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-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp338
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h13
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h46
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp35
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h9
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_meego_p.h457
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_p.h98
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp221
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp250
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h115
-rw-r--r--src/opengl/opengl.pro26
-rw-r--r--src/opengl/opengl.pro.user.2.1pre183
-rw-r--r--src/opengl/qgl.cpp336
-rw-r--r--src/opengl/qgl.h53
-rw-r--r--src/opengl/qgl_egl.cpp7
-rw-r--r--src/opengl/qgl_p.h237
-rw-r--r--src/opengl/qgl_qpa.cpp394
-rw-r--r--src/opengl/qgl_win.cpp5
-rw-r--r--src/opengl/qgl_x11egl.cpp15
-rw-r--r--src/opengl/qglextensions_p.h12
-rw-r--r--src/opengl/qglframebufferobject.cpp63
-rw-r--r--src/opengl/qglframebufferobject.h3
-rw-r--r--src/opengl/qglframebufferobject_p.h13
-rw-r--r--src/opengl/qglfunctions.cpp3705
-rw-r--r--src/opengl/qglfunctions.h2295
-rw-r--r--src/opengl/qglpaintdevice.cpp6
-rw-r--r--src/opengl/qglpaintdevice_p.h1
-rw-r--r--src/opengl/qglpixelbuffer.cpp24
-rw-r--r--src/opengl/qglpixelbuffer_p.h4
-rw-r--r--src/opengl/qglpixelbuffer_stub.cpp84
-rw-r--r--src/opengl/qglpixmapfilter.cpp21
-rw-r--r--src/opengl/qglshaderprogram.cpp21
-rw-r--r--src/opengl/qpaintengine_opengl.cpp73
-rw-r--r--src/opengl/qpixmapdata_gl.cpp34
-rw-r--r--src/opengl/qpixmapdata_poolgl.cpp4
-rw-r--r--src/opengl/qwindowsurface_gl.cpp108
-rw-r--r--src/opengl/qwindowsurface_gl_p.h8
-rw-r--r--src/opengl/util/meego/main.cpp89
-rw-r--r--src/opengl/util/meego/shader-cache-introspector.pro7
40 files changed, 8587 insertions, 728 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 62bce96..207ab3d 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -42,29 +42,35 @@
#include "qglengineshadermanager_p.h"
#include "qglengineshadersource_p.h"
#include "qpaintengineex_opengl2_p.h"
+#include "qglshadercache_p.h"
#if defined(QT_DEBUG)
#include <QMetaEnum>
#endif
+// #define QT_GL_SHARED_SHADER_DEBUG
QT_BEGIN_NAMESPACE
-static void qt_shared_shaders_free(void *data)
+class QGLShaderStorage
{
- delete reinterpret_cast<QGLEngineSharedShaders *>(data);
-}
+public:
+ QGLEngineSharedShaders *shadersForThread(const QGLContext *context) {
+ QGLContextGroupResource<QGLEngineSharedShaders> *&shaders = m_storage.localData();
+ if (!shaders)
+ shaders = new QGLContextGroupResource<QGLEngineSharedShaders>();
+ return shaders->value(context);
+ }
+
+private:
+ QThreadStorage<QGLContextGroupResource<QGLEngineSharedShaders> *> m_storage;
+};
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shared_shaders, (qt_shared_shaders_free))
+Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage);
QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
{
- QGLEngineSharedShaders *p = reinterpret_cast<QGLEngineSharedShaders *>(qt_shared_shaders()->value(context));
- if (!p) {
- QGLShareContextScope scope(context);
- qt_shared_shaders()->insert(context, p = new QGLEngineSharedShaders(context));
- }
- return p;
+ return qt_shader_storage()->shadersForThread(context);
}
const char* QGLEngineSharedShaders::qShaderSnippets[] = {
@@ -165,69 +171,109 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
QGLShader* fragShader;
QGLShader* vertexShader;
- QByteArray source;
+ QByteArray vertexSource;
+ QByteArray fragSource;
// Compile up the simple shader:
- source.clear();
- source.append(qShaderSnippets[MainVertexShader]);
- source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
-
- simpleShaderProg = new QGLShaderProgram(context, this);
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ vertexSource.append(qShaderSnippets[MainVertexShader]);
+ vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
+
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
+
+ simpleShaderProg = new QGLShaderProgram(context, 0);
+
+ CachedShader simpleShaderCache(fragSource, vertexSource);
+
+ bool inCache = simpleShaderCache.load(simpleShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
+
+ simpleShaderProg->addShader(vertexShader);
+ simpleShaderProg->addShader(fragShader);
+
+ simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
+
simpleShaderProg->link();
- if (!simpleShaderProg->isLinked()) {
+
+ if (simpleShaderProg->isLinked()) {
+ if (!inCache)
+ simpleShaderCache.store(simpleShaderProg, context);
+ } else {
qCritical() << "Errors linking simple shader:"
<< simpleShaderProg->log();
}
// Compile the blit shader:
- source.clear();
- source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, context, this);
- if (!vertexShader->compileSourceCode(source))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- source.clear();
- source.append(qShaderSnippets[MainFragmentShader]);
- source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::Fragment, context, this);
- if (!fragShader->compileSourceCode(source))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
-
- blitShaderProg = new QGLShaderProgram(context, this);
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ vertexSource.clear();
+ vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
+ vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
+
+ fragSource.clear();
+ fragSource.append(qShaderSnippets[MainFragmentShader]);
+ fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
+
+ blitShaderProg = new QGLShaderProgram(context, 0);
+
+ CachedShader blitShaderCache(fragSource, vertexSource);
+
+ inCache = blitShaderCache.load(blitShaderProg, context);
+
+ if (!inCache) {
+ vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
+ shaders.append(vertexShader);
+ if (!vertexShader->compileSourceCode(vertexSource))
+ qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
+
+ fragShader = new QGLShader(QGLShader::Fragment, context, 0);
+ shaders.append(fragShader);
+ if (!fragShader->compileSourceCode(fragSource))
+ qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
+
+ blitShaderProg->addShader(vertexShader);
+ blitShaderProg->addShader(fragShader);
+
+ blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ }
+
blitShaderProg->link();
- if (!blitShaderProg->isLinked()) {
+ if (blitShaderProg->isLinked()) {
+ if (!inCache)
+ blitShaderCache.store(blitShaderProg, context);
+ } else {
qCritical() << "Errors linking blit shader:"
- << simpleShaderProg->log();
+ << blitShaderProg->log();
}
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
}
QGLEngineSharedShaders::~QGLEngineSharedShaders()
{
- QList<QGLEngineShaderProg*>::iterator itr;
- for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr)
- delete *itr;
+#ifdef QT_GL_SHARED_SHADER_DEBUG
+ qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
+#endif
+ qDeleteAll(shaders);
+ shaders.clear();
+
+ qDeleteAll(cachedPrograms);
+ cachedPrograms.clear();
if (blitShaderProg) {
delete blitShaderProg;
@@ -262,99 +308,110 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- QGLShader *vertexShader = 0;
- QGLShader *fragShader = 0;
- QGLEngineShaderProg *newProg = 0;
- bool success = false;
+ QScopedPointer<QGLEngineShaderProg> newProg;
do {
- QByteArray source;
+ QByteArray fragSource;
// Insert the custom stage before the srcPixel shader to work around an ATI driver bug
// where you cannot forward declare a function that takes a sampler as argument.
if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- source.append(prog.customStageSource);
- source.append(qShaderSnippets[prog.mainFragShader]);
- source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ fragSource.append(prog.customStageSource);
+ fragSource.append(qShaderSnippets[prog.mainFragShader]);
+ fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
if (prog.compositionFragShader)
- source.append(qShaderSnippets[prog.compositionFragShader]);
+ fragSource.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
- source.append(qShaderSnippets[prog.maskFragShader]);
- fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
- QByteArray description;
+ fragSource.append(qShaderSnippets[prog.maskFragShader]);
+
+ QByteArray vertexSource;
+ vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
+ vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
+
+ QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram(ctxGuard.context(), 0));
+
+ CachedShader shaderCache(fragSource, vertexSource);
+ bool inCache = shaderCache.load(shaderProgram.data(), ctxGuard.context());
+
+ if (!inCache) {
+
+ QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment, ctxGuard.context(), 0));
+ QByteArray description;
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!fragShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!fragShader->compileSourceCode(fragSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- source.clear();
- source.append(qShaderSnippets[prog.mainVertexShader]);
- source.append(qShaderSnippets[prog.positionVertexShader]);
- vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex, ctxGuard.context(), 0));
#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
+ // Name the shader for easier debugging
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
#endif
- if (!vertexShader->compileSourceCode(source)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
+ if (!vertexShader->compileSourceCode(vertexSource)) {
+ qWarning() << "Warning:" << description << "failed to compile!";
+ break;
+ }
- newProg = new QGLEngineShaderProg(prog);
-
- // If the shader program's not found in the cache, create it now.
- newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
- newProg->program->addShader(vertexShader);
- newProg->program->addShader(fragShader);
-
- // We have to bind the vertex attribute names before the program is linked:
- newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (newProg->useTextureCoords)
- newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (newProg->useOpacityAttribute)
- newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (newProg->usePmvMatrixAttribute) {
- newProg->program->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- newProg->program->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ shaders.append(vertexShader.data());
+ shaders.append(fragShader.data());
+ shaderProgram->addShader(vertexShader.take());
+ shaderProgram->addShader(fragShader.take());
+
+ // We have to bind the vertex attribute names before the program is linked:
+ shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (prog.useTextureCoords)
+ shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (prog.useOpacityAttribute)
+ shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+ if (prog.usePmvMatrixAttribute) {
+ shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
+ shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
+ }
}
+ newProg.reset(new QGLEngineShaderProg(prog));
+ newProg->program = shaderProgram.take();
+
newProg->program->link();
- if (!newProg->program->isLinked()) {
+ if (newProg->program->isLinked()) {
+ if (!inCache)
+ shaderCache.store(newProg->program, ctxGuard.context());
+ } else {
QLatin1String none("none");
QLatin1String br("\n");
QString error;
- error = QLatin1String("Shader program failed to link,")
+ error = QLatin1String("Shader program failed to link,");
#if defined(QT_DEBUG)
- + br
- + QLatin1String(" Shaders Used:") + br
- + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(vertexShader->sourceCode()) + br
- + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
- + QLatin1String(fragShader->sourceCode()) + br
+ error += QLatin1String("\n Shaders Used:\n");
+ for (int i = 0; i < newProg->program->shaders().count(); ++i) {
+ QGLShader *shader = newProg->program->shaders().at(i);
+ error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
+ + QLatin1String(shader->sourceCode()) + br;
+ }
#endif
- + QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
+ error += QLatin1String(" Error Log:\n")
+ + QLatin1String(" ") + newProg->program->log();
qWarning() << error;
break;
}
@@ -376,26 +433,10 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
}
}
- cachedPrograms.insert(0, newProg);
-
- success = true;
+ cachedPrograms.insert(0, newProg.data());
} while (false);
- // Clean up everything if we weren't successful
- if (!success) {
- if (newProg) {
- delete newProg; // Also deletes the QGLShaderProgram which in turn deletes the QGLShaders
- newProg = 0;
- }
- else {
- if (vertexShader)
- delete vertexShader;
- if (fragShader)
- delete fragShader;
- }
- }
-
- return newProg;
+ return newProg.take();
}
void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
@@ -424,7 +465,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
currentShaderProg(0)
{
sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
- connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
}
QGLEngineShaderManager::~QGLEngineShaderManager()
@@ -455,6 +495,8 @@ GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
"fmp",
"fmp2_m_radius2",
"inverse_2_fmp2_m_radius2",
+ "sqrfr",
+ "bradius",
"invertedTextureSize",
"brushTransform",
"brushTexture",
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 1afdd5b..bf2fe42 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -259,9 +259,9 @@ static const GLuint QT_PMV_MATRIX_3_ATTR = 5;
class QGLEngineShaderProg;
-class QGLEngineSharedShaders : public QObject
+class Q_OPENGL_EXPORT QGLEngineSharedShaders
{
- Q_OBJECT
+ Q_GADGET
public:
enum SnippetName {
@@ -364,14 +364,12 @@ public:
// full.
void cleanupCustomStage(QGLCustomShaderStage* stage);
-signals:
- void shaderProgNeedsChanging();
-
private:
QGLSharedResourceGuard ctxGuard;
QGLShaderProgram *blitShaderProg;
QGLShaderProgram *simpleShaderProg;
QList<QGLEngineShaderProg*> cachedPrograms;
+ QList<QGLShader *> shaders;
static const char* qShaderSnippets[TotalSnippetCount];
};
@@ -444,6 +442,8 @@ public:
Fmp,
Fmp2MRadius2,
Inverse2Fmp2MRadius2,
+ SqrFr,
+ BRadius,
InvertedTextureSize,
BrushTransform,
BrushTexture,
@@ -492,9 +492,6 @@ public:
QGLEngineSharedShaders* sharedShaders;
-private slots:
- void shaderProgNeedsChangingSlot() { shaderProgNeedsChanging = true; }
-
private:
QGLContext* ctx;
bool shaderProgNeedsChanging;
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 1aacc96..9362c58 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -148,7 +148,7 @@ static const char* const qglslAffinePositionWithPatternBrushVertexShader
= qglslPositionWithPatternBrushVertexShader;
static const char* const qglslPatternBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform lowp vec4 patternColor; \n\
varying highp vec2 patternTexCoords;\n\
lowp vec4 srcPixel() \n\
@@ -183,7 +183,7 @@ static const char* const qglslAffinePositionWithLinearGradientBrushVertexShader
= qglslPositionWithLinearGradientBrushVertexShader;
static const char* const qglslLinearGradientBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
varying mediump float index; \n\
lowp vec4 srcPixel() \n\
{ \n\
@@ -218,7 +218,7 @@ static const char* const qglslAffinePositionWithConicalGradientBrushVertexShader
static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
#define INVERSE_2PI 0.1591549430918953358 \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform mediump float angle; \n\
varying highp vec2 A; \n\
lowp vec4 srcPixel() \n\
@@ -241,6 +241,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
uniform mediump vec2 halfViewportSize; \n\
uniform highp mat3 brushTransform; \n\
uniform highp vec2 fmp; \n\
+ uniform highp vec3 bradius; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
void setPosition(void) \n\
@@ -253,23 +254,32 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = 2.0 * dot(A, fmp); \n\
+ b = bradius.x + 2.0 * dot(A, fmp); \n\
}\n";
static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader
= qglslPositionWithRadialGradientBrushVertexShader;
static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
uniform highp float fmp2_m_radius2; \n\
uniform highp float inverse_2_fmp2_m_radius2; \n\
+ uniform highp float sqrfr; \n\
varying highp float b; \n\
varying highp vec2 A; \n\
+ uniform highp vec3 bradius; \n\
lowp vec4 srcPixel() \n\
{ \n\
- highp float c = -dot(A, A); \n\
- highp vec2 val = vec2((-b + sqrt(b*b - 4.0*fmp2_m_radius2*c)) * inverse_2_fmp2_m_radius2, 0.5); \n\
- return texture2D(brushTexture, val); \n\
+ highp float c = sqrfr-dot(A, A); \n\
+ highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\
+ lowp vec4 result = vec4(0.0); \n\
+ if (det >= 0.0) { \n\
+ highp float detSqrt = sqrt(det); \n\
+ highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
+ if (bradius.y + w * bradius.z >= 0.0) \n\
+ result = texture2D(brushTexture, vec2(w, 0.5)); \n\
+ } \n\
+ return result; \n\
}\n";
@@ -304,14 +314,14 @@ static const char* const qglslAffinePositionWithTextureBrushVertexShader
// TODO: Special case POT textures which don't need this emulation
static const char* const qglslTextureBrushSrcFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() { \n\
return texture2D(brushTexture, fract(brushTextureCoords)); \n\
}\n";
#else
static const char* const qglslTextureBrushSrcFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return texture2D(brushTexture, brushTextureCoords); \n\
@@ -321,7 +331,7 @@ static const char* const qglslTextureBrushSrcFragmentShader = "\n\
static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\n\
varying highp vec2 brushTextureCoords; \n\
uniform lowp vec4 patternColor; \n\
- uniform lowp sampler2D brushTexture; \n\
+ uniform sampler2D brushTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\
@@ -337,7 +347,7 @@ static const char* const qglslSolidBrushSrcFragmentShader = "\n\
static const char* const qglslImageSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n"
"return texture2D(imageTexture, textureCoords); \n"
@@ -345,7 +355,7 @@ static const char* const qglslImageSrcFragmentShader = "\n\
static const char* const qglslCustomSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return customShader(imageTexture, textureCoords); \n\
@@ -354,7 +364,7 @@ static const char* const qglslCustomSrcFragmentShader = "\n\
static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
uniform lowp vec4 patternColor; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\
@@ -362,7 +372,7 @@ static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\n\
varying highp vec2 textureCoords; \n\
- uniform lowp sampler2D imageTexture; \n\
+ uniform sampler2D imageTexture; \n\
lowp vec4 srcPixel() \n\
{ \n\
lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\
@@ -454,7 +464,7 @@ static const char* const qglslMainFragmentShader = "\n\
static const char* const qglslMaskFragmentShader = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{\n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
@@ -478,7 +488,7 @@ static const char* const qglslMaskFragmentShader = "\n\
static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{ \n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
@@ -487,7 +497,7 @@ static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
static const char* const qglslRgbMaskFragmentShaderPass2 = "\n\
varying highp vec2 textureCoords;\n\
- uniform lowp sampler2D maskTexture;\n\
+ uniform sampler2D maskTexture;\n\
lowp vec4 applyMask(lowp vec4 src) \n\
{ \n\
lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
index e84f9df..075f7d1 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ b/src/opengl/gl2paintengineex/qglgradientcache.cpp
@@ -42,29 +42,33 @@
#include "qglgradientcache_p.h"
#include <private/qdrawhelper_p.h>
#include <private/qgl_p.h>
-
+#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
-static void QGL2GradientCache_free(void *ptr)
+class QGL2GradientCacheWrapper
{
- delete reinterpret_cast<QGL2GradientCache *>(ptr);
-}
+public:
+ QGL2GradientCache *cacheForContext(const QGLContext *context) {
+ QMutexLocker lock(&m_mutex);
+ return m_resource.value(context);
+ }
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_gradient_caches, (QGL2GradientCache_free))
+private:
+ QGLContextGroupResource<QGL2GradientCache> m_resource;
+ QMutex m_mutex;
+};
+
+Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches)
QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
{
- QGL2GradientCache *p = reinterpret_cast<QGL2GradientCache *>(qt_gradient_caches()->value(context));
- if (!p) {
- QGLShareContextScope scope(context);
- p = new QGL2GradientCache;
- qt_gradient_caches()->insert(context, p);
- }
- return p;
+ return qt_gradient_caches()->cacheForContext(context);
}
-void QGL2GradientCache::cleanCache() {
+void QGL2GradientCache::cleanCache()
+{
+ QMutexLocker lock(&m_mutex);
QGLGradientColorTableHash::const_iterator it = cache.constBegin();
for (; it != cache.constEnd(); ++it) {
const CacheInfo &cache_info = it.value();
@@ -75,6 +79,7 @@ void QGL2GradientCache::cleanCache() {
GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
{
+ QMutexLocker lock(&m_mutex);
quint64 hash_val = 0;
QGradientStops stops = gradient.stops();
@@ -88,7 +93,9 @@ GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
else {
do {
const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity && cache_info.interpolationMode == gradient.interpolationMode()) {
+ if (cache_info.stops == stops && cache_info.opacity == opacity
+ && cache_info.interpolationMode == gradient.interpolationMode())
+ {
return cache_info.texId;
}
++it;
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
index fa8a60b..d1d56a1 100644
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ b/src/opengl/gl2paintengineex/qglgradientcache_p.h
@@ -54,6 +54,7 @@
#include <QObject>
#include <QtOpenGL/QtOpenGL>
#include <private/qgl_p.h>
+#include <QtCore/qmutex.h>
QT_BEGIN_NAMESPACE
@@ -75,22 +76,22 @@ class QGL2GradientCache
public:
static QGL2GradientCache *cacheForContext(const QGLContext *context);
- QGL2GradientCache() { }
- ~QGL2GradientCache() {cleanCache();}
+ QGL2GradientCache(const QGLContext *) {}
+ ~QGL2GradientCache() { cleanCache(); }
GLuint getBuffer(const QGradient &gradient, qreal opacity);
inline int paletteSize() const { return 1024; }
-protected:
+private:
inline int maxCacheSize() const { return 60; }
inline void generateGradientColorTable(const QGradient& gradient,
uint *colorTable,
int size, qreal opacity) const;
GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity);
-
void cleanCache();
QGLGradientColorTableHash cache;
+ QMutex m_mutex;
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglshadercache_meego_p.h b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
new file mode 100644
index 0000000..d20c731
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_meego_p.h
@@ -0,0 +1,457 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_MEEGO_P_H
+#define QGLSHADERCACHE_MEEGO_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+
+#include <QtCore/qcryptographichash.h>
+#include <QtCore/qsharedmemory.h>
+#include <QtCore/qsystemsemaphore.h>
+
+#ifndef QT_BOOTSTRAPPED
+# include <GLES2/gl2ext.h>
+#endif
+#if defined(QT_DEBUG) || defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+# include <syslog.h>
+#endif
+
+QT_BEGIN_HEADER
+
+/*
+ This cache stores internal Qt shader programs in shared memory.
+
+ This header file is ugly on purpose and can only be included once. It is only to be used
+ for the internal shader cache, not as a generic cache for anyone's shaders.
+
+ The cache stores either ShaderCacheMaxEntries shader programs or ShaderCacheDataSize kilobytes
+ of shader programs, whatever limit is reached first.
+
+ The layout of the cache is as outlined in the CachedShaders struct. After some
+ integers, an array of headers is reserved, then comes the space for the actual binaries.
+
+ Shader Programs are identified by the md5sum of their frag and vertex shader source code.
+
+ Shader Programs are never removed. The cache never shrinks or re-shuffles. This is done
+ on purpose to ensure minimum amount of locking, no alignment problems and very few write
+ operations.
+
+ Note: Locking the shader cache could be expensive, because the entire system might hang.
+ That's why the cache is immutable to minimize the time we need to keep it locked.
+
+ Why is it Meego specific?
+
+ First, the size is chosen so that it fits to generic meego usage. Second, on Meego, there's
+ always at least one Qt application active (the launcher), so the cache will never be destroyed.
+ Only when the last Qt app exits, the cache dies, which should only be when someone kills the
+ X11 server. And last but not least it was only tested with Meego's SGX driver.
+
+ There's a small tool in src/opengl/util/meego that dumps the contents of the cache.
+ */
+
+// anonymous namespace, prevent exporting of the private symbols
+namespace
+{
+
+struct CachedShaderHeader
+{
+ /* the index in the data[] member of CachedShaders */
+ int index;
+ /* the size of the binary shader */
+ GLsizei size;
+ /* the format of the binary shader */
+ GLenum format;
+ /* the md5sum of the frag+vertex shaders */
+ char md5Sum[16];
+};
+
+enum
+{
+ /* The maximum amount of shader programs the cache can hold */
+ ShaderCacheMaxEntries = 20
+};
+
+typedef CachedShaderHeader CachedShaderHeaders[ShaderCacheMaxEntries];
+
+enum
+{
+ // ShaderCacheDataSize is 20k minus the other data members of CachedShaders
+ ShaderCacheDataSize = 1024 * ShaderCacheMaxEntries - sizeof(CachedShaderHeaders) - 2 * sizeof(int)
+};
+
+struct CachedShaders
+{
+ /* How much space is still available in the cache */
+ inline int availableSize() const { return ShaderCacheDataSize - dataSize; }
+
+ /* The current amount of cached shaders */
+ int shaderCount;
+
+ /* The current amount (in bytes) of cached data */
+ int dataSize;
+
+ /* The headers describing the shaders */
+ CachedShaderHeaders headers;
+
+ /* The actual binary data of the shader programs */
+ char data[ShaderCacheDataSize];
+};
+
+//#define QT_DEBUG_SHADER_CACHE
+#ifdef QT_DEBUG_SHADER_CACHE
+static QDebug shaderCacheDebug()
+{
+ return QDebug(QtDebugMsg);
+}
+#else
+static inline QNoDebug shaderCacheDebug() { return QNoDebug(); }
+#endif
+
+class ShaderCacheSharedMemory
+{
+public:
+ ShaderCacheSharedMemory()
+ : shm(QLatin1String("qt_gles2_shadercache_" QT_VERSION_STR))
+ {
+ // we need a system semaphore here, since cache creation and initialization must be atomic
+ QSystemSemaphore attachSemaphore(QLatin1String("qt_gles2_shadercache_mutex_" QT_VERSION_STR), 1);
+
+ if (!attachSemaphore.acquire()) {
+ shaderCacheDebug() << "Unable to require shader cache semaphore:" << attachSemaphore.errorString();
+ return;
+ }
+
+ if (shm.attach()) {
+ // success!
+ shaderCacheDebug() << "Attached to shader cache";
+ } else {
+
+ // no cache exists - create and initialize it
+ if (shm.create(sizeof(CachedShaders))) {
+ shaderCacheDebug() << "Created new shader cache";
+ initializeCache();
+ } else {
+ shaderCacheDebug() << "Unable to create shader cache:" << shm.errorString();
+ }
+ }
+
+ attachSemaphore.release();
+ }
+
+ inline bool isAttached() const { return shm.isAttached(); }
+
+ inline bool lock() { return shm.lock(); }
+ inline bool unlock() { return shm.unlock(); }
+ inline void *data() { return shm.data(); }
+ inline QString errorString() { return shm.errorString(); }
+
+ ~ShaderCacheSharedMemory()
+ {
+ if (!shm.detach())
+ shaderCacheDebug() << "Unable to detach shader cache" << shm.errorString();
+ }
+
+private:
+ void initializeCache()
+ {
+ // no need to lock the shared memory since we're already protected by the
+ // attach system semaphore.
+
+ void *data = shm.data();
+ Q_ASSERT(data);
+
+ memset(data, 0, sizeof(CachedShaders));
+ }
+
+ QSharedMemory shm;
+};
+
+class ShaderCacheLocker
+{
+public:
+ inline ShaderCacheLocker(ShaderCacheSharedMemory *cache)
+ : shm(cache->lock() ? cache : (ShaderCacheSharedMemory *)0)
+ {
+ if (!shm)
+ shaderCacheDebug() << "Unable to lock shader cache" << cache->errorString();
+ }
+
+ inline bool isLocked() const { return shm; }
+
+ inline ~ShaderCacheLocker()
+ {
+ if (!shm)
+ return;
+ if (!shm->unlock())
+ shaderCacheDebug() << "Unable to unlock shader cache" << shm->errorString();
+ }
+
+private:
+ ShaderCacheSharedMemory *shm;
+};
+
+#ifdef QT_BOOTSTRAPPED
+} // end namespace
+#else
+
+static void traceCacheOverflow(const char *message)
+{
+#if defined(QT_DEBUG) || defined (QT_MEEGO_EXPERIMENTAL_SHADERCACHE_TRACE)
+ openlog(qPrintable(QCoreApplication::applicationName()), LOG_PID | LOG_ODELAY, LOG_USER);
+ syslog(LOG_DEBUG, message);
+ closelog();
+#endif
+ shaderCacheDebug() << message;
+}
+
+Q_GLOBAL_STATIC(ShaderCacheSharedMemory, shaderCacheSharedMemory)
+
+/*
+ Finds the index of the shader program identified by md5Sum in the cache.
+ Note: Does NOT lock the cache for reading, the cache must already be locked!
+
+ Returns -1 when no shader was found.
+ */
+static int qt_cache_index_unlocked(const QByteArray &md5Sum, CachedShaders *cache)
+{
+ for (int i = 0; i < cache->shaderCount; ++i) {
+ if (qstrncmp(md5Sum.constData(), cache->headers[i].md5Sum, 16) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+/* Returns the index of the shader identified by md5Sum */
+static int qt_cache_index(const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ Q_ASSERT(md5Sum.length() == 16);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ return qt_cache_index_unlocked(md5Sum, cache);
+}
+
+/* Loads the cached shader at index \a shaderIndex into \a program
+ * Note: Since the cache is immutable, this operation doesn't lock the shared memory.
+ */
+static bool qt_cached_shader(QGLShaderProgram *program, const QGLContext *ctx, int shaderIndex)
+{
+ Q_ASSERT(shaderIndex >= 0 && shaderIndex <= ShaderCacheMaxEntries);
+ Q_ASSERT(program);
+
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ shaderCacheDebug() << "fetching cached shader at index" << shaderIndex
+ << "dataIndex" << cache->headers[shaderIndex].index
+ << "size" << cache->headers[shaderIndex].size
+ << "format" << cache->headers[shaderIndex].format;
+
+ // call program->programId first, since that resolves the glProgramBinaryOES symbol
+ GLuint programId = program->programId();
+ glProgramBinaryOES(programId, cache->headers[shaderIndex].format,
+ cache->data + cache->headers[shaderIndex].index,
+ cache->headers[shaderIndex].size);
+
+ return true;
+}
+
+/* Stores the shader program in the cache. Returns false if there's an error with the cache, or
+ if the cache is too small to hold the shader. */
+static bool qt_cache_shader(const QGLShaderProgram *shader, const QGLContext *ctx, const QByteArray &md5Sum)
+{
+ ShaderCacheSharedMemory *shm = shaderCacheSharedMemory();
+ if (!shm || !shm->isAttached())
+ return false;
+
+ void *data = shm->data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ ShaderCacheLocker locker(shm);
+ if (!locker.isLocked())
+ return false;
+
+ int cacheIdx = cache->shaderCount;
+ if (cacheIdx >= ShaderCacheMaxEntries) {
+ traceCacheOverflow("Qt OpenGL shader cache index overflow!");
+ return false;
+ }
+
+ // now that we have the lock on the shared memory, make sure no one
+ // inserted the shader already while we were unlocked
+ if (qt_cache_index_unlocked(md5Sum, cache) != -1)
+ return true; // already cached
+
+ shaderCacheDebug() << "Caching shader at index" << cacheIdx;
+
+ GLint binaryLength = 0;
+ glGetProgramiv(shader->programId(), GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength);
+
+ if (!binaryLength) {
+ shaderCacheDebug() << "Unable to determine binary shader size!";
+ return false;
+ }
+
+ if (binaryLength > cache->availableSize()) {
+ traceCacheOverflow("Qt OpenGL shader cache data overflow!");
+ return false;
+ }
+
+ GLsizei size = 0;
+ GLenum format = 0;
+ glGetProgramBinaryOES(shader->programId(), binaryLength, &size, &format,
+ cache->data + cache->dataSize);
+
+ if (!size) {
+ shaderCacheDebug() << "Unable to get binary shader!";
+ return false;
+ }
+
+ cache->headers[cacheIdx].index = cache->dataSize;
+ cache->dataSize += binaryLength;
+ ++cache->shaderCount;
+ cache->headers[cacheIdx].size = binaryLength;
+ cache->headers[cacheIdx].format = format;
+
+ memcpy(cache->headers[cacheIdx].md5Sum, md5Sum.constData(), 16);
+
+ shaderCacheDebug() << "cached shader size" << size
+ << "format" << format
+ << "binarySize" << binaryLength
+ << "cache index" << cacheIdx
+ << "data index" << cache->headers[cacheIdx].index;
+
+ return true;
+}
+
+} // namespace
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class CachedShader
+{
+public:
+ CachedShader(const QByteArray &fragSource, const QByteArray &vertexSource)
+ : cacheIdx(-1)
+ {
+ QCryptographicHash md5Hash(QCryptographicHash::Md5);
+
+ md5Hash.addData(fragSource);
+ md5Hash.addData(vertexSource);
+
+ md5Sum = md5Hash.result();
+ }
+
+ bool isCached()
+ {
+ return cacheIndex() != -1;
+ }
+
+ int cacheIndex()
+ {
+ if (cacheIdx != -1)
+ return cacheIdx;
+ cacheIdx = qt_cache_index(md5Sum);
+ return cacheIdx;
+ }
+
+ bool load(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ if (cacheIndex() == -1)
+ return false;
+ return qt_cached_shader(program, ctx, cacheIdx);
+ }
+
+ bool store(QGLShaderProgram *program, const QGLContext *ctx)
+ {
+ return qt_cache_shader(program, ctx, md5Sum);
+ }
+
+private:
+ QByteArray md5Sum;
+ int cacheIdx;
+};
+
+
+QT_END_NAMESPACE
+
+#endif
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/gl2paintengineex/qglshadercache_p.h b/src/opengl/gl2paintengineex/qglshadercache_p.h
new file mode 100644
index 0000000..6e496ab
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qglshadercache_p.h
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#ifndef QGLSHADERCACHE_P_H
+#define QGLSHADERCACHE_P_H
+
+#include <QtCore/qglobal.h>
+
+#if defined(QT_MEEGO_EXPERIMENTAL_SHADERCACHE) && defined(QT_OPENGL_ES_2)
+# include "qglshadercache_meego_p.h"
+#else
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+class QGLShaderProgram;
+class QGLContext;
+
+class CachedShader
+{
+public:
+ inline CachedShader(const QByteArray &, const QByteArray &)
+ {}
+
+ inline bool isCached()
+ {
+ return false;
+ }
+
+ inline bool load(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+
+ inline bool store(QGLShaderProgram *, const QGLContext *)
+ {
+ return false;
+ }
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
+#endif
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 5c8d2b6..38bd58d 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -98,6 +98,10 @@ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
extern bool qt_applefontsmoothing_enabled;
#endif
+#if !defined(QT_MAX_CACHED_GLYPH_SIZE)
+# define QT_MAX_CACHED_GLYPH_SIZE 64
+#endif
+
Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
////////////////////////////////// Private Methods //////////////////////////////////////////
@@ -297,7 +301,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
QPointF realCenter = g->center();
QPointF realFocal = g->focalPoint();
- qreal realRadius = g->radius();
+ qreal realRadius = g->centerRadius() - g->focalRadius();
translationPoint = realFocal;
QPointF fmp = realCenter - realFocal;
@@ -307,6 +311,12 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
GLfloat(1.0 / (2.0*fmp2_m_radius2)));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
+ GLfloat(g->focalRadius() * g->focalRadius()));
+ shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
+ GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
+ g->focalRadius(),
+ g->centerRadius() - g->focalRadius());
QVector2D halfViewportSize(width*0.5, height*0.5);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
@@ -333,7 +343,13 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
matrix.translate(brushOrigin.x(), brushOrigin.y());
QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
- QTransform gl_to_qt(1, 0, 0, -1, 0, height);
+ qreal m22 = -1;
+ qreal dy = height;
+ if (device->isFlipped()) {
+ m22 = 1;
+ dy = 0;
+ }
+ QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
QTransform inv_matrix;
if (style == Qt::TexturePattern && textureInvertedY == -1)
inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
@@ -372,10 +388,16 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
const GLfloat wfactor = 2.0f / width;
- const GLfloat hfactor = -2.0f / height;
+ GLfloat hfactor = -2.0f / height;
+
GLfloat dx = transform.dx();
GLfloat dy = transform.dy();
+ if (device->isFlipped()) {
+ hfactor *= -1;
+ dy -= height;
+ }
+
// Non-integer translates can have strange effects for some rendering operations such as
// anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
@@ -383,12 +405,6 @@ void QGL2PaintEngineExPrivate::updateMatrix()
dx = ceilf(dx - 0.5f);
dy = ceilf(dy - 0.5f);
}
-#ifndef Q_OS_SYMBIAN
- if (addOffset) {
- dx += 0.49f;
- dy += 0.49f;
- }
-#endif
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
@@ -490,11 +506,6 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
currentBrush = noBrush;
shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -535,27 +546,32 @@ void QGL2PaintEngineEx::beginNativePainting()
glDisableVertexAttribArray(i);
#ifndef QT_OPENGL_ES_2
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
+ const QGLFormat &fmt = d->device->format();
+ if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
+ || fmt.profile() == QGLFormat::CompatibilityProfile)
{
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
+ // be nice to people who mix OpenGL 1.x code with QPainter commands
+ // by setting modelview and projection matrices to mirror the GL 1
+ // paint engine
+ const QTransform& mtx = state()->matrix;
- const QSize sz = d->device->size();
+ float mv_matrix[4][4] =
+ {
+ { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
+ { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
+ { 0, 0, 1, 0 },
+ { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
+ };
+
+ const QSize sz = d->device->size();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(&mv_matrix[0][0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&mv_matrix[0][0]);
+ }
#else
Q_UNUSED(ctx);
#endif
@@ -586,7 +602,9 @@ void QGL2PaintEngineExPrivate::resetGLState()
ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
#ifndef QT_OPENGL_ES_2
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // color may have been changed by glVertexAttrib()
+ // gl_Color, corresponding to vertex attribute 3, may have been changed
+ float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ glVertexAttrib4fv(3, color);
#endif
}
@@ -677,16 +695,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
transferMode(BrushDrawingMode);
- const QOpenGL2PaintEngineState *s = q->state();
- const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) &&
- (qbrush_style(currentBrush) == Qt::SolidPattern) &&
- !multisamplingAlwaysEnabled;
-
- if (addOffset != newAddOffset) {
- addOffset = newAddOffset;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -874,6 +882,35 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
// Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
path.makeCacheable();
+ if (!device->format().stencil()) {
+ // If there is no stencil buffer, triangulate the path instead.
