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path: root/src/openvg/qwindowsurface_vgegl.cpp
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Diffstat (limited to 'src/openvg/qwindowsurface_vgegl.cpp')
-rw-r--r--src/openvg/qwindowsurface_vgegl.cpp42
1 files changed, 39 insertions, 3 deletions
diff --git a/src/openvg/qwindowsurface_vgegl.cpp b/src/openvg/qwindowsurface_vgegl.cpp
index 29d82c8..62871cf 100644
--- a/src/openvg/qwindowsurface_vgegl.cpp
+++ b/src/openvg/qwindowsurface_vgegl.cpp
@@ -200,6 +200,42 @@ static QEglContext *createContext(QPaintDevice *device)
else
eglSwapInterval(context->display(), 1);
+#ifdef EGL_RENDERABLE_TYPE
+ // Has the user specified an explicit EGL configuration to use?
+ QByteArray configId = qgetenv("QT_VG_EGL_CONFIG");
+ if (!configId.isEmpty()) {
+ EGLint cfgId = configId.toInt();
+ EGLint properties[] = {
+ EGL_CONFIG_ID, cfgId,
+ EGL_NONE
+ };
+ EGLint matching = 0;
+ EGLConfig cfg;
+ if (eglChooseConfig
+ (context->display(), properties, &cfg, 1, &matching) &&
+ matching > 0) {
+ // Check that the selected configuration actually supports OpenVG
+ // and then create the context with it.
+ EGLint id = 0;
+ EGLint type = 0;
+ eglGetConfigAttrib
+ (context->display(), cfg, EGL_CONFIG_ID, &id);
+ eglGetConfigAttrib
+ (context->display(), cfg, EGL_RENDERABLE_TYPE, &type);
+ if (cfgId == id && (type & EGL_OPENVG_BIT) != 0) {
+ context->setConfig(cfg);
+ if (!context->createContext()) {
+ delete context;
+ return 0;
+ }
+ return context;
+ } else {
+ qWarning("QT_VG_EGL_CONFIG: %d is not a valid OpenVG configuration", int(cfgId));
+ }
+ }
+ }
+#endif
+
// Choose an appropriate configuration for rendering into the device.
QEglProperties configProps;
configProps.setPaintDeviceFormat(device);
@@ -211,19 +247,19 @@ static QEglContext *createContext(QPaintDevice *device)
configProps.setValue(EGL_ALPHA_MASK_SIZE, 1);
#endif
#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
- configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT |
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT |
EGL_VG_ALPHA_FORMAT_PRE_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
// Try again without the "pre" bit.
- configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
if (!context->chooseConfig(configProps)) {
delete context;
return 0;
}
}
#else
- configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
+ configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
configProps.setRenderableType(QEgl::OpenVG);
if (!context->chooseConfig(configProps)) {
delete context;