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-rw-r--r--src/opengl/opengl.pro2
-rw-r--r--src/opengl/qgl.cpp82
-rw-r--r--src/opengl/qgl.h10
-rw-r--r--src/opengl/qgl_p.h21
-rw-r--r--src/opengl/qglframebufferobject.cpp73
-rw-r--r--src/opengl/qglframebufferobject.h6
-rw-r--r--src/opengl/qglpixmapfilter.cpp2
-rw-r--r--src/opengl/qglshaderprogram.cpp197
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp18
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h (renamed from src/opengl/qgraphicsshadereffect.h)17
-rw-r--r--src/opengl/qpixmapdata_gl.cpp4
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
12 files changed, 242 insertions, 192 deletions
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 458aa7e..560d31f 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -38,7 +38,7 @@ SOURCES += qgl.cpp \
!contains(QT_CONFIG, opengles1):!contains(QT_CONFIG, opengles1cl) {
HEADERS += qglshaderprogram.h \
qglpixmapfilter_p.h \
- qgraphicsshadereffect.h \
+ qgraphicsshadereffect_p.h \
qgraphicssystem_gl_p.h \
qwindowsurface_gl_p.h \
qpixmapdata_gl_p.h \
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index dde4eba..9e0c5f8 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -207,9 +207,10 @@ QGLSignalProxy *QGLSignalProxy::instance()
\i \link setSampleBuffers() Multisample buffers.\endlink
\endlist
- You can also specify preferred bit depths for the depth buffer,
- alpha buffer, accumulation buffer and the stencil buffer with the
- functions: setDepthBufferSize(), setAlphaBufferSize(),
+ You can also specify preferred bit depths for the color buffer,
+ depth buffer, alpha buffer, accumulation buffer and the stencil
+ buffer with the functions: setRedBufferSize(), setGreenBufferSize(),
+ setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(),
setAccumBufferSize() and setStencilBufferSize().
Note that even if you specify that you prefer a 32 bit depth
@@ -293,19 +294,20 @@ static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
}
/*!
- Constructs a QGLFormat object with the factory default settings:
+ Constructs a QGLFormat object with the following default settings:
\list
\i \link setDoubleBuffer() Double buffer:\endlink Enabled.
\i \link setDepth() Depth buffer:\endlink Enabled.
\i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled).
\i \link setAlpha() Alpha channel:\endlink Disabled.
\i \link setAccum() Accumulator buffer:\endlink Disabled.
- \i \link setStencil() Stencil buffer:\endlink Disabled.
+ \i \link setStencil() Stencil buffer:\endlink Enabled.
\i \link setStereo() Stereo:\endlink Disabled.
\i \link setDirectRendering() Direct rendering:\endlink Enabled.
\i \link setOverlay() Overlay:\endlink Disabled.
\i \link setPlane() Plane:\endlink 0 (i.e., normal plane).
- \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
+ \i \link setSampleBuffers() Multisample buffers:\endlink Enabled on
+ OpenGL/ES 2.0, disabled on other platforms.
\endlist
*/
@@ -316,26 +318,26 @@ QGLFormat::QGLFormat()
/*!
- Creates a QGLFormat object that is a copy of the current \link
- defaultFormat() application default format\endlink.
+ Creates a QGLFormat object that is a copy of the current
+ defaultFormat().
- If \a options is not 0, this copy is modified by these format
- options. The \a options parameter should be \c FormatOption values
- OR'ed together.
+ If \a options is not 0, the default format is modified by the
+ specified format options. The \a options parameter should be
+ QGL::FormatOption values OR'ed together.
This constructor makes it easy to specify a certain desired format
in classes derived from QGLWidget, for example:
\snippet doc/src/snippets/code/src_opengl_qgl.cpp 3
- Note that there are \c FormatOption values to turn format settings
- both on and off, e.g. \c DepthBuffer and \c NoDepthBuffer,
- \c DirectRendering and \c IndirectRendering, etc.
+ Note that there are QGL::FormatOption values to turn format settings
+ both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer,
+ QGL::DirectRendering and QGL::IndirectRendering, etc.
