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-rw-r--r--src/s60installs/bwins/QtOpenGLu.def131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/s60installs/bwins/QtOpenGLu.def b/src/s60installs/bwins/QtOpenGLu.def
index 6ea8635..d16ff06 100644
--- a/src/s60installs/bwins/QtOpenGLu.def
+++ b/src/s60installs/bwins/QtOpenGLu.def
@@ -703,3 +703,134 @@ EXPORTS
?maxTextureWidth@QGLTextureGlyphCache@@UBEHXZ @ 702 NONAME ; int QGLTextureGlyphCache::maxTextureWidth(void) const
?filterMode@QGLTextureGlyphCache@@QBE?AW4FilterMode@1@XZ @ 703 NONAME ; enum QGLTextureGlyphCache::FilterMode QGLTextureGlyphCache::filterMode(void) const
?setFilterMode@QGLTextureGlyphCache@@QAEXW4FilterMode@1@@Z @ 704 NONAME ; void QGLTextureGlyphCache::setFilterMode(enum QGLTextureGlyphCache::FilterMode)
+ ?glVertexAttrib3f@QGLFunctions@@QAEXIMMM@Z @ 705 NONAME ; void QGLFunctions::glVertexAttrib3f(unsigned int, float, float, float)
+ ?glVertexAttrib1fv@QGLFunctions@@QAEXIPBM@Z @ 706 NONAME ; void QGLFunctions::glVertexAttrib1fv(unsigned int, float const *)
+ ?glIsBuffer@QGLFunctions@@QAEEI@Z @ 707 NONAME ; unsigned char QGLFunctions::glIsBuffer(unsigned int)
+ ?glGetActiveAttrib@QGLFunctions@@QAEXIIHPAH0PAIPAD@Z @ 708 NONAME ; void QGLFunctions::glGetActiveAttrib(unsigned int, unsigned int, int, int *, int *, unsigned int *, char *)
+ ?glBindFramebuffer@QGLFunctions@@QAEXII@Z @ 709 NONAME ; void QGLFunctions::glBindFramebuffer(unsigned int, unsigned int)
+ ?glBufferData@QGLFunctions@@QAEXIHPBXI@Z @ 710 NONAME ; void QGLFunctions::glBufferData(unsigned int, int, void const *, unsigned int)
+ ?glValidateProgram@QGLFunctions@@QAEXI@Z @ 711 NONAME ; void QGLFunctions::glValidateProgram(unsigned int)
+ ?glUniform1f@QGLFunctions@@QAEXHM@Z @ 712 NONAME ; void QGLFunctions::glUniform1f(int, float)
+ ?glDetachShader@QGLFunctions@@QAEXII@Z @ 713 NONAME ; void QGLFunctions::glDetachShader(unsigned int, unsigned int)
+ ?glDeleteProgram@QGLFunctions@@QAEXI@Z @ 714 NONAME ; void QGLFunctions::glDeleteProgram(unsigned int)
+ ??_EQGLContextResourceBase@@UAE@I@Z @ 715 NONAME ; QGLContextResourceBase::~QGLContextResourceBase(unsigned int)
+ ?glUniform2f@QGLFunctions@@QAEXHMM@Z @ 716 NONAME ; void QGLFunctions::glUniform2f(int, float, float)
+ ?glIsProgram@QGLFunctions@@QAEEI@Z @ 717 NONAME ; unsigned char QGLFunctions::glIsProgram(unsigned int)
+ ?openGLFeatures@QGLFunctions@@QBE?AV?$QFlags@W4OpenGLFeature@QGLFunctions@@@@XZ @ 718 NONAME ; class QFlags<enum QGLFunctions::OpenGLFeature> QGLFunctions::openGLFeatures(void) const
+ ?toNativeType@QGLPixmapData@@UAEPAXW4NativeType@QPixmapData@@@Z @ 719 NONAME ; void * QGLPixmapData::toNativeType(enum QPixmapData::NativeType)
+ ?glReleaseShaderCompiler@QGLFunctions@@QAEXXZ @ 720 NONAME ; void QGLFunctions::glReleaseShaderCompiler(void)
+ ??0QGLTextureGlyphCache@@QAE@PBVQGLContext@@W4Type@QFontEngineGlyphCache@@ABVQTransform@@@Z @ 721 NONAME ; QGLTextureGlyphCache::QGLTextureGlyphCache(class QGLContext const *, enum QFontEngineGlyphCache::Type, class QTransform const &)