+
+ QRectF bbox = path.controlPointRect();
+ // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
+ bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
+ && (bbox.right() < 0x8000 * inverseScale)
+ && (bbox.top() > -0x8000 * inverseScale)
+ && (bbox.bottom() < 0x8000 * inverseScale);
+ if (withinLimits) {
+ QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
+
+ QVarLengthArray<float> vertices(polys.vertices.size());
+ for (int i = 0; i < polys.vertices.size(); ++i)
+ vertices[i] = float(inverseScale * polys.vertices.at(i));
+
+ prepareForDraw(currentBrush.isOpaque());
+ setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
+ if (QGLExtensions::glExtensions() & QGLExtensions::ElementIndexUint)
+ glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
+ else
+ glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
+ } else {
+ // We can't handle big, concave painter paths with OpenGL without stencil buffer.
+ qWarning("Painter path exceeds +/-32767 pixels.");
+ }
+ return;
+ }
+
// The path is too complicated & needs the stencil technique
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
@@ -1176,12 +1213,6 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
{
const QOpenGL2PaintEngineState *s = q->state();
- const bool newAddOffset = !(s->renderHints & QPainter::Antialiasing) && !multisamplingAlwaysEnabled;
- if (addOffset != newAddOffset) {
- addOffset = newAddOffset;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -1459,7 +1490,8 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem
// don't try to cache huge fonts or vastly transformed fonts
const qreal pixelSize = ti.fontEngine->fontDef.pixelSize;
- if (pixelSize * pixelSize * qAbs(det) >= 64 * 64 || det < 0.25f || det > 4.f)
+ if (pixelSize * pixelSize * qAbs(det) >= QT_MAX_CACHED_GLYPH_SIZE * QT_MAX_CACHED_GLYPH_SIZE ||
+ det < 0.25f || det > 4.f)
drawCached = false;
QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
@@ -1522,6 +1554,14 @@ namespace {
}
+#if defined(Q_WS_WIN)
+static bool fontSmoothingApproximately(qreal target)
+{
+ extern Q_GUI_EXPORT qreal qt_fontsmoothing_gamma; // qapplication_win.cpp
+ return (qAbs(qt_fontsmoothing_gamma - target) < 0.2);
+}
+#endif
+
// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
@@ -1531,13 +1571,15 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
QOpenGL2PaintEngineState *s = q->state();
+ void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
bool recreateVertexArrays = false;
QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(ctx, glyphType, QTransform());
+ (QGLTextureGlyphCache *) staticTextItem->fontEngine()->glyphCache(cacheKey, glyphType, QTransform());
if (!cache || cache->cacheType() != glyphType || cache->context() == 0) {
cache = new QGLTextureGlyphCache(ctx, glyphType, QTransform());
- staticTextItem->fontEngine()->setGlyphCache(ctx, cache);
+ staticTextItem->fontEngine()->setGlyphCache(cacheKey, cache);
+ cache->insert(ctx, cache);
recreateVertexArrays = true;
}
@@ -1562,12 +1604,13 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
if (recreateVertexArrays) {
cache->setPaintEnginePrivate(this);
if (!cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions)) {
- // No space in cache. We need to clear the cache and try again
+ staticTextItem->glyphs, staticTextItem->glyphPositions)) {
+ // No space for glyphs in cache. We need to reset it and try again.
cache->clear();
cache->populate(staticTextItem->fontEngine(), staticTextItem->numGlyphs,
staticTextItem->glyphs, staticTextItem->glyphPositions);
}
+ cache->fillInPendingGlyphs();
}
if (cache->width() == 0 || cache->height() == 0)
@@ -1611,15 +1654,24 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
}
-
if (recreateVertexArrays) {
vertexCoordinates->clear();
textureCoordinates->clear();
+ bool supportsSubPixelPositions = staticTextItem->fontEngine()->supportsSubPixelPositions();
for (int i=0; i<staticTextItem->numGlyphs; ++i) {
- const QTextureGlyphCache::Coord &c = cache->coords.value(staticTextItem->glyphs[i]);
- int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin;
- int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin;
+ QFixed subPixelPosition;
+ if (supportsSubPixelPositions)
+ subPixelPosition = cache->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
+
+ QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
+
+ const QTextureGlyphCache::Coord &c = cache->coords[glyph];
+ if (c.isNull())
+ continue;
+
+ int x = qFloor(staticTextItem->glyphPositions[i].x) + c.baseLineX - margin;
+ int y = qFloor(staticTextItem->glyphPositions[i].y) - c.baseLineY - margin;
vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
@@ -1628,10 +1680,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
staticTextItem->userDataNeedsUpdate = false;
}
- if (elementIndices.size() < staticTextItem->numGlyphs*6) {
+ int numGlyphs = vertexCoordinates->vertexCount() / 4;
+
+ if (elementIndices.size() < numGlyphs*6) {
Q_ASSERT(elementIndices.size() % 6 == 0);
int j = elementIndices.size() / 6 * 4;
- while (j < staticTextItem->numGlyphs*4) {
+ while (j < numGlyphs*4) {
elementIndices.append(j + 0);
elementIndices.append(j + 0);
elementIndices.append(j + 1);
@@ -1659,10 +1713,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
if (!snapToPixelGrid) {
snapToPixelGrid = true;
matrixDirty = true;
@@ -1724,9 +1774,9 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
@@ -1750,7 +1800,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
prepareForDraw(false); // Text always causes src pixels to be transparent
}
- //### TODO: Gamma correction
QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
@@ -1773,12 +1822,31 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
}
+ bool srgbFrameBufferEnabled = false;
+ if (ctx->d_ptr->extension_flags & QGLExtensions::SRGBFrameBuffer) {
+#if defined(Q_WS_MAC)
+ if (glyphType == QFontEngineGlyphCache::Raster_RGBMask)
+#elif defined(Q_WS_WIN)
+ if (glyphType != QFontEngineGlyphCache::Raster_RGBMask || fontSmoothingApproximately(2.1))
+#else
+ if (false)
+#endif
+ {
+ glEnable(FRAMEBUFFER_SRGB_EXT);
+ srgbFrameBufferEnabled = true;
+ }
+ }
+
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
+
+ if (srgbFrameBufferEnabled)
+ glDisable(FRAMEBUFFER_SRGB_EXT);
+
}
void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
@@ -1813,11 +1881,6 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
textureCoordinateArray.clear();
opacityArray.reset();
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
-
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
@@ -1955,7 +2018,8 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
#if !defined(QT_OPENGL_ES_2)
#if defined(Q_WS_WIN)
- if (qt_cleartype_enabled)
+ if (qt_cleartype_enabled
+ && (fontSmoothingApproximately(1.0) || fontSmoothingApproximately(2.1)))
#endif
#if defined(Q_WS_MAC)
if (qt_applefontsmoothing_enabled)
@@ -2080,7 +2144,10 @@ void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
{
const int left = rect.left();
const int width = rect.width();
- const int bottom = height - (rect.top() + rect.height());
+ int bottom = height - (rect.top() + rect.height());
+ if (device->isFlipped()) {
+ bottom = rect.top();
+ }
const int height = rect.height();
glScissor(left, bottom, width, height);
@@ -2114,10 +2181,6 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
{
transferMode(BrushDrawingMode);
- if (addOffset) {
- addOffset = false;
- matrixDirty = true;
- }
if (snapToPixelGrid) {
snapToPixelGrid = false;
matrixDirty = true;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index bb9d2e3..f7ec5f5 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -181,7 +181,6 @@ public:
elementIndicesVBOId(0),
opacityArray(0),
snapToPixelGrid(false),
- addOffset(false),
nativePaintingActive(false),
inverseScale(1),
lastMaskTextureUsed(0)
@@ -285,7 +284,6 @@ public:
GLfloat staticTextureCoordinateArray[8];
bool snapToPixelGrid;
- bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
bool nativePaintingActive;
GLfloat pmvMatrix[3][3];
GLfloat inverseScale;
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
index 0ffc7af..c867d60 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
@@ -41,6 +41,7 @@
#include "qtextureglyphcache_gl_p.h"
#include "qpaintengineex_opengl2_p.h"
+#include "private/qglengineshadersource_p.h"
#if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL)
#include "private/qeglcontext_p.h"
@@ -54,68 +55,59 @@ extern Q_GUI_EXPORT bool qt_cleartype_enabled;
QBasicAtomicInt qgltextureglyphcache_serial_number = Q_BASIC_ATOMIC_INITIALIZER(1);
-QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
- : QImageTextureGlyphCache(type, matrix)
+QGLTextureGlyphCache::QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix)
+ : QImageTextureGlyphCache(type, matrix), QGLContextGroupResourceBase()
, ctx(0)
- , m_width(0)
- , m_height(0)
+ , pex(0)
+ , m_blitProgram(0)
, m_filterMode(Nearest)
, m_serialNumber(qgltextureglyphcache_serial_number.fetchAndAddRelaxed(1))
{
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, ctx);
+#endif
setContext(context);
-}
-
-void QGLTextureGlyphCache::setContext(QGLContext *context)
-{
- ctx = context;
- // broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where
- // copying between FBO's is broken if the texture is either GL_ALPHA or POT. The
- // workaround is to use a system-memory copy of the glyph cache for this device.
- // Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and
- // be slower, so that is not desireable.
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glGenFramebuffers(1, &m_fbo);
-
- connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)),
- SLOT(contextDestroyed(const QGLContext*)));
+ m_vertexCoordinateArray[0] = -1.0f;
+ m_vertexCoordinateArray[1] = -1.0f;
+ m_vertexCoordinateArray[2] = 1.0f;
+ m_vertexCoordinateArray[3] = -1.0f;
+ m_vertexCoordinateArray[4] = 1.0f;
+ m_vertexCoordinateArray[5] = 1.0f;
+ m_vertexCoordinateArray[6] = -1.0f;
+ m_vertexCoordinateArray[7] = 1.0f;
+
+ m_textureCoordinateArray[0] = 0.0f;
+ m_textureCoordinateArray[1] = 0.0f;
+ m_textureCoordinateArray[2] = 1.0f;
+ m_textureCoordinateArray[3] = 0.0f;
+ m_textureCoordinateArray[4] = 1.0f;
+ m_textureCoordinateArray[5] = 1.0f;
+ m_textureCoordinateArray[6] = 0.0f;
+ m_textureCoordinateArray[7] = 1.0f;
}
-void QGLTextureGlyphCache::clear()
+QGLTextureGlyphCache::~QGLTextureGlyphCache()
{
- if (ctx) {
- QGLShareContextScope scope(ctx);
-
- if (m_width || m_height)
- glDeleteTextures(1, &m_texture);
-
- m_texture = 0;
- m_width = 0;
- m_height = 0;
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
- }
-
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
+#endif
+ delete m_blitProgram;
}
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
+void QGLTextureGlyphCache::setContext(const QGLContext *context)
{
- if (ctx) {
- QGLShareContextScope scope(ctx);
-
- if (!ctx->d_ptr->workaround_brokenFBOReadBack)
- glDeleteFramebuffers(1, &m_fbo);
- }
-
- clear();
+ ctx = context;
+ m_h = 0;
}
void QGLTextureGlyphCache::createTextureData(int width, int height)
{
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
+ return;
+ }
+
// create in QImageTextureGlyphCache baseclass is meant to be called
// only to create the initial image and does not preserve the content,
// so we don't call when this function is called from resize.
@@ -128,11 +120,12 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
if (height < 16)
height = 16;
- glGenTextures(1, &m_texture);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+ glGenTextures(1, &glyphTexture->m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
- m_width = width;
- m_height = height;
+ glyphTexture->m_width = width;
+ glyphTexture->m_height = height;
if (m_type == QFontEngineGlyphCache::Raster_RGBMask) {
QVarLengthArray<uchar> data(width * height * 4);
@@ -155,8 +148,14 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
void QGLTextureGlyphCache::resizeTextureData(int width, int height)
{
- int oldWidth = m_width;
- int oldHeight = m_height;
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
+ return;
+ }
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
+
+ int oldWidth = glyphTexture->m_width;
+ int oldHeight = glyphTexture->m_height;
// Make the lower glyph texture size 16 x 16.
if (width < 16)
@@ -164,7 +163,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
if (height < 16)
height = 16;
- GLuint oldTexture = m_texture;
+ GLuint oldTexture = glyphTexture->m_texture;
createTextureData(width, height);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
@@ -178,7 +177,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
// ### the QTextureGlyphCache API needs to be reworked to allow
// ### resizeTextureData to fail
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, glyphTexture->m_fbo);
GLuint tmp_texture;
glGenTextures(1, &tmp_texture);
@@ -197,7 +196,8 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
glBindTexture(GL_TEXTURE_2D, oldTexture);
- pex->transferMode(BrushDrawingMode);
+ if (pex != 0)
+ pex->transferMode(BrushDrawingMode);
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
@@ -206,35 +206,62 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glViewport(0, 0, oldWidth, oldHeight);
- GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray;
- vertexCoordinateArray[0] = -1.0f;
- vertexCoordinateArray[1] = -1.0f;
- vertexCoordinateArray[2] = 1.0f;
- vertexCoordinateArray[3] = -1.0f;
- vertexCoordinateArray[4] = 1.0f;
- vertexCoordinateArray[5] = 1.0f;
- vertexCoordinateArray[6] = -1.0f;
- vertexCoordinateArray[7] = 1.0f;
-
- GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray;
- textureCoordinateArray[0] = 0.0f;
- textureCoordinateArray[1] = 0.0f;
- textureCoordinateArray[2] = 1.0f;
- textureCoordinateArray[3] = 0.0f;
- textureCoordinateArray[4] = 1.0f;
- textureCoordinateArray[5] = 1.0f;
- textureCoordinateArray[6] = 0.0f;
- textureCoordinateArray[7] = 1.0f;
-
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray);
-
- pex->shaderManager->useBlitProgram();
- pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
+ QGLShaderProgram *blitProgram = 0;
+ if (pex == 0) {
+ if (m_blitProgram == 0) {
+ m_blitProgram = new QGLShaderProgram(ctx);
+
+ {
+ QString source;
+ source.append(QLatin1String(qglslMainWithTexCoordsVertexShader));
+ source.append(QLatin1String(qglslUntransformedPositionVertexShader));
+
+ QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram);
+ vertexShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(vertexShader);
+ }
+
+ {
+ QString source;
+ source.append(QLatin1String(qglslMainFragmentShader));
+ source.append(QLatin1String(qglslImageSrcFragmentShader));
+
+ QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram);
+ fragmentShader->compileSourceCode(source);
+
+ m_blitProgram->addShader(fragmentShader);
+ }
+
+ m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+
+ m_blitProgram->link();
+ }
+
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
+
+ m_blitProgram->bind();
+ m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
+ m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
+ m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
+
+ blitProgram = m_blitProgram;
+
+ } else {
+ pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
+ pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
+
+ pex->shaderManager->useBlitProgram();
+ blitProgram = pex->shaderManager->blitProgram();
+ }
+
+ blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
@@ -245,16 +272,24 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
- glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
+ if (pex != 0) {
+ glViewport(0, 0, pex->width, pex->height);
+ pex->updateClipScissorTest();
+ }
}
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
+void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
{
+ if (ctx == 0) {
+ qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
+ return;
+ }
+
+ QGLGlyphTexture *glyphTexture = m_textureResource.value(ctx);
if (ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::fillTexture(c, glyph);
+ QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
const QImage &texture = image();
const uchar *bits = texture.constBits();
bits += c.y * texture.bytesPerLine() + c.x;
@@ -262,11 +297,10 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
bits += texture.bytesPerLine();
}
-
return;
}
- QImage mask = textureMapForGlyph(glyph);
+ QImage mask = textureMapForGlyph(glyph, subPixelPosition);
const int maskWidth = mask.width();
const int maskHeight = mask.height();
@@ -292,7 +326,7 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
}
}
- glBindTexture(GL_TEXTURE_2D, m_texture);
+ glBindTexture(GL_TEXTURE_2D, glyphTexture->m_texture);
if (mask.format() == QImage::Format_RGB32) {
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits());
} else {
@@ -305,8 +339,19 @@ void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph)
// by converting it to a format with four bytes per pixel. Another is to copy one line at a
// time.
- for (int i = 0; i < maskHeight; ++i)
- glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, qMin(c.w, maskWidth), 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
+ // don't know which driver versions exhibit this bug, so be conservative for now
+ const QByteArray versionString(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage = versionString.indexOf("NVIDIA") >= 0;
+ ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
+ }
+
+ if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
+ for (int i = 0; i < maskHeight; ++i)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
+ } else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
+ }
}
}
@@ -317,14 +362,35 @@ int QGLTextureGlyphCache::glyphPadding() const
int QGLTextureGlyphCache::maxTextureWidth() const
{
- return ctx->d_ptr->maxTextureSize();
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureWidth();
+ else
+ return ctx->d_ptr->maxTextureSize();
}
int QGLTextureGlyphCache::maxTextureHeight() const
{
+ if (ctx == 0)
+ return QImageTextureGlyphCache::maxTextureHeight();
+
if (ctx->d_ptr->workaround_brokenTexSubImage)
return qMin(1024, ctx->d_ptr->maxTextureSize());
else
return ctx->d_ptr->maxTextureSize();
}
+
+void QGLTextureGlyphCache::clear()
+{
+ if (ctx != 0) {
+ m_textureResource.cleanup(ctx);
+
+ m_w = 0;
+ m_h = 0;
+ m_cx = 0;
+ m_cy = 0;
+ m_currentRowHeight = 0;
+ coords.clear();
+ }
+}
+
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 2eb4e65..133289e 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -57,32 +57,82 @@
#include <private/qgl_p.h>
#include <qglshaderprogram.h>
+// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
QT_BEGIN_NAMESPACE
class QGL2PaintEngineExPrivate;
-class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QObject, public QImageTextureGlyphCache
+struct QGLGlyphTexture
+{
+ QGLGlyphTexture(const QGLContext *ctx)
+ : m_width(0)
+ , m_height(0)
+ {
+ if (ctx && !ctx->d_ptr->workaround_brokenFBOReadBack)
+ glGenFramebuffers(1, &m_fbo);
+
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ }
+
+ ~QGLGlyphTexture() {
+ const QGLContext *ctx = QGLContext::currentContext();
+#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
+ qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx);
+#endif
+ // At this point, the context group is made current, so it's safe to
+ // release resources without a makeCurrent() call
+ if (ctx) {
+ if (!ctx->d_ptr->workaround_brokenFBOReadBack)
+ glDeleteFramebuffers(1, &m_fbo);
+ if (m_width || m_height)
+ glDeleteTextures(1, &m_texture);
+ }
+ }
+
+ GLuint m_texture;
+ GLuint m_fbo;
+ int m_width;
+ int m_height;
+};
+
+class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache, public QGLContextGroupResourceBase
{
- Q_OBJECT
public:
- QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
+ QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix);
~QGLTextureGlyphCache();
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition);
virtual int glyphPadding() const;
virtual int maxTextureWidth() const;
virtual int maxTextureHeight() const;
- inline GLuint texture() const { return m_texture; }
+ inline GLuint texture() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_texture : 0;
+ }
- inline int width() const { return m_width; }
- inline int height() const { return m_height; }
+ inline int width() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_width : 0;
+ }
+ inline int height() const {
+ QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
+ QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx);
+ return glyphTexture ? glyphTexture->m_height : 0;
+ }
inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
+ void setContext(const QGLContext *context);
+ inline const QGLContext *context() const { return ctx; }
+
inline int serialNumber() const { return m_serialNumber; }
enum FilterMode {
@@ -92,56 +142,21 @@ public:
FilterMode filterMode() const { return m_filterMode; }
void setFilterMode(FilterMode m) { m_filterMode = m; }
- void setContext(QGLContext *context);
- QGLContext *context() const { return ctx; }
-
-public Q_SLOTS:
- void contextDestroyed(const QGLContext *context) {
- if (context == ctx) {
- const QGLContext *nextCtx = qt_gl_transfer_context(ctx);
- if (!nextCtx) {
- // the context may not be current, so we cannot directly
- // destroy the fbo and texture here, but since the context
- // is about to be destroyed, the GL server will do the
- // clean up for us anyway. We reset everything, so that the
- // glyph cache object can be reused later by setting a new
- // context on it.
- m_fbo = 0;
- m_texture = 0;
- ctx = 0;
- m_width = 0;
- m_height = 0;
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
- } else {
- // since the context holding the texture is shared, and
- // about to be destroyed, we have to transfer ownership
- // of the texture to one of the share contexts
- ctx = const_cast<QGLContext *>(nextCtx);
- }
- }
- }
-
void clear();
+ void freeResource(void *) { ctx = 0; }
+
private:
- QGLContext *ctx;
+ QGLContextGroupResource<QGLGlyphTexture> m_textureResource;
+ const QGLContext *ctx;
QGL2PaintEngineExPrivate *pex;
+ QGLShaderProgram *m_blitProgram;
+ FilterMode m_filterMode;
- GLuint m_texture;
- GLuint m_fbo;
-
- int m_width;
- int m_height;
-
- QGLShaderProgram *m_program;
+ GLfloat m_vertexCoordinateArray[8];
+ GLfloat m_textureCoordinateArray[8];
- FilterMode m_filterMode;
int m_serialNumber;
};
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 6d79584..e7c1c44 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -7,11 +7,11 @@ win32-msvc*|win32-icc:QMAKE_LFLAGS += /BASE:0x63000000
solaris-cc*:QMAKE_CXXFLAGS_RELEASE -= -O2
irix-cc*:QMAKE_CXXFLAGS += -no_prelink -ptused
-unix:QMAKE_PKGCONFIG_REQUIRES = QtCore QtGui
+unix|win32-g++*:QMAKE_PKGCONFIG_REQUIRES = QtCore QtGui
include(../qbase.pri)
-!win32:!embedded:!mac:!symbian:CONFIG += x11
+!win32:!embedded:!mac:!symbian:!qpa:CONFIG += x11
contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles1):CONFIG += opengles1
contains(QT_CONFIG, opengles2):CONFIG += opengles2
@@ -20,6 +20,7 @@ contains(QT_CONFIG, egl):CONFIG += egl
HEADERS += qgl.h \
qgl_p.h \
qglcolormap.h \
+ qglfunctions.h \
qglpixelbuffer.h \
qglpixelbuffer_p.h \
qglframebufferobject.h \
@@ -29,8 +30,9 @@ HEADERS += qgl.h \
qglbuffer.h \
-SOURCES += qgl.cpp \
+SOURCES += qgl.cpp \
qglcolormap.cpp \
+ qglfunctions.cpp \
qglpixelbuffer.cpp \
qglframebufferobject.cpp \
qglextensions.cpp \
@@ -58,7 +60,9 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglcustomshaderstage_p.h \
gl2paintengineex/qtriangulatingstroker_p.h \
gl2paintengineex/qtriangulator_p.h \
- gl2paintengineex/qtextureglyphcache_gl_p.h
+ gl2paintengineex/qtextureglyphcache_gl_p.h \
+ gl2paintengineex/qglshadercache_p.h \
+ gl2paintengineex/qglshadercache_meego_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
@@ -77,6 +81,11 @@ SOURCES += qgl.cpp \
}
+qpa {
+ SOURCES += qgl_qpa.cpp \
+ qglpixelbuffer_stub.cpp
+}
+
x11 {
contains(QT_CONFIG, egl) {
SOURCES += qgl_x11egl.cpp \
@@ -111,7 +120,7 @@ x11 {
LIBS_PRIVATE += $$QMAKE_LIBS_DYNLOAD
}
-mac {
+mac:!qpa {
OBJECTIVE_SOURCES += qgl_mac.mm \
qglpixelbuffer_mac.mm
LIBS_PRIVATE += -framework AppKit -framework Carbon
@@ -159,6 +168,13 @@ symbian {
HEADERS += qgl_egl_p.h \
qgltexturepool_p.h
+ contains(QT_CONFIG, freetype) {
+ DEFINES += QT_NO_FONTCONFIG
+ INCLUDEPATH += \
+ ../3rdparty/freetype/src \
+ ../3rdparty/freetype/include
+ }
+
symbian:TARGET.UID3 = 0x2002131A
}
diff --git a/src/opengl/opengl.pro.user.2.1pre1 b/src/opengl/opengl.pro.user.2.1pre1
new file mode 100644
index 0000000..0c38724
--- /dev/null
+++ b/src/opengl/opengl.pro.user.2.1pre1
@@ -0,0 +1,83 @@
+<!DOCTYPE QtCreatorProject>
+<qtcreator>
+ <data>
+ <variable>ProjectExplorer.Project.ActiveTarget</variable>
+ <value type="int">0</value>
+ </data>
+ <data>
+ <variable>ProjectExplorer.Project.EditorSettings</variable>
+ <valuemap type="QVariantMap">
+ <value key="EditorConfiguration.Codec" type="QByteArray">UTF-8</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>ProjectExplorer.Project.Target.0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Desktop</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Target.DesktopTarget</value>
+ <value key="ProjectExplorer.Target.ActiveBuildConfiguration" type="int">0</value>
+ <value key="ProjectExplorer.Target.ActiveRunConfiguration" type="int">0</value>
+ <valuemap key="ProjectExplorer.Target.BuildConfiguration.0" type="QVariantMap">
+ <valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.0" type="QVariantMap">
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">qmake</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">QtProjectManager.QMakeBuildStep</value>
+ <valuelist key="QtProjectManager.QMakeBuildStep.QMakeArguments" type="QVariantList">
+ <value type="QString">QMAKE_ABSOLUTE_SOURCE_PATH=/home/jlind/dev/qt/lighthouse-master/src/opengl</value>
+ </valuelist>
+ </valuemap>
+ <valuemap key="ProjectExplorer.BuildConfiguration.BuildStep.1" type="QVariantMap">
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
+ <value key="Qt4ProjectManager.MakeStep.Clean" type="bool">false</value>
+ <valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList">
+ <value type="QString">-j9</value>
+ </valuelist>
+ <value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
+ </valuemap>
+ <value key="ProjectExplorer.BuildConfiguration.BuildStepsCount" type="int">2</value>
+ <valuemap key="ProjectExplorer.BuildConfiguration.CleanStep.0" type="QVariantMap">
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Make</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.MakeStep</value>
+ <value key="Qt4ProjectManager.MakeStep.Clean" type="bool">true</value>
+ <valuelist key="Qt4ProjectManager.MakeStep.MakeArguments" type="QVariantList">
+ <value type="QString">clean</value>
+ </valuelist>
+ <value key="Qt4ProjectManager.MakeStep.MakeCommand" type="QString"></value>
+ </valuemap>
+ <value key="ProjectExplorer.BuildConfiguration.CleanStepsCount" type="int">1</value>
+ <value key="ProjectExplorer.BuildConfiguration.ClearSystemEnvironment" type="bool">false</value>
+ <valuelist key="ProjectExplorer.BuildConfiguration.UserEnvironmentChanges" type="QVariantList"/>
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">Debug</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Qt4BuildConfiguration</value>
+ <value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildConfiguration" type="int">2</value>
+ <value key="Qt4ProjectManager.Qt4BuildConfiguration.BuildDirectory" type="QString">/home/jlind/builds/master-lighthouse/src/opengl</value>
+ <value key="Qt4ProjectManager.Qt4BuildConfiguration.QtVersionId" type="int">23</value>
+ <value key="Qt4ProjectManager.Qt4BuildConfiguration.ToolChain" type="int">0</value>
+ <value key="Qt4ProjectManager.Qt4BuildConfiguration.UseShadowBuild" type="bool">true</value>
+ </valuemap>
+ <value key="ProjectExplorer.Target.BuildConfigurationCount" type="int">1</value>
+ <valuemap key="ProjectExplorer.Target.RunConfiguration.0" type="QVariantMap">
+ <value key="ProjectExplorer.ProjectConfiguration.DisplayName" type="QString">headers</value>
+ <value key="ProjectExplorer.ProjectConfiguration.Id" type="QString">Qt4ProjectManager.Qt4RunConfiguration</value>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.BaseEnvironmentBase" type="int">2</value>
+ <valuelist key="Qt4ProjectManager.Qt4RunConfiguration.CommandLineArguments" type="QVariantList"/>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.ProFile" type="QString">../../../../../builds/master-lighthouse/include/QtOpenGL/headers.pri</value>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.UseDyldImageSuffix" type="bool">false</value>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.UseTerminal" type="bool">false</value>
+ <valuelist key="Qt4ProjectManager.Qt4RunConfiguration.UserEnvironmentChanges" type="QVariantList"/>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.UserSetName" type="bool">false</value>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.UserSetWorkingDirectory" type="bool">false</value>
+ <value key="Qt4ProjectManager.Qt4RunConfiguration.UserWorkingDirectory" type="QString"></value>
+ </valuemap>
+ <value key="ProjectExplorer.Target.RunConfigurationCount" type="int">1</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>ProjectExplorer.Project.TargetCount</variable>
+ <value type="int">1</value>
+ </data>
+ <data>
+ <variable>ProjectExplorer.Project.Updater.FileVersion</variable>
+ <value type="int">4</value>
+ </data>
+</qtcreator>
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index b755153..099cc00 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -80,6 +80,10 @@
#include <private/qglwindowsurface_qws_p.h>
#endif
+#ifdef Q_WS_QPA
+#include <QtGui/QPlatformGLContext>
+#endif
+
#include <qglpixelbuffer.h>
#include <qglframebufferobject.h>
@@ -93,14 +97,18 @@
#include "qlibrary.h"
#include <qmutex.h>
+#if defined(QT_OPENGL_ES) && !defined(QT_NO_EGL)
+#include <EGL/egl.h>
+#endif
#ifdef QGL_USE_TEXTURE_POOL
#include <private/qgltexturepool_p.h>
#endif
+// #define QT_GL_CONTEXT_RESOURCE_DEBUG
QT_BEGIN_NAMESPACE
-#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN)
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_WS_QPA) || defined(Q_OS_SYMBIAN)
QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs;
#endif
@@ -109,10 +117,16 @@ extern const QX11Info *qt_x11Info(const QPaintDevice *pd);
#endif
struct QGLThreadContext {
+ ~QGLThreadContext() {
+ if (context)
+ context->doneCurrent();
+ }
QGLContext *context;
};
+#ifndef Q_WS_QPA
static QThreadStorage<QGLThreadContext *> qgl_context_storage;
+#endif
Q_GLOBAL_STATIC(QGLFormat, qgl_default_format)
@@ -1680,6 +1694,7 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
#if defined(Q_WS_WIN)
dc = 0;
win = 0;
+ threadId = 0;
pixelFormatId = 0;
cmap = 0;
hbitmap = 0;
@@ -1691,7 +1706,10 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
# endif
vi = 0;
#endif
-#ifndef QT_NO_EGL
+#if defined(Q_WS_QPA)
+ platformContext = 0;
+#endif
+#if !defined(QT_NO_EGL)
ownsEglContext = false;
eglContext = 0;
eglSurface = EGL_NO_SURFACE;
@@ -1716,6 +1734,9 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
workaround_brokenTextureFromPixmap = false;
workaround_brokenTextureFromPixmap_init = false;
+ workaround_brokenAlphaTexSubImage = false;
+ workaround_brokenAlphaTexSubImage_init = false;
+
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
vertexAttributeArraysEnabledState[i] = false;
}
@@ -1772,7 +1793,7 @@ static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, boo
QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
{
- QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32
+ QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
: QImage::Format_RGB32);
int w = size.width();
int h = size.height();
@@ -1835,18 +1856,6 @@ QGLTextureCache::~QGLTextureCache()
void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
{
QWriteLocker locker(&m_lock);
- if (m_cache.totalCost() + cost > m_cache.maxCost()) {
- // the cache is full - make an attempt to remove something
- const QList<QGLTextureCacheKey> keys = m_cache.keys();
- int i = 0;
- while (i < m_cache.count()
- && (m_cache.totalCost() + cost > m_cache.maxCost())) {
- QGLTexture *tex = m_cache.object(keys.at(i));
- if (tex->context == ctx)
- m_cache.remove(keys.at(i));
- ++i;
- }
- }
const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
m_cache.insert(cacheKey, texture, cost);
}
@@ -2090,6 +2099,9 @@ QGLContext::~QGLContext()
// remove any textures cached in this context
QGLTextureCache::instance()->removeContextTextures(this);
+ // clean up resources specific to this context
+ d_ptr->cleanup();
+ // clean up resources belonging to this context's group
d_ptr->group->cleanupResources(this);
QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
@@ -2098,6 +2110,10 @@ QGLContext::~QGLContext()
void QGLContextPrivate::cleanup()
{
+ QHash<QGLContextResourceBase *, void *>::ConstIterator it;
+ for (it = m_resources.begin(); it != m_resources.end(); ++it)
+ it.key()->freeResource(it.value());
+ m_resources.clear();
}
#define ctx q_ptr
@@ -2161,20 +2177,10 @@ void QGLContextPrivate::swapRegion(const QRegion &)
GLuint QGLContext::bindTexture(const QString &fileName)
{
- Q_D(QGLContext);
- QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
- QGLDDSCache::const_iterator it = dds_cache->constFind(fileName);
- if (it != dds_cache->constEnd()) {
- glBindTexture(GL_TEXTURE_2D, it.value());
- return it.value();
- }
-
QGLTexture texture(this);
QSize size = texture.bindCompressedTexture(fileName);
if (!size.isValid())
return 0;
-
- dds_cache->insert(fileName, texture.id);
return texture.id;
}
@@ -2293,7 +2299,7 @@ static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum textu
}
}
-#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN)
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_WS_QPA) || defined(Q_OS_SYMBIAN)
QGLExtensionFuncs& QGLContextPrivate::extensionFuncs(const QGLContext *)
{
return qt_extensionFuncs;
@@ -2623,7 +2629,8 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
const QX11Info *xinfo = qt_x11Info(paintDevice);
if (pd->classId() == QPixmapData::X11Class && pd->pixelType() == QPixmapData::PixmapType
&& xinfo && xinfo->screen() == pixmap.x11Info().screen()
- && target == GL_TEXTURE_2D)
+ && target == GL_TEXTURE_2D
+ && QApplication::instance()->thread() == QThread::currentThread())
{
if (!workaround_brokenTextureFromPixmap_init) {
workaround_brokenTextureFromPixmap_init = true;
@@ -2844,24 +2851,8 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
*/
void QGLContext::deleteTexture(GLuint id)
{
- Q_D(QGLContext);
-
if (QGLTextureCache::instance()->remove(this, id))
return;
-
- // check the DDS cache if the texture wasn't found in the pixmap/image
- // cache
- QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
- QList<QString> ddsKeys = dds_cache->keys();
- for (int i = 0; i < ddsKeys.size(); ++i) {
- GLuint texture = dds_cache->value(ddsKeys.at(i));
- if (id == texture) {
- dds_cache->remove(ddsKeys.at(i));
- break;
- }
- }
-
- // Finally, actually delete the texture ID
glDeleteTextures(1, &id);
}
@@ -3321,16 +3312,23 @@ bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *contex
bool QGLContext::create(const QGLContext* shareContext)
{
Q_D(QGLContext);
+#ifdef Q_WS_QPA
+ if (!d->paintDevice && !d->platformContext)
+#else
if (!d->paintDevice)
+#endif
return false;
+
reset();
d->valid = chooseContext(shareContext);
- if (d->valid && d->paintDevice->devType() == QInternal::Widget) {
+ if (d->valid && d->paintDevice && d->paintDevice->devType() == QInternal::Widget) {
QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice));
wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
}
+#ifndef Q_WS_QPA //We do this in choose context->setupSharing()
if (d->sharing) // ok, we managed to share
QGLContextGroup::addShare(this, shareContext);
+#endif
return d->valid;
}
@@ -3404,14 +3402,24 @@ void QGLContext::setInitialized(bool on)
const QGLContext* QGLContext::currentContext()
{
+#ifdef Q_WS_QPA
+ if (const QPlatformGLContext *threadContext = QPlatformGLContext::currentContext()) {
+ return QGLContext::fromPlatformGLContext(const_cast<QPlatformGLContext *>(threadContext));
+ }
+ return 0;
+#else
QGLThreadContext *threadContext = qgl_context_storage.localData();
if (threadContext)
return threadContext->context;
return 0;
+#endif //Q_WS_QPA
}
void QGLContextPrivate::setCurrentContext(QGLContext *context)
{
+#ifdef Q_WS_QPA
+ Q_UNUSED(context);
+#else
QGLThreadContext *threadContext = qgl_context_storage.localData();
if (!threadContext) {
if (!QThread::currentThread()) {
@@ -3424,6 +3432,7 @@ void QGLContextPrivate::setCurrentContext(QGLContext *context)
}
threadContext->context = context;
QGLContext::currentCtx = context; // XXX: backwards-compat, not thread-safe
+#endif
}
/*!
