diff options
Diffstat (limited to 'src/openvg/qpaintengine_vg.cpp')
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 158 |
1 files changed, 92 insertions, 66 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index 75e5a60..1b0c5e8 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -196,7 +196,9 @@ public: #endif QTransform transform; // Currently active transform. - bool simpleTransform; // True if the transform is simple (non-projective). + bool affineTransform; // True if the transform is non-projective. + bool simpleTransform; // True if the transform is simple translate + // or 0, 90, 180, and 270 degree rotation qreal penScale; // Pen scaling factor from "transform". QTransform pathTransform; // Calculated VG path transformation. @@ -372,6 +374,7 @@ void QVGPaintEnginePrivate::init() roundRectPath = 0; #endif + affineTransform = true; simpleTransform = true; pathTransformSet = false; penScale = 1.0; @@ -524,12 +527,59 @@ void QVGPaintEnginePrivate::setTransform vgLoadMatrix(mat); } +// Determine if a co-ordinate transform is simple enough to allow +// rectangle-based clipping with vgMask() and rounding translation +// to integers. Simple transforms most often result from origin translations. +static inline bool transformIsSimple(const QTransform& transform) +{ + QTransform::TransformationType type = transform.type(); + if (type == QTransform::TxNone || type == QTransform::TxTranslate) { + return true; + } else if (type == QTransform::TxScale) { + // Check for 0 and 180 degree rotations. + // (0 might happen after 4 rotations of 90 degrees). + qreal m11 = transform.m11(); + qreal m12 = transform.m12(); + qreal m21 = transform.m21(); + qreal m22 = transform.m22(); + if (m12 == 0.0f && m21 == 0.0f) { + if (m11 == 1.0f && m22 == 1.0f) + return true; // 0 degrees + else if (m11 == -1.0f && m22 == -1.0f) + return true; // 180 degrees. + if(m11 == 1.0f && m22 == -1.0f) + return true; // 0 degrees inverted y. + else if(m11 == -1.0f && m22 == 1.0f) + return true; // 180 degrees inverted y. + } + } else if (type == QTransform::TxRotate) { + // Check for 90, and 270 degree rotations. + qreal m11 = transform.m11(); + qreal m12 = transform.m12(); + qreal m21 = transform.m21(); + qreal m22 = transform.m22(); + if (m11 == 0.0f && m22 == 0.0f) { + if (m12 == 1.0f && m21 == -1.0f) + return true; // 90 degrees. + else if (m12 == -1.0f && m21 == 1.0f) + return true; // 270 degrees. + else if (m12 == -1.0f && m21 == -1.0f) + return true; // 90 degrees inverted y. + else if (m12 == 1.0f && m21 == 1.0f) + return true; // 270 degrees inverted y. + } + } + return false; +} + Q_DECL_IMPORT extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); void QVGPaintEnginePrivate::updateTransform(QPaintDevice *pdev) { VGfloat devh = pdev->height(); + simpleTransform = transformIsSimple(transform); + // Construct the VG transform by combining the Qt transform with // the following viewport transformation: // | 1 0 0 | @@ -552,9 +602,9 @@ void QVGPaintEnginePrivate::updateTransform(QPaintDevice *pdev) // so we will have to convert the co-ordinates ourselves. // Change the matrix to just the viewport transformation. pathTransform = viewport; - simpleTransform = false; + affineTransform = false; } else { - simpleTransform = true; + affineTransform = true; } pathTransformSet = false; @@ -583,7 +633,7 @@ VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) // Size is sufficient segments for drawRoundedRect() paths. QVarLengthArray<VGubyte, 20> segments; - if (sizeof(qreal) == sizeof(VGfloat) && elements && simpleTransform) { + if (sizeof(qreal) == sizeof(VGfloat) && elements && affineTransform) { // If Qt was compiled with qreal the same size as VGfloat, // then convert the segment types and use the incoming // points array directly. @@ -618,7 +668,7 @@ VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) int curvePos = 0; QPointF temp; - if (elements && simpleTransform) { + if (elements && affineTransform) { // Convert the members of the element array. for (int i = 0; i < count; ++i) { switch (elements[i]) { @@ -662,7 +712,7 @@ VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) } points += 2; } - } else if (elements && !simpleTransform) { + } else if (elements && !affineTransform) { // Convert the members of the element array after applying the // current transform to the path locally. for (int i = 0; i < count; ++i) { @@ -711,7 +761,7 @@ VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) } points += 2; } - } else if (count > 0 && simpleTransform) { + } else if (count > 0 && affineTransform) { // If there is no element array, then the path is assumed // to be a MoveTo followed by several LineTo's. coords.append(points[0]); @@ -724,7 +774,7 @@ VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path) segments.append(VG_LINE_TO_ABS); --count; } - } else if (count > 0 && !simpleTransform) { + } else if (count > 0 && !affineTransform) { // Convert a simple path, and apply the transform locally. temp = transform.map(QPointF(points[0], points[1])); coords.append(temp.x()); @@ -785,7 +835,7 @@ VGPath QVGPaintEnginePrivate::painterPathToVGPath(const QPainterPath& path) bool haveStart = false; bool haveEnd = false; - if (simpleTransform) { + if (affineTransform) { // Convert the members of the element array. for (int i = 0; i < count; ++i) { switch (elements[i].type) { @@ -1560,36 +1610,6 @@ void QVGPaintEngine::stroke(const QVectorPath &path, const QPen &pen) vgDestroyPath(vgpath); } -// Determine if a co-ordinate transform is simple enough to allow -// rectangle-based clipping with vgMask(). Simple transforms most -// often result from origin translations. -static inline bool clipTransformIsSimple(const QTransform& transform) -{ - QTransform::TransformationType type = transform.type(); - if (type == QTransform::TxNone || type == QTransform::TxTranslate) - return true; - if (type == QTransform::TxRotate) { - // Check for 0, 90, 180, and 270 degree rotations. - // (0 might happen after 4 rotations of 90 degrees). - qreal m11 = transform.m11(); - qreal m12 = transform.m12(); - qreal m21 = transform.m21(); - qreal m22 = transform.m22(); - if (m11 == 0.0f && m22 == 0.0f) { - if (m12 == 1.0f && m21 == -1.0f) - return true; // 90 degrees. - else if (m12 == -1.0f && m21 == 1.0f) - return true; // 270 degrees. - } else if (m12 == 0.0f && m21 == 0.0f) { - if (m11 == -1.0f && m22 == -1.0f) - return true; // 180 degrees. - else if (m11 == 1.0f && m22 == 1.0f) - return true; // 0 degrees. - } - } - return false; -} - #if defined(QVG_SCISSOR_CLIP) void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) @@ -1607,7 +1627,7 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) // We aren't using masking, so handle simple QRectF's only. if (path.shape() == QVectorPath::RectangleHint && - path.elementCount() == 4 && clipTransformIsSimple(d->transform)) { + path.elementCount() == 4 && d->simpleTransform) { // Clipping region that resulted from QPainter::setClipRect(QRectF). // Convert it into a QRect and apply. const qreal *points = path.points(); @@ -1757,7 +1777,7 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) // We don't have vgRenderToMask(), so handle simple QRectF's only. if (path.shape() == QVectorPath::RectangleHint && - path.elementCount() == 4 && clipTransformIsSimple(d->transform)) { + path.elementCount() == 4 && d->simpleTransform) { // Clipping region that resulted from QPainter::setClipRect(QRectF). // Convert it into a QRect and apply. const qreal *points = path.points(); @@ -1809,7 +1829,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) d->dirty |= QPaintEngine::DirtyClipRegion; // If we have a non-simple transform, then use path-based clipping. - if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + if (op != Qt::NoClip && !d->simpleTransform) { QPaintEngineEx::clip(rect, op); return; } @@ -1928,7 +1948,7 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) d->dirty |= QPaintEngine::DirtyClipRegion; // If we have a non-simple transform, then use path-based clipping. - if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { + if (op != Qt::NoClip && !d->simpleTransform) { QPaintEngineEx::clip(region, op); return; } @@ -2505,14 +2525,14 @@ void QVGPaintEngine::fillRect(const QRectF &rect, const QBrush &brush) // Check to see if we can use vgClear() for faster filling. if (brush.style() == Qt::SolidPattern && brush.isOpaque() && - clipTransformIsSimple(d->transform) && d->opacity == 1.0f && + d->simpleTransform && d->opacity == 1.0f && clearRect(rect, brush.color())) { return; } #if !defined(QVG_NO_MODIFY_PATH) VGfloat coords[8]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = rect.x(); coords[1] = rect.y(); coords[2] = rect.x() + rect.width(); @@ -2547,14 +2567,14 @@ void QVGPaintEngine::fillRect(const QRectF &rect, const QColor &color) Q_D(QVGPaintEngine); // Check to see if we can use vgClear() for faster filling. - if (clipTransformIsSimple(d->transform) && d->opacity == 1.0f && color.alpha() == 255 && + if (d->simpleTransform && d->opacity == 1.0f && color.alpha() == 255 && clearRect(rect, color)) { return; } #if !defined(QVG_NO_MODIFY_PATH) VGfloat coords[8]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = rect.x(); coords[1] = rect.y(); coords[2] = rect.x() + rect.width(); @@ -2587,7 +2607,7 @@ void QVGPaintEngine::fillRect(const QRectF &rect, const QColor &color) void QVGPaintEngine::drawRoundedRect(const QRectF &rect, qreal xrad, qreal yrad, Qt::SizeMode mode) { Q_D(QVGPaintEngine); - if (d->simpleTransform) { + if (d->affineTransform) { QVGPainterState *s = state(); VGPath vgpath = d->roundedRectPath(rect, xrad, yrad, mode); d->draw(vgpath, s->pen, s->brush); @@ -2606,7 +2626,7 @@ void QVGPaintEngine::drawRects(const QRect *rects, int rectCount) QVGPainterState *s = state(); for (int i = 0; i < rectCount; ++i, ++rects) { VGfloat coords[8]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = rects->x(); coords[1] = rects->y(); coords[2] = rects->x() + rects->width(); @@ -2647,7 +2667,7 @@ void QVGPaintEngine::drawRects(const QRectF *rects, int rectCount) QVGPainterState *s = state(); for (int i = 0; i < rectCount; ++i, ++rects) { VGfloat coords[8]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = rects->x(); coords[1] = rects->y(); coords[2] = rects->x() + rects->width(); @@ -2685,7 +2705,7 @@ void QVGPaintEngine::drawLines(const QLine *lines, int lineCount) QVGPainterState *s = state(); for (int i = 0; i < lineCount; ++i, ++lines) { VGfloat coords[4]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = lines->x1(); coords[1] = lines->y1(); coords[2] = lines->x2(); @@ -2713,7 +2733,7 @@ void QVGPaintEngine::drawLines(const QLineF *lines, int lineCount) QVGPainterState *s = state(); for (int i = 0; i < lineCount; ++i, ++lines) { VGfloat coords[4]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = lines->x1(); coords[1] = lines->y1(); coords[2] = lines->x2(); @@ -2739,7 +2759,7 @@ void QVGPaintEngine::drawEllipse(const QRectF &r) // Based on the description of vguEllipse() in the OpenVG specification. // We don't use vguEllipse(), to avoid unnecessary library dependencies. Q_D(QVGPaintEngine); - if (d->simpleTransform) { + if (d->affineTransform) { QVGPainterState *s = state(); VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, @@ -2812,7 +2832,7 @@ void QVGPaintEngine::drawPoints(const QPointF *points, int pointCount) for (int i = 0; i < pointCount; ++i, ++points) { VGfloat coords[4]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = points->x(); coords[1] = points->y(); coords[2] = coords[0]; @@ -2846,7 +2866,7 @@ void QVGPaintEngine::drawPoints(const QPoint *points, int pointCount) for (int i = 0; i < pointCount; ++i, ++points) { VGfloat coords[4]; - if (d->simpleTransform) { + if (d->affineTransform) { coords[0] = points->x(); coords[1] = points->y(); coords[2] = coords[0]; @@ -2880,7 +2900,7 @@ void QVGPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonD QVarLengthArray<VGfloat, 16> coords; QVarLengthArray<VGubyte, 10> segments; for (int i = 0; i < pointCount; ++i, ++points) { - if (d->simpleTransform) { + if (d->affineTransform) { coords.append(points->x()); coords.append(points->y()); } else { @@ -2927,7 +2947,7 @@ void QVGPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDr QVarLengthArray<VGfloat, 16> coords; QVarLengthArray<VGubyte, 10> segments; for (int i = 0; i < pointCount; ++i, ++points) { - if (d->simpleTransform) { + if (d->affineTransform) { coords.append(points->x()); coords.append(points->y()); } else { @@ -2962,7 +2982,7 @@ void QVGPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDr void QVGPaintEnginePrivate::setImageOptions() { - if (opacity != 1.0f && simpleTransform) { + if (opacity != 1.0f && affineTransform) { if (opacity != paintOpacity) { VGfloat values[4]; values[0] = 1.0f; @@ -3009,7 +3029,10 @@ static void drawVGImage(QVGPaintEnginePrivate *d, QTransform transform(d->imageTransform); VGfloat scaleX = sr.width() == 0.0f ? 0.0f : r.width() / sr.width(); VGfloat scaleY = sr.height() == 0.0f ? 0.0f : r.height() / sr.height(); - transform.translate(r.x(), r.y()); + if (d->simpleTransform) + transform.translate(qRound(r.x()), qRound(r.y())); + else + transform.translate(r.x(), r.y()); transform.scale(scaleX, scaleY); d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); @@ -3027,7 +3050,10 @@ static void drawVGImage(QVGPaintEnginePrivate *d, return; QTransform transform(d->imageTransform); - transform.translate(pos.x(), pos.y()); + if(d->simpleTransform) + transform.translate(qRound(pos.x()), qRound(pos.y())); + else + transform.translate(pos.x(), pos.y()); d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform); d->setImageOptions(); @@ -3070,7 +3096,7 @@ void QVGPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd); if (!vgpd->isValid()) return; - if (d->simpleTransform) + if (d->affineTransform) drawVGImage(d, r, vgpd->toVGImage(), vgpd->size(), sr); else drawVGImage(d, r, vgpd->toVGImage(d->opacity), vgpd->size(), sr); @@ -3089,7 +3115,7 @@ void QVGPaintEngine::drawPixmap(const QPointF &pos, const QPixmap &pm) QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd); if (!vgpd->isValid()) return; - if (d->simpleTransform) + if (d->affineTransform) drawVGImage(d, pos, vgpd->toVGImage()); else drawVGImage(d, pos, vgpd->toVGImage(d->opacity)); @@ -3104,7 +3130,7 @@ void QVGPaintEngine::drawImage { Q_D(QVGPaintEngine); VGImage vgImg; - if (d->simpleTransform || d->opacity == 1.0f) + if (d->affineTransform || d->opacity == 1.0f) vgImg = toVGImageSubRect(image, sr.toRect(), flags); else vgImg = toVGImageWithOpacitySubRect(image, d->opacity, sr.toRect()); @@ -3127,7 +3153,7 @@ void QVGPaintEngine::drawImage(const QPointF &pos, const QImage &image) { Q_D(QVGPaintEngine); VGImage vgImg; - if (d->simpleTransform || d->opacity == 1.0f) + if (d->affineTransform || d->opacity == 1.0f) vgImg = toVGImage(image); else vgImg = toVGImageWithOpacity(image, d->opacity); @@ -3160,7 +3186,7 @@ void QVGPaintEngine::drawPixmapFragments(const QPainter::PixmapFragment *drawing QPixmapData *pd = pixmap.pixmapData(); if (!pd) return; // null QPixmap - if (pd->classId() != QPixmapData::OpenVGClass || !d->simpleTransform) { + if (pd->classId() != QPixmapData::OpenVGClass || !d->affineTransform) { QPaintEngineEx::drawPixmapFragments(drawingData, dataCount, pixmap, hints); return; } @@ -3385,7 +3411,7 @@ void QVGPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) // If we are not using a simple transform, then fall back // to the default Qt path stroking algorithm. - if (!d->simpleTransform) { + if (!d->affineTransform) { QPaintEngineEx::drawTextItem(p, textItem); return; } |