+ ?context@QGLTextureGlyphCache@@QBEPBVQGLContext@@XZ @ 722 NONAME ; class QGLContext const * QGLTextureGlyphCache::context(void) const
+ ?glGenRenderbuffers@QGLFunctions@@QAEXHPAI@Z @ 723 NONAME ; void QGLFunctions::glGenRenderbuffers(int, unsigned int *)
+ ?glBindBuffer@QGLFunctions@@QAEXII@Z @ 724 NONAME ; void QGLFunctions::glBindBuffer(unsigned int, unsigned int)
+ ?glUniformMatrix3fv@QGLFunctions@@QAEXHHEPBM@Z @ 725 NONAME ; void QGLFunctions::glUniformMatrix3fv(int, int, unsigned char, float const *)
+ ?glGenerateMipmap@QGLFunctions@@QAEXI@Z @ 726 NONAME ; void QGLFunctions::glGenerateMipmap(unsigned int)
+ ?hasOpenGLFeature@QGLFunctions@@QBE_NW4OpenGLFeature@1@@Z @ 727 NONAME ; bool QGLFunctions::hasOpenGLFeature(enum QGLFunctions::OpenGLFeature) const
+ ?glGetAttachedShaders@QGLFunctions@@QAEXIHPAHPAI@Z @ 728 NONAME ; void QGLFunctions::glGetAttachedShaders(unsigned int, int, int *, unsigned int *)
+ ?glDeleteShader@QGLFunctions@@QAEXI@Z @ 729 NONAME ; void QGLFunctions::glDeleteShader(unsigned int)
+ ?glLinkProgram@QGLFunctions@@QAEXI@Z @ 730 NONAME ; void QGLFunctions::glLinkProgram(unsigned int)
+ ?glUseProgram@QGLFunctions@@QAEXI@Z @ 731 NONAME ; void QGLFunctions::glUseProgram(unsigned int)
+ ??0QGLFunctions@@QAE@PBVQGLContext@@@Z @ 732 NONAME ; QGLFunctions::QGLFunctions(class QGLContext const *)
+ ?glGetBufferParameteriv@QGLFunctions@@QAEXIIPAH@Z @ 733 NONAME ; void QGLFunctions::glGetBufferParameteriv(unsigned int, unsigned int, int *)
+ ?glGenBuffers@QGLFunctions@@QAEXHPAI@Z @ 734 NONAME ; void QGLFunctions::glGenBuffers(int, unsigned int *)
+ ?glGetShaderiv@QGLFunctions@@QAEXIIPAH@Z @ 735 NONAME ; void QGLFunctions::glGetShaderiv(unsigned int, unsigned int, int *)
+ ?fillTexture@QGLTextureGlyphCache@@UAEXABUCoord@QTextureGlyphCache@@IUQFixed@@@Z @ 736 NONAME ; void QGLTextureGlyphCache::fillTexture(struct QTextureGlyphCache::Coord const &, unsigned int, struct QFixed)
+ ?glUniform2fv@QGLFunctions@@QAEXHHPBM@Z @ 737 NONAME ; void QGLFunctions::glUniform2fv(int, int, float const *)
+ ?fromNativeType@QGLPixmapData@@UAEXPAXW4NativeType@QPixmapData@@@Z @ 738 NONAME ; void QGLPixmapData::fromNativeType(void *, enum QPixmapData::NativeType)
+ ??0QGLContextGroupResourceBase@@QAE@XZ @ 739 NONAME ; QGLContextGroupResourceBase::QGLContextGroupResourceBase(void)
+ ?glGetFramebufferAttachmentParameteriv@QGLFunctions@@QAEXIIIPAH@Z @ 740 NONAME ; void QGLFunctions::glGetFramebufferAttachmentParameteriv(unsigned int, unsigned int, unsigned int, int *)
+ ?cleanup@QGLContextGroupResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 741 NONAME ; void QGLContextGroupResourceBase::cleanup(class QGLContext const *, void *)
+ ?glUniform2iv@QGLFunctions@@QAEXHHPBH@Z @ 742 NONAME ; void QGLFunctions::glUniform2iv(int, int, int const *)
+ ?glCompileShader@QGLFunctions@@QAEXI@Z @ 743 NONAME ; void QGLFunctions::glCompileShader(unsigned int)
