForDraw(currentBrush->isOpaque());
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ prepareForDraw(currentBrush.isOpaque());
#ifdef QT_OPENGL_CACHE_AS_VBOS
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
#else
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, cache->vertices);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
#endif
glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
@@ -933,7 +722,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
path.makeCacheable();
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush->isOpaque());
+ prepareForDraw(currentBrush.isOpaque());
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
}
@@ -957,20 +746,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Pass when high bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
}
-
- prepareForDraw(currentBrush->isOpaque());
-
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ prepareForDraw(currentBrush.isOpaque());
// Stencil the brush onto the dest buffer
composite(vertexCoordinateArray.boundingRect());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
-
glStencilMask(0);
-
updateClipScissorTest();
}
}
@@ -1009,13 +789,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
useSimpleShader();
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-#ifndef QT_OPENGL_ES_2
- if (inRenderText) {
- glPushAttrib(GL_ENABLE_BIT);
- glDisable(GL_DEPTH_TEST);
- }
-#endif
-
if (mode == WindingFillMode) {
Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
@@ -1056,10 +829,8 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
glStencilMask(GL_STENCIL_HIGH_BIT);
#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#else
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
@@ -1069,21 +840,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
} else {
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
}
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
#endif
}
// Enable color writes & disable stencil writes
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
-#ifndef QT_OPENGL_ES_2
- if (inRenderText)
- glPopAttrib();
-#endif
-
}
/*
@@ -1155,10 +918,10 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
: QGLEngineShaderManager::NoOpacity;
if (stateHasOpacity && (mode != ImageDrawingMode)) {
// Using a brush
- bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
- (currentBrush->style() <= Qt::DiagCrossPattern);
+ bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
+ (currentBrush.style() <= Qt::DiagCrossPattern);
- if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
+ if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
}
}
@@ -1177,7 +940,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PmvMatrix), pmvMatrix);
+ glUniformMatrix3fv(location(QGLEngineShaderManager::PmvMatrix), 1, GL_FALSE, (GLfloat*)pmvMatrix);
shaderMatrixUniformDirty = false;
}
@@ -1191,20 +954,9 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
{
- // Setup a vertex array for the bounding rect:
- GLfloat rectVerts[] = {
- boundingRect.left, boundingRect.top,
- boundingRect.left, boundingRect.bottom,
- boundingRect.right, boundingRect.bottom,
- boundingRect.right, boundingRect.top
- };
-
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts);
-
+ setCoords(staticVertexCoordinateArray, boundingRect);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
@@ -1212,8 +964,7 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
GLenum primitive)
{
// Now setup the pointer to the vertex array:
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
int previousStop = 0;
for (int i=0; i<stopCount; ++i) {
@@ -1226,31 +977,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i
glDrawArrays(primitive, previousStop, stop - previousStop);
previousStop = stop;
}
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-}
-
-void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- // Get the z translation value from the model view matrix and
- // transform it using the ortogonal projection with z-near = 0,
- // and z-far = 1, which is used in QGLWidget::renderText()
- GLdouble model[4][4];
- glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
- float deviceZ = -2 * model[3][2] - 1;
-
- glGetFloatv(GL_DEPTH_RANGE, depthRange);
- float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]);
-
- glDepthRange(windowZ, windowZ);
-#endif
-}
-
-void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText()
-{
-#ifndef QT_OPENGL_ES_2
- glDepthRange(depthRange[0], depthRange[1]);
-#endif
}
/////////////////////////////////// Public Methods //////////////////////////////////////////
@@ -1268,31 +994,11 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- Qt::BrushStyle style = qbrush_style(brush);
- if (style == Qt::NoBrush)
+ if (qbrush_style(brush) == Qt::NoBrush)
return;
- if (!d->inRenderText)
- ensureActive();
-
- QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (style == Qt::SolidPattern) &&
- !d->multisamplingAlwaysEnabled;
-
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
- }
-
- d->setBrush(&brush);
+ ensureActive();
+ d->setBrush(brush);
d->fill(path);
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
- }
}
extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
@@ -1302,9 +1008,8 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
- Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
- if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
+ if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
QOpenGL2PaintEngineState *s = state();
@@ -1315,53 +1020,57 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
}
ensureActive();
+ d->setBrush(penBrush);
+ d->stroke(path, pen);
+}
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
- if (doOffset) {
- d->temporaryTransform = s->matrix;
- QTransform tx = QTransform::fromTranslate(0.49, .49);
- s->matrix = s->matrix * tx;
- d->matrixDirty = true;
+void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
+{
+ const QOpenGL2PaintEngineState *s = q->state();
+ const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
+ if (addOffset != newAddOffset) {
+ addOffset = newAddOffset;
+ matrixDirty = true;
}
- bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
- d->setBrush(&penBrush);
- d->transferMode(BrushDrawingMode);
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
+ const Qt::PenStyle penStyle = qpen_style(pen);
+ const QBrush &penBrush = qpen_brush(pen);
+ const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+
+ transferMode(BrushDrawingMode);
// updateMatrix() is responsible for setting the inverse scale on
// the strokers, so we need to call it here and not wait for
// prepareForDraw() down below.
- d->updateMatrix();
+ updateMatrix();
if (penStyle == Qt::SolidLine) {
- d->stroker.process(path, pen);
+ stroker.process(path, pen);
} else { // Some sort of dash
- d->dasher.process(path, pen);
+ dasher.process(path, pen);
- QVectorPath dashStroke(d->dasher.points(),
- d->dasher.elementCount(),
- d->dasher.elementTypes());
- d->stroker.process(dashStroke, pen);
+ QVectorPath dashStroke(dasher.points(),
+ dasher.elementCount(),
+ dasher.elementTypes());
+ stroker.process(dashStroke, pen);
}
-
- QGLContext *ctx = d->ctx;
- Q_UNUSED(ctx);
-
if (opaque) {
- d->prepareForDraw(opaque);
- glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+ prepareForDraw(opaque);
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
// QBrush b(Qt::green);
// d->setBrush(&b);
// d->prepareForDraw(true);
// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
-
} else {
qreal width = qpen_widthf(pen) / 2;
if (width == 0)
@@ -1371,30 +1080,25 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
: width;
if (pen.isCosmetic())
- extra = extra * d->inverseScale;
+ extra = extra * inverseScale;
QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
- d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
// Pass when any bit is set, replace stencil value with 0
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- d->prepareForDraw(false);
+ prepareForDraw(false);
// Stencil the brush onto the dest buffer
- d->composite(bounds);
+ composite(bounds);
glStencilMask(0);
- d->updateClipScissorTest();
- }
-
- if (doOffset) {
- s->matrix = d->temporaryTransform;
- d->matrixDirty = true;
+ updateClipScissorTest();
}
}
@@ -1434,7 +1138,7 @@ void QGL2PaintEngineEx::renderHintsChanged()
#endif
Q_D(QGL2PaintEngineEx);
- d->lastTexture = GLuint(-1);
+ d->lastTextureUsed = GLuint(-1);
d->brushTextureDirty = true;
// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
}
@@ -1512,8 +1216,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
{
Q_D(QGL2PaintEngineEx);
- if (!d->inRenderText)
- ensureActive();
+ ensureActive();
QOpenGL2PaintEngineState *s = state();
const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
@@ -1532,7 +1235,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
: d->glyphCacheType;
- if (d->inRenderText || txtype > QTransform::TxTranslate)
+ if (txtype > QTransform::TxTranslate)
glyphType = QFontEngineGlyphCache::Raster_A8;
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask
@@ -1574,8 +1277,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
if (cache->width() == 0 || cache->height() == 0)
return;
- if (inRenderText)
- transferMode(BrushDrawingMode);
transferMode(TextDrawingMode);
int margin = cache->glyphMargin();
@@ -1583,9 +1284,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
GLfloat dx = 1.0 / cache->width();
GLfloat dy = 1.0 / cache->height();
- QGLPoint *oldVertexCoordinateDataPtr = vertexCoordinateArray.data();
- QGLPoint *oldTextureCoordinateDataPtr = textureCoordinateArray.data();
-
vertexCoordinateArray.clear();
textureCoordinateArray.clear();
@@ -1598,16 +1296,20 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
textureCoordinateArray.addRect(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
}
- if (vertexCoordinateArray.data() != oldVertexCoordinateDataPtr)
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
- if (textureCoordinateArray.data() != oldTextureCoordinateDataPtr)
- glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
+ setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (!snapToPixelGrid) {
+ snapToPixelGrid = true;
+ matrixDirty = true;
+ }
- if (inRenderText)
- prepareDepthRangeForRenderText();
+ QBrush pensBrush = q->state()->pen.brush();
+ setBrush(pensBrush);
if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
@@ -1649,7 +1351,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = 1;
opacityUniformDirty = true;
pensBrush = Qt::white;
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false; // I can handle this myself, thank you very much
@@ -1670,7 +1372,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
q->state()->opacity = oldOpacity;
opacityUniformDirty = true;
pensBrush = q->state()->pen.brush();
- setBrush(&pensBrush);
+ setBrush(pensBrush);
}
compositionModeDirty = false;
@@ -1693,27 +1395,40 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
-
- if (inRenderText)
- restoreDepthRangeForRenderText();
}
void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
{
+ Q_D(QGL2PaintEngineEx);
// Use fallback for extended composition modes.
if (state()->composition_mode > QPainter::CompositionMode_Plus) {
QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap, hints);
return;
}
- Q_D(QGL2PaintEngineEx);
+ ensureActive();
+ d->drawPixmaps(drawingData, dataCount, pixmap, hints);
+}
+
+void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints)
+{
GLfloat dx = 1.0f / pixmap.size().width();
GLfloat dy = 1.0f / pixmap.size().height();
- d->vertexCoordinateArray.clear();
- d->textureCoordinateArray.clear();
- d->opacityArray.reset();
+ vertexCoordinateArray.clear();
+ textureCoordinateArray.clear();
+ opacityArray.reset();
+
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
bool allOpaque = true;
@@ -1730,31 +1445,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
- d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.top);
- d->textureCoordinateArray.lineToArray(src.left, src.bottom);
- d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.top);
+ textureCoordinateArray.lineToArray(src.left, src.bottom);
+ textureCoordinateArray.lineToArray(src.right, src.bottom);
- qreal opacity = drawingData[i].opacity * state()->opacity;
- d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ qreal opacity = drawingData[i].opacity * q->state()->opacity;
+ opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
allOpaque &= (opacity >= 0.99f);
}
- ensureActive();
-
- QGLContext *ctx = d->ctx;
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption
@@ -1762,27 +1474,28 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
if (texture->options & QGLContext::InvertedYBindOption) {
// Flip texture y-coordinate.