The \a plane parameter defaults to 0 and is the plane which this
format should be associated with. Not all OpenGL implementations
supports overlay/underlay rendering planes.
- \sa defaultFormat(), setOption()
+ \sa defaultFormat(), setOption(), setPlane()
*/
QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
@@ -349,13 +351,26 @@ QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
}
/*!
+ \internal
+*/
+void QGLFormat::detach()
+{
+ if (d->ref != 1) {
+ QGLFormatPrivate *newd = new QGLFormatPrivate(d);
+ if (!d->ref.deref())
+ delete d;
+ d = newd;
+ }
+}
+
+/*!
Constructs a copy of \a other.
*/
QGLFormat::QGLFormat(const QGLFormat &other)
{
- d = new QGLFormatPrivate;
- *d = *other.d;
+ d = other.d;
+ d->ref.ref();
}
/*!
@@ -364,7 +379,12 @@ QGLFormat::QGLFormat(const QGLFormat &other)
QGLFormat &QGLFormat::operator=(const QGLFormat &other)
{
- *d = *other.d;
+ if (d != other.d) {
+ other.d->ref.ref();
+ if (!d->ref.deref())
+ delete d;
+ d = other.d;
+ }
return *this;
}
@@ -373,7 +393,8 @@ QGLFormat &QGLFormat::operator=(const QGLFormat &other)
*/
QGLFormat::~QGLFormat()
{
- delete d;
+ if (!d->ref.deref())
+ delete d;
}
/*!
@@ -649,6 +670,7 @@ int QGLFormat::samples() const
*/
void QGLFormat::setSamples(int numSamples)
{
+ detach();
if (numSamples < 0) {
qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
return;
@@ -676,6 +698,7 @@ void QGLFormat::setSamples(int numSamples)
*/
void QGLFormat::setSwapInterval(int interval)
{
+ detach();
d->swapInterval = interval;
}
@@ -721,7 +744,7 @@ void QGLFormat::setOverlay(bool enable)
is 0, which means the normal plane. The default for overlay
formats is 1, which is the first overlay plane.
- \sa setPlane()
+ \sa setPlane(), defaultOverlayFormat()
*/
int QGLFormat::plane() const
{
@@ -743,6 +766,7 @@ int QGLFormat::plane() const
*/
void QGLFormat::setPlane(int plane)
{
+ detach();
d->pln = plane;
}
@@ -754,6 +778,7 @@ void QGLFormat::setPlane(int plane)
void QGLFormat::setOption(QGL::FormatOptions opt)
{
+ detach();
if (opt & 0xffff)
d->opts |= opt;
else
@@ -783,6 +808,7 @@ bool QGLFormat::testOption(QGL::FormatOptions opt) const
*/
void QGLFormat::setDepthBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
return;
@@ -809,6 +835,7 @@ int QGLFormat::depthBufferSize() const
*/
void QGLFormat::setRedBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
return;
@@ -837,6 +864,7 @@ int QGLFormat::redBufferSize() const
*/
void QGLFormat::setGreenBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
return;
@@ -865,6 +893,7 @@ int QGLFormat::greenBufferSize() const
*/
void QGLFormat::setBlueBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
return;
@@ -892,6 +921,7 @@ int QGLFormat::blueBufferSize() const
*/
void QGLFormat::setAlphaBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
return;
@@ -918,6 +948,7 @@ int QGLFormat::alphaBufferSize() const
*/
void QGLFormat::setAccumBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
return;
@@ -942,6 +973,7 @@ int QGLFormat::accumBufferSize() const
*/
void QGLFormat::setStencilBufferSize(int size)
{
+ detach();
if (size < 0) {
qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
return;
@@ -1195,7 +1227,7 @@ void QGLFormat::setDefaultFormat(const QGLFormat &f)
/*!
Returns the default QGLFormat for overlay contexts.
- The factory default overlay format is:
+ The default overlay format is:
\list
\i \link setDoubleBuffer() Double buffer:\endlink Disabled.