@@ -3658,12 +3667,90 @@ void QGLContextPrivate::setCurrentContext(QGLContext *context)
\section1 Threading
- It is possible to render into a QGLWidget from another thread, but it
- requires that all access to the GL context is safe guarded. The Qt GUI
- thread will try to use the context in resizeEvent and paintEvent, so in
- order for threaded rendering using a GL widget to work, these functions
- need to be intercepted in the GUI thread and handled accordingly in the
- application.
+ As of Qt version 4.8, support for doing threaded GL rendering has
+ been improved. There are three scenarios that we currently support:
+ \list
+ \o 1. Buffer swapping in a thread.
+
+ Swapping buffers in a double buffered context may be a
+ synchronous, locking call that may be a costly operation in some
+ GL implementations. Especially so on embedded devices. It's not
+ optimal to have the CPU idling while the GPU is doing a buffer
+ swap. In those cases it is possible to do the rendering in the
+ main thread and do the actual buffer swap in a separate
+ thread. This can be done with the following steps:
+
+ 1. Call doneCurrent() in the main thread when the rendering is
+ finished.
+
+ 2. Notify the swapping thread that it can grab the context.
+
+ 3. Make the rendering context current in the swapping thread with
+ makeCurrent() and then call swapBuffers().
+
+ 4. Call doneCurrent() in the swapping thread and notify the main
+ thread that swapping is done.
+
+ Doing this will free up the main thread so that it can continue
+ with, for example, handling UI events or network requests. Even if
+ there is a context swap involved, it may be preferable compared to
+ having the main thread wait while the GPU finishes the swap
+ operation. Note that this is highly implementation dependent.
+
+ \o 2. Texture uploading in a thread.
+
+ Doing texture uploads in a thread may be very useful for
+ applications handling large amounts of images that needs to be
+ displayed, like for instance a photo gallery application. This is
+ supported in Qt through the existing bindTexture() API. A simple
+ way of doing this is to create two sharing QGLWidgets. One is made
+ current in the main GUI thread, while the other is made current in
+ the texture upload thread. The widget in the uploading thread is
+ never shown, it is only used for sharing textures with the main
+ thread. For each texture that is bound via bindTexture(), notify
+ the main thread so that it can start using the texture.
+
+ \o 3. Using QPainter to draw into a QGLWidget in a thread.
+
+ In Qt 4.8, it is possible to draw into a QGLWidget using a
+ QPainter in a separate thread. Note that this is also possible for
+ QGLPixelBuffers and QGLFramebufferObjects. Since this is only
+ supported in the GL 2 paint engine, OpenGL 2.0 or OpenGL ES 2.0 is
+ required.
+
+ QGLWidgets can only be created in the main GUI thread. This means
+ a call to doneCurrent() is necessary to release the GL context
+ from the main thread, before the widget can be drawn into by
+ another thread. Also, the main GUI thread will dispatch resize and
+ paint events to a QGLWidget when the widget is resized, or parts
+ of it becomes exposed or needs redrawing. It is therefore
+ necessary to handle those events because the default
+ implementations inside QGLWidget will try to make the QGLWidget's
+ context current, which again will interfere with any threads
+ rendering into the widget. Reimplement QGLWidget::paintEvent() and
+ QGLWidget::resizeEvent() to notify the rendering thread that a
+ resize or update is necessary, and be careful not to call the base
+ class implementation. If you are rendering an animation, it might
+ not be necessary to handle the paint event at all since the
+ rendering thread is doing regular updates. Then it would be enough
+ to reimplement QGLWidget::paintEvent() to do nothing.
+
+ \endlist
+
+ As a general rule when doing threaded rendering: be aware that
+ binding and releasing contexts in different threads have to be
+ synchronized by the user. A GL rendering context can only be
+ current in one thread at any time. If you try to open a QPainter
+ on a QGLWidget and the widget's rendering context is current in
+ another thread, it will fail.
+
+ Note that under X11 it is necessary to set the
+ Qt::AA_X11InitThreads application attribute to make the X11
+ library and GLX calls thread safe, otherwise the above scenarios
+ will fail.
+
+ In addition to this, rendering using raw GL calls in a separate
+ thread is supported.
\e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
countries.}
@@ -4160,7 +4247,7 @@ void QGLWidget::resizeOverlayGL(int, int)
/*! \fn bool QGLWidget::event(QEvent *e)
\reimp
*/
-#if !defined(Q_OS_WINCE) && !defined(Q_WS_QWS)
+#if !defined(Q_OS_WINCE) && !defined(Q_WS_QWS) && !defined(Q_WS_QPA)
bool QGLWidget::event(QEvent *e)
{
Q_D(QGLWidget);
@@ -4179,13 +4266,7 @@ bool QGLWidget::event(QEvent *e)
}
#if defined(Q_WS_X11)
- // prevents X errors on some systems, where we get a flush to a
- // hidden widget
- if (e->type() == QEvent::Hide) {
- makeCurrent();
- glFinish();
- doneCurrent();
- } else if (e->type() == QEvent::ParentChange) {
+ if (e->type() == QEvent::ParentChange) {
// if we've reparented a window that has the current context
// bound, we need to rebind that context to the new window id
if (d->glcx == QGLContext::currentContext())
@@ -5187,24 +5268,24 @@ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QM
#endif
#ifndef QT_OPENGL_ES_1
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_gl_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QOpenGLPaintEngine>, qt_gl_engine)
#endif
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
#if defined(QT_OPENGL_ES_1)
- return qt_gl_engine();
+ return qt_gl_engine()->engine();
#elif defined(QT_OPENGL_ES_2)
- return qt_gl_2_engine();
+ return qt_gl_2_engine()->engine();
#else
if (qt_gl_preferGL2Engine())
- return qt_gl_2_engine();
+ return qt_gl_2_engine()->engine();
else
- return qt_gl_engine();
+ return qt_gl_engine()->engine();
#endif
}
@@ -5274,12 +5355,69 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent,
#endif // QT3_SUPPORT
+typedef GLubyte * (*qt_glGetStringi)(GLenum, GLuint);
+
+#ifndef GL_NUM_EXTENSIONS
+#define GL_NUM_EXTENSIONS 0x821D
+#endif
+
+QGLExtensionMatcher::QGLExtensionMatcher(const char *str)
+{
+ init(str);
+}
+
+QGLExtensionMatcher::QGLExtensionMatcher()
+{
+ const char *extensionStr = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
+
+ if (extensionStr) {
+ init(extensionStr);
+ } else {
+ // clear error state
+ while (glGetError()) {}
+
+ const QGLContext *ctx = QGLContext::currentContext();
+ if (ctx) {
+ qt_glGetStringi glGetStringi = (qt_glGetStringi)ctx->getProcAddress(QLatin1String("glGetStringi"));
+
+ GLint numExtensions;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
+
+ for (int i = 0; i < numExtensions; ++i) {
+ const char *str = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
+
+ m_offsets << m_extensions.size();
+
+ while (*str != 0)
+ m_extensions.append(*str++);
+ m_extensions.append(' ');
+ }
+ }
+ }
+}
+
+void QGLExtensionMatcher::init(const char *str)
+{
+ m_extensions = str;
+
+ // make sure extension string ends with a space
+ if (!m_extensions.endsWith(' '))
+ m_extensions.append(' ');
+
+ int index = 0;
+ int next = 0;
+ while ((next = m_extensions.indexOf(' ', index)) >= 0) {
+ m_offsets << index;
+ index = next + 1;
+ }
+}
+
/*
Returns the GL extensions for the current context.
*/
QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
{
- QGLExtensionMatcher extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
+ QGLExtensionMatcher extensions;
Extensions glExtensions;
if (extensions.match("GL_ARB_texture_rectangle"))
@@ -5352,6 +5490,13 @@ QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
if (extensions.match("GL_EXT_bgra"))
glExtensions |= BGRATextureFormat;
+ {
+ GLboolean srgbCapableFramebuffers;
+ glGetBooleanv(FRAMEBUFFER_SRGB_CAPABLE_EXT, &srgbCapableFramebuffers);
+ if (srgbCapableFramebuffers)
+ glExtensions |= SRGBFrameBuffer;
+ }
+
return glExtensions;
}
@@ -5412,7 +5557,7 @@ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWi
glcx = new QGLContext(QGLFormat::defaultFormat(), q);
}
-#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS)
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_WS_QPA)
Q_GLOBAL_STATIC(QString, qt_gl_lib_name)
Q_OPENGL_EXPORT void qt_set_gl_library_name(const QString& name)
@@ -5477,13 +5622,23 @@ void QGLContextGroup::removeShare(const QGLContext *context) {
group->m_shares.clear();
}
-QGLContextResource::QGLContextResource(FreeFunc f)
- : free(f), active(0)
+QGLContextGroupResourceBase::QGLContextGroupResourceBase()
+ : active(0)
{
+#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
+ qDebug("Creating context group resource object %p.", this);
+#endif
}
-QGLContextResource::~QGLContextResource()
+QGLContextGroupResourceBase::~QGLContextGroupResourceBase()
{
+#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
+ qDebug("Deleting context group resource %p. Group size: %d.", this, m_groups.size());
+#endif
+ for (int i = 0; i < m_groups.size(); ++i) {
+ m_groups.at(i)->m_resources.remove(this);
+ active.deref();
+ }
#ifndef QT_NO_DEBUG
if (active != 0) {
qWarning("QtOpenGL: Resources are still available at program shutdown.\n"
@@ -5493,37 +5648,62 @@ QGLContextResource::~QGLContextResource()
#endif
}
-void QGLContextResource::insert(const QGLContext *key, void *value)
+void QGLContextGroupResourceBase::insert(const QGLContext *context, void *value)
{
- QGLContextGroup *group = QGLContextPrivate::contextGroup(key);
+#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
+ qDebug("Inserting context group resource %p for context %p, managed by %p.", value, context, this);
+#endif
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(context);
Q_ASSERT(!group->m_resources.contains(this));
group->m_resources.insert(this, value);
+ m_groups.append(group);
active.ref();
}
-void *QGLContextResource::value(const QGLContext *key)
+void *QGLContextGroupResourceBase::value(const QGLContext *context)
{
- QGLContextGroup *group = QGLContextPrivate::contextGroup(key);
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(context);
return group->m_resources.value(this, 0);
}
-void QGLContextResource::cleanup(const QGLContext *ctx, void *value)
+void QGLContextGroupResourceBase::cleanup(const QGLContext *ctx)
+{
+ void *resource = value(ctx);
+
+ if (resource != 0) {
+ QGLShareContextScope scope(ctx);
+ freeResource(resource);
+
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(ctx);
+ group->m_resources.remove(this);
+ m_groups.removeOne(group);
+ active.deref();
+ }
+}
+
+void QGLContextGroupResourceBase::cleanup(const QGLContext *ctx, void *value)
{
+#ifdef QT_GL_CONTEXT_RESOURCE_DEBUG
+ qDebug("Cleaning up context group resource %p, for context %p in thread %p.", this, ctx, QThread::currentThread());
+#endif
QGLShareContextScope scope(ctx);
- free(value);
+ freeResource(value);
active.deref();
+
+ QGLContextGroup *group = QGLContextPrivate::contextGroup(ctx);
+ m_groups.removeOne(group);
}
-void QGLContextGroup::cleanupResources(const QGLContext *ctx)
+void QGLContextGroup::cleanupResources(const QGLContext *context)
{
// If there are still shares, then no cleanup to be done yet.
if (m_shares.size() > 1)
return;
// Iterate over all resources and free each in turn.
- QHash<QGLContextResource *, void *>::ConstIterator it;
+ QHash<QGLContextGroupResourceBase *, void *>::ConstIterator it;
for (it = m_resources.begin(); it != m_resources.end(); ++it)
- it.key()->cleanup(ctx, it.value());
+ it.key()->cleanup(context, it.value());
}
QGLSharedResourceGuard::~QGLSharedResourceGuard()
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 7d72c8a..c57995d 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -48,6 +48,10 @@
#include <QtCore/qmap.h>
#include <QtCore/qscopedpointer.h>
+#ifdef Q_WS_QPA
+#include <QtGui/QPlatformWindowFormat>
+#endif
+
QT_BEGIN_HEADER
#if defined(Q_WS_WIN)
@@ -56,28 +60,32 @@ QT_BEGIN_HEADER
#if defined(Q_WS_MAC)
# include <OpenGL/gl.h>
-# include <OpenGL/glu.h>
#elif defined(QT_OPENGL_ES_1)
-# include <GLES/gl.h>
-#ifndef GL_DOUBLE
-# define GL_DOUBLE GL_FLOAT
-#endif
-#ifndef GLdouble
+# if defined(Q_OS_MAC)
+# include <OpenGLES/ES1/gl.h>
+# else
+# include <GLES/gl.h>
+# endif
+# ifndef GL_DOUBLE
+# define GL_DOUBLE GL_FLOAT
+# endif
+# ifndef GLdouble
typedef GLfloat GLdouble;
-#endif
+# endif
#elif defined(QT_OPENGL_ES_2)
-# include <GLES2/gl2.h>
-#ifndef GL_DOUBLE
-# define GL_DOUBLE GL_FLOAT
-#endif
-#ifndef GLdouble
+# if defined(Q_OS_MAC)
+# include <OpenGLES/ES2/gl.h>
+# else
+# include <GLES2/gl2.h>
+# endif
+# ifndef GL_DOUBLE
+# define GL_DOUBLE GL_FLOAT
+# endif
+# ifndef GLdouble
typedef GLfloat GLdouble;
-#endif
+# endif
#else
# include <GL/gl.h>
-# ifndef QT_LINUXBASE
-# include <GL/glu.h>
-# endif
#endif
QT_BEGIN_NAMESPACE
@@ -274,6 +282,10 @@ public:
static OpenGLVersionFlags openGLVersionFlags();
+#if defined(Q_WS_QPA)
+ static QGLFormat fromPlatformWindowFormat(const QPlatformWindowFormat &format);
+ static QPlatformWindowFormat toPlatformWindowFormat(const QGLFormat &format);
+#endif
private:
QGLFormatPrivate *d;
@@ -380,6 +392,9 @@ public:
static const QGLContext* currentContext();
+#ifdef Q_WS_QPA
+ static QGLContext *fromPlatformGLContext(QPlatformGLContext *platformContext);
+#endif
protected:
virtual bool chooseContext(const QGLContext* shareContext = 0);
@@ -409,6 +424,10 @@ protected:
static QGLContext* currentCtx;
private:
+#ifdef Q_WS_QPA
+ QGLContext(QPlatformGLContext *platformContext);
+#endif
+
QScopedPointer<QGLContextPrivate> d_ptr;
friend class QGLPixelBuffer;
@@ -425,6 +444,7 @@ private:
friend class QGLPixmapData;
friend class QGLPixmapFilterBase;
friend class QGLTextureGlyphCache;
+ friend struct QGLGlyphTexture;
friend class QGLContextGroup;
friend class QGLSharedResourceGuard;
friend class QGLPixmapBlurFilter;
@@ -445,6 +465,7 @@ private:
friend class QGLWidgetGLPaintDevice;
friend class QX11GLPixmapData;
friend class QX11GLSharedContexts;
+ friend class QGLContextResourceBase;
private:
Q_DISABLE_COPY(QGLContext)
};
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp
index d6b2d3b..ef36eb9 100644
--- a/src/opengl/qgl_egl.cpp
+++ b/src/opengl/qgl_egl.cpp
@@ -52,6 +52,8 @@
QT_BEGIN_NAMESPACE
+QEglProperties *QGLContextPrivate::extraWindowSurfaceCreationProps = NULL;
+
void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
{
int redSize = glFormat.redBufferSize();
@@ -309,6 +311,11 @@ void QGLContextPrivate::swapRegion(const QRegion &region)
eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), &region);
}
+void QGLContextPrivate::setExtraWindowSurfaceCreationProps(QEglProperties *props)
+{
+ extraWindowSurfaceCreationProps = props;
+}
+
void QGLWidget::setMouseTracking(bool enable)
{
QWidget::setMouseTracking(enable);
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 68abf01..ac54e2f 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -68,6 +68,10 @@
#include <QtGui/private/qegl_p.h>
#endif
+#if defined(Q_WS_QPA)
+#include <QtGui/QPlatformGLContext>
+#endif
+
QT_BEGIN_NAMESPACE
class QGLContext;
@@ -161,7 +165,7 @@ class QGLWidgetPrivate : public QWidgetPrivate
public:
QGLWidgetPrivate() : QWidgetPrivate()
, disable_clear_on_painter_begin(false)
-#ifdef Q_WS_QWS
+#if defined(Q_WS_QWS)
, wsurf(0)
#endif
#if defined(Q_WS_X11) && !defined(QT_NO_EGL)
@@ -217,11 +221,9 @@ public:
#endif
};
-class QGLContextResource;
+class QGLContextGroupResourceBase;
class QGLSharedResourceGuard;
-typedef QHash<QString, GLuint> QGLDDSCache;
-
// QGLContextPrivate has the responsibility of creating context groups.
// QGLContextPrivate maintains the reference counter and destroys
// context groups when needed.
@@ -240,22 +242,22 @@ public:
static void addShare(const QGLContext *context, const QGLContext *share);
static void removeShare(const QGLContext *context);
+
private:
QGLContextGroup(const QGLContext *context);
QGLExtensionFuncs m_extensionFuncs;
const QGLContext *m_context; // context group's representative
QList<const QGLContext *> m_shares;
- QHash<QGLContextResource *, void *> m_resources;
+ QHash<QGLContextGroupResourceBase *, void *> m_resources;
QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
QAtomicInt m_refs;
- QGLDDSCache m_dds_cache;
void cleanupResources(const QGLContext *ctx);
friend class QGLContext;
friend class QGLContextPrivate;
- friend class QGLContextResource;
+ friend class QGLContextGroupResourceBase;
};
// Get the context that resources for "ctx" will transfer to once
@@ -286,7 +288,8 @@ public:
PVRTCTextureCompression = 0x00020000,
FragmentShader = 0x00040000,
ElementIndexUint = 0x00080000,
- Depth24 = 0x00100000
+ Depth24 = 0x00100000,
+ SRGBFrameBuffer = 0x00200000
};
Q_DECLARE_FLAGS(Extensions, Extension)
@@ -323,6 +326,8 @@ class QGLTextureDestroyer;
// all the GL2 engine uses:
#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3
+class QGLContextResourceBase;
+
class QGLContextPrivate
{
Q_DECLARE_PUBLIC(QGLContext)
@@ -358,13 +363,21 @@ public:
QGLCmap* cmap;
HBITMAP hbitmap;
HDC hbitmap_hdc;
+ Qt::HANDLE threadId;
#endif
#ifndef QT_NO_EGL
- uint ownsEglContext : 1;
QEglContext *eglContext;
EGLSurface eglSurface;
void destroyEglSurfaceForDevice();
EGLSurface eglSurfaceForDevice() const;
+ static QEglProperties *extraWindowSurfaceCreationProps;
+ static void setExtraWindowSurfaceCreationProps(QEglProperties *props);
+#endif
+
+#if defined(Q_WS_QPA)
+ QPlatformGLContext *platformContext;
+ void setupSharing();
+
#elif defined(Q_WS_X11) || defined(Q_WS_MAC)
void* cx;
#endif
@@ -407,6 +420,13 @@ public:
uint workaround_brokenTextureFromPixmap : 1;
uint workaround_brokenTextureFromPixmap_init : 1;
+ uint workaround_brokenAlphaTexSubImage : 1;
+ uint workaround_brokenAlphaTexSubImage_init : 1;
+
+#ifndef QT_NO_EGL
+ uint ownsEglContext : 1;
+#endif
+
QPaintDevice *paintDevice;
QColor transpColor;
QGLContext *q_ptr;
@@ -419,6 +439,7 @@ public:
GLuint current_fbo;
GLuint default_fbo;
QPaintEngine *active_engine;
+ QHash<QGLContextResourceBase *, void *> m_resources;
QGLTextureDestroyer *texture_destroyer;
bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT];
@@ -429,8 +450,8 @@ public:
static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *ctx) { return ctx->d_ptr->group->extensionFuncs(); }
#endif
-#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN)
- static QGLExtensionFuncs qt_extensionFuncs;
+#if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) || defined(Q_WS_QPA) || defined(Q_OS_SYMBIAN)
+ static Q_OPENGL_EXPORT QGLExtensionFuncs qt_extensionFuncs;
static Q_OPENGL_EXPORT QGLExtensionFuncs& extensionFuncs(const QGLContext *);
#endif
@@ -497,6 +518,7 @@ Q_SIGNALS:
private slots:
void freeTexture_slot(QGLContext *context, QPixmapData *boundPixmap, GLuint id) {
+ Q_UNUSED(boundPixmap);
#if defined(Q_WS_X11)
if (boundPixmap) {
QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
@@ -659,24 +681,131 @@ inline GLenum qt_gl_preferredTextureTarget()
#endif
}
-// One resource per group of shared contexts.
-class Q_OPENGL_EXPORT QGLContextResource
+/*
+ Base for resources that are shared in a context group.
+*/
+class Q_OPENGL_EXPORT QGLContextGroupResourceBase
{
public:
- typedef void (*FreeFunc)(void *);
- QGLContextResource(FreeFunc f);
- ~QGLContextResource();
- // Set resource 'value' for 'key' and all its shared contexts.
- void insert(const QGLContext *key, void *value);
- // Return resource for 'key' or a shared context.
- void *value(const QGLContext *key);
- // Cleanup 'value' in response to a context group being destroyed.
- void cleanup(const QGLContext *ctx, void *value);
+ QGLContextGroupResourceBase();
+ virtual ~QGLContextGroupResourceBase();
+ void insert(const QGLContext *context, void *value);
+ void *value(const QGLContext *context);
+ void cleanup(const QGLContext *context);
+ void cleanup(const QGLContext *context, void *value);
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<QGLContextGroup *> m_groups;
+
private:
- FreeFunc free;
QAtomicInt active;
};
+/*
+ The QGLContextGroupResource template is used to manage a resource
+ for a group of sharing GL contexts. When the last context in the
+ group is destroyed, or when the QGLContextGroupResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed.
+
+ The class used as the template class type needs to have a
+ constructor with the following signature:
+ T(const QGLContext *);
+*/
+template <class T>
+class QGLContextGroupResource : public QGLContextGroupResourceBase
+{
+public:
+ ~QGLContextGroupResource() {
+ for (int i = 0; i < m_groups.size(); ++i) {
+ const QGLContext *context = m_groups.at(i)->context();
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextGroupResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
+/*
+ Base for resources that are context specific.
+*/
+class Q_OPENGL_EXPORT QGLContextResourceBase
+{
+public:
+ virtual ~QGLContextResourceBase() {
+ for (int i = 0; i < m_contexts.size(); ++i)
+ m_contexts.at(i)->d_ptr->m_resources.remove(this);
+ }
+
+ void insert(const QGLContext *context, void *value) {
+ context->d_ptr->m_resources.insert(this, value);
+ }
+
+ void *value(const QGLContext *context) {
+ return context->d_ptr->m_resources.value(this, 0);
+ }
+ virtual void freeResource(void *value) = 0;
+
+protected:
+ QList<const QGLContext *> m_contexts;
+};
+
+/*
+ The QGLContextResource template is used to manage a resource for a
+ single GL context. Just before the context is destroyed (while it's
+ still the current context), or when the QGLContextResource object
+ itself is destroyed (implies potential context switches), the
+ resource will be freed. The class used as the template class type
+ needs to have a constructor with the following signature: T(const
+ QGLContext *);
+*/
+template <class T>
+class QGLContextResource : public QGLContextResourceBase
+{
+public:
+ ~QGLContextResource() {
+ for (int i = 0; i < m_contexts.size(); ++i) {
+ const QGLContext *context = m_contexts.at(i);
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (resource) {
+ QGLShareContextScope scope(context);
+ delete resource;
+ }
+ }
+ }
+
+ T *value(const QGLContext *context) {
+ T *resource = reinterpret_cast<T *>(QGLContextResourceBase::value(context));
+ if (!resource) {
+ resource = new T(context);
+ insert(context, resource);
+ }
+ return resource;
+ }
+
+protected:
+ void freeResource(void *resource) {
+ delete reinterpret_cast<T *>(resource);
+ }
+};
+
// Put a guard around a GL object identifier and its context.
// When the context goes away, a shared context will be used
// in its place. If there are no more shared contexts, then
@@ -724,48 +853,52 @@ private:
};
-// This class can be used to match GL extensions without doing any mallocs. The
-// class assumes that the GL extension string ends with a space character,
-// which it should do on all conformant platforms. Create the object and pass
-// in a pointer to the extension string, then call match() on each extension
-// that should be matched. The match() function takes the extension name
-// *without* the terminating space character as input.
-
class QGLExtensionMatcher
{
public:
- QGLExtensionMatcher(const char *str)
- : gl_extensions(str), gl_extensions_length(qstrlen(str))
- {}
+ QGLExtensionMatcher(const char *str);
+ QGLExtensionMatcher();
- bool match(const char *str) {
+ bool match(const char *str) const {
int str_length = qstrlen(str);
- const char *extensions = gl_extensions;
- int extensions_length = gl_extensions_length;
-
- while (1) {
- // the total length that needs to be matched is the str_length +
- // the space character that terminates the extension name
- if (extensions_length < str_length + 1)
- return false;
- if (qstrncmp(extensions, str, str_length) == 0 && extensions[str_length] == ' ')
- return true;
- int split_pos = 0;
- while (split_pos < extensions_length && extensions[split_pos] != ' ')
- ++split_pos;
- ++split_pos; // added for the terminating space character
- extensions += split_pos;
- extensions_length -= split_pos;
+ Q_ASSERT(str);
+ Q_ASSERT(str_length > 0);
+ Q_ASSERT(str[str_length-1] != ' ');
+
+ for (int i = 0; i < m_offsets.size(); ++i) {
+ const char *extension = m_extensions.constData() + m_offsets.at(i);
+ if (qstrncmp(extension, str, str_length) == 0 && extension[str_length] == ' ')
+ return true;
}
return false;
}
private:
- const char *gl_extensions;
- int gl_extensions_length;
+ void init(const char *str);
+
+ QByteArray m_extensions;
+ QVector<int> m_offsets;
};
+
+// this is a class that wraps a QThreadStorage object for storing
+// thread local instances of the GL 1 and GL 2 paint engines
+
+template <class T>
+class QGLEngineThreadStorage
+{
+public:
+ QPaintEngine *engine() {
+ QPaintEngine *&localEngine = storage.localData();
+ if (!localEngine)
+ localEngine = new T;
+ return localEngine;
+ }
+
+private:
+ QThreadStorage<QPaintEngine *> storage;
+};
QT_END_NAMESPACE
#endif // QGL_P_H
diff --git a/src/opengl/qgl_qpa.cpp b/src/opengl/qgl_qpa.cpp
new file mode 100644
index 0000000..994344c
--- /dev/null
+++ b/src/opengl/qgl_qpa.cpp
@@ -0,0 +1,394 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include <QtGui/private/qapplication_p.h>
+#include <QPixmap>
+#include <QDebug>
+
+#include <QtGui/private/qapplication_p.h>
+#include <QtGui/QPlatformWindow>
+
+#include "qgl.h"
+#include "qgl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format)
+{
+ QGLFormat retFormat;
+ retFormat.setAccum(format.accum());
+ if (format.accumBufferSize() >= 0)
+ retFormat.setAccumBufferSize(format.accumBufferSize());
+ retFormat.setAlpha(format.alpha());
+ if (format.alphaBufferSize() >= 0)
+ retFormat.setAlphaBufferSize(format.alphaBufferSize());
+ if (format.blueBufferSize() >= 0)
+ retFormat.setBlueBufferSize(format.blueBufferSize());
+ retFormat.setDepth(format.depth());
+ if (format.depthBufferSize() >= 0)
+ retFormat.setDepthBufferSize(format.depthBufferSize());
+ retFormat.setDirectRendering(format.directRendering());
+ retFormat.setDoubleBuffer(format.doubleBuffer());
+ if (format.greenBufferSize() >= 0)
+ retFormat.setGreenBufferSize(format.greenBufferSize());
+ if (format.redBufferSize() >= 0)
+ retFormat.setRedBufferSize(format.redBufferSize());
+ retFormat.setRgba(format.rgba());
+ retFormat.setSampleBuffers(format.sampleBuffers());
+ retFormat.setSamples(format.sampleBuffers());
+ retFormat.setStencil(format.stencil());
+ if (format.stencilBufferSize() >= 0)
+ retFormat.setStencilBufferSize(format.stencilBufferSize());
+ retFormat.setStereo(format.stereo());
+ retFormat.setSwapInterval(format.swapInterval());
+ return retFormat;
+}
+
+QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
+{
+ QPlatformWindowFormat retFormat;
+ retFormat.setAccum(format.accum());
+ if (format.accumBufferSize() >= 0)
+ retFormat.setAccumBufferSize(format.accumBufferSize());
+ retFormat.setAlpha(format.alpha());
+ if (format.alphaBufferSize() >= 0)
+ retFormat.setAlphaBufferSize(format.alphaBufferSize());
+ if (format.blueBufferSize() >= 0)
+ retFormat.setBlueBufferSize(format.blueBufferSize());
+ retFormat.setDepth(format.depth());
+ if (format.depthBufferSize() >= 0)
+ retFormat.setDepthBufferSize(format.depthBufferSize());
+ retFormat.setDirectRendering(format.directRendering());
+ retFormat.setDoubleBuffer(format.doubleBuffer());
+ if (format.greenBufferSize() >= 0)
+ retFormat.setGreenBufferSize(format.greenBufferSize());
+ if (format.redBufferSize() >= 0)
+ retFormat.setRedBufferSize(format.redBufferSize());
+ retFormat.setRgba(format.rgba());
+ retFormat.setSampleBuffers(format.sampleBuffers());
+ if (format.samples() >= 0)
+ retFormat.setSamples(format.samples());
+ retFormat.setStencil(format.stencil());
+ if (format.stencilBufferSize() >= 0)
+ retFormat.setStencilBufferSize(format.stencilBufferSize());
+ retFormat.setStereo(format.stereo());
+ retFormat.setSwapInterval(format.swapInterval());
+ return retFormat;
+}
+
+void QGLContextPrivate::setupSharing() {
+ Q_Q(QGLContext);
+ QPlatformGLContext *sharedPlatformGLContext = platformContext->platformWindowFormat().sharedGLContext();
+ if (sharedPlatformGLContext) {
+ QGLContext *actualSharedContext = QGLContext::fromPlatformGLContext(sharedPlatformGLContext);
+ sharing = true;
+ QGLContextGroup::addShare(q,actualSharedContext);
+ }
+}
+
+bool QGLFormat::hasOpenGL()
+{
+ return QApplicationPrivate::platformIntegration()
+ ->hasCapability(QPlatformIntegration::OpenGL);
+}
+
+void qDeleteQGLContext(void *handle)
+{
+ QGLContext *context = static_cast<QGLContext *>(handle);
+ delete context;
+}
+
+bool QGLContext::chooseContext(const QGLContext* shareContext)
+{
+ Q_D(QGLContext);
+ if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
+ d->valid = false;
+ }else {
+ QWidget *widget = static_cast<QWidget *>(d->paintDevice);
+ if (!widget->platformWindow()){
+ QGLFormat glformat = format();
+ QPlatformWindowFormat winFormat = QGLFormat::toPlatformWindowFormat(glformat);
+ if (shareContext) {
+ winFormat.setSharedContext(shareContext->d_func()->platformContext);
+ }
+ winFormat.setWindowApi(QPlatformWindowFormat::OpenGL);
+ winFormat.setWindowSurface(false);
+ widget->setPlatformWindowFormat(winFormat);
+ widget->winId();//make window
+ }
+ d->platformContext = widget->platformWindow()->glContext();
+ Q_ASSERT(d->platformContext);
+ d->glFormat = QGLFormat::fromPlatformWindowFormat(d->platformContext->platformWindowFormat());
+ d->valid =(bool) d->platformContext;
+ if (d->valid) {
+ d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
+ }
+ d->setupSharing();
+ }
+
+
+ return d->valid;
+}
+
+void QGLContext::reset()
+{
+ Q_D(QGLContext);
+ if (!d->valid)
+ return;
+ d->cleanup();
+
+ d->crWin = false;
+ d->sharing = false;
+ d->valid = false;
+ d->transpColor = QColor();
+ d->initDone = false;
+ QGLContextGroup::removeShare(this);
+ if (d->platformContext) {
+ d->platformContext->setQGLContextHandle(0,0);
+ }
+}
+
+void QGLContext::makeCurrent()
+{
+ Q_D(QGLContext);
+ d->platformContext->makeCurrent();
+
+ if (!d->workaroundsCached) {
+ d->workaroundsCached = true;
+ const char *renderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
+ if (renderer && strstr(renderer, "Mali")) {
+ d->workaround_brokenFBOReadBack = true;
+ }
+ }
+
+}
+
+void QGLContext::doneCurrent()
+{
+ Q_D(QGLContext);
+ d->platformContext->doneCurrent();
+}
+
+void QGLContext::swapBuffers() const
+{
+ Q_D(const QGLContext);
+ d->platformContext->swapBuffers();
+}
+
+void *QGLContext::getProcAddress(const QString &procName) const
+{
+ Q_D(const QGLContext);
+ return d->platformContext->getProcAddress(procName);
+}
+
+void QGLWidget::setContext(QGLContext *context,
+ const QGLContext* shareContext,
+ bool deleteOldContext)
+{
+ Q_D(QGLWidget);
+ if (context == 0) {
+ qWarning("QGLWidget::setContext: Cannot set null context");
+ return;
+ }
+
+ if (context->device() == 0) // a context may refere to more than 1 window.
