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Diffstat (limited to 'src/script/api/qscriptable.cpp')
-rw-r--r-- | src/script/api/qscriptable.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/script/api/qscriptable.cpp b/src/script/api/qscriptable.cpp new file mode 100644 index 0000000..c2aa6b3 --- /dev/null +++ b/src/script/api/qscriptable.cpp @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the $MODULE$ of the Qt Toolkit. +** +** $TROLLTECH_DUAL_LICENSE$ +** +****************************************************************************/ + +#ifndef QT_NO_QOBJECT + +#include "qscriptable.h" +#include "qscriptable_p.h" +#include "qscriptengine.h" + +#ifndef QT_NO_SCRIPT + +QT_BEGIN_NAMESPACE + +/*! + \since 4.3 + \class QScriptable + + \brief The QScriptable class provides access to the Qt Script environment from Qt C++ member functions. + + \ingroup script + \mainclass + + With QScriptEngine::newQObject(), you can expose the signals and + slots and properties of any QObject (or subclass) to script + code. QScriptable augments this functionality by giving your C++ + members access to the Qt Script environment they are invoked in; + conceptually, it is similar to QObject::sender(). + + By subclassing QScriptable, you get the following functions in your + class: thisObject(), argumentCount(), argument(), context() and + engine(). With these functions, you have full access to the Qt + Script environment from the slots and property access functions of + your class, when they are invoked from script code. + + For example, you can throw a Qt Script exception from a slot; + manipulate the `this' object associated with the function call; + inspect the arguments stored in the QScriptContext to know the + "real" arguments passed to the function from script code; and call + script functions from your slot. + + A typical use case of QScriptable is to implement prototype objects + for custom C++ types. You define the scriptable interface of your + custom type in a QScriptable subclass using properties and slots; + then you wrap an instance of your class using + QScriptEngine::newQObject(), and finally pass the result to + QScriptEngine::setDefaultPrototype(). See the \l{Default Prototypes Example} + to see how this can be done. + + The following is what subclassing QScriptable typically looks + like: + + \snippet doc/src/snippets/code/src_script_qscriptable.cpp 0 + + The only difference from regular QObject subclassing is that you + also inherit from QScriptable. + + In the implementation of your slots, you can then use the functions + inherited from QScriptable: + + \snippet doc/src/snippets/code/src_script_qscriptable.cpp 1 + + \sa {Default Prototypes Example}, QScriptEngine::newFunction() +*/ + +/*! + \internal +*/ +QScriptable::QScriptable() + : d_ptr(new QScriptablePrivate()) +{ + d_ptr->q_ptr = this; +} + +/*! + \internal +*/ +QScriptable::~QScriptable() +{ + delete d_ptr; + d_ptr = 0; +} + +/*! + Returns a pointer to the QScriptEngine associated with the current + Qt function call, or 0 if the Qt function was not invoked from + script code. +*/ +QScriptEngine *QScriptable::engine() const +{ + Q_D(const QScriptable); + return d->engine; +} + +/*! + Returns a pointer to the QScriptContext associated with the current + Qt function call, or 0 if the Qt function was not invoked from + script code. +*/ +QScriptContext *QScriptable::context() const +{ + if (QScriptEngine *e = engine()) + return e->currentContext(); + + return 0; +} + +/*! + Returns the `this' object associated with the current Qt function + call, or an invalid QScriptValue if the Qt function was not invoked + from script code. +*/ + +QScriptValue QScriptable::thisObject() const +{ + if (QScriptContext *c = context()) + return c->thisObject(); + + return QScriptValue(); +} + +/*! + Returns the number of arguments passed to the function in this + invocation, or -1 if the Qt function was not invoked from script + code. + + \sa argument() +*/ +int QScriptable::argumentCount() const +{ + if (QScriptContext *c = context()) + return c->argumentCount(); + + return -1; +} + +/*! + Returns the function argument at the given \a index, or an invalid + QScriptValue if the Qt function was not invoked from script code. + + \sa argumentCount() +*/ +QScriptValue QScriptable::argument(int index) const +{ + if (QScriptContext *c = context()) + return c->argument(index); + + return QScriptValue(); +} + +#endif // QT_NO_SCRIPT +#endif // QT_NO_QOBJECT + +QT_END_NAMESPACE |