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-rw-r--r--src/opengl/qgl.cpp485
-rw-r--r--src/opengl/qgl_p.h16
-rw-r--r--src/opengl/qglextensions_p.h17
-rw-r--r--src/opengl/qpixmapdata_gl.cpp57
-rw-r--r--src/opengl/qpixmapdata_gl_p.h4
5 files changed, 461 insertions, 118 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 94b8aa5..b376901 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -127,18 +127,6 @@ Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
QGLExtensions::Extensions QGLExtensions::glExtensions = 0;
bool QGLExtensions::nvidiaFboNeedsFinish = false;
-#ifndef APIENTRY
-# define APIENTRY
-#endif
-typedef void (APIENTRY *pfn_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
- GLsizei, GLint, GLsizei, const GLvoid *);
-static pfn_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB = 0;
-
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-
Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
QGLSignalProxy *QGLSignalProxy::instance()
{
@@ -1887,118 +1875,42 @@ void QGLContextPrivate::cleanup()
{
}
-typedef QHash<QString, GLuint> QGLDDSCache;
-Q_GLOBAL_STATIC(QGLDDSCache, qgl_dds_cache)
-
/*!
\overload
- Reads the DirectDrawSurface (DDS) compressed file \a fileName and
- generates a 2D GL texture from it.
+ Reads the compressed texture file \a fileName and generates a 2D GL
+ texture from it.
- Only the DXT1, DXT3 and DXT5 DDS formats are supported.
+ This function can load DirectDrawSurface (DDS) textures in the
+ DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression
+ and \c GL_EXT_texture_compression_s3tc extensions are supported.
- Note that this will only work if the implementation supports the
- \c GL_ARB_texture_compression and \c GL_EXT_texture_compression_s3tc
- extensions.
+ Since 4.6.1, textures in the ETC1 format can be loaded if the
+ \c GL_OES_compressed_ETC1_RGB8_texture extension is supported
+ and the ETC1 texture has been encapsulated in the PVR container format.
+ Also, textures in the PVRTC2 and PVRTC4 formats can be loaded
+ if the \c GL_IMG_texture_compression_pvrtc extension is supported.
\sa deleteTexture()
*/
GLuint QGLContext::bindTexture(const QString &fileName)
{
- if (!qt_glCompressedTexImage2DARB) {
- qWarning("QGLContext::bindTexture(): The GL implementation does not support texture"
- "compression extensions.");
- return 0;
- }
-
- QGLDDSCache::const_iterator it = qgl_dds_cache()->constFind(fileName);
- if (it != qgl_dds_cache()->constEnd()) {
+ Q_D(QGLContext);
+ QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
+ QGLDDSCache::const_iterator it = dds_cache->constFind(fileName);
+ if (it != dds_cache->constEnd()) {
glBindTexture(GL_TEXTURE_2D, it.value());
return it.value();
}
- QFile f(fileName);
- f.open(QIODevice::ReadOnly);
-
- char tag[4];
- f.read(&tag[0], 4);
- if (strncmp(tag,"DDS ", 4) != 0) {
- qWarning("QGLContext::bindTexture(): not a DDS image file.");
- return 0;
- }
-
- DDSFormat ddsHeader;
- f.read((char *) &ddsHeader, sizeof(DDSFormat));
-
- if (!ddsHeader.dwLinearSize) {
- qWarning("QGLContext::bindTexture() DDS image size is not valid.");
- return 0;
- }
-
- int factor = 4;
- int bufferSize = 0;
- int blockSize = 16;
- GLenum format;
-
- switch(ddsHeader.ddsPixelFormat.dwFourCC) {
- case FOURCC_DXT1:
- format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- factor = 2;
- blockSize = 8;
- break;
- case FOURCC_DXT3:
- format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- break;
- case FOURCC_DXT5:
- format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- break;
- default:
- qWarning("QGLContext::bindTexture() DDS image format not supported.");
+ QGLTexture texture(this);