+ ?isFlipped@QGLPaintDevice@@UBE_NXZ @ 744 NONAME ; bool QGLPaintDevice::isFlipped(void) const
+ ?glGetProgramiv@QGLFunctions@@QAEXIIPAH@Z @ 745 NONAME ; void QGLFunctions::glGetProgramiv(unsigned int, unsigned int, int *)
+ ?glClearDepthf@QGLFunctions@@QAEXM@Z @ 746 NONAME ; void QGLFunctions::glClearDepthf(float)
+ ?glIsFramebuffer@QGLFunctions@@QAEEI@Z @ 747 NONAME ; unsigned char QGLFunctions::glIsFramebuffer(unsigned int)
+ ?glUniform4f@QGLFunctions@@QAEXHMMMM@Z @ 748 NONAME ; void QGLFunctions::glUniform4f(int, float, float, float, float)
+ ?glUniform3f@QGLFunctions@@QAEXHMMM@Z @ 749 NONAME ; void QGLFunctions::glUniform3f(int, float, float, float)
+ ?glDeleteRenderbuffers@QGLFunctions@@QAEXHPBI@Z @ 750 NONAME ; void QGLFunctions::glDeleteRenderbuffers(int, unsigned int const *)
+ ?glVertexAttrib1f@QGLFunctions@@QAEXIM@Z @ 751 NONAME ; void QGLFunctions::glVertexAttrib1f(unsigned int, float)
+ ?glVertexAttrib4f@QGLFunctions@@QAEXIMMMM@Z @ 752 NONAME ; void QGLFunctions::glVertexAttrib4f(unsigned int, float, float, float, float)
+ ?glSampleCoverage@QGLFunctions@@QAEXME@Z @ 753 NONAME ; void QGLFunctions::glSampleCoverage(float, unsigned char)
+ ?glGetActiveUniform@QGLFunctions@@QAEXIIHPAH0PAIPAD@Z @ 754 NONAME ; void QGLFunctions::glGetActiveUniform(unsigned int, unsigned int, int, int *, int *, unsigned int *, char *)
+ ??_EQGLContextGroupResourceBase@@UAE@I@Z @ 755 NONAME ; QGLContextGroupResourceBase::~QGLContextGroupResourceBase(unsigned int)
+ ?glStencilOpSeparate@QGLFunctions@@QAEXIIII@Z @ 756 NONAME ; void QGLFunctions::glStencilOpSeparate(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glCheckFramebufferStatus@QGLFunctions@@QAEII@Z @ 757 NONAME ; unsigned int QGLFunctions::glCheckFramebufferStatus(unsigned int)
+ ?glDepthRangef@QGLFunctions@@QAEXMM@Z @ 758 NONAME ; void QGLFunctions::glDepthRangef(float, float)
+ ??1QGLFunctions@@QAE@XZ @ 759 NONAME ; QGLFunctions::~QGLFunctions(void)
+ ?glStencilMaskSeparate@QGLFunctions@@QAEXII@Z @ 760 NONAME ; void QGLFunctions::glStencilMaskSeparate(unsigned int, unsigned int)
+ ?glBlendColor@QGLFunctions@@QAEXMMMM@Z @ 761 NONAME ; void QGLFunctions::glBlendColor(float, float, float, float)
+ ?glUniform1fv@QGLFunctions@@QAEXHHPBM@Z @ 762 NONAME ; void QGLFunctions::glUniform1fv(int, int, float const *)
+ ??1QGLContextResourceBase@@UAE@XZ @ 763 NONAME ; QGLContextResourceBase::~QGLContextResourceBase(void)
+ ?glCreateProgram@QGLFunctions@@QAEIXZ @ 764 NONAME ; unsigned int QGLFunctions::glCreateProgram(void)
+ ?glVertexAttrib2f@QGLFunctions@@QAEXIMM@Z @ 765 NONAME ; void QGLFunctions::glVertexAttrib2f(unsigned int, float, float)
+ ?glUniformMatrix2fv@QGLFunctions@@QAEXHHEPBM@Z @ 766 NONAME ; void QGLFunctions::glUniformMatrix2fv(int, int, unsigned char, float const *)
+ ?glBufferSubData@QGLFunctions@@QAEXIHHPBX@Z @ 767 NONAME ; void QGLFunctions::glBufferSubData(unsigned int, int, int, void const *)
+ ?glUniform1iv@QGLFunctions@@QAEXHHPBH@Z @ 768 NONAME ; void QGLFunctions::glUniform1iv(int, int, int const *)
