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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the Qt3Support module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobal.h"
+#if defined(Q_CC_BOR)
+// needed for qsort() because of a std namespace problem on Borland
+#include "qplatformdefs.h"
+#endif
+
+#define Q3GVECTOR_CPP
+#include "q3gvector.h"
+#include "q3glist.h"
+#include "qstring.h"
+#include "qdatastream.h"
+#include <stdlib.h>
+
+#ifndef QT_NO_THREAD
+# include "private/qmutexpool_p.h"
+#endif
+
+QT_BEGIN_NAMESPACE
+
+#define USE_MALLOC // comment to use new/delete
+
+#undef NEW
+#undef DELETE
+
+#if defined(USE_MALLOC)
+#define NEW(type,size) ((type*)malloc(size*sizeof(type)))
+#define DELETE(array) (free((char*)array))
+#else
+#define NEW(type,size) (new type[size])
+#define DELETE(array) (delete[] array)
+#define DONT_USE_REALLOC // comment to use realloc()
+#endif
+
+/*!
+ \class Q3GVector
+ \reentrant
+
+ \brief The Q3GVector class is an internal class for implementing Qt
+ collection classes.
+
+ \internal
+
+ Q3GVector is an internal class that acts as a base class for the
+ Q3PtrVector collection class.
+
+ Q3GVector has some virtual functions that may be reimplemented in
+ subclasses to customize behavior.
+
+ \list
+ \i compareItems() compares two collection/vector items.
+ \i read() reads a collection/vector item from a QDataStream.
+ \i write() writes a collection/vector item to a QDataStream.
+ \endlist
+*/
+
+/*****************************************************************************
+ Default implementation of virtual functions
+ *****************************************************************************/
+
+/*!
+ This virtual function compares two list items.
+
+ Returns:
+ <ul>
+ <li> 0 if \a d1 == \a d2
+ <li> non-zero if \a d1 != \a d2
+ </ul>
+
+ This function returns \e int rather than \e bool so that
+ reimplementations can return one of three values and use it to sort
+ by:
+ <ul>
+ <li> 0 if \a d1 == \a d2
+ <li> \> 0 (positive integer) if \a d1 \> \a d2
+ <li> \< 0 (negative integer) if \a d1 \< \a d2
+ </ul>
+
+ The Q3PtrVector::sort() and Q3PtrVector::bsearch() functions require that
+ compareItems() is implemented as described here.
+
+ This function should not modify the vector because some const
+ functions call compareItems().
+*/
+
+int Q3GVector::compareItems( Item d1, Item d2 )
+{
+ return d1 != d2; // compare pointers
+}
+
+#ifndef QT_NO_DATASTREAM
+/*!
+ Reads a collection/vector item from the stream \a s and returns a reference
+ to the stream.
+
+ The default implementation sets \a d to 0.
+
+ \sa write()
+*/
+
+QDataStream &Q3GVector::read( QDataStream &s, Item &d )
+{ // read item from stream
+ d = 0;
+ return s;
+}
+
+/*!
+ Writes a collection/vector item to the stream \a s and returns a reference
+ to the stream.
+
+ The default implementation does nothing.