\i \link setDepth() Depth buffer:\endlink Disabled.
@@ -1206,6 +1238,7 @@ void QGLFormat::setDefaultFormat(const QGLFormat &f)
\i \link setStereo() Stereo:\endlink Disabled.
\i \link setDirectRendering() Direct rendering:\endlink Enabled.
\i \link setOverlay() Overlay:\endlink Disabled.
+ \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
\i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane).
\endlist
@@ -1256,7 +1289,12 @@ bool operator==(const QGLFormat& a, const QGLFormat& b)
{
return (int) a.d->opts == (int) b.d->opts && a.d->pln == b.d->pln && a.d->alphaSize == b.d->alphaSize
&& a.d->accumSize == b.d->accumSize && a.d->stencilSize == b.d->stencilSize
- && a.d->depthSize == b.d->depthSize;
+ && a.d->depthSize == b.d->depthSize
+ && a.d->redSize == b.d->redSize
+ && a.d->greenSize == b.d->greenSize
+ && a.d->blueSize == b.d->blueSize
+ && a.d->numSamples == b.d->numSamples
+ && a.d->swapInterval == b.d->swapInterval;
}
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index 1d9f623..daac760 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -255,6 +255,8 @@ public:
private:
QGLFormatPrivate *d;
+ void detach();
+
friend Q_OPENGL_EXPORT bool operator==(const QGLFormat&, const QGLFormat&);
friend Q_OPENGL_EXPORT bool operator!=(const QGLFormat&, const QGLFormat&);
};
@@ -277,7 +279,6 @@ public:
bool isSharing() const;
void reset();
- // ### Qt 5: make format() return a const ref instead
QGLFormat format() const;
QGLFormat requestedFormat() const;
void setFormat(const QGLFormat& format);
@@ -403,15 +404,11 @@ private:
#endif
friend class QGLFramebufferObject;
friend class QGLFramebufferObjectPrivate;
-#ifdef Q_WS_WIN
- friend bool qt_resolve_GLSL_functions(QGLContext *ctx);
- friend bool qt_createGLSLProgram(QGLContext *ctx, GLuint &program, const char *shader_src, GLuint &shader);
-#endif
private:
Q_DISABLE_COPY(QGLContext)
};
-Q_DECLARE_OPERATORS_FOR_FLAGS(QGLContext::BindOptions);
+Q_DECLARE_OPERATORS_FOR_FLAGS(QGLContext::BindOptions)
class Q_OPENGL_EXPORT QGLWidget : public QWidget
{
@@ -447,7 +444,6 @@ public:
bool doubleBuffer() const;
void swapBuffers();
- // ### Qt 5: make format() return a const ref instead
QGLFormat format() const;
void setFormat(const QGLFormat& format);
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 72ec35e..d4b7597 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -59,6 +59,7 @@
#include "QtCore/qthread.h"
#include "QtCore/qthreadstorage.h"
#include "QtCore/qhash.h"
+#include "QtCore/qatomic.h"
#include "private/qwidget_p.h"
#include "qcache.h"
@@ -127,7 +128,9 @@ QT_END_INCLUDE_NAMESPACE
class QGLFormatPrivate
{
public:
- QGLFormatPrivate() {
+ QGLFormatPrivate()
+ : ref(1)
+ {
opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer;
#if defined(QT_OPENGL_ES_2)
opts |= QGL::SampleBuffers;
@@ -137,6 +140,22 @@ public:
numSamples = -1;
swapInterval = -1;
}
+ QGLFormatPrivate(const QGLFormatPrivate *other)
+ : ref(1),
+ opts(other->opts),
+ pln(other->pln),
+ depthSize(other->depthSize),
+ accumSize(other->accumSize),
+ stencilSize(other->stencilSize),
+ redSize(other->redSize),
+ greenSize(other->greenSize),
+ blueSize(other->blueSize),
+ alphaSize(other->alphaSize),
+ numSamples(other->numSamples),
+ swapInterval(other->swapInterval)
+ {
+ }
+ QAtomicInt ref;
QGL::FormatOptions opts;
int pln;
int depthSize;
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index a03e627..c53ed3a 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -63,7 +63,7 @@ QT_BEGIN_NAMESPACE
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
-#define QGL_FUNC_CONTEXT QGLContext *ctx = d_ptr->ctx;
+#define QGL_FUNC_CONTEXT QGLContextGroup *ctx = d_ptr->ctx;
#define QT_CHECK_GLERROR() \
{ \
@@ -97,7 +97,7 @@ public:
\i \link setSamples() Number of samples per pixels.\endlink