- QGLPoint *data = d->textureCoordinateArray.data();
+ QGLPoint *data = textureCoordinateArray.data();
for (int i = 0; i < 6 * dataCount; ++i)
data[i].y = 1 - data[i].y;
}
- d->transferMode(ImageArrayDrawingMode);
+ transferMode(ImageArrayDrawingMode);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlphaChannel() || (hints & QDrawPixmaps::OpaqueHint)) && allOpaque;
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+ updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
// Setup for texture drawing
- d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (d->prepareForDraw(isOpaque))
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+ currentBrush = noBrush;
+ shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (prepareForDraw(isOpaque))
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (isBitmap) {
- QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
- d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
@@ -1814,7 +1527,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->compositionModeDirty = true;
d->opacityUniformDirty = true;
d->needsSync = true;
- d->use_system_clip = !systemClip().isEmpty();
+ d->useSystemClip = !systemClip().isEmpty();
+ d->currentBrush = QBrush();
d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
d->stencilClean = true;
@@ -1833,11 +1547,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->shaderManager = new QGLEngineShaderManager(d->ctx);
- if (!d->inRenderText) {
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- }
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
#if !defined(QT_OPENGL_ES_2)
glDisable(GL_MULTISAMPLE);
@@ -1847,6 +1559,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if !defined(QT_OPENGL_ES_2)
#if defined(Q_WS_WIN)
+ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
if (qt_cleartype_enabled)
#endif
d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
@@ -1914,6 +1627,9 @@ void QGL2PaintEngineEx::ensureActive()
glViewport(0, 0, d->width, d->height);
d->needsSync = false;
d->shaderManager->setDirty();
+ d->ctx->d_func()->syncGlState();
+ for (int i = 0; i < 3; ++i)
+ d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
setState(state());
}
}
@@ -1934,12 +1650,12 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest()
#else
QRect bounds = q->state()->rectangleClip;
if (!q->state()->clipEnabled) {
- if (use_system_clip)
+ if (useSystemClip)
bounds = systemClip.boundingRect();
else
bounds = QRect(0, 0, width, height);
} else {
- if (use_system_clip)
+ if (useSystemClip)
bounds = bounds.intersected(systemClip.boundingRect());
else
bounds = bounds.intersected(QRect(0, 0, width, height));
@@ -1994,6 +1710,15 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
+ if (addOffset) {
+ addOffset = false;
+ matrixDirty = true;
+ }
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (matrixDirty)
updateMatrix();
@@ -2093,7 +1818,7 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
switch (op) {
case Qt::NoClip:
- if (d->use_system_clip) {
+ if (d->useSystemClip) {
state()->clipTestEnabled = true;
state()->currentClip = 1;
} else {
@@ -2165,13 +1890,13 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->clipChanged = true;
if (systemClip.isEmpty()) {
- use_system_clip = false;
+ useSystemClip = false;
} else {
if (q->paintDevice()->devType() == QInternal::Widget && currentClipWidget) {
QWidgetPrivate *widgetPrivate = qt_widget_private(currentClipWidget->window());
- use_system_clip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
+ useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
} else {
- use_system_clip = true;
+ useSystemClip = true;
}
}
@@ -2181,19 +1906,19 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->currentClip = 1;
maxClip = 1;
- q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
+ q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
- use_system_clip = false;
+ useSystemClip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
// scissoring takes care of the system clip
return;
#endif
}
- if (use_system_clip) {
+ if (useSystemClip) {
clearClip(0);
QPainterPath path;
@@ -2272,12 +1997,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
return s;
}
-void QGL2PaintEngineEx::setRenderTextActive(bool active)
-{
- Q_D(QGL2PaintEngineEx);
- d->inRenderText = active;
-}
-
QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
: QPainterState(other)
{
@@ -2302,5 +2021,3 @@ QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()
}
QT_END_NAMESPACE
-
-#include "qpaintengineex_opengl2.moc"
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 77ca3a8..ce1b538 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -73,6 +73,12 @@ enum EngineMode {
QT_BEGIN_NAMESPACE
+#define GL_STENCIL_HIGH_BIT GLuint(0x80)
+#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
+#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
+#define QT_MASK_TEXTURE_UNIT GLuint(1)
+#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
+
class QGL2PaintEngineExPrivate;
@@ -105,13 +111,8 @@ public:
~QGL2PaintEngineEx();
bool begin(QPaintDevice *device);
- bool end();
-
void ensureActive();
-
- virtual void fill(const QVectorPath &path, const QBrush &brush);
- virtual void stroke(const QVectorPath &path, const QPen &pen);
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
+ bool end();
virtual void clipEnabledChanged();
virtual void penChanged();
@@ -122,20 +123,21 @@ public:
virtual void renderHintsChanged();
virtual void transformChanged();
-
+ virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);
+ virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
Qt::ImageConversionFlags flags = Qt::AutoColor);
- virtual void drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+ virtual void fill(const QVectorPath &path, const QBrush &brush);
+ virtual void stroke(const QVectorPath &path, const QPen &pen);
+ virtual void clip(const QVectorPath &path, Qt::ClipOperation op);
- virtual void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
Type type() const { return OpenGL2; }
- void setState(QPainterState *s);
- QPainterState *createState(QPainterState *orig) const;
+ virtual void setState(QPainterState *s);
+ virtual QPainterState *createState(QPainterState *orig) const;
inline QOpenGL2PaintEngineState *state() {
return static_cast<QOpenGL2PaintEngineState *>(QPaintEngineEx::state());
}
@@ -146,8 +148,6 @@ public:
void beginNativePainting();
void endNativePainting();
- const QGLContext* context();
-
QPixmapFilter *pixmapFilter(int type, const QPixmapFilter *prototype);
void setRenderTextActive(bool);
@@ -169,12 +169,13 @@ public:
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
+ shaderManager(0),
width(0), height(0),
ctx(0),
- currentBrush(0),
- inverseScale(1),
- shaderManager(0),
- inRenderText(false)
+ useSystemClip(true),
+ snapToPixelGrid(false),
+ addOffset(false),
+ inverseScale(1)
{ }
~QGL2PaintEngineExPrivate();
@@ -185,45 +186,61 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush* brush);
-
- void transferMode(EngineMode newMode);
void resetGLState();
- // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
+ // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
+ // however writeClip can also be thought of as en entry point as it does similar things.
void fill(const QVectorPath &path);
+ void stroke(const QVectorPath &path, const QPen &pen);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
+ void drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
+ // Calls glVertexAttributePointer if the pointer has changed
+ inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
+
+ // draws whatever is in the vertex array:
void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
}
- // ^ draws whatever is in the vertex array
+ // Composites the bounding rect onto dest buffer:
void composite(const QGLRect& boundingRect);
- // ^ Composites the bounding rect onto dest buffer
+ // Calls drawVertexArrays to render into stencil buffer:
void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
vertexArray.boundingRect(),
useWindingFill ? WindingFillMode : OddEvenFillMode);
}
- // ^ Calls drawVertexArrays to render into stencil buffer
-
- bool prepareForDraw(bool srcPixelsAreOpaque);
- // ^ returns whether the current program changed or not
+ void setBrush(const QBrush& brush);
+ void transferMode(EngineMode newMode);
+ bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
inline void useSimpleShader();
+ inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
+ return shaderManager->getUniformLocation(uniform);
+ }
+
+ void clearClip(uint value);
+ void writeClip(const QVectorPath &path, uint value);
+ void resetClipIfNeeded();
+
+ void updateClipScissorTest();
+ void setScissor(const QRect &rect);
+ void regenerateClip();
+ void systemStateChanged();
- void prepareDepthRangeForRenderText();
- void restoreDepthRangeForRenderText();
static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
+ static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
+
QGL2PaintEngineEx* q;
+ QGLEngineShaderManager* shaderManager;
QGLPaintDevice* device;
int width, height;
QGLContext *ctx;
@@ -240,44 +257,28 @@ public:
bool opacityUniformDirty;
bool stencilClean; // Has the stencil not been used for clipping so far?
+ bool useSystemClip;
QRegion dirtyStencilRegion;
QRect currentScissorBounds;
uint maxClip;
- const QBrush* currentBrush; // May not be the state's brush!
-
- GLfloat inverseScale;
+ QBrush currentBrush; // May not be the state's brush!
+ const QBrush noBrush;
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
QDataBuffer<GLfloat> opacityArray;
-
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
- GLfloat pmvMatrix[4][4];
+ bool snapToPixelGrid;
+ bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
+ GLfloat pmvMatrix[3][3];
+ GLfloat inverseScale;
- QGLEngineShaderManager* shaderManager;
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged();
- uint use_system_clip : 1;
-
- uint location(QGLEngineShaderManager::Uniform uniform)
- {
- return shaderManager->getUniformLocation(uniform);
- }
-
- GLuint lastTexture;
+ GLuint lastTextureUsed;
bool needsSync;
- bool inRenderText;
bool multisamplingAlwaysEnabled;
GLfloat depthRange[2];
@@ -286,7 +287,6 @@ public:
QTriangulatingStroker stroker;
QDashedStrokeProcessor dasher;
- QTransform temporaryTransform;
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;
@@ -295,8 +295,24 @@ public:
QSet<QVectorPath::CacheEntry *> pathCaches;
QVector<GLuint> unusedVBOSToClean;
+
+ const GLfloat *vertexAttribPointers[3];
};
+
+void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
+{
+ Q_ASSERT(arrayIndex < 3);
+ if (pointer == vertexAttribPointers[arrayIndex])
+ return;
+
+ vertexAttribPointers[arrayIndex] = pointer;
+ if (arrayIndex == QT_OPACITY_ATTR)
+ glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
+ else
+ glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
+}
+
QT_END_NAMESPACE
#endif
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
new file mode 100644
index 0000000..fed1658
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -0,0 +1,245 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtextureglyphcache_gl_p.h"
+#include "qpaintengineex_opengl2_p.h"
+
+#ifdef Q_WS_WIN
+extern Q_GUI_EXPORT bool qt_cleartype_enabled;
+#endif
+
+QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QTextureGlyphCache(type, matrix)
+ , ctx(context)
+ , m_width(0)
+ , m_height(0)
+{
+ glGenFramebuffers(1, &m_fbo);
+ connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
+ SLOT(contextDestroyed(const QGLContext*)));
+}
+
+QGLTextureGlyphCache::~QGLTextureGlyphCache()
+{
+ if (ctx) {
+ QGLShareContextScope scope(ctx);
+ glDeleteFramebuffers(1, &m_fbo);
+
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+}
+
+void QGLTextureGlyphCache::createTextureData(int width, int height)
+{
+ glGenTextures(1, &m_texture);
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+ m_width = width;
+ m_height = height;
+
+ QVarLengthArray<uchar> data(width * height);
+ for (int i = 0; i < data.size(); ++i)
+ data[i] = 0;
+
+ if (m_type == QFontEngineGlyphCache::Raster_RGBMask)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+}
+
+void QGLTextureGlyphCache::resizeTextureData(int width, int height)
+{
+ // ### the QTextureGlyphCache API needs to be reworked to allow
+ // ### resizeTextureData to fail
+
+ int oldWidth = m_width;
+ int oldHeight = m_height;
+
+ GLuint oldTexture = m_texture;
+ createTextureData(width, height);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+
+ GLuint tmp_texture;
+ glGenTextures(1, &tmp_texture);
+ glBindTexture(GL_TEXTURE_2D, tmp_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tmp_texture, 0);
+
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ glBindTexture(GL_TEXTURE_2D, oldTexture);
+
+ pex->transferMode(BrushDrawingMode);
+
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ glViewport(0, 0, oldWidth, oldHeight);
+
+ GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
+ vertexCoordinateArray[0] = -1.0f;
+ vertexCoordinateArray[1] = -1.0f;
+ vertexCoordinateArray[2] = 1.0f;
+ vertexCoordinateArray[3] = -1.0f;
+ vertexCoordinateArray[4] = 1.0f;
+ vertexCoordinateArray[5] = 1.0f;
+ vertexCoordinateArray[6] = -1.0f;
+ vertexCoordinateArray[7] = 1.0f;
+
+ GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
+ textureCoordinateArray[0] = 0.0f;
+ textureCoordinateArray[1] = 0.0f;
+ textureCoordinateArray[2] = 1.0f;
+ textureCoordinateArray[3] = 0.0f;
+ textureCoordinateArray[4] = 1.0f;
+ textureCoordinateArray[5] = 1.0f;
+ textureCoordinateArray[6] = 0.0f;
+ textureCoordinateArray[7] = 1.0f;
+
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+
+#ifdef QT_OPENGL_ES_2
+ QDataBuffer<uchar> buffer(4*oldWidth*oldHeight);
+ buffer.resize(4*oldWidth*oldHeight);
+ glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
+
+ // do an in-place conversion from GL_RGBA to GL_ALPHA
+ for (int i=0; i<oldWidth*oldHeight; ++i)
+ buffer.data()[i] = buffer.at(4*i + 3);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight,
+ GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data());
+#else
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
+#endif
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, 0);
+ glDeleteTextures(1, &tmp_texture);
+ glDeleteTextures(1, &oldTexture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+}
+
+void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
+{
+ QImage mask = textureMapForGlyph(glyph);
+ const int maskWidth = mask.width();
+ const int maskHeight = mask.height();
+
+ if (mask.format() == QImage::Format_Mono) {
+ mask = mask.convertToFormat(QImage::Format_Indexed8);
+ for (int y = 0; y < maskHeight; ++y) {
+ uchar *src = (uchar *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x)
+ src[x] = -src[x]; // convert 0 and 1 into 0 and 255
+ }
+ } else if (mask.format() == QImage::Format_RGB32) {
+ // Make the alpha component equal to the average of the RGB values.