+
+ \sa read()
+*/
+
+QDataStream &Q3GVector::write( QDataStream &s, Item ) const
+{ // write item to stream
+ return s;
+}
+#endif // QT_NO_DATASTREAM
+
+/*****************************************************************************
+ Q3GVector member functions
+ *****************************************************************************/
+
+Q3GVector::Q3GVector() // create empty vector
+{
+ vec = 0;
+ len = numItems = 0;
+}
+
+Q3GVector::Q3GVector( uint size ) // create vectors with nullptrs
+{
+ len = size;
+ numItems = 0;
+ if ( len == 0 ) { // zero length
+ vec = 0;
+ return;
+ }
+ vec = NEW(Item,len);
+ Q_CHECK_PTR( vec );
+ memset( (void*)vec, 0, len*sizeof(Item) ); // fill with nulls
+}
+
+Q3GVector::Q3GVector( const Q3GVector &a ) // make copy of other vector
+ : Q3PtrCollection( a )
+{
+ len = a.len;
+ numItems = a.numItems;
+ if ( len == 0 ) {
+ vec = 0;
+ return;
+ }
+ vec = NEW( Item, len );
+ Q_CHECK_PTR( vec );
+ for ( uint i = 0; i < len; i++ ) {
+ if ( a.vec[i] ) {
+ vec[i] = newItem( a.vec[i] );
+ Q_CHECK_PTR( vec[i] );
+ } else {
+ vec[i] = 0;
+ }
+ }
+}
+
+Q3GVector::~Q3GVector()
+{
+ clear();
+}
+
+Q3GVector& Q3GVector::operator=( const Q3GVector &v )
+{
+ if ( &v == this )
+ return *this;
+
+ clear();
+ len = v.len;
+ numItems = v.numItems;
+ if ( len == 0 ) {
+ vec = 0;
+ return *this;
+ }
+ vec = NEW( Item, len );
+ Q_CHECK_PTR( vec );
+ for ( uint i = 0; i < len; i++ ) {
+ if ( v.vec[i] ) {
+ vec[i] = newItem( v.vec[i] );
+ Q_CHECK_PTR( vec[i] );
+ } else {
+ vec[i] = 0;
+ }
+ }
+ return *this;
+}
+
+
+bool Q3GVector::insert( uint index, Item d ) // insert item at index
+{
+#if defined(QT_CHECK_RANGE)
+ if ( index >= len ) { // range error
+ qWarning( "Q3GVector::insert: Index %d out of range", index );
+ return false;
+ }
+#endif
+ if ( vec[index] ) { // remove old item
+ deleteItem( vec[index] );
+ numItems--;
+ }
+ if ( d ) {
+ vec[index] = newItem( d );
+ Q_CHECK_PTR( vec[index] );
+ numItems++;
+ return vec[index] != 0;
+ } else {
+ vec[index] = 0; // reset item
+ }
+ return true;
+}
+
+bool Q3GVector::remove( uint index ) // remove item at index
+{
+#if defined(QT_CHECK_RANGE)
+ if ( index >= len ) { // range error
+ qWarning( "Q3GVector::remove: Index %d out of range", index );
+ return false;
+ }
+#endif
+ if ( vec[index] ) { // valid item
+ deleteItem( vec[index] ); // delete it
+ vec[index] = 0; // reset pointer
+ numItems--;
+ }
+ return true;
+}
+
+Q3PtrCollection::Item Q3GVector::take( uint index ) // take out item
+{
+#if defined(QT_CHECK_RANGE)
+ if ( index >= len ) { // range error
+ qWarning( "Q3GVector::take: Index %d out of range", index );
+ return 0;
+ }
+#endif
+ Item d = vec[index]; // don't delete item
+ if ( d )
+ numItems--;
+ vec[index] = 0;
+ return d;
+}
+
+void Q3GVector::clear() // clear vector
+{
+ if ( vec ) {
+ for ( uint i=0; i<len; i++ ) { // delete each item
+ if ( vec[i] )
+ deleteItem( vec[i] );
+ }
+ DELETE(vec);
+ vec = 0;
+ len = numItems = 0;
+ }
+}
+
+bool Q3GVector::resize( uint newsize ) // resize array
+{
+ if ( newsize == len ) // nothing to do
+ return true;
+ if ( vec ) { // existing data
