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diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenVG module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qpaintengine_vg_p.h"
+#include "qpixmapdata_vg_p.h"
+#include "qpixmapfilter_vg_p.h"
+#include "qvgcompositionhelper_p.h"
+#if !defined(QT_NO_EGL)
+#include <QtGui/private/qegl_p.h>
+#include "qwindowsurface_vgegl_p.h"
+#endif
+#include <QtCore/qvarlengtharray.h>
+#include <QtGui/private/qdrawhelper_p.h>
+#include <QtGui/private/qtextureglyphcache_p.h>
+#include <QtGui/private/qtextengine_p.h>
+#include <QtGui/private/qfontengine_p.h>
+#include <QDebug>
+#include <QSet>
+
+QT_BEGIN_NAMESPACE
+
+// vgDrawGlyphs() only exists in OpenVG 1.1 and higher.
+#if !defined(OPENVG_VERSION_1_1) && !defined(QVG_NO_DRAW_GLYPHS)
+#define QVG_NO_DRAW_GLYPHS 1
+#endif
+
+// vgRenderToMask() only exists in OpenVG 1.1 and higher.
+// Also, disable masking completely if we are using the scissor to clip.
+#if !defined(OPENVG_VERSION_1_1) && !defined(QVG_NO_RENDER_TO_MASK)
+#define QVG_NO_RENDER_TO_MASK 1
+#endif
+#if defined(QVG_SCISSOR_CLIP) && !defined(QVG_NO_RENDER_TO_MASK)
+#define QVG_NO_RENDER_TO_MASK 1
+#endif
+
+#if !defined(QVG_NO_DRAW_GLYPHS)
+
+extern int qt_defaultDpiX();
+extern int qt_defaultDpiY();
+
+class QVGPaintEnginePrivate;
+
+class QVGFontGlyphCache
+{
+public:
+ QVGFontGlyphCache();
+ ~QVGFontGlyphCache();
+
+ void cacheGlyphs(QVGPaintEnginePrivate *d,
+ const QTextItemInt &ti,
+ const QVarLengthArray<glyph_t> &glyphs);
+ void setScaleFromText(const QTextItemInt &ti);
+
+ VGFont font;
+ VGfloat scaleX;
+ VGfloat scaleY;
+
+ uint cachedGlyphsMask[256 / 32];
+ QSet<glyph_t> cachedGlyphs;
+};
+
+typedef QHash<QFontEngine*, QVGFontGlyphCache*> QVGFontCache;
+
+#endif
+
+class QVGFontEngineCleaner : public QObject
+{
+ Q_OBJECT
+public:
+ QVGFontEngineCleaner(QVGPaintEnginePrivate *d);
+ ~QVGFontEngineCleaner();
+
+public slots:
+ void fontEngineDestroyed();
+
+private:
+ QVGPaintEnginePrivate *d_ptr;
+};
+
+class QVGPaintEnginePrivate : public QPaintEngineExPrivate
+{
+public:
+ QVGPaintEnginePrivate();
+ ~QVGPaintEnginePrivate();
+
+ void init();
+ void initObjects();
+ void destroy();
+ void setTransform(VGMatrixMode mode, const QTransform& transform);
+ void updateTransform(QPaintDevice *pdev);
+ void draw(VGPath path, const QPen& pen, const QBrush& brush, VGint rule = VG_EVEN_ODD);
+ void stroke(VGPath path, const QPen& pen);
+ void fill(VGPath path, const QBrush& brush, VGint rule = VG_EVEN_ODD);
+ VGPath vectorPathToVGPath(const QVectorPath& path);
+ VGPath painterPathToVGPath(const QPainterPath& path);
+ VGPaintType setBrush
+ (VGPaint paint, const QBrush& brush, VGMatrixMode mode,
+ VGPaintType prevPaintType);
+ void setPenParams(const QPen& pen);
+ void setBrushTransform(const QBrush& brush, VGMatrixMode mode);
+ void setupColorRamp(const QGradient *grad, VGPaint paint);
+ void setImageOptions();
+#if !defined(QVG_SCISSOR_CLIP)
+ void ensureMask(QVGPaintEngine *engine, int width, int height);
+ void modifyMask
+ (QVGPaintEngine *engine, VGMaskOperation op, const QRegion& region);
+#endif
+
+ VGint maxScissorRects; // Maximum scissor rectangles for clipping.
+
+ VGPaint penPaint; // Paint for currently active pen.
+ VGPaint brushPaint; // Paint for currently active brush.
+ VGPaint opacityPaint; // Paint for drawing images with opacity.
+ VGPaint fillPaint; // Current fill paint that is active.
+
+ QPen currentPen; // Current pen set in "penPaint".
+ QBrush currentBrush; // Current brush set in "brushPaint".
+
+ bool forcePenChange; // Force a pen change, even if the same.
+ bool forceBrushChange; // Force a brush change, even if the same.
+
+ VGPaintType penType; // Type of the last pen that was set.
+ VGPaintType brushType; // Type of the last brush that was set.
+
+ QPointF brushOrigin; // Current brush origin.
+
+ VGint fillRule; // Last fill rule that was set.
+
+ qreal opacity; // Current drawing opacity.
+ qreal paintOpacity; // Opacity in opacityPaint.
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ VGPath rectPath; // Cached path for quick drawing of rectangles.
+ VGPath linePath; // Cached path for quick drawing of lines.
+#endif
+
+ QTransform transform; // Currently active transform.
+ bool simpleTransform; // True if the transform is simple (non-projective).
+ qreal penScale; // Pen scaling factor from "transform".
+
+ QTransform pathTransform; // Calculated VG path transformation.
+ QTransform imageTransform; // Calculated VG image transformation.
+ bool pathTransformSet; // True if path transform set in the VG context.
+
+ bool maskValid; // True if vgMask() contains valid data.
+ bool maskIsSet; // True if mask would be fully set if it was valid.
+ bool rawVG; // True if processing a raw VG escape.
+
+ QRect maskRect; // Rectangle version of mask if it is simple.
+
+ QTransform penTransform; // Transform for the pen.
+ QTransform brushTransform; // Transform for the brush.
+
+ VGMatrixMode matrixMode; // Last matrix mode that was set.
+ VGImageMode imageMode; // Last image mode that was set.
+
+ QRegion scissorRegion; // Currently active scissor region.
+ bool scissorActive; // True if scissor region is active.
+
+ QPaintEngine::DirtyFlags dirty;
+
+ QColor clearColor; // Last clear color that was set.
+ VGfloat clearOpacity; // Opacity during the last clear.
+
+ VGBlendMode blendMode; // Active blend mode.
+ VGRenderingQuality renderingQuality; // Active rendering quality.
+ VGImageQuality imageQuality; // Active image quality.
+
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ QVGFontCache fontCache;
+ QVGFontEngineCleaner *fontEngineCleaner;
+#endif
+
+ // Ensure that the path transform is properly set in the VG context
+ // before we perform a vgDrawPath() operation.
+ inline void ensurePathTransform()
+ {
+ if (!pathTransformSet) {
+ setTransform(VG_MATRIX_PATH_USER_TO_SURFACE, pathTransform);
+ pathTransformSet = true;
+ }
+ }
+
+ // Ensure that a specific pen has been set into penPaint.
+ inline void ensurePen(const QPen& pen) {
+ if (forcePenChange || pen != currentPen) {
+ currentPen = pen;
+ forcePenChange = false;
+ penType = setBrush
+ (penPaint, pen.brush(),
+ VG_MATRIX_STROKE_PAINT_TO_USER, penType);
+ setPenParams(pen);
+ }
+ }
+
+ // Ensure that a specific brush has been set into brushPaint.
+ inline void ensureBrush(const QBrush& brush) {
+ if (forceBrushChange || brush != currentBrush) {
+ currentBrush = brush;
+ forceBrushChange = false;
+ brushType = setBrush
+ (brushPaint, brush, VG_MATRIX_FILL_PAINT_TO_USER, brushType);
+ }
+ if (fillPaint != brushPaint) {
+ vgSetPaint(brushPaint, VG_FILL_PATH);
+ fillPaint = brushPaint;
+ }
+ }
+
+ // Set various modes, but only if different.
+ inline void setImageMode(VGImageMode mode);
+ inline void setRenderingQuality(VGRenderingQuality mode);
+ inline void setImageQuality(VGImageQuality mode);
+ inline void setBlendMode(VGBlendMode mode);
+ inline void setFillRule(VGint mode);
+
+ // Clear all lazily-set modes.
+ void clearModes();
+};
+
+inline void QVGPaintEnginePrivate::setImageMode(VGImageMode mode)
+{
+ if (imageMode != mode) {
+ imageMode = mode;
+ vgSeti(VG_IMAGE_MODE, mode);
+ }
+}
+
+inline void QVGPaintEnginePrivate::setRenderingQuality(VGRenderingQuality mode)
+{
+ if (renderingQuality != mode) {
+ vgSeti(VG_RENDERING_QUALITY, mode);
+ renderingQuality = mode;
+ }
+}
+
+inline void QVGPaintEnginePrivate::setImageQuality(VGImageQuality mode)
+{
+ if (imageQuality != mode) {
+ vgSeti(VG_IMAGE_QUALITY, mode);
+ imageQuality = mode;
+ }
+}
+
+inline void QVGPaintEnginePrivate::setBlendMode(VGBlendMode mode)
+{
+ if (blendMode != mode) {
+ vgSeti(VG_BLEND_MODE, mode);
+ blendMode = mode;
+ }
+}
+
+inline void QVGPaintEnginePrivate::setFillRule(VGint mode)
+{
+ if (fillRule != mode) {
+ fillRule = mode;
+ vgSeti(VG_FILL_RULE, mode);
+ }
+}
+
+void QVGPaintEnginePrivate::clearModes()
+{
+ matrixMode = (VGMatrixMode)0;
+ imageMode = (VGImageMode)0;
+ blendMode = (VGBlendMode)0;
+ renderingQuality = (VGRenderingQuality)0;
+ imageQuality = (VGImageQuality)0;
+}
+
+QVGPaintEnginePrivate::QVGPaintEnginePrivate()
+{
+ init();
+}
+
+void QVGPaintEnginePrivate::init()
+{
+ maxScissorRects = 0;
+
+ penPaint = 0;
+ brushPaint = 0;
+ opacityPaint = 0;
+ fillPaint = 0;
+
+ forcePenChange = true;
+ forceBrushChange = true;
+ penType = (VGPaintType)0;
+ brushType = (VGPaintType)0;
+
+ brushOrigin = QPointF(0.0f, 0.0f);
+
+ fillRule = 0;
+
+ opacity = 1.0;
+ paintOpacity = 1.0f;
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ rectPath = 0;
+ linePath = 0;
+#endif
+
+ simpleTransform = true;
+ pathTransformSet = false;
+ penScale = 1.0;
+
+ maskValid = false;
+ maskIsSet = false;
+ rawVG = false;
+
+ scissorActive = false;
+
+ dirty = 0;
+
+ clearOpacity = 1.0f;
+
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ fontEngineCleaner = 0;
+#endif
+
+ clearModes();
+}
+
+QVGPaintEnginePrivate::~QVGPaintEnginePrivate()
+{
+ destroy();
+}
+
+void QVGPaintEnginePrivate::initObjects()
+{
+ maxScissorRects = vgGeti(VG_MAX_SCISSOR_RECTS);
+
+ penPaint = vgCreatePaint();
+ vgSetParameteri(penPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetPaint(penPaint, VG_STROKE_PATH);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_STROKE_PAINT_TO_USER);
+ vgLoadIdentity();
+
+ brushPaint = vgCreatePaint();
+ vgSetParameteri(brushPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetPaint(brushPaint, VG_FILL_PATH);
+ fillPaint = brushPaint;
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_FILL_PAINT_TO_USER);
+ vgLoadIdentity();
+ matrixMode = VG_MATRIX_FILL_PAINT_TO_USER;
+
+ opacityPaint = vgCreatePaint();
+ vgSetParameteri(opacityPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ VGfloat values[4];
+ values[0] = 1.0f;
+ values[1] = 1.0f;
+ values[2] = 1.0f;
+ values[3] = paintOpacity;
+ vgSetParameterfv(opacityPaint, VG_PAINT_COLOR, 4, values);
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ // Create a dummy path for rectangle drawing, which we can
+ // modify later with vgModifyPathCoords(). This should be
+ // faster than constantly creating and destroying paths.
+ rectPath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ 5, // segmentCapacityHint
+ 8, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ static VGubyte const segments[5] = {
+ VG_MOVE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ VGfloat coords[8];
+ coords[0] = 0.0f;
+ coords[1] = 0.0f;
+ coords[2] = 100.0f;
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = 100.0f;
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+ vgAppendPathData(rectPath, 5, segments, coords);
+
+ // Create a dummy line drawing path as well.