+ // This is needed when drawing sub-pixel antialiased text on translucent targets.
+ for (int y = 0; y < maskHeight; ++y) {
+ quint32 *src = (quint32 *) mask.scanLine(y);
+ for (int x = 0; x < maskWidth; ++x) {
+ uchar r = src[x] >> 16;
+ uchar g = src[x] >> 8;
+ uchar b = src[x];
+ quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding.
+ src[x] = (src[x] & 0x00ffffff) | (avg << 24);
+ }
+ }
+ }
+
+ glBindTexture(GL_TEXTURE_2D, m_texture);
+ if (mask.format() == QImage::Format_RGB32) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
+ } else {
+#ifdef QT_OPENGL_ES2
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+#else
+ // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
+ // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
+ // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
+ // multiple of four bytes per line, and most of the glyph shows up correctly in the
+ // texture, which makes me think that this is a driver bug.
+ // One workaround is to make sure the mask width is a multiple of four bytes, for instance
+ // by converting it to a format with four bytes per pixel. Another is to copy one line at a
+ // time.
+
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+#endif
+ }
+}
+
+int QGLTextureGlyphCache::glyphMargin() const
+{
+#if defined(Q_WS_MAC)
+ return 2;
+#elif defined (Q_WS_X11)
+ return 0;
+#else
+ return m_type == QFontEngineGlyphCache::Raster_RGBMask ? 2 : 0;
+#endif
+}
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
new file mode 100644
index 0000000..2a8a782
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -0,0 +1,123 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTEXTUREGLYPHCACHE_GL_P_H
+#define QTEXTUREGLYPHCACHE_GL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of the QLibrary class. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qtextureglyphcache_p.h>
+#include <private/qgl_p.h>
+#include <qglshaderprogram.h>
+
+
+QT_BEGIN_NAMESPACE
+
+class QGL2PaintEngineExPrivate;
+
+class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache
+{
+ Q_OBJECT
+public:
+ QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ ~QGLTextureGlyphCache();
+
+ virtual void createTextureData(int width, int height);
+ virtual void resizeTextureData(int width, int height);
+ virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual int glyphMargin() const;
+
+ inline GLuint texture() const { return m_texture; }
+
+ inline int width() const { return m_width; }
+ inline int height() const { return m_height; }
+
+ inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+
+
+public Q_SLOTS:
+ void contextDestroyed(const QGLContext *context) {
+ if (context == ctx) {
+ const QGLContext *nextCtx = qt_gl_transfer_context(ctx);
+ if (!nextCtx) {
+ // the context may not be current, so we cannot directly
+ // destroy the fbo and texture here, but since the context
+ // is about to be destroyed, the GL server will do the
+ // clean up for us anyway
+ m_fbo = 0;
+ m_texture = 0;
+ ctx = 0;
+ } else {
+ // since the context holding the texture is shared, and
+ // about to be destroyed, we have to transfer ownership
+ // of the texture to one of the share contexts
+ ctx = const_cast<QGLContext *>(nextCtx);
+ }
+ }
+ }
+
+private:
+ QGLContext *ctx;
+
+ QGL2PaintEngineExPrivate *pex;
+
+ GLuint m_texture;
+ GLuint m_fbo;
+
+ int m_width;
+ int m_height;
+
+ QGLShaderProgram *m_program;
+};
+
+QT_END_NAMESPACE
+
+#endif
+
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
index 6082f49..5229d3f 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -62,8 +62,14 @@ void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *
endCap(cur);
}
int count = m_vertices.size();
- m_vertices.add(m_vertices.at(count-2));
- m_vertices.add(m_vertices.at(count-1));
+
+ // Copy the (x, y) values because QDataBuffer::add(const float& t)
+ // may resize the buffer, which will leave t pointing at the
+ // previous buffer's memory region if we don't copy first.
+ float x = m_vertices.at(count-2);
+ float y = m_vertices.at(count-1);
+ m_vertices.add(x);
+ m_vertices.add(y);
}
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index 2dba0ce..06b8a44 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index b2474ed..6076891 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -54,7 +54,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qpaintengineex_opengl2_p.h \
gl2paintengineex/qglengineshadersource_p.h \
gl2paintengineex/qglcustomshaderstage_p.h \
- gl2paintengineex/qtriangulatingstroker_p.h
+ gl2paintengineex/qtriangulatingstroker_p.h \
+ gl2paintengineex/qtextureglyphcache_gl_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
@@ -67,7 +68,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qgl2pexvertexarray.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
gl2paintengineex/qglcustomshaderstage.cpp \
- gl2paintengineex/qtriangulatingstroker.cpp
+ gl2paintengineex/qtriangulatingstroker.cpp \
+ gl2paintengineex/qtextureglyphcache_gl.cpp
}
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 466e851..3f32cf3 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -124,9 +124,6 @@ public:
};
Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
-QGLExtensions::Extensions QGLExtensions::glExtensions = 0;
-bool QGLExtensions::nvidiaFboNeedsFinish = false;
-
Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
QGLSignalProxy *QGLSignalProxy::instance()
{
@@ -154,11 +151,9 @@ public:
// falling back to the GL 1 engine..
static bool mac_x1600_check_done = false;
if (!mac_x1600_check_done) {
- QGLWidget *tmp = 0;
- if (!QGLContext::currentContext()) {
- tmp = new QGLWidget();
- tmp->makeCurrent();
- }
+ QGLTemporaryContext *tmp = 0;
+ if (!QGLContext::currentContext())
+ tmp = new QGLTemporaryContext();
if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
engineType = QPaintEngine::OpenGL;
if (tmp)
@@ -178,7 +173,7 @@ public:
// from an old GL 1.1 server to a GL 2.x client. In that case we can't
// use GL 2.0.
if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)
- && (QGLExtensions::glExtensions & QGLExtensions::FragmentShader)
+ && (QGLExtensions::glExtensions() & QGLExtensions::FragmentShader)
&& qgetenv("QT_GL_USE_OPENGL1ENGINE").isEmpty())
engineType = QPaintEngine::OpenGL2;
else
@@ -1250,7 +1245,7 @@ QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
static bool cachedDefault = false;
static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None;
QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
- QGLWidget *dummy = 0;
+ QGLTemporaryContext *tmpContext = 0;
if (currentCtx && currentCtx->d_func()->version_flags_cached)
return currentCtx->d_func()->version_flags;
@@ -1261,8 +1256,7 @@ QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
} else {
if (!hasOpenGL())
return defaultVersionFlags;
- dummy = new QGLWidget;
- dummy->makeCurrent(); // glGetString() needs a current context
+ tmpContext = new QGLTemporaryContext;
cachedDefault = true;
}
}
@@ -1273,9 +1267,9 @@ QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
currentCtx->d_func()->version_flags_cached = true;
currentCtx->d_func()->version_flags = versionFlags;
}
- if (dummy) {
+ if (tmpContext) {
defaultVersionFlags = versionFlags;
- delete dummy;
+ delete tmpContext;
}
return versionFlags;
@@ -1436,6 +1430,18 @@ void QGLContextGroup::removeGuard(QGLSharedResourceGuard *guard)
m_guards = guard->m_next;
}
+const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
+{
+ if (!ctx)
+ return 0;
+ QList<const QGLContext *> shares
+ (QGLContextPrivate::contextGroup(ctx)->shares());
+ if (shares.size() >= 2)
+ return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0);
+ else
+ return 0;
+}
+
QGLContextPrivate::~QGLContextPrivate()
{
if (!group->m_refs.deref()) {
@@ -1481,9 +1487,13 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
max_texture_size = -1;
version_flags_cached = false;
version_flags = QGLFormat::OpenGL_Version_None;
+ extension_flags_cached = false;
+ extension_flags = 0;
current_fbo = 0;
default_fbo = 0;
active_engine = 0;
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
+ vertexAttributeArraysEnabledState[i] = false;
}
QGLContext* QGLContext::currentCtx = 0;
@@ -1541,7 +1551,7 @@ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include
QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
{
- QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32);
+ QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
int w = size.width();
int h = size.height();
#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
@@ -1729,12 +1739,6 @@ struct DDSFormat {
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
-Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg)
-Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
-{
- return _qgl_share_reg();
-}
-
/*!
\class QGLContext
\brief The QGLContext class encapsulates an OpenGL rendering context.
@@ -1874,6 +1878,35 @@ void QGLContextPrivate::cleanup()
{
}
+#define ctx q_ptr
+void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
+{
+ Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
+ Q_ASSERT(glEnableVertexAttribArray);
+
+ if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
+ glDisableVertexAttribArray(arrayIndex);
+
+ if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
+ glEnableVertexAttribArray(arrayIndex);
+
+ vertexAttributeArraysEnabledState[arrayIndex] = enabled;
+}
+
+void QGLContextPrivate::syncGlState()
+{
+ Q_ASSERT(glEnableVertexAttribArray);
+ for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
+ if (vertexAttributeArraysEnabledState[i])
+ glEnableVertexAttribArray(i);
+ else
+ glDisableVertexAttribArray(i);
+ }
+
+}
+#undef ctx
+
+
/*!
\overload
@@ -2110,7 +2143,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
int tx_h = qt_next_power_of_two(image.height());
QImage img = image;
- if (!(QGLExtensions::glExtensions & QGLExtensions::NPOTTextures)
+ if (!(QGLExtensions::glExtensions() & QGLExtensions::NPOTTextures)
&& !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0)
&& (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
{
@@ -2132,7 +2165,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
bool genMipmap = false;
#endif
if (glFormat.directRendering()
- && (QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap)
+ && (QGLExtensions::glExtensions() & QGLExtensions::GenerateMipmap)
&& target == GL_TEXTURE_2D
&& (options & QGLContext::MipmapBindOption))
{
@@ -2160,9 +2193,12 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
bool premul = options & QGLContext::PremultipliedAlphaBindOption;
GLenum externalFormat;
GLuint pixel_type;
- if (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) {
+ if (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) {
externalFormat = GL_BGRA;
- pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
+ pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ else
+ pixel_type = GL_UNSIGNED_BYTE;
} else {
externalFormat = GL_RGBA;
pixel_type = GL_UNSIGNED_BYTE;
@@ -2241,12 +2277,9 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
qgl_byteSwapImage(img, pixel_type);
}
#ifdef QT_OPENGL_ES
- // OpenGL/ES requires that the internal and external formats be identical.
- // This is typically used to convert GL_RGBA into GL_BGRA.
- // Also, we need to use GL_UNSIGNED_BYTE when the format is GL_BGRA.
+ // OpenGL/ES requires that the internal and external formats be
+ // identical.
internalFormat = externalFormat;
- if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV)
- pixel_type = GL_UNSIGNED_BYTE;
#endif
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
@@ -2954,7 +2987,7 @@ bool QGLContext::create(const QGLContext* shareContext)
wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
}
if (d->sharing) // ok, we managed to share
- qgl_share_reg()->addShare(this, shareContext);
+ QGLContextGroup::addShare(this, shareContext);
return d->valid;
}
@@ -4378,9 +4411,9 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
int height = d->glcx->device()->height();
bool auto_swap = autoBufferSwap();
+ QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
QPaintEngine *engine = paintEngine();
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
QPainter *p;
bool reuse_painter = false;
if (engine->isActive()) {
@@ -4400,11 +4433,6 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->disable_clear_on_painter_begin = true;
- if (engine->type() == QPaintEngine::OpenGL2) {
- qt_save_gl_state();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
p = new QPainter(this);
}
@@ -4428,11 +4456,8 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
delete p;
setAutoBufferSwap(auto_swap);
d->disable_clear_on_painter_begin = false;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_restore_gl_state();
}
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+ qgl_engine_selector()->setPreferredPaintEngine(oldEngineType);
#else // QT_OPENGL_ES
Q_UNUSED(x);
Q_UNUSED(y);
@@ -4480,9 +4505,9 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
&win_x, &win_y, &win_z);
win_y = height - win_y; // y is inverted
+ QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
QPaintEngine *engine = paintEngine();
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true);
QPainter *p;
bool reuse_painter = false;
bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST);
@@ -4496,8 +4521,6 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
setAutoBufferSwap(false);
// disable glClear() as a result of QPainter::begin()
d->disable_clear_on_painter_begin = true;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_save_gl_state();
p = new QPainter(this);
}
@@ -4526,13 +4549,10 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
} else {
p->end();
delete p;
- if (engine->type() == QPaintEngine::OpenGL2)
- qt_restore_gl_state();
setAutoBufferSwap(auto_swap);
d->disable_clear_on_painter_begin = false;
}
- if (engine->type() == QPaintEngine::OpenGL2)
- static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false);
+ qgl_engine_selector()->setPreferredPaintEngine(oldEngineType);
#else // QT_OPENGL_ES
Q_UNUSED(x);
Q_UNUSED(y);
@@ -4844,9 +4864,13 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent,
#endif // QT3_SUPPORT
-void QGLExtensions::init_extensions()
+/*
+ Returns the GL extensions for the current context.