+ if ( newsize < len ) { // shrink vector
+ uint i = newsize;
+ while ( i < len ) { // delete lost items
+ if ( vec[i] ) {
+ deleteItem( vec[i] );
+ numItems--;
+ }
+ i++;
+ }
+ }
+ if ( newsize == 0 ) { // vector becomes empty
+ DELETE(vec);
+ vec = 0;
+ len = numItems = 0;
+ return true;
+ }
+#if defined(DONT_USE_REALLOC)
+ if ( newsize == 0 ) {
+ DELETE(vec);
+ vec = 0;
+ return false;
+ }
+ Item *newvec = NEW(Item,newsize); // manual realloc
+ memcpy( newvec, vec, (len < newsize ? len : newsize)*sizeof(Item) );
+ DELETE(vec);
+ vec = newvec;
+#else
+ vec = (Item*)realloc( (char *)vec, newsize*sizeof(Item) );
+#endif
+ } else { // create new vector
+ vec = NEW(Item,newsize);
+ len = numItems = 0;
+ }
+ Q_CHECK_PTR( vec );
+ if ( !vec ) // no memory
+ return false;
+ if ( newsize > len ) // init extra space added
+ memset( (void*)&vec[len], 0, (newsize-len)*sizeof(Item) );
+ len = newsize;
+ return true;
+}
+
+
+bool Q3GVector::fill( Item d, int flen ) // resize and fill vector
+{
+ if ( flen < 0 )
+ flen = len; // default: use vector length
+ else if ( !resize( flen ) )
+ return false;
+ for ( uint i=0; i<(uint)flen; i++ ) // insert d at every index
+ insert( i, d );
+ return true;
+}
+
+
+static Q3GVector *sort_vec=0; // current sort vector
+
+
+#if defined(Q_C_CALLBACKS)
+extern "C" {
+#endif
+
+#ifdef Q_OS_WINCE
+static int _cdecl cmp_vec( const void *n1, const void *n2 )
+#else
+static int cmp_vec( const void *n1, const void *n2 )
+#endif
+{
+ return sort_vec->compareItems( *((Q3PtrCollection::Item*)n1), *((Q3PtrCollection::Item*)n2) );
+}
+
+#if defined(Q_C_CALLBACKS)
+}
+#endif
+
+
+void Q3GVector::sort() // sort vector
+{
+ if ( count() == 0 ) // no elements
+ return;
+ register Item *start = &vec[0];
+ register Item *end = &vec[len-1];
+ Item tmp;
+ for (;;) { // put all zero elements behind
+ while ( start < end && *start != 0 )
+ start++;
+ while ( end > start && *end == 0 )
+ end--;
+ if ( start < end ) {
+ tmp = *start;
+ *start = *end;
+ *end = tmp;
+ } else {
+ break;
+ }
+ }
+
+#ifndef QT_NO_THREAD
+ QMutexLocker locker(QMutexPool::globalInstanceGet(&sort_vec));
+#endif
+
+ sort_vec = (Q3GVector*)this;
+ qsort( vec, count(), sizeof(Item), cmp_vec );
+ sort_vec = 0;
+}
+
+int Q3GVector::bsearch( Item d ) const // binary search; when sorted
+{
+ if ( !len )
+ return -1;
+ if ( !d ) {
+#if defined(QT_CHECK_NULL)
+ qWarning( "Q3GVector::bsearch: Cannot search for null object" );
+#endif
+ return -1;
+ }
+ int n1 = 0;
+ int n2 = len - 1;
+ int mid = 0;
+ bool found = false;
+ while ( n1 <= n2 ) {
+ int res;
+ mid = (n1 + n2)/2;
+ if ( vec[mid] == 0 ) // null item greater
+ res = -1;
+ else
+ res = ((Q3GVector*)this)->compareItems( d, vec[mid] );
+ if ( res < 0 )
+ n2 = mid - 1;
+ else if ( res > 0 )
+ n1 = mid + 1;
+ else { // found it
+ found = true;
+ break;
+ }
+ }
+ if ( !found )
+ return -1;
+ // search to first of equal items
+ while ( (mid - 1 >= 0) && !((Q3GVector*)this)->compareItems(d, vec[mid-1]) )
+ mid--;
+ return mid;
+}
+
+int Q3GVector::findRef( Item d, uint index) const // find exact item in vector
+{
+#if defined(QT_CHECK_RANGE)
+ if ( index > len ) { // range error