+ linePath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ 2, // segmentCapacityHint
+ 4, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(linePath, 2, segments, coords);
+#endif
+}
+
+void QVGPaintEnginePrivate::destroy()
+{
+ if (penPaint)
+ vgDestroyPaint(penPaint);
+ if (brushPaint)
+ vgDestroyPaint(brushPaint);
+ if (opacityPaint)
+ vgDestroyPaint(opacityPaint);
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ if (rectPath)
+ vgDestroyPath(rectPath);
+ if (linePath)
+ vgDestroyPath(linePath);
+#endif
+
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ QVGFontCache::Iterator it;
+ for (it = fontCache.begin(); it != fontCache.end(); ++it)
+ delete it.value();
+ fontCache.clear();
+ delete fontEngineCleaner;
+#endif
+}
+
+// Set a specific VG transformation matrix in the current VG context.
+void QVGPaintEnginePrivate::setTransform
+ (VGMatrixMode mode, const QTransform& transform)
+{
+ VGfloat mat[9];
+ if (mode != matrixMode) {
+ vgSeti(VG_MATRIX_MODE, mode);
+ matrixMode = mode;
+ }
+ mat[0] = transform.m11();
+ mat[1] = transform.m12();
+ mat[2] = transform.m13();
+ mat[3] = transform.m21();
+ mat[4] = transform.m22();
+ mat[5] = transform.m23();
+ mat[6] = transform.m31();
+ mat[7] = transform.m32();
+ mat[8] = transform.m33();
+ vgLoadMatrix(mat);
+}
+
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale);
+
+void QVGPaintEnginePrivate::updateTransform(QPaintDevice *pdev)
+{
+ VGfloat devh = pdev->height() - 1;
+
+ // Construct the VG transform by combining the Qt transform with
+ // the following viewport transformation:
+ // | 1 0 0 | | 1 0 0.5 | | 1 0 0.5 |
+ // | 0 -1 devh | * | 0 1 -0.5 | = | 0 -1 (0.5 + devh) |
+ // | 0 0 1 | | 0 0 1 | | 0 0 1 |
+ // The full VG transform is effectively:
+ // 1. Apply the user's transformation matrix.
+ // 2. Translate by (0.5, -0.5) to correct for Qt and VG putting
+ // the centre of the pixel at different positions.
+ // 3. Flip the co-ordinate system upside down.
+ QTransform viewport(1.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f,
+ 0.5f, devh + 0.5f, 1.0f);
+
+ // The image transform is always the full transformation,
+ // because it can be projective.
+ imageTransform = transform * viewport;
+
+ // Determine if the transformation is projective.
+ bool projective = (imageTransform.m13() != 0.0f ||
+ imageTransform.m23() != 0.0f ||
+ imageTransform.m33() != 1.0f);
+ if (projective) {
+ // The engine cannot do projective path transforms for us,
+ // so we will have to convert the co-ordinates ourselves.
+ // Change the matrix to just the viewport transformation.
+ pathTransform = viewport;
+ simpleTransform = false;
+ } else {
+ pathTransform = imageTransform;
+ simpleTransform = true;
+ }
+ pathTransformSet = false;
+
+ // Calculate the scaling factor to use for turning cosmetic pens
+ // into ordinary non-cosmetic pens.
+ qt_scaleForTransform(transform, &penScale);
+}
+
+VGPath QVGPaintEnginePrivate::vectorPathToVGPath(const QVectorPath& path)
+{
+ int count = path.elementCount();
+ const qreal *points = path.points();
+ const QPainterPath::ElementType *elements = path.elements();
+
+ VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ count + 1, // segmentCapacityHint
+ count * 2, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+
+ // Size is sufficient segments for drawRoundedRect() paths.
+ QVarLengthArray<VGubyte, 20> segments;
+
+ if (sizeof(qreal) == sizeof(VGfloat) && elements && simpleTransform) {
+ // If Qt was compiled with qreal the same size as VGfloat,
+ // then convert the segment types and use the incoming
+ // points array directly.
+ for (int i = 0; i < count; ++i) {
+ switch (elements[i]) {
+
+ case QPainterPath::MoveToElement:
+ segments.append(VG_MOVE_TO_ABS); break;
+
+ case QPainterPath::LineToElement:
+ segments.append(VG_LINE_TO_ABS); break;
+
+ case QPainterPath::CurveToElement: break;
+
+ case QPainterPath::CurveToDataElement:
+ segments.append(VG_CUBIC_TO_ABS); break;
+
+ }
+ }
+ if (path.hasImplicitClose())
+ segments.append(VG_CLOSE_PATH);
+
+ vgAppendPathData(vgpath, segments.count(), segments.constData(),
+ reinterpret_cast<const VGfloat *>(points));
+
+ return vgpath;
+ }
+
+ // Sizes chosen so that drawRoundedRect() paths fit in these arrays.
+ QVarLengthArray<VGfloat, 48> coords;
+
+ int curvePos = 0;
+ QPointF temp;
+
+ if (elements && simpleTransform) {
+ // Convert the members of the element array.
+ for (int i = 0; i < count; ++i) {
+ switch (elements[i]) {
+
+ case QPainterPath::MoveToElement:
+ {
+ coords.append(points[0]);
+ coords.append(points[1]);
+ segments.append(VG_MOVE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::LineToElement:
+ {
+ coords.append(points[0]);
+ coords.append(points[1]);
+ segments.append(VG_LINE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::CurveToElement:
+ {
+ coords.append(points[0]);
+ coords.append(points[1]);
+ curvePos = 2;
+ }
+ break;
+
+ case QPainterPath::CurveToDataElement:
+ {
+ coords.append(points[0]);
+ coords.append(points[1]);
+ curvePos += 2;
+ if (curvePos == 6) {
+ curvePos = 0;
+ segments.append(VG_CUBIC_TO_ABS);
+ }
+ }
+ break;
+
+ }
+ points += 2;
+ }
+ } else if (elements && !simpleTransform) {
+ // Convert the members of the element array after applying the
+ // current transform to the path locally.
+ for (int i = 0; i < count; ++i) {
+ switch (elements[i]) {
+
+ case QPainterPath::MoveToElement:
+ {
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ segments.append(VG_MOVE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::LineToElement:
+ {
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ segments.append(VG_LINE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::CurveToElement:
+ {
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ curvePos = 2;
+ }
+ break;
+
+ case QPainterPath::CurveToDataElement:
+ {
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ curvePos += 2;
+ if (curvePos == 6) {
+ curvePos = 0;
+ segments.append(VG_CUBIC_TO_ABS);
+ }
+ }
+ break;
+
+ }
+ points += 2;
+ }
+ } else if (count > 0 && simpleTransform) {
+ // If there is no element array, then the path is assumed
+ // to be a MoveTo followed by several LineTo's.
+ coords.append(points[0]);
+ coords.append(points[1]);
+ segments.append(VG_MOVE_TO_ABS);
+ while (count > 1) {
+ points += 2;
+ coords.append(points[0]);
+ coords.append(points[1]);
+ segments.append(VG_LINE_TO_ABS);
+ --count;
+ }
+ } else if (count > 0 && !simpleTransform) {
+ // Convert a simple path, and apply the transform locally.
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ segments.append(VG_MOVE_TO_ABS);
+ while (count > 1) {
+ points += 2;
+ temp = transform.map(QPointF(points[0], points[1]));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ segments.append(VG_LINE_TO_ABS);
+ --count;
+ }
+ }
+
+ // Close the path if specified.
+ if (path.hasImplicitClose())
+ segments.append(VG_CLOSE_PATH);
+
+ vgAppendPathData(vgpath, segments.count(),
+ segments.constData(), coords.constData());
+
+ return vgpath;
+}
+
+VGPath QVGPaintEnginePrivate::painterPathToVGPath(const QPainterPath& path)
+{
+ int count = path.elementCount();
+
+ VGPath vgpath = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ count + 1, // segmentCapacityHint
+ count * 2, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+
+ if (count == 0)
+ return vgpath;
+
+ const QPainterPath::Element *elements = &(path.elementAt(0));
+
+ // Sizes chosen so that drawRoundedRect() paths fit in these arrays.
+ QVarLengthArray<VGfloat, 48> coords;
+ QVarLengthArray<VGubyte, 20> segments;
+
+ int curvePos = 0;
+ QPointF temp;
+
+ // Keep track of the start and end of each sub-path. QPainterPath
+ // does not have an "implicit close" flag like QVectorPath does.
+ // We therefore have to detect closed paths by looking for a LineTo
+ // element that connects back to the initial MoveTo element.
+ qreal startx = 0.0;
+ qreal starty = 0.0;
+ qreal endx = 0.0;
+ qreal endy = 0.0;
+ bool haveStart = false;
+ bool haveEnd = false;
+
+ if (simpleTransform) {
+ // Convert the members of the element array.
+ for (int i = 0; i < count; ++i) {
+ switch (elements[i].type) {
+
+ case QPainterPath::MoveToElement:
+ {
+ if (haveStart && haveEnd && startx == endx && starty == endy) {
+ // Implicitly close the previous sub-path.
+ segments.append(VG_CLOSE_PATH);
+ }
+ startx = elements[i].x;
+ starty = elements[i].y;
+ coords.append(startx);
+ coords.append(starty);
+ haveStart = true;
+ haveEnd = false;
+ segments.append(VG_MOVE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::LineToElement:
+ {
+ endx = elements[i].x;
+ endy = elements[i].y;
+ coords.append(endx);
+ coords.append(endy);
+ haveEnd = true;
+ segments.append(VG_LINE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::CurveToElement:
+ {
+ coords.append(elements[i].x);
+ coords.append(elements[i].y);
+ haveEnd = false;
+ curvePos = 2;
+ }
+ break;
+
+ case QPainterPath::CurveToDataElement:
+ {
+ coords.append(elements[i].x);
+ coords.append(elements[i].y);
+ haveEnd = false;
+ curvePos += 2;
+ if (curvePos == 6) {
+ curvePos = 0;
+ segments.append(VG_CUBIC_TO_ABS);
+ }
+ }
+ break;
+
+ }
+ }
+ } else {
+ // Convert the members of the element array after applying the
+ // current transform to the path locally.
+ for (int i = 0; i < count; ++i) {
+ switch (elements[i].type) {
+
+ case QPainterPath::MoveToElement:
+ {
+ if (haveStart && haveEnd && startx == endx && starty == endy) {
+ // Implicitly close the previous sub-path.
+ segments.append(VG_CLOSE_PATH);
+ }
+ temp = transform.map(QPointF(elements[i].x, elements[i].y));
+ startx = temp.x();
+ starty = temp.y();
+ coords.append(startx);
+ coords.append(starty);
+ haveStart = true;
+ haveEnd = false;
+ segments.append(VG_MOVE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::LineToElement:
+ {
+ temp = transform.map(QPointF(elements[i].x, elements[i].y));
+ endx = temp.x();
+ endy = temp.y();
+ coords.append(endx);
+ coords.append(endy);
+ haveEnd = true;
+ segments.append(VG_LINE_TO_ABS);
+ }
+ break;
+
+ case QPainterPath::CurveToElement:
+ {
+ temp = transform.map(QPointF(elements[i].x, elements[i].y));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ haveEnd = false;
+ curvePos = 2;
+ }
+ break;
+
+ case QPainterPath::CurveToDataElement:
+ {
+ temp = transform.map(QPointF(elements[i].x, elements[i].y));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ haveEnd = false;
+ curvePos += 2;
+ if (curvePos == 6) {
+ curvePos = 0;
+ segments.append(VG_CUBIC_TO_ABS);
+ }
+ }
+ break;
+
+ }
+ }
+ }
+
+ if (haveStart && haveEnd && startx == endx && starty == endy) {
+ // Implicitly close the last sub-path.
+ segments.append(VG_CLOSE_PATH);
+ }
+
+ vgAppendPathData(vgpath, segments.count(),
+ segments.constData(), coords.constData());
+
+ return vgpath;
+}
+
+extern QImage qt_imageForBrush(int style, bool invert);
+
+static QImage colorizeBitmap(const QImage &image, const QColor &color)
+{
+ QImage sourceImage = image.convertToFormat(QImage::Format_MonoLSB);
+ QImage dest = QImage(sourceImage.size(), QImage::Format_ARGB32_Premultiplied);
+
+ QRgb fg = PREMUL(color.rgba());
+ QRgb bg = 0;
+
+ int height = sourceImage.height();
+ int width = sourceImage.width();
+ for (int y=0; y<height; ++y) {
+ uchar *source = sourceImage.scanLine(y);
+ QRgb *target = reinterpret_cast<QRgb *>(dest.scanLine(y));
+ for (int x=0; x < width; ++x)
+ target[x] = (source[x>>3] >> (x&7)) & 1 ? fg : bg;
+ }
+ return dest;
+}
+
+static VGImage toVGImage
+ (const QImage & image, Qt::ImageConversionFlags flags = Qt::AutoColor)
+{
+ QImage img(image);
+
+ VGImageFormat format;
+ switch (img.format()) {
+ case QImage::Format_Mono:
+ img = image.convertToFormat(QImage::Format_MonoLSB, flags);
+ format = VG_BW_1;
+ break;
+ case QImage::Format_MonoLSB:
+ format = VG_BW_1;
+ break;
+ case QImage::Format_RGB32:
+ format = VG_sXRGB_8888;
+ break;
+ case QImage::Format_ARGB32:
+ format = VG_sARGB_8888;
+ break;
+ case QImage::Format_ARGB32_Premultiplied:
+ format = VG_sARGB_8888_PRE;
+ break;
+ case QImage::Format_RGB16:
+ format = VG_sRGB_565;
+ break;
+ default:
+ // Convert everything else into ARGB32_Premultiplied.