+ context->setDevice(this); //but its better to point to 1 of them than none of them.
+
+ QGLContext* oldcx = d->glcx;
+ d->glcx = context;
+
+ if (!d->glcx->isValid())
+ d->glcx->create(shareContext ? shareContext : oldcx);
+
+ if (deleteOldContext)
+ delete oldcx;
+}
+
+void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget *shareWidget)
+{
+ initContext(context, shareWidget);
+}
+
+bool QGLFormat::hasOpenGLOverlays()
+{
+ return false;
+}
+
+QColor QGLContext::overlayTransparentColor() const
+{
+ return QColor(); // Invalid color
+}
+
+uint QGLContext::colorIndex(const QColor&) const
+{
+ return 0;
+}
+
+void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase)
+{
+ Q_UNUSED(fnt);
+ Q_UNUSED(listBase);
+}
+
+/*
+ QGLTemporaryContext implementation
+*/
+class QGLTemporaryContextPrivate
+{
+public:
+ QWidget *widget;
+ QPlatformGLContext *context;
+};
+
+QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
+ : d(new QGLTemporaryContextPrivate)
+{
+ d->context = const_cast<QPlatformGLContext *>(QPlatformGLContext::currentContext());
+ if (d->context)
+ d->context->doneCurrent();
+ d->widget = new QWidget;
+ d->widget->setGeometry(0,0,3,3);
+ QPlatformWindowFormat format = d->widget->platformWindowFormat();
+ format.setWindowApi(QPlatformWindowFormat::OpenGL);
+ format.setWindowSurface(false);
+ d->widget->setPlatformWindowFormat(format);
+ d->widget->winId();
+
+ d->widget->platformWindow()->glContext()->makeCurrent();
+}
+
+QGLTemporaryContext::~QGLTemporaryContext()
+{
+ d->widget->platformWindow()->glContext()->doneCurrent();
+ if (d->context)
+ d->context->makeCurrent();
+ delete d->widget;
+}
+
+
+bool QGLWidgetPrivate::renderCxPm(QPixmap*)
+{
+ return false;
+}
+
+/*! \internal
+ Free up any allocated colormaps. This fn is only called for
+ top-level widgets.
+*/
+void QGLWidgetPrivate::cleanupColormaps()
+{
+}
+
+void QGLWidget::setMouseTracking(bool enable)
+{
+ Q_UNUSED(enable);
+}
+
+bool QGLWidget::event(QEvent *e)
+{
+ return QWidget::event(e);
+}
+
+void QGLWidget::resizeEvent(QResizeEvent *e)
+{
+ Q_D(QGLWidget);
+
+ QWidget::resizeEvent(e);
+ if (!isValid())
+ return;
+ makeCurrent();
+ if (!d->glcx->initialized())
+ glInit();
+ resizeGL(width(), height());
+}
+
+
+const QGLContext* QGLWidget::overlayContext() const
+{
+ return 0;
+}
+
+void QGLWidget::makeOverlayCurrent()
+{
+}
+
+
+void QGLWidget::updateOverlayGL()
+{
+}
+
+const QGLColormap & QGLWidget::colormap() const
+{
+ Q_D(const QGLWidget);
+ return d->cmap;
+}
+
+void QGLWidget::setColormap(const QGLColormap & c)
+{
+ Q_UNUSED(c);
+}
+
+QGLContext::QGLContext(QPlatformGLContext *platformContext)
+ : d_ptr(new QGLContextPrivate(this))
+{
+ Q_D(QGLContext);
+ d->init(0,QGLFormat::fromPlatformWindowFormat(platformContext->platformWindowFormat()));
+ d->platformContext = platformContext;
+ d->platformContext->setQGLContextHandle(this,qDeleteQGLContext);
+ d->valid = true;
+ d->setupSharing();
+}
+
+QGLContext *QGLContext::fromPlatformGLContext(QPlatformGLContext *platformContext)
+{
+ if (!platformContext)
+ return 0;
+ if (platformContext->qGLContextHandle()) {
+ return reinterpret_cast<QGLContext *>(platformContext->qGLContextHandle());
+ }
+ QGLContext *glContext = new QGLContext(platformContext);
+ //Dont call create on context. This can cause the platformFormat to be set on the widget, which
+ //will cause the platformWindow to be recreated.
+ return glContext;
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qgl_win.cpp b/src/opengl/qgl_win.cpp
index dbbdc0e..70016a0 100644
--- a/src/opengl/qgl_win.cpp
+++ b/src/opengl/qgl_win.cpp
@@ -1261,6 +1261,7 @@ void QGLContext::reset()
}
d->dc = 0;
d->win = 0;
+ d->threadId = 0;
d->pixelFormatId = 0;
d->sharing = false;
d->valid = false;
@@ -1283,8 +1284,9 @@ void QGLContext::makeCurrent()
if (d->rc == wglGetCurrentContext() || !d->valid) // already current
return;
- if (d->win) {
+ if (d->win && (!d->dc || d->threadId != QThread::currentThreadId())) {
d->dc = GetDC(d->win);
+ d->threadId = QThread::currentThreadId();
if (!d->dc) {
qwglError("QGLContext::makeCurrent()", "GetDC()");
return;
@@ -1322,6 +1324,7 @@ void QGLContext::doneCurrent()
if (d->win && d->dc) {
ReleaseDC(d->win, d->dc);
d->dc = 0;
+ d->threadId = 0;
}
}
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index cd4d8a2..2ddfd35 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -105,10 +105,18 @@ QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
return;
}
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(X11->display, DefaultRootWindow(X11->display), vi->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
d->window = XCreateWindow(X11->display, RootWindow(X11->display, screen),
0, 0, 1, 1, 0,
vi->depth, InputOutput, vi->visual,
- 0, 0);
+ mask, &attr);
d->surface = eglCreateWindowSurface(d->display, config, (EGLNativeWindowType) d->window, NULL);
@@ -232,7 +240,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
if (devType == QInternal::Widget) {
if (d->eglSurface != EGL_NO_SURFACE)
eglDestroySurface(d->eglContext->display(), d->eglSurface);
- d->eglSurface = QEgl::createSurface(device(), d->eglContext->config());
+ // extraWindowSurfaceCreationProps default to NULL unless were specifically set before
+ d->eglSurface = QEgl::createSurface(device(), d->eglContext->config(), d->extraWindowSurfaceCreationProps);
XFlush(X11->display);
setWindowCreated(true);
}
@@ -345,7 +354,7 @@ void QGLWidgetPrivate::recreateEglSurface()
// old surface before re-creating a new one. Note: This should not be the case as the
// surface should be deleted before the old window id.
if (glcx->d_func()->eglSurface != EGL_NO_SURFACE && (currentId != eglSurfaceWindowId)) {
- qWarning("EGL surface for deleted window %x was not destroyed", uint(eglSurfaceWindowId));
+ qWarning("EGL surface for deleted window %lx was not destroyed", uint(eglSurfaceWindowId));
glcx->d_func()->destroyEglSurfaceForDevice();
}
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index b521d26..ac80ce8 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -477,6 +477,14 @@ struct QGLExtensionFuncs
// OpenGL constants
+#ifndef FRAMEBUFFER_SRGB_CAPABLE_EXT
+#define FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+#ifndef FRAMEBUFFER_SRGB_EXT
+#define FRAMEBUFFER_SRGB_EXT 0x8DB9
+#endif
+
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif
@@ -879,10 +887,10 @@ struct QGLExtensionFuncs
#endif
extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
-bool qt_resolve_buffer_extensions(QGLContext *ctx);
+bool Q_OPENGL_EXPORT qt_resolve_buffer_extensions(QGLContext *ctx);
bool qt_resolve_version_1_3_functions(QGLContext *ctx);
-bool qt_resolve_version_2_0_functions(QGLContext *ctx);
+bool Q_OPENGL_EXPORT qt_resolve_version_2_0_functions(QGLContext *ctx);
bool qt_resolve_stencil_face_extension(QGLContext *ctx);
bool qt_resolve_frag_program_extensions(QGLContext *ctx);
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 6161d9b..8eda222 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -44,6 +44,7 @@
#include <qdebug.h>
#include <private/qgl_p.h>
+#include <private/qfont_p.h>
#if !defined(QT_OPENGL_ES_1)
#include <private/qpaintengineex_opengl2_p.h>
#endif
@@ -202,6 +203,35 @@ int QGLFramebufferObjectFormat::samples() const
}
/*!
+ \since 4.8
+
+ Enables or disables mipmapping. Mipmapping is disabled by default.
+ If mipmapping is enabled, additional memory will be allocated for
+ the mipmap levels. The mipmap levels can be updated by binding the
+ texture and calling glGenerateMipmap(). Mipmapping cannot be enabled
+ for multisampled framebuffer objects.
+
+ \sa mipmap(), texture()
+*/
+void QGLFramebufferObjectFormat::setMipmap(bool enabled)
+{
+ detach();
+ d->mipmap = enabled;
+}
+
+/*!
+ \since 4.8
+
+ Returns true if mipmapping is enabled.
+
+ \sa setMipmap()
+*/
+bool QGLFramebufferObjectFormat::mipmap() const
+{
+ return d->mipmap;
+}
+
+/*!
Sets the attachment configuration of a framebuffer object to \a attachment.
\sa attachment()
@@ -324,6 +354,10 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
fboFormat.setStencil(true);
} else if (attachment == QGLFramebufferObject::Depth) {
fboFormat.setDepth(true);
+ fboFormat.setStencil(false);
+ } else {
+ fboFormat.setDepth(false);
+ fboFormat.setStencil(false);
}
GLenum format = f->format().internalTextureFormat();
@@ -394,7 +428,8 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
QGLFramebufferObject::Attachment attachment,
- GLenum texture_target, GLenum internal_format, GLint samples)
+ GLenum texture_target, GLenum internal_format,
+ GLint samples, bool mipmap)
{
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
fbo_guard.setContext(ctx);
@@ -422,6 +457,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
glBindTexture(target, texture);
glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ if (mipmap)
+ glGenerateMipmap(GL_TEXTURE_2D);
#ifndef QT_OPENGL_ES
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -442,6 +479,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
color_buffer = 0;
} else {
+ mipmap = false;
GLint maxSamples;
glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSamples);
@@ -602,6 +640,7 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
format.setSamples(int(samples));
format.setAttachment(fbo_attachment);
format.setInternalTextureFormat(internal_format);
+ format.setMipmap(mipmap);
}
/*!
@@ -674,6 +713,13 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
as a texture, you first need to copy from it to a regular framebuffer
object using QGLContext::blitFramebuffer().
+ \section Threading
+
+ As of Qt 4.8, it's possible to draw into a QGLFramebufferObject
+ using a QPainter in a separate thread. Note that OpenGL 2.0 or
+ OpenGL ES 2.0 is required for this to work. Also, under X11, it's
+ necessary to set the Qt::AA_X11InitThreads application attribute.
+
\sa {Framebuffer Object Example}
*/
@@ -766,7 +812,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebuff
{
Q_D(QGLFramebufferObject);
d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
- format.samples());
+ format.samples(), format.mipmap());
}
/*! \overload
@@ -780,7 +826,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFrame
{
Q_D(QGLFramebufferObject);
d->init(this, QSize(width, height), format.attachment(), format.textureTarget(),
- format.internalTextureFormat(), format.samples());
+ format.internalTextureFormat(), format.samples(), format.mipmap());
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -1044,11 +1090,11 @@ QImage QGLFramebufferObject::toImage() const
}
#if !defined(QT_OPENGL_ES_1)
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QOpenGLPaintEngine>, qt_buffer_engine)
#endif
/*! \reimp */
@@ -1062,7 +1108,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
#if !defined (QT_OPENGL_ES_2)
if (qt_gl_preferGL2Engine()) {
#endif
- QPaintEngine *engine = qt_buffer_2_engine();
+ QPaintEngine *engine = qt_buffer_2_engine()->engine();
if (engine->isActive() && engine->paintDevice() != this) {
d->engine = new QGL2PaintEngineEx;
return d->engine;
@@ -1074,7 +1120,7 @@ QPaintEngine *QGLFramebufferObject::paintEngine() const
#endif
#if !defined(QT_OPENGL_ES_2)
- QPaintEngine *engine = qt_buffer_engine();
+ QPaintEngine *engine = qt_buffer_engine()->engine();
if (engine->isActive() && engine->paintDevice() != this) {
d->engine = new QOpenGLPaintEngine;
return d->engine;
@@ -1171,9 +1217,6 @@ void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint te
}
#endif
-Q_GUI_EXPORT int qt_defaultDpiX();
-Q_GUI_EXPORT int qt_defaultDpiY();
-
/*! \reimp */
int QGLFramebufferObject::metric(PaintDeviceMetric metric) const
{
diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h
index 1ec506b..72ff279 100644
--- a/src/opengl/qglframebufferobject.h
+++ b/src/opengl/qglframebufferobject.h
@@ -148,6 +148,9 @@ public:
void setSamples(int samples);
int samples() const;
+ void setMipmap(bool enabled);
+ bool mipmap() const;
+
void setAttachment(QGLFramebufferObject::Attachment attachment);
QGLFramebufferObject::Attachment attachment() const;
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index eb476a9..4d19469 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -77,7 +77,8 @@ public:
samples(0),
attachment(QGLFramebufferObject::NoAttachment),
target(GL_TEXTURE_2D),
- internal_format(DEFAULT_FORMAT)
+ internal_format(DEFAULT_FORMAT),
+ mipmap(false)
{
}
QGLFramebufferObjectFormatPrivate
@@ -86,7 +87,8 @@ public:
samples(other->samples),
attachment(other->attachment),
target(other->target),
- internal_format(other->internal_format)
+ internal_format(other->internal_format),
+ mipmap(other->mipmap)
{
}
bool equals(const QGLFramebufferObjectFormatPrivate *other)
@@ -94,7 +96,8 @@ public:
return samples == other->samples &&
attachment == other->attachment &&
target == other->target &&
- internal_format == other->internal_format;
+ internal_format == other->internal_format &&
+ mipmap == other->mipmap;
}
QAtomicInt ref;
@@ -102,6 +105,7 @@ public:
QGLFramebufferObject::Attachment attachment;
GLenum target;
GLenum internal_format;
+ uint mipmap : 1;
};
class QGLFBOGLPaintDevice : public QGLPaintDevice
@@ -132,7 +136,8 @@ public:
void init(QGLFramebufferObject *q, const QSize& sz,
QGLFramebufferObject::Attachment attachment,
- GLenum internal_format, GLenum texture_target, GLint samples = 0);
+ GLenum internal_format, GLenum texture_target,
+ GLint samples = 0, bool mipmap = false);
bool checkFramebufferStatus() const;
QGLSharedResourceGuard fbo_guard;
GLuint texture;
diff --git a/src/opengl/qglfunctions.cpp b/src/opengl/qglfunctions.cpp
new file mode 100644
index 0000000..be8219a
--- /dev/null
+++ b/src/opengl/qglfunctions.cpp
@@ -0,0 +1,3705 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglfunctions.h"
+#include "qgl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QGLFunctions
+ \brief The QGLFunctions class provides cross-platform access to the OpenGL/ES 2.0 API.
+ \since 4.8
+ \ingroup painting-3D
+
+ OpenGL/ES 2.0 defines a subset of the OpenGL specification that is
+ common across many desktop and embedded OpenGL implementations.
+ However, it can be difficult to use the functions from that subset
+ because they need to be resolved manually on desktop systems.
+
+ QGLFunctions provides a guaranteed API that is available on all
+ OpenGL systems and takes care of function resolution on systems
+ that need it. The recommended way to use QGLFunctions is by
+ direct inheritance:
+
+ \code
+ class MyGLWidget : public QGLWidget, protected QGLFunctions
+ {
+ Q_OBJECT
+ public:
+ MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
+
+ protected:
+ void initializeGL();
+ void paintGL();
+ };
+
+ void MyGLWidget::initializeGL()
+ {
+ initializeGLFunctions();
+ }
+ \endcode
+
+ The \c{paintGL()} function can then use any of the OpenGL/ES 2.0
+ functions without explicit resolution, such as glActiveTexture()
+ in the following example:
+
+ \code
+ void MyGLWidget::paintGL()
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+ ...
+ }
+ \endcode
+
+ QGLFunctions can also be used directly for ad-hoc invocation
+ of OpenGL/ES 2.0 functions on all platforms:
+
+ \code
+ QGLFunctions glFuncs(QGLContext::currentContext());
+ glFuncs.glActiveTexture(GL_TEXTURE1);
+ \endcode
+
+ QGLFunctions provides wrappers for all OpenGL/ES 2.0 functions,
+ except those like \c{glDrawArrays()}, \c{glViewport()}, and
+ \c{glBindTexture()} that don't have portability issues.
+
+ Including the header for QGLFunctions will also define all of
+ the OpenGL/ES 2.0 macro constants that are not already defined by
+ the system's OpenGL headers, such as \c{GL_TEXTURE1} above.
+
+ The hasOpenGLFeature() and openGLFeatures() functions can be used
+ to determine if the OpenGL implementation has a major OpenGL/ES 2.0
+ feature. For example, the following checks if non power of two
+ textures are available:
+
+ \code
+ QGLFunctions funcs(QGLContext::currentContext());
+ bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
+ \endcode
+*/
+
+/*!
+ \enum QGLFunctions::OpenGLFeature
+ This enum defines OpenGL/ES 2.0 features that may be optional
+ on other platforms.
+
+ \value Multitexture glActiveTexture() function is available.
+ \value Shaders Shader functions are available.
+ \value Buffers Vertex and index buffer functions are available.
+ \value Framebuffers Framebuffer object functions are available.
+ \value BlendColor glBlendColor() is available.
+ \value BlendEquation glBlendEquation() is available.
+ \value BlendEquationSeparate glBlendEquationSeparate() is available.
+ \value BlendFuncSeparate glBlendFuncSeparate() is available.
+ \value BlendSubtract Blend subtract mode is available.
+ \value CompressedTextures Compressed texture functions are available.
+ \value Multisample glSampleCoverage() function is available.
+ \value StencilSeparate Separate stencil functions are available.
+ \value NPOTTextures Non power of two textures are available.
+*/
+
+// Hidden private fields for additional extension data.
+struct QGLFunctionsPrivateEx : public QGLFunctionsPrivate
+{
+ QGLFunctionsPrivateEx(const QGLContext *context = 0)
+ : QGLFunctionsPrivate(context)
+ , m_features(-1) {}
+
+ int m_features;
+};
+
+#if QT_VERSION >= 0x040800
+Q_GLOBAL_STATIC(QGLContextGroupResource<QGLFunctionsPrivateEx>, qt_gl_functions_resource)
+#else
+static void qt_gl_functions_free(void *data)
+{
+ delete reinterpret_cast<QGLFunctionsPrivateEx *>(data);
+}
+
+Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_gl_functions_resource, (qt_gl_functions_free))
+#endif
+static QGLFunctionsPrivateEx *qt_gl_functions(const QGLContext *context = 0)
+{
+ if (!context)
+ context = QGLContext::currentContext();
+ Q_ASSERT(context);
+ QGLFunctionsPrivateEx *funcs =
+ reinterpret_cast<QGLFunctionsPrivateEx *>
+ (qt_gl_functions_resource()->value(context));
+#if QT_VERSION < 0x040800
+ if (!funcs) {
+ funcs = new QGLFunctionsPrivateEx();
+ qt_gl_functions_resource()->insert(context, funcs);
+ }
+#endif
+ return funcs;
+}
+
+/*!
+ Constructs a default function resolver. The resolver cannot
+ be used until initializeGLFunctions() is called to specify
+ the context.
+
+ \sa initializeGLFunctions()
+*/
+QGLFunctions::QGLFunctions()
+ : d_ptr(0)
+{
+}
+
+/*!
+ Constructs a function resolver for \a context. If \a context
+ is null, then the resolver will be created for the current QGLContext.
+
+ An object constructed in this way can only be used with \a context
+ and other contexts that share with it. Use initializeGLFunctions()
+ to change the object's context association.
+
+ \sa initializeGLFunctions()
+*/
+QGLFunctions::QGLFunctions(const QGLContext *context)
+ : d_ptr(qt_gl_functions(context))
+{
+}
+
+/*!
+ \fn QGLFunctions::~QGLFunctions()
+
+ Destroys this function resolver.
+*/
+
+static int qt_gl_resolve_features()
+{
+#if defined(QT_OPENGL_ES_2)
+ return QGLFunctions::Multitexture |
+ QGLFunctions::Shaders |
+ QGLFunctions::Buffers |
+ QGLFunctions::Framebuffers |
+ QGLFunctions::BlendColor |
+ QGLFunctions::BlendEquation |
+ QGLFunctions::BlendEquationSeparate |
+ QGLFunctions::BlendFuncSeparate |
+ QGLFunctions::BlendSubtract |
+ QGLFunctions::CompressedTextures |
+ QGLFunctions::Multisample |
+ QGLFunctions::StencilSeparate |
+ QGLFunctions::NPOTTextures;
+#elif defined(QT_OPENGL_ES)
+ int features = QGLFunctions::Multitexture |
+ QGLFunctions::Buffers |
+ QGLFunctions::CompressedTextures |
+ QGLFunctions::Multisample;
+ QGLExtensionMatcher extensions;
+ if (extensions.match("GL_OES_framebuffer_object"))
+ features |= QGLFunctions::Framebuffers;
+ if (extensions.match("GL_OES_blend_equation_separate"))
+ features |= QGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_OES_blend_func_separate"))
+ features |= QGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_OES_blend_subtract"))
+ features |= QGLFunctions::BlendSubtract;
+ if (extensions.match("GL_OES_texture_npot"))
+ features |= QGLFunctions::NPOTTextures;
+ return features;
+#else
+ int features = 0;
+ QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
+ QGLExtensionMatcher extensions;
+
+ // Recognize features by extension name.
+ if (extensions.match("GL_ARB_multitexture"))
+ features |= QGLFunctions::Multitexture;
+ if (extensions.match("GL_ARB_shader_objects"))
+ features |= QGLFunctions::Shaders;
+ if (extensions.match("GL_EXT_framebuffer_object") ||
+ extensions.match("GL_ARB_framebuffer_object"))
+ features |= QGLFunctions::Framebuffers;
+ if (extensions.match("GL_EXT_blend_color"))
+ features |= QGLFunctions::BlendColor;
+ if (extensions.match("GL_EXT_blend_equation_separate"))
+ features |= QGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_EXT_blend_func_separate"))
+ features |= QGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_EXT_blend_subtract"))
+ features |= QGLFunctions::BlendSubtract;
+ if (extensions.match("GL_ARB_texture_compression"))
+ features |= QGLFunctions::CompressedTextures;
+ if (extensions.match("GL_ARB_multisample"))
+ features |= QGLFunctions::Multisample;
+ if (extensions.match("GL_ARB_texture_non_power_of_two"))
+ features |= QGLFunctions::NPOTTextures;
+
+ // Recognize features by minimum OpenGL version.
+ if (versions & QGLFormat::OpenGL_Version_1_2) {
+ features |= QGLFunctions::BlendColor |
+ QGLFunctions::BlendEquation;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_3) {
+ features |= QGLFunctions::Multitexture |
+ QGLFunctions::CompressedTextures |
+ QGLFunctions::Multisample;
+ }
+ if (versions & QGLFormat::OpenGL_Version_1_4)
+ features |= QGLFunctions::BlendFuncSeparate;
+ if (versions & QGLFormat::OpenGL_Version_1_5)
+ features |= QGLFunctions::Buffers;
+ if (versions & QGLFormat::OpenGL_Version_2_0) {
+ features |= QGLFunctions::Shaders |
+ QGLFunctions::StencilSeparate |
+ QGLFunctions::BlendEquationSeparate |
+ QGLFunctions::NPOTTextures;
+ }
+ return features;
+#endif
+}
+
+/*!
+ Returns the set of features that are present on this system's
+ OpenGL implementation.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa hasOpenGLFeature()
+*/
+QGLFunctions::OpenGLFeatures QGLFunctions::openGLFeatures() const
+{
+ QGLFunctionsPrivateEx *d = static_cast<QGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return 0;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return QGLFunctions::OpenGLFeatures(d->m_features);
+}
+
+/*!
+ Returns true if \a feature is present on this system's OpenGL
+ implementation; false otherwise.
+
+ It is assumed that the QGLContext associated with this function
+ resolver is current.
+
+ \sa openGLFeatures()
+*/
+bool QGLFunctions::hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const
+{
+ QGLFunctionsPrivateEx *d = static_cast<QGLFunctionsPrivateEx *>(d_ptr);
+ if (!d)
+ return false;
+ if (d->m_features == -1)
+ d->m_features = qt_gl_resolve_features();
+ return (d->m_features & int(feature)) != 0;
+}
+
+/*!
+ Initializes GL function resolution for \a context. If \a context
+ is null, then the current QGLContext will be used.
+
+ After calling this function, the QGLFunctions object can only be
+ used with \a context and other contexts that share with it.
+ Call initializeGLFunctions() again to change the object's context
+ association.
+*/
+void QGLFunctions::initializeGLFunctions(const QGLContext *context)
+{
+ d_ptr = qt_gl_functions(context);
+}
+
+/*!
+ \fn void QGLFunctions::glActiveTexture(GLenum texture)
+
+ Convenience function that calls glActiveTexture(\a texture).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glActiveTexture.xml}{glActiveTexture()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glAttachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glAttachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glAttachShader.xml}{glAttachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
+
+ Convenience function that calls glBindAttribLocation(\a program, \a index, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindAttribLocation.xml}{glBindAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
+
+ Convenience function that calls glBindBuffer(\a target, \a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindBuffer.xml}{glBindBuffer()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
+
+ Convenience function that calls glBindFramebuffer(\a target, \a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml}{glBindFramebuffer()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+
+ Convenience function that calls glBindRenderbuffer(\a target, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBindRenderbuffer.xml}{glBindRenderbuffer()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+
+ Convenience function that calls glBlendColor(\a red, \a green, \a blue, \a alpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendColor.xml}{glBlendColor()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBlendEquation(GLenum mode)
+
+ Convenience function that calls glBlendEquation(\a mode).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquation.xml}{glBlendEquation()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+
+ Convenience function that calls glBlendEquationSeparate(\a modeRGB, \a modeAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendEquationSeparate.xml}{glBlendEquationSeparate()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+
+ Convenience function that calls glBlendFuncSeparate(\a srcRGB, \a dstRGB, \a srcAlpha, \a dstAlpha).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBlendFuncSeparate.xml}{glBlendFuncSeparate()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+
+ Convenience function that calls glBufferData(\a target, \a size, \a data, \a usage).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferData.xml}{glBufferData()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+
+ Convenience function that calls glBufferSubData(\a target, \a offset, \a size, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glBufferSubData.xml}{glBufferSubData()}.
+*/
+
+/*!
+ \fn GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target)
+
+ Convenience function that calls glCheckFramebufferStatus(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCheckFramebufferStatus.xml}{glCheckFramebufferStatus()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glClearDepthf(GLclampf depth)
+
+ Convenience function that calls glClearDepth(\a depth) on
+ desktop OpenGL systems and glClearDepthf(\a depth) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glClearDepthf.xml}{glClearDepthf()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glCompileShader(GLuint shader)
+
+ Convenience function that calls glCompileShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompileShader.xml}{glCompileShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexImage2D(\a target, \a level, \a internalformat, \a width, \a height, \a border, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexImage2D.xml}{glCompressedTexImage2D()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+
+ Convenience function that calls glCompressedTexSubImage2D(\a target, \a level, \a xoffset, \a yoffset, \a width, \a height, \a format, \a imageSize, \a data).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexSubImage2D.xml}{glCompressedTexSubImage2D()}.
+*/
+
+/*!
+ \fn GLuint QGLFunctions::glCreateProgram()
+
+ Convenience function that calls glCreateProgram().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateProgram.xml}{glCreateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLuint QGLFunctions::glCreateShader(GLenum type)
+
+ Convenience function that calls glCreateShader(\a type).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glCreateShader.xml}{glCreateShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+
+ Convenience function that calls glDeleteBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteBuffers.xml}{glDeleteBuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+
+ Convenience function that calls glDeleteFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteFramebuffers.xml}{glDeleteFramebuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glDeleteProgram(GLuint program)
+
+ Convenience function that calls glDeleteProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteProgram.xml}{glDeleteProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+
+ Convenience function that calls glDeleteRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteRenderbuffers.xml}{glDeleteRenderbuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glDeleteShader(GLuint shader)
+
+ Convenience function that calls glDeleteShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDeleteShader.xml}{glDeleteShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
+
+ Convenience function that calls glDepthRange(\a zNear, \a zFar) on
+ desktop OpenGL systems and glDepthRangef(\a zNear, \a zFar) on
+ embedded OpenGL/ES systems.
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDepthRangef.xml}{glDepthRangef()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glDetachShader(GLuint program, GLuint shader)
+
+ Convenience function that calls glDetachShader(\a program, \a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDetachShader.xml}{glDetachShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glDisableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glDisableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glDisableVertexAttribArray.xml}{glDisableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glEnableVertexAttribArray(GLuint index)
+
+ Convenience function that calls glEnableVertexAttribArray(\a index).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glEnableVertexAttribArray.xml}{glEnableVertexAttribArray()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+
+ Convenience function that calls glFramebufferRenderbuffer(\a target, \a attachment, \a renderbuffertarget, \a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferRenderbuffer.xml}{glFramebufferRenderbuffer()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+
+ Convenience function that calls glFramebufferTexture2D(\a target, \a attachment, \a textarget, \a texture, \a level).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glFramebufferTexture2D.xml}{glFramebufferTexture2D()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
+
+ Convenience function that calls glGenBuffers(\a n, \a buffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenBuffers.xml}{glGenBuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGenerateMipmap(GLenum target)
+
+ Convenience function that calls glGenerateMipmap(\a target).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenerateMipmap.xml}{glGenerateMipmap()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+
+ Convenience function that calls glGenFramebuffers(\a n, \a framebuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenFramebuffers.xml}{glGenFramebuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+
+ Convenience function that calls glGenRenderbuffers(\a n, \a renderbuffers).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGenRenderbuffers.xml}{glGenRenderbuffers()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveAttrib(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveAttrib.xml}{glGetActiveAttrib()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+
+ Convenience function that calls glGetActiveUniform(\a program, \a index, \a bufsize, \a length, \a size, \a type, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetActiveUniform.xml}{glGetActiveUniform()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+
+ Convenience function that calls glGetAttachedShaders(\a program, \a maxcount, \a count, \a shaders).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttachedShaders.xml}{glGetAttachedShaders()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QGLFunctions::glGetAttribLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetAttribLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetAttribLocation.xml}{glGetAttribLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetBufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetBufferParameteriv.xml}{glGetBufferParameteriv()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetFramebufferAttachmentParameteriv(\a target, \a attachment, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetFramebufferAttachmentParameteriv.xml}{glGetFramebufferAttachmentParameteriv()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetProgramiv(\a program, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramiv.xml}{glGetProgramiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetProgramInfoLog(\a program, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetProgramInfoLog.xml}{glGetProgramInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetRenderbufferParameteriv(\a target, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetRenderbufferParameteriv.xml}{glGetRenderbufferParameteriv()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetShaderiv(\a shader, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderiv.xml}{glGetShaderiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+
+ Convenience function that calls glGetShaderInfoLog(\a shader, \a bufsize, \a length, \a infolog).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderInfoLog.xml}{glGetShaderInfoLog()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+
+ Convenience function that calls glGetShaderPrecisionFormat(\a shadertype, \a precisiontype, \a range, \a precision).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderPrecisionFormat.xml}{glGetShaderPrecisionFormat()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+
+ Convenience function that calls glGetShaderSource(\a shader, \a bufsize, \a length, \a source).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetShaderSource.xml}{glGetShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+
+ Convenience function that calls glGetUniformfv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformfv.xml}{glGetUniformfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
+
+ Convenience function that calls glGetUniformiv(\a program, \a location, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformiv.xml}{glGetUniformiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn int QGLFunctions::glGetUniformLocation(GLuint program, const char* name)
+
+ Convenience function that calls glGetUniformLocation(\a program, \a name).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetUniformLocation.xml}{glGetUniformLocation()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+
+ Convenience function that calls glGetVertexAttribfv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribfv.xml}{glGetVertexAttribfv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+
+ Convenience function that calls glGetVertexAttribiv(\a index, \a pname, \a params).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribiv.xml}{glGetVertexAttribiv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+
+ Convenience function that calls glGetVertexAttribPointerv(\a index, \a pname, \a pointer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribPointerv.xml}{glGetVertexAttribPointerv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QGLFunctions::glIsBuffer(GLuint buffer)
+
+ Convenience function that calls glIsBuffer(\a buffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsBuffer.xml}{glIsBuffer()}.
