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Diffstat (limited to 'src/script/qscriptengineagent.cpp')
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diff --git a/src/script/qscriptengineagent.cpp b/src/script/qscriptengineagent.cpp new file mode 100644 index 0000000..bda94ae --- /dev/null +++ b/src/script/qscriptengineagent.cpp @@ -0,0 +1,444 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtScript module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qscriptengineagent.h" + +#ifndef QT_NO_SCRIPT + +#include "qscriptvalue.h" +#include "qscriptengineagent_p.h" +#include "qscriptengine_p.h" +#include "qscriptcontext_p.h" +#include "qscriptmember_p.h" +#include "qscriptobject_p.h" +#include "qscriptvalueimpl_p.h" + +QT_BEGIN_NAMESPACE + +/*! + \since 4.4 + \class QScriptEngineAgent + + \brief The QScriptEngineAgent class provides an interface to report events pertaining to QScriptEngine execution. + + \ingroup script + \mainclass + + The QScriptEngineAgent class is the basis of tools that monitor and/or control the execution of a + QScriptEngine, such as debuggers and profilers. + + To process script loading and unloading events, reimplement the + scriptLoad() and scriptUnload() functions. scriptLoad() is called + after the input to QScriptEngine::evaluate() has been parsed, right + before the given script is executed. The engine assigns each + script an ID, which is available as one of the arguments to + scriptLoad(); subsequently, other event handlers can use the ID to + identify a particular script. One common usage of scriptLoad() is + to retain the script text, filename and base line number (the + original input to QScriptEngine::evaluate()), so that other event + handlers can e.g. map a line number to the corresponding line of + text. + + scriptUnload() is called when the QScriptEngine has no further use + for a script; the QScriptEngineAgent may at this point safely + discard any resources associated with the script (such as the + script text). Note that after scriptUnload() has been called, the + QScriptEngine may reuse the relevant script ID for new scripts + (i.e. as argument to a subsequent call to scriptLoad()). + + Evaluating the following script will result in scriptUnload() + being called immediately after evaluation has completed: + + \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 0 + + Evaluating the following script will \b{not} result in a call to + scriptUnload() when evaluation has completed: + + \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 1 + + The script isn't unloaded because it defines a function (\c{cube}) + that remains in the script environment after evaluation has + completed. If a subsequent script removed the \c{cube} function + (e.g. by setting it to \c{null}), scriptUnload() would be called + when the function is garbage collected. In general terms, a script + isn't unloaded until the engine has determined that none of its + contents is referenced. + + To process script function calls and returns, reimplement the + functionEntry() and functionExit() functions. functionEntry() is + called when a script function is about to be executed; + functionExit() is called when a script function is about to return, + either normally or due to an exception. + + To process individual script statements, reimplement + positionChange(). positionChange() is called each time the engine is + about to execute a new statement of a script, and thus offers the + finest level of script monitoring. + + To process exceptions, reimplement exceptionThrow() and + exceptionCatch(). exceptionThrow() is called when a script exception + is thrown, before it has been handled. exceptionCatch() is called + when an exception handler is present, and execution is about to be + resumed at the handler code. + + \sa QScriptEngine::setAgent(), QScriptContextInfo +*/ + +/*! + \enum QScriptEngineAgent::Extension + + This enum specifies the possible extensions to a QScriptEngineAgent. + + \value DebuggerInvocationRequest The agent handles \c{debugger} script statements. + + \sa extension() +*/ + +QScriptEngineAgentPrivate::QScriptEngineAgentPrivate() + : engine(0), q_ptr(0) +{ +} + +QScriptEngineAgentPrivate::~QScriptEngineAgentPrivate() +{ + QScriptEnginePrivate *eng_p = QScriptEnginePrivate::get(engine); + eng_p->agentDeleted(q_ptr); +} + +/*! + Constructs a QScriptEngineAgent object for the given \a engine. + + The engine takes ownership of the agent. + + Call QScriptEngine::setAgent() to make this agent the active + agent. +*/ +QScriptEngineAgent::QScriptEngineAgent(QScriptEngine *engine) + : d_ptr(new QScriptEngineAgentPrivate) +{ + d_ptr->q_ptr = this; + d_ptr->engine = engine; +} + +/*! + \internal +*/ +QScriptEngineAgent::QScriptEngineAgent(QScriptEngineAgentPrivate &dd, QScriptEngine *engine) + : d_ptr(&dd) +{ + d_ptr->q_ptr = this; + d_ptr->engine = engine; +} + +/*! + Destroys this QScriptEngineAgent. +*/ +QScriptEngineAgent::~QScriptEngineAgent() +{ + delete d_ptr; + d_ptr = 0; +} + +/*! + + This function is called when the engine has parsed a script and has + associated it with the given \a id. The id can be used to identify + this particular script in subsequent event notifications. + + \a program, \a fileName and \a baseLineNumber are the original + arguments to the QScriptEngine::evaluate() call that triggered this + event. + + This function is called just before the script is about to be + evaluated. + + You can reimplement this function to record information about the + script; for example, by retaining the script text, you can obtain + the line of text corresponding to a line number in a subsequent + call to positionChange(). + + The default implementation does nothing. + + \sa scriptUnload() +*/ +void QScriptEngineAgent::scriptLoad(qint64 id, const QString &program, + const QString &fileName, int baseLineNumber) +{ + Q_UNUSED(id); + Q_UNUSED(program); + Q_UNUSED(fileName); + Q_UNUSED(baseLineNumber); +} + +/*! + This function is called when the engine has discarded the script + identified by the given \a id. + + You can reimplement this function to clean up any resources you have + associated with the script. + + The default implementation does nothing. + + \sa scriptLoad() +*/ +void QScriptEngineAgent::scriptUnload(qint64 id) +{ + Q_UNUSED(id); +} + +/*! + This function is called when a new script context has been pushed. + + The default implementation does nothing. + + \sa contextPop(), functionEntry() +*/ +void QScriptEngineAgent::contextPush() +{ +} + +/*! + This function is called when the current script context is about to + be popped. + + The default implementation does nothing. + + \sa contextPush(), functionExit() +*/ +void QScriptEngineAgent::contextPop() +{ +} + +/*! + This function is called when a script function is called in the + engine. If the script function is not a native Qt Script function, + it resides in the script identified by \a scriptId; otherwise, \a + scriptId is -1. + + This function is called just before execution of the script function + begins. You can obtain the QScriptContext associated with the + function call with QScriptEngine::currentContext(). The arguments + passed to the function are available. + + Reimplement this function to handle this event. For example, a + debugger implementation could reimplement this function (and + functionExit()) to keep track of the call stack and provide + step-over functionality. + + The default implementation does nothing. + + \sa functionExit(), positionChange(), QScriptEngine::currentContext() +*/ +void QScriptEngineAgent::functionEntry(qint64 scriptId) +{ + Q_UNUSED(scriptId); +} + +/*! + This function is called when the currently executing script function + is about to return. If the script function is not a native Qt Script + function, it resides in the script identified by \a scriptId; + otherwise, \a scriptId is -1. The \a returnValue is the value that + the script function will return. + + This function is called just before the script function returns. + You can still access the QScriptContext associated with the + script function call with QScriptEngine::currentContext(). + + If the engine's + \l{QScriptEngine::hasUncaughtException()}{hasUncaughtException}() + function returns true, the script function is exiting due to an + exception; otherwise, the script function is returning normally. + + Reimplement this function to handle this event; typically you will + then also want to reimplement functionEntry(). + + The default implementation