+ img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied, flags);
+ format = VG_sARGB_8888_PRE;
+ break;
+ }
+
+ const uchar *pixels = img.bits();
+
+ VGImage vgImg = vgCreateImage
+ (format, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData
+ (vgImg, pixels, img.bytesPerLine(), format, 0, 0,
+ img.width(), img.height());
+
+ return vgImg;
+}
+
+static VGImage toVGImageSubRect
+ (const QImage & image, const QRect& sr,
+ Qt::ImageConversionFlags flags = Qt::AutoColor)
+{
+ QImage img(image);
+
+ VGImageFormat format;
+ int bpp = 4;
+
+ switch (img.format()) {
+ case QImage::Format_Mono:
+ case QImage::Format_MonoLSB:
+ return VG_INVALID_HANDLE;
+ case QImage::Format_RGB32:
+ format = VG_sXRGB_8888;
+ break;
+ case QImage::Format_ARGB32:
+ format = VG_sARGB_8888;
+ break;
+ case QImage::Format_ARGB32_Premultiplied:
+ format = VG_sARGB_8888_PRE;
+ break;
+ case QImage::Format_RGB16:
+ format = VG_sRGB_565;
+ bpp = 2;
+ break;
+ default:
+ // Convert everything else into ARGB32_Premultiplied.
+ img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied, flags);
+ format = VG_sARGB_8888_PRE;
+ break;
+ }
+
+ const uchar *pixels = img.bits() + bpp * sr.x() +
+ img.bytesPerLine() * sr.y();
+
+ VGImage vgImg = vgCreateImage
+ (format, sr.width(), sr.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData
+ (vgImg, pixels, img.bytesPerLine(), format, 0, 0,
+ sr.width(), sr.height());
+
+ return vgImg;
+}
+
+static VGImage toVGImageWithOpacity(const QImage & image, qreal opacity)
+{
+ QImage img(image.size(), QImage::Format_ARGB32_Premultiplied);
+ img.fill(0);
+ QPainter painter;
+ painter.begin(&img);
+ painter.setOpacity(opacity);
+ painter.drawImage(0, 0, image);
+ painter.end();
+
+ const uchar *pixels = img.bits();
+
+ VGImage vgImg = vgCreateImage
+ (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData
+ (vgImg, pixels, img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0,
+ img.width(), img.height());
+
+ return vgImg;
+}
+
+static VGImage toVGImageWithOpacitySubRect
+ (const QImage & image, qreal opacity, const QRect& sr)
+{
+ QImage img(sr.size(), QImage::Format_ARGB32_Premultiplied);
+ img.fill(0);
+ QPainter painter;
+ painter.begin(&img);
+ painter.setOpacity(opacity);
+ painter.drawImage(QPoint(0, 0), image, sr);
+ painter.end();
+
+ const uchar *pixels = img.bits();
+
+ VGImage vgImg = vgCreateImage
+ (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData
+ (vgImg, pixels, img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0,
+ img.width(), img.height());
+
+ return vgImg;
+}
+
+VGPaintType QVGPaintEnginePrivate::setBrush
+ (VGPaint paint, const QBrush& brush, VGMatrixMode mode,
+ VGPaintType prevType)
+{
+ VGfloat values[5];
+ setBrushTransform(brush, mode);
+
+ // Reset the paint pattern on the brush, which will discard
+ // the previous VGImage if one was set.
+ if (prevType == VG_PAINT_TYPE_PATTERN || prevType == (VGPaintType)0)
+ vgPaintPattern(paint, VG_INVALID_HANDLE);
+
+ switch (brush.style()) {
+
+ case Qt::SolidPattern: {
+ // The brush is a solid color.
+ QColor color(brush.color());
+ values[0] = color.redF();
+ values[1] = color.greenF();
+ values[2] = color.blueF();
+ values[3] = color.alphaF() * opacity;
+ if (prevType != VG_PAINT_TYPE_COLOR)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetParameterfv(paint, VG_PAINT_COLOR, 4, values);
+ return VG_PAINT_TYPE_COLOR;
+ }
+
+ case Qt::LinearGradientPattern: {
+ // The brush is a linear gradient.
+ Q_ASSERT(brush.gradient()->type() == QGradient::LinearGradient);
+ const QLinearGradient *grad =
+ static_cast<const QLinearGradient*>(brush.gradient());
+ values[0] = grad->start().x();
+ values[1] = grad->start().y();
+ values[2] = grad->finalStop().x();
+ values[3] = grad->finalStop().y();
+ if (prevType != VG_PAINT_TYPE_LINEAR_GRADIENT)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
+ vgSetParameterfv(paint, VG_PAINT_LINEAR_GRADIENT, 4, values);
+ setupColorRamp(grad, paint);
+ return VG_PAINT_TYPE_LINEAR_GRADIENT;
+ }
+
+ case Qt::RadialGradientPattern: {
+ // The brush is a radial gradient.
+ Q_ASSERT(brush.gradient()->type() == QGradient::RadialGradient);
+ const QRadialGradient *grad =
+ static_cast<const QRadialGradient*>(brush.gradient());
+ values[0] = grad->center().x();
+ values[1] = grad->center().y();
+ values[2] = grad->focalPoint().x();
+ values[3] = grad->focalPoint().y();
+ values[4] = grad->radius();
+ if (prevType != VG_PAINT_TYPE_RADIAL_GRADIENT)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_RADIAL_GRADIENT);
+ vgSetParameterfv(paint, VG_PAINT_RADIAL_GRADIENT, 5, values);
+ setupColorRamp(grad, paint);
+ return VG_PAINT_TYPE_RADIAL_GRADIENT;
+ }
+
+ case Qt::TexturePattern: {
+ // The brush is a texture specified by a QPixmap/QImage.
+ QPixmapData *pd = brush.texture().pixmapData();
+ VGImage vgImg;
+ if (pd->pixelType() == QPixmapData::BitmapType) {
+ // Colorize bitmaps using the brush color and opacity.
+ QColor color = brush.color();
+ if (opacity != 1.0)
+ color.setAlphaF(color.alphaF() * opacity);
+ QImage image = colorizeBitmap(*(pd->buffer()), color);
+ vgImg = toVGImage(image);
+ } else if (opacity == 1.0) {
+ if (pd->classId() == QPixmapData::OpenVGClass) {
+ QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd);
+ vgImg = vgpd->toVGImage();
+ } else {
+ vgImg = toVGImage(*(pd->buffer()));
+ }
+ } else {
+ vgImg = toVGImageWithOpacity(*(pd->buffer()), opacity);
+ }
+ if (vgImg == VG_INVALID_HANDLE)
+ break;
+ if (prevType != VG_PAINT_TYPE_PATTERN)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_PATTERN);
+ vgSetParameteri(paint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_REPEAT);
+ vgPaintPattern(paint, vgImg);
+ vgDestroyImage(vgImg); // Will stay valid until pattern is destroyed.
+ return VG_PAINT_TYPE_PATTERN;
+ }
+
+ case Qt::ConicalGradientPattern: {
+ // Convert conical gradients into the first stop color.
+ qWarning() << "QVGPaintEnginePrivate::setBrush: conical gradients are not supported by OpenVG";
+ Q_ASSERT(brush.gradient()->type() == QGradient::ConicalGradient);
+ const QConicalGradient *grad =
+ static_cast<const QConicalGradient*>(brush.gradient());
+ const QGradientStops stops = grad->stops();
+ QColor color;
+ if (stops.size() > 0)
+ color = stops[0].second;
+ values[0] = color.redF();
+ values[1] = color.greenF();
+ values[2] = color.blueF();
+ values[3] = color.alphaF() * opacity;
+ if (prevType != VG_PAINT_TYPE_COLOR)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetParameterfv(paint, VG_PAINT_COLOR, 4, values);
+ return VG_PAINT_TYPE_COLOR;
+ }
+
+ case Qt::Dense1Pattern:
+ case Qt::Dense2Pattern:
+ case Qt::Dense3Pattern:
+ case Qt::Dense4Pattern:
+ case Qt::Dense5Pattern:
+ case Qt::Dense6Pattern:
+ case Qt::Dense7Pattern:
+ case Qt::HorPattern:
+ case Qt::VerPattern:
+ case Qt::CrossPattern:
+ case Qt::BDiagPattern:
+ case Qt::FDiagPattern:
+ case Qt::DiagCrossPattern: {
+ // The brush is a traditional dotted or cross-hatched pattern brush.
+ QColor color = brush.color();
+ if (opacity != 1.0)
+ color.setAlphaF(color.alphaF() * opacity);
+ QImage image = colorizeBitmap
+ (qt_imageForBrush(brush.style(), true), color);
+ VGImage vgImg = toVGImage(image);
+ if (prevType != VG_PAINT_TYPE_PATTERN)
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_PATTERN);
+ vgSetParameteri(paint, VG_PAINT_PATTERN_TILING_MODE, VG_TILE_REPEAT);
+ vgPaintPattern(paint, vgImg);
+ vgDestroyImage(vgImg); // Will stay valid until pattern is destroyed.
+ return VG_PAINT_TYPE_PATTERN;
+ }
+
+ default: break;
+ }
+ return (VGPaintType)0;
+}
+
+void QVGPaintEnginePrivate::setPenParams(const QPen& pen)
+{
+ // Note: OpenVG does not support zero-width or cosmetic pens,
+ // so we have to simulate cosmetic pens by reversing the scale.
+ VGfloat width = pen.widthF();
+ if (width <= 0.0f)
+ width = 1.0f;
+ if (pen.isCosmetic()) {
+ if (penScale != 1.0 && penScale != 0.0)
+ width /= penScale;
+ }
+ vgSetf(VG_STROKE_LINE_WIDTH, width);
+
+ if (pen.capStyle() == Qt::FlatCap)
+ vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_BUTT);
+ else if (pen.capStyle() == Qt::SquareCap)
+ vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_SQUARE);
+ else
+ vgSetf(VG_STROKE_CAP_STYLE, VG_CAP_ROUND);
+
+ if (pen.joinStyle() == Qt::MiterJoin) {
+ vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_MITER);
+ vgSetf(VG_STROKE_MITER_LIMIT, pen.miterLimit());
+ } else if (pen.joinStyle() == Qt::BevelJoin) {
+ vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_BEVEL);
+ } else {
+ vgSetf(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
+ }
+
+ if (pen.style() == Qt::SolidLine) {
+ vgSetfv(VG_STROKE_DASH_PATTERN, 0, NULL);
+ } else {
+ const QVector<qreal> dashPattern = pen.dashPattern();
+ QVector<VGfloat> currentDashPattern(dashPattern.count());
+ for (int i = 0; i < dashPattern.count(); ++i)
+ currentDashPattern[i] = dashPattern[i] * width;
+ vgSetfv(VG_STROKE_DASH_PATTERN, currentDashPattern.count(), currentDashPattern.data());
+ vgSetf(VG_STROKE_DASH_PHASE, pen.dashOffset());
+ vgSetf(VG_STROKE_DASH_PHASE_RESET, VG_FALSE);
+ }
+}
+
+void QVGPaintEnginePrivate::setBrushTransform
+ (const QBrush& brush, VGMatrixMode mode)
+{
+ // Compute the new brush transformation matrix.
+ QTransform transform(brush.transform());
+ if (brushOrigin.x() != 0.0f || brushOrigin.y() != 0.0f)
+ transform.translate(brushOrigin.x(), brushOrigin.y());
+
+ // Bail out if the matrix is the same as last time, to avoid
+ // updating the VG context state unless absolutely necessary.
+ // Most applications won't have a brush transformation set,
+ // which will leave the VG setting at its default of identity.
+ // Always change the transform if coming out of raw VG mode.
+ if (mode == VG_MATRIX_FILL_PAINT_TO_USER) {
+ if (!rawVG && transform == brushTransform)
+ return;
+ brushTransform = transform;
+ } else {
+ if (!rawVG && transform == penTransform)
+ return;
+ penTransform = transform;
+ }
+
+ // Set the brush transformation matrix.