+*/
+
+/*!
+ \fn GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer)
+
+ Convenience function that calls glIsFramebuffer(\a framebuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsFramebuffer.xml}{glIsFramebuffer()}.
+*/
+
+/*!
+ \fn GLboolean QGLFunctions::glIsProgram(GLuint program)
+
+ Convenience function that calls glIsProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsProgram.xml}{glIsProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
+
+ Convenience function that calls glIsRenderbuffer(\a renderbuffer).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsRenderbuffer.xml}{glIsRenderbuffer()}.
+*/
+
+/*!
+ \fn GLboolean QGLFunctions::glIsShader(GLuint shader)
+
+ Convenience function that calls glIsShader(\a shader).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glIsShader.xml}{glIsShader()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glLinkProgram(GLuint program)
+
+ Convenience function that calls glLinkProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glLinkProgram.xml}{glLinkProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glReleaseShaderCompiler()
+
+ Convenience function that calls glReleaseShaderCompiler().
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glReleaseShaderCompiler.xml}{glReleaseShaderCompiler()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+
+ Convenience function that calls glRenderbufferStorage(\a target, \a internalformat, \a width, \a height).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glRenderbufferStorage.xml}{glRenderbufferStorage()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
+
+ Convenience function that calls glSampleCoverage(\a value, \a invert).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glSampleCoverage.xml}{glSampleCoverage()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+
+ Convenience function that calls glShaderBinary(\a n, \a shaders, \a binaryformat, \a binary, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderBinary.xml}{glShaderBinary()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+
+ Convenience function that calls glShaderSource(\a shader, \a count, \a string, \a length).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glShaderSource.xml}{glShaderSource()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+
+ Convenience function that calls glStencilFuncSeparate(\a face, \a func, \a ref, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilFuncSeparate.xml}{glStencilFuncSeparate()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
+
+ Convenience function that calls glStencilMaskSeparate(\a face, \a mask).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilMaskSeparate.xml}{glStencilMaskSeparate()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+
+ Convenience function that calls glStencilOpSeparate(\a face, \a fail, \a zfail, \a zpass).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glStencilOpSeparate.xml}{glStencilOpSeparate()}.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform1f(GLint location, GLfloat x)
+
+ Convenience function that calls glUniform1f(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1f.xml}{glUniform1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform1fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1fv.xml}{glUniform1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform1i(GLint location, GLint x)
+
+ Convenience function that calls glUniform1i(\a location, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1i.xml}{glUniform1i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform1iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform1iv.xml}{glUniform1iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
+
+ Convenience function that calls glUniform2f(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2f.xml}{glUniform2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform2fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2fv.xml}{glUniform2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
+
+ Convenience function that calls glUniform2i(\a location, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2i.xml}{glUniform2i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform2iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform2iv.xml}{glUniform2iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glUniform3f(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3f.xml}{glUniform3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform3fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3fv.xml}{glUniform3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+
+ Convenience function that calls glUniform3i(\a location, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3i.xml}{glUniform3i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform3iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform3iv.xml}{glUniform3iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glUniform4f(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4f.xml}{glUniform4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+
+ Convenience function that calls glUniform4fv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4fv.xml}{glUniform4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+
+ Convenience function that calls glUniform4i(\a location, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4i.xml}{glUniform4i()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+
+ Convenience function that calls glUniform4iv(\a location, \a count, \a v).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniform4iv.xml}{glUniform4iv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix2fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix2fv.xml}{glUniformMatrix2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix3fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix3fv.xml}{glUniformMatrix3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+
+ Convenience function that calls glUniformMatrix4fv(\a location, \a count, \a transpose, \a value).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix4fv.xml}{glUniformMatrix4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glUseProgram(GLuint program)
+
+ Convenience function that calls glUseProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glUseProgram.xml}{glUseProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glValidateProgram(GLuint program)
+
+ Convenience function that calls glValidateProgram(\a program).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glValidateProgram.xml}{glValidateProgram()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
+
+ Convenience function that calls glVertexAttrib1f(\a indx, \a x).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1f.xml}{glVertexAttrib1f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib1fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1fv.xml}{glVertexAttrib1fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+
+ Convenience function that calls glVertexAttrib2f(\a indx, \a x, \a y).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2f.xml}{glVertexAttrib2f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib2fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2fv.xml}{glVertexAttrib2fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+
+ Convenience function that calls glVertexAttrib3f(\a indx, \a x, \a y, \a z).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3f.xml}{glVertexAttrib3f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib3fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3fv.xml}{glVertexAttrib3fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+
+ Convenience function that calls glVertexAttrib4f(\a indx, \a x, \a y, \a z, \a w).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4f.xml}{glVertexAttrib4f()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+
+ Convenience function that calls glVertexAttrib4fv(\a indx, \a values).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4fv.xml}{glVertexAttrib4fv()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+/*!
+ \fn void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+
+ Convenience function that calls glVertexAttribPointer(\a indx, \a size, \a type, \a normalized, \a stride, \a ptr).
+
+ For more information, see the OpenGL/ES 2.0 documentation for
+ \l{http://www.khronos.org/opengles/sdk/docs/man/glVertexAttribPointer.xml}{glVertexAttribPointer()}.
+
+ This convenience function will do nothing on OpenGL/ES 1.x systems.
+*/
+
+#ifndef QT_OPENGL_ES_2
+
+static void qglfResolveActiveTexture(GLenum texture)
+{
+ typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTexture"));
+ if (!funcs->activeTexture) {
+ funcs->activeTexture = (type_glActiveTexture)
+ context->getProcAddress(QLatin1String("glActiveTextureARB"));
+ }
+
+ if (funcs->activeTexture)
+ funcs->activeTexture(texture);
+ else
+ funcs->activeTexture = qglfResolveActiveTexture;
+}
+
+static void qglfResolveAttachShader(GLuint program, GLuint shader)
+{
+ typedef void (QGLF_APIENTRYP type_glAttachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachShader"));
+ if (!funcs->attachShader) {
+ funcs->attachShader = (type_glAttachShader)
+ context->getProcAddress(QLatin1String("glAttachObjectARB"));
+ }
+
+ if (funcs->attachShader)
+ funcs->attachShader(program, shader);
+ else
+ funcs->attachShader = qglfResolveAttachShader;
+}
+
+static void qglfResolveBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+ typedef void (QGLF_APIENTRYP type_glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocation"));
+ if (!funcs->bindAttribLocation) {
+ funcs->bindAttribLocation = (type_glBindAttribLocation)
+ context->getProcAddress(QLatin1String("glBindAttribLocationARB"));
+ }
+
+ if (funcs->bindAttribLocation)
+ funcs->bindAttribLocation(program, index, name);
+ else
+ funcs->bindAttribLocation = qglfResolveBindAttribLocation;
+}
+
+static void qglfResolveBindBuffer(GLenum target, GLuint buffer)
+{
+ typedef void (QGLF_APIENTRYP type_glBindBuffer)(GLenum target, GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferOES"));
+ }
+#endif
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferEXT"));
+ }
+ if (!funcs->bindBuffer) {
+ funcs->bindBuffer = (type_glBindBuffer)
+ context->getProcAddress(QLatin1String("glBindBufferARB"));
+ }
+
+ if (funcs->bindBuffer)
+ funcs->bindBuffer(target, buffer);
+ else
+ funcs->bindBuffer = qglfResolveBindBuffer;
+}
+
+static void qglfResolveBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ typedef void (QGLF_APIENTRYP type_glBindFramebuffer)(GLenum target, GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferOES"));
+ }
+#endif
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferEXT"));
+ }
+ if (!funcs->bindFramebuffer) {
+ funcs->bindFramebuffer = (type_glBindFramebuffer)
+ context->getProcAddress(QLatin1String("glBindFramebufferARB"));
+ }
+
+ if (funcs->bindFramebuffer)
+ funcs->bindFramebuffer(target, framebuffer);
+ else
+ funcs->bindFramebuffer = qglfResolveBindFramebuffer;
+}
+
+static void qglfResolveBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ typedef void (QGLF_APIENTRYP type_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferOES"));
+ }
+#endif
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferEXT"));
+ }
+ if (!funcs->bindRenderbuffer) {
+ funcs->bindRenderbuffer = (type_glBindRenderbuffer)
+ context->getProcAddress(QLatin1String("glBindRenderbufferARB"));
+ }
+
+ if (funcs->bindRenderbuffer)
+ funcs->bindRenderbuffer(target, renderbuffer);
+ else
+ funcs->bindRenderbuffer = qglfResolveBindRenderbuffer;
+}
+
+static void qglfResolveBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ typedef void (QGLF_APIENTRYP type_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColor"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorOES"));
+ }
+#endif
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorEXT"));
+ }
+ if (!funcs->blendColor) {
+ funcs->blendColor = (type_glBlendColor)
+ context->getProcAddress(QLatin1String("glBlendColorARB"));
+ }
+
+ if (funcs->blendColor)
+ funcs->blendColor(red, green, blue, alpha);
+ else
+ funcs->blendColor = qglfResolveBlendColor;
+}
+
+static void qglfResolveBlendEquation(GLenum mode)
+{
+ typedef void (QGLF_APIENTRYP type_glBlendEquation)(GLenum mode);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquation"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationOES"));
+ }
+#endif
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationEXT"));
+ }
+ if (!funcs->blendEquation) {
+ funcs->blendEquation = (type_glBlendEquation)
+ context->getProcAddress(QLatin1String("glBlendEquationARB"));
+ }
+
+ if (funcs->blendEquation)
+ funcs->blendEquation(mode);
+ else
+ funcs->blendEquation = qglfResolveBlendEquation;
+}
+
+static void qglfResolveBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ typedef void (QGLF_APIENTRYP type_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateOES"));
+ }
+#endif
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateEXT"));
+ }
+ if (!funcs->blendEquationSeparate) {
+ funcs->blendEquationSeparate = (type_glBlendEquationSeparate)
+ context->getProcAddress(QLatin1String("glBlendEquationSeparateARB"));
+ }
+
+ if (funcs->blendEquationSeparate)
+ funcs->blendEquationSeparate(modeRGB, modeAlpha);
+ else
+ funcs->blendEquationSeparate = qglfResolveBlendEquationSeparate;
+}
+
+static void qglfResolveBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ typedef void (QGLF_APIENTRYP type_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateEXT"));
+ }
+ if (!funcs->blendFuncSeparate) {
+ funcs->blendFuncSeparate = (type_glBlendFuncSeparate)
+ context->getProcAddress(QLatin1String("glBlendFuncSeparateARB"));
+ }
+
+ if (funcs->blendFuncSeparate)
+ funcs->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ else
+ funcs->blendFuncSeparate = qglfResolveBlendFuncSeparate;
+}
+
+static void qglfResolveBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+{
+ typedef void (QGLF_APIENTRYP type_glBufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataOES"));
+ }
+#endif
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataEXT"));
+ }
+ if (!funcs->bufferData) {
+ funcs->bufferData = (type_glBufferData)
+ context->getProcAddress(QLatin1String("glBufferDataARB"));
+ }
+
+ if (funcs->bufferData)
+ funcs->bufferData(target, size, data, usage);
+ else
+ funcs->bufferData = qglfResolveBufferData;
+}
+
+static void qglfResolveBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+{
+ typedef void (QGLF_APIENTRYP type_glBufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubData"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataOES"));
+ }
+#endif
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataEXT"));
+ }
+ if (!funcs->bufferSubData) {
+ funcs->bufferSubData = (type_glBufferSubData)
+ context->getProcAddress(QLatin1String("glBufferSubDataARB"));
+ }
+
+ if (funcs->bufferSubData)
+ funcs->bufferSubData(target, offset, size, data);
+ else
+ funcs->bufferSubData = qglfResolveBufferSubData;
+}
+
+static GLenum qglfResolveCheckFramebufferStatus(GLenum target)
+{
+ typedef GLenum (QGLF_APIENTRYP type_glCheckFramebufferStatus)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatus"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusOES"));
+ }
+#endif
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusEXT"));
+ }
+ if (!funcs->checkFramebufferStatus) {
+ funcs->checkFramebufferStatus = (type_glCheckFramebufferStatus)
+ context->getProcAddress(QLatin1String("glCheckFramebufferStatusARB"));
+ }
+
+ if (funcs->checkFramebufferStatus)
+ return funcs->checkFramebufferStatus(target);
+ funcs->checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ return GLenum(0);
+}
+
+static void qglfResolveCompileShader(GLuint shader)
+{
+ typedef void (QGLF_APIENTRYP type_glCompileShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ if (!funcs->compileShader) {
+ funcs->compileShader = (type_glCompileShader)
+ context->getProcAddress(QLatin1String("glCompileShader"));
+ }
+
+ if (funcs->compileShader)
+ funcs->compileShader(shader);
+ else
+ funcs->compileShader = qglfResolveCompileShader;
+}
+
+static void qglfResolveCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+ typedef void (QGLF_APIENTRYP type_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DEXT"));
+ }
+ if (!funcs->compressedTexImage2D) {
+ funcs->compressedTexImage2D = (type_glCompressedTexImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ }
+
+ if (funcs->compressedTexImage2D)
+ funcs->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ else
+ funcs->compressedTexImage2D = qglfResolveCompressedTexImage2D;
+}
+
+static void qglfResolveCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+ typedef void (QGLF_APIENTRYP type_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DOES"));
+ }
+#endif
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DEXT"));
+ }
+ if (!funcs->compressedTexSubImage2D) {
+ funcs->compressedTexSubImage2D = (type_glCompressedTexSubImage2D)
+ context->getProcAddress(QLatin1String("glCompressedTexSubImage2DARB"));
+ }
+
+ if (funcs->compressedTexSubImage2D)
+ funcs->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ else
+ funcs->compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+}
+
+static GLuint qglfResolveCreateProgram()
+{
+ typedef GLuint (QGLF_APIENTRYP type_glCreateProgram)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgram"));
+ if (!funcs->createProgram) {
+ funcs->createProgram = (type_glCreateProgram)
+ context->getProcAddress(QLatin1String("glCreateProgramObjectARB"));
+ }
+
+ if (funcs->createProgram)
+ return funcs->createProgram();
+ funcs->createProgram = qglfResolveCreateProgram;
+ return GLuint(0);
+}
+
+static GLuint qglfResolveCreateShader(GLenum type)
+{
+ typedef GLuint (QGLF_APIENTRYP type_glCreateShader)(GLenum type);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShader"));
+ if (!funcs->createShader) {
+ funcs->createShader = (type_glCreateShader)
+ context->getProcAddress(QLatin1String("glCreateShaderObjectARB"));
+ }
+
+ if (funcs->createShader)
+ return funcs->createShader(type);
+ funcs->createShader = qglfResolveCreateShader;
+ return GLuint(0);
+}
+
+static void qglfResolveDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ typedef void (QGLF_APIENTRYP type_glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersOES"));
+ }
+#endif
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersEXT"));
+ }
+ if (!funcs->deleteBuffers) {
+ funcs->deleteBuffers = (type_glDeleteBuffers)
+ context->getProcAddress(QLatin1String("glDeleteBuffersARB"));
+ }
+
+ if (funcs->deleteBuffers)
+ funcs->deleteBuffers(n, buffers);
+ else
+ funcs->deleteBuffers = qglfResolveDeleteBuffers;
+}
+
+static void qglfResolveDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ typedef void (QGLF_APIENTRYP type_glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersOES"));
+ }
+#endif
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersEXT"));
+ }
+ if (!funcs->deleteFramebuffers) {
+ funcs->deleteFramebuffers = (type_glDeleteFramebuffers)
+ context->getProcAddress(QLatin1String("glDeleteFramebuffersARB"));
+ }
+
+ if (funcs->deleteFramebuffers)
+ funcs->deleteFramebuffers(n, framebuffers);
+ else
+ funcs->deleteFramebuffers = qglfResolveDeleteFramebuffers;
+}
+
+static void qglfResolveDeleteProgram(GLuint program)
+{
+ typedef void (QGLF_APIENTRYP type_glDeleteProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteProgram"));
+ if (!funcs->deleteProgram) {
+ funcs->deleteProgram = (type_glDeleteProgram)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteProgram)
+ funcs->deleteProgram(program);
+ else
+ funcs->deleteProgram = qglfResolveDeleteProgram;
+}
+
+static void qglfResolveDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ typedef void (QGLF_APIENTRYP type_glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersEXT"));
+ }
+ if (!funcs->deleteRenderbuffers) {
+ funcs->deleteRenderbuffers = (type_glDeleteRenderbuffers)
+ context->getProcAddress(QLatin1String("glDeleteRenderbuffersARB"));
+ }
+
+ if (funcs->deleteRenderbuffers)
+ funcs->deleteRenderbuffers(n, renderbuffers);
+ else
+ funcs->deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+}
+
+static void qglfResolveDeleteShader(GLuint shader)
+{
+ typedef void (QGLF_APIENTRYP type_glDeleteShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteShader"));
+ if (!funcs->deleteShader) {
+ funcs->deleteShader = (type_glDeleteShader)
+ context->getProcAddress(QLatin1String("glDeleteObjectARB"));
+ }
+
+ if (funcs->deleteShader)
+ funcs->deleteShader(shader);
+ else
+ funcs->deleteShader = qglfResolveDeleteShader;
+}
+
+static void qglfResolveDetachShader(GLuint program, GLuint shader)
+{
+ typedef void (QGLF_APIENTRYP type_glDetachShader)(GLuint program, GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachShader"));
+ if (!funcs->detachShader) {
+ funcs->detachShader = (type_glDetachShader)
+ context->getProcAddress(QLatin1String("glDetachObjectARB"));
+ }
+
+ if (funcs->detachShader)
+ funcs->detachShader(program, shader);
+ else
+ funcs->detachShader = qglfResolveDetachShader;
+}
+
+static void qglfResolveDisableVertexAttribArray(GLuint index)
+{
+ typedef void (QGLF_APIENTRYP type_glDisableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArray"));
+ if (!funcs->disableVertexAttribArray) {
+ funcs->disableVertexAttribArray = (type_glDisableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glDisableVertexAttribArrayARB"));
+ }
+
+ if (funcs->disableVertexAttribArray)
+ funcs->disableVertexAttribArray(index);
+ else
+ funcs->disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+}
+
+static void qglfResolveEnableVertexAttribArray(GLuint index)
+{
+ typedef void (QGLF_APIENTRYP type_glEnableVertexAttribArray)(GLuint index);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
+ if (!funcs->enableVertexAttribArray) {
+ funcs->enableVertexAttribArray = (type_glEnableVertexAttribArray)
+ context->getProcAddress(QLatin1String("glEnableVertexAttribArrayARB"));
+ }
+
+ if (funcs->enableVertexAttribArray)
+ funcs->enableVertexAttribArray(index);
+ else
+ funcs->enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+}
+
+static void qglfResolveFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ typedef void (QGLF_APIENTRYP type_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferOES"));
+ }
+#endif
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferEXT"));
+ }
+ if (!funcs->framebufferRenderbuffer) {
+ funcs->framebufferRenderbuffer = (type_glFramebufferRenderbuffer)
+ context->getProcAddress(QLatin1String("glFramebufferRenderbufferARB"));
+ }
+
+ if (funcs->framebufferRenderbuffer)
+ funcs->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ else
+ funcs->framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+}
+
+static void qglfResolveFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ typedef void (QGLF_APIENTRYP type_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2D"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DOES"));
+ }
+#endif
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DEXT"));
+ }
+ if (!funcs->framebufferTexture2D) {
+ funcs->framebufferTexture2D = (type_glFramebufferTexture2D)
+ context->getProcAddress(QLatin1String("glFramebufferTexture2DARB"));
+ }
+
+ if (funcs->framebufferTexture2D)
+ funcs->framebufferTexture2D(target, attachment, textarget, texture, level);
+ else
+ funcs->framebufferTexture2D = qglfResolveFramebufferTexture2D;
+}
+
+static void qglfResolveGenBuffers(GLsizei n, GLuint* buffers)
+{
+ typedef void (QGLF_APIENTRYP type_glGenBuffers)(GLsizei n, GLuint* buffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersOES"));
+ }
+#endif
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersEXT"));
+ }
+ if (!funcs->genBuffers) {
+ funcs->genBuffers = (type_glGenBuffers)
+ context->getProcAddress(QLatin1String("glGenBuffersARB"));
+ }
+
+ if (funcs->genBuffers)
+ funcs->genBuffers(n, buffers);
+ else
+ funcs->genBuffers = qglfResolveGenBuffers;
+}
+
+static void qglfResolveGenerateMipmap(GLenum target)
+{
+ typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmap"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapOES"));
+ }
+#endif
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapEXT"));
+ }
+ if (!funcs->generateMipmap) {
+ funcs->generateMipmap = (type_glGenerateMipmap)
+ context->getProcAddress(QLatin1String("glGenerateMipmapARB"));
+ }
+
+ if (funcs->generateMipmap)
+ funcs->generateMipmap(target);
+ else
+ funcs->generateMipmap = qglfResolveGenerateMipmap;
+}
+
+static void qglfResolveGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ typedef void (QGLF_APIENTRYP type_glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersOES"));
+ }
+#endif
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersEXT"));
+ }
+ if (!funcs->genFramebuffers) {
+ funcs->genFramebuffers = (type_glGenFramebuffers)
+ context->getProcAddress(QLatin1String("glGenFramebuffersARB"));
+ }
+
+ if (funcs->genFramebuffers)
+ funcs->genFramebuffers(n, framebuffers);
+ else
+ funcs->genFramebuffers = qglfResolveGenFramebuffers;
+}
+
+static void qglfResolveGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ typedef void (QGLF_APIENTRYP type_glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffers"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersOES"));
+ }
+#endif
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersEXT"));
+ }
+ if (!funcs->genRenderbuffers) {
+ funcs->genRenderbuffers = (type_glGenRenderbuffers)
+ context->getProcAddress(QLatin1String("glGenRenderbuffersARB"));
+ }
+
+ if (funcs->genRenderbuffers)
+ funcs->genRenderbuffers(n, renderbuffers);
+ else
+ funcs->genRenderbuffers = qglfResolveGenRenderbuffers;
+}
+
+static void qglfResolveGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QGLF_APIENTRYP type_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttrib"));
+ if (!funcs->getActiveAttrib) {
+ funcs->getActiveAttrib = (type_glGetActiveAttrib)
+ context->getProcAddress(QLatin1String("glGetActiveAttribARB"));
+ }
+
+ if (funcs->getActiveAttrib)
+ funcs->getActiveAttrib(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveAttrib = qglfResolveGetActiveAttrib;
+}
+
+static void qglfResolveGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+ typedef void (QGLF_APIENTRYP type_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniform"));
+ if (!funcs->getActiveUniform) {
+ funcs->getActiveUniform = (type_glGetActiveUniform)
+ context->getProcAddress(QLatin1String("glGetActiveUniformARB"));
+ }
+
+ if (funcs->getActiveUniform)
+ funcs->getActiveUniform(program, index, bufsize, length, size, type, name);
+ else
+ funcs->getActiveUniform = qglfResolveGetActiveUniform;
+}
+
+static void qglfResolveGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ typedef void (QGLF_APIENTRYP type_glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedShaders"));
+ if (!funcs->getAttachedShaders) {
+ funcs->getAttachedShaders = (type_glGetAttachedShaders)
+ context->getProcAddress(QLatin1String("glGetAttachedObjectsARB"));
+ }
+
+ if (funcs->getAttachedShaders)
+ funcs->getAttachedShaders(program, maxcount, count, shaders);
+ else
+ funcs->getAttachedShaders = qglfResolveGetAttachedShaders;
+}
+
+static int qglfResolveGetAttribLocation(GLuint program, const char* name)
+{
+ typedef int (QGLF_APIENTRYP type_glGetAttribLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocation"));
+ if (!funcs->getAttribLocation) {
+ funcs->getAttribLocation = (type_glGetAttribLocation)
+ context->getProcAddress(QLatin1String("glGetAttribLocationARB"));
+ }
+
+ if (funcs->getAttribLocation)
+ return funcs->getAttribLocation(program, name);
+ funcs->getAttribLocation = qglfResolveGetAttribLocation;
+ return int(0);
+}
+
+static void qglfResolveGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivEXT"));
+ }
+ if (!funcs->getBufferParameteriv) {
+ funcs->getBufferParameteriv = (type_glGetBufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetBufferParameterivARB"));
+ }
+
+ if (funcs->getBufferParameteriv)
+ funcs->getBufferParameteriv(target, pname, params);
+ else
+ funcs->getBufferParameteriv = qglfResolveGetBufferParameteriv;
+}
+
+static void qglfResolveGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivOES"));
+ }
+#endif
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivEXT"));
+ }
+ if (!funcs->getFramebufferAttachmentParameteriv) {
+ funcs->getFramebufferAttachmentParameteriv = (type_glGetFramebufferAttachmentParameteriv)
+ context->getProcAddress(QLatin1String("glGetFramebufferAttachmentParameterivARB"));
+ }
+
+ if (funcs->getFramebufferAttachmentParameteriv)
+ funcs->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ else
+ funcs->getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+}
+
+static void qglfResolveGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetProgramiv"));
+ if (!funcs->getProgramiv) {
+ funcs->getProgramiv = (type_glGetProgramiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getProgramiv)
+ funcs->getProgramiv(program, pname, params);
+ else
+ funcs->getProgramiv = qglfResolveGetProgramiv;
+}
+
+static void qglfResolveGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QGLF_APIENTRYP type_glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetProgramInfoLog"));
+ if (!funcs->getProgramInfoLog) {
+ funcs->getProgramInfoLog = (type_glGetProgramInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getProgramInfoLog)
+ funcs->getProgramInfoLog(program, bufsize, length, infolog);
+ else
+ funcs->getProgramInfoLog = qglfResolveGetProgramInfoLog;
+}
+
+static void qglfResolveGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameteriv"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivOES"));
+ }
+#endif
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivEXT"));
+ }
+ if (!funcs->getRenderbufferParameteriv) {
+ funcs->getRenderbufferParameteriv = (type_glGetRenderbufferParameteriv)
+ context->getProcAddress(QLatin1String("glGetRenderbufferParameterivARB"));
+ }
+
+ if (funcs->getRenderbufferParameteriv)
+ funcs->getRenderbufferParameteriv(target, pname, params);
+ else
+ funcs->getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+}
+
+static void qglfResolveGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetShaderiv"));
+ if (!funcs->getShaderiv) {
+ funcs->getShaderiv = (type_glGetShaderiv)
+ context->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
+ }
+
+ if (funcs->getShaderiv)
+ funcs->getShaderiv(shader, pname, params);
+ else
