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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class Q3PtrQueue
+ \brief The Q3PtrQueue class is a template class that provides a queue.
+ \compat
+
+ Q3ValueVector can be used as an STL-compatible alternative to this
+ class.
+
+ A template instance Q3PtrQueue\<X\> is a queue that operates on
+ pointers to X (X*).
+
+ A queue is a first in, first out structure. Items are added to the
+ tail of the queue with enqueue() and retrieved from the head with
+ dequeue(). You can peek at the head item without dequeing it using
+ head().
+
+ You can control the queue's deletion policy with setAutoDelete().
+
+ For compatibility with the Q3PtrCollection classes, current() and
+ remove() are provided; both operate on the head().
+
+ \sa Q3PtrList Q3PtrStack
+*/
+
+/*!
+ \fn Q3PtrQueue::Q3PtrQueue ()
+
+ Creates an empty queue with autoDelete() set to FALSE.
+*/
+
+/*!
+ \fn Q3PtrQueue::Q3PtrQueue( const Q3PtrQueue<type>& queue )
+
+ Creates a queue from \a queue.
+
+ Only the pointers are copied; the items are not. The autoDelete()
+ flag is set to FALSE.
+*/
+
+/*!
+ \fn Q3PtrQueue::~Q3PtrQueue()
+
+ Destroys the queue. Items in the queue are deleted if autoDelete()
+ is TRUE.
+*/
+
+/*!
+ \fn Q3PtrQueue<type>& Q3PtrQueue::operator= (const Q3PtrQueue<type>& queue)
+
+ Assigns \a queue to this queue and returns a reference to this
+ queue.
+
+ This queue is first cleared and then each item in \a queue is
+ enqueued to this queue. Only the pointers are copied.
+
+ \warning The autoDelete() flag is not modified. If it is TRUE for
+ both \a queue and this queue, deleting the two lists will cause \e
+ double-deletion of the items.
+*/
+
+/*!
+ \fn bool Q3PtrQueue::isEmpty() const
+
+ Returns TRUE if the queue is empty; otherwise returns FALSE.
+
+ \sa count() dequeue() head()
+*/
+
+/*!
+ \fn void Q3PtrQueue::enqueue (const type* d)
+
+ Adds item \a d to the tail of the queue.
+
+ \sa count() dequeue()
+*/
+
+/*!
+ \fn type* Q3PtrQueue::dequeue ()
+
+ Takes the head item from the queue and returns a pointer to it.
+ Returns 0 if the queue is empty.
+
+ \sa enqueue() count()
+*/
+
+/*!
+ \fn bool Q3PtrQueue::remove()
+
+ Removes the head item from the queue, and returns TRUE if there
+ was an item, i.e. the queue wasn't empty; otherwise returns FALSE.
+
+ The item is deleted if autoDelete() is TRUE.
+
+ \sa head() isEmpty() dequeue()
+*/
+
+/*!
+ \fn void Q3PtrQueue::clear()
+
+ Removes all items from the queue, and deletes them if autoDelete()
+ is TRUE.
+
+ \sa remove()
+*/
+
+/*!
+ \fn uint Q3PtrQueue::count() const
+
+ Returns the number of items in the queue.
+
+ \sa isEmpty()
+*/
+
+/*!
+ \fn type* Q3PtrQueue::head() const
+
+ Returns a pointer to the head item in the queue. The queue is not
+ changed. Returns 0 if the queue is empty.
+
+ \sa dequeue() isEmpty()
+*/
+
+/*!
+ \fn Q3PtrQueue::operator type*() const
+
+ Returns a pointer to the head item in the queue. The queue is not
+ changed. Returns 0 if the queue is empty.
+
+ \sa dequeue() isEmpty()
+*/
+
+/*!
+ \fn type* Q3PtrQueue::current() const
+
+ Returns a pointer to the head item in the queue. The queue is not
+ changed. Returns 0 if the queue is empty.
+
+ \sa dequeue() isEmpty()
+*/
+
+/*!
+ \fn bool Q3PtrQueue::autoDelete() const
+
+ Returns the setting of the auto-delete option. The default is
+ FALSE.
+
+ \sa setAutoDelete()
+*/
+
+/*!
+ \fn void Q3PtrQueue::setAutoDelete( bool enable )
+
+ Sets the queue to auto-delete its contents if \a enable is TRUE
+ and not to delete them if \a enable is FALSE.
+
+ If auto-deleting is turned on, all the items in a queue are
+ deleted when the queue itself is deleted. This can be quite
+ convenient if the queue has the only pointer to the items.
+
+ The default setting is FALSE, for safety. If you turn it on, be
+ careful about copying the queue: you might find yourself with two
+ queues deleting the same items.
+
+ \sa autoDelete()
+*/
+
+/*!
+ \fn QDataStream& Q3PtrQueue::read( QDataStream& s,
+ Q3PtrCollection::Item& item )
+
+ Reads a queue item, \a item, from the stream \a s and returns a
+ reference to the stream.
+
+ The default implementation sets \a item to 0.
+
+ \sa write()
+*/
+
+/*!
+ \fn QDataStream& Q3PtrQueue::write( QDataStream& s,
+ Q3PtrCollection::Item item ) const
+
+ Writes a queue item, \a item, to the stream \a s and returns a
+ reference to the stream.
+
+ The default implementation does nothing.
+
+ \sa read()
+*/