+ if (mode != matrixMode) {
+ vgSeti(VG_MATRIX_MODE, mode);
+ matrixMode = mode;
+ }
+ if (transform.isIdentity()) {
+ vgLoadIdentity();
+ } else {
+ VGfloat mat[9];
+ mat[0] = transform.m11();
+ mat[1] = transform.m12();
+ mat[2] = transform.m13();
+ mat[3] = transform.m21();
+ mat[4] = transform.m22();
+ mat[5] = transform.m23();
+ mat[6] = transform.m31();
+ mat[7] = transform.m32();
+ mat[8] = transform.m33();
+ vgLoadMatrix(mat);
+ }
+}
+
+void QVGPaintEnginePrivate::setupColorRamp(const QGradient *grad, VGPaint paint)
+{
+ QGradient::Spread spread = grad->spread();
+ VGColorRampSpreadMode spreadMode;
+ if (spread == QGradient::ReflectSpread)
+ spreadMode = VG_COLOR_RAMP_SPREAD_REFLECT;
+ else if (spread == QGradient::RepeatSpread)
+ spreadMode = VG_COLOR_RAMP_SPREAD_REPEAT;
+ else
+ spreadMode = VG_COLOR_RAMP_SPREAD_PAD;
+
+ const QGradientStops stops = grad->stops();
+ int n = 5*stops.size();
+ QVector<VGfloat> fill_stops(n);
+
+ for (int i = 0; i < stops.size(); ++i ) {
+ QColor col = stops[i].second;
+ fill_stops[i*5] = stops[i].first;
+ fill_stops[i*5 + 1] = col.redF();
+ fill_stops[i*5 + 2] = col.greenF();
+ fill_stops[i*5 + 3] = col.blueF();
+ fill_stops[i*5 + 4] = col.alphaF() * opacity;
+ }
+
+ vgSetParameteri(paint, VG_PAINT_COLOR_RAMP_SPREAD_MODE, spreadMode);
+ vgSetParameteri(paint, VG_PAINT_COLOR_RAMP_PREMULTIPLIED, VG_FALSE);
+ vgSetParameterfv(paint, VG_PAINT_COLOR_RAMP_STOPS, n, fill_stops.data());
+}
+
+QVGPainterState::QVGPainterState(QVGPainterState& other)
+ : QPainterState(other),
+ isNew(true), clipRegion(other.clipRegion),
+ savedDirty(0)
+{
+}
+
+QVGPainterState::QVGPainterState()
+ : isNew(true), savedDirty(0)
+{
+}
+
+QVGPainterState::~QVGPainterState()
+{
+}
+
+QVGPaintEngine::QVGPaintEngine()
+ : QPaintEngineEx(*new QVGPaintEnginePrivate)
+{
+}
+
+QVGPaintEngine::QVGPaintEngine(QVGPaintEnginePrivate &data)
+ : QPaintEngineEx(data)
+{
+}
+
+QVGPaintEngine::~QVGPaintEngine()
+{
+}
+
+QPainterState *QVGPaintEngine::createState(QPainterState *orig) const
+{
+ if (!orig) {
+ return new QVGPainterState();
+ } else {
+ QVGPaintEnginePrivate *d =
+ static_cast<QVGPaintEnginePrivate *>(d_ptr);
+ QVGPainterState *origState = static_cast<QVGPainterState *>(orig);
+ origState->savedDirty = d->dirty;
+ d->dirty = 0;
+ return new QVGPainterState(*origState);
+ }
+}
+
+void QVGPaintEnginePrivate::draw
+ (VGPath path, const QPen& pen, const QBrush& brush, VGint rule)
+{
+ VGbitfield mode = 0;
+ if (pen.style() != Qt::NoPen) {
+ ensurePen(pen);
+ mode |= VG_STROKE_PATH;
+ }
+ if (brush.style() != Qt::NoBrush) {
+ ensureBrush(brush);
+ setFillRule(rule);
+ mode |= VG_FILL_PATH;
+ }
+ if (mode != 0) {
+ ensurePathTransform();
+ vgDrawPath(path, mode);
+ }
+}
+
+void QVGPaintEnginePrivate::stroke(VGPath path, const QPen& pen)
+{
+ if (pen.style() == Qt::NoPen)
+ return;
+ ensurePen(pen);
+ ensurePathTransform();
+ vgDrawPath(path, VG_STROKE_PATH);
+}
+
+void QVGPaintEnginePrivate::fill(VGPath path, const QBrush& brush, VGint rule)
+{
+ if (brush.style() == Qt::NoBrush)
+ return;
+ ensureBrush(brush);
+ setFillRule(rule);
+ ensurePathTransform();
+ vgDrawPath(path, VG_FILL_PATH);
+}
+
+bool QVGPaintEngine::begin(QPaintDevice *pdev)
+{
+ Q_UNUSED(pdev);
+ Q_D(QVGPaintEngine);
+
+ // Initialize the VG painting objects if we haven't done it yet.
+ if (!d->penPaint)
+ d->initObjects();
+
+ // The initial clip region is the entire device area.
+ QVGPainterState *s = state();
+ s->clipRegion = defaultClipRegion();
+
+ // Initialize the VG state for this paint operation.
+ restoreState(QPaintEngine::AllDirty);
+ d->dirty = 0;
+ d->rawVG = false;
+ return true;
+}
+
+bool QVGPaintEngine::end()
+{
+ return true;
+}
+
+void QVGPaintEngine::draw(const QVectorPath &path)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ VGPath vgpath = d->vectorPathToVGPath(path);
+ if (!path.hasWindingFill())
+ d->draw(vgpath, s->pen, s->brush, VG_EVEN_ODD);
+ else
+ d->draw(vgpath, s->pen, s->brush, VG_NON_ZERO);
+ vgDestroyPath(vgpath);
+}
+
+void QVGPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
+{
+ Q_D(QVGPaintEngine);
+ VGPath vgpath = d->vectorPathToVGPath(path);
+ if (!path.hasWindingFill())
+ d->fill(vgpath, brush, VG_EVEN_ODD);
+ else
+ d->fill(vgpath, brush, VG_NON_ZERO);
+ vgDestroyPath(vgpath);
+}
+
+void QVGPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
+{
+ Q_D(QVGPaintEngine);
+ VGPath vgpath = d->vectorPathToVGPath(path);
+ d->stroke(vgpath, pen);
+ vgDestroyPath(vgpath);
+}
+
+// Determine if a co-ordinate transform is simple enough to allow
+// rectangle-based clipping with vgMask(). Simple transforms most
+// often result from origin translations.
+static inline bool clipTransformIsSimple(const QTransform& transform)
+{
+ QTransform::TransformationType type = transform.type();
+ return (type == QTransform::TxNone || type == QTransform::TxTranslate);
+}
+
+#if defined(QVG_SCISSOR_CLIP)
+
+void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ if (op == Qt::NoClip) {
+ s->clipRegion = defaultClipRegion();
+ updateScissor();
+ return;
+ }
+
+ // We aren't using masking, so handle simple QRectF's only.
+ if (path.shape() == QVectorPath::RectangleHint &&
+ path.elementCount() == 4 && clipTransformIsSimple(d->transform)) {
+ // Clipping region that resulted from QPainter::setClipRect(QRectF).
+ // Convert it into a QRect and apply.
+ const qreal *points = path.points();
+ QRectF rect(points[0], points[1], points[2] - points[0],
+ points[5] - points[1]);
+ clip(rect.toRect(), op);
+ }
+}
+
+void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ // If we have a non-simple transform, then use path-based clipping.
+ if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) {
+ QPaintEngineEx::clip(rect, op);
+ return;
+ }
+
+ switch (op) {
+ case Qt::NoClip:
+ {
+ s->clipRegion = defaultClipRegion();
+ }
+ break;
+
+ case Qt::ReplaceClip:
+ {
+ s->clipRegion = d->transform.map(QRegion(rect));
+ }
+ break;
+
+ case Qt::IntersectClip:
+ {
+ s->clipRegion = s->clipRegion.intersect(d->transform.map(QRegion(rect)));
+ }
+ break;
+
+ case Qt::UniteClip:
+ {
+ s->clipRegion = s->clipRegion.unite(d->transform.map(QRegion(rect)));
+ }
+ break;
+ }
+
+ updateScissor();
+}
+
+void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ // If we have a non-simple transform, then use path-based clipping.
+ if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) {
+ QPaintEngineEx::clip(region, op);
+ return;
+ }
+
+ switch (op) {
+ case Qt::NoClip:
+ {
+ s->clipRegion = defaultClipRegion();
+ }
+ break;
+
+ case Qt::ReplaceClip:
+ {
+ s->clipRegion = d->transform.map(region);
+ }
+ break;
+
+ case Qt::IntersectClip:
+ {
+ s->clipRegion = s->clipRegion.intersect(d->transform.map(region));
+ }
+ break;
+
+ case Qt::UniteClip:
+ {
+ s->clipRegion = s->clipRegion.unite(d->transform.map(region));
+ }
+ break;
+ }
+
+ updateScissor();
+}
+
+void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op)
+{
+ QPaintEngineEx::clip(path, op);
+}
+
+#else // !QVG_SCISSOR_CLIP
+
+void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
+{
+ Q_D(QVGPaintEngine);
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ if (op == Qt::NoClip) {
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ vgSeti(VG_MASKING, VG_FALSE);
+ return;
+ }
+
+#if defined(QVG_NO_RENDER_TO_MASK)
+ // We don't have vgRenderToMask(), so handle simple QRectF's only.
+ if (path.shape() == QVectorPath::RectangleHint &&
+ path.elementCount() == 4 && clipTransformIsSimple(d->transform)) {
+ // Clipping region that resulted from QPainter::setClipRect(QRectF).
+ // Convert it into a QRect and apply.
+ const qreal *points = path.points();
+ QRectF rect(points[0], points[1], points[2] - points[0],
+ points[5] - points[1]);
+ clip(rect.toRect(), op);
+ }
+#else
+ QPaintDevice *pdev = paintDevice();
+ int width = pdev->width();
+ int height = pdev->height();
+
+ if (op == Qt::ReplaceClip) {
+ vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height);
+ d->maskRect = QRect();
+ } else if (!d->maskValid) {
+ d->ensureMask(this, width, height);
+ }
+
+ d->ensurePathTransform();
+ VGPath vgpath = d->vectorPathToVGPath(path);
+ switch (op) {
+ case Qt::ReplaceClip:
+ case Qt::UniteClip:
+ vgRenderToMask(vgpath, VG_FILL_PATH, VG_UNION_MASK);
+ break;
+
+ case Qt::IntersectClip:
+ vgRenderToMask(vgpath, VG_FILL_PATH, VG_INTERSECT_MASK);
+ break;
+
+ default: break;
+ }
+ vgDestroyPath(vgpath);
+
+ vgSeti(VG_MASKING, VG_TRUE);
+ d->maskValid = true;
+ d->maskIsSet = false;
+#endif
+}
+
+void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
+{
+ clip(QRegion(rect), op);
+}
+
+void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
+{
+ Q_D(QVGPaintEngine);
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ // If we have a non-simple transform, then use path-based clipping.
+ if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) {
+ QPaintEngineEx::clip(region, op);
+ return;
+ }
+
+ switch (op) {
+ case Qt::NoClip:
+ {
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ vgSeti(VG_MASKING, VG_FALSE);
+ }
+ break;
+
+ case Qt::ReplaceClip:
+ {
+ QRegion r = d->transform.map(region);
+ if (isDefaultClipRegion(r)) {
+ // Replacing the clip with a full-window region is the
+ // same as turning off clipping.
+ if (d->maskValid)
+ vgSeti(VG_MASKING, VG_FALSE);
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ } else {
+ // Special case: if the intersection of the system
+ // clip and the region is a single rectangle, then
+ // use the scissor for clipping.
+ QRegion clip = d->systemClip;
+ if (clip.isEmpty())
+ clip = r;
+ else
+ clip = clip.intersect(r);
+ if (r.numRects() == 1) {
+ d->maskValid = false;
+ d->maskIsSet = false;
+ d->maskRect = r.boundingRect();
+ vgSeti(VG_MASKING, VG_FALSE);
+ updateScissor();
+ } else {
+ d->maskValid = false;
+ d->maskIsSet = false;
+ d->maskRect = QRect();
+ d->modifyMask(this, VG_FILL_MASK, r);
+ }
+ }
+ }
+ break;
+
+ case Qt::IntersectClip:
+ {
+ if (region.numRects() != 1) {
+ // If there is more than one rectangle, then intersecting
+ // the rectangles one by one in modifyMask() will not give
+ // the desired result. So fall back to path-based clipping.
+ QPaintEngineEx::clip(region, op);
+ return;
+ }
+ QRegion r = d->transform.map(region);
+ if (d->maskIsSet && isDefaultClipRegion(r)) {
+ // Intersecting a full-window clip with a full-window
+ // region is the same as turning off clipping.
+ if (d->maskValid)
+ vgSeti(VG_MASKING, VG_FALSE);
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ } else {
+ d->modifyMask(this, VG_INTERSECT_MASK, r);
+ }
+ }
+ break;
+
+ case Qt::UniteClip:
+ {
+ // If we already have a full-window clip, then uniting a
+ // region with it will do nothing. Otherwise union.