+ QSize size = texture.bindCompressedTexture(fileName);
+ if (!size.isValid())
return 0;
- }
-
- if (ddsHeader.dwMipMapCount > 1)
- bufferSize = ddsHeader.dwLinearSize * factor;
- else
- bufferSize = ddsHeader.dwLinearSize;
-
- GLubyte *pixels = (GLubyte *) malloc(bufferSize*sizeof(GLubyte));
- f.seek(ddsHeader.dwSize + 4);
- f.read((char *) pixels, bufferSize);
- f.close();
-
- GLuint tx_id;
- glGenTextures(1, &tx_id);
- glBindTexture(GL_TEXTURE_2D, tx_id);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- int size;
- int offset = 0;
- int w = ddsHeader.dwWidth;
- int h = ddsHeader.dwHeight;
- // load mip-maps
- for(int i = 0; i < (int) ddsHeader.dwMipMapCount; ++i) {
- if (w == 0) w = 1;
- if (h == 0) h = 1;
-
- size = ((w+3)/4) * ((h+3)/4) * blockSize;
- qt_glCompressedTexImage2DARB(GL_TEXTURE_2D, i, format, w, h, 0,
- size, pixels + offset);
- offset += size;
-
- // half size for each mip-map level
- w = w/2;
- h = h/2;
- }
-
- free(pixels);
-
- qgl_dds_cache()->insert(fileName, tx_id);
- return tx_id;
+ dds_cache->insert(fileName, texture.id);
+ return texture.id;
}
static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
@@ -2593,17 +2505,20 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
*/
void QGLContext::deleteTexture(GLuint id)
{
+ Q_D(QGLContext);
+
if (QGLTextureCache::instance()->remove(this, id))
return;
// check the DDS cache if the texture wasn't found in the pixmap/image
// cache
- QList<QString> ddsKeys = qgl_dds_cache()->keys();
+ QGLDDSCache *dds_cache = &(d->group->m_dds_cache);
+ QList<QString> ddsKeys = dds_cache->keys();
for (int i = 0; i < ddsKeys.size(); ++i) {
- GLuint texture = qgl_dds_cache()->value(ddsKeys.at(i));
+ GLuint texture = dds_cache->value(ddsKeys.at(i));
if (id == texture) {
glDeleteTextures(1, &texture);
- qgl_dds_cache()->remove(ddsKeys.at(i));
+ dds_cache->remove(ddsKeys.at(i));
return;
}
}
@@ -4907,8 +4822,14 @@ void QGLExtensions::init_extensions()
glExtensions |= SampleBuffers;
if (extensions.contains("GL_SGIS_generate_mipmap"))
glExtensions |= GenerateMipmap;
- if (extensions.contains("GL_EXT_texture_compression_s3tc"))
+ if (extensions.contains("GL_ARB_texture_compression"))
glExtensions |= TextureCompression;
+ if (extensions.contains("GL_EXT_texture_compression_s3tc"))
+ glExtensions |= DDSTextureCompression;
+ if (extensions.contains("GL_OES_compressed_ETC1_RGB8_texture"))
+ glExtensions |= ETC1TextureCompression;
+ if (extensions.contains("GL_IMG_texture_compression_pvrtc"))
+ glExtensions |= PVRTCTextureCompression;
if (extensions.contains("GL_ARB_fragment_program"))
glExtensions |= FragmentProgram;
if (extensions.contains("GL_ARB_texture_mirrored_repeat"))
@@ -4951,12 +4872,6 @@ void QGLExtensions::init_extensions()
if (extensions.contains("GL_EXT_bgra"))
glExtensions |= BGRATextureFormat;
-
-
- QGLContext cx(QGLFormat::defaultFormat());
- if (glExtensions & TextureCompression) {
- qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
- }
}
/*
@@ -5112,4 +5027,340 @@ void QGLSharedResourceGuard::setContext(const QGLContext *context)
}
}
+QSize QGLTexture::bindCompressedTexture
+ (const QString& fileName, const char *format)
+{
+ QFile file(fileName);
+ if (!file.open(QIODevice::ReadOnly))
+ return QSize();
+ QByteArray contents = file.readAll();
+ file.close();
+ return bindCompressedTexture
+ (contents.constData(), contents.size(), format);
+}
+
+// PVR header format for container files that store textures compressed
+// with the ETC1, PVRTC2, and PVRTC4 encodings. Format information from the
+// PowerVR SDK at http://www.imgtec.com/powervr/insider/powervr-sdk.asp
+// "PVRTexTool Reference Manual, version 1.11f".