\i \link setAttachment() Depth and/or stencil attachments.\endlink
\i \link setTextureTarget() Texture target.\endlink
- \i \link setInternalFormat() Internal format.\endlink
+ \i \link setInternalTextureFormat() Internal texture format.\endlink
\endlist
Note that the desired attachments or number of samples per pixels might not
@@ -115,7 +115,7 @@ public:
By default the format specifies a non-multisample framebuffer object with no
attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
- \sa samples(), attachment(), target(), internalFormat()
+ \sa samples(), attachment(), target(), internalTextureFormat()
*/
#ifndef QT_OPENGL_ES
@@ -234,23 +234,24 @@ GLenum QGLFramebufferObjectFormat::textureTarget() const
}
/*!
- Sets the internal format of a framebuffer object's texture or multisample
- framebuffer object's color buffer to \a internalFormat.
+ Sets the internal format of a framebuffer object's texture or
+ multisample framebuffer object's color buffer to
+ \a internalTextureFormat.
- \sa internalFormat()
+ \sa internalTextureFormat()
*/
-void QGLFramebufferObjectFormat::setInternalFormat(GLenum internalFormat)
+void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
{
- d->internal_format = internalFormat;
+ d->internal_format = internalTextureFormat;
}
/*!
Returns the internal format of a framebuffer object's texture or
multisample framebuffer object's color buffer.
- \sa setInternalFormat()
+ \sa setInternalTextureFormat()
*/
-GLenum QGLFramebufferObjectFormat::internalFormat() const
+GLenum QGLFramebufferObjectFormat::internalTextureFormat() const
{
return d->internal_format;
}
@@ -263,16 +264,16 @@ void QGLFramebufferObjectFormat::setTextureTarget(QMacCompatGLenum target)
}
/*! \internal */
-void QGLFramebufferObjectFormat::setInternalFormat(QMacCompatGLenum internalFormat)
+void QGLFramebufferObjectFormat::setInternalTextureFormat(QMacCompatGLenum internalTextureFormat)
{
- d->internal_format = internalFormat;
+ d->internal_format = internalTextureFormat;
}
#endif
class QGLFramebufferObjectPrivate
{
public:
- QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), bound(false), ctx(0), previous_fbo(0), engine(0) {}
+ QGLFramebufferObjectPrivate() : depth_stencil_buffer(0), valid(false), ctx(0), previous_fbo(0), engine(0) {}
~QGLFramebufferObjectPrivate() {}
void init(const QSize& sz, QGLFramebufferObject::Attachment attachment,
@@ -286,9 +287,8 @@ public:
QSize size;
QGLFramebufferObjectFormat format;
uint valid : 1;
- uint bound : 1;
QGLFramebufferObject::Attachment fbo_attachment;
- QGLContext *ctx; // for Windows extension ptrs
+ QGLContextGroup *ctx; // for Windows extension ptrs
GLuint previous_fbo;
mutable QPaintEngine *engine;
};
@@ -340,9 +340,10 @@ bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format, GLint samples)
{
- ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
+ ctx = QGLContextPrivate::contextGroup(currentContext);
bool ext_detected = (QGLExtensions::glExtensions & QGLExtensions::FramebufferObject);
- if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(ctx)))
+ if (!ext_detected || (ext_detected && !qt_resolve_framebufferobject_extensions(currentContext)))
return;
size = sz;
@@ -466,7 +467,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
fbo_attachment = QGLFramebufferObject::NoAttachment;
}
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, currentContext->d_ptr->current_fbo);
if (!valid) {
if (color_buffer)
glDeleteRenderbuffers(1, &color_buffer);
@@ -479,7 +480,7 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At
format.setTextureTarget(target);
format.setSamples(int(samples));
format.setAttachment(fbo_attachment);
- format.setInternalFormat(internal_format);
+ format.setInternalTextureFormat(internal_format);
}
/*!
