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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qpicture_p.h"
+#include "qfile.h"
+#include "qpainter.h"
+#include "q3picture.h"
+#include "q3paintengine_svg_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class Q3SvgDevice : public QPaintDevice
+{
+public:
+ Q3SvgDevice() : QPaintDevice() {}
+ bool load(QIODevice *dev) { return svgEngine.load(dev); }
+ bool save(const QString &fileName) { return svgEngine.save(fileName); }
+ bool save(QIODevice *dev) { return svgEngine.save(dev); }
+ void setBoundingRect(const QRect &rect) { svgEngine.setBoundingRect(rect); }
+ QRect boundingRect() const { return svgEngine.boundingRect(); }
+ QPaintEngine *paintEngine() const { return (QPaintEngine *)&svgEngine; }
+ bool play(QPainter *p) { return svgEngine.play(p); }
+ int metric(PaintDeviceMetric m) const;
+
+private:
+ Q3SVGPaintEngine svgEngine;
+};
+
+int Q3SvgDevice::metric(PaintDeviceMetric m) const
+{
+ int val;
+ QRect br = svgEngine.boundingRect();
+ switch (m) {
+ case PdmWidth:
+ val = br.width();
+ break;
+ case PdmHeight:
+ val = br.height();
+ break;
+ case PdmWidthMM:
+ val = int(25.4/72.0*br.width());
+ break;
+ case PdmHeightMM:
+ val = int(25.4/72.0*br.height());
+ break;
+ case PdmDpiX:
+ val = 72;
+ break;
+ case PdmDpiY:
+ val = 72;
+ break;
+ case PdmNumColors:
+ val = 16777216;
+ break;
+ case PdmDepth:
+ val = 24;
+ break;
+ default:
+ val = 0;
+ qWarning("Q3SvgDevice::metric: Invalid metric command");
+ }
+ return val;
+}
+
+/*!
+ \class Q3Picture
+ \brief The Q3Picture class is a paint device that records and
+ replays Q3Painter commands.
+
+ \compat
+
+ Q3Picture can also read and write SVG (Scalable Vector Graphics)
+ files, a \l{http://www.w3.org/Graphics/SVG/} {W3C} XML format.
+ Note that when using the load() and save() functions to read and
+ write SVG files, the format must be specified.
+
+ \sa QPicture
+*/
+
+/*!
+ \fn Q3Picture::Q3Picture()
+
+ Constructs a Q3Picture.
+*/
+
+/*!
+ \fn Q3Picture::Q3Picture(const QPicture &other)
+
+ Constructs a copy of \a other.
+*/
+
+/*!
+ \overload
+ Loads the picture in the specified \a format from a file with the
+ given \a fileName. Returns true if the file is loaded successfully;
+ otherwise returns false.
+*/
+bool Q3Picture::load(const QString &fileName, const char *format)
+{
+ QFile f(fileName);
+ if (!f.open(QIODevice::ReadOnly))
+ return false;
+ return load(&f, format);
+}
+
+/*!
+ \fn bool Q3Picture::load(QIODevice *device, const char *format)
+
+ Loads the picture in the specified \a format from the given \a device.
+ Returns true if the file is loaded successfully; otherwise returns false.
+
+ Note that when using the load() function to read SVG files, the
+ format must be specified. For example:
+
+ \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 0
+
+ \sa save()
+*/
+bool Q3Picture::load(QIODevice *dev, const char *format)
+{
+ if (qstrcmp(format, "svg" ) == 0) {
+ Q3SvgDevice svg;
+ if (!svg.load(dev))
+ return false;
+ QPainter p(this);
+ p.setRenderHint(QPainter::Antialiasing);
+ bool b = svg.play(&p);
+ d_func()->brect = svg.boundingRect();
+ return b;
+ }
+ return QPicture::load(dev, format);
+}
+
+/*!
+ \overload
+ Saves the picture in the specified \a format to the file with the
+ given \a fileName.
+
+ \sa load()
+*/
+bool Q3Picture::save(const QString &fileName, const char *format)
+{
+ if (paintingActive()) {
+ qWarning("Q3Picture::save: still being painted on. "
+ "Call QPainter::end() first");
+ return false;
+ }
+
+ // identical to QIODevice* code below but the file name
+ // makes a difference when it comes to saving pixmaps
+ if (qstricmp( format, "svg") == 0) {
+ Q3SvgDevice svg;
+ QPainter p(&svg);
+ if (!play(&p))
+ return false;
+ svg.setBoundingRect(boundingRect());
+ return svg.save(fileName);
+ }
+
+ return QPicture::save(fileName, format);
+}
+
+/*!
+ \fn bool Q3Picture::save(QIODevice *device, const char *format)
+
+ Saves the picture in the specified \a format to the given \a device.
+ Returns true if the save is successful. Returns false if, for
+ example, the picture is still being painted, i.e., QPainter::end()
+ has not yet been called.
+
+ Note that when using the save() function to save SVG files, the
+ format must be specified. For example:
+
+ \snippet doc/src/snippets/code/src_qt3support_painting_q3picture.cpp 1
+
+ \sa load()
+*/
+bool Q3Picture::save(QIODevice *dev, const char *format)
+{
+ if (paintingActive()) {
+ qWarning("Q3Picture::save: still being painted on. "
+ "Call QPainter::end() first");
+ return false;
+ }
+
+ if (qstricmp(format, "svg") == 0) {
+ Q3SvgDevice svg;
+ QPainter p(&svg);
+ if (!play(&p))
+ return false;
+ svg.setBoundingRect(boundingRect());
+ return svg.save(dev);
+ }
+ return QPicture::save(dev, format);
+}
+
+QT_END_NAMESPACE