+ if (!(d->maskIsSet))
+ d->modifyMask(this, VG_UNION_MASK, d->transform.map(region));
+ }
+ break;
+ }
+}
+
+void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op)
+{
+#if !defined(QVG_NO_RENDER_TO_MASK)
+ Q_D(QVGPaintEngine);
+
+ d->dirty |= QPaintEngine::DirtyClipRegion;
+
+ if (op == Qt::NoClip) {
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ vgSeti(VG_MASKING, VG_FALSE);
+ return;
+ }
+
+ QPaintDevice *pdev = paintDevice();
+ int width = pdev->width();
+ int height = pdev->height();
+
+ if (op == Qt::ReplaceClip) {
+ vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height);
+ d->maskRect = QRect();
+ } else if (!d->maskValid) {
+ d->ensureMask(this, width, height);
+ }
+
+ d->ensurePathTransform();
+ VGPath vgpath = d->painterPathToVGPath(path);
+ switch (op) {
+ case Qt::ReplaceClip:
+ case Qt::UniteClip:
+ vgRenderToMask(vgpath, VG_FILL_PATH, VG_UNION_MASK);
+ break;
+
+ case Qt::IntersectClip:
+ vgRenderToMask(vgpath, VG_FILL_PATH, VG_INTERSECT_MASK);
+ break;
+
+ default: break;
+ }
+ vgDestroyPath(vgpath);
+
+ vgSeti(VG_MASKING, VG_TRUE);
+ d->maskValid = true;
+ d->maskIsSet = false;
+#else
+ QPaintEngineEx::clip(path, op);
+#endif
+}
+
+void QVGPaintEnginePrivate::ensureMask
+ (QVGPaintEngine *engine, int width, int height)
+{
+ if (maskIsSet) {
+ vgMask(VG_INVALID_HANDLE, VG_FILL_MASK, 0, 0, width, height);
+ maskRect = QRect();
+ } else {
+ vgMask(VG_INVALID_HANDLE, VG_CLEAR_MASK, 0, 0, width, height);
+ if (!maskRect.isNull()) {
+ vgMask(VG_INVALID_HANDLE, VG_FILL_MASK,
+ maskRect.x(), height - maskRect.y() - maskRect.height(),
+ maskRect.width(), maskRect.height());
+ maskRect = QRect();
+ engine->updateScissor();
+ }
+ }
+}
+
+void QVGPaintEnginePrivate::modifyMask
+ (QVGPaintEngine *engine, VGMaskOperation op, const QRegion& region)
+{
+ QPaintDevice *pdev = engine->paintDevice();
+ int width = pdev->width();
+ int height = pdev->height();
+
+ if (!maskValid)
+ ensureMask(engine, width, height);
+
+ QVector<QRect> rects = region.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ vgMask(VG_INVALID_HANDLE, op,
+ rects[i].x(), height - rects[i].y() - rects[i].height(),
+ rects[i].width(), rects[i].height());
+ }
+
+ vgSeti(VG_MASKING, VG_TRUE);
+ maskValid = true;
+ maskIsSet = false;
+}
+
+#endif // !QVG_SCISSOR_CLIP
+
+void QVGPaintEngine::updateScissor()
+{
+ Q_D(QVGPaintEngine);
+
+ QRegion region = d->systemClip;
+
+#if defined(QVG_SCISSOR_CLIP)
+ // Using the scissor to do clipping, so combine the systemClip
+ // with the current painting clipRegion.
+ QVGPainterState *s = state();
+ if (s->clipEnabled) {
+ if (region.isEmpty())
+ region = s->clipRegion;
+ else
+ region = region.intersect(s->clipRegion);
+ if (isDefaultClipRegion(region)) {
+ // The scissor region is the entire drawing surface,
+ // so there is no point doing any scissoring.
+ vgSeti(VG_SCISSORING, VG_FALSE);
+ d->scissorActive = false;
+ return;
+ }
+ } else
+#endif
+ {
+#if !defined(QVG_SCISSOR_CLIP)
+ // Combine the system clip with the simple mask rectangle.
+ if (!d->maskRect.isNull()) {
+ if (region.isEmpty())
+ region = d->maskRect;
+ else
+ region.intersect(d->maskRect);
+ if (isDefaultClipRegion(region)) {
+ // The scissor region is the entire drawing surface,
+ // so there is no point doing any scissoring.
+ vgSeti(VG_SCISSORING, VG_FALSE);
+ d->scissorActive = false;
+ return;
+ }
+ } else
+#endif
+
+ // Disable the scissor completely if the system clip is empty.
+ if (region.isEmpty()) {
+ vgSeti(VG_SCISSORING, VG_FALSE);
+ d->scissorActive = false;
+ return;
+ }
+ }
+
+ if (d->scissorActive && region == d->scissorRegion)
+ return;
+
+ QVector<QRect> rects = region.rects();
+ int count = rects.count();
+ if (count > d->maxScissorRects)
+ count = d->maxScissorRects;
+ QVarLengthArray<VGint> params(count * 4);
+ int height = paintDevice()->height();
+ for (int i = 0; i < count; ++i) {
+ params[i * 4 + 0] = rects[i].x();
+ params[i * 4 + 1] = height - rects[i].y() - rects[i].height();
+ params[i * 4 + 2] = rects[i].width();
+ params[i * 4 + 3] = rects[i].height();
+ }
+
+ vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data());
+ vgSeti(VG_SCISSORING, VG_TRUE);
+ d->scissorActive = true;
+ d->scissorRegion = region;
+}
+
+QRegion QVGPaintEngine::defaultClipRegion()
+{
+ // The default clip region for a paint device is the whole drawing area.
+ QPaintDevice *pdev = paintDevice();
+ return QRegion(0, 0, pdev->width(), pdev->height());
+}
+
+bool QVGPaintEngine::isDefaultClipRegion(const QRegion& region)
+{
+ if (region.numRects() != 1)
+ return false;
+
+ QPaintDevice *pdev = paintDevice();
+ int width = pdev->width();
+ int height = pdev->height();
+
+ QRect rect = region.boundingRect();
+ return (rect.x() == 0 && rect.y() == 0 &&
+ rect.width() == width && rect.height() == height);
+}
+
+void QVGPaintEngine::clipEnabledChanged()
+{
+#if defined(QVG_SCISSOR_CLIP)
+ updateScissor();
+#else
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ d->dirty |= QPaintEngine::DirtyClipEnabled;
+ if (s->clipEnabled && s->clipOperation != Qt::NoClip) {
+ // Replay the entire clip stack to put the mask into the right state.
+ d->maskValid = false;
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ s->clipRegion = defaultClipRegion();
+ d->replayClipOperations();
+ d->transform = s->transform();
+ d->updateTransform(paintDevice());
+ } else {
+ vgSeti(VG_MASKING, VG_FALSE);
+ d->maskValid = false;
+ d->maskIsSet = false;
+ d->maskRect = QRect();
+ }
+#endif
+}
+
+void QVGPaintEngine::penChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyPen;
+}
+
+void QVGPaintEngine::brushChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyBrush;
+}
+
+void QVGPaintEngine::brushOriginChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyBrushOrigin;
+ d->brushOrigin = state()->brushOrigin;
+ d->forcePenChange = true;
+ d->forceBrushChange = true;
+}
+
+void QVGPaintEngine::opacityChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyOpacity;
+ d->opacity = state()->opacity;
+ d->forcePenChange = true;
+ d->forceBrushChange = true;
+}
+
+void QVGPaintEngine::compositionModeChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyCompositionMode;
+
+ VGBlendMode vgMode = VG_BLEND_SRC_OVER;
+
+ switch (state()->composition_mode) {
+ case QPainter::CompositionMode_SourceOver:
+ vgMode = VG_BLEND_SRC_OVER;
+ break;
+ case QPainter::CompositionMode_DestinationOver:
+ vgMode = VG_BLEND_DST_OVER;
+ break;
+ case QPainter::CompositionMode_Source:
+ vgMode = VG_BLEND_SRC;
+ break;
+ case QPainter::CompositionMode_SourceIn:
+ vgMode = VG_BLEND_SRC_IN;
+ break;
+ case QPainter::CompositionMode_DestinationIn:
+ vgMode = VG_BLEND_DST_IN;
+ break;
+ case QPainter::CompositionMode_Plus:
+ vgMode = VG_BLEND_ADDITIVE;
+ break;
+ case QPainter::CompositionMode_Multiply:
+ vgMode = VG_BLEND_MULTIPLY;
+ break;
+ case QPainter::CompositionMode_Screen:
+ vgMode = VG_BLEND_SCREEN;
+ break;
+ case QPainter::CompositionMode_Darken:
+ vgMode = VG_BLEND_DARKEN;
+ break;
+ case QPainter::CompositionMode_Lighten:
+ vgMode = VG_BLEND_LIGHTEN;
+ break;
+ default:
+ qWarning() << "QVGPaintEngine::compositionModeChanged unsupported mode" << state()->composition_mode;
+ break; // Fall back to VG_BLEND_SRC_OVER.
+ }
+
+ d->setBlendMode(vgMode);
+}
+
+void QVGPaintEngine::renderHintsChanged()
+{
+ Q_D(QVGPaintEngine);
+ d->dirty |= QPaintEngine::DirtyHints;
+
+ QPainter::RenderHints hints = state()->renderHints;
+
+ VGRenderingQuality rq =
+ (hints & QPainter::Antialiasing)
+ ? VG_RENDERING_QUALITY_BETTER
+ : VG_RENDERING_QUALITY_NONANTIALIASED;
+ VGImageQuality iq =
+ (hints & QPainter::SmoothPixmapTransform)
+ ? VG_IMAGE_QUALITY_BETTER
+ : VG_IMAGE_QUALITY_NONANTIALIASED;
+
+ d->setRenderingQuality(rq);
+ d->setImageQuality(iq);
+}
+
+void QVGPaintEngine::transformChanged()
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ d->dirty |= QPaintEngine::DirtyTransform;
+ d->transform = s->transform();
+ qreal oldPenScale = d->penScale;
+ d->updateTransform(paintDevice());
+ if (d->penScale != oldPenScale)
+ d->forcePenChange = true;
+}
+
+bool QVGPaintEngine::clearRect(const QRectF &rect, const QColor &color)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ if (!s->clipEnabled || s->clipOperation == Qt::NoClip) {
+ // The transform will either be identity or a simple translation,
+ // so do a simpler version of "r = d->transform.map(rect).toRect()".
+ QRect r = QRect(qRound(rect.x() + d->transform.dx()),
+ qRound(rect.y() + d->transform.dy()),
+ qRound(rect.width()),
+ qRound(rect.height()));
+ int height = paintDevice()->height();
+ if (d->clearColor != color || d->clearOpacity != s->opacity) {
+ VGfloat values[4];
+ values[0] = color.redF();
+ values[1] = color.greenF();
+ values[2] = color.blueF();
+ values[3] = color.alphaF() * s->opacity;
+ vgSetfv(VG_CLEAR_COLOR, 4, values);
+ d->clearColor = color;
+ d->clearOpacity = s->opacity;
+ }
+ vgClear(r.x(), height - r.y() - r.height(),
+ r.width(), r.height());
+ return true;
+ }
+ return false;
+}
+
+void QVGPaintEngine::fillRect(const QRectF &rect, const QBrush &brush)
+{
+ Q_D(QVGPaintEngine);
+
+ if (brush.style() == Qt::NoBrush)
+ return;
+
+ // Check to see if we can use vgClear() for faster filling.
+ if (brush.style() == Qt::SolidPattern &&
+ clipTransformIsSimple(d->transform) && d->opacity == 1.0f &&
+ clearRect(rect, brush.color())) {
+ return;
+ }
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ VGfloat coords[8];
+ if (d->simpleTransform) {
+ coords[0] = rect.x();
+ coords[1] = rect.y();
+ coords[2] = rect.x() + rect.width();
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = rect.y() + rect.height();
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+ } else {
+ QPointF tl = d->transform.map(rect.topLeft());
+ QPointF tr = d->transform.map(rect.topRight());
+ QPointF bl = d->transform.map(rect.bottomLeft());
+ QPointF br = d->transform.map(rect.bottomRight());
+ coords[0] = tl.x();
+ coords[1] = tl.y();
+ coords[2] = tr.x();
+ coords[3] = tr.y();
+ coords[4] = br.x();
+ coords[5] = br.y();
+ coords[6] = bl.x();
+ coords[7] = bl.y();
+ }
+ vgModifyPathCoords(d->rectPath, 0, 4, coords);
+ d->fill(d->rectPath, brush);
+#else
+ QPaintEngineEx::fillRect(rect, brush);
+#endif
+}
+
+void QVGPaintEngine::fillRect(const QRectF &rect, const QColor &color)
+{
+ Q_D(QVGPaintEngine);
+
+ // Check to see if we can use vgClear() for faster filling.