@@ -636,7 +637,7 @@ QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebuff
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(size, format.attachment(), format.textureTarget(), format.internalFormat(), format.samples());
+ d->init(size, format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples());
}
/*! \overload
@@ -649,7 +650,7 @@ QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFrame
: d_ptr(new QGLFramebufferObjectPrivate)
{
Q_D(QGLFramebufferObject);
- d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalFormat(), format.samples());
+ d->init(QSize(width, height), format.attachment(), format.textureTarget(), format.internalTextureFormat(), format.samples());
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
@@ -736,16 +737,19 @@ QGLFramebufferObject::~QGLFramebufferObject()
delete d->engine;
- if (isValid()
- && (d->ctx == QGLContext::currentContext()
- || qgl_share_reg()->checkSharing(d->ctx, QGLContext::currentContext())))
- {
+ if (isValid()) {
+ const QGLContext *oldContext = QGLContext::currentContext();
+ bool switchContext = !oldContext || QGLContextPrivate::contextGroup(oldContext) != ctx;
+ if (switchContext)
+ const_cast<QGLContext *>(ctx->context())->makeCurrent();
glDeleteTextures(1, &d->texture);
if (d->color_buffer)
glDeleteRenderbuffers(1, &d->color_buffer);
if (d->depth_stencil_buffer)
glDeleteRenderbuffers(1, &d->depth_stencil_buffer);
glDeleteFramebuffers(1, &d->fbo);
+ if (oldContext && switchContext)
+ const_cast<QGLContext *>(oldContext)->makeCurrent();
}
}
@@ -791,7 +795,7 @@ bool QGLFramebufferObject::bind()
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo);
- d->bound = d->valid = d->checkFramebufferStatus();
+ d->valid = d->checkFramebufferStatus();
const QGLContext *context = QGLContext::currentContext();
if (d->valid && context) {
// Save the previous setting to automatically restore in release().
@@ -822,7 +826,6 @@ bool QGLFramebufferObject::release()
return false;
Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
- d->bound = false;
const QGLContext *context = QGLContext::currentContext();
if (context) {
@@ -898,7 +901,7 @@ QImage QGLFramebufferObject::toImage() const
bool wasBound = isBound();
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->bind();
- QImage image = qt_gl_read_framebuffer(d->size, d->ctx->format().alpha(), true);
+ QImage image = qt_gl_read_framebuffer(d->size, format().textureTarget() != GL_RGB, true);
if (!wasBound)
const_cast<QGLFramebufferObject *>(this)->release();
@@ -970,16 +973,14 @@ bool QGLFramebufferObject::hasOpenGLFramebufferObjects()
*/
void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(target, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget);
}
#endif
@@ -995,16 +996,14 @@ void QGLFramebufferObject::drawTexture(const QRectF &target, QMacCompatGLuint te
*/
void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLFramebufferObject::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
- Q_D(QGLFramebufferObject);
- d->ctx->drawTexture(point, textureId, textureTarget);
+ const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget);
}
#endif
@@ -1101,7 +1100,7 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
- return d->bound;
+ return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo;
}
/*!