+*/
+QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
{
QGLExtensionMatcher extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ Extensions glExtensions;
if (extensions.match("GL_ARB_texture_rectangle"))
glExtensions |= TextureRectangle;
@@ -4907,6 +4931,46 @@ void QGLExtensions::init_extensions()
if (extensions.match("GL_EXT_bgra"))
glExtensions |= BGRATextureFormat;
+
+ return glExtensions;
+}
+
+/*
+ Returns the GL extensions for the current QGLContext. If there is no
+ current QGLContext, a default context will be created and the extensions
+ for that context will be returned instead.
+*/
+QGLExtensions::Extensions QGLExtensions::glExtensions()
+{
+ QGLTemporaryContext *tmpContext = 0;
+ static bool cachedDefault = false;
+ static Extensions defaultExtensions = 0;
+ QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
+
+ if (currentCtx && currentCtx->d_func()->extension_flags_cached)
+ return currentCtx->d_func()->extension_flags;
+
+ if (!currentCtx) {
+ if (cachedDefault) {
+ return defaultExtensions;
+ } else {
+ tmpContext = new QGLTemporaryContext;
+ cachedDefault = true;
+ }
+ }
+
+ Extensions extensionFlags = currentContextExtensions();
+ if (currentCtx) {
+ currentCtx->d_func()->extension_flags_cached = true;
+ currentCtx->d_func()->extension_flags = extensionFlags;
+ } else {
+ defaultExtensions = extensionFlags;
+ }
+
+ if (tmpContext)
+ delete tmpContext;
+
+ return extensionFlags;
}
/*
@@ -4918,7 +4982,6 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi
glDevice.setWidget(q);
- QGLExtensions::init();
glcx = 0;
autoSwap = true;
@@ -4928,8 +4991,6 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi
if (!glcx)
glcx = new QGLContext(QGLFormat::defaultFormat(), q);
-
- q->setAttribute(Qt::WA_NoSystemBackground);
}
#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
@@ -4953,7 +5014,7 @@ Q_OPENGL_EXPORT const QString qt_gl_library_name()
}
#endif
-void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *share) {
+void QGLContextGroup::addShare(const QGLContext *context, const QGLContext *share) {
Q_ASSERT(context && share);
if (context->d_ptr->group == share->d_ptr->group)
return;
@@ -4974,11 +5035,7 @@ void QGLShareRegister::addShare(const QGLContext *context, const QGLContext *sha
group->m_shares.append(context);
}
-QList<const QGLContext *> QGLShareRegister::shares(const QGLContext *context) {
- return context->d_ptr->group->m_shares;
-}
-
-void QGLShareRegister::removeShare(const QGLContext *context) {
+void QGLContextGroup::removeShare(const QGLContext *context) {
// Remove the context from the group.
QGLContextGroup *group = context->d_ptr->group;
if (group->m_shares.isEmpty())
@@ -5173,7 +5230,7 @@ QSize QGLTexture::bindCompressedTexture
}
#if !defined(QT_OPENGL_ES)
if (!glCompressedTexImage2D) {
- if (!(QGLExtensions::glExtensions & QGLExtensions::TextureCompression)) {
+ if (!(QGLExtensions::glExtensions() & QGLExtensions::TextureCompression)) {
qWarning("QGLContext::bindTexture(): The GL implementation does "
"not support texture compression extensions.");
return QSize();
@@ -5212,7 +5269,7 @@ QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
return QSize();
// Bail out if the necessary extension is not present.
- if (!(QGLExtensions::glExtensions & QGLExtensions::DDSTextureCompression)) {
+ if (!(QGLExtensions::glExtensions() & QGLExtensions::DDSTextureCompression)) {
qWarning("QGLContext::bindTexture(): DDS texture compression is not supported.");
return QSize();
}
@@ -5322,13 +5379,13 @@ QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
// Bail out if the necessary extension is not present.
if (textureFormat == GL_ETC1_RGB8_OES) {
- if (!(QGLExtensions::glExtensions &
+ if (!(QGLExtensions::glExtensions() &
QGLExtensions::ETC1TextureCompression)) {
qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported.");
return QSize();
}
} else {
- if (!(QGLExtensions::glExtensions &
+ if (!(QGLExtensions::glExtensions() &
QGLExtensions::PVRTCTextureCompression)) {
qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported.");
return QSize();
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 2076c46..1a04ff9 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -393,13 +393,15 @@ private:
friend class QOpenGLPaintEnginePrivate;
friend class QGL2PaintEngineEx;
friend class QGL2PaintEngineExPrivate;
+ friend class QGLEngineShaderManager;
friend class QGLWindowSurface;
friend class QGLPixmapData;
friend class QGLPixmapFilterBase;
friend class QGLTextureGlyphCache;
- friend class QGLShareRegister;
+ friend class QGLContextGroup;
friend class QGLSharedResourceGuard;
friend class QGLPixmapBlurFilter;
+ friend class QGLExtensions;
friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags();
#ifdef Q_WS_MAC
public:
diff --git a/src/opengl/qgl_cl_p.h b/src/opengl/qgl_cl_p.h
index c3bc68c..82b492b 100644
--- a/src/opengl/qgl_cl_p.h
+++ b/src/opengl/qgl_cl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index 839e8eb..3addea1 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -152,7 +152,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
diff --git a/src/opengl/qgl_egl_p.h b/src/opengl/qgl_egl_p.h
index 47a4a19..c503724 100644
--- a/src/opengl/qgl_egl_p.h
+++ b/src/opengl/qgl_egl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm
index 4dd822d..c01575b 100644
--- a/src/opengl/qgl_mac.mm
+++ b/src/opengl/qgl_mac.mm
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -116,6 +116,68 @@ extern void qt_mac_dispose_rgn(RgnHandle); //qregion_mac.cpp
extern QRegion qt_mac_convert_mac_region(RgnHandle); //qregion_mac.cpp
extern void qt_mac_to_pascal_string(QString s, Str255 str, TextEncoding encoding=0, int len=-1); //qglobal.cpp
+/*
+ QGLTemporaryContext implementation
+*/
+
+class QGLTemporaryContextPrivate
+{
+public:
+#ifndef QT_MAC_USE_COCOA
+ AGLContext ctx;
+#else
+ NSOpenGLContext *ctx;
+#endif
+};
+
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->ctx = 0;
+#ifndef QT_MAC_USE_COCOA
+ GLint attribs[] = {AGL_RGBA, AGL_NONE};
+ AGLPixelFormat fmt = aglChoosePixelFormat(0, 0, attribs);
+ if (!fmt) {
+ qDebug("QGLTemporaryContext: Couldn't find any RGB visuals");
+ return;
+ }
+ d->ctx = aglCreateContext(fmt, 0);
+ if (!d->ctx)
+ qDebug("QGLTemporaryContext: Unable to create context");
+ else
+ aglSetCurrentContext(d->ctx);
+ aglDestroyPixelFormat(fmt);
+#else
+ QMacCocoaAutoReleasePool pool;
+ NSOpenGLPixelFormatAttribute attribs[] = { 0 };
+ NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+ if (!fmt) {
+ qWarning("QGLTemporaryContext: Cannot find any visuals");
+ return;
+ }
+
+ d->ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:0];
+ if (!d->ctx)
+ qWarning("QGLTemporaryContext: Cannot create context");
+ else
+ [d->ctx makeCurrentContext];
+ [fmt release];
+#endif
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ if (d->ctx) {
+#ifndef QT_MAC_USE_COCOA
+ aglSetCurrentContext(0);
+ aglDestroyContext(d->ctx);
+#else
+ [NSOpenGLContext clearCurrentContext];
+ [d->ctx release];
+#endif
+ }
+}
+
bool QGLFormat::hasOpenGL()
{
return true;
@@ -476,7 +538,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
void QGLContext::makeCurrent()
@@ -606,10 +668,22 @@ void QGLContext::updatePaintDevice()
}
}
} else if (d->paintDevice->devType() == QInternal::Pixmap) {
- QPixmap *pm = (QPixmap *)d->paintDevice;
- PixMapHandle mac_pm = GetGWorldPixMap((GWorldPtr)pm->macQDHandle());
- aglSetOffScreen((AGLContext)d->cx, pm->width(), pm->height(),
- GetPixRowBytes(mac_pm), GetPixBaseAddr(mac_pm));
+ QPixmap *pm = reinterpret_cast<QPixmap *>(d->paintDevice);
+
+ unsigned long qdformat = k32ARGBPixelFormat;
+ if (QSysInfo::ByteOrder == QSysInfo::LittleEndian)
+ qdformat = k32BGRAPixelFormat;
+ Rect rect;
+ SetRect(&rect, 0, 0, pm->width(), pm->height());
+
+ GWorldPtr gworld;
+ NewGWorldFromPtr(&gworld, qdformat, &rect, 0, 0, 0,
+ reinterpret_cast<char *>(qt_mac_pixmap_get_base(pm)),
+ qt_mac_pixmap_get_bytes_per_line(pm));
+
+ PixMapHandle pixmapHandle = GetGWorldPixMap(gworld);
+ aglSetOffScreen(reinterpret_cast<AGLContext>(d->cx), pm->width(), pm->height(),
+ GetPixRowBytes(pixmapHandle), GetPixBaseAddr(pixmapHandle));
} else {
qWarning("QGLContext::updatePaintDevice(): Not sure how to render OpenGL on this device!");
}
@@ -906,54 +980,6 @@ void QGLWidgetPrivate::updatePaintDevice()
q->update();
}
-
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
-
-#ifndef QT_MAC_USE_COCOA
- GLint attribs[] = { AGL_RGBA, AGL_NONE };
- AGLPixelFormat fmt = aglChoosePixelFormat(0, 0, attribs);
- if (!fmt) {
- qDebug("QGLExtensions: Couldn't find any RGB visuals");
- return;
- }
- AGLContext ctx = aglCreateContext(fmt, 0);
- if (!ctx) {
- qDebug("QGLExtensions: Unable to create context");
- } else {
- aglSetCurrentContext(ctx);
- init_extensions();
- aglSetCurrentContext(0);
- aglDestroyContext(ctx);
- }
- aglDestroyPixelFormat(fmt);
-#else
- QMacCocoaAutoReleasePool pool;
- NSOpenGLPixelFormatAttribute attribs[] = { 0 };
- NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
- if (!fmt) {
- qWarning("QGLExtensions: Cannot find any visuals");
- return;
- }
-
- NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:0];
- if (!ctx) {
- qWarning("QGLExtensions: Cannot create context");
- } else {
- [ctx makeCurrentContext];
- init_extensions();
- [NSOpenGLContext clearCurrentContext];
- [ctx release];
- }
- [fmt release];
-#endif
-}
-
#endif
QT_END_NAMESPACE
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 99c0f33..0104f07 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -222,9 +222,8 @@ class QGLSharedResourceGuard;
typedef QHash<QString, GLuint> QGLDDSCache;
// QGLContextPrivate has the responsibility of creating context groups.