+struct PvrHeader
+{
+ quint32 headerSize;
+ quint32 height;
+ quint32 width;
+ quint32 mipMapCount;
+ quint32 flags;
+ quint32 dataSize;
+ quint32 bitsPerPixel;
+ quint32 redMask;
+ quint32 greenMask;
+ quint32 blueMask;
+ quint32 alphaMask;
+ quint32 magic;
+ quint32 surfaceCount;
+};
+
+#define PVR_MAGIC 0x21525650 // "PVR!" in little-endian
+
+#define PVR_FORMAT_MASK 0x000000FF
+#define PVR_FORMAT_PVRTC2 0x00000018
+#define PVR_FORMAT_PVRTC4 0x00000019
+#define PVR_FORMAT_ETC1 0x00000036
+
+#define PVR_HAS_MIPMAPS 0x00000100
+#define PVR_TWIDDLED 0x00000200
+#define PVR_NORMAL_MAP 0x00000400
+#define PVR_BORDER_ADDED 0x00000800
+#define PVR_CUBE_MAP 0x00001000
+#define PVR_FALSE_COLOR_MIPMAPS 0x00002000
+#define PVR_VOLUME_TEXTURE 0x00004000
+#define PVR_ALPHA_IN_TEXTURE 0x00008000
+#define PVR_VERTICAL_FLIP 0x00010000
+
+#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+#ifndef GL_ETC1_RGB8_OES
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+bool QGLTexture::canBindCompressedTexture
+ (const char *buf, int len, const char *format, bool *hasAlpha)
+{
+ if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
+ // Compressed texture loading only supported on little-endian
+ // systems such as x86 and ARM at the moment.
+ return false;
+ }
+ if (!format) {
+ // Auto-detect the format from the header.
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
+ *hasAlpha = true;
+ return true;
+ } else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
+ const PvrHeader *pvrHeader =
+ reinterpret_cast<const PvrHeader *>(buf);
+ *hasAlpha = (pvrHeader->alphaMask != 0);
+ return true;
+ }
+ } else {
+ // Validate the format against the header.
+ if (!qstricmp(format, "DDS")) {
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
+ *hasAlpha = true;
+ return true;
+ }
+ } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
+ if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
+ const PvrHeader *pvrHeader =
+ reinterpret_cast<const PvrHeader *>(buf);
+ *hasAlpha = (pvrHeader->alphaMask != 0);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+#define ctx QGLContext::currentContext()
+
+QSize QGLTexture::bindCompressedTexture
+ (const char *buf, int len, const char *format)
+{
+ if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
+ // Compressed texture loading only supported on little-endian
+ // systems such as x86 and ARM at the moment.
+ return QSize();
+ }
+#if !defined(QT_OPENGL_ES)
+ if (!glCompressedTexImage2D) {
+ if (!(QGLExtensions::glExtensions & QGLExtensions::TextureCompression)) {
+ qWarning("QGLContext::bindTexture(): The GL implementation does "
+ "not support texture compression extensions.");
+ return QSize();
+ }
+ glCompressedTexImage2D = (_glCompressedTexImage2DARB) ctx->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
+ if (!glCompressedTexImage2D) {
+ qWarning("QGLContext::bindTexture(): could not resolve "
+ "glCompressedTexImage2DARB.");
+ return QSize();
+ }
+ }
+#endif
+ if (!format) {
+ // Auto-detect the format from the header.
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
+ return bindCompressedTextureDDS(buf, len);
+ else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
+ return bindCompressedTexturePVR(buf, len);
+ } else {
+ // Validate the format against the header.