diff --git a/src/opengl/qglframebufferobject.h b/src/opengl/qglframebufferobject.h
index ad14e50..ec1ae7d 100644
--- a/src/opengl/qglframebufferobject.h
+++ b/src/opengl/qglframebufferobject.h
@@ -151,12 +151,12 @@ public:
void setTextureTarget(GLenum target);
GLenum textureTarget() const;
- void setInternalFormat(GLenum internalFormat);
- GLenum internalFormat() const;
+ void setInternalTextureFormat(GLenum internalTextureFormat);
+ GLenum internalTextureFormat() const;
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
void setTextureTarget(QMacCompatGLenum target);
- void setInternalFormat(QMacCompatGLenum internalFormat);
+ void setInternalTextureFormat(QMacCompatGLenum internalTextureFormat);
#endif
private:
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 56e5baa..68db9c0 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -324,7 +324,7 @@ bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const
filter->setSource(generateBlurShader(radius(), quality() == Qt::SmoothTransformation));
QGLFramebufferObjectFormat format;
- format.setInternalFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
+ format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format);
if (!fbo)
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 56b55d0..bcc6c61 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -2288,6 +2288,58 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
setUniformValue(uniformLocation(name), size);
}
+// We have to repack matrices from qreal to GLfloat.
+#define setUniformMatrix(func,location,value,cols,rows) \
+ if (location == -1) \
+ return; \
+ if (sizeof(qreal) == sizeof(GLfloat)) { \
+ func(location, 1, GL_FALSE, \
+ reinterpret_cast<const GLfloat *>(value.constData())); \
+ } else { \
+ GLfloat mat[cols * rows]; \
+ const qreal *data = value.constData(); \
+ for (int i = 0; i < cols * rows; ++i) \
+ mat[i] = data[i]; \
+ func(location, 1, GL_FALSE, mat); \
+ }
+#if !defined(QT_OPENGL_ES_2)
+#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
+ if (location == -1) \
+ return; \
+ if (sizeof(qreal) == sizeof(GLfloat)) { \
+ const GLfloat *data = reinterpret_cast<const GLfloat *> \
+ (value.constData()); \
+ if (func) \
+ func(location, 1, GL_FALSE, data); \
+ else \
+ colfunc(location, cols, data); \
+ } else { \
+ GLfloat mat[cols * rows]; \
+ const qreal *data = value.constData(); \
+ for (int i = 0; i < cols * rows; ++i) \
+ mat[i] = data[i]; \
+ if (func) \
+ func(location, 1, GL_FALSE, mat); \
+ else \
+ colfunc(location, cols, mat); \
+ }
+#else
+#define setUniformGenericMatrix(func,colfunc,location,value,cols,rows) \
+ if (location == -1) \
+ return; \
+ if (sizeof(qreal) == sizeof(GLfloat)) { \
+ const GLfloat *data = reinterpret_cast<const GLfloat *> \
+ (value.constData()); \
+ colfunc(location, cols, data); \
+ } else { \
+ GLfloat mat[cols * rows]; \
+ const qreal *data = value.constData(); \
+ for (int i = 0; i < cols * rows; ++i) \
+ mat[i] = data[i]; \
+ colfunc(location, cols, mat); \
+ }
+#endif
+
/*!
Sets the uniform variable at \a location in the current context
to a 2x2 matrix \a value.
@@ -2296,8 +2348,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
{
- if (location != -1)
- glUniformMatrix2fv(location, 1, GL_FALSE, value.data());
+ setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
}
/*!
@@ -2321,20 +2372,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix2x3fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix2x3fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform3fv(location, 2, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform3fv(location, 2, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
}
/*!
@@ -2358,20 +2397,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix2x4fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix2x4fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform4fv(location, 2, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform4fv(location, 2, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
}
/*!
@@ -2395,20 +2422,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix3x2fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix3x2fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform2fv(location, 3, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform2fv(location, 3, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
}
/*!
@@ -2432,8 +2447,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
{
- if (location != -1)
- glUniformMatrix3fv(location, 1, GL_FALSE, value.data());
+ setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
}
/*!
@@ -2457,20 +2471,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix3x4fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix3x4fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform4fv(location, 3, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform4fv(location, 3, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
}
/*!
@@ -2494,20 +2496,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix4x2fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix4x2fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform2fv(location, 4, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform2fv(location, 4, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
}
/*!
@@ -2531,20 +2521,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
{
-#if !defined(QT_OPENGL_ES_2)
- if (location != -1) {
- if (glUniformMatrix4x3fv) {
- // OpenGL 2.1+: pass the matrix directly.
