diff options
Diffstat (limited to 'src/plugins/platforms/uikit/quikitwindow.mm')
-rw-r--r-- | src/plugins/platforms/uikit/quikitwindow.mm | 77 |
1 files changed, 47 insertions, 30 deletions
diff --git a/src/plugins/platforms/uikit/quikitwindow.mm b/src/plugins/platforms/uikit/quikitwindow.mm index 52d1846..1f57baa 100644 --- a/src/plugins/platforms/uikit/quikitwindow.mm +++ b/src/plugins/platforms/uikit/quikitwindow.mm @@ -79,7 +79,11 @@ public: mFormat.setStereo(false); mFormat.setDirectRendering(false); +#if defined(QT_OPENGL_ES_2) + EAGLContext *aContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; +#else EAGLContext *aContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; +#endif [mView setContext:aContext]; } @@ -116,6 +120,8 @@ private: @implementation EAGLView +@synthesize delegate; + + (Class)layerClass { return [CAEAGLLayer class]; @@ -156,8 +162,8 @@ private: { if (mContext) { [EAGLContext setCurrentContext:mContext]; - glBindRenderbufferOES(GL_RENDERBUFFER_OES, mColorRenderbuffer); - [mContext presentRenderbuffer:GL_RENDERBUFFER_OES]; + glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); + [mContext presentRenderbuffer:GL_RENDERBUFFER]; } } @@ -167,15 +173,15 @@ private: { [EAGLContext setCurrentContext:mContext]; if (mFramebuffer) { - glDeleteFramebuffersOES(1, &mFramebuffer); + glDeleteFramebuffers(1, &mFramebuffer); mFramebuffer = 0; } if (mColorRenderbuffer) { - glDeleteRenderbuffersOES(1, &mColorRenderbuffer); + glDeleteRenderbuffers(1, &mColorRenderbuffer); mColorRenderbuffer = 0; } if (mDepthRenderbuffer) { - glDeleteRenderbuffersOES(1, &mDepthRenderbuffer); + glDeleteRenderbuffers(1, &mDepthRenderbuffer); mDepthRenderbuffer = 0; } } @@ -186,24 +192,27 @@ private: if (mContext && !mFramebuffer) { [EAGLContext setCurrentContext:mContext]; - glGenFramebuffersOES(1, &mFramebuffer); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, mFramebuffer); - - glGenRenderbuffersOES(1, &mColorRenderbuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, mColorRenderbuffer); - [mContext renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer *)self.layer]; - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &mFramebufferWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &mFramebufferHeight); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, mColorRenderbuffer); - - glGenRenderbuffersOES(1, &mDepthRenderbuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, mDepthRenderbuffer); - glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, mFramebufferWidth, mFramebufferHeight); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, mDepthRenderbuffer); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, mDepthRenderbuffer); - - if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) - NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); + glGenFramebuffers(1, &mFramebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); + + glGenRenderbuffers(1, &mColorRenderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); + [mContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer]; + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &mFramebufferWidth); + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &mFramebufferHeight); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer); + + glGenRenderbuffers(1, &mDepthRenderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbuffer); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, mFramebufferWidth, mFramebufferHeight); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbuffer); + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) + NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); + if (delegate && [delegate respondsToSelector:@selector(eaglView:usesFramebuffer:)]) { + [delegate eaglView:self usesFramebuffer:mFramebuffer]; + } } } @@ -214,11 +223,16 @@ private: [EAGLContext setCurrentContext:mContext]; if (!mFramebuffer) [self createFramebuffer]; - glBindFramebufferOES(GL_FRAMEBUFFER_OES, mFramebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); glViewport(0, 0, mFramebufferWidth, mFramebufferHeight); } } +- (GLint)fbo +{ + return mFramebuffer; +} + - (void)setWindow:(QPlatformWindow *)window { mWindow = window; @@ -322,6 +336,7 @@ QUIKitWindow::QUIKitWindow(QWidget *tlw) : CGRect screenBounds = [mScreen->uiScreen() bounds]; QRect geom(screenBounds.origin.x, screenBounds.origin.y, screenBounds.size.width, screenBounds.size.height); setGeometry(geom); + mView = [[EAGLView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)]; // TODO ensure the native window if the application is already running } @@ -334,7 +349,7 @@ QUIKitWindow::~QUIKitWindow() void QUIKitWindow::setGeometry(const QRect &rect) { - if (mWindow) { + if (mWindow && rect != geometry()) { mWindow.frame = CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()); mView.frame = CGRectMake(0, 0, rect.width(), rect.height()); [mView deleteFramebuffer]; @@ -347,14 +362,16 @@ UIWindow *QUIKitWindow::ensureNativeWindow() { if (!mWindow) { // window - QRect geom = geometry(); - CGRect frame = CGRectMake(geom.x(), geom.y(), geom.width(), geom.height()); - mWindow = [[UIWindow alloc] initWithFrame:frame]; + CGRect frame = [mScreen->uiScreen() applicationFrame]; + QRect geom = QRect(frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); + widget()->setGeometry(geom); + mWindow = [[UIWindow alloc] init]; mWindow.screen = mScreen->uiScreen(); - mWindow.frame = frame; // for some reason setting the screen resets frame.origin + mWindow.frame = frame; // for some reason setting the screen resets frame.origin, so we need to set the frame afterwards // view - mView = [[EAGLView alloc] initWithFrame:CGRectMake(0, 0, geom.width(), geom.height())]; + [mView deleteFramebuffer]; + mView.frame = CGRectMake(0, 0, frame.size.width, frame.size.height); // fill [mView setMultipleTouchEnabled:YES]; [mView setWindow:this]; [mWindow addSubview:mView]; |