+ if (!qstricmp(format, "DDS")) {
+ if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
+ return bindCompressedTextureDDS(buf, len);
+ } else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
+ if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
+ return bindCompressedTexturePVR(buf, len);
+ }
+ }
+ return QSize();
+}
+
+QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
+{
+ // We only support 2D texture loading at present.
+ if (target != GL_TEXTURE_2D)
+ return QSize();
+
+ // Bail out if the necessary extension is not present.
+ if (!(QGLExtensions::glExtensions & QGLExtensions::DDSTextureCompression)) {
+ qWarning("QGLContext::bindTexture(): DDS texture compression is not supported.");
+ return QSize();
+ }
+
+ const DDSFormat *ddsHeader = reinterpret_cast<const DDSFormat *>(buf + 4);
+ if (!ddsHeader->dwLinearSize) {
+ qWarning("QGLContext::bindTexture(): DDS image size is not valid.");
+ return QSize();
+ }
+
+ int blockSize = 16;
+ GLenum format;
+
+ switch(ddsHeader->ddsPixelFormat.dwFourCC) {
+ case FOURCC_DXT1:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ blockSize = 8;
+ break;
+ case FOURCC_DXT3:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ break;
+ case FOURCC_DXT5:
+ format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ break;
+ default:
+ qWarning("QGLContext::bindTexture(): DDS image format not supported.");
+ return QSize();
+ }
+
+ const GLubyte *pixels =
+ reinterpret_cast<const GLubyte *>(buf + ddsHeader->dwSize + 4);
+
+ glGenTextures(1, &id);
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ int size;
+ int offset = 0;
+ int available = len - int(ddsHeader->dwSize + 4);
+ int w = ddsHeader->dwWidth;
+ int h = ddsHeader->dwHeight;
+
+ // load mip-maps
+ for(int i = 0; i < (int) ddsHeader->dwMipMapCount; ++i) {
+ if (w == 0) w = 1;
+ if (h == 0) h = 1;
+
+ size = ((w+3)/4) * ((h+3)/4) * blockSize;
+ if (size > available)
+ break;
+ glCompressedTexImage2D(GL_TEXTURE_2D, i, format, w, h, 0,
+ size, pixels + offset);
+ offset += size;
+ available -= size;
+
+ // half size for each mip-map level
+ w = w/2;
+ h = h/2;
+ }
+
+ // DDS images are not inverted.
+ options &= ~QGLContext::InvertedYBindOption;
+
+ return QSize(ddsHeader->dwWidth, ddsHeader->dwHeight);
+}
+
+QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
+{
+ // We only support 2D texture loading at present. Cube maps later.
+ if (target != GL_TEXTURE_2D)
+ return QSize();
+
+ // Determine which texture format we will be loading.
+ const PvrHeader *pvrHeader = reinterpret_cast<const PvrHeader *>(buf);
+ GLenum textureFormat;
+ quint32 minWidth, minHeight;
+ switch (pvrHeader->flags & PVR_FORMAT_MASK) {
+ case PVR_FORMAT_PVRTC2:
+ if (pvrHeader->alphaMask)
+ textureFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ else
+ textureFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ minWidth = 16;
+ minHeight = 8;
+ break;
+
+ case PVR_FORMAT_PVRTC4:
+ if (pvrHeader->alphaMask)
+ textureFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ else
+ textureFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ minWidth = 8;
+ minHeight = 8;
+ break;
+
+ case PVR_FORMAT_ETC1:
+ textureFormat = GL_ETC1_RGB8_OES;
+ minWidth = 4;
+ minHeight = 4;
+ break;
+
+ default:
+ qWarning("QGLContext::bindTexture(): PVR image format 0x%x not supported.", int(pvrHeader->flags & PVR_FORMAT_MASK));
+ return QSize();
+ }
+
+ // Bail out if the necessary extension is not present.
+ if (textureFormat == GL_ETC1_RGB8_OES) {
+ if (!(QGLExtensions::glExtensions &
+ QGLExtensions::ETC1TextureCompression)) {
+ qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported.");
+ return QSize();
+ }
+ } else {
+ if (!(QGLExtensions::glExtensions &
+ QGLExtensions::PVRTCTextureCompression)) {
+ qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported.");
+ return QSize();
+ }
+ }
+
+ // Boundary check on the buffer size.