- glUniformMatrix4x3fv(location, 1, GL_FALSE, value.data());
- } else {
- // OpenGL 2.0: pass the matrix columns as a vector.
- glUniform3fv(location, 4, value.data());
- }
- }
-#else
- if (location != -1)
- glUniform3fv(location, 4, value.data());
-#endif
+ setUniformGenericMatrix
+ (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
}
/*!
@@ -2568,8 +2546,7 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
{
- if (location != -1)
- glUniformMatrix4fv(location, 1, GL_FALSE, value.data());
+ setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
}
/*!
@@ -2815,18 +2792,20 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
setUniformValueArray(uniformLocation(name), values, count);
}
-// We may have to repack matrix arrays if the matrix types
-// contain additional flag bits. Especially QMatrix4x4.
+// We have to repack matrix arrays from qreal to GLfloat.
#define setUniformMatrixArray(func,location,values,count,type,cols,rows) \
if (location == -1 || count <= 0) \
return; \
- if (count == 1 || sizeof(type) == cols * rows * sizeof(GLfloat)) { \
- func(location, count, GL_FALSE, values->constData()); \
+ if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
+ func(location, count, GL_FALSE, \
+ reinterpret_cast<const GLfloat *>(values[0].constData())); \
} else { \
QVarLengthArray<GLfloat> temp(cols * rows * count); \
for (int index = 0; index < count; ++index) { \
- qMemCopy(temp.data() + cols * rows * index, \
- values[index].constData(), cols * rows * sizeof(GLfloat)); \
+ for (int index2 = 0; index2 < (cols * rows); ++index2) { \
+ temp.data()[cols * rows * index + index2] = \
+ values[index].constData()[index2]; \
+ } \
} \
func(location, count, GL_FALSE, temp.constData()); \
}
@@ -2834,16 +2813,20 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
if (location == -1 || count <= 0) \
return; \
- if (count == 1 || sizeof(type) == cols * rows * sizeof(GLfloat)) { \
+ if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
+ const GLfloat *data = reinterpret_cast<const GLfloat *> \
+ (values[0].constData()); \
if (func) \
- func(location, count, GL_FALSE, values->constData()); \
+ func(location, count, GL_FALSE, data); \
else \
- colfunc(location, cols * count, values->constData()); \
+ colfunc(location, count * cols, data); \
} else { \
QVarLengthArray<GLfloat> temp(cols * rows * count); \
for (int index = 0; index < count; ++index) { \
- qMemCopy(temp.data() + cols * rows * index, \
- values[index].constData(), cols * rows * sizeof(GLfloat)); \
+ for (int index2 = 0; index2 < (cols * rows); ++index2) { \
+ temp.data()[cols * rows * index + index2] = \
+ values[index].constData()[index2]; \
+ } \
} \
if (func) \
func(location, count, GL_FALSE, temp.constData()); \
@@ -2854,13 +2837,17 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
#define setUniformGenericMatrixArray(func,colfunc,location,values,count,type,cols,rows) \
if (location == -1 || count <= 0) \
return; \
- if (count == 1 || sizeof(type) == cols * rows * sizeof(GLfloat)) { \
- colfunc(location, cols * count, values->constData()); \
+ if (sizeof(type) == sizeof(GLfloat) * cols * rows) { \
+ const GLfloat *data = reinterpret_cast<const GLfloat *> \
+ (values[0].constData()); \
+ colfunc(location, count * cols, data); \
} else { \
QVarLengthArray<GLfloat> temp(cols * rows * count); \
for (int index = 0; index < count; ++index) { \
- qMemCopy(temp.data() + cols * rows * index, \
- values[index].constData(), cols * rows * sizeof(GLfloat)); \
+ for (int index2 = 0; index2 < (cols * rows); ++index2) { \
+ temp.data()[cols * rows * index + index2] = \
+ values[index].constData()[index2]; \
+ } \
} \
colfunc(location, count * cols, temp.constData()); \
}
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index f1558d1..f733109 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -39,7 +39,7 @@
**
****************************************************************************/
-#include "qgraphicsshadereffect.h"
+#include "qgraphicsshadereffect_p.h"
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include "qglshaderprogram.h"
#include "gl2paintengineex/qglcustomshaderstage_p.h"
@@ -51,7 +51,7 @@
QT_BEGIN_NAMESPACE
-/*!