+ qWarning( "Q3GVector::findRef: Index %d out of range", index );
+ return -1;
+ }
+#endif
+ for ( uint i=index; i<len; i++ ) {
+ if ( vec[i] == d )
+ return i;
+ }
+ return -1;
+}
+
+int Q3GVector::find( Item d, uint index ) const // find equal item in vector
+{
+#if defined(QT_CHECK_RANGE)
+ if ( index >= len ) { // range error
+ qWarning( "Q3GVector::find: Index %d out of range", index );
+ return -1;
+ }
+#endif
+ for ( uint i=index; i<len; i++ ) {
+ if ( vec[i] == 0 && d == 0 ) // found null item
+ return i;
+ if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 )
+ return i;
+ }
+ return -1;
+}
+
+uint Q3GVector::containsRef( Item d ) const // get number of exact matches
+{
+ uint count = 0;
+ for ( uint i=0; i<len; i++ ) {
+ if ( vec[i] == d )
+ count++;
+ }
+ return count;
+}
+
+uint Q3GVector::contains( Item d ) const // get number of equal matches
+{
+ uint count = 0;
+ for ( uint i=0; i<len; i++ ) {
+ if ( vec[i] == 0 && d == 0 ) // count null items
+ count++;
+ if ( vec[i] && ((Q3GVector*)this)->compareItems( vec[i], d ) == 0 )
+ count++;
+ }
+ return count;
+}
+
+bool Q3GVector::insertExpand( uint index, Item d )// insert and grow if necessary
+{
+ if ( index >= len ) {
+ if ( !resize( index+1 ) ) // no memory
+ return false;
+ }
+ insert( index, d );
+ return true;
+}
+
+void Q3GVector::toList( Q3GList *list ) const // store items in list
+{
+ list->clear();
+ for ( uint i=0; i<len; i++ ) {
+ if ( vec[i] )
+ list->append( vec[i] );
+ }
+}
+
+
+void Q3GVector::warningIndexRange( uint i )
+{
+#if defined(QT_CHECK_RANGE)
+ qWarning( "Q3GVector::operator[]: Index %d out of range", i );
+#else
+ Q_UNUSED( i )
+#endif
+}
+
+
+/*****************************************************************************
+ Q3GVector stream functions
+ *****************************************************************************/
+#ifndef QT_NO_DATASTREAM
+QDataStream &operator>>( QDataStream &s, Q3GVector &vec )
+{ // read vector
+ return vec.read( s );
+}
+
+QDataStream &operator<<( QDataStream &s, const Q3GVector &vec )
+{ // write vector
+ return vec.write( s );
+}
+
+QDataStream &Q3GVector::read( QDataStream &s ) // read vector from stream
+{
+ uint num;
+ s >> num; // read number of items
+ clear(); // clear vector
+ resize( num );
+ for (uint i=0; i<num; i++) { // read all items
+ Item d;
+ read( s, d );
+ Q_CHECK_PTR( d );
+ if ( !d ) // no memory
+ break;
+ vec[i] = d;
+ }
+ return s;
+}
+
+QDataStream &Q3GVector::write( QDataStream &s ) const
+{ // write vector to stream
+ uint num = count();
+ s << num; // number of items to write
+ num = size();
+ for (uint i=0; i<num; i++) { // write non-null items
+ if ( vec[i] )
+ write( s, vec[i] );
+ }
+ return s;
+}
+
+/* Returns whether v equals this vector or not */
+
+bool Q3GVector::operator==( const Q3GVector &v ) const
+{
+ if ( size() != v.size() )
+ return false;
+ if ( count() != v.count() )
+ return false;
+ for ( int i = 0; i < (int)size(); ++i ) {
+ if ( ( (Q3GVector*)this )->compareItems( at( i ), v.at( i ) ) != 0 )
+ return false;
+ }
+ return true;
+}
+
+#endif // QT_NO_DATASTREAM
+
+QT_END_NAMESPACE