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+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT_NO_QOBJECT
+
+#include "qscriptable.h"
+#include "qscriptable_p.h"
+#include "qscriptengine.h"
+
+#ifndef QT_NO_SCRIPT
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.3
+ \class QScriptable
+
+ \brief The QScriptable class provides access to the Qt Script environment from Qt C++ member functions.
+
+ \ingroup script
+ \mainclass
+
+ With QScriptEngine::newQObject(), you can expose the signals and
+ slots and properties of any QObject (or subclass) to script
+ code. QScriptable augments this functionality by giving your C++
+ members access to the Qt Script environment they are invoked in;
+ conceptually, it is similar to QObject::sender().
+
+ By subclassing QScriptable, you get the following functions in your
+ class: thisObject(), argumentCount(), argument(), context() and
+ engine(). With these functions, you have full access to the Qt
+ Script environment from the slots and property access functions of
+ your class, when they are invoked from script code.
+
+ For example, you can throw a Qt Script exception from a slot;
+ manipulate the `this' object associated with the function call;
+ inspect the arguments stored in the QScriptContext to know the
+ "real" arguments passed to the function from script code; and call
+ script functions from your slot.
+
+ A typical use case of QScriptable is to implement prototype objects
+ for custom C++ types. You define the scriptable interface of your
+ custom type in a QScriptable subclass using properties and slots;
+ then you wrap an instance of your class using
+ QScriptEngine::newQObject(), and finally pass the result to
+ QScriptEngine::setDefaultPrototype(). See the \l{Default Prototypes Example}
+ to see how this can be done.
+
+ The following is what subclassing QScriptable typically looks
+ like:
+
+ \snippet doc/src/snippets/code/src_script_qscriptable.cpp 0
+
+ The only difference from regular QObject subclassing is that you
+ also inherit from QScriptable.
+
+ In the implementation of your slots, you can then use the functions
+ inherited from QScriptable:
+
+ \snippet doc/src/snippets/code/src_script_qscriptable.cpp 1
+
+ \sa {Default Prototypes Example}, QScriptEngine::newFunction()
+*/
+
+/*!
+ \internal
+*/
+QScriptable::QScriptable()
+ : d_ptr(new QScriptablePrivate())
+{
+ d_ptr->q_ptr = this;
+}
+
+/*!
+ \internal
+*/
+QScriptable::~QScriptable()
+{
+ delete d_ptr;
+ d_ptr = 0;
+}
+
+/*!
+ Returns a pointer to the QScriptEngine associated with the current
+ Qt function call, or 0 if the Qt function was not invoked from
+ script code.
+*/
+QScriptEngine *QScriptable::engine() const
+{
+ Q_D(const QScriptable);
+ return d->engine;
+}
+
+/*!
+ Returns a pointer to the QScriptContext associated with the current
+ Qt function call, or 0 if the Qt function was not invoked from
+ script code.
+*/
+QScriptContext *QScriptable::context() const
+{
+ if (QScriptEngine *e = engine())
+ return e->currentContext();
+
+ return 0;
+}
+
+/*!
+ Returns the `this' object associated with the current Qt function
+ call, or an invalid QScriptValue if the Qt function was not invoked
+ from script code.
+*/
+
+QScriptValue QScriptable::thisObject() const
+{
+ if (QScriptContext *c = context())
+ return c->thisObject();
+
+ return QScriptValue();
+}
+
+/*!
+ Returns the number of arguments passed to the function in this
+ invocation, or -1 if the Qt function was not invoked from script
+ code.
+
+ \sa argument()
+*/
+int QScriptable::argumentCount() const
+{
+ if (QScriptContext *c = context())
+ return c->argumentCount();
+
+ return -1;
+}
+
+/*!
+ Returns the function argument at the given \a index, or an invalid
+ QScriptValue if the Qt function was not invoked from script code.
+
+ \sa argumentCount()
+*/
+QScriptValue QScriptable::argument(int index) const
+{
+ if (QScriptContext *c = context())
+ return c->argument(index);
+
+ return QScriptValue();
+}
+
+#endif // QT_NO_SCRIPT
+#endif // QT_NO_QOBJECT
+
+QT_END_NAMESPACE