+ if (clipTransformIsSimple(d->transform) && d->opacity == 1.0f &&
+ clearRect(rect, color)) {
+ return;
+ }
+
+#if !defined(QVG_NO_MODIFY_PATH)
+ VGfloat coords[8];
+ if (d->simpleTransform) {
+ coords[0] = rect.x();
+ coords[1] = rect.y();
+ coords[2] = rect.x() + rect.width();
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = rect.y() + rect.height();
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+ } else {
+ QPointF tl = d->transform.map(rect.topLeft());
+ QPointF tr = d->transform.map(rect.topRight());
+ QPointF bl = d->transform.map(rect.bottomLeft());
+ QPointF br = d->transform.map(rect.bottomRight());
+ coords[0] = tl.x();
+ coords[1] = tl.y();
+ coords[2] = tr.x();
+ coords[3] = tr.y();
+ coords[4] = br.x();
+ coords[5] = br.y();
+ coords[6] = bl.x();
+ coords[7] = bl.y();
+ }
+ vgModifyPathCoords(d->rectPath, 0, 4, coords);
+ d->fill(d->rectPath, QBrush(color));
+#else
+ QPaintEngineEx::fillRect(rect, QBrush(color));
+#endif
+}
+
+void QVGPaintEngine::drawRects(const QRect *rects, int rectCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ for (int i = 0; i < rectCount; ++i, ++rects) {
+ VGfloat coords[8];
+ if (d->simpleTransform) {
+ coords[0] = rects->x();
+ coords[1] = rects->y();
+ coords[2] = rects->x() + rects->width();
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = rects->y() + rects->height();
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+ } else {
+ QPointF tl = d->transform.map(QPointF(rects->x(), rects->y()));
+ QPointF tr = d->transform.map(QPointF(rects->x() + rects->width(),
+ rects->y()));
+ QPointF bl = d->transform.map(QPointF(rects->x(),
+ rects->y() + rects->height()));
+ QPointF br = d->transform.map(QPointF(rects->x() + rects->width(),
+ rects->y() + rects->height()));
+ coords[0] = tl.x();
+ coords[1] = tl.y();
+ coords[2] = tr.x();
+ coords[3] = tr.y();
+ coords[4] = br.x();
+ coords[5] = br.y();
+ coords[6] = bl.x();
+ coords[7] = bl.y();
+ }
+ vgModifyPathCoords(d->rectPath, 0, 4, coords);
+ d->draw(d->rectPath, s->pen, s->brush);
+ }
+#else
+ QPaintEngineEx::drawRects(rects, rectCount);
+#endif
+}
+
+void QVGPaintEngine::drawRects(const QRectF *rects, int rectCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ for (int i = 0; i < rectCount; ++i, ++rects) {
+ VGfloat coords[8];
+ if (d->simpleTransform) {
+ coords[0] = rects->x();
+ coords[1] = rects->y();
+ coords[2] = rects->x() + rects->width();
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = rects->y() + rects->height();
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+ } else {
+ QPointF tl = d->transform.map(rects->topLeft());
+ QPointF tr = d->transform.map(rects->topRight());
+ QPointF bl = d->transform.map(rects->bottomLeft());
+ QPointF br = d->transform.map(rects->bottomRight());
+ coords[0] = tl.x();
+ coords[1] = tl.y();
+ coords[2] = tr.x();
+ coords[3] = tr.y();
+ coords[4] = br.x();
+ coords[5] = br.y();
+ coords[6] = bl.x();
+ coords[7] = bl.y();
+ }
+ vgModifyPathCoords(d->rectPath, 0, 4, coords);
+ d->draw(d->rectPath, s->pen, s->brush);
+ }
+#else
+ QPaintEngineEx::drawRects(rects, rectCount);
+#endif
+}
+
+void QVGPaintEngine::drawLines(const QLine *lines, int lineCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ for (int i = 0; i < lineCount; ++i, ++lines) {
+ VGfloat coords[4];
+ if (d->simpleTransform) {
+ coords[0] = lines->x1();
+ coords[1] = lines->y1();
+ coords[2] = lines->x2();
+ coords[3] = lines->y2();
+ } else {
+ QPointF p1 = d->transform.map(QPointF(lines->x1(), lines->y1()));
+ QPointF p2 = d->transform.map(QPointF(lines->x2(), lines->y2()));
+ coords[0] = p1.x();
+ coords[1] = p1.y();
+ coords[2] = p2.x();
+ coords[3] = p2.y();
+ }
+ vgModifyPathCoords(d->linePath, 0, 2, coords);
+ d->stroke(d->linePath, s->pen);
+ }
+#else
+ QPaintEngineEx::drawLines(lines, lineCount);
+#endif
+}
+
+void QVGPaintEngine::drawLines(const QLineF *lines, int lineCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ for (int i = 0; i < lineCount; ++i, ++lines) {
+ VGfloat coords[4];
+ if (d->simpleTransform) {
+ coords[0] = lines->x1();
+ coords[1] = lines->y1();
+ coords[2] = lines->x2();
+ coords[3] = lines->y2();
+ } else {
+ QPointF p1 = d->transform.map(lines->p1());
+ QPointF p2 = d->transform.map(lines->p2());
+ coords[0] = p1.x();
+ coords[1] = p1.y();
+ coords[2] = p2.x();
+ coords[3] = p2.y();
+ }
+ vgModifyPathCoords(d->linePath, 0, 2, coords);
+ d->stroke(d->linePath, s->pen);
+ }
+#else
+ QPaintEngineEx::drawLines(lines, lineCount);
+#endif
+}
+
+void QVGPaintEngine::drawEllipse(const QRectF &r)
+{
+ // Based on the description of vguEllipse() in the OpenVG specification.
+ // We don't use vguEllipse(), to avoid unnecessary library dependencies.
+ Q_D(QVGPaintEngine);
+ if (d->simpleTransform) {
+ QVGPainterState *s = state();
+ VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ 4, // segmentCapacityHint
+ 12, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ static VGubyte segments[4] = {
+ VG_MOVE_TO_ABS,
+ VG_SCCWARC_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_CLOSE_PATH
+ };
+ VGfloat coords[12];
+ VGfloat halfwid = r.width() / 2;
+ VGfloat halfht = r.height() / 2;
+ coords[0] = r.x() + r.width();
+ coords[1] = r.y() + halfht;
+ coords[2] = halfwid;
+ coords[3] = halfht;
+ coords[4] = 0.0f;
+ coords[5] = -r.width();
+ coords[6] = 0.0f;
+ coords[7] = halfwid;
+ coords[8] = halfht;
+ coords[9] = 0.0f;
+ coords[10] = r.width();
+ coords[11] = 0.0f;
+ vgAppendPathData(path, 4, segments, coords);
+ d->draw(path, s->pen, s->brush);
+ vgDestroyPath(path);
+ } else {
+ // The projective transform version of an ellipse is difficult.
+ // Generate a QVectorPath containing cubic curves and transform that.
+ QPaintEngineEx::drawEllipse(r);
+ }
+}
+
+void QVGPaintEngine::drawEllipse(const QRect &r)
+{
+ drawEllipse(QRectF(r));
+}
+
+void QVGPaintEngine::drawPath(const QPainterPath &path)
+{
+ // Shortcut past the QPainterPath -> QVectorPath conversion,
+ // converting the QPainterPath directly into a VGPath.
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ VGPath vgpath = d->painterPathToVGPath(path);
+ if (path.fillRule() == Qt::OddEvenFill)
+ d->draw(vgpath, s->pen, s->brush, VG_EVEN_ODD);
+ else
+ d->draw(vgpath, s->pen, s->brush, VG_NON_ZERO);
+ vgDestroyPath(vgpath);
+}
+
+void QVGPaintEngine::drawPoints(const QPointF *points, int pointCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+
+ // Set up a new pen if necessary.
+ QPen pen = state()->pen;
+ if (pen.style() == Qt::NoPen)
+ return;
+ if (pen.capStyle() == Qt::FlatCap)
+ pen.setCapStyle(Qt::SquareCap);
+
+ for (int i = 0; i < pointCount; ++i, ++points) {
+ VGfloat coords[4];
+ if (d->simpleTransform) {
+ coords[0] = points->x();
+ coords[1] = points->y();
+ coords[2] = coords[0];
+ coords[3] = coords[1];
+ } else {
+ QPointF p = d->transform.map(*points);
+ coords[0] = p.x();
+ coords[1] = p.y();
+ coords[2] = coords[0];
+ coords[3] = coords[1];
+ }
+ vgModifyPathCoords(d->linePath, 0, 2, coords);
+ d->stroke(d->linePath, pen);
+ }
+#else
+ QPaintEngineEx::drawPoints(points, pointCount);
+#endif
+}
+
+void QVGPaintEngine::drawPoints(const QPoint *points, int pointCount)
+{
+#if !defined(QVG_NO_MODIFY_PATH)
+ Q_D(QVGPaintEngine);
+
+ // Set up a new pen if necessary.
+ QPen pen = state()->pen;
+ if (pen.style() == Qt::NoPen)
+ return;
+ if (pen.capStyle() == Qt::FlatCap)
+ pen.setCapStyle(Qt::SquareCap);
+
+ for (int i = 0; i < pointCount; ++i, ++points) {
+ VGfloat coords[4];
+ if (d->simpleTransform) {
+ coords[0] = points->x();
+ coords[1] = points->y();
+ coords[2] = coords[0];
+ coords[3] = coords[1];
+ } else {
+ QPointF p = d->transform.map(QPointF(*points));
+ coords[0] = p.x();
+ coords[1] = p.y();
+ coords[2] = coords[0];
+ coords[3] = coords[1];
+ }
+ vgModifyPathCoords(d->linePath, 0, 2, coords);
+ d->stroke(d->linePath, pen);
+ }
+#else
+ QPaintEngineEx::drawPoints(points, pointCount);
+#endif
+}
+
+void QVGPaintEngine::drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ pointCount + 1, // segmentCapacityHint
+ pointCount * 2, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ QVarLengthArray<VGfloat, 16> coords;
+ QVarLengthArray<VGubyte, 10> segments;
+ for (int i = 0; i < pointCount; ++i, ++points) {
+ if (d->simpleTransform) {
+ coords.append(points->x());
+ coords.append(points->y());
+ } else {
+ QPointF temp = d->transform.map(*points);
+ coords.append(temp.x());
+ coords.append(temp.y());
+ }
+ if (i == 0)
+ segments.append(VG_MOVE_TO_ABS);
+ else
+ segments.append(VG_LINE_TO_ABS);
+ }
+ if (mode != QPaintEngine::PolylineMode)
+ segments.append(VG_CLOSE_PATH);
+ vgAppendPathData(path, segments.count(),
+ segments.constData(), coords.constData());
+ switch (mode) {
+ case QPaintEngine::WindingMode:
+ d->draw(path, s->pen, s->brush, VG_NON_ZERO);
+ break;
+
+ case QPaintEngine::PolylineMode:
+ d->stroke(path, s->pen);
+ break;
+
+ default:
+ d->draw(path, s->pen, s->brush, VG_EVEN_ODD);
+ break;
+ }
+ vgDestroyPath(path);
+}
+
+void QVGPaintEngine::drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode)
+{
+ Q_D(QVGPaintEngine);
+ QVGPainterState *s = state();
+ VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ pointCount + 1, // segmentCapacityHint
+ pointCount * 2, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ QVarLengthArray<VGfloat, 16> coords;
+ QVarLengthArray<VGubyte, 10> segments;
+ for (int i = 0; i < pointCount; ++i, ++points) {
+ if (d->simpleTransform) {
+ coords.append(points->x());
+ coords.append(points->y());
+ } else {
+ QPointF temp = d->transform.map(QPointF(*points));
+ coords.append(temp.x());
+ coords.append(temp.y());
+ }
+ if (i == 0)
+ segments.append(VG_MOVE_TO_ABS);
+ else
+ segments.append(VG_LINE_TO_ABS);
+ }
+ if (mode != QPaintEngine::PolylineMode)
+ segments.append(VG_CLOSE_PATH);
+ vgAppendPathData(path, segments.count(),
+ segments.constData(), coords.constData());
+ switch (mode) {
+ case QPaintEngine::WindingMode:
+ d->draw(path, s->pen, s->brush, VG_NON_ZERO);
+ break;
+
+ case QPaintEngine::PolylineMode:
+ d->stroke(path, s->pen);
+ break;
+
+ default:
+ d->draw(path, s->pen, s->brush, VG_EVEN_ODD);
+ break;
+ }
+ vgDestroyPath(path);
+}
+
+void QVGPaintEnginePrivate::setImageOptions()
+{
+ if (opacity != 1.0f && simpleTransform) {
+ if (opacity != paintOpacity) {
+ VGfloat values[4];
+ values[0] = 1.0f;
+ values[1] = 1.0f;
+ values[2] = 1.0f;
+ values[3] = opacity;
+ vgSetParameterfv(opacityPaint, VG_PAINT_COLOR, 4, values);
+ paintOpacity = opacity;
+ }
+ if (fillPaint != opacityPaint) {
+ vgSetPaint(opacityPaint, VG_FILL_PATH);
+ fillPaint = opacityPaint;
+ }
+ setImageMode(VG_DRAW_IMAGE_MULTIPLY);
+ } else {
+ setImageMode(VG_DRAW_IMAGE_NORMAL);
+ }
+}
+
+static void drawVGImage(QVGPaintEnginePrivate *d,
+ const QRectF& r, VGImage vgImg,
+ const QSize& imageSize, const QRectF& sr)
+{
+ if (vgImg == VG_INVALID_HANDLE)
+ return;
+ VGImage child = VG_INVALID_HANDLE;
+
+ if (sr.topLeft().isNull() && sr.size() == imageSize) {
+ child = vgImg;
+ } else {
+ QRect src = sr.toRect();
+#if !defined(QT_SHIVAVG)
+ child = vgChildImage(vgImg, src.x(), src.y(), src.width(), src.height());
+#else
+ child = vgImg; // XXX: ShivaVG doesn't have vgChildImage().