-// QGLContextPrivate and QGLShareRegister will both maintain the reference counter and destroy
+// QGLContextPrivate maintains the reference counter and destroys
// context groups when needed.
-// QGLShareRegister has the responsibility of keeping the context pointer up to date.
class QGLContextGroup
{
public:
@@ -233,9 +232,13 @@ public:
QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;}
const QGLContext *context() const {return m_context;}
bool isSharing() const { return m_shares.size() >= 2; }
+ QList<const QGLContext *> shares() const { return m_shares; }
void addGuard(QGLSharedResourceGuard *guard);
void removeGuard(QGLSharedResourceGuard *guard);
+
+ static void addShare(const QGLContext *context, const QGLContext *share);
+ static void removeShare(const QGLContext *context);
private:
QGLContextGroup(const QGLContext *context) : m_context(context), m_guards(0), m_refs(1) { }
@@ -249,14 +252,75 @@ private:
void cleanupResources(const QGLContext *ctx);
- friend class QGLShareRegister;
friend class QGLContext;
friend class QGLContextPrivate;
friend class QGLContextResource;
};
+// Get the context that resources for "ctx" will transfer to once
+// "ctx" is destroyed. Returns null if nothing is sharing with ctx.
+Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *);
+
+// GL extension definitions
+class QGLExtensions {
+public:
+ enum Extension {
+ TextureRectangle = 0x00000001,
+ SampleBuffers = 0x00000002,
+ GenerateMipmap = 0x00000004,
+ TextureCompression = 0x00000008,
+ FragmentProgram = 0x00000010,
+ MirroredRepeat = 0x00000020,
+ FramebufferObject = 0x00000040,
+ StencilTwoSide = 0x00000080,
+ StencilWrap = 0x00000100,
+ PackedDepthStencil = 0x00000200,
+ NVFloatBuffer = 0x00000400,
+ PixelBufferObject = 0x00000800,
+ FramebufferBlit = 0x00001000,
+ NPOTTextures = 0x00002000,
+ BGRATextureFormat = 0x00004000,
+ DDSTextureCompression = 0x00008000,
+ ETC1TextureCompression = 0x00010000,
+ PVRTCTextureCompression = 0x00020000,
+ FragmentShader = 0x00040000
+ };
+ Q_DECLARE_FLAGS(Extensions, Extension)
+
+ static Extensions glExtensions();
+
+private:
+ static Extensions currentContextExtensions();
+};
+
+/*
+ QGLTemporaryContext - the main objective of this class is to have a way of
+ creating a GL context and making it current, without going via QGLWidget
+ and friends. At certain points during GL initialization we need a current
+ context in order decide what GL features are available, and to resolve GL
+ extensions. Having a light-weight way of creating such a context saves
+ initial application startup time, and it doesn't wind up creating recursive
+ conflicts.
+ The class currently uses a private d pointer to hide the platform specific
+ types. This could possibly been done inline with #ifdef'ery, but it causes
+ major headaches on e.g. X11 due to namespace pollution.
+*/
+class QGLTemporaryContextPrivate;
+class QGLTemporaryContext {
+public:
+ QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0);
+ ~QGLTemporaryContext();
+
+private:
+ QScopedPointer<QGLTemporaryContextPrivate> d;
+};
+
class QGLTexture;
+// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's
+// all the GL2 engine uses:
+#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
+
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
@@ -276,6 +340,9 @@ public:
void cleanup();
+ void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true);
+ void syncGlState(); // Makes sure the GL context's state is what we think it is
+
#if defined(Q_WS_WIN)
HGLRC rc;
HDC dc;
@@ -320,10 +387,12 @@ public:
uint crWin : 1;
uint internal_context : 1;
uint version_flags_cached : 1;
+ uint extension_flags_cached : 1;
QPaintDevice *paintDevice;
QColor transpColor;
QGLContext *q_ptr;
QGLFormat::OpenGLVersionFlags version_flags;
+ QGLExtensions::Extensions extension_flags;
QGLContextGroup *group;
GLint max_texture_size;
@@ -332,6 +401,8 @@ public:
GLuint default_fbo;
QPaintEngine *active_engine;
+ bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
+
static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; }
#ifdef Q_WS_WIN
@@ -360,54 +431,8 @@ Q_SIGNALS:
void aboutToDestroyContext(const QGLContext *context);
};
-// GL extension definitions
-class QGLExtensions {
-public:
- enum Extension {
- TextureRectangle = 0x00000001,
- SampleBuffers = 0x00000002,
- GenerateMipmap = 0x00000004,
- TextureCompression = 0x00000008,
- FragmentProgram = 0x00000010,
- MirroredRepeat = 0x00000020,
- FramebufferObject = 0x00000040,
- StencilTwoSide = 0x00000080,
- StencilWrap = 0x00000100,
- PackedDepthStencil = 0x00000200,
- NVFloatBuffer = 0x00000400,
- PixelBufferObject = 0x00000800,
- FramebufferBlit = 0x00001000,
- NPOTTextures = 0x00002000,
- BGRATextureFormat = 0x00004000,
- DDSTextureCompression = 0x00008000,
- ETC1TextureCompression = 0x00010000,
- PVRTCTextureCompression = 0x00020000,
- FragmentShader = 0x00040000
- };
- Q_DECLARE_FLAGS(Extensions, Extension)
-
- static Extensions glExtensions;
- static bool nvidiaFboNeedsFinish;
- static void init(); // sys dependent
- static void init_extensions(); // general: called by init()
-};
-
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions)
-
-class Q_OPENGL_EXPORT QGLShareRegister
-{
-public:
- QGLShareRegister() {}
- ~QGLShareRegister() {}
-
- void addShare(const QGLContext *context, const QGLContext *share);
- QList<const QGLContext *> shares(const QGLContext *context);
- void removeShare(const QGLContext *context);
-};
-
-extern Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg();
-
// Temporarily make a context current if not already current or
// shared with the current contex. The previous context is made
// current when the object goes out of scope.
@@ -531,7 +556,7 @@ bool qt_gl_preferGL2Engine();
inline GLenum qt_gl_preferredTextureFormat()
{
- return (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
+ return (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian
? GL_BGRA : GL_RGBA;
}
@@ -540,7 +565,7 @@ inline GLenum qt_gl_preferredTextureTarget()
#if defined(QT_OPENGL_ES_2)
return GL_TEXTURE_2D;
#else
- return (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ return (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
&& !qt_gl_preferGL2Engine()
? GL_TEXTURE_RECTANGLE_NV
: GL_TEXTURE_2D;
@@ -612,7 +637,7 @@ private:
};
-// This class can be used to match GL extensions with doing any mallocs. The
+// This class can be used to match GL extensions without doing any mallocs. The
// class assumes that the GL extension string ends with a space character,
// which it should do on all conformant platforms. Create the object and pass
// in a pointer to the extension string, then call match() on each extension
diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp
index a189c20..d4adc8b 100644
--- a/src/opengl/qgl_qws.cpp
+++ b/src/opengl/qgl_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -83,6 +83,28 @@ static QGLScreen *glScreenForDevice(QPaintDevice *device)
return 0;
}
+/*
+ QGLTemporaryContext implementation
+*/
+
+class QGLTemporaryContextPrivate
+{
+public:
+ QGLWidget *widget;
+};
+
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->widget = new QGLWidget;
+ d->widget->makeCurrent();
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ delete d->widget;
+}
+
/*****************************************************************************
QOpenGL debug facilities
*****************************************************************************/
@@ -311,36 +333,4 @@ void QGLWidget::setColormap(const QGLColormap &)
{
}
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
-
- // We need a context current to initialize the extensions,
- // but getting a valid EGLNativeWindowType this early can be
- // problematic under QWS. So use a pbuffer instead.
- //
- // Unfortunately OpenGL/ES 2.0 systems don't normally
- // support pbuffers, so we have no choice but to try
- // our luck with a window on those systems.
-#if defined(QT_OPENGL_ES_2)
- QGLWidget tmpWidget;
- tmpWidget.makeCurrent();
-
- init_extensions();
-
- tmpWidget.doneCurrent();
-#else
- QGLPixelBuffer pbuffer(16, 16);
- pbuffer.makeCurrent();
-
- init_extensions();
-
- pbuffer.doneCurrent();
-#endif
-}
-
QT_END_NAMESPACE
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp
index 5b5820a..ed4814f 100644
--- a/src/opengl/qgl_win.cpp
+++ b/src/opengl/qgl_win.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -551,7 +551,7 @@ QGLFormat pfiToQGLFormat(HDC hdc, int pfi)
QVarLengthArray<int> iAttributes(40);
QVarLengthArray<int> iValues(40);
int i = 0;
- bool has_sample_buffers = QGLExtensions::glExtensions & QGLExtensions::SampleBuffers;
+ bool has_sample_buffers = QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers;
iAttributes[i++] = WGL_DOUBLE_BUFFER_ARB; // 0
iAttributes[i++] = WGL_DEPTH_BITS_ARB; // 1
@@ -628,52 +628,14 @@ QGLFormat pfiToQGLFormat(HDC hdc, int pfi)
/*
- Creates a temporary GL context and makes it current
- - cleans up when the object is destructed.
+ QGLTemporaryContext implementation
*/
Q_GUI_EXPORT const QString qt_getRegisteredWndClass();
-class QGLTempContext
+class QGLTemporaryContextPrivate
{
public:
- QGLTempContext(bool directRendering, QWidget *parent = 0)
- {
- QString windowClassName = qt_getRegisteredWndClass();
- if (parent && !parent->internalWinId())
- parent = parent->nativeParentWidget();
-
- dmy_id = CreateWindow((const wchar_t *)windowClassName.utf16(),
- 0, 0, 0, 0, 1, 1,
- parent ? parent->winId() : 0, 0, qWinAppInst(), 0);
-
- dmy_pdc = GetDC(dmy_id);
- PIXELFORMATDESCRIPTOR dmy_pfd;
- memset(&dmy_pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
- dmy_pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
- dmy_pfd.nVersion = 1;
- dmy_pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
- dmy_pfd.iPixelType = PFD_TYPE_RGBA;
- if (!directRendering)
- dmy_pfd.dwFlags |= PFD_GENERIC_FORMAT;
-
- int dmy_pf = ChoosePixelFormat(dmy_pdc, &dmy_pfd);
- SetPixelFormat(dmy_pdc, dmy_pf, &dmy_pfd);
- dmy_rc = wglCreateContext(dmy_pdc);
- old_dc = wglGetCurrentDC();
- old_context = wglGetCurrentContext();
- wglMakeCurrent(dmy_pdc, dmy_rc);
- }
-
- ~QGLTempContext() {
- wglMakeCurrent(dmy_pdc, 0);
- wglDeleteContext(dmy_rc);
- ReleaseDC(dmy_id, dmy_pdc);
- DestroyWindow(dmy_id);
- if (old_dc && old_context)
- wglMakeCurrent(old_dc, old_context);
- }
-
HDC dmy_pdc;
HGLRC dmy_rc;
HDC old_dc;
@@ -681,6 +643,45 @@ public:
WId dmy_id;
};
+QGLTemporaryContext::QGLTemporaryContext(bool directRendering, QWidget *parent)
+ : d(new QGLTemporaryContextPrivate)
+{
+ QString windowClassName = qt_getRegisteredWndClass();
+ if (parent && !parent->internalWinId())
+ parent = parent->nativeParentWidget();
+
+ d->dmy_id = CreateWindow((const wchar_t *)windowClassName.utf16(),
+ 0, 0, 0, 0, 1, 1,
+ parent ? parent->winId() : 0, 0, qWinAppInst(), 0);
+
+ d->dmy_pdc = GetDC(d->dmy_id);
+ PIXELFORMATDESCRIPTOR dmy_pfd;
+ memset(&dmy_pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
+ dmy_pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ dmy_pfd.nVersion = 1;
+ dmy_pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
+ dmy_pfd.iPixelType = PFD_TYPE_RGBA;
+ if (!directRendering)
+ dmy_pfd.dwFlags |= PFD_GENERIC_FORMAT;
+
+ int dmy_pf = ChoosePixelFormat(d->dmy_pdc, &dmy_pfd);
+ SetPixelFormat(d->dmy_pdc, dmy_pf, &dmy_pfd);
+ d->dmy_rc = wglCreateContext(d->dmy_pdc);
+ d->old_dc = wglGetCurrentDC();
+ d->old_context = wglGetCurrentContext();
+ wglMakeCurrent(d->dmy_pdc, d->dmy_rc);
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ wglMakeCurrent(d->dmy_pdc, 0);
+ wglDeleteContext(d->dmy_rc);
+ ReleaseDC(d->dmy_id, d->dmy_pdc);
+ DestroyWindow(d->dmy_id);
+ if (d->old_dc && d->old_context)
+ wglMakeCurrent(d->old_dc, d->old_context);
+}
+
bool QGLContext::chooseContext(const QGLContext* shareContext)
{
Q_D(QGLContext);
@@ -721,10 +722,10 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
myDc = GetDC(d->win);
}
- // NB! the QGLTempContext object is needed for the
+ // NB! the QGLTemporaryContext object is needed for the
// wglGetProcAddress() calls to succeed and are absolutely
// necessary - don't remove!