+ ?qt_resolve_buffer_extensions@@YA_NPAVQGLContext@@@Z @ 769 NONAME ; bool qt_resolve_buffer_extensions(class QGLContext *)
+ ?glUniform1i@QGLFunctions@@QAEXHH@Z @ 770 NONAME ; void QGLFunctions::glUniform1i(int, int)
+ ?glVertexAttrib4fv@QGLFunctions@@QAEXIPBM@Z @ 771 NONAME ; void QGLFunctions::glVertexAttrib4fv(unsigned int, float const *)
+ ?glDeleteFramebuffers@QGLFunctions@@QAEXHPBI@Z @ 772 NONAME ; void QGLFunctions::glDeleteFramebuffers(int, unsigned int const *)
+ ?glGetVertexAttribfv@QGLFunctions@@QAEXIIPAM@Z @ 773 NONAME ; void QGLFunctions::glGetVertexAttribfv(unsigned int, unsigned int, float *)
+ ?glGetProgramInfoLog@QGLFunctions@@QAEXIHPAHPAD@Z @ 774 NONAME ; void QGLFunctions::glGetProgramInfoLog(unsigned int, int, int *, char *)
+ ?glGetShaderInfoLog@QGLFunctions@@QAEXIHPAHPAD@Z @ 775 NONAME ; void QGLFunctions::glGetShaderInfoLog(unsigned int, int, int *, char *)
+ ?glEnableVertexAttribArray@QGLFunctions@@QAEXI@Z @ 776 NONAME ; void QGLFunctions::glEnableVertexAttribArray(unsigned int)
+ ?glGetVertexAttribiv@QGLFunctions@@QAEXIIPAH@Z @ 777 NONAME ; void QGLFunctions::glGetVertexAttribiv(unsigned int, unsigned int, int *)
+ ?swapBehavior@QGLWindowSurface@@2W4SwapMode@1@A @ 778 NONAME ; enum QGLWindowSurface::SwapMode QGLWindowSurface::swapBehavior
+ ?glCompressedTexImage2D@QGLFunctions@@QAEXIHIHHHHPBX@Z @ 779 NONAME ; void QGLFunctions::glCompressedTexImage2D(unsigned int, int, unsigned int, int, int, int, int, void const *)
+ ?glGetAttribLocation@QGLFunctions@@QAEHIPBD@Z @ 780 NONAME ; int QGLFunctions::glGetAttribLocation(unsigned int, char const *)
+ ?glActiveTexture@QGLFunctions@@QAEXI@Z @ 781 NONAME ; void QGLFunctions::glActiveTexture(unsigned int)
+ ?glUniform4fv@QGLFunctions@@QAEXHHPBM@Z @ 782 NONAME ; void QGLFunctions::glUniform4fv(int, int, float const *)
+ ?glCreateShader@QGLFunctions@@QAEII@Z @ 783 NONAME ; unsigned int QGLFunctions::glCreateShader(unsigned int)
+ ?glAttachShader@QGLFunctions@@QAEXII@Z @ 784 NONAME ; void QGLFunctions::glAttachShader(unsigned int, unsigned int)
+ ?glRenderbufferStorage@QGLFunctions@@QAEXIIHH@Z @ 785 NONAME ; void QGLFunctions::glRenderbufferStorage(unsigned int, unsigned int, int, int)
+ ?glVertexAttribPointer@QGLFunctions@@QAEXIHIEHPBX@Z @ 786 NONAME ; void QGLFunctions::glVertexAttribPointer(unsigned int, int, unsigned int, unsigned char, int, void const *)
+ ?glUniform4iv@QGLFunctions@@QAEXHHPBH@Z @ 787 NONAME ; void QGLFunctions::glUniform4iv(int, int, int const *)
+ ?glDisableVertexAttribArray@QGLFunctions@@QAEXI@Z @ 788 NONAME ; void QGLFunctions::glDisableVertexAttribArray(unsigned int)
+ ?glIsShader@QGLFunctions@@QAEEI@Z @ 789 NONAME ; unsigned char QGLFunctions::glIsShader(unsigned int)
+ ?glShaderBinary@QGLFunctions@@QAEXHPBIIPBXH@Z @ 790 NONAME ; void QGLFunctions::glShaderBinary(int, unsigned int const *, unsigned int, void const *, int)
+ ?glGenFramebuffers@QGLFunctions@@QAEXHPAI@Z @ 791 NONAME ; void QGLFunctions::glGenFramebuffers(int, unsigned int *)