does nothing. + + \sa functionEntry(), QScriptEngine::hasUncaughtException() +*/ +void QScriptEngineAgent::functionExit(qint64 scriptId, + const QScriptValue &returnValue) +{ + Q_UNUSED(scriptId); + Q_UNUSED(returnValue); +} + +/*! + This function is called when the engine is about to execute a new + statement in the script identified by \a scriptId. The statement + begins on the line and column specified by \a lineNumber and \a + columnNumber. This event is not generated for native Qt Script + functions. + + Reimplement this function to handle this event. For example, a + debugger implementation could reimplement this function to provide + line-by-line stepping, and a profiler implementation could use it to + count the number of times each statement is executed. + + The default implementation does nothing. + + \sa scriptLoad(), functionEntry() +*/ +void QScriptEngineAgent::positionChange(qint64 scriptId, + int lineNumber, int columnNumber) +{ + Q_UNUSED(scriptId); + Q_UNUSED(lineNumber); + Q_UNUSED(columnNumber); +} + +/*! + This function is called when the given \a exception has occurred in + the engine, in the script identified by \a scriptId. If the + exception was thrown by a native Qt Script function, \a scriptId is + -1. + + If \a hasHandler is true, there is a \c{catch} or \c{finally} block + that will handle the exception. If \a hasHandler is false, there is + no handler for the exception. + + Reimplement this function if you want to handle this event. For + example, a debugger can notify the user when an uncaught exception + occurs (i.e. \a hasHandler is false). + + The default implementation does nothing. + + \sa exceptionCatch() +*/ +void QScriptEngineAgent::exceptionThrow(qint64 scriptId, + const QScriptValue &exception, + bool hasHandler) +{ + Q_UNUSED(scriptId); + Q_UNUSED(exception); + Q_UNUSED(hasHandler); +} + +/*! + This function is called when the given \a exception is about to be + caught, in the script identified by \a scriptId. + + Reimplement this function if you want to handle this event. + + The default implementation does nothing. + + \sa exceptionThrow() +*/ +void QScriptEngineAgent::exceptionCatch(qint64 scriptId, + const QScriptValue &exception) +{ + Q_UNUSED(scriptId); + Q_UNUSED(exception); +} + +#if 0 +/*! + This function is called when a property of the given \a object has + been added, changed or removed. + + Reimplement this function if you want to handle this event. + + The default implementation does nothing. +*/ +void QScriptEngineAgent::propertyChange(qint64 scriptId, + const QScriptValue &object, + const QString &propertyName, + PropertyChange change) +{ + Q_UNUSED(scriptId); + Q_UNUSED(object); + Q_UNUSED(propertyName); + Q_UNUSED(change); +} +#endif + +/*! + Returns true if the QScriptEngineAgent supports the given \a + extension; otherwise, false is returned. By default, no extensions + are supported. + + \sa extension() +*/ +bool QScriptEngineAgent::supportsExtension(Extension extension) const +{ + Q_UNUSED(extension); + return false; +} + +/*! + This virtual function can be reimplemented in a QScriptEngineAgent + subclass to provide support for extensions. The optional \a argument + can be provided as input to the \a extension; the result must be + returned in the form of a QVariant. You can call supportsExtension() + to check if an extension is supported by the QScriptEngineAgent. By + default, no extensions are supported, and this function returns an + invalid QVariant. + + If you implement the DebuggerInvocationRequest extension, Qt Script + will call this function when a \c{debugger} statement is encountered + in a script. The \a argument is a QVariantList containing three + items: The first item is the scriptId (a qint64), the second item is + the line number (an int), and the third item is the column number + (an int). + + \sa supportsExtension() +*/ +QVariant QScriptEngineAgent::extension(Extension extension, + const QVariant &argument) +{ + Q_UNUSED(extension); + Q_UNUSED(argument); + return QVariant(); +} + +/*! + Returns the QScriptEngine that this agent is associated with. +*/ +QScriptEngine *QScriptEngineAgent::engine() const +{ + Q_D(const QScriptEngineAgent); + return d->engine; +} + +QT_END_NAMESPACE + +#endif // QT_NO_SCRIPT |