+/*#
\class QGraphicsShaderEffect
\brief The QGraphicsShaderEffect class is the base class for creating
custom GLSL shader effects in a QGraphicsScene.
@@ -175,7 +175,7 @@ public:
#endif
};
-/*!
+/*#
Constructs a shader effect and attaches it to \a parent.
*/
QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent)
@@ -183,7 +183,7 @@ QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent)
{
}
-/*!
+/*#
Destroys this shader effect.
*/
QGraphicsShaderEffect::~QGraphicsShaderEffect()
@@ -194,7 +194,7 @@ QGraphicsShaderEffect::~QGraphicsShaderEffect()
#endif
}
-/*!
+/*#
Returns the source code for the pixel shader fragment for
this shader effect. The default is a shader that copies
its incoming pixmap directly to the output with no effect
@@ -208,7 +208,7 @@ QByteArray QGraphicsShaderEffect::pixelShaderFragment() const
return d->pixelShaderFragment;
}
-/*!
+/*#
Sets the source code for the pixel shader fragment for
this shader effect to \a code.
@@ -238,7 +238,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
}
}
-/*!
+/*#
\reimp
*/
void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
@@ -277,7 +277,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
#endif
}
-/*!
+/*#
Sets the custom uniform variables on this shader effect to
be dirty. The setUniforms() function will be called the next
time the shader program corresponding to this effect is used.
@@ -296,7 +296,7 @@ void QGraphicsShaderEffect::setUniformsDirty()
#endif
}
-/*!
+/*#
Sets custom uniform variables on the current GL context when
\a program is about to be used by the paint engine.
diff --git a/src/opengl/qgraphicsshadereffect.h b/src/opengl/qgraphicsshadereffect_p.h
index a186074..a313846 100644
--- a/src/opengl/qgraphicsshadereffect.h
+++ b/src/opengl/qgraphicsshadereffect_p.h
@@ -39,8 +39,19 @@
**
****************************************************************************/
-#ifndef QGRAPHICSSHADEREFFECT_H
-#define QGRAPHICSSHADEREFFECT_H
+#ifndef QGRAPHICSSHADEREFFECT_P_H
+#define QGRAPHICSSHADEREFFECT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
#include <QtGui/qgraphicseffect.h>
@@ -80,4 +91,4 @@ QT_END_NAMESPACE
QT_END_HEADER
-#endif // QGRAPHICSSHADEREFFECT_H
+#endif // QGRAPHICSSHADEREFFECT_P_H
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index b6f5012..d63d2ad 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -84,7 +84,7 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize
if (format.samples() == requestFormat.samples()
&& format.attachment() == requestFormat.attachment()
&& format.textureTarget() == requestFormat.textureTarget()
- && format.internalFormat() == requestFormat.internalFormat())
+ && format.internalTextureFormat() == requestFormat.internalTextureFormat())
{
// choose the fbo with a matching format and the closest size
if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo))
@@ -467,7 +467,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const
QGLFramebufferObjectFormat format;
format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
format.setSamples(4);
- format.setInternalFormat(GLenum(m_hasAlpha ? GL_RGBA : GL_RGB));
+ format.setInternalTextureFormat(GLenum(m_hasAlpha ? GL_RGBA : GL_RGB));
m_renderFbo = qgl_fbo_pool()->acquire(size(), format);
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index f974938..a85b9ae 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -569,7 +569,7 @@ void QGLWindowSurface::updateGeometry()
QGLFramebufferObjectFormat format;
format.setAttachment(QGLFramebufferObject::CombinedDepthStencil);
- format.setInternalFormat(GLenum(GL_RGBA));
+ format.setInternalTextureFormat(GLenum(GL_RGBA));
format.setTextureTarget(target);
if (QGLExtensions::glExtensions & QGLExtensions::FramebufferBlit)