+#endif
+ }
+
+ QTransform transform(d->imageTransform);
+ VGfloat scaleX = sr.width() == 0.0f ? 0.0f : r.width() / sr.width();
+ VGfloat scaleY = sr.height() == 0.0f ? 0.0f : r.height() / sr.height();
+ transform.translate(r.x(), r.y());
+ transform.scale(scaleX, scaleY);
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform);
+
+ d->setImageOptions();
+ vgDrawImage(child);
+
+ if(child != vgImg)
+ vgDestroyImage(child);
+}
+
+static void drawVGImage(QVGPaintEnginePrivate *d,
+ const QPointF& pos, VGImage vgImg)
+{
+ if (vgImg == VG_INVALID_HANDLE)
+ return;
+
+ QTransform transform(d->imageTransform);
+ transform.translate(pos.x(), pos.y());
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform);
+
+ d->setImageOptions();
+ vgDrawImage(vgImg);
+}
+
+// Used by qpixmapfilter_vg.cpp to draw filtered VGImage's.
+void qt_vg_drawVGImage(QPainter *painter, const QPointF& pos, VGImage vgImg)
+{
+ QVGPaintEngine *engine =
+ static_cast<QVGPaintEngine *>(painter->paintEngine());
+ drawVGImage(engine->vgPrivate(), pos, vgImg);
+}
+
+void QVGPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
+{
+ QPixmapData *pd = pm.pixmapData();
+ if (pd->classId() == QPixmapData::OpenVGClass) {
+ Q_D(QVGPaintEngine);
+ QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd);
+ if (!vgpd->isValid())
+ return;
+ if (d->simpleTransform)
+ drawVGImage(d, r, vgpd->toVGImage(), vgpd->size(), sr);
+ else
+ drawVGImage(d, r, vgpd->toVGImage(d->opacity), vgpd->size(), sr);
+ } else {
+ drawImage(r, *(pd->buffer()), sr, Qt::AutoColor);
+ }
+}
+
+void QVGPaintEngine::drawPixmap(const QPointF &pos, const QPixmap &pm)
+{
+ QPixmapData *pd = pm.pixmapData();
+ if (pd->classId() == QPixmapData::OpenVGClass) {
+ Q_D(QVGPaintEngine);
+ QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd);
+ if (!vgpd->isValid())
+ return;
+ if (d->simpleTransform)
+ drawVGImage(d, pos, vgpd->toVGImage());
+ else
+ drawVGImage(d, pos, vgpd->toVGImage(d->opacity));
+ } else {
+ drawImage(pos, *(pd->buffer()));
+ }
+}
+
+void QVGPaintEngine::drawImage
+ (const QRectF &r, const QImage &image, const QRectF &sr,
+ Qt::ImageConversionFlags flags)
+{
+ Q_D(QVGPaintEngine);
+ VGImage vgImg;
+ if (d->simpleTransform || d->opacity == 1.0f)
+ vgImg = toVGImageSubRect(image, sr.toRect(), flags);
+ else
+ vgImg = toVGImageWithOpacitySubRect(image, d->opacity, sr.toRect());
+ if (vgImg != VG_INVALID_HANDLE) {
+ if (r.size() == sr.size()) {
+ drawVGImage(d, r.topLeft(), vgImg);
+ } else {
+ drawVGImage(d, r, vgImg, sr.size().toSize(),
+ QRectF(QPointF(0, 0), sr.size()));
+ }
+ } else {
+ // Monochrome images need to use the vgChildImage() path.
+ vgImg = toVGImage(image, flags);
+ drawVGImage(d, r, vgImg, image.size(), sr);
+ }
+ vgDestroyImage(vgImg);
+}
+
+void QVGPaintEngine::drawImage(const QPointF &pos, const QImage &image)
+{
+ Q_D(QVGPaintEngine);
+ VGImage vgImg;
+ if (d->simpleTransform || d->opacity == 1.0f)
+ vgImg = toVGImage(image);
+ else
+ vgImg = toVGImageWithOpacity(image, d->opacity);
+ drawVGImage(d, pos, vgImg);
+ vgDestroyImage(vgImg);
+}
+
+void QVGPaintEngine::drawTiledPixmap
+ (const QRectF &r, const QPixmap &pixmap, const QPointF &s)
+{
+ QBrush brush(state()->pen.color(), pixmap);
+ QTransform xform;
+ xform.translate(-s.x(), -s.y());
+ brush.setTransform(xform);
+ fillRect(r, brush);
+}
+
+QVGFontEngineCleaner::QVGFontEngineCleaner(QVGPaintEnginePrivate *d)
+ : QObject(), d_ptr(d)
+{
+}
+
+QVGFontEngineCleaner::~QVGFontEngineCleaner()
+{
+}
+
+void QVGFontEngineCleaner::fontEngineDestroyed()
+{
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ QFontEngine *engine = static_cast<QFontEngine *>(sender());
+ QVGFontCache::Iterator it = d_ptr->fontCache.find(engine);
+ if (it != d_ptr->fontCache.end()) {
+ delete it.value();
+ d_ptr->fontCache.erase(it);
+ }
+#endif
+}
+
+#if !defined(QVG_NO_DRAW_GLYPHS)
+
+QVGFontGlyphCache::QVGFontGlyphCache()
+{
+ font = vgCreateFont(0);
+ scaleX = scaleY = 0.0;
+ memset(cachedGlyphsMask, 0, sizeof(cachedGlyphsMask));
+}
+
+QVGFontGlyphCache::~QVGFontGlyphCache()
+{
+ if (font != VG_INVALID_HANDLE)
+ vgDestroyFont(font);
+}
+
+void QVGFontGlyphCache::setScaleFromText(const QTextItemInt &ti)
+{
+ QFontInfo fi(ti.font());
+ qreal pixelSize = fi.pixelSize();
+ qreal emSquare = ti.fontEngine->properties().emSquare.toReal();
+ scaleX = scaleY = static_cast<VGfloat>(pixelSize / emSquare);
+}
+
+void QVGFontGlyphCache::cacheGlyphs
+ (QVGPaintEnginePrivate *d, const QTextItemInt &ti,
+ const QVarLengthArray<glyph_t> &glyphs)
+{
+ VGfloat origin[2];
+ VGfloat escapement[2];
+ const glyph_t *g = glyphs.constData();
+ int count = glyphs.size();
+ glyph_metrics_t metrics;
+ // Some Qt font engines don't set yoff in getUnscaledGlyph().
+ // Zero the metric structure so that everything has a default value.
+ memset(&metrics, 0, sizeof(metrics));
+ while (count-- > 0) {
+ // Skip this glyph if we have already cached it before.
+ glyph_t glyph = *g++;
+ if (glyph < 256) {
+ if ((cachedGlyphsMask[glyph / 32] & (1 << (glyph % 32))) != 0)
+ continue;
+ cachedGlyphsMask[glyph / 32] |= (1 << (glyph % 32));
+ } else if (cachedGlyphs.contains(glyph)) {
+ continue;
+ } else {
+ cachedGlyphs.insert(glyph);
+ }
+#if !defined(QVG_NO_IMAGE_GLYPHS)
+ Q_UNUSED(d);
+ QImage scaledImage = ti.fontEngine->alphaMapForGlyph(glyph);
+ VGImage vgImage = VG_INVALID_HANDLE;
+ metrics = ti.fontEngine->boundingBox(glyph);
+ if (!scaledImage.isNull()) { // Not a space character
+ // The QPF implementation of alphaMapForGlyph() uses the color
+ // RGBA = (value, value, value, 255) instead of the color
+ // RGBA = (0, 0, 0, value) that the other font engines use.
+ // We modify the image colors to rectify this situation.
+ QFontEngine::Type type = ti.fontEngine->type();
+ if (type == QFontEngine::QPF1 || type == QFontEngine::QPF2) {
+ if (scaledImage.format() == QImage::Format_Indexed8) {
+ for (int i = 0; i < 256; ++i)
+ scaledImage.setColor(i, qRgba(0, 0, 0, i));
+ } else if (scaledImage.format() == QImage::Format_Mono) {
+ scaledImage.setColor(0, qRgba(0, 0, 0, 0));
+ scaledImage.setColor(1, qRgba(0, 0, 0, 255));
+ }
+ }
+ if (scaledImage.format() == QImage::Format_Indexed8) {
+ vgImage = vgCreateImage(VG_A_8, scaledImage.width(), scaledImage.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData(vgImage, scaledImage.bits(), scaledImage.bytesPerLine(), VG_A_8, 0, 0, scaledImage.width(), scaledImage.height());
+ } else if (scaledImage.format() == QImage::Format_Mono) {
+ QImage img = scaledImage.convertToFormat(QImage::Format_Indexed8);
+ vgImage = vgCreateImage(VG_A_8, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_A_8, 0, 0, img.width(), img.height());
+ } else {
+ QImage img = scaledImage.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ vgImage = vgCreateImage(VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, img.width(), img.height());
+ }
+ }
+ origin[0] = -metrics.x.toReal() + 0.5f;
+ origin[1] = -metrics.y.toReal() + 0.5f;
+ escapement[0] = metrics.xoff.toReal();
+ escapement[1] = metrics.yoff.toReal();
+ vgSetGlyphToImage(font, glyph, vgImage, origin, escapement);
+ vgDestroyImage(vgImage); // Reduce reference count.
+#else
+ // Calculate the path for the glyph and cache it.
+ QPainterPath path;
+ ti.fontEngine->getUnscaledGlyph(glyph, &path, &metrics);
+ VGPath vgPath;
+ if (!path.isEmpty()) {
+ vgPath = d->painterPathToVGPath(path);
+ } else {
+ // Probably a "space" character with no visible outline.
+ vgPath = VG_INVALID_HANDLE;
+ }
+ origin[0] = 0;
+ origin[1] = 0;
+ escapement[0] = metrics.xoff.toReal();
+ escapement[1] = metrics.yoff.toReal();
+ vgSetGlyphToPath(font, glyph, vgPath, VG_FALSE, origin, escapement);
+ vgDestroyPath(vgPath); // Reduce reference count.
+#endif // !defined(QVG_NO_IMAGE_GLYPHS)
+ }
+}
+
+#endif // !defined(QVG_NO_DRAW_GLYPHS)
+
+void QVGPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
+{
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ Q_D(QVGPaintEngine);
+ const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
+
+ // If we are not using a simple transform, then fall back
+ // to the default Qt path stroking algorithm.
+ if (!d->simpleTransform) {
+ QPaintEngineEx::drawTextItem(p, textItem);
+ return;
+ }
+
+ // Get the glyphs and positions associated with the text item.
+ QVarLengthArray<QFixedPoint> positions;
+ QVarLengthArray<glyph_t> glyphs;
+ QTransform matrix = d->transform;
+ matrix.translate(p.x(), p.y());
+ ti.fontEngine->getGlyphPositions
+ (ti.glyphs, matrix, ti.flags, glyphs, positions);
+
+ // Find the glyph cache for this font.
+ QVGFontCache::ConstIterator it = d->fontCache.constFind(ti.fontEngine);
+ QVGFontGlyphCache *glyphCache;
+ if (it != d->fontCache.constEnd()) {
+ glyphCache = it.value();
+ } else {
+ glyphCache = new QVGFontGlyphCache();
+ if (glyphCache->font == VG_INVALID_HANDLE) {
+ qWarning("QVGPaintEngine::drawTextItem: OpenVG fonts are not supported by the OpenVG engine");
+ delete glyphCache;
+ QPaintEngineEx::drawTextItem(p, textItem);
+ return;
+ }
+ glyphCache->setScaleFromText(ti);
+ d->fontCache.insert(ti.fontEngine, glyphCache);
+ if (!d->fontEngineCleaner)
+ d->fontEngineCleaner = new QVGFontEngineCleaner(d);
+ QObject::connect(ti.fontEngine, SIGNAL(destroyed()),
+ d->fontEngineCleaner, SLOT(fontEngineDestroyed()));
+ }
+
+ // Set the transformation to use for drawing the current glyphs.
+ QTransform glyphTransform(d->pathTransform);
+ glyphTransform.translate(p.x(), p.y());
+#if defined(QVG_NO_IMAGE_GLYPHS)
+ glyphTransform.scale(glyphCache->scaleX, glyphCache->scaleY);
+#endif
+ d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, glyphTransform);
+
+ // Add the glyphs from the text item into the glyph cache.
+ glyphCache->cacheGlyphs(d, ti, glyphs);
+
+ // Set the glyph drawing origin.
+ VGfloat origin[2];
+ origin[0] = 0;
+ origin[1] = 0;
+ vgSetfv(VG_GLYPH_ORIGIN, 2, origin);
+
+ // Fast anti-aliasing for paths, better for images.
+#if !defined(QVG_NO_IMAGE_GLYPHS)
+ d->setImageQuality(VG_IMAGE_QUALITY_BETTER);
+ d->setImageMode(VG_DRAW_IMAGE_STENCIL);
+#else
+ d->setRenderingQuality(VG_RENDERING_QUALITY_FASTER);
+#endif
+
+ // Draw the glyphs. We need to fill with the brush associated with
+ // the Qt pen, not the Qt brush.
+ d->ensureBrush(state()->pen.brush());
+ vgDrawGlyphs(glyphCache->font, glyphs.size(), (VGuint*)glyphs.data(),
+ NULL, NULL, VG_FILL_PATH, VG_TRUE);
+#else
+ // OpenGL 1.0 does not have support for VGFont and glyphs,
+ // so fall back to the default Qt path stroking algorithm.