- QGLTempContext tmp_ctx(d->glFormat.directRendering(), widget);
+ QGLTemporaryContext tmp_ctx(d->glFormat.directRendering(), widget);
if (!myDc) {
qWarning("QGLContext::chooseContext(): Paint device cannot be null");
@@ -965,7 +966,7 @@ int QGLContext::choosePixelFormat(void* dummyPfd, HDC pdc)
iAttributes[i++] = 1;
}
int si = 0;
- bool trySampleBuffers = QGLExtensions::glExtensions & QGLExtensions::SampleBuffers;
+ bool trySampleBuffers = QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers;
if (trySampleBuffers && d->glFormat.sampleBuffers()) {
iAttributes[i++] = WGL_SAMPLE_BUFFERS_ARB;
iAttributes[i++] = TRUE;
@@ -1145,7 +1146,7 @@ void QGLContext::reset()
delete d->cmap;
d->cmap = 0;
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
//
@@ -1471,15 +1472,4 @@ void QGLWidget::setColormap(const QGLColormap & c)
}
}
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
- QGLTempContext temp_ctx(QGLFormat::defaultFormat().directRendering());
- init_extensions();
-}
-
QT_END_NAMESPACE
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
index 2553110..00a125a 100644
--- a/src/opengl/qgl_wince.cpp
+++ b/src/opengl/qgl_wince.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -95,8 +95,27 @@ public:
#include <qcolor.h>
+/*
+ QGLTemporaryContext implementation
+*/
+class QGLTemporaryContextPrivate
+{
+public:
+ QGLWidget *widget;
+};
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->widget = new QGLWidget;
+ d->widget->makeCurrent();
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ delete d->widget;
+}
/*****************************************************************************
QGLFormat Win32/WGL-specific code
@@ -627,21 +646,4 @@ void QGLWidget::setColormap(const QGLColormap & c)
}
}
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
-
- // We need a context current to initialize the extensions.
- QGLWidget tmpWidget;
- tmpWidget.makeCurrent();
-
- init_extensions();
-
- tmpWidget.doneCurrent();
-}
-
QT_END_NAMESPACE
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index 9c3fc79..61a16be 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -549,7 +549,7 @@ void *QGLContext::chooseVisual()
bool triedDouble = false;
bool triedSample = false;
if (fmt.sampleBuffers())
- fmt.setSampleBuffers(QGLExtensions::glExtensions & QGLExtensions::SampleBuffers);
+ fmt.setSampleBuffers(QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers);
while(!fail && !(vis = tryVisual(fmt, bufDepths[i]))) {
if (!fmt.rgba() && bufDepths[i] > 1) {
i++;
@@ -825,7 +825,7 @@ void QGLContext::reset()
d->valid = false;
d->transpColor = QColor();
d->initDone = false;
- qgl_share_reg()->removeShare(this);
+ QGLContextGroup::removeShare(this);
}
@@ -1132,6 +1132,71 @@ void *QGLContext::getProcAddress(const QString &proc) const
return glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(proc.toLatin1().data()));
}
+/*
+ QGLTemporaryContext implementation
+*/
+
+class QGLTemporaryContextPrivate {
+public:
+ bool initialized;
+ Window drawable;
+ GLXContext context;
+ GLXDrawable oldDrawable;
+ GLXContext oldContext;
+};
+
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->initialized = false;
+ d->oldDrawable = 0;
+ d->oldContext = 0;
+ int screen = 0;
+
+ int attribs[] = {GLX_RGBA, XNone};
+ XVisualInfo *vi = glXChooseVisual(X11->display, screen, attribs);
+ if (!vi) {
+ qWarning("QGLTempContext: No GL capable X visuals available.");
+ return;
+ }
+
+ int useGL;
+ glXGetConfig(X11->display, vi, GLX_USE_GL, &useGL);
+ if (!useGL) {
+ XFree(vi);
+ return;
+ }
+
+ d->oldDrawable = glXGetCurrentDrawable();
+ d->oldContext = glXGetCurrentContext();
+
+ XSetWindowAttributes a;
+ a.colormap = qt_gl_choose_cmap(X11->display, vi);
+ d->drawable = XCreateWindow(X11->display, RootWindow(X11->display, screen),
+ 0, 0, 1, 1, 0,
+ vi->depth, InputOutput, vi->visual,
+ CWColormap, &a);
+ d->context = glXCreateContext(X11->display, vi, 0, True);
+ if (d->context && glXMakeCurrent(X11->display, d->drawable, d->context)) {
+ d->initialized = true;
+ } else {
+ qWarning("QGLTempContext: Unable to create GL context.");
+ XDestroyWindow(X11->display, d->drawable);
+ }
+ XFree(vi);
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ if (d->initialized) {
+ glXMakeCurrent(X11->display, 0, 0);
+ glXDestroyContext(X11->display, d->context);
+ XDestroyWindow(X11->display, d->drawable);
+ }
+ if (d->oldDrawable && d->oldContext)
+ glXMakeCurrent(X11->display, d->oldDrawable, d->oldContext);
+}
+
/*****************************************************************************
QGLOverlayWidget (Internal overlay class for X11)
*****************************************************************************/
@@ -1566,28 +1631,6 @@ void QGLWidget::setColormap(const QGLColormap & c)
delete [] cmw;
}
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
-
- QGLWidget dmy;
- dmy.makeCurrent();
- init_extensions();
-
- // nvidia 9x.xx unix drivers contain a bug which requires us to call glFinish before releasing an fbo
- // to avoid painting artifacts
- const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
- const int pos = versionString.indexOf("NVIDIA");
- if (pos >= 0) {
- const float nvidiaDriverVersion = versionString.mid(pos + strlen("NVIDIA")).toFloat();
- nvidiaFboNeedsFinish = nvidiaDriverVersion >= 90.0 && nvidiaDriverVersion < 100.0;
- }
-}
-
// Solaris defines glXBindTexImageEXT as part of the GL library
#if defined(GLX_VERSION_1_3) && !defined(Q_OS_HPUX)
typedef void (*qt_glXBindTexImageEXT)(Display*, GLXDrawable, int, const int*);
@@ -1603,13 +1646,17 @@ static bool qt_resolveTextureFromPixmap(QPaintDevice *paintDevice)
resolvedTextureFromPixmap = true;
// Check to see if we have NPOT texture support
- if ( !(QGLExtensions::glExtensions & QGLExtensions::NPOTTextures) &&
+ if ( !(QGLExtensions::glExtensions() & QGLExtensions::NPOTTextures) &&
!(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0))
{
return false; // Can't use TFP without NPOT
}
+
const QX11Info *xinfo = qt_x11Info(paintDevice);
- QGLExtensionMatcher extensions(glXQueryExtensionsString(xinfo->display(), xinfo->screen()));
+ Display *display = xinfo ? xinfo->display() : X11->display;
+ int screen = xinfo ? xinfo->screen() : X11->defaultScreen;
+
+ QGLExtensionMatcher extensions(glXQueryExtensionsString(display, screen));
if (extensions.match("GLX_EXT_texture_from_pixmap")) {
glXBindTexImageEXT = (qt_glXBindTexImageEXT) qglx_getProcAddress("glXBindTexImageEXT");
glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) qglx_getProcAddress("glXReleaseTexImageEXT");
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 19026b3..572834b 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -52,6 +52,119 @@
QT_BEGIN_NAMESPACE
+
+bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config,
+ const QX11Info &x11Info, bool useArgbVisual);
+
+/*
+ QGLTemporaryContext implementation
+*/
+
+class QGLTemporaryContextPrivate
+{
+public:
+ bool initialized;
+ Window window;
+ EGLContext context;
+ EGLSurface surface;
+ EGLDisplay display;
+};
+
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->initialized = false;
+ d->window = 0;
+ d->context = 0;
+ d->surface = 0;
+ int screen = 0;
+
+ d->display = eglGetDisplay(EGLNativeDisplayType(X11->display));
+
+ if (!eglInitialize(d->display, NULL, NULL)) {
+ qWarning("QGLTemporaryContext: Unable to initialize EGL display.");
+ return;
+ }
+
+ EGLConfig config;
+ int numConfigs = 0;
+ EGLint attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+#ifdef QT_OPENGL_ES_2
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+#endif
+ EGL_NONE
+ };
+
+ eglChooseConfig(d->display, attribs, &config, 1, &numConfigs);
+ if (!numConfigs) {
+ qWarning("QGLTemporaryContext: No EGL configurations available.");
+ return;
+ }
+
+ XVisualInfo visualInfo;
+ XVisualInfo *vi;
+ int numVisuals;
+ EGLint id = 0;
+
+ eglGetConfigAttrib(d->display, config, EGL_NATIVE_VISUAL_ID, &id);
+ if (id == 0) {
+ // EGL_NATIVE_VISUAL_ID is optional and might not be supported
+ // on some implementations - we'll have to do it the hard way
+ QX11Info xinfo;
+ qt_egl_setup_x11_visual(visualInfo, d->display, config, xinfo, false);
+ } else {
+ visualInfo.visualid = id;
+ }
+ vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals);
+ if (!vi || numVisuals < 1) {
+ qWarning("QGLTemporaryContext: Unable to get X11 visual info id.");
+ return;
+ }
+
+ d->window = XCreateWindow(X11->display, RootWindow(X11->display, screen),
+ 0, 0, 1, 1, 0,
+ vi->depth, InputOutput, vi->visual,
+ 0, 0);
+
+ d->surface = eglCreateWindowSurface(d->display, config, (EGLNativeWindowType) d->window, NULL);
+
+ if (d->surface == EGL_NO_SURFACE) {
+ qWarning("QGLTemporaryContext: Error creating EGL surface.");
+ XFree(vi);
+ XDestroyWindow(X11->display, d->window);
+ return;
+ }
+
+ EGLint contextAttribs[] = {
+#ifdef QT_OPENGL_ES_2
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+ d->context = eglCreateContext(d->display, config, 0, contextAttribs);
+ if (d->context != EGL_NO_CONTEXT
+ && eglMakeCurrent(d->display, d->surface, d->surface, d->context))
+ {
+ d->initialized = true;
+ } else {
+ qWarning("QGLTemporaryContext: Error creating EGL context.");
+ eglDestroySurface(d->display, d->surface);
+ XDestroyWindow(X11->display, d->window);
+ }
+ XFree(vi);
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ if (d->initialized) {
+ eglMakeCurrent(d->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroyContext(d->display, d->context);
+ eglDestroySurface(d->display, d->surface);
+ XDestroyWindow(X11->display, d->window);
+ }
+}
+
bool QGLFormat::hasOpenGLOverlays()
{
return false;
@@ -239,7 +352,7 @@ bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig conf
// If EGL does not know the visual ID, so try to select an appropriate one ourselves, first
// using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo
-
+
#if !defined(QT_NO_XRENDER)
if (vi.visualid == 0 && useArgbVisual) {
// Try to use XRender to find an ARGB visual we can use
@@ -437,23 +550,6 @@ void QGLWidget::setColormap(const QGLColormap &)
{
}
-void QGLExtensions::init()
-{
- static bool init_done = false;
-
- if (init_done)
- return;
- init_done = true;
-
- // We need a context current to initialize the extensions.
