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-rw-r--r--src/openvg/qpaintengine_vg.cpp46
1 files changed, 42 insertions, 4 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp
index cc9ba77..bff3328 100644
--- a/src/openvg/qpaintengine_vg.cpp
+++ b/src/openvg/qpaintengine_vg.cpp
@@ -188,6 +188,7 @@ public:
bool maskValid; // True if vgMask() contains valid data.
bool maskIsSet; // True if mask would be fully set if it was valid.
+ bool scissorMask; // True if scissor is used in place of the mask.
bool rawVG; // True if processing a raw VG escape.
QRect maskRect; // Rectangle version of mask if it is simple.
@@ -355,6 +356,7 @@ void QVGPaintEnginePrivate::init()
maskValid = false;
maskIsSet = false;
+ scissorMask = false;
rawVG = false;
scissorActive = false;
@@ -1664,12 +1666,12 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
if (op == Qt::NoClip) {
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
vgSeti(VG_MASKING, VG_FALSE);
return;
}
-#if defined(QVG_NO_RENDER_TO_MASK)
// We don't have vgRenderToMask(), so handle simple QRectF's only.
if (path.shape() == QVectorPath::RectangleHint &&
path.elementCount() == 4 && clipTransformIsSimple(d->transform)) {
@@ -1679,8 +1681,10 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
QRectF rect(points[0], points[1], points[2] - points[0],
points[5] - points[1]);
clip(rect.toRect(), op);
+ return;
}
-#else
+
+#if !defined(QVG_NO_RENDER_TO_MASK)
QPaintDevice *pdev = paintDevice();
int width = pdev->width();
int height = pdev->height();
@@ -1711,6 +1715,7 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
vgSeti(VG_MASKING, VG_TRUE);
d->maskValid = true;
d->maskIsSet = false;
+ d->scissorMask = false;
#endif
}
@@ -1731,6 +1736,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
{
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
vgSeti(VG_MASKING, VG_FALSE);
}
@@ -1746,6 +1752,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
vgSeti(VG_MASKING, VG_FALSE);
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
} else {
// Special case: if the intersection of the system
@@ -1763,6 +1770,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
if (clip.rectCount() != 1) {
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = false;
d->maskRect = QRect();
d->modifyMask(this, VG_FILL_MASK, r);
break;
@@ -1771,6 +1779,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
}
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = true;
d->maskRect = clipRect;
vgSeti(VG_MASKING, VG_FALSE);
updateScissor();
@@ -1781,13 +1790,30 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op)
case Qt::IntersectClip:
{
QRect r = d->transform.mapRect(rect);
- if (d->maskIsSet && isDefaultClipRect(r)) {
+ if (!d->maskValid) {
+ // Mask has not been used yet, so intersect with
+ // the previous scissor-based region in maskRect.
+ if (d->scissorMask)
+ r = r.intersect(d->maskRect);
+ if (isDefaultClipRect(r)) {
+ // The clip is the full window, so turn off clipping.
+ d->maskIsSet = true;
+ d->maskRect = QRect();
+ } else {
+ // Activate the scissor on a smaller maskRect.
+ d->maskIsSet = false;
+ d->maskRect = r;
+ }
+ d->scissorMask = true;
+ updateScissor();
+ } else if (d->maskIsSet && isDefaultClipRect(r)) {
// Intersecting a full-window clip with a full-window
// region is the same as turning off clipping.
if (d->maskValid)
vgSeti(VG_MASKING, VG_FALSE);
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
} else {
d->modifyMask(this, VG_INTERSECT_MASK, r);
@@ -1829,6 +1855,7 @@ void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
{
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
vgSeti(VG_MASKING, VG_FALSE);
}
@@ -1844,6 +1871,7 @@ void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
vgSeti(VG_MASKING, VG_FALSE);
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
} else {
// Special case: if the intersection of the system
@@ -1857,12 +1885,14 @@ void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
if (clip.rectCount() == 1) {
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = true;
d->maskRect = clip.boundingRect();
vgSeti(VG_MASKING, VG_FALSE);
updateScissor();
} else {
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = false;
d->maskRect = QRect();
d->modifyMask(this, VG_FILL_MASK, r);
}
@@ -1887,6 +1917,7 @@ void QVGPaintEngine::clip(const QRegion &region, Qt::ClipOperation op)
vgSeti(VG_MASKING, VG_FALSE);
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
} else {
d->modifyMask(this, VG_INTERSECT_MASK, r);
@@ -1965,6 +1996,7 @@ void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op)
if (op == Qt::NoClip) {
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
vgSeti(VG_MASKING, VG_FALSE);
return;
@@ -2000,6 +2032,7 @@ void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op)
vgSeti(VG_MASKING, VG_TRUE);
d->maskValid = true;
d->maskIsSet = false;
+ d->scissorMask = false;
#else
QPaintEngineEx::clip(path, op);
#endif
@@ -2043,6 +2076,7 @@ void QVGPaintEnginePrivate::modifyMask
vgSeti(VG_MASKING, VG_TRUE);
maskValid = true;
maskIsSet = false;
+ scissorMask = false;
}
void QVGPaintEnginePrivate::modifyMask
@@ -2064,6 +2098,7 @@ void QVGPaintEnginePrivate::modifyMask
vgSeti(VG_MASKING, VG_TRUE);
maskValid = true;
maskIsSet = false;
+ scissorMask = false;
}
#endif // !QVG_SCISSOR_CLIP
@@ -2096,7 +2131,7 @@ void QVGPaintEngine::updateScissor()
{
#if !defined(QVG_SCISSOR_CLIP)
// Combine the system clip with the simple mask rectangle.
- if (!d->maskRect.isNull()) {
+ if (d->scissorMask) {
if (region.isEmpty())
region = d->maskRect;
else
@@ -2187,6 +2222,7 @@ void QVGPaintEngine::clipEnabledChanged()
// Replay the entire clip stack to put the mask into the right state.
d->maskValid = false;
d->maskIsSet = true;
+ d->scissorMask = false;
d->maskRect = QRect();
s->clipRegion = defaultClipRegion();
d->replayClipOperations();
@@ -2196,6 +2232,7 @@ void QVGPaintEngine::clipEnabledChanged()
vgSeti(VG_MASKING, VG_FALSE);
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = false;
d->maskRect = QRect();
}
#endif
@@ -3398,6 +3435,7 @@ void QVGPaintEngine::restoreState(QPaintEngine::DirtyFlags dirty)
QPaintEngine::DirtyClipEnabled)) != 0) {
d->maskValid = false;
d->maskIsSet = false;
+ d->scissorMask = false;
d->maskRect = QRect();
clipEnabledChanged();
}