+ funcs->getShaderiv = qglfResolveGetShaderiv;
+}
+
+static void qglfResolveGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+ typedef void (QGLF_APIENTRYP type_glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetShaderInfoLog"));
+ if (!funcs->getShaderInfoLog) {
+ funcs->getShaderInfoLog = (type_glGetShaderInfoLog)
+ context->getProcAddress(QLatin1String("glGetInfoLogARB"));
+ }
+
+ if (funcs->getShaderInfoLog)
+ funcs->getShaderInfoLog(shader, bufsize, length, infolog);
+ else
+ funcs->getShaderInfoLog = qglfResolveGetShaderInfoLog;
+}
+
+static void qglfSpecialGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ Q_UNUSED(shadertype);
+ Q_UNUSED(precisiontype);
+ range[0] = range[1] = precision[0] = 0;
+}
+
+static void qglfResolveGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ typedef void (QGLF_APIENTRYP type_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormat"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatOES"));
+ }
+#endif
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatEXT"));
+ }
+ if (!funcs->getShaderPrecisionFormat) {
+ funcs->getShaderPrecisionFormat = (type_glGetShaderPrecisionFormat)
+ context->getProcAddress(QLatin1String("glGetShaderPrecisionFormatARB"));
+ }
+
+ if (!funcs->getShaderPrecisionFormat)
+ funcs->getShaderPrecisionFormat = qglfSpecialGetShaderPrecisionFormat;
+
+ funcs->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+static void qglfResolveGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+ typedef void (QGLF_APIENTRYP type_glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSource"));
+ if (!funcs->getShaderSource) {
+ funcs->getShaderSource = (type_glGetShaderSource)
+ context->getProcAddress(QLatin1String("glGetShaderSourceARB"));
+ }
+
+ if (funcs->getShaderSource)
+ funcs->getShaderSource(shader, bufsize, length, source);
+ else
+ funcs->getShaderSource = qglfResolveGetShaderSource;
+}
+
+static void qglfResolveGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfv"));
+ if (!funcs->getUniformfv) {
+ funcs->getUniformfv = (type_glGetUniformfv)
+ context->getProcAddress(QLatin1String("glGetUniformfvARB"));
+ }
+
+ if (funcs->getUniformfv)
+ funcs->getUniformfv(program, location, params);
+ else
+ funcs->getUniformfv = qglfResolveGetUniformfv;
+}
+
+static void qglfResolveGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetUniformiv)(GLuint program, GLint location, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformiv"));
+ if (!funcs->getUniformiv) {
+ funcs->getUniformiv = (type_glGetUniformiv)
+ context->getProcAddress(QLatin1String("glGetUniformivARB"));
+ }
+
+ if (funcs->getUniformiv)
+ funcs->getUniformiv(program, location, params);
+ else
+ funcs->getUniformiv = qglfResolveGetUniformiv;
+}
+
+static int qglfResolveGetUniformLocation(GLuint program, const char* name)
+{
+ typedef int (QGLF_APIENTRYP type_glGetUniformLocation)(GLuint program, const char* name);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocation"));
+ if (!funcs->getUniformLocation) {
+ funcs->getUniformLocation = (type_glGetUniformLocation)
+ context->getProcAddress(QLatin1String("glGetUniformLocationARB"));
+ }
+
+ if (funcs->getUniformLocation)
+ return funcs->getUniformLocation(program, name);
+ funcs->getUniformLocation = qglfResolveGetUniformLocation;
+ return int(0);
+}
+
+static void qglfResolveGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfv"));
+ if (!funcs->getVertexAttribfv) {
+ funcs->getVertexAttribfv = (type_glGetVertexAttribfv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribfvARB"));
+ }
+
+ if (funcs->getVertexAttribfv)
+ funcs->getVertexAttribfv(index, pname, params);
+ else
+ funcs->getVertexAttribfv = qglfResolveGetVertexAttribfv;
+}
+
+static void qglfResolveGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ typedef void (QGLF_APIENTRYP type_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribiv"));
+ if (!funcs->getVertexAttribiv) {
+ funcs->getVertexAttribiv = (type_glGetVertexAttribiv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribivARB"));
+ }
+
+ if (funcs->getVertexAttribiv)
+ funcs->getVertexAttribiv(index, pname, params);
+ else
+ funcs->getVertexAttribiv = qglfResolveGetVertexAttribiv;
+}
+
+static void qglfResolveGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+ typedef void (QGLF_APIENTRYP type_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointerv"));
+ if (!funcs->getVertexAttribPointerv) {
+ funcs->getVertexAttribPointerv = (type_glGetVertexAttribPointerv)
+ context->getProcAddress(QLatin1String("glGetVertexAttribPointervARB"));
+ }
+
+ if (funcs->getVertexAttribPointerv)
+ funcs->getVertexAttribPointerv(index, pname, pointer);
+ else
+ funcs->getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+}
+
+static GLboolean qglfResolveIsBuffer(GLuint buffer)
+{
+ typedef GLboolean (QGLF_APIENTRYP type_glIsBuffer)(GLuint buffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferOES"));
+ }
+#endif
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferEXT"));
+ }
+ if (!funcs->isBuffer) {
+ funcs->isBuffer = (type_glIsBuffer)
+ context->getProcAddress(QLatin1String("glIsBufferARB"));
+ }
+
+ if (funcs->isBuffer)
+ return funcs->isBuffer(buffer);
+ funcs->isBuffer = qglfResolveIsBuffer;
+ return GLboolean(0);
+}
+
+static GLboolean qglfResolveIsFramebuffer(GLuint framebuffer)
+{
+ typedef GLboolean (QGLF_APIENTRYP type_glIsFramebuffer)(GLuint framebuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferOES"));
+ }
+#endif
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferEXT"));
+ }
+ if (!funcs->isFramebuffer) {
+ funcs->isFramebuffer = (type_glIsFramebuffer)
+ context->getProcAddress(QLatin1String("glIsFramebufferARB"));
+ }
+
+ if (funcs->isFramebuffer)
+ return funcs->isFramebuffer(framebuffer);
+ funcs->isFramebuffer = qglfResolveIsFramebuffer;
+ return GLboolean(0);
+}
+
+static GLboolean qglfSpecialIsProgram(GLuint program)
+{
+ return program != 0;
+}
+
+static GLboolean qglfResolveIsProgram(GLuint program)
+{
+ typedef GLboolean (QGLF_APIENTRYP type_glIsProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgram"));
+ if (!funcs->isProgram) {
+ funcs->isProgram = (type_glIsProgram)
+ context->getProcAddress(QLatin1String("glIsProgramARB"));
+ }
+
+ if (!funcs->isProgram)
+ funcs->isProgram = qglfSpecialIsProgram;
+
+ return funcs->isProgram(program);
+}
+
+static GLboolean qglfResolveIsRenderbuffer(GLuint renderbuffer)
+{
+ typedef GLboolean (QGLF_APIENTRYP type_glIsRenderbuffer)(GLuint renderbuffer);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbuffer"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferOES"));
+ }
+#endif
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferEXT"));
+ }
+ if (!funcs->isRenderbuffer) {
+ funcs->isRenderbuffer = (type_glIsRenderbuffer)
+ context->getProcAddress(QLatin1String("glIsRenderbufferARB"));
+ }
+
+ if (funcs->isRenderbuffer)
+ return funcs->isRenderbuffer(renderbuffer);
+ funcs->isRenderbuffer = qglfResolveIsRenderbuffer;
+ return GLboolean(0);
+}
+
+static GLboolean qglfSpecialIsShader(GLuint shader)
+{
+ return shader != 0;
+}
+
+static GLboolean qglfResolveIsShader(GLuint shader)
+{
+ typedef GLboolean (QGLF_APIENTRYP type_glIsShader)(GLuint shader);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShader"));
+ if (!funcs->isShader) {
+ funcs->isShader = (type_glIsShader)
+ context->getProcAddress(QLatin1String("glIsShaderARB"));
+ }
+
+ if (!funcs->isShader)
+ funcs->isShader = qglfSpecialIsShader;
+
+ return funcs->isShader(shader);
+}
+
+static void qglfResolveLinkProgram(GLuint program)
+{
+ typedef void (QGLF_APIENTRYP type_glLinkProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgram"));
+ if (!funcs->linkProgram) {
+ funcs->linkProgram = (type_glLinkProgram)
+ context->getProcAddress(QLatin1String("glLinkProgramARB"));
+ }
+
+ if (funcs->linkProgram)
+ funcs->linkProgram(program);
+ else
+ funcs->linkProgram = qglfResolveLinkProgram;
+}
+
+static void qglfSpecialReleaseShaderCompiler()
+{
+}
+
+static void qglfResolveReleaseShaderCompiler()
+{
+ typedef void (QGLF_APIENTRYP type_glReleaseShaderCompiler)();
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompiler"));
+ if (!funcs->releaseShaderCompiler) {
+ funcs->releaseShaderCompiler = (type_glReleaseShaderCompiler)
+ context->getProcAddress(QLatin1String("glReleaseShaderCompilerARB"));
+ }
+
+ if (!funcs->releaseShaderCompiler)
+ funcs->releaseShaderCompiler = qglfSpecialReleaseShaderCompiler;
+
+ funcs->releaseShaderCompiler();
+}
+
+static void qglfResolveRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ typedef void (QGLF_APIENTRYP type_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageOES"));
+ }
+#endif
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageEXT"));
+ }
+ if (!funcs->renderbufferStorage) {
+ funcs->renderbufferStorage = (type_glRenderbufferStorage)
+ context->getProcAddress(QLatin1String("glRenderbufferStorageARB"));
+ }
+
+ if (funcs->renderbufferStorage)
+ funcs->renderbufferStorage(target, internalformat, width, height);
+ else
+ funcs->renderbufferStorage = qglfResolveRenderbufferStorage;
+}
+
+static void qglfResolveSampleCoverage(GLclampf value, GLboolean invert)
+{
+ typedef void (QGLF_APIENTRYP type_glSampleCoverage)(GLclampf value, GLboolean invert);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverage"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageOES"));
+ }
+#endif
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageEXT"));
+ }
+ if (!funcs->sampleCoverage) {
+ funcs->sampleCoverage = (type_glSampleCoverage)
+ context->getProcAddress(QLatin1String("glSampleCoverageARB"));
+ }
+
+ if (funcs->sampleCoverage)
+ funcs->sampleCoverage(value, invert);
+ else
+ funcs->sampleCoverage = qglfResolveSampleCoverage;
+}
+
+static void qglfResolveShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+{
+ typedef void (QGLF_APIENTRYP type_glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinary"));
+ if (!funcs->shaderBinary) {
+ funcs->shaderBinary = (type_glShaderBinary)
+ context->getProcAddress(QLatin1String("glShaderBinaryARB"));
+ }
+
+ if (funcs->shaderBinary)
+ funcs->shaderBinary(n, shaders, binaryformat, binary, length);
+ else
+ funcs->shaderBinary = qglfResolveShaderBinary;
+}
+
+static void qglfResolveShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+ typedef void (QGLF_APIENTRYP type_glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSource"));
+ if (!funcs->shaderSource) {
+ funcs->shaderSource = (type_glShaderSource)
+ context->getProcAddress(QLatin1String("glShaderSourceARB"));
+ }
+
+ if (funcs->shaderSource)
+ funcs->shaderSource(shader, count, string, length);
+ else
+ funcs->shaderSource = qglfResolveShaderSource;
+}
+
+static void qglfResolveStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ typedef void (QGLF_APIENTRYP type_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateEXT"));
+ }
+ if (!funcs->stencilFuncSeparate) {
+ funcs->stencilFuncSeparate = (type_glStencilFuncSeparate)
+ context->getProcAddress(QLatin1String("glStencilFuncSeparateARB"));
+ }
+
+ if (funcs->stencilFuncSeparate)
+ funcs->stencilFuncSeparate(face, func, ref, mask);
+ else
+ funcs->stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+}
+
+static void qglfResolveStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ typedef void (QGLF_APIENTRYP type_glStencilMaskSeparate)(GLenum face, GLuint mask);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateEXT"));
+ }
+ if (!funcs->stencilMaskSeparate) {
+ funcs->stencilMaskSeparate = (type_glStencilMaskSeparate)
+ context->getProcAddress(QLatin1String("glStencilMaskSeparateARB"));
+ }
+
+ if (funcs->stencilMaskSeparate)
+ funcs->stencilMaskSeparate(face, mask);
+ else
+ funcs->stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+}
+
+static void qglfResolveStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ typedef void (QGLF_APIENTRYP type_glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparate"));
+#ifdef QT_OPENGL_ES
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateOES"));
+ }
+#endif
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateEXT"));
+ }
+ if (!funcs->stencilOpSeparate) {
+ funcs->stencilOpSeparate = (type_glStencilOpSeparate)
+ context->getProcAddress(QLatin1String("glStencilOpSeparateARB"));
+ }
+
+ if (funcs->stencilOpSeparate)
+ funcs->stencilOpSeparate(face, fail, zfail, zpass);
+ else
+ funcs->stencilOpSeparate = qglfResolveStencilOpSeparate;
+}
+
+static void qglfResolveUniform1f(GLint location, GLfloat x)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform1f)(GLint location, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1f"));
+ if (!funcs->uniform1f) {
+ funcs->uniform1f = (type_glUniform1f)
+ context->getProcAddress(QLatin1String("glUniform1fARB"));
+ }
+
+ if (funcs->uniform1f)
+ funcs->uniform1f(location, x);
+ else
+ funcs->uniform1f = qglfResolveUniform1f;
+}
+
+static void qglfResolveUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fv"));
+ if (!funcs->uniform1fv) {
+ funcs->uniform1fv = (type_glUniform1fv)
+ context->getProcAddress(QLatin1String("glUniform1fvARB"));
+ }
+
+ if (funcs->uniform1fv)
+ funcs->uniform1fv(location, count, v);
+ else
+ funcs->uniform1fv = qglfResolveUniform1fv;
+}
+
+static void qglfResolveUniform1i(GLint location, GLint x)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform1i)(GLint location, GLint x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1i"));
+ if (!funcs->uniform1i) {
+ funcs->uniform1i = (type_glUniform1i)
+ context->getProcAddress(QLatin1String("glUniform1iARB"));
+ }
+
+ if (funcs->uniform1i)
+ funcs->uniform1i(location, x);
+ else
+ funcs->uniform1i = qglfResolveUniform1i;
+}
+
+static void qglfResolveUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform1iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1iv"));
+ if (!funcs->uniform1iv) {
+ funcs->uniform1iv = (type_glUniform1iv)
+ context->getProcAddress(QLatin1String("glUniform1ivARB"));
+ }
+
+ if (funcs->uniform1iv)
+ funcs->uniform1iv(location, count, v);
+ else
+ funcs->uniform1iv = qglfResolveUniform1iv;
+}
+
+static void qglfResolveUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform2f)(GLint location, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2f"));
+ if (!funcs->uniform2f) {
+ funcs->uniform2f = (type_glUniform2f)
+ context->getProcAddress(QLatin1String("glUniform2fARB"));
+ }
+
+ if (funcs->uniform2f)
+ funcs->uniform2f(location, x, y);
+ else
+ funcs->uniform2f = qglfResolveUniform2f;
+}
+
+static void qglfResolveUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fv"));
+ if (!funcs->uniform2fv) {
+ funcs->uniform2fv = (type_glUniform2fv)
+ context->getProcAddress(QLatin1String("glUniform2fvARB"));
+ }
+
+ if (funcs->uniform2fv)
+ funcs->uniform2fv(location, count, v);
+ else
+ funcs->uniform2fv = qglfResolveUniform2fv;
+}
+
+static void qglfResolveUniform2i(GLint location, GLint x, GLint y)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform2i)(GLint location, GLint x, GLint y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2i"));
+ if (!funcs->uniform2i) {
+ funcs->uniform2i = (type_glUniform2i)
+ context->getProcAddress(QLatin1String("glUniform2iARB"));
+ }
+
+ if (funcs->uniform2i)
+ funcs->uniform2i(location, x, y);
+ else
+ funcs->uniform2i = qglfResolveUniform2i;
+}
+
+static void qglfResolveUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform2iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2iv"));
+ if (!funcs->uniform2iv) {
+ funcs->uniform2iv = (type_glUniform2iv)
+ context->getProcAddress(QLatin1String("glUniform2ivARB"));
+ }
+
+ if (funcs->uniform2iv)
+ funcs->uniform2iv(location, count, v);
+ else
+ funcs->uniform2iv = qglfResolveUniform2iv;
+}
+
+static void qglfResolveUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3f"));
+ if (!funcs->uniform3f) {
+ funcs->uniform3f = (type_glUniform3f)
+ context->getProcAddress(QLatin1String("glUniform3fARB"));
+ }
+
+ if (funcs->uniform3f)
+ funcs->uniform3f(location, x, y, z);
+ else
+ funcs->uniform3f = qglfResolveUniform3f;
+}
+
+static void qglfResolveUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fv"));
+ if (!funcs->uniform3fv) {
+ funcs->uniform3fv = (type_glUniform3fv)
+ context->getProcAddress(QLatin1String("glUniform3fvARB"));
+ }
+
+ if (funcs->uniform3fv)
+ funcs->uniform3fv(location, count, v);
+ else
+ funcs->uniform3fv = qglfResolveUniform3fv;
+}
+
+static void qglfResolveUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform3i)(GLint location, GLint x, GLint y, GLint z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3i"));
+ if (!funcs->uniform3i) {
+ funcs->uniform3i = (type_glUniform3i)
+ context->getProcAddress(QLatin1String("glUniform3iARB"));
+ }
+
+ if (funcs->uniform3i)
+ funcs->uniform3i(location, x, y, z);
+ else
+ funcs->uniform3i = qglfResolveUniform3i;
+}
+
+static void qglfResolveUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform3iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3iv"));
+ if (!funcs->uniform3iv) {
+ funcs->uniform3iv = (type_glUniform3iv)
+ context->getProcAddress(QLatin1String("glUniform3ivARB"));
+ }
+
+ if (funcs->uniform3iv)
+ funcs->uniform3iv(location, count, v);
+ else
+ funcs->uniform3iv = qglfResolveUniform3iv;
+}
+
+static void qglfResolveUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4f"));
+ if (!funcs->uniform4f) {
+ funcs->uniform4f = (type_glUniform4f)
+ context->getProcAddress(QLatin1String("glUniform4fARB"));
+ }
+
+ if (funcs->uniform4f)
+ funcs->uniform4f(location, x, y, z, w);
+ else
+ funcs->uniform4f = qglfResolveUniform4f;
+}
+
+static void qglfResolveUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fv"));
+ if (!funcs->uniform4fv) {
+ funcs->uniform4fv = (type_glUniform4fv)
+ context->getProcAddress(QLatin1String("glUniform4fvARB"));
+ }
+
+ if (funcs->uniform4fv)
+ funcs->uniform4fv(location, count, v);
+ else
+ funcs->uniform4fv = qglfResolveUniform4fv;
+}
+
+static void qglfResolveUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4i"));
+ if (!funcs->uniform4i) {
+ funcs->uniform4i = (type_glUniform4i)
+ context->getProcAddress(QLatin1String("glUniform4iARB"));
+ }
+
+ if (funcs->uniform4i)
+ funcs->uniform4i(location, x, y, z, w);
+ else
+ funcs->uniform4i = qglfResolveUniform4i;
+}
+
+static void qglfResolveUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ typedef void (QGLF_APIENTRYP type_glUniform4iv)(GLint location, GLsizei count, const GLint* v);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4iv"));
+ if (!funcs->uniform4iv) {
+ funcs->uniform4iv = (type_glUniform4iv)
+ context->getProcAddress(QLatin1String("glUniform4ivARB"));
+ }
+
+ if (funcs->uniform4iv)
+ funcs->uniform4iv(location, count, v);
+ else
+ funcs->uniform4iv = qglfResolveUniform4iv;
+}
+
+static void qglfResolveUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QGLF_APIENTRYP type_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fv"));
+ if (!funcs->uniformMatrix2fv) {
+ funcs->uniformMatrix2fv = (type_glUniformMatrix2fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix2fvARB"));
+ }
+
+ if (funcs->uniformMatrix2fv)
+ funcs->uniformMatrix2fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+}
+
+static void qglfResolveUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QGLF_APIENTRYP type_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fv"));
+ if (!funcs->uniformMatrix3fv) {
+ funcs->uniformMatrix3fv = (type_glUniformMatrix3fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix3fvARB"));
+ }
+
+ if (funcs->uniformMatrix3fv)
+ funcs->uniformMatrix3fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+}
+
+static void qglfResolveUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ typedef void (QGLF_APIENTRYP type_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fv"));
+ if (!funcs->uniformMatrix4fv) {
+ funcs->uniformMatrix4fv = (type_glUniformMatrix4fv)
+ context->getProcAddress(QLatin1String("glUniformMatrix4fvARB"));
+ }
+
+ if (funcs->uniformMatrix4fv)
+ funcs->uniformMatrix4fv(location, count, transpose, value);
+ else
+ funcs->uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+}
+
+static void qglfResolveUseProgram(GLuint program)
+{
+ typedef void (QGLF_APIENTRYP type_glUseProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgram"));
+ if (!funcs->useProgram) {
+ funcs->useProgram = (type_glUseProgram)
+ context->getProcAddress(QLatin1String("glUseProgramObjectARB"));
+ }
+
+ if (funcs->useProgram)
+ funcs->useProgram(program);
+ else
+ funcs->useProgram = qglfResolveUseProgram;
+}
+
+static void qglfResolveValidateProgram(GLuint program)
+{
+ typedef void (QGLF_APIENTRYP type_glValidateProgram)(GLuint program);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgram"));
+ if (!funcs->validateProgram) {
+ funcs->validateProgram = (type_glValidateProgram)
+ context->getProcAddress(QLatin1String("glValidateProgramARB"));
+ }
+
+ if (funcs->validateProgram)
+ funcs->validateProgram(program);
+ else
+ funcs->validateProgram = qglfResolveValidateProgram;
+}
+
+static void qglfResolveVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib1f)(GLuint indx, GLfloat x);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1f"));
+ if (!funcs->vertexAttrib1f) {
+ funcs->vertexAttrib1f = (type_glVertexAttrib1f)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fARB"));
+ }
+
+ if (funcs->vertexAttrib1f)
+ funcs->vertexAttrib1f(indx, x);
+ else
+ funcs->vertexAttrib1f = qglfResolveVertexAttrib1f;
+}
+
+static void qglfResolveVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fv"));
+ if (!funcs->vertexAttrib1fv) {
+ funcs->vertexAttrib1fv = (type_glVertexAttrib1fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
+ }
+
+ if (funcs->vertexAttrib1fv)
+ funcs->vertexAttrib1fv(indx, values);
+ else
+ funcs->vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+}
+
+static void qglfResolveVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2f"));
+ if (!funcs->vertexAttrib2f) {
+ funcs->vertexAttrib2f = (type_glVertexAttrib2f)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fARB"));
+ }
+
+ if (funcs->vertexAttrib2f)
+ funcs->vertexAttrib2f(indx, x, y);
+ else
+ funcs->vertexAttrib2f = qglfResolveVertexAttrib2f;
+}
+
+static void qglfResolveVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fv"));
+ if (!funcs->vertexAttrib2fv) {
+ funcs->vertexAttrib2fv = (type_glVertexAttrib2fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib2fvARB"));
+ }
+
+ if (funcs->vertexAttrib2fv)
+ funcs->vertexAttrib2fv(indx, values);
+ else
+ funcs->vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+}
+
+static void qglfResolveVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3f"));
+ if (!funcs->vertexAttrib3f) {
+ funcs->vertexAttrib3f = (type_glVertexAttrib3f)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fARB"));
+ }
+
+ if (funcs->vertexAttrib3f)
+ funcs->vertexAttrib3f(indx, x, y, z);
+ else
+ funcs->vertexAttrib3f = qglfResolveVertexAttrib3f;
+}
+
+static void qglfResolveVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fv"));
+ if (!funcs->vertexAttrib3fv) {
+ funcs->vertexAttrib3fv = (type_glVertexAttrib3fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib3fvARB"));
+ }
+
+ if (funcs->vertexAttrib3fv)
+ funcs->vertexAttrib3fv(indx, values);
+ else
+ funcs->vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+}
+
+static void qglfResolveVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4f"));
+ if (!funcs->vertexAttrib4f) {
+ funcs->vertexAttrib4f = (type_glVertexAttrib4f)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fARB"));
+ }
+
+ if (funcs->vertexAttrib4f)
+ funcs->vertexAttrib4f(indx, x, y, z, w);
+ else
+ funcs->vertexAttrib4f = qglfResolveVertexAttrib4f;
+}
+
+static void qglfResolveVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fv"));
+ if (!funcs->vertexAttrib4fv) {
+ funcs->vertexAttrib4fv = (type_glVertexAttrib4fv)
+ context->getProcAddress(QLatin1String("glVertexAttrib4fvARB"));
+ }
+
+ if (funcs->vertexAttrib4fv)
+ funcs->vertexAttrib4fv(indx, values);
+ else
+ funcs->vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+}
+
+static void qglfResolveVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+ typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+ const QGLContext *context = QGLContext::currentContext();
+ QGLFunctionsPrivate *funcs = qt_gl_functions(context);
+
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointer"));
+ if (!funcs->vertexAttribPointer) {
+ funcs->vertexAttribPointer = (type_glVertexAttribPointer)
+ context->getProcAddress(QLatin1String("glVertexAttribPointerARB"));
+ }
+
+ if (funcs->vertexAttribPointer)
+ funcs->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
+ else
+ funcs->vertexAttribPointer = qglfResolveVertexAttribPointer;
+}
+
+#endif // !QT_OPENGL_ES_2
+
+QGLFunctionsPrivate::QGLFunctionsPrivate(const QGLContext *)
+{
+#ifndef QT_OPENGL_ES_2
+ activeTexture = qglfResolveActiveTexture;
+ attachShader = qglfResolveAttachShader;
+ bindAttribLocation = qglfResolveBindAttribLocation;
+ bindBuffer = qglfResolveBindBuffer;
+ bindFramebuffer = qglfResolveBindFramebuffer;
+ bindRenderbuffer = qglfResolveBindRenderbuffer;
+ blendColor = qglfResolveBlendColor;
+ blendEquation = qglfResolveBlendEquation;
+ blendEquationSeparate = qglfResolveBlendEquationSeparate;
+ blendFuncSeparate = qglfResolveBlendFuncSeparate;
+ bufferData = qglfResolveBufferData;
+ bufferSubData = qglfResolveBufferSubData;
+ checkFramebufferStatus = qglfResolveCheckFramebufferStatus;
+ compileShader = qglfResolveCompileShader;
+ compressedTexImage2D = qglfResolveCompressedTexImage2D;
+ compressedTexSubImage2D = qglfResolveCompressedTexSubImage2D;
+ createProgram = qglfResolveCreateProgram;
+ createShader = qglfResolveCreateShader;
+ deleteBuffers = qglfResolveDeleteBuffers;
+ deleteFramebuffers = qglfResolveDeleteFramebuffers;
+ deleteProgram = qglfResolveDeleteProgram;
+ deleteRenderbuffers = qglfResolveDeleteRenderbuffers;
+ deleteShader = qglfResolveDeleteShader;
+ detachShader = qglfResolveDetachShader;
+ disableVertexAttribArray = qglfResolveDisableVertexAttribArray;
+ enableVertexAttribArray = qglfResolveEnableVertexAttribArray;
+ framebufferRenderbuffer = qglfResolveFramebufferRenderbuffer;
+ framebufferTexture2D = qglfResolveFramebufferTexture2D;
+ genBuffers = qglfResolveGenBuffers;
+ generateMipmap = qglfResolveGenerateMipmap;
+ genFramebuffers = qglfResolveGenFramebuffers;
+ genRenderbuffers = qglfResolveGenRenderbuffers;
+ getActiveAttrib = qglfResolveGetActiveAttrib;
+ getActiveUniform = qglfResolveGetActiveUniform;
+ getAttachedShaders = qglfResolveGetAttachedShaders;
+ getAttribLocation = qglfResolveGetAttribLocation;
+ getBufferParameteriv = qglfResolveGetBufferParameteriv;
+ getFramebufferAttachmentParameteriv = qglfResolveGetFramebufferAttachmentParameteriv;
+ getProgramiv = qglfResolveGetProgramiv;
+ getProgramInfoLog = qglfResolveGetProgramInfoLog;
+ getRenderbufferParameteriv = qglfResolveGetRenderbufferParameteriv;
+ getShaderiv = qglfResolveGetShaderiv;
+ getShaderInfoLog = qglfResolveGetShaderInfoLog;
+ getShaderPrecisionFormat = qglfResolveGetShaderPrecisionFormat;
+ getShaderSource = qglfResolveGetShaderSource;
+ getUniformfv = qglfResolveGetUniformfv;
+ getUniformiv = qglfResolveGetUniformiv;
+ getUniformLocation = qglfResolveGetUniformLocation;
+ getVertexAttribfv = qglfResolveGetVertexAttribfv;
+ getVertexAttribiv = qglfResolveGetVertexAttribiv;
+ getVertexAttribPointerv = qglfResolveGetVertexAttribPointerv;
+ isBuffer = qglfResolveIsBuffer;
+ isFramebuffer = qglfResolveIsFramebuffer;
+ isProgram = qglfResolveIsProgram;
+ isRenderbuffer = qglfResolveIsRenderbuffer;
+ isShader = qglfResolveIsShader;
+ linkProgram = qglfResolveLinkProgram;
+ releaseShaderCompiler = qglfResolveReleaseShaderCompiler;
+ renderbufferStorage = qglfResolveRenderbufferStorage;
+ sampleCoverage = qglfResolveSampleCoverage;
+ shaderBinary = qglfResolveShaderBinary;
+ shaderSource = qglfResolveShaderSource;
+ stencilFuncSeparate = qglfResolveStencilFuncSeparate;
+ stencilMaskSeparate = qglfResolveStencilMaskSeparate;
+ stencilOpSeparate = qglfResolveStencilOpSeparate;
+ uniform1f = qglfResolveUniform1f;
+ uniform1fv = qglfResolveUniform1fv;
+ uniform1i = qglfResolveUniform1i;
+ uniform1iv = qglfResolveUniform1iv;
+ uniform2f = qglfResolveUniform2f;
+ uniform2fv = qglfResolveUniform2fv;
+ uniform2i = qglfResolveUniform2i;
+ uniform2iv = qglfResolveUniform2iv;
+ uniform3f = qglfResolveUniform3f;
+ uniform3fv = qglfResolveUniform3fv;
+ uniform3i = qglfResolveUniform3i;
+ uniform3iv = qglfResolveUniform3iv;
+ uniform4f = qglfResolveUniform4f;
+ uniform4fv = qglfResolveUniform4fv;
+ uniform4i = qglfResolveUniform4i;
+ uniform4iv = qglfResolveUniform4iv;
+ uniformMatrix2fv = qglfResolveUniformMatrix2fv;
+ uniformMatrix3fv = qglfResolveUniformMatrix3fv;
+ uniformMatrix4fv = qglfResolveUniformMatrix4fv;
+ useProgram = qglfResolveUseProgram;
+ validateProgram = qglfResolveValidateProgram;
+ vertexAttrib1f = qglfResolveVertexAttrib1f;
+ vertexAttrib1fv = qglfResolveVertexAttrib1fv;
+ vertexAttrib2f = qglfResolveVertexAttrib2f;
+ vertexAttrib2fv = qglfResolveVertexAttrib2fv;
+ vertexAttrib3f = qglfResolveVertexAttrib3f;
+ vertexAttrib3fv = qglfResolveVertexAttrib3fv;
+ vertexAttrib4f = qglfResolveVertexAttrib4f;
+ vertexAttrib4fv = qglfResolveVertexAttrib4fv;
+ vertexAttribPointer = qglfResolveVertexAttribPointer;
+#endif // !QT_OPENGL_ES_2
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qglfunctions.h b/src/opengl/qglfunctions.h
new file mode 100644
index 0000000..44d9bad
--- /dev/null
+++ b/src/opengl/qglfunctions.h
@@ -0,0 +1,2295 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGLFUNCTIONS_H
+#define QGLFUNCTIONS_H
+
+#ifdef __GLEW_H__
+#warning qglfunctions.h is not compatible with GLEW, GLEW defines will be undefined
+#warning To use GLEW with Qt, do not include <QtOpenGL> or <QGLFunctions> after glew.h
+#endif
+
+#include <QtOpenGL/qgl.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(OpenGL)
+
+// Types that aren't defined in all system's gl.h files.
+typedef ptrdiff_t qgl_GLintptr;
+typedef ptrdiff_t qgl_GLsizeiptr;
+
+#ifndef Q_WS_MAC
+# ifndef QGLF_APIENTRYP
+# ifdef QGLF_APIENTRY
+# define QGLF_APIENTRYP QGLF_APIENTRY *
+# else
+# define QGLF_APIENTRY
+# define QGLF_APIENTRYP *
+# endif
+# endif
+#else
+# define QGLF_APIENTRY
+# define QGLF_APIENTRYP *
+#endif
+
+struct QGLFunctionsPrivate;
+
+// Undefine any macros from GLEW, qglextensions_p.h, etc that
+// may interfere with the definition of QGLFunctions.