- QGLWidget tmpWidget;
- tmpWidget.makeCurrent();
-
- init_extensions();
-
- tmpWidget.doneCurrent();
-}
-
// Re-creates the EGL surface if the window ID has changed or if force is true
void QGLWidgetPrivate::recreateEglSurface(bool force)
{
diff --git a/src/opengl/qglcolormap.cpp b/src/opengl/qglcolormap.cpp
index b86f9e0..332fb16 100644
--- a/src/opengl/qglcolormap.cpp
+++ b/src/opengl/qglcolormap.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglcolormap.h b/src/opengl/qglcolormap.h
index 5596992..e9535a9 100644
--- a/src/opengl/qglcolormap.h
+++ b/src/opengl/qglcolormap.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index c785d8a..c091191 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 62e216c..b0cb429 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 4b5c30a..ce80796 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -396,7 +396,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
fbo_guard.setContext(ctx);
- bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
+ bool ext_detected = (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
return;
@@ -466,7 +466,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
}
if (attachment == QGLFramebufferObject::CombinedDepthStencil
- && (QGLExtensions::glExtensions & QGLExtensions::PackedDepthStencil)) {
+ && (QGLExtensions::glExtensions() & QGLExtensions::PackedDepthStencil)) {
// depth and stencil buffer needs another extension
glGenRenderbuffers(1, &depth_stencil_buffer);
Q_ASSERT(!glIsRenderbuffer(depth_stencil_buffer));
@@ -1028,8 +1028,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
*/
bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
{
- QGLExtensions::init();
- return (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
+ return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject);
}
/*!
@@ -1188,8 +1187,7 @@ bool QGLFramebufferObject::isBound() const
*/
bool QGLFramebufferObject::hasOpenGLFramebufferBlit()
{
- QGLExtensions::init();
- return (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit);
+ return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit);
}
/*!
@@ -1229,7 +1227,7 @@ void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const Q
GLbitfield buffers,
GLenum filter)
{
- if (!(QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit))
+ if (!(QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit))
return;
const QGLContext *ctx = QGLContext::currentContext();
diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h
index 6cf5571..306b6ff 100644
--- a/src/opengl/qglframebufferobject.h
+++ b/src/opengl/qglframebufferobject.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index 800cb68..d7f96a5 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index bcd90a5..7697570 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h
index 63ba5da..9815467 100644
--- a/src/opengl/qglpaintdevice_p.h
+++ b/src/opengl/qglpaintdevice_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 7c97ebb..46f7697 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -127,7 +127,7 @@ void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &form
qctx = new QGLContext(format);
qctx->d_func()->sharing = (shareWidget != 0);
if (shareWidget != 0 && shareWidget->d_func()->glcx) {
- qgl_share_reg()->addShare(qctx, shareWidget->d_func()->glcx);
+ QGLContextGroup::addShare(qctx, shareWidget->d_func()->glcx);
shareWidget->d_func()->glcx->d_func()->sharing = true;
}
diff --git a/src/opengl/qglpixelbuffer.h b/src/opengl/qglpixelbuffer.h
index 94ecd46..3304dd8 100644
--- a/src/opengl/qglpixelbuffer.h
+++ b/src/opengl/qglpixelbuffer.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index de08655..ca19011 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixelbuffer_mac.mm b/src/opengl/qglpixelbuffer_mac.mm
index 6b9344b..6731dd8 100644
--- a/src/opengl/qglpixelbuffer_mac.mm
+++ b/src/opengl/qglpixelbuffer_mac.mm
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -92,7 +92,7 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge
GLenum target = GL_TEXTURE_2D;
- if ((QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ if ((QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
&& (size.width() != nearest_gl_texture_size(size.width())
|| size.height() != nearest_gl_texture_size(size.height())))
{
@@ -223,7 +223,7 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge
GLenum target = GL_TEXTURE_2D;
- if ((QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ if ((QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
&& (size.width() != nearest_gl_texture_size(size.width())
|| size.height() != nearest_gl_texture_size(size.height())))
{
diff --git a/src/opengl/qglpixelbuffer_p.h b/src/opengl/qglpixelbuffer_p.h
index 7fde802..c85dc5a 100644
--- a/src/opengl/qglpixelbuffer_p.h
+++ b/src/opengl/qglpixelbuffer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -154,7 +154,6 @@ class QGLPixelBufferPrivate {
public:
QGLPixelBufferPrivate(QGLPixelBuffer *q) : q_ptr(q), invalid(true), qctx(0), pbuf(0), ctx(0)
{
- QGLExtensions::init();
#ifdef Q_WS_WIN
dc = 0;
#elif defined(Q_WS_MACX)
diff --git a/src/opengl/qglpixelbuffer_win.cpp b/src/opengl/qglpixelbuffer_win.cpp
index 71b37ca..8d0d105 100644
--- a/src/opengl/qglpixelbuffer_win.cpp
+++ b/src/opengl/qglpixelbuffer_win.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -221,7 +221,7 @@ static void qt_format_to_attrib_list(bool has_render_texture, const QGLFormat &f
}
if ((f.redBufferSize() > 8 || f.greenBufferSize() > 8
|| f.blueBufferSize() > 8 || f.alphaBufferSize() > 8)
- && (QGLExtensions::glExtensions & QGLExtensions::NVFloatBuffer))
+ && (QGLExtensions::glExtensions() & QGLExtensions::NVFloatBuffer))
{
attribs[i++] = WGL_FLOAT_COMPONENTS_NV;
attribs[i++] = TRUE;
@@ -368,11 +368,9 @@ void QGLPixelBuffer::releaseFromDynamicTexture()
bool QGLPixelBuffer::hasOpenGLPbuffers()
{
bool ret = false;
- QGLWidget *dmy = 0;
- if (!QGLContext::currentContext()) {
- dmy = new QGLWidget;
- dmy->makeCurrent();
- }
+ QGLTemporaryContext *tmpContext = 0;
+ if (!QGLContext::currentContext())
+ tmpContext = new QGLTemporaryContext;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB =
(PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB) {
@@ -382,8 +380,8 @@ bool QGLPixelBuffer::hasOpenGLPbuffers()
ret = true;
}
}
- if (dmy)
- delete dmy;
+ if (tmpContext)
+ delete tmpContext;
return ret;
}
diff --git a/src/opengl/qglpixelbuffer_x11.cpp b/src/opengl/qglpixelbuffer_x11.cpp
index 6971133..5b34cbb 100644
--- a/src/opengl/qglpixelbuffer_x11.cpp
+++ b/src/opengl/qglpixelbuffer_x11.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index d4bcbe9..11011ee 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglpixmapfilter_p.h b/src/opengl/qglpixmapfilter_p.h
index 0ef3eb5..d465729 100644
--- a/src/opengl/qglpixmapfilter_p.h
+++ b/src/opengl/qglpixmapfilter_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglscreen_qws.cpp b/src/opengl/qglscreen_qws.cpp
index 8ca9919..e78d493 100644
--- a/src/opengl/qglscreen_qws.cpp
+++ b/src/opengl/qglscreen_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglscreen_qws.h b/src/opengl/qglscreen_qws.h
index a2f4a5b..b5e6b44 100644
--- a/src/opengl/qglscreen_qws.h
+++ b/src/opengl/qglscreen_qws.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index b4191dc..5e2f1f5 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index deeaee2..24ab986 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglwindowsurface_qws.cpp b/src/opengl/qglwindowsurface_qws.cpp
index 5041cb9..6f89b5e 100644
--- a/src/opengl/qglwindowsurface_qws.cpp
+++ b/src/opengl/qglwindowsurface_qws.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qglwindowsurface_qws_p.h b/src/opengl/qglwindowsurface_qws_p.h
index 0c7682a..5c4d2fd 100644
--- a/src/opengl/qglwindowsurface_qws_p.h
+++ b/src/opengl/qglwindowsurface_qws_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 4d7a69c..dddc85d 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h
index de65ebb..75d1403 100644
--- a/src/opengl/qgraphicsshadereffect_p.h
+++ b/src/opengl/qgraphicsshadereffect_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp
index c0d9233..3a399ae 100644
--- a/src/opengl/qgraphicssystem_gl.cpp
+++ b/src/opengl/qgraphicssystem_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qgraphicssystem_gl_p.h b/src/opengl/qgraphicssystem_gl_p.h
index b80e7a3..ff47854 100644
--- a/src/opengl/qgraphicssystem_gl_p.h
+++ b/src/opengl/qgraphicssystem_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index ed7fdff..57918d0 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -108,6 +108,10 @@ static bool DEBUG_TEMP_FLAG;
#define DEBUG_ONCE_STR(str) DEBUG_ONCE qDebug() << (str);
#endif
+#ifdef Q_WS_X11
+static bool qt_nvidiaFboNeedsFinish = false;
+#endif
+
static inline void qt_glColor4ubv(unsigned char *col)
{
glColor4f(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, col[3]/255.0f);
@@ -423,7 +427,7 @@ inline void QGLOffscreen::release()
#ifdef Q_WS_X11
// workaround for bug in nvidia driver versions 9x.xx
- if (QGLExtensions::nvidiaFboNeedsFinish)
+ if (qt_nvidiaFboNeedsFinish)
glFinish();
#endif
@@ -477,7 +481,7 @@ inline QGLContext *QGLOffscreen::context() const
bool QGLOffscreen::isSupported()
{
- return (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject); // for fbo
+ return (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject); // for fbo
}
struct QDrawQueueItem
@@ -1266,7 +1270,7 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
for (int j = 0; j < 4; ++j)
d->mv_matrix[i][j] = (i == j ? qreal(1) : qreal(0));
- bool has_frag_program = (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram)
+ bool has_frag_program = (QGLExtensions::glExtensions() & QGLExtensions::FragmentProgram)
&& (pdev->devType() != QInternal::Pixmap);
QGLContext *ctx = const_cast<QGLContext *>(d->device->context());
@@ -1279,11 +1283,27 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
has_frag_program = qt_resolve_frag_program_extensions(ctx) && qt_resolve_version_1_3_functions(ctx);
d->use_stencil_method = d->device->format().stencil()
- && (QGLExtensions::glExtensions & QGLExtensions::StencilWrap);
+ && (QGLExtensions::glExtensions() & QGLExtensions::StencilWrap);
if (d->device->format().directRendering()
- && (d->use_stencil_method && QGLExtensions::glExtensions & QGLExtensions::StencilTwoSide))
+ && (d->use_stencil_method && QGLExtensions::glExtensions() & QGLExtensions::StencilTwoSide))
d->has_stencil_face_ext = qt_resolve_stencil_face_extension(ctx);
+#ifdef Q_WS_X11
+ static bool nvidia_workaround_needs_init = true;
+ if (nvidia_workaround_needs_init) {
+ // nvidia 9x.xx unix drivers contain a bug which requires us to
+ // call glFinish before releasing an fbo to avoid painting
+ // artifacts
+ const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ const int pos = versionString.indexOf("NVIDIA");
+ if (pos >= 0) {
+ const float nvidiaDriverVersion = versionString.mid(pos + strlen("NVIDIA")).toFloat();
+ qt_nvidiaFboNeedsFinish = nvidiaDriverVersion >= 90.0 && nvidiaDriverVersion < 100.0;
+ }
+ nvidia_workaround_needs_init = false;
+ }
+#endif
+
#ifndef QT_OPENGL_ES
if (!ctx->d_ptr->internal_context) {
glGetDoublev(GL_PROJECTION_MATRIX, &d->projection_matrix[0][0]);