+ QPaintEngineEx::drawTextItem(p, textItem);
+#endif
+}
+
+void QVGPaintEngine::setState(QPainterState *s)
+{
+ Q_D(QVGPaintEngine);
+ QPaintEngineEx::setState(s);
+ QVGPainterState *ps = static_cast<QVGPainterState *>(s);
+ if (ps->isNew) {
+ // Newly created state object. The call to setState()
+ // will either be followed by a call to begin(), or we are
+ // setting the state as part of a save().
+ ps->isNew = false;
+ } else {
+ // This state object was set as part of a restore().
+ restoreState(d->dirty);
+ d->dirty = ps->savedDirty;
+ }
+}
+
+// Called from QPaintEngine::syncState() to force a state flush.
+// This should be called before and after raw VG operations.
+void QVGPaintEngine::updateState(const QPaintEngineState &state)
+{
+ Q_UNUSED(state);
+ Q_D(QVGPaintEngine);
+
+ if (!(d->rawVG)) {
+ // About to enter raw VG mode: flush pending changes and make
+ // sure that all matrices are set to the current transformation.
+ QVGPainterState *s = this->state();
+ d->ensurePen(s->pen);
+ d->ensureBrush(s->brush);
+ d->ensurePathTransform();
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, d->imageTransform);
+#if !defined(QVG_NO_DRAW_GLYPHS)
+ d->setTransform(VG_MATRIX_GLYPH_USER_TO_SURFACE, d->pathTransform);
+#endif
+ d->rawVG = true;
+ } else {
+ // Exiting raw VG mode: force all state values to be
+ // explicitly set on the VG engine to undo any changes
+ // that were made by the raw VG function calls.
+ QPaintEngine::DirtyFlags dirty = d->dirty;
+ d->clearModes();
+ d->forcePenChange = true;
+ d->forceBrushChange = true;
+ d->penType = (VGPaintType)0;
+ d->brushType = (VGPaintType)0;
+ d->clearColor = QColor();
+ d->fillPaint = d->brushPaint;
+ restoreState(QPaintEngine::AllDirty);
+ d->dirty = dirty;
+ d->rawVG = false;
+ vgSetPaint(d->penPaint, VG_STROKE_PATH);
+ vgSetPaint(d->brushPaint, VG_FILL_PATH);
+ }
+}
+
+QPixmapFilter *QVGPaintEngine::createPixmapFilter(int type) const
+{
+#if !defined(QT_SHIVAVG)
+ if (type == QPixmapFilter::ConvolutionFilter)
+ return new QVGPixmapConvolutionFilter;
+ else if (type == QPixmapFilter::ColorizeFilter)
+ return new QVGPixmapColorizeFilter;
+ else if (type == QPixmapFilter::DropShadowFilter)
+ return new QVGPixmapDropShadowFilter;
+ else
+#endif
+ return QPaintEngineEx::createPixmapFilter(type);
+}
+
+void QVGPaintEngine::restoreState(QPaintEngine::DirtyFlags dirty)
+{
+ Q_D(QVGPaintEngine);
+
+ // Restore the pen, brush, and other settings.
+ if ((dirty & QPaintEngine::DirtyBrushOrigin) != 0)
+ brushOriginChanged();
+ d->fillRule = 0;
+ if ((dirty & QPaintEngine::DirtyOpacity) != 0)
+ opacityChanged();
+ if ((dirty & QPaintEngine::DirtyTransform) != 0)
+ transformChanged();
+ if ((dirty & QPaintEngine::DirtyCompositionMode) != 0)
+ compositionModeChanged();
+ if ((dirty & QPaintEngine::DirtyHints) != 0)
+ renderHintsChanged();
+ if ((dirty & (QPaintEngine::DirtyClipRegion |
+ QPaintEngine::DirtyClipPath |
+ QPaintEngine::DirtyClipEnabled)) != 0) {
+ d->maskValid = false;
+ d->maskIsSet = false;
+ d->maskRect = QRect();
+ clipEnabledChanged();
+ }
+
+#if defined(QVG_SCISSOR_CLIP)
+ if ((dirty & (QPaintEngine::DirtyClipRegion |
+ QPaintEngine::DirtyClipPath |
+ QPaintEngine::DirtyClipEnabled)) == 0) {
+ updateScissor();
+ }
+#else
+ updateScissor();
+#endif
+}
+
+#if !defined(QVG_NO_SINGLE_CONTEXT) && !defined(QT_NO_EGL)
+
+QVGCompositionHelper::QVGCompositionHelper()
+{
+ d = qt_vg_create_paint_engine()->vgPrivate();
+}
+
+QVGCompositionHelper::~QVGCompositionHelper()
+{
+}
+
+void QVGCompositionHelper::startCompositing(const QSize& screenSize)
+{
+ this->screenSize = screenSize;
+ clearScissor();
+ d->setBlendMode(VG_BLEND_SRC_OVER);
+}
+
+void QVGCompositionHelper::endCompositing()
+{
+ clearScissor();
+}
+
+void QVGCompositionHelper::blitWindow
+ (QVGEGLWindowSurfacePrivate *surface, const QRect& rect,
+ const QPoint& topLeft, int opacity)
+{
+ // Get the VGImage that is acting as a back buffer for the window.
+ VGImage image = surface->surfaceImage();
+ if (image == VG_INVALID_HANDLE)
+ return;
+ QSize imageSize = surface->surfaceSize();
+
+ // Determine which sub rectangle of the window to draw.
+ QRect sr = rect.translated(-topLeft);
+
+ if (opacity >= 255) {
+ // Fully opaque: use vgSetPixels() to directly copy the sub-region.
+ int y = screenSize.height() - (rect.bottom() + 1);
+ vgSetPixels(rect.x(), y, image, sr.x(),
+ imageSize.height() - (sr.y() + sr.height()),
+ sr.width(), sr.height());
+ } else {
+ // Extract the child image that we want to draw.
+ VGImage child;
+ if (sr.topLeft().isNull() && sr.size() == imageSize)
+ child = image;
+ else {
+ child = vgChildImage
+ (image, sr.x(), imageSize.height() - (sr.y() + sr.height()),
+ sr.width(), sr.height());
+ }
+
+ // Set the image transform.
+ QTransform transform;
+ int y = screenSize.height() - (rect.bottom() + 1);
+ transform.translate(rect.x() + 0.5f, y + 0.5f);
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform);
+
+ // Enable opacity for image drawing if necessary.
+ if (opacity < 255) {
+ if (opacity != d->paintOpacity) {
+ VGfloat values[4];
+ values[0] = 1.0f;
+ values[1] = 1.0f;
+ values[2] = 1.0f;
+ values[3] = ((VGfloat)opacity) / 255.0f;
+ vgSetParameterfv(d->opacityPaint, VG_PAINT_COLOR, 4, values);
+ d->paintOpacity = values[3];
+ }
+ if (d->fillPaint != d->opacityPaint) {
+ vgSetPaint(d->opacityPaint, VG_FILL_PATH);
+ d->fillPaint = d->opacityPaint;
+ }
+ d->setImageMode(VG_DRAW_IMAGE_MULTIPLY);
+ } else {
+ d->setImageMode(VG_DRAW_IMAGE_NORMAL);
+ }
+
+ // Draw the child image.
+ vgDrawImage(child);
+
+ // Destroy the child image.
+ if(child != image)
+ vgDestroyImage(child);
+ }
+}
+
+static void fillBackgroundRect(const QRect& rect, QVGPaintEnginePrivate *d)
+{
+ VGfloat coords[8];
+ coords[0] = rect.x();
+ coords[1] = rect.y();
+ coords[2] = rect.x() + rect.width();
+ coords[3] = coords[1];
+ coords[4] = coords[2];
+ coords[5] = rect.y() + rect.height();
+ coords[6] = coords[0];
+ coords[7] = coords[5];
+#if !defined(QVG_NO_MODIFY_PATH)
+ vgModifyPathCoords(d->rectPath, 0, 4, coords);
+ vgDrawPath(d->rectPath, VG_FILL_PATH);
+#else
+ Q_UNUSED(d);
+ VGPath rectPath = vgCreatePath
+ (VG_PATH_FORMAT_STANDARD,
+ VG_PATH_DATATYPE_F,
+ 1.0f, // scale
+ 0.0f, // bias
+ 5, // segmentCapacityHint
+ 8, // coordCapacityHint
+ VG_PATH_CAPABILITY_ALL);
+ static VGubyte const segments[5] = {
+ VG_MOVE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ vgAppendPathData(rectPath, 5, segments, coords);
+ vgDrawPath(rectPath, VG_FILL_PATH);
+ vgDestroyPath(rectPath);
+#endif
+}
+
+void QVGCompositionHelper::fillBackground
+ (const QRegion& region, const QBrush& brush)
+{
+ // Set the path transform to the default viewport transformation.
+ VGfloat devh = screenSize.height() - 1;
+ QTransform viewport(1.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f,
+ 0.5f, devh + 0.5f, 1.0f);
+ d->setTransform(VG_MATRIX_PATH_USER_TO_SURFACE, viewport);
+
+ // Set the brush to use to fill the background.
+ d->ensureBrush(brush);
+ d->setFillRule(VG_EVEN_ODD);
+
+ if (region.numRects() == 1) {
+ fillBackgroundRect(region.boundingRect(), d);
+ } else {
+ const QVector<QRect> rects = region.rects();
+ for (int i = 0; i < rects.size(); ++i)
+ fillBackgroundRect(rects.at(i), d);
+ }
+
+ // We will need to reset the path transform during the next paint.
+ d->pathTransformSet = false;
+}
+
+void QVGCompositionHelper::drawCursorImage
+ (const QImage& image, const QPoint& offset)
+{
+ QImage img = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+
+ VGImage vgImg = vgCreateImage
+ (VG_sARGB_8888_PRE, img.width(), img.height(),
+ VG_IMAGE_QUALITY_FASTER);
+ vgImageSubData
+ (vgImg, img.bits() + img.bytesPerLine() * (img.height() - 1),
+ -(img.bytesPerLine()), VG_sARGB_8888_PRE, 0, 0,
+ img.width(), img.height());
+
+ QTransform transform;
+ int y = screenSize.height() - (offset.y() + img.height());
+ transform.translate(offset.x() + 0.5f, y + 0.5f);
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform);
+
+ d->setImageMode(VG_DRAW_IMAGE_NORMAL);
+ vgDrawImage(vgImg);
+
+ vgDestroyImage(vgImg);
+}
+
+void QVGCompositionHelper::drawCursorPixmap
+ (const QPixmap& pixmap, const QPoint& offset)
+{
+ QPixmapData *pd = pixmap.pixmapData();
+ if (pd->classId() == QPixmapData::OpenVGClass) {
+ QVGPixmapData *vgpd = static_cast<QVGPixmapData *>(pd);
+ if (vgpd->isValid()) {
+ VGfloat devh = screenSize.height() - 1;
+ QTransform transform(1.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f,
+ 0.5f, devh + 0.5f, 1.0f);
+ transform.translate(offset.x(), offset.y());
+ d->setTransform(VG_MATRIX_IMAGE_USER_TO_SURFACE, transform);
+
+ d->setImageMode(VG_DRAW_IMAGE_NORMAL);
+ vgDrawImage(vgpd->toVGImage());
+ return;
+ }
+ }
+
+ drawCursorImage(pixmap.toImage(), offset);
+}
+
+void QVGCompositionHelper::setScissor(const QRegion& region)
+{
+ QVector<QRect> rects = region.rects();
+ int count = rects.count();
+ if (count > d->maxScissorRects)
+ count = d->maxScissorRects;
+ QVarLengthArray<VGint> params(count * 4);
+ int height = screenSize.height();
+ for (int i = 0; i < count; ++i) {
+ params[i * 4 + 0] = rects[i].x();
+ params[i * 4 + 1] = height - rects[i].y() - rects[i].height();
+ params[i * 4 + 2] = rects[i].width();
+ params[i * 4 + 3] = rects[i].height();
+ }
+
+ vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data());
+ vgSeti(VG_SCISSORING, VG_TRUE);
+ d->scissorActive = true;
+ d->scissorRegion = region;
+}
+
+void QVGCompositionHelper::clearScissor()
+{
+ if (d->scissorActive) {
+ vgSeti(VG_SCISSORING, VG_FALSE);
+ d->scissorActive = false;
+ }
+}
+
+#endif // !QVG_NO_SINGLE_CONTEXT && !QT_NO_EGL
+
+VGImageFormat qt_vg_image_to_vg_format(QImage::Format format)
+{
+ switch (format) {
+ case QImage::Format_MonoLSB:
+ return VG_BW_1;
+ case QImage::Format_ARGB32_Premultiplied:
+ return VG_sARGB_8888_PRE;
+ case QImage::Format_RGB32:
+ return VG_sXRGB_8888;
+ case QImage::Format_ARGB32:
+ return VG_sARGB_8888;
+ case QImage::Format_RGB16:
+ return VG_sRGB_565;
+ case QImage::Format_ARGB4444_Premultiplied:
+ return VG_sARGB_4444;
+ default: break;
+ }
+ return VG_sARGB_8888; // XXX
+}
+
+QT_END_NAMESPACE
+
+#include "qpaintengine_vg.moc"