+#undef glActiveTexture
+#undef glAttachShader
+#undef glBindAttribLocation
+#undef glBindBuffer
+#undef glBindFramebuffer
+#undef glBindRenderbuffer
+#undef glBlendColor
+#undef glBlendEquation
+#undef glBlendEquationSeparate
+#undef glBlendFuncSeparate
+#undef glBufferData
+#undef glBufferSubData
+#undef glCheckFramebufferStatus
+#undef glClearDepthf
+#undef glCompileShader
+#undef glCompressedTexImage2D
+#undef glCompressedTexSubImage2D
+#undef glCreateProgram
+#undef glCreateShader
+#undef glDeleteBuffers
+#undef glDeleteFramebuffers
+#undef glDeleteProgram
+#undef glDeleteRenderbuffers
+#undef glDeleteShader
+#undef glDepthRangef
+#undef glDetachShader
+#undef glDisableVertexAttribArray
+#undef glEnableVertexAttribArray
+#undef glFramebufferRenderbuffer
+#undef glFramebufferTexture2D
+#undef glGenBuffers
+#undef glGenerateMipmap
+#undef glGenFramebuffers
+#undef glGenRenderbuffers
+#undef glGetActiveAttrib
+#undef glGetActiveUniform
+#undef glGetAttachedShaders
+#undef glGetAttribLocation
+#undef glGetBufferParameteriv
+#undef glGetFramebufferAttachmentParameteriv
+#undef glGetProgramiv
+#undef glGetProgramInfoLog
+#undef glGetRenderbufferParameteriv
+#undef glGetShaderiv
+#undef glGetShaderInfoLog
+#undef glGetShaderPrecisionFormat
+#undef glGetShaderSource
+#undef glGetUniformfv
+#undef glGetUniformiv
+#undef glGetUniformLocation
+#undef glGetVertexAttribfv
+#undef glGetVertexAttribiv
+#undef glGetVertexAttribPointerv
+#undef glIsBuffer
+#undef glIsFramebuffer
+#undef glIsProgram
+#undef glIsRenderbuffer
+#undef glIsShader
+#undef glLinkProgram
+#undef glReleaseShaderCompiler
+#undef glRenderbufferStorage
+#undef glSampleCoverage
+#undef glShaderBinary
+#undef glShaderSource
+#undef glStencilFuncSeparate
+#undef glStencilMaskSeparate
+#undef glStencilOpSeparate
+#undef glUniform1f
+#undef glUniform1fv
+#undef glUniform1i
+#undef glUniform1iv
+#undef glUniform2f
+#undef glUniform2fv
+#undef glUniform2i
+#undef glUniform2iv
+#undef glUniform3f
+#undef glUniform3fv
+#undef glUniform3i
+#undef glUniform3iv
+#undef glUniform4f
+#undef glUniform4fv
+#undef glUniform4i
+#undef glUniform4iv
+#undef glUniformMatrix2fv
+#undef glUniformMatrix3fv
+#undef glUniformMatrix4fv
+#undef glUseProgram
+#undef glValidateProgram
+#undef glVertexAttrib1f
+#undef glVertexAttrib1fv
+#undef glVertexAttrib2f
+#undef glVertexAttrib2fv
+#undef glVertexAttrib3f
+#undef glVertexAttrib3fv
+#undef glVertexAttrib4f
+#undef glVertexAttrib4fv
+#undef glVertexAttribPointer
+
+class Q_OPENGL_EXPORT QGLFunctions
+{
+public:
+ QGLFunctions();
+ explicit QGLFunctions(const QGLContext *context);
+ ~QGLFunctions() {}
+
+ enum OpenGLFeature
+ {
+ Multitexture = 0x0001,
+ Shaders = 0x0002,
+ Buffers = 0x0004,
+ Framebuffers = 0x0008,
+ BlendColor = 0x0010,
+ BlendEquation = 0x0020,
+ BlendEquationSeparate = 0x0040,
+ BlendFuncSeparate = 0x0080,
+ BlendSubtract = 0x0100,
+ CompressedTextures = 0x0200,
+ Multisample = 0x0400,
+ StencilSeparate = 0x0800,
+ NPOTTextures = 0x1000
+ };
+ Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
+
+ QGLFunctions::OpenGLFeatures openGLFeatures() const;
+ bool hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const;
+
+ void initializeGLFunctions(const QGLContext *context = 0);
+
+ void glActiveTexture(GLenum texture);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const char* name);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation(GLenum mode);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+ void glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glClearDepthf(GLclampf depth);
+ void glCompileShader(GLuint shader);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint glCreateProgram();
+ GLuint glCreateShader(GLenum type);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+ void glDeleteProgram(GLuint program);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+ void glDeleteShader(GLuint shader);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDisableVertexAttribArray(GLuint index);
+ void glEnableVertexAttribArray(GLuint index);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenerateMipmap(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+ void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int glGetAttribLocation(GLuint program, const char* name);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv(GLuint program, GLint location, GLint* params);
+ int glGetUniformLocation(GLuint program, const char* name);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ GLboolean glIsProgram(GLuint program);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ GLboolean glIsShader(GLuint shader);
+ void glLinkProgram(GLuint program);
+ void glReleaseShaderCompiler();
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void glUniform1f(GLint location, GLfloat x);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform1i(GLint location, GLint x);
+ void glUniform1iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform2f(GLint location, GLfloat x, GLfloat y);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform2i(GLint location, GLint x, GLint y);
+ void glUniform2iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform3i(GLint location, GLint x, GLint y, GLint z);
+ void glUniform3iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void glUniform4iv(GLint location, GLsizei count, const GLint* v);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUseProgram(GLuint program);
+ void glValidateProgram(GLuint program);
+ void glVertexAttrib1f(GLuint indx, GLfloat x);
+ void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+private:
+ QGLFunctionsPrivate *d_ptr;
+ static bool isInitialized(const QGLFunctionsPrivate *d) { return d != 0; }
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFunctions::OpenGLFeatures)
+
+struct QGLFunctionsPrivate
+{
+ QGLFunctionsPrivate(const QGLContext *context = 0);
+
+#ifndef QT_OPENGL_ES_2
+ void (QGLF_APIENTRYP activeTexture)(GLenum texture);
+ void (QGLF_APIENTRYP attachShader)(GLuint program, GLuint shader);
+ void (QGLF_APIENTRYP bindAttribLocation)(GLuint program, GLuint index, const char* name);
+ void (QGLF_APIENTRYP bindBuffer)(GLenum target, GLuint buffer);
+ void (QGLF_APIENTRYP bindFramebuffer)(GLenum target, GLuint framebuffer);
+ void (QGLF_APIENTRYP bindRenderbuffer)(GLenum target, GLuint renderbuffer);
+ void (QGLF_APIENTRYP blendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (QGLF_APIENTRYP blendEquation)(GLenum mode);
+ void (QGLF_APIENTRYP blendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+ void (QGLF_APIENTRYP blendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void (QGLF_APIENTRYP bufferData)(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage);
+ void (QGLF_APIENTRYP bufferSubData)(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data);
+ GLenum (QGLF_APIENTRYP checkFramebufferStatus)(GLenum target);
+ void (QGLF_APIENTRYP compileShader)(GLuint shader);
+ void (QGLF_APIENTRYP compressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void (QGLF_APIENTRYP compressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint (QGLF_APIENTRYP createProgram)();
+ GLuint (QGLF_APIENTRYP createShader)(GLenum type);
+ void (QGLF_APIENTRYP deleteBuffers)(GLsizei n, const GLuint* buffers);
+ void (QGLF_APIENTRYP deleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+ void (QGLF_APIENTRYP deleteProgram)(GLuint program);
+ void (QGLF_APIENTRYP deleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+ void (QGLF_APIENTRYP deleteShader)(GLuint shader);
+ void (QGLF_APIENTRYP detachShader)(GLuint program, GLuint shader);
+ void (QGLF_APIENTRYP disableVertexAttribArray)(GLuint index);
+ void (QGLF_APIENTRYP enableVertexAttribArray)(GLuint index);
+ void (QGLF_APIENTRYP framebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (QGLF_APIENTRYP framebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void (QGLF_APIENTRYP genBuffers)(GLsizei n, GLuint* buffers);
+ void (QGLF_APIENTRYP generateMipmap)(GLenum target);
+ void (QGLF_APIENTRYP genFramebuffers)(GLsizei n, GLuint* framebuffers);
+ void (QGLF_APIENTRYP genRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+ void (QGLF_APIENTRYP getActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (QGLF_APIENTRYP getActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (QGLF_APIENTRYP getAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int (QGLF_APIENTRYP getAttribLocation)(GLuint program, const char* name);
+ void (QGLF_APIENTRYP getBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getProgramiv)(GLuint program, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (QGLF_APIENTRYP getRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getShaderiv)(GLuint shader, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (QGLF_APIENTRYP getShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void (QGLF_APIENTRYP getShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void (QGLF_APIENTRYP getUniformfv)(GLuint program, GLint location, GLfloat* params);
+ void (QGLF_APIENTRYP getUniformiv)(GLuint program, GLint location, GLint* params);
+ int (QGLF_APIENTRYP getUniformLocation)(GLuint program, const char* name);
+ void (QGLF_APIENTRYP getVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+ void (QGLF_APIENTRYP getVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+ void (QGLF_APIENTRYP getVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+ GLboolean (QGLF_APIENTRYP isBuffer)(GLuint buffer);
+ GLboolean (QGLF_APIENTRYP isFramebuffer)(GLuint framebuffer);
+ GLboolean (QGLF_APIENTRYP isProgram)(GLuint program);
+ GLboolean (QGLF_APIENTRYP isRenderbuffer)(GLuint renderbuffer);
+ GLboolean (QGLF_APIENTRYP isShader)(GLuint shader);
+ void (QGLF_APIENTRYP linkProgram)(GLuint program);
+ void (QGLF_APIENTRYP releaseShaderCompiler)();
+ void (QGLF_APIENTRYP renderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QGLF_APIENTRYP sampleCoverage)(GLclampf value, GLboolean invert);
+ void (QGLF_APIENTRYP shaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void (QGLF_APIENTRYP shaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void (QGLF_APIENTRYP stencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (QGLF_APIENTRYP stencilMaskSeparate)(GLenum face, GLuint mask);
+ void (QGLF_APIENTRYP stencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void (QGLF_APIENTRYP uniform1f)(GLint location, GLfloat x);
+ void (QGLF_APIENTRYP uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QGLF_APIENTRYP uniform1i)(GLint location, GLint x);
+ void (QGLF_APIENTRYP uniform1iv)(GLint location, GLsizei count, const GLint* v);
+ void (QGLF_APIENTRYP uniform2f)(GLint location, GLfloat x, GLfloat y);
+ void (QGLF_APIENTRYP uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QGLF_APIENTRYP uniform2i)(GLint location, GLint x, GLint y);
+ void (QGLF_APIENTRYP uniform2iv)(GLint location, GLsizei count, const GLint* v);
+ void (QGLF_APIENTRYP uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (QGLF_APIENTRYP uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QGLF_APIENTRYP uniform3i)(GLint location, GLint x, GLint y, GLint z);
+ void (QGLF_APIENTRYP uniform3iv)(GLint location, GLsizei count, const GLint* v);
+ void (QGLF_APIENTRYP uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QGLF_APIENTRYP uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (QGLF_APIENTRYP uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (QGLF_APIENTRYP uniform4iv)(GLint location, GLsizei count, const GLint* v);
+ void (QGLF_APIENTRYP uniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QGLF_APIENTRYP uniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QGLF_APIENTRYP uniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (QGLF_APIENTRYP useProgram)(GLuint program);
+ void (QGLF_APIENTRYP validateProgram)(GLuint program);
+ void (QGLF_APIENTRYP vertexAttrib1f)(GLuint indx, GLfloat x);
+ void (QGLF_APIENTRYP vertexAttrib1fv)(GLuint indx, const GLfloat* values);
+ void (QGLF_APIENTRYP vertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+ void (QGLF_APIENTRYP vertexAttrib2fv)(GLuint indx, const GLfloat* values);
+ void (QGLF_APIENTRYP vertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (QGLF_APIENTRYP vertexAttrib3fv)(GLuint indx, const GLfloat* values);
+ void (QGLF_APIENTRYP vertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QGLF_APIENTRYP vertexAttrib4fv)(GLuint indx, const GLfloat* values);
+ void (QGLF_APIENTRYP vertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+#endif
+};
+
+inline void QGLFunctions::glActiveTexture(GLenum texture)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glActiveTexture(texture);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->activeTexture(texture);
+#endif
+}
+
+inline void QGLFunctions::glAttachShader(GLuint program, GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glAttachShader(program, shader);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->attachShader(program, shader);
+#endif
+}
+
+inline void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindAttribLocation(program, index, name);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindAttribLocation(program, index, name);
+#endif
+}
+
+inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glBindBuffer(target, buffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindBuffer(target, buffer);
+#endif
+}
+
+inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindFramebuffer(target, framebuffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindFramebuffer(target, framebuffer);
+#endif
+}
+
+inline void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBindRenderbuffer(target, renderbuffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bindRenderbuffer(target, renderbuffer);
+#endif
+}
+
+inline void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendColor(red, green, blue, alpha);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendColor(red, green, blue, alpha);
+#endif
+}
+
+inline void QGLFunctions::glBlendEquation(GLenum mode)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendEquation(mode);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendEquation(mode);
+#endif
+}
+
+inline void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendEquationSeparate(modeRGB, modeAlpha);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendEquationSeparate(modeRGB, modeAlpha);
+#endif
+}
+
+inline void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+#endif
+}
+
+inline void QGLFunctions::glBufferData(GLenum target, qgl_GLsizeiptr size, const void* data, GLenum usage)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glBufferData(target, size, data, usage);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bufferData(target, size, data, usage);
+#endif
+}
+
+inline void QGLFunctions::glBufferSubData(GLenum target, qgl_GLintptr offset, qgl_GLsizeiptr size, const void* data)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glBufferSubData(target, offset, size, data);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->bufferSubData(target, offset, size, data);
+#endif
+}
+
+inline GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCheckFramebufferStatus(target);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->checkFramebufferStatus(target);
+#endif
+}
+
+inline void QGLFunctions::glClearDepthf(GLclampf depth)
+{
+#ifndef QT_OPENGL_ES
+ ::glClearDepth(depth);
+#else
+ ::glClearDepthf(depth);
+#endif
+}
+
+inline void QGLFunctions::glCompileShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glCompileShader(shader);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->compileShader(shader);
+#endif
+}
+
+inline void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+#endif
+}
+
+inline void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+#endif
+}
+
+inline GLuint QGLFunctions::glCreateProgram()
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCreateProgram();
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->createProgram();
+#endif
+}
+
+inline GLuint QGLFunctions::glCreateShader(GLenum type)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glCreateShader(type);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->createShader(type);
+#endif
+}
+
+inline void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glDeleteBuffers(n, buffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteBuffers(n, buffers);
+#endif
+}
+
+inline void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteFramebuffers(n, framebuffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteFramebuffers(n, framebuffers);
+#endif
+}
+
+inline void QGLFunctions::glDeleteProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteProgram(program);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteProgram(program);
+#endif
+}
+
+inline void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteRenderbuffers(n, renderbuffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteRenderbuffers(n, renderbuffers);
+#endif
+}
+
+inline void QGLFunctions::glDeleteShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDeleteShader(shader);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->deleteShader(shader);
+#endif
+}
+
+inline void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+#ifndef QT_OPENGL_ES
+ ::glDepthRange(zNear, zFar);
+#else
+ ::glDepthRangef(zNear, zFar);
+#endif
+}
+
+inline void QGLFunctions::glDetachShader(GLuint program, GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDetachShader(program, shader);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->detachShader(program, shader);
+#endif
+}
+
+inline void QGLFunctions::glDisableVertexAttribArray(GLuint index)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glDisableVertexAttribArray(index);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->disableVertexAttribArray(index);
+#endif
+}
+
+inline void QGLFunctions::glEnableVertexAttribArray(GLuint index)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glEnableVertexAttribArray(index);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->enableVertexAttribArray(index);
+#endif
+}
+
+inline void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+#endif
+}
+
+inline void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glFramebufferTexture2D(target, attachment, textarget, texture, level);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->framebufferTexture2D(target, attachment, textarget, texture, level);
+#endif
+}
+
+inline void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glGenBuffers(n, buffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->genBuffers(n, buffers);
+#endif
+}
+
+inline void QGLFunctions::glGenerateMipmap(GLenum target)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenerateMipmap(target);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->generateMipmap(target);
+#endif
+}
+
+inline void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenFramebuffers(n, framebuffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->genFramebuffers(n, framebuffers);
+#endif
+}
+
+inline void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGenRenderbuffers(n, renderbuffers);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->genRenderbuffers(n, renderbuffers);
+#endif
+}
+
+inline void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getActiveAttrib(program, index, bufsize, length, size, type, name);
+#endif
+}
+
+inline void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetActiveUniform(program, index, bufsize, length, size, type, name);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getActiveUniform(program, index, bufsize, length, size, type, name);
+#endif
+}
+
+inline void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetAttachedShaders(program, maxcount, count, shaders);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getAttachedShaders(program, maxcount, count, shaders);
+#endif
+}
+
+inline int QGLFunctions::glGetAttribLocation(GLuint program, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glGetAttribLocation(program, name);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->getAttribLocation(program, name);
+#endif
+}
+
+inline void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetBufferParameteriv(target, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getBufferParameteriv(target, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetProgramiv(program, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getProgramiv(program, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetProgramInfoLog(program, bufsize, length, infolog);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getProgramInfoLog(program, bufsize, length, infolog);
+#endif
+}
+
+inline void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetRenderbufferParameteriv(target, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getRenderbufferParameteriv(target, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderiv(shader, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderiv(shader, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderInfoLog(shader, bufsize, length, infolog);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderInfoLog(shader, bufsize, length, infolog);
+#endif
+}
+
+inline void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#endif
+}
+
+inline void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetShaderSource(shader, bufsize, length, source);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getShaderSource(shader, bufsize, length, source);
+#endif
+}
+
+inline void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetUniformfv(program, location, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getUniformfv(program, location, params);
+#endif
+}
+
+inline void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetUniformiv(program, location, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getUniformiv(program, location, params);
+#endif
+}
+
+inline int QGLFunctions::glGetUniformLocation(GLuint program, const char* name)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glGetUniformLocation(program, name);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->getUniformLocation(program, name);
+#endif
+}
+
+inline void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribfv(index, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribfv(index, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribiv(index, pname, params);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribiv(index, pname, params);
+#endif
+}
+
+inline void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glGetVertexAttribPointerv(index, pname, pointer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->getVertexAttribPointerv(index, pname, pointer);
+#endif
+}
+
+inline GLboolean QGLFunctions::glIsBuffer(GLuint buffer)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ return ::glIsBuffer(buffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isBuffer(buffer);
+#endif
+}
+
+inline GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsFramebuffer(framebuffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isFramebuffer(framebuffer);
+#endif
+}
+
+inline GLboolean QGLFunctions::glIsProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsProgram(program);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isProgram(program);
+#endif
+}
+
+inline GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsRenderbuffer(renderbuffer);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isRenderbuffer(renderbuffer);
+#endif
+}
+
+inline GLboolean QGLFunctions::glIsShader(GLuint shader)
+{
+#if defined(QT_OPENGL_ES_2)
+ return ::glIsShader(shader);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ return d_ptr->isShader(shader);
+#endif
+}
+
+inline void QGLFunctions::glLinkProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glLinkProgram(program);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->linkProgram(program);
+#endif
+}
+
+inline void QGLFunctions::glReleaseShaderCompiler()
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glReleaseShaderCompiler();
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->releaseShaderCompiler();
+#endif
+}
+
+inline void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glRenderbufferStorage(target, internalformat, width, height);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->renderbufferStorage(target, internalformat, width, height);
+#endif
+}
+
+inline void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
+{
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_2)
+ ::glSampleCoverage(value, invert);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->sampleCoverage(value, invert);
+#endif
+}
+
+inline void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glShaderBinary(n, shaders, binaryformat, binary, length);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->shaderBinary(n, shaders, binaryformat, binary, length);
+#endif
+}
+
+inline void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glShaderSource(shader, count, string, length);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->shaderSource(shader, count, string, length);
+#endif
+}
+
+inline void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilFuncSeparate(face, func, ref, mask);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilFuncSeparate(face, func, ref, mask);
+#endif
+}
+
+inline void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilMaskSeparate(face, mask);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilMaskSeparate(face, mask);
+#endif
+}
+
+inline void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glStencilOpSeparate(face, fail, zfail, zpass);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->stencilOpSeparate(face, fail, zfail, zpass);
+#endif
+}
+
+inline void QGLFunctions::glUniform1f(GLint location, GLfloat x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1f(location, x);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1f(location, x);
+#endif
+}
+
+inline void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1fv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1fv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform1i(GLint location, GLint x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1i(location, x);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1i(location, x);
+#endif
+}
+
+inline void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform1iv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform1iv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2f(location, x, y);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2f(location, x, y);
+#endif
+}
+
+inline void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2fv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2fv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2i(location, x, y);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2i(location, x, y);
+#endif
+}
+
+inline void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform2iv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform2iv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3f(location, x, y, z);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3f(location, x, y, z);
+#endif
+}
+
+inline void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3fv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3fv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3i(location, x, y, z);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3i(location, x, y, z);
+#endif
+}
+
+inline void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform3iv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform3iv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4f(location, x, y, z, w);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4f(location, x, y, z, w);
+#endif
+}
+
+inline void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4fv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4fv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4i(location, x, y, z, w);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4i(location, x, y, z, w);
+#endif
+}
+
+inline void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniform4iv(location, count, v);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniform4iv(location, count, v);
+#endif
+}
+
+inline void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix2fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix2fv(location, count, transpose, value);
+#endif
+}
+
+inline void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix3fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix3fv(location, count, transpose, value);
+#endif
+}
+
+inline void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUniformMatrix4fv(location, count, transpose, value);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->uniformMatrix4fv(location, count, transpose, value);
+#endif
+}
+
+inline void QGLFunctions::glUseProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glUseProgram(program);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->useProgram(program);
+#endif
+}
+
+inline void QGLFunctions::glValidateProgram(GLuint program)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glValidateProgram(program);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->validateProgram(program);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib1f(indx, x);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib1f(indx, x);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib1fv(indx, values);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib1fv(indx, values);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib2f(indx, x, y);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib2f(indx, x, y);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib2fv(indx, values);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib2fv(indx, values);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib3f(indx, x, y, z);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib3f(indx, x, y, z);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib3fv(indx, values);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib3fv(indx, values);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib4f(indx, x, y, z, w);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib4f(indx, x, y, z, w);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttrib4fv(indx, values);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttrib4fv(indx, values);
+#endif
+}
+
+inline void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+{
+#if defined(QT_OPENGL_ES_2)
+ ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
+#else
+ Q_ASSERT(QGLFunctions::isInitialized(d_ptr));
+ d_ptr->vertexAttribPointer(indx, size, type, normalized, stride, ptr);
+#endif
+}
+
+#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#endif
+#ifndef GL_ACTIVE_ATTRIBUTES
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#endif
+#ifndef GL_ACTIVE_TEXTURE
+#define GL_ACTIVE_TEXTURE 0x84E0
+#endif
+#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#endif
+#ifndef GL_ACTIVE_UNIFORMS
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#endif
+#ifndef GL_ALIASED_LINE_WIDTH_RANGE
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+#ifndef GL_ALIASED_POINT_SIZE_RANGE
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#endif
+#ifndef GL_ALPHA
+#define GL_ALPHA 0x1906
+#endif
+#ifndef GL_ALPHA_BITS
+#define GL_ALPHA_BITS 0x0D55
+#endif
+#ifndef GL_ALWAYS
+#define GL_ALWAYS 0x0207
+#endif
+#ifndef GL_ARRAY_BUFFER
+#define GL_ARRAY_BUFFER 0x8892
+#endif
+#ifndef GL_ARRAY_BUFFER_BINDING
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#endif
+#ifndef GL_ATTACHED_SHADERS
+#define GL_ATTACHED_SHADERS 0x8B85
+#endif
+#ifndef GL_BACK
+#define GL_BACK 0x0405
+#endif
+#ifndef GL_BLEND
+#define GL_BLEND 0x0BE2
+#endif
+#ifndef GL_BLEND_COLOR
+#define GL_BLEND_COLOR 0x8005
+#endif
+#ifndef GL_BLEND_DST_ALPHA
+#define GL_BLEND_DST_ALPHA 0x80CA
+#endif
+#ifndef GL_BLEND_DST_RGB
+#define GL_BLEND_DST_RGB 0x80C8
+#endif
+#ifndef GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION 0x8009
+#endif
+#ifndef GL_BLEND_EQUATION_ALPHA
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#endif
+#ifndef GL_BLEND_EQUATION_RGB
+#define GL_BLEND_EQUATION_RGB 0x8009
+#endif
+#ifndef GL_BLEND_SRC_ALPHA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#endif
+#ifndef GL_BLEND_SRC_RGB
+#define GL_BLEND_SRC_RGB 0x80C9
+#endif
+#ifndef GL_BLUE_BITS
+#define GL_BLUE_BITS 0x0D54
+#endif
+#ifndef GL_BOOL
+#define GL_BOOL 0x8B56
+#endif
+#ifndef GL_BOOL_VEC2
+#define GL_BOOL_VEC2 0x8B57
+#endif
+#ifndef GL_BOOL_VEC3
+#define GL_BOOL_VEC3 0x8B58
+#endif
+#ifndef GL_BOOL_VEC4
+#define GL_BOOL_VEC4 0x8B59
+#endif
+#ifndef GL_BUFFER_SIZE
+#define GL_BUFFER_SIZE 0x8764
+#endif
+#ifndef GL_BUFFER_USAGE
+#define GL_BUFFER_USAGE 0x8765
+#endif
+#ifndef GL_BYTE
+#define GL_BYTE 0x1400
+#endif
+#ifndef GL_CCW
+#define GL_CCW 0x0901
+#endif
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#endif
+#ifndef GL_COLOR_BUFFER_BIT
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#endif
+#ifndef GL_COLOR_CLEAR_VALUE
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#endif
+#ifndef GL_COLOR_WRITEMASK
+#define GL_COLOR_WRITEMASK 0x0C23
+#endif
+#ifndef GL_COMPILE_STATUS
+#define GL_COMPILE_STATUS 0x8B81
+#endif
+#ifndef GL_COMPRESSED_TEXTURE_FORMATS
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#endif
+#ifndef GL_CONSTANT_ALPHA
+#define GL_CONSTANT_ALPHA 0x8003
+#endif
+#ifndef GL_CONSTANT_COLOR
+#define GL_CONSTANT_COLOR 0x8001
+#endif
+#ifndef GL_CULL_FACE
+#define GL_CULL_FACE 0x0B44
+#endif
+#ifndef GL_CULL_FACE_MODE
+#define GL_CULL_FACE_MODE 0x0B45
+#endif
+#ifndef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM 0x8B8D
+#endif
+#ifndef GL_CURRENT_VERTEX_ATTRIB
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#endif
+#ifndef GL_CW
+#define GL_CW 0x0900
+#endif
+#ifndef GL_DECR
+#define GL_DECR 0x1E03
+#endif
+#ifndef GL_DECR_WRAP
+#define GL_DECR_WRAP 0x8508
+#endif
+#ifndef GL_DELETE_STATUS
+#define GL_DELETE_STATUS 0x8B80
+#endif
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#endif
+#ifndef GL_DEPTH_BITS
+#define GL_DEPTH_BITS 0x0D56
+#endif
+#ifndef GL_DEPTH_BUFFER_BIT
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#endif
+#ifndef GL_DEPTH_CLEAR_VALUE
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#endif
+#ifndef GL_DEPTH_COMPONENT
+#define GL_DEPTH_COMPONENT 0x1902
+#endif
+#ifndef GL_DEPTH_COMPONENT16
+#define GL_DEPTH_COMPONENT16 0x81A5
+#endif
+#ifndef GL_DEPTH_FUNC
+#define GL_DEPTH_FUNC 0x0B74
+#endif
+#ifndef GL_DEPTH_RANGE
+#define GL_DEPTH_RANGE 0x0B70
+#endif
+#ifndef GL_DEPTH_TEST
+#define GL_DEPTH_TEST 0x0B71
+#endif
+#ifndef GL_DEPTH_WRITEMASK
+#define GL_DEPTH_WRITEMASK 0x0B72
+#endif
+#ifndef GL_DITHER
+#define GL_DITHER 0x0BD0
+#endif
+#ifndef GL_DONT_CARE
+#define GL_DONT_CARE 0x1100
+#endif
+#ifndef GL_DST_ALPHA
+#define GL_DST_ALPHA 0x0304
+#endif
+#ifndef GL_DST_COLOR
+#define GL_DST_COLOR 0x0306
+#endif
+#ifndef GL_DYNAMIC_DRAW
+#define GL_DYNAMIC_DRAW 0x88E8
+#endif
+#ifndef GL_ELEMENT_ARRAY_BUFFER
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#endif
+#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#endif
+#ifndef GL_EQUAL
+#define GL_EQUAL 0x0202
+#endif
+#ifndef GL_EXTENSIONS
+#define GL_EXTENSIONS 0x1F03
+#endif
+#ifndef GL_FALSE
+#define GL_FALSE 0
+#endif
+#ifndef GL_FASTEST
+#define GL_FASTEST 0x1101
+#endif
+#ifndef GL_FIXED
+#define GL_FIXED 0x140C
+#endif
+#ifndef GL_FLOAT
+#define GL_FLOAT 0x1406
+#endif
+#ifndef GL_FLOAT_MAT2
+#define GL_FLOAT_MAT2 0x8B5A
+#endif
+#ifndef GL_FLOAT_MAT3
+#define GL_FLOAT_MAT3 0x8B5B
+#endif
+#ifndef GL_FLOAT_MAT4
+#define GL_FLOAT_MAT4 0x8B5C
+#endif
+#ifndef GL_FLOAT_VEC2
+#define GL_FLOAT_VEC2 0x8B50
+#endif
+#ifndef GL_FLOAT_VEC3
+#define GL_FLOAT_VEC3 0x8B51
+#endif
+#ifndef GL_FLOAT_VEC4
+#define GL_FLOAT_VEC4 0x8B52
+#endif
+#ifndef GL_FRAGMENT_SHADER
+#define GL_FRAGMENT_SHADER 0x8B30
+#endif
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER 0x8D40
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#endif
+#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#endif
+#ifndef GL_FRAMEBUFFER_BINDING
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#endif
+#ifndef GL_FRAMEBUFFER_COMPLETE
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#endif
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#endif
+#ifndef GL_FRAMEBUFFER_UNSUPPORTED
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#endif
+#ifndef GL_FRONT
+#define GL_FRONT 0x0404
+#endif
+#ifndef GL_FRONT_AND_BACK
+#define GL_FRONT_AND_BACK 0x0408
+#endif
+#ifndef GL_FRONT_FACE
+#define GL_FRONT_FACE 0x0B46
+#endif
+#ifndef GL_FUNC_ADD
+#define GL_FUNC_ADD 0x8006
+#endif
+#ifndef GL_FUNC_REVERSE_SUBTRACT
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#endif
+#ifndef GL_FUNC_SUBTRACT
+#define GL_FUNC_SUBTRACT 0x800A
+#endif
+#ifndef GL_GENERATE_MIPMAP_HINT
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#endif
+#ifndef GL_GEQUAL
+#define GL_GEQUAL 0x0206
+#endif
+#ifndef GL_GREATER
+#define GL_GREATER 0x0204
+#endif
+#ifndef GL_GREEN_BITS
+#define GL_GREEN_BITS 0x0D53
+#endif
+#ifndef GL_HIGH_FLOAT
+#define GL_HIGH_FLOAT 0x8DF2
+#endif
+#ifndef GL_HIGH_INT
+#define GL_HIGH_INT 0x8DF5
+#endif
+#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#endif
+#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#endif
+#ifndef GL_INCR
+#define GL_INCR 0x1E02
+#endif
+#ifndef GL_INCR_WRAP
+#define GL_INCR_WRAP 0x8507
+#endif
+#ifndef GL_INFO_LOG_LENGTH
+#define GL_INFO_LOG_LENGTH 0x8B84
+#endif
+#ifndef GL_INT
+#define GL_INT 0x1404
+#endif
+#ifndef GL_INT_VEC2
+#define GL_INT_VEC2 0x8B53
+#endif
+#ifndef GL_INT_VEC3
+#define GL_INT_VEC3 0x8B54
+#endif
+#ifndef GL_INT_VEC4
+#define GL_INT_VEC4 0x8B55
+#endif
+#ifndef GL_INVALID_ENUM
+#define GL_INVALID_ENUM 0x0500
+#endif
+#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#endif
+#ifndef GL_INVALID_OPERATION
+#define GL_INVALID_OPERATION 0x0502
+#endif
+#ifndef GL_INVALID_VALUE
+#define GL_INVALID_VALUE 0x0501
+#endif
+#ifndef GL_INVERT
+#define GL_INVERT 0x150A
+#endif
+#ifndef GL_KEEP
+#define GL_KEEP 0x1E00
+#endif
+#ifndef GL_LEQUAL
+#define GL_LEQUAL 0x0203
+#endif
+#ifndef GL_LESS
+#define GL_LESS 0x0201
+#endif
+#ifndef GL_LINEAR
+#define GL_LINEAR 0x2601
+#endif
+#ifndef GL_LINEAR_MIPMAP_LINEAR
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#endif
+#ifndef GL_LINEAR_MIPMAP_NEAREST
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#endif
+#ifndef GL_LINE_LOOP
+#define GL_LINE_LOOP 0x0002
+#endif
+#ifndef GL_LINES
+#define GL_LINES 0x0001
+#endif
+#ifndef GL_LINE_STRIP
+#define GL_LINE_STRIP 0x0003
+#endif
+#ifndef GL_LINE_WIDTH
+#define GL_LINE_WIDTH 0x0B21
+#endif
+#ifndef GL_LINK_STATUS
+#define GL_LINK_STATUS 0x8B82
+#endif
+#ifndef GL_LOW_FLOAT
+#define GL_LOW_FLOAT 0x8DF0
+#endif
+#ifndef GL_LOW_INT
+#define GL_LOW_INT 0x8DF3
+#endif
+#ifndef GL_LUMINANCE
+#define GL_LUMINANCE 0x1909
+#endif
+#ifndef GL_LUMINANCE_ALPHA
+#define GL_LUMINANCE_ALPHA 0x190A
+#endif
+#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#endif
+#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#endif
+#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#endif
+#ifndef GL_MAX_RENDERBUFFER_SIZE
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#endif
+#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#endif
+#ifndef GL_MAX_TEXTURE_SIZE
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#endif
+#ifndef GL_MAX_VARYING_VECTORS
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#endif
+#ifndef GL_MAX_VERTEX_ATTRIBS
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#endif
+#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#endif
+#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#endif
+#ifndef GL_MAX_VIEWPORT_DIMS
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#endif
+#ifndef GL_MEDIUM_FLOAT
+#define GL_MEDIUM_FLOAT 0x8DF1
+#endif
+#ifndef GL_MEDIUM_INT
+#define GL_MEDIUM_INT 0x8DF4
+#endif
+#ifndef GL_MIRRORED_REPEAT
+#define GL_MIRRORED_REPEAT 0x8370
+#endif
+#ifndef GL_NEAREST
+#define GL_NEAREST 0x2600
+#endif
+#ifndef GL_NEAREST_MIPMAP_LINEAR
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#endif
+#ifndef GL_NEAREST_MIPMAP_NEAREST
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#endif
+#ifndef GL_NEVER
+#define GL_NEVER 0x0200
+#endif
+#ifndef GL_NICEST
+#define GL_NICEST 0x1102
+#endif
+#ifndef GL_NO_ERROR
+#define GL_NO_ERROR 0
+#endif
+#ifndef GL_NONE
+#define GL_NONE 0
+#endif
+#ifndef GL_NOTEQUAL
+#define GL_NOTEQUAL 0x0205
+#endif
+#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#endif
+#ifndef GL_NUM_SHADER_BINARY_FORMATS
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#endif
+#ifndef GL_ONE
+#define GL_ONE 1
+#endif
+#ifndef GL_ONE_MINUS_CONSTANT_ALPHA
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#endif
+#ifndef GL_ONE_MINUS_CONSTANT_COLOR
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#endif
+#ifndef GL_ONE_MINUS_DST_ALPHA
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#endif
+#ifndef GL_ONE_MINUS_DST_COLOR
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#endif
+#ifndef GL_ONE_MINUS_SRC_ALPHA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#endif
+#ifndef GL_ONE_MINUS_SRC_COLOR
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#endif
+#ifndef GL_OUT_OF_MEMORY
+#define GL_OUT_OF_MEMORY 0x0505
+#endif
+#ifndef GL_PACK_ALIGNMENT
+#define GL_PACK_ALIGNMENT 0x0D05
+#endif
+#ifndef GL_POINTS
+#define GL_POINTS 0x0000
+#endif
+#ifndef GL_POLYGON_OFFSET_FACTOR
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#endif
+#ifndef GL_POLYGON_OFFSET_FILL
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#endif
+#ifndef GL_POLYGON_OFFSET_UNITS
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#endif
+#ifndef GL_RED_BITS
+#define GL_RED_BITS 0x0D52
+#endif
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER 0x8D41
+#endif
+#ifndef GL_RENDERBUFFER_ALPHA_SIZE
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#endif
+#ifndef GL_RENDERBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#endif
+#ifndef GL_RENDERBUFFER_BLUE_SIZE
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#endif
+#ifndef GL_RENDERBUFFER_DEPTH_SIZE
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#endif
+#ifndef GL_RENDERBUFFER_GREEN_SIZE
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#endif
+#ifndef GL_RENDERBUFFER_HEIGHT
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#endif
+#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#endif
+#ifndef GL_RENDERBUFFER_RED_SIZE
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#endif
+#ifndef GL_RENDERBUFFER_STENCIL_SIZE
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#endif
+#ifndef GL_RENDERBUFFER_WIDTH
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#endif
+#ifndef GL_RENDERER
+#define GL_RENDERER 0x1F01
+#endif
+#ifndef GL_REPEAT
+#define GL_REPEAT 0x2901
+#endif
+#ifndef GL_REPLACE
+#define GL_REPLACE 0x1E01
+#endif
+#ifndef GL_RGB
+#define GL_RGB 0x1907
+#endif
+#ifndef GL_RGB565
+#define GL_RGB565 0x8D62
+#endif
+#ifndef GL_RGB5_A1
+#define GL_RGB5_A1 0x8057
+#endif
+#ifndef GL_RGBA
+#define GL_RGBA 0x1908
+#endif
+#ifndef GL_RGBA4
+#define GL_RGBA4 0x8056
+#endif
+#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#endif
+#ifndef GL_SAMPLE_BUFFERS
+#define GL_SAMPLE_BUFFERS 0x80A8
+#endif
+#ifndef GL_SAMPLE_COVERAGE
+#define GL_SAMPLE_COVERAGE 0x80A0
+#endif
+#ifndef GL_SAMPLE_COVERAGE_INVERT
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#endif
+#ifndef GL_SAMPLE_COVERAGE_VALUE
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#endif
+#ifndef GL_SAMPLER_2D
+#define GL_SAMPLER_2D 0x8B5E
+#endif
+#ifndef GL_SAMPLER_CUBE
+#define GL_SAMPLER_CUBE 0x8B60
+#endif
+#ifndef GL_SAMPLES
+#define GL_SAMPLES 0x80A9
+#endif
+#ifndef GL_SCISSOR_BOX
+#define GL_SCISSOR_BOX 0x0C10
+#endif
+#ifndef GL_SCISSOR_TEST
+#define GL_SCISSOR_TEST 0x0C11
+#endif
+#ifndef GL_SHADER_BINARY_FORMATS
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#endif
+#ifndef GL_SHADER_COMPILER
+#define GL_SHADER_COMPILER 0x8DFA
+#endif
+#ifndef GL_SHADER_SOURCE_LENGTH
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#endif
+#ifndef GL_SHADER_TYPE
+#define GL_SHADER_TYPE 0x8B4F
+#endif
+#ifndef GL_SHADING_LANGUAGE_VERSION
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#endif
+#ifndef GL_SHORT
+#define GL_SHORT 0x1402
+#endif
+#ifndef GL_SRC_ALPHA
+#define GL_SRC_ALPHA 0x0302
+#endif
+#ifndef GL_SRC_ALPHA_SATURATE
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#endif
+#ifndef GL_SRC_COLOR
+#define GL_SRC_COLOR 0x0300
+#endif
+#ifndef GL_STATIC_DRAW
+#define GL_STATIC_DRAW 0x88E4
+#endif
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#endif
+#ifndef GL_STENCIL_BACK_FAIL
+#define GL_STENCIL_BACK_FAIL 0x8801
+#endif
+#ifndef GL_STENCIL_BACK_FUNC
+#define GL_STENCIL_BACK_FUNC 0x8800
+#endif
+#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#endif
+#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#endif
+#ifndef GL_STENCIL_BACK_REF
+#define GL_STENCIL_BACK_REF 0x8CA3
+#endif
+#ifndef GL_STENCIL_BACK_VALUE_MASK
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#endif
+#ifndef GL_STENCIL_BACK_WRITEMASK
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+#ifndef GL_STENCIL_BITS
+#define GL_STENCIL_BITS 0x0D57
+#endif
+#ifndef GL_STENCIL_BUFFER_BIT
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#endif
+#ifndef GL_STENCIL_CLEAR_VALUE
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#endif
+#ifndef GL_STENCIL_FAIL
+#define GL_STENCIL_FAIL 0x0B94
+#endif
+#ifndef GL_STENCIL_FUNC
+#define GL_STENCIL_FUNC 0x0B92
+#endif
+#ifndef GL_STENCIL_INDEX
+#define GL_STENCIL_INDEX 0x1901
+#endif
+#ifndef GL_STENCIL_INDEX8
+#define GL_STENCIL_INDEX8 0x8D48
+#endif
+#ifndef GL_STENCIL_PASS_DEPTH_FAIL
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#endif
+#ifndef GL_STENCIL_PASS_DEPTH_PASS
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#endif
+#ifndef GL_STENCIL_REF
+#define GL_STENCIL_REF 0x0B97
+#endif
+#ifndef GL_STENCIL_TEST
+#define GL_STENCIL_TEST 0x0B90
+#endif
+#ifndef GL_STENCIL_VALUE_MASK
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#endif
+#ifndef GL_STENCIL_WRITEMASK
+#define GL_STENCIL_WRITEMASK 0x0B98
+#endif
+#ifndef GL_STREAM_DRAW
+#define GL_STREAM_DRAW 0x88E0
+#endif
+#ifndef GL_SUBPIXEL_BITS
+#define GL_SUBPIXEL_BITS 0x0D50
+#endif
+#ifndef GL_TEXTURE0
+#define GL_TEXTURE0 0x84C0
+#endif
+#ifndef GL_TEXTURE
+#define GL_TEXTURE 0x1702
+#endif
+#ifndef GL_TEXTURE10
+#define GL_TEXTURE10 0x84CA
+#endif
+#ifndef GL_TEXTURE1
+#define GL_TEXTURE1 0x84C1
+#endif
+#ifndef GL_TEXTURE11
+#define GL_TEXTURE11 0x84CB
+#endif
+#ifndef GL_TEXTURE12
+#define GL_TEXTURE12 0x84CC
+#endif
+#ifndef GL_TEXTURE13
+#define GL_TEXTURE13 0x84CD
+#endif
+#ifndef GL_TEXTURE14
+#define GL_TEXTURE14 0x84CE
+#endif
+#ifndef GL_TEXTURE15
+#define GL_TEXTURE15 0x84CF
+#endif
+#ifndef GL_TEXTURE16
+#define GL_TEXTURE16 0x84D0
+#endif
+#ifndef GL_TEXTURE17
+#define GL_TEXTURE17 0x84D1
+#endif
+#ifndef GL_TEXTURE18
+#define GL_TEXTURE18 0x84D2
+#endif
+#ifndef GL_TEXTURE19
+#define GL_TEXTURE19 0x84D3
+#endif
+#ifndef GL_TEXTURE20
+#define GL_TEXTURE20 0x84D4
+#endif
+#ifndef GL_TEXTURE2
+#define GL_TEXTURE2 0x84C2
+#endif
+#ifndef GL_TEXTURE21
+#define GL_TEXTURE21 0x84D5
+#endif
+#ifndef GL_TEXTURE22
+#define GL_TEXTURE22 0x84D6
+#endif
+#ifndef GL_TEXTURE23
+#define GL_TEXTURE23 0x84D7
+#endif
+#ifndef GL_TEXTURE24
+#define GL_TEXTURE24 0x84D8
+#endif
+#ifndef GL_TEXTURE25
+#define GL_TEXTURE25 0x84D9
+#endif
+#ifndef GL_TEXTURE26
+#define GL_TEXTURE26 0x84DA
+#endif
+#ifndef GL_TEXTURE27
+#define GL_TEXTURE27 0x84DB
+#endif
+#ifndef GL_TEXTURE28
+#define GL_TEXTURE28 0x84DC
+#endif
+#ifndef GL_TEXTURE29
+#define GL_TEXTURE29 0x84DD
+#endif
+#ifndef GL_TEXTURE_2D
+#define GL_TEXTURE_2D 0x0DE1
+#endif
+#ifndef GL_TEXTURE30
+#define GL_TEXTURE30 0x84DE
+#endif
+#ifndef GL_TEXTURE3
+#define GL_TEXTURE3 0x84C3
+#endif
+#ifndef GL_TEXTURE31
+#define GL_TEXTURE31 0x84DF
+#endif
+#ifndef GL_TEXTURE4
+#define GL_TEXTURE4 0x84C4
+#endif
+#ifndef GL_TEXTURE5
+#define GL_TEXTURE5 0x84C5
+#endif
+#ifndef GL_TEXTURE6
+#define GL_TEXTURE6 0x84C6
+#endif
+#ifndef GL_TEXTURE7
+#define GL_TEXTURE7 0x84C7
+#endif
+#ifndef GL_TEXTURE8
+#define GL_TEXTURE8 0x84C8
+#endif
+#ifndef GL_TEXTURE9
+#define GL_TEXTURE9 0x84C9
+#endif
+#ifndef GL_TEXTURE_BINDING_2D
+#define GL_TEXTURE_BINDING_2D 0x8069
+#endif
+#ifndef GL_TEXTURE_BINDING_CUBE_MAP
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#endif
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#endif
+#ifndef GL_TEXTURE_MAG_FILTER
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#endif
+#ifndef GL_TEXTURE_MIN_FILTER
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#endif
+#ifndef GL_TEXTURE_WRAP_S
+#define GL_TEXTURE_WRAP_S 0x2802
+#endif
+#ifndef GL_TEXTURE_WRAP_T
+#define GL_TEXTURE_WRAP_T 0x2803
+#endif
+#ifndef GL_TRIANGLE_FAN
+#define GL_TRIANGLE_FAN 0x0006
+#endif
+#ifndef GL_TRIANGLES
+#define GL_TRIANGLES 0x0004
+#endif
+#ifndef GL_TRIANGLE_STRIP
+#define GL_TRIANGLE_STRIP 0x0005
+#endif
+#ifndef GL_TRUE
+#define GL_TRUE 1
+#endif
+#ifndef GL_UNPACK_ALIGNMENT
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#endif
+#ifndef GL_UNSIGNED_BYTE
+#define GL_UNSIGNED_BYTE 0x1401
+#endif
+#ifndef GL_UNSIGNED_INT
+#define GL_UNSIGNED_INT 0x1405
+#endif
+#ifndef GL_UNSIGNED_SHORT
+#define GL_UNSIGNED_SHORT 0x1403
+#endif
+#ifndef GL_UNSIGNED_SHORT_4_4_4_4
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#endif
+#ifndef GL_UNSIGNED_SHORT_5_5_5_1
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#endif
+#ifndef GL_UNSIGNED_SHORT_5_6_5
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#endif
+#ifndef GL_VALIDATE_STATUS
+#define GL_VALIDATE_STATUS 0x8B83
+#endif
+#ifndef GL_VENDOR
+#define GL_VENDOR 0x1F00
+#endif
+#ifndef GL_VERSION
+#define GL_VERSION 0x1F02
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#endif
+#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#endif
+#ifndef GL_VERTEX_SHADER
+#define GL_VERTEX_SHADER 0x8B31
+#endif
+#ifndef GL_VIEWPORT
+#define GL_VIEWPORT 0x0BA2
+#endif
+#ifndef GL_ZERO
+#define GL_ZERO 0
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index 0e879df..61d8f26 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -145,8 +145,10 @@ bool QGLPaintDevice::alphaRequested() const
return context()->d_func()->reqFormat.alpha();
}
-
-
+bool QGLPaintDevice::isFlipped() const
+{
+ return false;
+}
////////////////// QGLWidgetGLPaintDevice //////////////////
diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h
index f90edf4..f4176fb 100644
--- a/src/opengl/qglpaintdevice_p.h
+++ b/src/opengl/qglpaintdevice_p.h
@@ -76,6 +76,7 @@ public:
virtual QGLFormat format() const;
virtual QSize size() const = 0;
virtual bool alphaRequested() const;
+ virtual bool isFlipped() const;
// returns the QGLPaintDevice for the given QPaintDevice
static QGLPaintDevice* getDevice(QPaintDevice*);
diff --git a/src/opengl/qglpixelbuffer.cpp b/src/opengl/qglpixelbuffer.cpp
index 61bce23..3278596 100644
--- a/src/opengl/qglpixelbuffer.cpp
+++ b/src/opengl/qglpixelbuffer.cpp
@@ -76,6 +76,14 @@
\endlist
+
+ \section Threading
+
+ As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
+ a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
+ 2.0 is required for this to work. Also, under X11, it's necessary
+ to set the Qt::AA_X11InitThreads application attribute.