@@ -1333,10 +1353,10 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
- if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+ if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
glDisable(GL_MULTISAMPLE);
glDisable(GL_TEXTURE_2D);
- if (QGLExtensions::glExtensions & QGLExtensions::TextureRectangle)
+ if (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle)
glDisable(GL_TEXTURE_RECTANGLE_NV);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
@@ -1534,7 +1554,7 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF
#ifdef QT_OPENGL_ES
Q_UNUSED(brush);
#else
- bool has_mirrored_repeat = QGLExtensions::glExtensions & QGLExtensions::MirroredRepeat;
+ bool has_mirrored_repeat = QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat;
Qt::BrushStyle style = brush.style();
QTransform m = brush.transform();
@@ -2098,7 +2118,7 @@ static inline bool needsEmulation(Qt::BrushStyle style)
{
return !(style == Qt::SolidPattern
|| (style == Qt::LinearGradientPattern
- && (QGLExtensions::glExtensions & QGLExtensions::MirroredRepeat)));
+ && (QGLExtensions::glExtensions() & QGLExtensions::MirroredRepeat)));
}
void QOpenGLPaintEnginePrivate::updateUseEmulation()
@@ -2420,12 +2440,12 @@ void QOpenGLPaintEngine::updateRenderHints(QPainter::RenderHints hints)
d->high_quality_antialiasing = true;
} else {
d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+ if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
glEnable(GL_MULTISAMPLE);
}
} else {
d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+ if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
glDisable(GL_MULTISAMPLE);
}
@@ -2435,14 +2455,14 @@ void QOpenGLPaintEngine::updateRenderHints(QPainter::RenderHints hints)
if (!d->offscreen.isValid()) {
DEBUG_ONCE_STR("Unable to initialize offscreen, disabling high quality antialiasing");
d->high_quality_antialiasing = false;
- if (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers)
+ if (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers)
glEnable(GL_MULTISAMPLE);
}
}
d->has_antialiasing = d->high_quality_antialiasing
|| ((hints & QPainter::Antialiasing)
- && (QGLExtensions::glExtensions & QGLExtensions::SampleBuffers));
+ && (QGLExtensions::glExtensions() & QGLExtensions::SampleBuffers));
}
@@ -4522,6 +4542,12 @@ typedef QHash<QFontEngine*, QGLGlyphHash*> QGLFontGlyphHash;
typedef QHash<quint64, QGLFontTexture*> QGLFontTexHash;
typedef QHash<const QGLContext*, QGLFontGlyphHash*> QGLContextHash;
+static inline void qt_delete_glyph_hash(QGLGlyphHash *hash)
+{
+ qDeleteAll(*hash);
+ delete hash;
+}
+
class QGLGlyphCache : public QObject
{
Q_OBJECT
@@ -4562,7 +4588,7 @@ void QGLGlyphCache::fontEngineDestroyed(QObject *o)
if (font_cache->find(fe) != font_cache->end()) {
ctx = keys.at(i);
QGLGlyphHash *cache = font_cache->take(fe);
- delete cache;
+ qt_delete_glyph_hash(cache);
break;
}
}
@@ -4599,7 +4625,7 @@ void QGLGlyphCache::cleanupContext(const QGLContext *ctx)
QList<QFontEngine *> keys = font_cache->keys();
for (int i=0; i < keys.size(); ++i) {
QFontEngine *fe = keys.at(i);
- delete font_cache->take(fe);
+ qt_delete_glyph_hash(font_cache->take(fe));
quint64 font_key = (reinterpret_cast<quint64>(ctx) << 32) | reinterpret_cast<quint64>(fe);
QGLFontTexture *font_tex = qt_font_textures.take(font_key);
if (font_tex) {
@@ -4640,7 +4666,9 @@ void QGLGlyphCache::cleanCache()
QList<const QGLContext *> keys = qt_context_cache.keys();
for (int i=0; i < keys.size(); ++i) {
QGLFontGlyphHash *font_cache = qt_context_cache.value(keys.at(i));
- qDeleteAll(*font_cache);
+ QGLFontGlyphHash::Iterator it = font_cache->begin();
+ for (; it != font_cache->end(); ++it)
+ qt_delete_glyph_hash(it.value());
font_cache->clear();
}
qDeleteAll(qt_context_cache);
@@ -4923,7 +4951,8 @@ void QOpenGLPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textIte
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias);
+ bool antialias = !(ti.fontEngine->fontDef.styleStrategy & QFont::NoAntialias)
+ && (d->matrix.type() > QTransform::TxTranslate);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, antialias ? GL_LINEAR : GL_NEAREST);
diff --git a/src/opengl/qpaintengine_opengl_p.h b/src/opengl/qpaintengine_opengl_p.h
index 4fea638..de0086a 100644
--- a/src/opengl/qpaintengine_opengl_p.h
+++ b/src/opengl/qpaintengine_opengl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 4e1d50d..6d47687 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -252,6 +252,10 @@ QGLPixmapData::QGLPixmapData(PixelType type)
{
setSerialNumber(++qt_gl_pixmap_serial);
m_glDevice.setPixmapData(this);
+
+ // Set InteralBindOptions minus the memory managed, since this
+ // QGLTexture is not managed as part of the internal texture cache
+ m_texture.options = QGLContext::PremultipliedAlphaBindOption;
}
QGLPixmapData::~QGLPixmapData()
@@ -340,29 +344,18 @@ void QGLPixmapData::ensureCreated() const
}
if (!m_source.isNull()) {
+ glBindTexture(target, m_texture.id);
if (external_format == GL_RGB) {
- QImage tx = m_source.convertToFormat(QImage::Format_RGB32);
-
- QVector<uchar> pixelData(w * h * 3);
- uchar *p = &pixelData[0];
- QRgb *src = (QRgb *)tx.bits();
-
- for (int i = 0; i < w * h; ++i) {
- *p++ = qRed(*src);
- *p++ = qGreen(*src);
- *p++ = qBlue(*src);
- ++src;
- }
-
- glBindTexture(target, m_texture.id);
+ const QImage tx = m_source.convertToFormat(QImage::Format_RGB888);
glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
- GL_UNSIGNED_BYTE, &pixelData[0]);
+ GL_UNSIGNED_BYTE, tx.bits());
} else {
const QImage tx = ctx->d_func()->convertToGLFormat(m_source, true, external_format);
-
- glBindTexture(target, m_texture.id);
glTexSubImage2D(target, 0, 0, 0, w, h, external_format,
GL_UNSIGNED_BYTE, tx.bits());
+ // convertToGLFormat will flip the Y axis, so it needs to
+ // be drawn upside down
+ m_texture.options |= QGLContext::InvertedYBindOption;
}
if (useFramebufferObjects())
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index 007c52a..e3ba5f8 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
index 813e6c8..55aa1d0 100644
--- a/src/opengl/qpixmapdata_x11gl_egl.cpp
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -39,10 +39,19 @@
**
****************************************************************************/
+#include <QDebug>
+
#include <private/qgl_p.h>
#include <private/qegl_p.h>
#include <private/qeglproperties_p.h>
+
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include <private/qpaintengineex_opengl2_p.h>
+#endif
+
+#ifndef QT_OPENGL_ES_2
+#include <private/qpaintengine_opengl_p.h>
+#endif
#include "qpixmapdata_x11gl_p.h"
@@ -187,7 +196,14 @@ QX11GLPixmapData::~QX11GLPixmapData()
{
}
-static QGL2PaintEngineEx* qt_gl2_engine_for_pixmaps = 0;
+#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
+Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)
+#endif
+
+#ifndef QT_OPENGL_ES_2
+Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_pixmap_engine)
+#endif
+
QPaintEngine* QX11GLPixmapData::paintEngine() const
{
@@ -202,18 +218,41 @@ QPaintEngine* QX11GLPixmapData::paintEngine() const
: qPixmapRGBSharedEglContext);
}
- if (!qt_gl2_engine_for_pixmaps)
- qt_gl2_engine_for_pixmaps = new QGL2PaintEngineEx();
+ QPaintEngine* engine;
+
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+ engine = qt_gl_pixmap_engine();
+#elif defined(QT_OPENGL_ES_2)
+ engine = qt_gl_pixmap_2_engine();
+#else
+ if (qt_gl_preferGL2Engine())
+ engine = qt_gl_pixmap_2_engine();
+ else
+ engine = qt_gl_pixmap_engine();
+#endif
+
+
// Support multiple painters on multiple pixmaps simultaniously
- if (qt_gl2_engine_for_pixmaps->isActive()) {
+ if (engine->isActive()) {
qWarning("Pixmap paint engine already active");
- QPaintEngine* engine = new QGL2PaintEngineEx();
+
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
+ engine = new QOpenGLPaintEngine;
+#elif defined(QT_OPENGL_ES_2)
+ engine = new QGL2PaintEngineEx;
+#else
+ if (qt_gl_preferGL2Engine())
+ engine = new QGL2PaintEngineEx;
+ else
+ engine = new QOpenGLPaintEngine;
+#endif
+
engine->setAutoDestruct(true);
return engine;
}
- return qt_gl2_engine_for_pixmaps;
+ return engine;
}
void QX11GLPixmapData::beginPaint()
diff --git a/src/opengl/qpixmapdata_x11gl_p.h b/src/opengl/qpixmapdata_x11gl_p.h
index bba9bb3..c9f4f56 100644
--- a/src/opengl/qpixmapdata_x11gl_p.h
+++ b/src/opengl/qpixmapdata_x11gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7194f9d..7a565e6 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -295,7 +295,6 @@ QGLWindowSurface::QGLWindowSurface(QWidget *window)
: QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate)
{
Q_ASSERT(window->isTopLevel());
- QGLExtensions::init();
d_ptr->pb = 0;
d_ptr->fbo = 0;
d_ptr->ctx = 0;
@@ -520,7 +519,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
glDisable(GL_SCISSOR_TEST);
- if (d_ptr->fbo && (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit)) {
+ if (d_ptr->fbo && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)) {
const int h = d_ptr->fbo->height();
const int sx0 = br.left();
@@ -698,7 +697,7 @@ void QGLWindowSurface::updateGeometry() {
}
if (d_ptr->destructive_swap_buffers
- && (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject)
+ && (QGLExtensions::glExtensions() & QGLExtensions::FramebufferObject)
&& (d_ptr->fbo || !d_ptr->tried_fbo)
&& qt_gl_preferGL2Engine())
{
@@ -712,7 +711,7 @@ void QGLWindowSurface::updateGeometry() {
format.setInternalTextureFormat(GLenum(GL_RGBA));
format.setTextureTarget(target);
- if (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit)
+ if (QGLExtensions::glExtensions() & QGLExtensions::FramebufferBlit)
format.setSamples(8);
d_ptr->fbo = new QGLFramebufferObject(rect.size(), format);
diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h
index 5a9f38c..8ea714c 100644
--- a/src/opengl/qwindowsurface_gl_p.h
+++ b/src/opengl/qwindowsurface_gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
index db81be2..27b91ba 100644
--- a/src/opengl/qwindowsurface_x11gl.cpp
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/qwindowsurface_x11gl_p.h b/src/opengl/qwindowsurface_x11gl_p.h
index 5ba4dc5..90f3ad5 100644
--- a/src/opengl/qwindowsurface_x11gl_p.h
+++ b/src/opengl/qwindowsurface_x11gl_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 2241057..5e0dc6c 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp
index 0202fe1..e0148b2 100644
--- a/src/opengl/util/generator.cpp
+++ b/src/opengl/util/generator.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
@@ -287,7 +287,7 @@ void writeIncludeFile(const QSet<QString> &variables,
out << "/****************************************************************************\n"
"**\n"
- "** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).\n"
+ "** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).\n"
"** All rights reserved.\n"
"** Contact: Nokia Corporation (qt-info@nokia.com)\n"
"**\n"
diff --git a/src/opengl/util/glsl_to_include.sh b/src/opengl/util/glsl_to_include.sh
index e0421c5..1536bfd 100755
--- a/src/opengl/util/glsl_to_include.sh
+++ b/src/opengl/util/glsl_to_include.sh
@@ -1,7 +1,7 @@
#! /bin/sh
#############################################################################
##
-## Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
## All rights reserved.
## Contact: Nokia Corporation (qt-info@nokia.com)
##