+ ?glVertexAttrib3fv@QGLFunctions@@QAEXIPBM@Z @ 792 NONAME ; void QGLFunctions::glVertexAttrib3fv(unsigned int, float const *)
+ ?glGetVertexAttribPointerv@QGLFunctions@@QAEXIIPAPAX@Z @ 793 NONAME ; void QGLFunctions::glGetVertexAttribPointerv(unsigned int, unsigned int, void * *)
+ ?glUniformMatrix4fv@QGLFunctions@@QAEXHHEPBM@Z @ 794 NONAME ; void QGLFunctions::glUniformMatrix4fv(int, int, unsigned char, float const *)
+ ?setContext@QGLTextureGlyphCache@@QAEXPBVQGLContext@@@Z @ 795 NONAME ; void QGLTextureGlyphCache::setContext(class QGLContext const *)
+ ?glDeleteBuffers@QGLFunctions@@QAEXHPBI@Z @ 796 NONAME ; void QGLFunctions::glDeleteBuffers(int, unsigned int const *)
+ ?glBindRenderbuffer@QGLFunctions@@QAEXII@Z @ 797 NONAME ; void QGLFunctions::glBindRenderbuffer(unsigned int, unsigned int)
+ ?glStencilFuncSeparate@QGLFunctions@@QAEXIIHI@Z @ 798 NONAME ; void QGLFunctions::glStencilFuncSeparate(unsigned int, unsigned int, int, unsigned int)
+ ?createPixmapForImage@QGLPixmapData@@AAEXAAVQImage@@V?$QFlags@W4ImageConversionFlag@Qt@@@@_N@Z @ 799 NONAME ; void QGLPixmapData::createPixmapForImage(class QImage &, class QFlags<enum Qt::ImageConversionFlag>, bool)
+ ?glGetUniformLocation@QGLFunctions@@QAEHIPBD@Z @ 800 NONAME ; int QGLFunctions::glGetUniformLocation(unsigned int, char const *)
+ ?glGetRenderbufferParameteriv@QGLFunctions@@QAEXIIPAH@Z @ 801 NONAME ; void QGLFunctions::glGetRenderbufferParameteriv(unsigned int, unsigned int, int *)
+ ?glBindAttribLocation@QGLFunctions@@QAEXIIPBD@Z @ 802 NONAME ; void QGLFunctions::glBindAttribLocation(unsigned int, unsigned int, char const *)
+ ?glGetShaderSource@QGLFunctions@@QAEXIHPAHPAD@Z @ 803 NONAME ; void QGLFunctions::glGetShaderSource(unsigned int, int, int *, char *)
+ ?setMipmap@QGLFramebufferObjectFormat@@QAEX_N@Z @ 804 NONAME ; void QGLFramebufferObjectFormat::setMipmap(bool)
+ ??1QGLContextGroupResourceBase@@UAE@XZ @ 805 NONAME ; QGLContextGroupResourceBase::~QGLContextGroupResourceBase(void)
+ ?glFramebufferTexture2D@QGLFunctions@@QAEXIIIIH@Z @ 806 NONAME ; void QGLFunctions::glFramebufferTexture2D(unsigned int, unsigned int, unsigned int, unsigned int, int)
+ ?glBlendEquationSeparate@QGLFunctions@@QAEXII@Z @ 807 NONAME ; void QGLFunctions::glBlendEquationSeparate(unsigned int, unsigned int)
+ ?insert@QGLContextResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 808 NONAME ; void QGLContextResourceBase::insert(class QGLContext const *, void *)
+ ?glUniform2i@QGLFunctions@@QAEXHHH@Z @ 809 NONAME ; void QGLFunctions::glUniform2i(int, int, int)
+ ?glGetUniformfv@QGLFunctions@@QAEXIHPAM@Z @ 810 NONAME ; void QGLFunctions::glGetUniformfv(unsigned int, int, float *)
+ ?glUniform3i@QGLFunctions@@QAEXHHHH@Z @ 811 NONAME ; void QGLFunctions::glUniform3i(int, int, int, int)
+ ?glIsRenderbuffer@QGLFunctions@@QAEEI@Z @ 812 NONAME ; unsigned char QGLFunctions::glIsRenderbuffer(unsigned int)