+
Pbuffers are provided by the OpenGL \c pbuffer extension; call
hasOpenGLPbuffer() to find out if the system provides pbuffers.
@@ -90,6 +98,7 @@
#include <qglpixelbuffer.h>
#include <private/qglpixelbuffer_p.h>
+#include <private/qfont_p.h>
#include <qimage.h>
#ifndef QT_OPENGL_ES_2
@@ -394,31 +403,28 @@ bool QGLPixelBuffer::isValid() const
}
#if !defined(QT_OPENGL_ES_1)
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
+Q_GLOBAL_STATIC(QGLEngineThreadStorage<QOpenGLPaintEngine>, qt_buffer_engine)
#endif
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
#if defined(QT_OPENGL_ES_1)
- return qt_buffer_engine();
+ return qt_buffer_engine()->engine();
#elif defined(QT_OPENGL_ES_2)
- return qt_buffer_2_engine();
+ return qt_buffer_2_engine()->engine();
#else
if (qt_gl_preferGL2Engine())
- return qt_buffer_2_engine();
+ return qt_buffer_2_engine()->engine();
else
- return qt_buffer_engine();
+ return qt_buffer_engine()->engine();
#endif
}
-Q_GUI_EXPORT int qt_defaultDpiX();
-Q_GUI_EXPORT int qt_defaultDpiY();
-
/*! \reimp */
int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
{
diff --git a/src/opengl/qglpixelbuffer_p.h b/src/opengl/qglpixelbuffer_p.h
index 0e8ccd0..65bbd26 100644
--- a/src/opengl/qglpixelbuffer_p.h
+++ b/src/opengl/qglpixelbuffer_p.h
@@ -197,6 +197,10 @@ public:
EGLSurface pbuf;
QEglContext *ctx;
int textureFormat;
+#elif defined(Q_WS_QPA)
+ //stubs
+ void *pbuf;
+ void *ctx;
#endif
};
diff --git a/src/opengl/qglpixelbuffer_stub.cpp b/src/opengl/qglpixelbuffer_stub.cpp
new file mode 100644
index 0000000..98203fd
--- /dev/null
+++ b/src/opengl/qglpixelbuffer_stub.cpp
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qdebug.h>
+#include "qglpixelbuffer.h"
+#include "qglpixelbuffer_p.h"
+
+#include <qimage.h>
+#include <private/qgl_p.h>
+
+QT_BEGIN_NAMESPACE
+
+bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
+{
+ Q_UNUSED(size);
+ Q_UNUSED(f);
+ Q_UNUSED(shareWidget);
+ return false;
+}
+
+bool QGLPixelBufferPrivate::cleanup()
+{
+ return false;
+}
+
+bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
+{
+ Q_UNUSED(texture_id);
+ return false;
+}
+
+void QGLPixelBuffer::releaseFromDynamicTexture()
+{
+}
+
+GLuint QGLPixelBuffer::generateDynamicTexture() const
+{
+ return 0;
+}
+
+bool QGLPixelBuffer::hasOpenGLPbuffers()
+{
+ return false;
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 2187deb..aa07561 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -125,7 +125,7 @@ protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
};
-extern QGLWidget *qt_gl_share_widget();
+extern const QGLContext *qt_gl_share_context();
QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *prototype)
{
@@ -315,7 +315,7 @@ class QGLBlurTextureCache : public QObject
public:
static QGLBlurTextureCache *cacheForContext(const QGLContext *context);
- QGLBlurTextureCache();
+ QGLBlurTextureCache(const QGLContext *);
~QGLBlurTextureCache();
QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap);
@@ -336,15 +336,9 @@ private:
};
QList<QGLBlurTextureCache *> QGLBlurTextureCache::blurTextureCaches;
+Q_GLOBAL_STATIC(QGLContextGroupResource<QGLBlurTextureCache>, qt_blur_texture_caches)
-static void QGLBlurTextureCache_free(void *ptr)
-{
- delete reinterpret_cast<QGLBlurTextureCache *>(ptr);
-}
-
-Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_blur_texture_caches, (QGLBlurTextureCache_free))
-
-QGLBlurTextureCache::QGLBlurTextureCache()
+QGLBlurTextureCache::QGLBlurTextureCache(const QGLContext *)
: timerId(0)
{
cache.setMaxCost(4 * 1024 * 1024);
@@ -366,12 +360,7 @@ void QGLBlurTextureCache::timerEvent(QTimerEvent *)
QGLBlurTextureCache *QGLBlurTextureCache::cacheForContext(const QGLContext *context)
{
- QGLBlurTextureCache *p = reinterpret_cast<QGLBlurTextureCache *>(qt_blur_texture_caches()->value(context));
- if (!p) {
- p = new QGLBlurTextureCache;
- qt_blur_texture_caches()->insert(context, p);
- }
- return p;
+ return qt_blur_texture_caches()->value(context);
}
QGLBlurTextureInfo *QGLBlurTextureCache::takeBlurTextureInfo(const QPixmap &pixmap)
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index a2cf8df..4598bff 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -260,10 +260,27 @@ bool QGLShaderPrivate::compile(QGLShader *q)
glGetShaderInfoLog(shader, value, &len, logbuf);
log = QString::fromLatin1(logbuf);
QString name = q->objectName();
+
+ const char *types[] = {
+ "Fragment",
+ "Vertex",
+ "Geometry",
+ ""
+ };
+
+ const char *type = types[3];
+ if (shaderType == QGLShader::Fragment)
+ type = types[0];
+ else if (shaderType == QGLShader::Vertex)
+ type = types[1];
+ else if (shaderType == QGLShader::Geometry)
+ type = types[2];
+
if (name.isEmpty())
- qWarning() << "QGLShader::compile:" << log;
+ qWarning("QGLShader::compile(%s): %s", type, qPrintable(log));
else
- qWarning() << "QGLShader::compile[" << name << "]:" << log;
+ qWarning("QGLShader::compile(%s)[%s]: %s", type, qPrintable(name), qPrintable(log));
+
delete [] logbuf;
}
return compiled;
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 2c01ac4..5fa9f32 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -2119,6 +2119,7 @@ void QOpenGLPaintEnginePrivate::fillPath(const QPainterPath &path)
updateGLMatrix();
}
+extern bool qt_isExtendedRadialGradient(const QBrush &brush);
static inline bool needsEmulation(Qt::BrushStyle style)
{
@@ -2129,9 +2130,11 @@ static inline bool needsEmulation(Qt::BrushStyle style)
void QOpenGLPaintEnginePrivate::updateUseEmulation()
{
- use_emulation = !use_fragment_programs
- && ((has_pen && needsEmulation(pen_brush_style))
- || (has_brush && needsEmulation(brush_style)));
+ use_emulation = (!use_fragment_programs
+ && ((has_pen && needsEmulation(pen_brush_style))
+ || (has_brush && needsEmulation(brush_style))))
+ || (has_pen && qt_isExtendedRadialGradient(cpen.brush()))
+ || (has_brush && qt_isExtendedRadialGradient(cbrush));
}
void QOpenGLPaintEngine::updatePen(const QPen &pen)
@@ -4736,7 +4739,7 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, QFontEngine *fontEngine,
// qDebug() << "new context" << context << font_cache;
qt_context_cache.insert(context, font_cache);
if (context->isValid()) {
- if (context->device()->devType() == QInternal::Widget) {
+ if (context->device() && context->device()->devType() == QInternal::Widget) {
QWidget *widget = static_cast<QWidget *>(context->device());
connect(widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)));
}
@@ -4832,7 +4835,6 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, QFontEngine *fontEngine,
}
QImage glyph_im(fontEngine->alphaMapForGlyph(glyphs[i]));
- glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8);
glyph_width = glyph_im.width();
Q_ASSERT(glyph_width >= 0);
// pad the glyph width to an even number
@@ -4855,15 +4857,21 @@ void QGLGlyphCache::cacheGlyphs(QGLContext *context, QFontEngine *fontEngine,
#endif
if (!glyph_im.isNull()) {
-
int idx = 0;
uchar *tex_data = (uchar *) malloc(glyph_width*glyph_im.height()*2);
memset(tex_data, 0, glyph_width*glyph_im.height()*2);
+ bool is8BitGray = false;
+#ifdef Q_WS_QPA
+ if (glyph_im.format() == QImage::Format_Indexed8) {
+ is8BitGray = true;
+ }
+#endif
+ glyph_im = glyph_im.convertToFormat(QImage::Format_Indexed8);
for (int y=0; y<glyph_im.height(); ++y) {
uchar *s = (uchar *) glyph_im.scanLine(y);
for (int x=0; x<glyph_im.width(); ++x) {
- uchar alpha = qAlpha(glyph_im.color(*s));
+ uchar alpha = is8BitGray ? *s : qAlpha(glyph_im.color(*s));
tex_data[idx] = alpha;
tex_data[idx+1] = alpha;
++s;
@@ -5442,50 +5450,7 @@ void QOpenGLPaintEngine::transformChanged()
updateMatrix(state()->matrix);
}
-static QPainterPath painterPathFromVectorPath(const QVectorPath &path)
-{
- const qreal *points = path.points();
- const QPainterPath::ElementType *types = path.elements();
-
- QPainterPath p;
- if (types) {
- int id = 0;
- for (int i=0; i<path.elementCount(); ++i) {
- switch(types[i]) {
- case QPainterPath::MoveToElement:
- p.moveTo(QPointF(points[id], points[id+1]));
- id+=2;
- break;
- case QPainterPath::LineToElement:
- p.lineTo(QPointF(points[id], points[id+1]));
- id+=2;
- break;
- case QPainterPath::CurveToElement: {
- QPointF p1(points[id], points[id+1]);
- QPointF p2(points[id+2], points[id+3]);
- QPointF p3(points[id+4], points[id+5]);
- p.cubicTo(p1, p2, p3);
- id+=6;
- break;
- }
- case QPainterPath::CurveToDataElement:
- ;
- break;
- }
- }
- } else {
- p.moveTo(QPointF(points[0], points[1]));
- int id = 2;
- for (int i=1; i<path.elementCount(); ++i) {
- p.lineTo(QPointF(points[id], points[id+1]));
- id+=2;
- }
- }
- if (path.hints() & QVectorPath::WindingFill)
- p.setFillRule(Qt::WindingFill);
-
- return p;
-}
+extern QPainterPath qt_painterPathFromVectorPath(const QVectorPath &path);
void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
{
@@ -5494,11 +5459,11 @@ void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
if (brush.style() == Qt::NoBrush)
return;
- if (!d->use_fragment_programs && needsEmulation(brush.style())) {
+ if ((!d->use_fragment_programs && needsEmulation(brush.style())) || qt_isExtendedRadialGradient(brush)) {
QPainter *p = painter();
QBrush oldBrush = p->brush();
p->setBrush(brush);
- qt_draw_helper(p->d_ptr.data(), painterPathFromVectorPath(path), QPainterPrivate::FillDraw);
+ qt_draw_helper(p->d_ptr.data(), qt_painterPathFromVectorPath(path), QPainterPrivate::FillDraw);
p->setBrush(oldBrush);
return;
}
@@ -5515,7 +5480,7 @@ void QOpenGLPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
drawRects(&r, 1);
updatePen(old_pen);
} else {
- d->fillPath(painterPathFromVectorPath(path));
+ d->fillPath(qt_painterPathFromVectorPath(path));
}
updateBrush(old_brush, state()->brushOrigin);
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index 70427d5..45722d1 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -49,6 +49,7 @@
#include <private/qgl_p.h>
#include <private/qdrawhelper_p.h>
#include <private/qimage_p.h>
+#include <private/qfont_p.h>
#include <private/qpaintengineex_opengl2_p.h>
@@ -59,7 +60,7 @@
QT_BEGIN_NAMESPACE
-Q_OPENGL_EXPORT extern QGLWidget* qt_gl_share_widget();
+Q_OPENGL_EXPORT extern const QGLContext* qt_gl_share_context();
/*!
\class QGLFramebufferObjectPool
@@ -262,14 +263,14 @@ QGLPixmapData::QGLPixmapData(PixelType type)
QGLPixmapData::~QGLPixmapData()
{
- QGLWidget *shareWidget = qt_gl_share_widget();
- if (!shareWidget)
+ const QGLContext *shareContext = qt_gl_share_context();
+ if (!shareContext)
return;
delete m_engine;
if (m_texture.id) {
- QGLShareContextScope ctx(shareWidget->context());
+ QGLShareContextScope ctx(shareContext);
glDeleteTextures(1, &m_texture.id);
}
}
@@ -289,7 +290,7 @@ bool QGLPixmapData::isValidContext(const QGLContext *ctx) const
if (ctx == m_ctx)
return true;
- const QGLContext *share_ctx = qt_gl_share_widget()->context();
+ const QGLContext *share_ctx = qt_gl_share_context();
return ctx == share_ctx || QGLContext::areSharing(ctx, share_ctx);
}
@@ -309,7 +310,7 @@ void QGLPixmapData::resize(int width, int height)
d = pixelType() == QPixmapData::PixmapType ? 32 : 1;
if (m_texture.id) {
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
glDeleteTextures(1, &m_texture.id);
m_texture.id = 0;
}
@@ -326,7 +327,7 @@ void QGLPixmapData::ensureCreated() const
m_dirty = false;
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
m_ctx = ctx;
const GLenum internal_format = m_hasAlpha ? GL_RGBA : GL_RGB;
@@ -398,7 +399,7 @@ bool QGLPixmapData::fromFile(const QString &filename, const char *format,
resize(0, 0);
data = file.readAll();
file.close();
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
QSize size = m_texture.bindCompressedTexture
(data.constData(), data.size(), format);
if (!size.isEmpty()) {
@@ -431,7 +432,7 @@ bool QGLPixmapData::fromData(const uchar *buffer, uint len, const char *format,
const char *buf = reinterpret_cast<const char *>(buffer);
if (m_texture.canBindCompressedTexture(buf, int(len), format, &alpha)) {
resize(0, 0);
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
QSize size = m_texture.bindCompressedTexture(buf, int(len), format);
if (!size.isEmpty()) {
w = size.width();
@@ -501,7 +502,7 @@ void QGLPixmapData::createPixmapForImage(QImage &image, Qt::ImageConversionFlags
d = m_source.depth();
if (m_texture.id) {
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
glDeleteTextures(1, &m_texture.id);
m_texture.id = 0;
}
@@ -524,7 +525,7 @@ void QGLPixmapData::copy(const QPixmapData *data, const QRect &rect)
const QGLPixmapData *other = static_cast<const QGLPixmapData *>(data);
if (other->m_renderFbo) {
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
resize(rect.width(), rect.height());
m_hasAlpha = other->m_hasAlpha;
@@ -644,7 +645,7 @@ QImage QGLPixmapData::toImage() const
ensureCreated();
}
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ QGLShareContextScope ctx(qt_gl_share_context());
glBindTexture(GL_TEXTURE_2D, m_texture.id);
return qt_gl_read_texture(QSize(w, h), true, true);
}
@@ -668,7 +669,7 @@ void QGLPixmapData::copyBackFromRenderFbo(bool keepCurrentFboBound) const
m_hasFillColor = false;
- const QGLContext *share_ctx = qt_gl_share_widget()->context();
+ const QGLContext *share_ctx = qt_gl_share_context();
QGLShareContextScope ctx(share_ctx);
ensureCreated();
@@ -723,8 +724,8 @@ QPaintEngine* QGLPixmapData::paintEngine() const
extern QGLWidget* qt_gl_share_widget();
if (!QGLContext::currentContext())
- qt_gl_share_widget()->makeCurrent();
- QGLShareContextScope ctx(qt_gl_share_widget()->context());
+ const_cast<QGLContext *>(qt_gl_share_context())->makeCurrent();
+ QGLShareContextScope ctx(qt_gl_share_context());
QGLFramebufferObjectFormat format;
format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
@@ -790,9 +791,6 @@ QGLTexture* QGLPixmapData::texture() const
return &m_texture;
}
-Q_GUI_EXPORT int qt_defaultDpiX();
-Q_GUI_EXPORT int qt_defaultDpiY();
-
int QGLPixmapData::metric(QPaintDevice::PaintDeviceMetric metric) const
{
if (w == 0)
diff --git a/src/opengl/qpixmapdata_poolgl.cpp b/src/opengl/qpixmapdata_poolgl.cpp
index 95152dd..041210d 100644
--- a/src/opengl/qpixmapdata_poolgl.cpp
+++ b/src/opengl/qpixmapdata_poolgl.cpp
@@ -50,6 +50,7 @@
#include <private/qdrawhelper_p.h>
#include <private/qimage_p.h>
#include <private/qnativeimagehandleprovider_p.h>
+#include <private/qfont_p.h>
#include <private/qpaintengineex_opengl2_p.h>
@@ -879,9 +880,6 @@ void QGLPixmapData::reclaimTexture()
destroyTexture();
}
-Q_GUI_EXPORT int qt_defaultDpiX();
-Q_GUI_EXPORT int qt_defaultDpiY();
-
int QGLPixmapData::metric(QPaintDevice::PaintDeviceMetric metric) const
{
if (w == 0)
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7c41bb9..49b3dc2 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -184,7 +184,9 @@ QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL)
class QGLGlobalShareWidget
{
public:
- QGLGlobalShareWidget() : firstPixmap(0), widgetRefCount(0), widget(0), initializing(false) {}
+ QGLGlobalShareWidget() : firstPixmap(0), widgetRefCount(0), widget(0), initializing(false) {
+ created = true;
+ }
QGLWidget *shareWidget() {
if (!initializing && !widget && !cleanedUp) {
@@ -223,6 +225,7 @@ public:
}
static bool cleanedUp;
+ static bool created;
QGLPixmapData *firstPixmap;
int widgetRefCount;
@@ -233,6 +236,7 @@ private:
};
bool QGLGlobalShareWidget::cleanedUp = false;
+bool QGLGlobalShareWidget::created = false;
static void qt_cleanup_gl_share_widget();
Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget,
@@ -242,7 +246,8 @@ Q_GLOBAL_STATIC_WITH_INITIALIZER(QGLGlobalShareWidget, _qt_gl_share_widget,
static void qt_cleanup_gl_share_widget()
{
- _qt_gl_share_widget()->cleanup();
+ if (QGLGlobalShareWidget::created)
+ _qt_gl_share_widget()->cleanup();
}
QGLWidget* qt_gl_share_widget()
@@ -254,7 +259,16 @@ QGLWidget* qt_gl_share_widget()
void qt_destroy_gl_share_widget()
{
- _qt_gl_share_widget()->destroy();
+ if (QGLGlobalShareWidget::created)
+ _qt_gl_share_widget()->destroy();
+}
+
+const QGLContext *qt_gl_share_context()
+{
+ QGLWidget *widget = qt_gl_share_widget();
+ if (widget)
+ return widget->context();
+ return 0;
}
#ifdef QGL_USE_TEXTURE_POOL
@@ -319,6 +333,8 @@ struct QGLWindowSurfacePrivate
QList<QImage> buffers;
QGLWindowSurfaceGLPaintDevice glDevice;
QGLWindowSurface* q_ptr;
+
+ bool swap_region_support;
};
QGLFormat QGLWindowSurface::surfaceFormat;
@@ -354,7 +370,7 @@ QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const
QGLWindowSurface::QGLWindowSurface(QWidget *window)
: QWindowSurface(window), d_ptr(new QGLWindowSurfacePrivate)
{
- Q_ASSERT(window->isTopLevel());
+// Q_ASSERT(window->isTopLevel());
d_ptr->pb = 0;
d_ptr->fbo = 0;
d_ptr->ctx = 0;
@@ -371,21 +387,19 @@ QGLWindowSurface::QGLWindowSurface(QWidget *window)
d_ptr->q_ptr = this;
d_ptr->geometry_updated = false;
d_ptr->did_paint = false;
-
-#ifdef QGL_NO_PRESERVED_SWAP
- setPartialUpdateSupport(false);
-#endif
+ d_ptr->swap_region_support = false;
}
QGLWindowSurface::~QGLWindowSurface()
{
if (d_ptr->ctx)
glDeleteTextures(1, &d_ptr->tex_id);
+#ifndef Q_WS_QPA // Dont delete the contexts. Destroying the window does that for us
foreach(QGLContext **ctx, d_ptr->contexts) {
delete *ctx;
*ctx = 0;
}
-
+#endif
delete d_ptr->pb;
delete d_ptr->fbo;
delete d_ptr;
@@ -409,7 +423,7 @@ QGLWindowSurface::~QGLWindowSurface()
if (!qt_gl_share_widget()->context()->isSharing())
qt_destroy_gl_share_widget();
}
-#endif
+#endif // QGL_USE_TEXTURE_POOL
}
void QGLWindowSurface::deleted(QObject *object)
@@ -422,17 +436,19 @@ void QGLWindowSurface::deleted(QObject *object)
d_ptr->fbo = 0;
}
+#ifndef Q_WS_QPA //no need to specifically delete the QGLContext as it will be deleted by QWidget
QWidgetPrivate *widgetPrivate = widget->d_func();
if (widgetPrivate->extraData()) {
- union { QGLContext **ctxPtr; void **voidPtr; };
- voidPtr = &widgetPrivate->extraData()->glContext;
- int index = d_ptr->contexts.indexOf(ctxPtr);
+ union { QGLContext **ctxPtrPtr; void **voidPtrPtr; };
+ voidPtrPtr = &widgetPrivate->extraData()->glContext;
+ int index = d_ptr->contexts.indexOf(ctxPtrPtr);
if (index != -1) {
- delete *ctxPtr;
- *ctxPtr = 0;
+ delete *ctxPtrPtr;
+ *ctxPtrPtr = 0;
d_ptr->contexts.removeAt(index);
}
}
+#endif
}
}
@@ -455,7 +471,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
} else
ctx = new QGLContext(surfaceFormat, widget);
- ctx->create(qt_gl_share_widget()->context());
+ ctx->create(qt_gl_share_context());
if (widget != qt_gl_share_widget())
++(_qt_gl_share_widget()->widgetRefCount);
@@ -472,29 +488,26 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
qDebug() << "Found EGL_NOK_swap_region2 extension. Using partial updates.";
}
- bool swapBehaviourPreserved = ctx->d_func()->eglContext->configAttrib(EGL_SWAP_BEHAVIOR);
+ d_ptr->destructive_swap_buffers = true;
if (ctx->d_func()->eglContext->configAttrib(EGL_SURFACE_TYPE)&EGL_SWAP_BEHAVIOR_PRESERVED_BIT) {
EGLint swapBehavior;
if (eglQuerySurface(ctx->d_func()->eglContext->display(), ctx->d_func()->eglSurface
, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
- swapBehaviourPreserved = (swapBehavior == EGL_BUFFER_PRESERVED);
+ d_ptr->destructive_swap_buffers = (swapBehavior != EGL_BUFFER_PRESERVED);
}
}
- if (!swapBehaviourPreserved && !haveNOKSwapRegion)
- setPartialUpdateSupport(false); // Force full-screen updates
- else
- setPartialUpdateSupport(true);
+ d_ptr->swap_region_support = haveNOKSwapRegion;
#endif
widgetPrivate->extraData()->glContext = ctx;
- union { QGLContext **ctxPtr; void **voidPtr; };
+ union { QGLContext **ctxPtrPtr; void **voidPtrPtr; };
connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(deleted(QObject*)));
- voidPtr = &widgetPrivate->extraData()->glContext;
- d_ptr->contexts << ctxPtr;
+ voidPtrPtr = &widgetPrivate->extraData()->glContext;
+ d_ptr->contexts << ctxPtrPtr;
#ifndef Q_OS_SYMBIAN
qDebug() << "hijackWindow() context created for" << widget << d_ptr->contexts.size();
#endif
@@ -526,6 +539,7 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize,
void QGLWindowSurface::beginPaint(const QRegion &)
{
+ d_ptr->did_paint = true;
updateGeometry();
if (!context())
@@ -542,8 +556,6 @@ void QGLWindowSurface::beginPaint(const QRegion &)
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(clearFlags);
}
-
- d_ptr->did_paint = true;
}
void QGLWindowSurface::endPaint(const QRegion &rgn)
@@ -601,7 +613,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
// mistake to call swapBuffers if nothing was painted unless
// EGL_BUFFER_PRESERVED is set. This check protects the flush func from
// being executed if it's for nothing.
- if (!hasPartialUpdateSupport() && !d_ptr->did_paint)
+ if (!d_ptr->destructive_swap_buffers && !d_ptr->did_paint)
return;
#ifdef Q_OS_SYMBIAN
@@ -618,8 +630,13 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
Q_ASSERT(parent);
+#if !defined(Q_WS_QPA)
if (!geometry().isValid())
return;
+#else
+ if (!size().isValid())
+ return;
+#endif
// Needed to support native child-widgets...
hijackWindow(parent);
@@ -683,12 +700,12 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
}
#endif
bool doingPartialUpdate = false;
- if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AutomaticSwap)
- doingPartialUpdate = hasPartialUpdateSupport() && br.width() * br.height() < parent->geometry().width() * parent->geometry().height() * 0.2;
- else if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AlwaysFullSwap)
- doingPartialUpdate = false;
- else if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AlwaysPartialSwap)
- doingPartialUpdate = hasPartialUpdateSupport();
+ if (d_ptr->swap_region_support) {
+ if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AutomaticSwap)
+ doingPartialUpdate = br.width() * br.height() < parent->geometry().width() * parent->geometry().height() * 0.2;
+ else if (QGLWindowSurface::swapBehavior == QGLWindowSurface::AlwaysPartialSwap)
+ doingPartialUpdate = true;
+ }
QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext);
if (widget != window()) {
@@ -852,12 +869,19 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
}
+#if !defined(Q_WS_QPA)
void QGLWindowSurface::setGeometry(const QRect &rect)
{
QWindowSurface::setGeometry(rect);
d_ptr->geometry_updated = true;
}
-
+#else
+void QGLWindowSurface::resize(const QSize &size)
+{
+ QWindowSurface::resize(size);
+ d_ptr->geometry_updated = true;
+}
+#endif
void QGLWindowSurface::updateGeometry() {
if (!d_ptr->geometry_updated)
@@ -942,7 +966,7 @@ void QGLWindowSurface::updateGeometry() {
}
}
-#if !defined(QT_OPENGL_ES_2)
+#if !defined(QT_OPENGL_ES_2) && !defined(Q_WS_QPA) //QPA doesn't support pixelbuffers
if (d_ptr->destructive_swap_buffers && (d_ptr->pb || !d_ptr->tried_pb)) {
d_ptr->tried_pb = true;
@@ -981,7 +1005,7 @@ void QGLWindowSurface::updateGeometry() {
d_ptr->pb = 0;
}
}
-#endif // !defined(QT_OPENGL_ES_2)
+#endif // !defined(QT_OPENGL_ES_2) !defined(Q_WS_QPA)
ctx->makeCurrent();
@@ -1128,7 +1152,15 @@ QImage *QGLWindowSurface::buffer(const QWidget *widget)
return &d_ptr->buffers.last();
}
-
+QWindowSurface::WindowSurfaceFeatures QGLWindowSurface::features() const
+{
+ WindowSurfaceFeatures features = 0;
+ if (!d_ptr->destructive_swap_buffers || d_ptr->swap_region_support)
+ features |= PartialUpdates;
+ if (!d_ptr->destructive_swap_buffers)
+ features |= PreservedContents;
+ return features;
+}
QT_END_NAMESPACE
diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h
index 4af5492..c71ce59 100644
--- a/src/opengl/qwindowsurface_gl_p.h
+++ b/src/opengl/qwindowsurface_gl_p.h
@@ -89,7 +89,13 @@ public:
QPaintDevice *paintDevice();
void flush(QWidget *widget, const QRegion &region, const QPoint &offset);
+
+#if !defined(Q_WS_QPA)
void setGeometry(const QRect &rect);
+#else
+ virtual void resize(const QSize &size);
+#endif
+
void updateGeometry();
bool scroll(const QRegion &area, int dx, int dy);
@@ -98,6 +104,8 @@ public:
QImage *buffer(const QWidget *widget);
+ WindowSurfaceFeatures features() const;
+
QGLContext *context() const;
static QGLFormat surfaceFormat;
diff --git a/src/opengl/util/meego/main.cpp b/src/opengl/util/meego/main.cpp
new file mode 100644
index 0000000..65d6e57
--- /dev/null
+++ b/src/opengl/util/meego/main.cpp
@@ -0,0 +1,89 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qdebug.h>
+
+#define QT_DEBUG_SHADER_CACHE
+#define QT_MEEGO_EXPERIMENTAL_SHADERCACHE
+#define QT_OPENGL_ES_2
+#define QT_BOOTSTRAPPED
+
+typedef int GLsizei;
+typedef unsigned int GLenum;
+
+#include "../../gl2paintengineex/qglshadercache_meego_p.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+int main()
+{
+ ShaderCacheSharedMemory shm;
+
+ if (!shm.isAttached()) {
+ fprintf(stderr, "Unable to attach to shared memory\n");
+ return EXIT_FAILURE;
+ }
+
+ ShaderCacheLocker locker(&shm);
+ if (!locker.isLocked()) {
+ fprintf(stderr, "Unable to lock shared memory\n");
+ return EXIT_FAILURE;
+ }
+
+ void *data = shm.data();
+ Q_ASSERT(data);
+
+ CachedShaders *cache = reinterpret_cast<CachedShaders *>(data);
+
+ for (int i = 0; i < cache->shaderCount; ++i) {
+ printf("Shader %d: %d bytes\n", i, cache->headers[i].size);
+ }
+
+ printf("\nSummary:\n\n"
+ " Amount of cached shaders: %d\n"
+ " Bytes used: %d\n"
+ " Bytes available: %d\n",
+ cache->shaderCount, cache->dataSize, cache->availableSize());
+
+ return EXIT_SUCCESS;
+}
+
diff --git a/src/opengl/util/meego/shader-cache-introspector.pro b/src/opengl/util/meego/shader-cache-introspector.pro
new file mode 100644
index 0000000..520e9a5
--- /dev/null
+++ b/src/opengl/util/meego/shader-cache-introspector.pro
@@ -0,0 +1,7 @@
+TEMPLATE = app
+
+SOURCES += main.cpp
+
+TARGET = shader-cache-introspector
+
+QT = core