+ quint32 bufferSize = pvrHeader->headerSize + pvrHeader->dataSize;
+ if (bufferSize > quint32(len)) {
+ qWarning("QGLContext::bindTexture(): PVR image size is not valid.");
+ return QSize();
+ }
+
+ // Create the texture.
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glGenTextures(1, &id);
+ glBindTexture(GL_TEXTURE_2D, id);
+ if (pvrHeader->mipMapCount) {
+ if ((options & QGLContext::LinearFilteringBindOption) != 0) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ } else if ((options & QGLContext::LinearFilteringBindOption) != 0) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ // Load the compressed mipmap levels.
+ const GLubyte *buffer =
+ reinterpret_cast<const GLubyte *>(buf + pvrHeader->headerSize);
+ bufferSize = pvrHeader->dataSize;
+ quint32 level = 0;
+ quint32 width = pvrHeader->width;
+ quint32 height = pvrHeader->height;
+ while (bufferSize > 0 && level < pvrHeader->mipMapCount) {
+ quint32 size =
+ (qMax(width, minWidth) * qMax(height, minHeight) *
+ pvrHeader->bitsPerPixel) / 8;
+ if (size > bufferSize)
+ break;
+ glCompressedTexImage2D(GL_TEXTURE_2D, GLint(level), textureFormat,
+ GLsizei(width), GLsizei(height), 0,
+ GLsizei(size), buffer);
+ width /= 2;
+ height /= 2;
+ buffer += size;
+ ++level;
+ }
+
+ // Restore the default pixel alignment for later texture uploads.
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ // Set the invert flag for the texture.
+ if ((pvrHeader->flags & PVR_VERTICAL_FLIP) != 0)
+ options |= QGLContext::InvertedYBindOption;
+ else
+ options &= ~QGLContext::InvertedYBindOption;
+
+ return QSize(pvrHeader->width, pvrHeader->height);
+}
+
+#undef ctx
+
QT_END_NAMESPACE
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index b2407ba..0f785a5 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -222,6 +222,8 @@ public:
class QGLContextResource;
class QGLSharedResourceGuard;
+typedef QHash<QString, GLuint> QGLDDSCache;
+
// QGLContextPrivate has the responsibility of creating context groups.
// QGLContextPrivate and QGLShareRegister will both maintain the reference counter and destroy
// context groups when needed.
@@ -246,6 +248,7 @@ private:
QHash<QGLContextResource *, void *> m_resources;
QGLSharedResourceGuard *m_guards; // double-linked list of active guards.
QAtomicInt m_refs;
+ QGLDDSCache m_dds_cache;
void cleanupResources(const QGLContext *ctx);
@@ -377,7 +380,10 @@ public:
PixelBufferObject = 0x00000800,
FramebufferBlit = 0x00001000,
NPOTTextures = 0x00002000,
- BGRATextureFormat = 0x00004000
+ BGRATextureFormat = 0x00004000,
+ DDSTextureCompression = 0x00008000,
+ ETC1TextureCompression = 0x00010000,
+ PVRTCTextureCompression = 0x00020000
};
Q_DECLARE_FLAGS(Extensions, Extension)
@@ -482,6 +488,14 @@ public:
QPixmapData* boundPixmap;
#endif
+ bool canBindCompressedTexture
+ (const char *buf, int len, const char *format, bool *hasAlpha);
+ QSize bindCompressedTexture
+ (const QString& fileName, const char *format = 0);
+ QSize bindCompressedTexture
+ (const char *buf, int len, const char *format = 0);
+ QSize bindCompressedTextureDDS(const char *buf, int len);
+ QSize bindCompressedTexturePVR(const char *buf, int len);
};
class QGLTextureCache {
diff --git a/src/opengl/qglextensions_p.h b/src/opengl/qglextensions_p.h
index 3510765..62e216c 100644
--- a/src/opengl/qglextensions_p.h
+++ b/src/opengl/qglextensions_p.h
@@ -184,6 +184,10 @@ typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1,
typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