+ ?initializeGLFunctions@QGLFunctions@@QAEXPBVQGLContext@@@Z @ 813 NONAME ; void QGLFunctions::initializeGLFunctions(class QGLContext const *)
+ ??0QGLFunctions@@QAE@XZ @ 814 NONAME ; QGLFunctions::QGLFunctions(void)
+ ?glVertexAttrib2fv@QGLFunctions@@QAEXIPBM@Z @ 815 NONAME ; void QGLFunctions::glVertexAttrib2fv(unsigned int, float const *)
+ ?isInitialized@QGLFunctions@@CA_NPBUQGLFunctionsPrivate@@@Z @ 816 NONAME ; bool QGLFunctions::isInitialized(struct QGLFunctionsPrivate const *)
+ ?glGetUniformiv@QGLFunctions@@QAEXIHPAH@Z @ 817 NONAME ; void QGLFunctions::glGetUniformiv(unsigned int, int, int *)
+ ?glBlendEquation@QGLFunctions@@QAEXI@Z @ 818 NONAME ; void QGLFunctions::glBlendEquation(unsigned int)
+ ?glFramebufferRenderbuffer@QGLFunctions@@QAEXIIII@Z @ 819 NONAME ; void QGLFunctions::glFramebufferRenderbuffer(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glUniform4i@QGLFunctions@@QAEXHHHHH@Z @ 820 NONAME ; void QGLFunctions::glUniform4i(int, int, int, int, int)
+ ?glUniform3fv@QGLFunctions@@QAEXHHPBM@Z @ 821 NONAME ; void QGLFunctions::glUniform3fv(int, int, float const *)
+ ?value@QGLContextResourceBase@@QAEPAXPBVQGLContext@@@Z @ 822 NONAME ; void * QGLContextResourceBase::value(class QGLContext const *)
+ ?glBlendFuncSeparate@QGLFunctions@@QAEXIIII@Z @ 823 NONAME ; void QGLFunctions::glBlendFuncSeparate(unsigned int, unsigned int, unsigned int, unsigned int)
+ ?glCompressedTexSubImage2D@QGLFunctions@@QAEXIHHHHHIHPBX@Z @ 824 NONAME ; void QGLFunctions::glCompressedTexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, int, void const *)
+ ?freeResource@QGLTextureGlyphCache@@UAEXPAX@Z @ 825 NONAME ; void QGLTextureGlyphCache::freeResource(void *)
+ ?value@QGLContextGroupResourceBase@@QAEPAXPBVQGLContext@@@Z @ 826 NONAME ; void * QGLContextGroupResourceBase::value(class QGLContext const *)
+ ?glUniform3iv@QGLFunctions@@QAEXHHPBH@Z @ 827 NONAME ; void QGLFunctions::glUniform3iv(int, int, int const *)
+ ?mipmap@QGLFramebufferObjectFormat@@QBE_NXZ @ 828 NONAME ; bool QGLFramebufferObjectFormat::mipmap(void) const
+ ?serialNumber@QGLTextureGlyphCache@@QBEHXZ @ 829 NONAME ; int QGLTextureGlyphCache::serialNumber(void) const
+ ?fromImageReader@QGLPixmapData@@UAEXPAVQImageReader@@V?$QFlags@W4ImageConversionFlag@Qt@@@@@Z @ 830 NONAME ; void QGLPixmapData::fromImageReader(class QImageReader *, class QFlags<enum Qt::ImageConversionFlag>)
+ ?qt_extensionFuncs@QGLContextPrivate@@2UQGLExtensionFuncs@@A @ 831 NONAME ; struct QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs
+ ?glShaderSource@QGLFunctions@@QAEXIHPAPBDPBH@Z @ 832 NONAME ; void QGLFunctions::glShaderSource(unsigned int, int, char const * *, int const *)
+ ?glGetShaderPrecisionFormat@QGLFunctions@@QAEXIIPAH0@Z @ 833 NONAME ; void QGLFunctions::glGetShaderPrecisionFormat(unsigned int, unsigned int, int *, int *)
+ ?insert@QGLContextGroupResourceBase@@QAEXPBVQGLContext@@PAX@Z @ 834 NONAME ; void QGLContextGroupResourceBase::insert(class QGLContext const *, void *)
+