+// ARB_texture_compression
+typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
+ GLsizei, GLint, GLsizei, const GLvoid *);
+
QT_BEGIN_NAMESPACE
struct QGLExtensionFuncs
@@ -289,6 +293,11 @@ struct QGLExtensionFuncs
#endif
qt_glMapBufferARB = 0;
qt_glUnmapBufferARB = 0;
+
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ qt_glCompressedTexImage2DARB = 0;
+#endif
}
@@ -397,6 +406,10 @@ struct QGLExtensionFuncs
_glMapBufferARB qt_glMapBufferARB;
_glUnmapBufferARB qt_glUnmapBufferARB;
+#if !defined(QT_OPENGL_ES)
+ // Texture compression
+ _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
+#endif
};
@@ -732,6 +745,10 @@ struct QGLExtensionFuncs
#define glClearDepth glClearDepthf
#endif
+#if !defined(QT_OPENGL_ES)
+#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
+#endif
+
extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
bool qt_resolve_buffer_extensions(QGLContext *ctx);
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index ab17789..0299cea 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -53,6 +53,8 @@
#include <private/qpaintengineex_opengl2_p.h>
#include <qdesktopwidget.h>
+#include <qfile.h>
+#include <qimagereader.h>
QT_BEGIN_NAMESPACE
@@ -407,6 +409,61 @@ void QGLPixmapData::fromImage(const QImage &image,
}
}
+bool QGLPixmapData::fromFile(const QString &filename, const char *format,
+ Qt::ImageConversionFlags flags)
+{
+ if (pixelType() == QPixmapData::BitmapType)
+ return QPixmapData::fromFile(filename, format, flags);
+ QFile file(filename);
+ if (!file.open(QIODevice::ReadOnly))
+ return false;
+ QByteArray data = file.peek(64);
+ bool alpha;
+ if (m_texture.canBindCompressedTexture
+ (data.constData(), data.size(), format, &alpha)) {
+ resize(0, 0);
+ data = file.readAll();
+ file.close();
+ QSize size = m_texture.bindCompressedTexture
+ (data.constData(), data.size(), format);
+ if (!size.isEmpty()) {
+ w = size.width();
+ h = size.height();
+ is_null = false;
+ d = 32;
+ m_hasAlpha = alpha;
+ m_source = QImage();
+ m_dirty = isValid();
+ return true;
+ }
+ return false;
+ }
+ fromImage(QImageReader(&file, format).read(), flags);
+ return !isNull();
+}
+
+bool QGLPixmapData::fromData(const uchar *buffer, uint len, const char *format,
+ Qt::ImageConversionFlags flags)
+{
+ bool alpha;
+ const char *buf = reinterpret_cast<const char *>(buffer);
+ if (m_texture.canBindCompressedTexture(buf, int(len), format, &alpha)) {
+ resize(0, 0);
+ QSize size = m_texture.bindCompressedTexture(buf, int(len), format);
+ if (!size.isEmpty()) {
+ w = size.width();
+ h = size.height();
+ is_null = false;
+ d = 32;
+ m_hasAlpha = alpha;
+ m_source = QImage();
+ m_dirty = isValid();
+ return true;
+ }
+ }
+ return QPixmapData::fromData(buffer, len, format, flags);
+}
+
bool QGLPixmapData::scroll(int dx, int dy, const QRect &rect)
{
Q_UNUSED(dx);
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index 8a13e03..007c52a 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -106,6 +106,10 @@ public:
// Re-implemented from QPixmapData:
void resize(int width, int height);
void fromImage(const QImage &image, Qt::ImageConversionFlags flags);
+ bool fromFile(const QString &filename, const char *format,
+ Qt::ImageConversionFlags flags);
+ bool fromData(const uchar *buffer, uint len, const char *format,
+ Qt::ImageConversionFlags flags);
void copy(const QPixmapData *data, const QRect &rect);
bool scroll(int dx, int dy, const QRect &rect);
void fill(const QColor &color);